supermario/base/SuperMarioProj.1994-02-09/OS/PPC/PromptForUser.a

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;
; File: PromptForUser.a
;
; Copyright: © 1986-1992 by Apple Computer, Inc. All rights reserved.
;
; Change History (most recent first):
;
; <SM9> 11/3/92 SWC Fixed the change comment in <SM8>.
; <SM8> 11/3/92 SWC Changed ATalkEqu.a->AppleTalk.a.
; <24> 6/29/92 DTY For ROM and System builds, access IKeyScriptDone through
; ExpandMem.
; <23> 6/25/92 AC When entering passwords, change KeyScript to Roman if RomanOnly
; bit in resource is set. Re-sync selection with actual password
; when entire password gets selected after you've mistyped it.
; (This corrects bugs with two-byte passwords.)
; <22> 6/9/92 JSM Nuke systemCentersWindow conditional, its always true.
; Integrate changes from SuperMario: In ROM builds or in TheFuture
; for System builds, use emPPCPromptForUserGlobals instead of
; pGlobals.
; <21> 4/2/92 FM #1020547 The password filter used to hardcode the bullet '•'
; character which isn't internationally friendly. Now I set up the
; bullet character using the itl4 table. The routines to lookup
; the character are now in PromptForUser.c and were written by
; Kevin MacDonell
; <20> 2/11/91 EMT VC,82495: Fix bug that prevents backspacing after 8 characters
; have been typed, Arrow keys now function properly in password,
; Function keys are now ignored.
; <19> 1/14/91 EMT <VC> Fix more bugs in PromptForUser
; <18> 1/4/91 EMT <VC> Fixed bug that caused some items be be partially drawn when
; they are supposed to be hidden. Also found and fixed cursor bug.
; Wrote new efficeint routine MySetCursor.
; <17> 12/13/90 EMT <JSM> Support 0 Length String to mean DefaultPrompt in
; StartSecureSession
; <16> 8/23/90 VC Fixed the handling of "Command-G" in the filter proc. (It was
; checking the wrong bit for whether trhe guest is disbaled.)
; <15> 8/21/90 VC Disabled "Command-G" when guest is disabled.
; <14> 8/18/90 dba get rid of centering, because Window Mgr. does it now; also, I
; noticed a lot of stuff (at least two things) that is not
; internationally friendly, and I marked it with ***; this code
; desperately needs code review
; <13> 8/14/90 VC Added the handling of Command-G and Command-R.
; <12> 8/9/90 S Changed cmdKey to cmdKeyMask (the cmdKey in SYSEQU.A seemd to
; be wrong)
; <11> 8/9/90 VC Implemented the "Command-." option to cancel.
; <10> 5/27/90 JSM Use DCB.B again, now that LinkPatch supports it.
; <9> 5/15/90 VC In CopyPassword, set the string to NIL when the typed password
; is Nil.
; <8> 5/9/90 JSM Don't use DCB.B for pGlobals until LinkPatch supports it.
; <7> 4/26/90 VC Select the proper field after the Callback routine returns.
; <6> 3/26/90 S Fixed the crash of the dialog when guset is selected after a
; connection attemped is failed.
; <5> 3/20/90 S Fix the bug in StartSecureSession to return proper flag when
; guest is selected.
; <4> 2/27/90 S Fix Guest Selection Bug.
; <3> 1/30/90 S Condional Compile for Init and Patch resource IDs.
; 1/22/90 CVC 1.2 Combine PromptAndStart with PromptForUser
; <1.1> 11/28/89 CVC Added PromptAndStart call.
; 11/22/89 CVC 1.1 Added PromptAndStart
; <1.0> 10/12/89 CVC Adding Access Control for the first time.
; 10/11/89 RH 1.0d2 Save registers in the promptForUser routine
; 9/18/89 RH 1.0d1 Added glue code
; 9/15/89 RH 1.0d1 More fixes and changes to displaying code
; 9/6/89 RH 1.0d1 Made changes in the PromptForUser routine to fix bugs when
; entering a password
; 9/3/89 RH 1.0d1 New Today
;
TITLE 'Prompt For User'
; Utility login window routine that can be called by any app to
; bring up a 'standard' dialog that prompts for user name and password.
;
; Ruth Hennigar (code stolen from AppleShare Workstation)
BLANKS ON
STRING ASIS
LOAD 'StandardEqu.d'
INCLUDE 'AppleTalk.a'
INCLUDE 'PromptForUserEqu.a'
PRINT ON
PRINT NOGEN
if &trim(&type('INIT')) = 'UNDEFINED' then
pswdStrStart EQU -16409 ; password text string resource ID start
PrmtDlogID EQU -16409 ; dialog resource ID
else
pswdStrStart EQU -930 ; password text string resource ID start (Init)
PrmtDlogID EQU -930 ; dialog resource ID
endif
PWDRmolyR equ 'GNRL' ; Password Roman Only Resource
PWDRmolyID equ -16490 ; Password Roman Only Resource ID
PrmtFUser PROC EXPORT
EXPORT PromptForUser
IMPORT GetPasswordBullet
;________________________________________________________________________________
;
; Routine: PromptForUser
;
; Function: Glue code that calls the PromptUser routine that brings up a
; dialog that asks for userName and Password
;
; Pascal interface:
; Function PromptForUser (PromptStr: ^STR;
; IconHdl: Handle;
; UserName: ^Str[32]
; Password: ^Str[8];
; SelectedItem: INTEGER; {5=userName, 7=password}
; GuestOk: BOOLEAN;
; VAR loginMethod: INTEGER {1=guest, 2=Cleartext pswd, 3=RandNum Exchange pswd}
; int (*callBack)();
; startPb: PPCStartParam)
;
; : INTEGER;
;________________________________________________________________________________
;
;
PromptForUser
LINK A6,#0 ; Set up A6 -> stack
MOVEM.L D2-D5/A2-A5,-(SP) ; save some registers
; At this point, the stack looks as follows:
;
; (A6) --> Old A6
; 4(A6) --> Return address
; 8(A6) --> Start PB
; 12(A6) --> callBack proc
; 16(A6) --> login method
; 20(A6) --> guestOK
; 22(A6) --> selected item
; 24(A6) --> password
; 28(A6) --> username
; 32(A6) --> icon handle
; 36(A6) --> prompt string
; 40(A6) --> Return value
;
MOVE.L 8(A6),D5 ; Copy PB into D5
MOVE.L 12(A6),D4 ; Copy callBack proc into D4
MOVE.L 16(A6),A4 ; A4 -> address of login method
MOVE.W (A4),D1 ; Copy login method into D1
MOVE.B 20(A6),D3 ; Copy guest ok? into D3
MOVE.W 22(A6),D2 ; Copy selected item into D2
MOVE.L 24(A6),A3 ; Copy password address into A3
MOVE.L 28(A6),A2 ; Copy user name address into A2
MOVE.L 32(A6),A0 ; Copy icon handle into A0
MOVE.L 36(A6),A1 ; Copy prompt string into A1
BSR.S PromptUser ; call routine
MOVE.W D0,40(A6) ; Return final result
MOVE.L 16(A6),A0 ; A0 -> address of login method
MOVE.W D1,(A0) ; return method selected
MOVEM.L (SP)+,D2-D5/A2-A5 ; restore registers
UNLK A6 ; Pop off the call frame
MOVE.L (SP)+,A0 ; Save the return address
ADDA.W #32,SP ; Pop off the incoming arguments
JMP (A0) ; And call it a day.
