supermario/base/SuperMarioProj.1994-02-09/ProcessMgr/ScrapCoercion.c

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2019-06-29 15:17:50 +00:00
/*
File: ScrapCoercion.c
Contains: Routines that implement scrap coercion on foreground process switches.
Written by: Phil Goldman and Erich Ringewald
Copyright: © 1986-1992 by Apple Computer, Inc., all rights reserved.
Change History (most recent first):
<17> 4/9/92 KST #1027029,<JH>: Inform TSM when a non-TSM aware application is
getting suspended so TSM can pull down input method's menu.
<16> 3/23/92 JSM OSEvents.h is obsolete, use Events.h.
<15> 2/25/91 DFH DC,WS#DFH-910225a: Fixed so GetScrap works even if called before
first event call. IsScrapOwnedByCurrentProcess did not allow for
case where MoveScrap() has not been called on the current app.
<14> 1/28/91 DFH JSM,#81718:Fixed OrphanScrapIntoPartition to deal with case
where SCRAPHANDLE is nil because scrap is on the disk.
<12> 1/8/91 DFH (rdd) Changed StartForegroundSwitch to allow for case where
current front process is suspended for high-level debugging.
<11> 12/21/90 DFH Fixed SetFirstDstCoercionState to set srcMyScrapInfo.pScrapOwner
= pCurrentProcess when dst scrap is already up to date.
<10> 12/18/90 DFH Added GetScrap patch support routine.
<9> 12/18/90 DFH Removed fgAppsUnexecuted mechanism, since front switch queue
works better.
<8> 12/17/90 DFH Fixed scrap retention devices.
<7> 12/15/90 DFH Propagate correct scrap, even if some destination process
doesn't have enough memory for it. True even if real scrap owner
ExitToShell's.
<6> 12/11/90 DFH CancelQuitAll now called only when FG switching out of intended
victim. Other switches can be normal (e.g. when intended victim
is a BG-only application).
<5> 12/10/90 DFH Compiler bug workaround in MoveScrap. Use SCRAPCOUNT += 1
instead of SCRAPCOUNT++.
<4> 11/14/90 DFH Change ScrapIO to use PBOpenDF instead of PBOpen.
<3> 11/6/90 DFH Use structure defs for menu bar access in CS_INIT.
<0> x/xx/86 PYG New Today.
*/
#include <types.h>
#include <memory.h>
#include <desk.h>
#include <menus.h>
#include <quickdraw.h>
#include <palette.h>
#include <osutils.h>
#include <events.h>
#include <windows.h>
#include <files.h>
#