;___________________________________________________________________________
;
; Routine: PromptUser
;
; This routine brings up the 'same' window as the Chooser's file server
; device package. It's purpose is to allow the user to enter his/her
; password and UAM (if this makes sense).
;
; Note that since this dialog is just like the device pkg's, we use the
; same DLOG and DITL resource.
;
; Entry: D1 = login method (2=Cleartext pswd, 3=RandNum Exchange pswd)
; D2 = selected item (user name=5 or password=7)
; D3 = guest login okay? (0=no, 1=yes) (byte)
; A0 -> icon handle
; A1 -> prompting string
; A2 -> user name string (optional)
; A3 -> password string (optional)
; D4 -> CallBack proc
; D5 -> Start PB
; Exit: D0 = negative if error or Cancel occurred
; D1 = login method (1=Guest, 2=Cleartext pswd, 3=RandNum Exchange pswd)
; A2 -> user name string (blank if guest is selected)
; A3 -> password character string (blank if guest is selected)
;
; All registers preserved.
;
; Stack frame equates
pswType EQU -2 ; item type used by Dialog Mgr calls (don't move this!)
pswIHandle EQU pswType-4 ; handle to item (don't move this!)
pswBox EQU pswIHandle-8 ; item rect (don't move this!)
pswSavePort EQU pswBox-4 ; saved grafport
pswDialogPtr EQU pswSavePort-4 ; PW dialog ptr
pswItemHit EQU pswDialogPtr-2 ; item selected from Modal dialog
pswUname EQU pswItemHit-4 ; pointer to user name storage
pswPwdPtr EQU pswUname-4 ; storage for passward chars pointer
pswIcon EQU pswPwdPtr-4 ; storage for icon pointer
pswSelItem EQU pswIcon-2 ; item to be selected
pswMethod EQU pswSelItem-2 ; temporary storage for login method
pswPbPtr EQU pswMethod-4 ; temporary storage for Pb
pswCallbackPtr EQU pswPbPtr-4 ; temporary storage for Callback Proc
pswSize EQU pswCallbackPtr ; size of local variables
PromptUser
LINK A6,#pswSize ; stack frame
MOVEM.L D2-D5/A0-A4,-(SP) ; save registers
MOVE.L A4,pswIcon(A6) ; save the ptr to the icon
MOVE.L A2,pswUname(A6) ; save the ptr to the user name
MOVE.L A3,pswPwdPtr(A6) ; save the ptr to the password
MOVE.W D2,pswSelItem(A6) ; save the item to be selected
MOVE.L D5,pswPbPtr(A6) ; save the pb pointer
MOVE.L D4,pswCallbackPtr(A6) ; save the Callback pointer
IF forROM or TheFuture THEN ; cant have data inside code in ROM <22>
MOVE.L ExpandMem,A4 ; A4 -> Expanded Low Memory <22>
MOVE.L ExpandMemRec.emPPCPromptForUserGlobals(A4),A4 ; A4-> ptr to globals <22>
ELSE ; <22>
LEA pGlobals,A4 ; A4 -> our globals
ENDIF ; forROM or TheFuture <22>
MOVE D1,pMethod(A4) ; save the login method
MOVE D1,pswMethod(A6) ; save the login method in temp storage
MOVE.B D3,pGuestAllowed(A4) ; save the guest boolean
MOVE.L A1,pPrompt(A4) ; save the prompt string
MOVE.L A0,pIconHdl(A4) ; save the icon handle
PEA pswSavePort(A6) ; save area for port
_GetPort
;
; Bring up the dialog
;
@10 SUBQ #4,SP ; room for result
MOVE #PrmtDlogID,-(SP) ; dialog ID
CLR.L -(SP) ; no storage
MOVE.L #-1,-(SP) ; behind param
_GetNewDialog ; initially invisible
MOVE.L (SP),A3 ; copy dialog hdl into A3
MOVE.L A3,pswDialogPtr(A6) ; save it away
_SetPort
;
; Set the prompt string in the dialog
;
MOVE.L pPrompt(A4),D0 ; Set condition code
BEQ.S @12 ; Don't set item text if NIL
MOVE.L D0,A2 ; A2 -> prompt string
MOVE #fItemPromptText,D0 ; item number
BSR SetDIText ; set item text
@12 MOVE #sysFont,-(SP) ; set font to system (Chicago)
_TextFont
;
; put icon in dialog
;
MOVE.L pIconHdl(A4),D0 ; move handle into D0
BEQ.S @15 ; it's NIL, don't plot it
PEA IconRect ; push the icon rect location
MOVE.L pIconHdl(A4),-(SP) ; push handle to icon
_PlotIcon
;
; Put user name in dialog;
;
@15 MOVE #fItemUNameEdit,D0 ; item number
MOVE.L pswUname(A6),A2 ; get the ptr to the user name
BSR SetDIText ; set item text
;
; get a handle to the text edit item for later
;
MOVE.L A3,-(SP) ; dialog ptr
MOVE #fItemUNameEdit,-(SP) ; item number
PEA pswType(A6) ; type storage
PEA pswIHandle(A6) ; item handle storage
PEA pswBox(A6) ; rect storage
_GetDItem
MOVE.L pswIHandle(A6),pPWDlogUNameHdl(A4) ; save hdl to user name text
;
; Create a TERecord for the password characters
;
SUBQ #4,SP ; room for result
PEA OffScrRect ; dest rect
PEA OffScrRect ; view rect
_TENew
MOVE.L (SP)+,pPwdTEHandle(A4) ; save TEHandle
;
; Set up the bullet character the international way… <21>
;
SUBQ #2,SP ; room for return char '•' <21>
JSR GetPasswordBullet ; go get it… <21>
MOVE.B (SP)+,pBulletChar(A4) ; save the bullet for later <21>
;
; If the password was passed, then put it in the edit records
;
MOVE.L pPwdTEHandle(A4),D2 ; D2 -> TE handle
MOVE.L pswPwdPtr(A6),A2 ; A2 -> callers string storage
BSR PutPswdInDlog ; insert the password if it was specified
;
; If we're in the password edit text, switch to Roman script. - AMC/AKN 6/24/92
; This feature can be disabled with a bit in a resource.
;
movem.l d0-d2/a0-a2,-(sp) ; Save some reg's
if (forROM or theFuture) then
move.l ExpandMem,a0 ; <24>
move.l ExpandMemRec.emPPCPromptForUserGlobals(a0),a0 ; <24> Pointer to PPC globals
lea PromptForUserGlobalsRec.IKeyScriptDone(a0),a0 ; <24> Pointer to IKeyScriptDone
else
lea IKeyScriptDone,a0 ; IKeyScriptDone indicates already switched to Roman
endif
move.w #0,(a0) ; Initialize the flag KeyScriptDone
move pswSelItem(a6),d0 ; Get selected item
cmp.w #fItemPEdit,d0 ; Is it Password Item?
bnz @17 ; No, don't switch script to Roman
subq #4,sp ; Room for result
move.l #PWDRmolyR,-(sp) ; Push resource type
move.w #PWDRmolyID,-(sp) ; Push resouce ID
_GetResource ; Fetch the resource
move.l (sp)+,a0 ; Pop resource handle
cmpa.l #0,a0 ; Is there an address there?
beq @17 ; No, don't switch script to Roman
move.l (a0),a1 ; Otherwise, get pointer
move.b (a1),d0 ; Get resource data
cmpi.b #1,d0 ; If the switch is 1, call KeyScript
bne @17 ; Otherwise don't switch to Roman
move.w #smRoman,-(sp) ; Set KeyScript Roman in Password EditText
_KeyScript
if (forROM or theFuture) then
move.l ExpandMem,a0 ; <24>
move.l ExpandMemRec.emPPCPromptForUserGlobals(a0),a0 ; <24> Pointer to PPC globals
lea PromptForUserGlobalsRec.IKeyScriptDone(a0),a0 ; <24> Pointer to IKeyScriptDone
else
lea IKeyScriptDone,a0 ; IKeyScriptDone indicates already switched to Roman
endif
move.w #1,(a0) ; Don't need to set KeyScript anymore
@17 movem.l (sp)+,d0-d2/a0-a2 ; Restore reg's
;
; select the text item specified
;
MOVE pswSelItem(A6),D0 ; D0 = item number to be selected
BSR SelText ; select the text
;
; highlight the correct buttons in the dialog
;
TST.B D3 ; is guest login allowed
BNE.S @20 ; yep, branch
MOVE #fItemGuest,D0 ; which one to dim
MOVE #255,D1 ; control will be set to this (dim)
BSR HiliteItem ; dim the guest radio button
@20 MOVE pMethod(A4),D1 ; D1 = method (cleartext, scrambled..)
BSR SetPswdType ; set up the string for password type
MOVE #fItemRegistered,D0 ; which one to hilite
MOVE #1,D1 ; control set to 1
BSR SetCtlItem ; set control
MOVE.L A3,-(SP) ; push window ptr
_ShowWindow
;
; This is the modal dialog loop
;
DialogLoop
MOVE.L pswDialogPtr(A6),A3 ; Restore the dialog pointer
BSR SetArrowCurs ; set the arrow cursor
PEA PSWFilter ; set filter proc
PEA pswItemHit(A6) ; item hit variable
_ModalDialog
;
; If we're in the password edit text, switch to Roman script. - AMC/AKN 6/24/92
; This feature can be disabled with a bit in a resource.
;
movem.l d0-d2/a0-a2,-(sp) ; Save some reg's
cmp #fItemPEdit,pswItemHit(A6) ; Password EditText hit?
bne.s @189 ; No, don't switch to Roman script
subq #4,sp ; Check resource switch
move.l #PWDRmolyR,-(sp) ; Push resource type
move.w #PWDRmolyID,-(sp) ; Push resource ID
_GetResource ; Fetch the resource
move.l (sp)+,a0 ; Pop resource handle
cmpa.l #0,a0 ; Is there an address there?
beq @190 ; No, don't switch to Roman script
move.l (a0),a1 ; Otherwise, get pointer
move.b (a1),d0 ; Get resource data
cmpi.b #1,d0 ; If the switch is 1, call KeyScript
bne @190 ; Otherwise don't switch to Roman
if (forROM or theFuture) then
move.l ExpandMem,a0 ; <24>
move.l ExpandMemRec.emPPCPromptForUserGlobals(a0),a0 ; <24> Pointer to PPC globals
lea PromptForUserGlobalsRec.IKeyScriptDone(a0),a0 ; <24> Pointer to IKeyScriptDone
else
lea IKeyScriptDone,a0 ; IKeyScriptDone indicates already switched to Roman
endif
move.w (a0),d0 ; Get its value
bnz @190 ; Already set, we're done
move.w #1,(a0) ; Don't need to set KeyScript anymore
move.w #smRoman,-(sp) ; Set KeyScript Roman in Password EditText
_KeyScript
bra @190 ; We're done with Roman script switch
@189
cmp #fItemUNameEdit,pswItemHit(A6) ; User name EditText hit?
bne.s @190 ; No, get out
if (forROM or theFuture) then
move.l ExpandMem,a0 ; <24>
move.l ExpandMemRec.emPPCPromptForUserGlobals(a0),a0 ; <24> Pointer to PPC globals
lea PromptForUserGlobalsRec.IKeyScriptDone(a0),a0 ; <24> Pointer to IKeyScriptDone
else
lea IKeyScriptDone,a0 ; IKeyScriptDone indicates already switched to Roman
endif
move.w #0,(a0) ; May need to set KeyScript now
@190
movem.l (sp)+,d0-d2/a0-a2 ; Restore reg's
CMP #fItemGuest,pswItemHit(A6) ; control hit?
BNE.S @200 ; nope, branch
BSR ClearMethButtons ; zero out all buttons
MOVE #fItemGuest,D0 ; D0 = button to set
MOVE #1,D1 ; control set to 1
BSR SetCtlItem ; set it
BSR HideUName
MOVE #noUserAuth,pswMethod(A6) ; save guest as the method
BRA.S @250 ; branch
@200 CMP #fItemRegistered,pswItemHit(A6) ; button hit?
BNE.S @220 ; nope, branch
BSR ClearMethButtons ; zero out all radio buttons
MOVE #fItemRegistered,D0 ; D0 = button to set
MOVE #1,D1 ; control set to 1
BSR SetCtlItem ; set it
BSR RestoreUName
MOVE pMethod(A4),pswMethod(A6) ; save password method passed as the method
BRA.S @250 ; branch
;
; Test to see if a button was hit
;
@220 CMP #fItemOKButton,pswItemHit(A6) ; button hit?
BLT.S @250 ; nope, branch (ignore it)
BEQ.S ButtonOK ; if OK was hit then branch
CMP #fItemCancelButton,pswItemHit(A6) ; cancel button hit?
BEQ.S ButtonCancel ; if it was then branch
@250 BRA.S DialogLoop ; branch to loop place
;
; The OK button was hit. Do the action.
;
ButtonOK
;
; Put user name and password chars into buffers
;
MOVE.L pswUName(A6),A2 ; A2 -> string to be returned to caller
MOVE pswMethod(A6),D1 ; D1 = login method chosen
BSR CopyUName ; copy the string in the dialog back to the caller
MOVE.L pPwdTEHandle(A4),A1
MOVE.L pswPwdPtr(A6),A3 ; A3 -> callers string storage
MOVE pswMethod(A6),D1 ; D1 = login method chosen
BSR CopyPassword ; copy password into the buffer the caller provided
MOVEQ #noErr,D0 ; set no errors
CMPI.L #0,pswCallbackPtr(A6)
BEQ.S DialogDone
;
; !!!!!!!!!!!!!!!!!!!!!!!!!!
;
MOVE.L pswPbPtr(A6),-(SP)
MOVEQ #0,D1
MOVE.W pswMethod(A6),D1
EXT.L D1
MOVE.L D1,-(SP)
MOVE.L pswUName(A6),-(SP)
MOVE.L pswPwdPtr(A6),-(SP)
MOVE.L pswCallbackPtr(A6),A0
JSR (A0)
;
; Upon return D0 should contain one of the following info:
; 0= if want to close the dialog.
; 5= select the userName
; 7= select the password
;
TST.W D0
BEQ.S DialogDone
CMP #fItemUNameEdit,D0
BEQ SelectItem
CMP #fItemPEdit,D0
BEQ SelectItem
BRA DialogLoop ; branch to loop place
SelectItem
MOVE.L pswDialogPtr(A6),A3 ; Restore the dialog pointer
BSR SelText ; select the text
BRA DialogLoop ; branch to loop place
;
; An error occurred somewhere...
;
ButtonCancel
MOVEQ #-1,D0 ; set error code
;
; All done. Close up the dialog.
;
DialogDone
MOVE D0,-(SP) ; save error code
MOVE.L pswDialogPtr(A6),-(SP) ; push the dialog pointer
_DisposDialog ; get rid of it
MOVE.L pswSavePort(A6),-(SP) ; get saved graf port
_SetPort
MOVE.L pPwdTEHandle(A4),-(SP) ; password TERecord
_TEDispose
MOVE (SP)+,D0 ; restore error code
MOVE pswMethod(A6),D1 ; D1 = login method chosen
MOVEM.L (SP)+,D2-D5/A0-A4 ; save registers
UNLK A6 ; no more stack frame
RTS
;___________________________________________________________________________
;
; Routine: PSWFilter
;
; Filter procedure for the Password window. It tests to see if a password
; character is being typed in. If so, it replaces it with a '•' char
; and saves it away.
;
; Note that this routine is called from the Dialog manager and not from
; this device package. That means that there are no local variables. There
; are, however, globals.
;
; Parameters
;fItemHit .EQU 8 ; item hit var ptr
;fEventRec .EQU fItemHit+4 ; event record ptr
;fDlogPtr .EQU fEventRec+4 ; dialog ptr
;fBoolean .EQU fDlogPtr+4 ; boolean result
pwFLclMouse EQU -4 ; space for mouse pt
pwFLclSize EQU pwFLclMouse ; size of locals
PSWFilter
LINK A6,#pwFLclSize ; set up stack frame
MOVEM.L D0-D4/A0-A4,-(SP) ; save registers
MOVE.L fEventRec(A6),A1 ; A1 -> event record
MOVE.L fItemHit(A6),A2 ; A2 -> item hit variable
IF forROM or TheFuture THEN ; cant have data inside code in ROM <22>
MOVE.L ExpandMem,A4 ; A4 -> Expanded Low Memory <22>
MOVE.L ExpandMemRec.emPPCPromptForUserGlobals(A4),A4 ; A4-> ptr to globals <22>
ELSE ; <22>
LEA pGlobals,A4 ; A4 -> globals
ENDIF ; forROM or TheFuture <22>
CLR (A2) ; by default return itemHit as 0.
CLR fBoolean(A6) ; assume False
MOVE.L fDlogPtr(A6),A3 ; dialog window to be updated?
BSR MySetCursor ; First things first, make our cursor the right one.
MOVE evtNum(A1),D0 ; what is the event code?
CMP #keyDwnEvt,D0 ; is it keydown?
BEQ @10 ; yes, branch
CMP #autoKeyEvt,D0 ; how about auto key?
BEQ @10 ; yes, branch
CMP #updatEvt,D0 ; what about an update?
BEQ.S @04 ; yes, branch
BRA @90 ; nothing more to do, just exit
;
; An update has occurred. Redraw the misc information in the window.
;
@04 MOVE.L evtMessage(A1),A3 ; A3 -> window to be updated
CMP.L fDlogPtr(A6),A3 ; dialog window to be updated?
BNE @90 ; if not then just exit
;
; Continue updating screen: bold the OK button
;
MOVE #fItemOKButton,D0 ; button item number
BSR BoldButton ; make the button bold
MOVE.L pIconHdl(A4),A0 ; A0 -> icon handle
BSR DisplayIcon ; display the icon
MOVE.L fDlogPtr(A6),A3 ; dialog window ptr
BRA @90 ; pretend like I was never here.
;
; Process the key event
;
@10 MOVE.L evtMessage(A1),D1 ; D1 low byte = character
AND #$FF,D1 ; clear out all except the low byte
MOVE.W evtMeta(A1),D0
AND.W #cmdKeyMask,D0
BEQ @15 ; No Command Key
; Process the command key.
CLR D0 ; clear item number
CMP #rChar,D1 ; Is it Command-R?
BEQ @DoCmdR
CMP #gChar,D1 ; Is it Command-G?
BEQ @DoCmdG
CMP #periodChar,D1 ; Is it Command-.?
BEQ @DoCmdStop
; Last of all handle the edit functions.
CMP #'x',D1 ; Is it Command-X?
BEQ @IsEdit
CMP #'c',D1 ; Is it Command-C?
BEQ @IsEdit
CMP #'v',D1 ; Is it Command-V?
BEQ @IsEdit
BRA @BeepAndExit ; Ignore all other command keys.
; Handle Command-R
@DoCmdR
MOVE #fItemRegistered,D0 ; get the Guest button item
BRA @ExitCmdKey
; Handle Command-G
@DoCmdG
TST.B pGuestAllowed(A4) ; test the guest boolean
BEQ @ExitCmdKey ; no guest allowed, just blow off event.
MOVE #fItemGuest,D0 ; get the Guest button item
BRA @ExitCmdKey ;
; Handle Command-.
@DoCmdStop
MOVE #fItemCancelButton,D0 ; get the Cancel button item
BRA @ExitCmdKey
@IsEdit
MOVE.L fDlogPtr(A6),A3 ; A3 -> dialog
MOVE editField(A3),D0 ; D0 = edit text item field minus 1
ADDQ #1,D0 ; increment it
CMP #fItemPEdit,D0 ; is it in the password box?
BNE @ExitFilter ; Let Dialog Manager handle it.
@BeepAndExit
MOVE.W #2,-(SP) ; Push the duration onto the stack
_SysBeep
@ExitCmdKey
MOVE D0,(A2) ; set the item to be returned
BRA @80 ; exit with TRUE.
; Process a normal key stroke
@15 MOVE.L fDlogPtr(A6),A3 ; A3 -> dialog
MOVE editField(A3),D0 ; D0 = edit text item field minus 1
ADDQ #1,D0 ; increment it
CMP #crChar,D1 ; return key?
BEQ @70
CMP #enterChar,D1 ; enter key?
BEQ @70
CMP #noUserAuth,pMethod(A4) ; is the method OK?
BNE.S @20 ; if so then branch
BRA @80 ; all done, exit with TRUE.
;
; A key has been pressed for an active text edit box
;
@20 CMP #tabChar,D1 ; tab key?
BEQ @90 ; just ignore it if it was
CMP #clrChar,D1 ; is it a clear key?
BNE.S @25 ; no, branch
MOVE #bsChar,D1 ; else set character to backspace key
MOVE.L D1,evtMessage(A1) ; set character to bsKey
@25 CMP #fItemPEdit,D0 ; is it the password box?
BNE @60 ; if not then branch
; process char that was entered in the password box.
;
MOVE.L pPwdTEHandle(A4),A1 ; A1 = real char password handle
BSR TESelCopy ; copy the selection from the masked TE rec to the real one
CMP.B #funcKey,D1
BEQ @BeepAndExit
CMP.B #fwdDelete,D1 ; If I had time, this would work.
BEQ @BeepAndExit
CMP.B #leftArrow,D1
BEQ @90 ; Let Dialog Mangager handle it.
CMP.B #rightArrow,D1
BEQ @90
CMP.B #upArrow,D1
BEQ @90
CMP.B #downArrow,D1
BEQ @90
; Check for selection
MOVE.L teHandle(A3),A0 ; A0 = handle to dialog text edit record
MOVE.L (A0),A0 ; A0 -> text edit record
MOVE teSelEnd(A0),D2 ; get selection end
SUB teSelStart(A0),D2 ; any selection made
BNE @35 ; Don't check for max length if selection is made.
MOVE D0,(A2) ; return the item hit in the variable
CMP.B #bsChar,D1 ; is it a backspace?
BEQ @35 ; if so, don't bother checking for maximum length.
MOVE #maxUsrPwdLen,D0 ; D0 = maximum password length
BSR ChkLength ; check the password length
BNE @80 ; if error then branch
@35 MOVE D1,-(SP) ; Save a copy for later.
; Re-Sync password TE and maskChar TE for 2 byte code 6/20/92 AKN
; If the entire bullet-char-TE is selected, select all of real password TE
move.w d1,-(sp) ; Save d1
move.w teSelStart(a0),d0 ; Get start of selection
bnz @40 ; Not all of TE selected, then don't re-sync
move.w teSelEnd(a0),d0 ; Get end of selection
cmp.w teLength(a0),d0 ; Make sure selection goes to end of string
bnz @40 ; If it doesn't, don't re-sync
move.l #0,-(sp) ; Push SelStart
move.l #30000,-(sp) ; Push SelEnd
move.l pPwdTEHandle(A4),-(sp) ; Push actual password TE Handle
_TESetSelect ; Select entire string
; If theChar is two byte char, call TEDelete. This forces two byte password
; to start at beginning of actual password string.
movea.l sp,a0 ; A0 -> theChar
add.l #1,a0 ; Get low byte
sub #2,sp ; Room for result of CharByte
move.l a0,-(sp) ; Push address of theChar
move.w #0,-(sp) ; Push offset 0
_CharByte ; What kind of Char?
move.w (sp)+,d0 ; Get result
cmp.w #smFirstByte,d0 ; Is it 1st byte of two byte char?
bnz @40 ; No, don't do resync
move.l pPwdTEHandle(A4),-(sp) ; Push actual password TE Handle
_TEDelete ; Clear actual password
@40 move.w (sp)+,d1 ; restore D1
MOVE D1,-(SP) ; normal character
MOVE.L pPwdTEHandle(A4),-(SP) ; push handle to actual password characters
_TEKey ; update our hidden password.
MOVE (SP)+,D1 ; restore D1.
CMP #bsChar,D1 ; backspace key?
BEQ.S @90 ; Let Dialog Mangager handle backspace.
MOVE.L fEventRec(A6),A1 ; A1 -> event record
MOVE.B pBulletChar(A4),D1 ; Set D1 to the maskChar. <21>
MOVE.L D1,evtMessage(A1) ; change the event record so it shows up as a maskchar.
BRA.S @90 ; Have Dialog Manager handle the rest.
;
; A key was pressed for the user name edit box. Make sure it's a maximum of 31 characters or else
; a beep is sounded.
;
@60 CMP.B #bsChar,D1 ; backspace character?
BEQ.S @90 ; if so then exit (don't process it)
MOVE #uNameSize,D0 ; maximum length of name
BSR ChkLength ; calculate the text length
BNE.S @80 ; if over limit then exit (eat the event)
BRA.S @90 ; all done (let the dialog mgr take care of the event)
;
; A return or enter key was hit
;
@70 CLR D0 ; clear item number
MOVE #fItemOKButton,D0 ; get the OK button item
BSR HiliteOKButton ; hilite the OK button for a short time
MOVE D0,(A2) ; set the item to be returned
; Return TRUE.
@80 MOVE #$0100,fBoolean(A6) ; set function result to TRUE (eat the event)
;
; All done
;
@ExitFilter
@90 MOVEM.L (SP)+,D0-D4/A0-A4 ; restore registers
UNLK A6
MOVE.L (SP)+,A0 ; get return address
ADD.L #fPSize,SP ; strip parameters
JMP (A0) ; and return
;_________________________________________________________
;
; Routine : AbbreviateString
;
; Given a string and a max string length, shorten the string until it
; fits in the given space and append '...' to it if it is shortened.
;
; Entry: A0 -> source string
; A1 -> dest string
; D0 = max string length
;
AbbreviateString
MOVEM.L D0-D4/A0-A2,-(SP) ; save some registers
SF D4 ; clear shrink flag
MOVE D0,D3 ; save max str length
MOVE.L A1,D2 ; save str ptr
ADD #1,D2 ; D2 actually points to the text of the string
CLR D1
MOVE.B (A0),D1 ; D1 = length of current string
BSR StrCopy ; copy string into A1
@10 MOVEM.L D1-D2/A0-A1,-(SP) ; save registers
SUBQ #2,SP ; func result
MOVE.L D2,-(SP) ; push string text ptr
CLR -(SP) ; firstByte is always zero
MOVE D1,-(SP) ; push byteCount (string length)
_TextWidth ; check string length
MOVE (SP)+,D0 ; get string length
MOVEM.L (SP)+,D1-D2/A0-A1 ; restore registers
CMP D0,D3 ; how big is it currently?
BGE.S @20 ; if within range then branch
ST D4 ; set shrink flag
SUB #1,D1 ; decrement string length
BRA.S @10 ; and do it again
;
; First see if we shrunk the string down. If we did then append the ... to the string
;
@20 TST.B D4 ; shrink flag set?
BEQ.S @90 ; if cleared then branch
MOVE.L D2,A1 ; A1 -> new string text area
SUB #1,A1 ; A1 -> new string
MOVE.B D1,(A1) ; set new string length
LEA ThreeDotStr,A0 ; A0 -> our three dot string
BSR.S AppendString ; append string onto end
@90 MOVEM.L (SP)+,D0-D4/A0-A2 ; restore registers
RTS
;_________________________________________________________
;
; Routine : AppendString
;
; Append a string to the end of the string.
;
; Entry: A0 -> string to append
; A1 -> dest string
; Exit: A1 -> new string
;
; Called by: AbbrieviateString, MakePrompt
;
AppendString
MOVEM.L D0-D2/A0-A2,-(SP) ; save some registers
MOVE.L A1,A2 ; save start of string in A2
CLR D1 ; clear word
MOVE.B (A1),D1 ; D1 = length of dest string
BEQ.S @10 ; if zero length then branch
LEA 0(A1,D1),A1 ; point to end of string
@10 MOVE.B (A1),D2 ; save byte
MOVE.L A1,-(SP) ; save start of string
BSR StrCopy ; copy the string into temp storage
MOVE.L (SP)+,A1 ; A1 -> place in new string where append string is
TST.B D1 ; what's then length of the string
BEQ.S @20 ; if zero length then branch
MOVE.B (A0),D1 ; get length of appended string
ADD.B D1,(A2) ; fix length of new string
MOVE.B D2,(A1) ; restore byte saved earlier
@20 MOVEM.L (SP)+,D0-D2/A0-A2 ; restore registers
RTS
;___________________________________________________________________________
;
; Routine: BoldButton
;
; This code outlines a button to be the default selection. This code is
; taken directly from ROM sources. Note that the button will not be
; bolded if the related button is in the dimmed mode.
;
; Entry: D0 = button item number in dialog
; A3 -> dialog
;
; All registers preserved.
;
bbType EQU -2 ; item type used by Dialog Mgr calls
bbIHandle EQU bbType-4 ; handle to item
bbBox EQU bbIHandle-8 ; item rect
BBSize EQU bbBox ; size of local variables
BoldButton
LINK A6,#BBSize ; set up stack frame
MOVEM.L A0-A2/D0-D3,-(SP) ; save registers
MOVE.L A3,-(SP) ; dialog ptr
MOVE D0,-(SP) ; item number
PEA bbType(A6) ; type storage
PEA bbIHandle(A6) ; item handle storage
PEA bbBox(A6) ; rect storage
_GetDItem
MOVE.L bbIHandle(A6),A0 ; A0 = handle to control
MOVE.L (A0),A0 ; A0 -> control record
CMP.B #$FE,contrlHilite(A0) ; test control hilite state
BLT.S @90 ; if inactive then branch
LEA bbBox(A6),A0 ; A0 -> OK button rect
MOVEQ #3,D0
MOVEQ #16,D1
MOVEQ #4,D2
MOVE.L A0,-(SP) ; rect
MOVE D2,-(SP) ; size for re-insetting
MOVE D2,-(SP)
MOVE.L A0,-(SP) ; rect
MOVE D1,-(SP) ; roundness
MOVE D1,-(SP)
MOVE.L A0,-(SP) ; rect
NEG D2
MOVE D2,-(SP) ; push size
MOVE D2,-(SP) ; push size
MOVE D0,-(SP) ; pensize
MOVE D0,-(SP)
_PenSize
_InsetRect
_FrameRoundRect
_InsetRect
_PenNormal ; back to the way it was
@90 MOVEM.L (SP)+,A0-A2/D0-D3 ; restore registers
UNLK A6
RTS
;___________________________________________________________________________
;
; Routine: CheckForCursKey
;
; Check to see if the key passed in D1 was a cursor key. If it was then
; clear the returned flag.
;
; Entry: D1.B = key hit
; Exit: D0 = status of key hit: (ccr's set)
; zero = cursor key hit
; non-zero = no cursor key hit
;
; Called by: PWFilter, VPFilter
;
CheckForCursKey
MOVEQ #-1,D0 ; assume no cursor key hit
CMP.B #$1C,D1 ; cursor key range?
BLT.S @10 ; if less then branch
CMP.B #$1F,D1 ; check upper range
BGT.S @10 ; if out of bounds then branch
MOVEQ #0,D0 ; clear flag indicating cursor key hit
@10 RTS
;___________________________________________________________________________
;
; Routine: ChkLength
;
; Check to make sure the text is within the required length. Beep if
; it isn't
;
; Entry: A3 -> dialog record ptr
; D0 = maximum length of text
; Exit: CCR's set (z-bit set if no errors)
;
ChkLength
MOVEM.L A0-A4/D0-D2,-(SP) ; save registers
MOVE.L teHandle(A3),A0 ; A0 -> te Handle
MOVE.L (A0),A0 ; A0 -> te record
MOVE teLength(A0),D2 ; D2 = length of text
CMP D0,D2 ; is it within range?
BLT.S @05 ; yes, branch
;
; Password already 8 chars long, but if there's a selection then OK it
;
MOVE teSelEnd(A0),D1 ; D1 = selection start range
SUB teSelStart(A0),D1 ; D1 = number of bytes in selection
BLE.S @10 ; if there's no selection then branch
@05 CLR D2 ; set ccr's (no error)
BRA.S @20
@10 MOVE #beepLen,-(SP) ; length of beep
_SysBeep
MOVEQ #-1,D2 ; set ccr's
@20 MOVEM.L (SP)+,A0-A4/D0-D2 ; save registers
RTS
;___________________________________________________________________________
;
; Routine: ClearMethButtons
;
; Clear all active user authentication buttons to zero.
;
; Entry: A3 -> PSW dialog
;
; Called by : PromptUser
;
ClearMethButtons
MOVEM.L D0-D1,-(SP) ; save registers
MOVE #fItemGuest,D0 ; initial button number
CLR D1 ; hilite value = no
BSR SetCtlItem ; set control to zero
MOVE #fItemRegistered,D0 ; initial button number
CLR D1 ; hilite value = no
BSR SetCtlItem ; set control to zero
MOVEM.L (SP)+,D0-D1 ; restore registers
RTS
;___________________________________________________________________________
;
; Routine: CopyPassword
;
; Entry: A1 -> TE Handle
; A3 -> buffer to copy password into
; D1 = login method chosen
; Exit: A3 -> buffer filled with password
;
; Called by : PromptUser
;
CopyPassword
CMP #noUserAuth,D1 ; guest?
BNE.S @05 ; nope.. branch
MOVE.B #0,(A3) ; return NIL string
BRA.S @40 ; return
@05 MOVEM.L A0/A1/A3/D0/D3,-(SP) ; save registers
MOVE.L (A1),A0 ; A0 -> te rec ptr
MOVE teLength(A0),D3 ; D3 = length of text
BNE.S @06
MOVE.B #0,(A3)
BEQ.S @20 ; if nothing there then branch
@06 SUBQ #4,SP ; make space
MOVE.L A1,-(SP) ; push te handle
_TEGetText
MOVE.L (SP)+,A0 ; A0 -> te char ptr
MOVE.L (A0),A0 ; A0 -> characters
CLR.L D0 ; clear D0 long word
MOVE D3,D0 ; set length of data
MOVE.L A3,A1 ; get back ptr to storage
MOVE.B D3,(A1)+ ; set length into the string
_BlockMove
@20 MOVEM.L (SP)+,A0/A1/A3/D0/D3 ; restore registers
@40 RTS
;___________________________________________________________________________
;
; Routine: CopyUName
;
; Copies user name from dialog into a string buffer. If the user name
; is greater than uNameSize, then truncate it.
;
; Entry: A4 -> globals
; A2 -> buffer to copy name into
; D1 = login method chosen
;
; Called by : PromptUser
;
cunStr EQU -256 ; string
cunSize EQU cunStr ; size of locals
CopyUName
CMP #noUserAuth,D1 ; guest?
BNE.S @05 ; nope.. branch
MOVE.B #0,(A2) ; return NIL string
BRA.S @40 ; return
@05 LINK A6,#cunSize ; allocate locals
MOVEM.L D0-D3/A0-A2,-(SP) ; save some registers
MOVE.L pPWDlogUNameHdl(A4),-(SP) ; A0 = handle to user name Dlog text record
PEA cunStr(A6) ; push ptr to space
_GetIText ; get that text!
LEA cunStr(A6),A0 ; A0 -> name string user typed in
MOVEQ #0,D0 ; clear length
CMP.B #uNameSize,(A0) ; get length byte
BLE.S @10 ; if less or equal then branch
MOVE.B #uNameSize,(A0) ; else set uName size
@10 MOVE.L A2,A1 ; A1 -> dest buffer
BSR StrCopy ; copy user name into buffer
MOVEM.L (SP)+,D0-D3/A0-A2 ; restore registers
UNLK A6
@40 RTS
;___________________________________________________________________________
;
; Routine: MySetCursor
;
; Setup the cursor as appropriate
;
; Entry: A3 -> dialog ptr
;
; All registers preserved
;
MySetCursor
MOVEM.L A0-A3/D0-D4,-(SP) ; save registers
LINK A6,#-4 ; set up stack frame.
PEA -4(A6) ; VAR mouseLoc : Point
_GetMouse ; get mouse local coordinates.
MOVE.L A3,-(SP) ; Push Dialog Pointer
MOVE.L -4(A6),-(SP) ; mouseLoc moved onto stack.
_FindDItem ; Which item is the point over.
MOVE.W (SP)+,D0 ; Pop the item into D0.
CMP #fItemUNameEdit-1,D0 ; is mouse over user name edit box?
BEQ @25 ; yes it is.
CMP #fItemPEdit-1,D0 ; is mouse over password edit box?
BEQ @25
_InitCursor ; set cursor to arrow
BRA.S @26 ; branch to sub exit pt
@25 SUBQ #4,SP ; make room for curs handle
MOVE #iBeamCursor,-(SP) ; set cursor ID
_GetCursor
MOVE.L (SP)+,A0 ; A0 = curs handle
MOVE.L (A0),A0 ; A0 -> cursor
MOVE.L A0,-(SP) ; push cursor
_SetCursor ; set cursor to i-beam
@26 UNLK A6 ; restore stack frame
MOVEM.L (SP)+,A0-A3/D0-D4 ; restore registers
RTS
;___________________________________________________________________________
;
; Routine: DisplayIcon
;
; Display an icon in the top left corner of the current grafport
;
; Entry: A0 -> icon handle
;
; All registers preserved
;
DisplayIcon
MOVEM.L A0-A3/D0-D4,-(SP) ; save registers
PEA IconRect ; push the icon rect location
MOVE.L A0,-(SP) ; push handle to icon
_PlotIcon
MOVEM.L (SP)+,A0-A3/D0-D4 ; restore registers
RTS
;___________________________________________________________________________
;
; Routine: HideControlItem
;
; Hide the control item.
;
; Entry: D0 = control item number
; A3 -> dialog
; A6 -> local storage for item information
;
; Called by : PromptUser
;
HideControlItem
MOVEM.L A0-A1/D0-D3,-(SP) ; save registers
MOVE.L A3,-(SP) ; dialog ptr
MOVE D0,-(SP) ; item number
PEA pswType(A6) ; type storage
PEA pswIHandle(A6) ; item handle storage
PEA pswBox(A6) ; rect storage
_GetDItem
MOVE.L pswIHandle(A6),-(SP) ; push handle to control
_HideControl
MOVEM.L (SP)+,A0-A1/D0-D3 ; restore registers
RTS
;___________________________________________________________________________
;
; Routine: HideUName
;
; Entry: A3 -> PSW dialog record
;
; Called by : PromptUser, PSWFilter
;
HideUName
MOVEM.L A0-A2/D0-D3,-(SP) ; save registers
MOVE.L A3,-(SP)
MOVE #fItemUserTextLine,-(SP) ; hide the static string "Name".
_HideDItem
MOVE.L A3,-(SP)
MOVE #fItemUNameEdit,-(SP) ; hide the edit field for user name.
_HideDItem
MOVE.L A3,-(SP)
MOVE #fItemPTextLine,-(SP) ; hide the static string "Password".
_HideDItem
MOVE.L A3,-(SP)
MOVE #fItemPEdit,-(SP) ; hide edit field for password.
_HideDItem
MOVEM.L (SP)+,A0-A2/D0-D3 ; restore registers
RTS
;___________________________________________________________________________
;
; Routine: HiliteItem
;
; Highlight the control. This can be used to dim an item.
;
; Entry: D0 = item number
; D1 = value
; A3 -> dialog
; A6 -> local storage for item information
;
HiliteItem
MOVEM.L A0-A1/D0-D3,-(SP) ; save registers
MOVE D1,D3 ; save value in D3
MOVE.L A3,-(SP) ; dialog ptr
MOVE D0,-(SP) ; item number
PEA pswType(A6) ; type storage
PEA pswIHandle(A6) ; item handle storage
PEA pswBox(A6) ; rect storage
_GetDItem
MOVE.L pswIHandle(A6),-(SP) ; push handle to control
MOVE D3,-(SP) ; make inactive
_HiliteControl
MOVEM.L (SP)+,A0-A1/D0-D3 ; restore registers
RTS
;___________________________________________________________________________
;
; Routine: HiliteOKButton
;
; Hilite the OK button in the dialog box. This is used when the user
; types the Return or Enter key and the application wants to make it
; appear as though the mouse was pressed in the button.
;
; Entry: D0 = item number
; A3 -> dialog
;
hOKType EQU -2 ; item type used by Dialog Mgr calls
hOKIHandle EQU hOKType-4 ; handle to item
hOKBox EQU hOKIHandle-8 ; item rect
hOKSize EQU hOKBox ; size of locals
HiliteOKButton
LINK A6,#hOKSize ; make some space
MOVEM.L A0-A2/D0-D3,-(SP) ; save registers
MOVE.L A3,-(SP) ; dialog ptr
MOVE D0,-(SP) ; item number
PEA hOKType(A6) ; type storage
PEA hOKIHandle(A6) ; item handle storage
PEA hOKBox(A6) ; rect storage
_GetDItem
MOVE.L hOKIHandle(A6),-(SP) ; push handle to control
MOVE #1,-(SP) ; set on
_HiliteControl
MOVE.L #5,A0 ; delay time
_Delay ; short delay
MOVE.L hOKIHandle(A6),-(SP) ; push handle to control
MOVE #0,-(SP) ; set off
_HiliteControl
MOVEM.L (SP)+,A0-A2/D0-D3 ; restore registers
UNLK A6
RTS
;___________________________________________________________________________
;
; Routine: PutPswdInDlog
;
; This routine puts the password in dialog if there is one
;
; Entry: D2 = TE handle
; A2 -> password string
;
; Called by: PromptUser
;
PutPswdInDlog
MOVEM.L D0/D3,-(SP) ; save registers
CLR.L D3 ; clear out D3
MOVE.B (A2)+,D3 ; get length of string
BEQ.S @20 ; if nothing there then branch
;
; Insert the password into the actual TE record
;
MOVE.L A2,-(SP) ; push ptr to text chars
MOVE.L D3,-(SP) ; push length
MOVE.L D2,-(SP) ; push TE handle
_TESetText ; put password chars into text edit record
;
; Change the password characters and pad them with maskChars
;
@05 SUBQ #1,D3 ; set index value
@10 MOVE.B pBulletChar(A4),0(A2,D3) ; set password string with maskChars <21>
DBRA D3,@10 ; loop if necessary
SUBQ #1,A2 ; A2 -> masked password char string
MOVE #fItemPEdit,D0 ; item number
BSR SetDIText ; set password into dialog edit record
@20 MOVEM.L (SP)+,D0/D3 ; restore registers
RTS
;___________________________________________________________________________
;
; Routine: RestoreUName
;
; Set the password editable text edit box to be the one activated and
; cause a redraw of the name and password fields.
;
; Entry: A3 -> Dialog record
; A6 -> Dialog locals
;
; Called by : PromptUser
;
RestoreUName
MOVEM.L A0-A2/D0-D3,-(SP) ; save registers
MOVE.L A3,-(SP)
MOVE #fItemUserTextLine,-(SP) ; show the static string "Name".
_ShowDItem
MOVE.L A3,-(SP)
MOVE #fItemUNameEdit,-(SP) ; show the edit field for user name.
_ShowDItem
MOVE.L A3,-(SP)
MOVE #fItemPTextLine,-(SP) ; show the static string "Password".
_ShowDItem
MOVE.L A3,-(SP)
MOVE #fItemPEdit,-(SP) ; show edit field for password.
_ShowDItem
MOVE.L A3,-(SP)
MOVE #fItemPEdit,-(SP) ; Highlite user name.
CLR -(SP)
MOVE #1000,-(SP)
_SelIText
MOVEM.L (SP)+,A0-A2/D0-D3 ; restore registers
RTS
;___________________________________________________________________________
;
; Routine: SelText
;
; Select the entire dialog text edit record.
;
; Entry: A3 -> Dialog Ptr
; A6 -> local storage for item information
; D0 = edit text item number
;
SelText
MOVEM.L D0-D3/A0-A2,-(SP) ; save registers
MOVE D0,D3 ; save item number in D2
MOVE.L A3,-(SP) ; dialog ptr
MOVE D3,-(SP) ; item number (user name edit rect)
PEA pswType(A6) ; type storage
PEA pswIHandle(A6) ; item handle storage
PEA pswBox(A6) ; rect storage
_GetDItem
MOVE.L A3,-(SP) ; dialog ptr
MOVE D3,-(SP) ; item number
CLR -(SP) ; sel start = 0
MOVE #1000,-(SP) ; some large number for sel end
_SelIText
MOVEM.L (SP)+,D0-D3/A0-A2 ; restore registers
RTS
;_________________________________________________________
;
; Routine : SetArrowCurs
;
; Set the cursor back to an arrow. We are doing this in a subroutine
; just to ensure that all our registers don't get munged.
;
; Called by : PromptUser
;
SetArrowCurs
MOVEM.L A0-A2/D0-D3,-(SP) ; save registers
_InitCursor
MOVEM.L (SP)+,A0-A2/D0-D3 ; save registers
RTS
;___________________________________________________________________________
;
; Routine: SetCtlItem
;
; Set the value of the requested control. This can be used to either
; dim an item or just to turn an item on or off.
;
; Entry: D0 = item number
; D1 = value
; A3 -> dialog
; A6 -> local storage for item information
; Exit: locals modified
;
; Called by : PromptUser, ClearMethButtons
;
SetCtlItem
MOVEM.L A0-A1/D0-D3,-(SP) ; save registers
MOVE D1,D3 ; save value in D3
MOVE.L A3,-(SP) ; dialog ptr
MOVE D0,-(SP) ; item number
PEA pswType(A6) ; type storage
PEA pswIHandle(A6) ; item handle storage
PEA pswBox(A6) ; rect storage
_GetDItem
MOVE.L pswIHandle(A6),-(SP) ; push handle to control
MOVE D3,-(SP) ; value to set
_SetCtlValue
MOVEM.L (SP)+,A0-A1/D0-D3 ; restore registers
RTS
;___________________________________________________________________________
;
; Routine: SetDIText
;
; Entry: A3 -> dialog record
; A2 -> text string to enter
; D0 = item number
; A6 -> local storage for item information
;
; All registers preserved.
;
; Called by : PromptUser, PutPswdInDlog, SetPswdType
;
SetDIText
MOVEM.L A0-A2/D0-D3,-(SP) ; save registers
MOVE.L A3,-(SP) ; dialog ptr
MOVE D0,-(SP) ; item number
PEA pswType(A6) ; type storage
PEA pswIHandle(A6) ; item handle storage
PEA pswBox(A6) ; rect storage
_GetDItem
MOVE.L pswIHandle(A6),-(SP) ; push item handle
MOVE.L A2,-(SP) ; string ptr
_SetIText
MOVEM.L (SP)+,A0-A2/D0-D3 ; save registers
RTS
;___________________________________________________________________________
;
; Routine: SetPswdType
;
; Set the dialog stat text item to the appropriate password UAM.
;
; Entry: A3 -> dialog
; D1 = which UAM to set string to
; A6 -> local storage for item information
;
; All registers preserved.
;
; Called by : PromptUser
;
SetPswdType
MOVEM.L A0-A2/D0-D3,-(SP) ; save registers
SUBQ #4,SP ; space for result
NEG D1 ; make D1 negative so the next add does the right thing {RH}
ADD #pswdStrStart,D1 ; compute rsrc ID of string {RH}
MOVE D1,-(SP) ; ID of password type string
_GetString
MOVE.L (SP),A0 ; get handle
TST.L (SP)+ ; is it valid?
BEQ.S @10 ; if not then branch
_HLock ; lock the string down
MOVE.L (A0),A2 ; A2 -> text string
MOVE #fItemPwdType,D0 ; item number
BSR.S SetDIText ; set the dialog text
_HUnlock ; unlock the string
@10 MOVEM.L (SP)+,A0-A2/D0-D3 ; save registers
RTS
;_________________________________________________________
;
; Routine : StrCopy
;
; Copy a string. We have to special case for NIL source strings.
;
; Entry: A0 -> source string (incl length byte)
; A1 -> dest buffer
; Exit: A1 -> past buffer where string was copied
;
StrCopy
MOVEM.L A0/A2-A3/D0-D1,-(SP) ; save registers
MOVE.L A0,D0 ; is the string NIL?
BNE.S @10 ; if not then branch
MOVE.B #0,(A1)+ ; stuff a null pathname
BRA.S @30 ; and jump to completion
@10 CLR.L D0 ; clear out D0 longword
MOVE.B (A0),D0 ; length of string in D0
ADDQ #1,D0 ; includes the length byte too
MOVE.L A1,A3 ; save A1
ADD D0,A3 ; A3 -> after dest string
_BlockMove ; copy string to buffer
EXG A3,A1 ; on exit: A1 -> past copied string; A3 -> start of string
@30 MOVEM.L (SP)+,A0/A2-A3/D0-D1 ; restore registers
RTS ; go home
;___________________________________________________________________________
;
; Routine: TESelCopy
;
; Set the selection range of the actual password character TE record the same
; as the masked dialog TE password character record. This routine does not
; copy the data, only the selection range.
;
; Entry: A1 = real Char TE handle
; A3 -> dialog record
; A4 -> globals
;
; Called by PSWFilter
;
TESelCopy
MOVEM.L D0-D3/A0-A2,-(SP) ; save registers
MOVE.L teHandle(A3),A2 ; A2 = handle to dialog text edit record
MOVE.L (A2),A2 ; A2 -> text edit record
MOVE teSelStart(A2),D0 ; get selection start
EXT.L D0
MOVE.L D0,-(SP) ; push selection start pt of masked TERecord
MOVE teSelEnd(A2),D0 ; get selection end pt of masked TERecord
EXT.L D0
MOVE.L D0,-(SP) ; push selection end pt of masked TERecord
MOVE.L A1,-(SP) ; push handle to real password chars
_TESetSelect ; set the selection range of the real pswd chars
MOVEM.L (SP)+,D0-D3/A0-A2 ; save registers
RTS
;___________________________________________________________________________
;
; Our Globals and other constants
;
IF NOT (forROM or TheFuture) THEN ; cant use data inside code in ROM <22>
pGlobals DCB.B pGlobSize,0 ; our block of globals
IKeyScriptDone ds.w 1
ENDIF
ALIGN 2
OffScrRect DC.W $1000,$1000,$1100,$1100 ; rect or the offscreen password box
IconRect DC.W $0005,$0005,$0025,$0025 ; rect in the psw dialog box for icon
STRING PASCAL
ThreeDotStr
DC.B '...' ; three dot string *** NOT INTERNATIONAL FRIENDLY
ALIGN 2
END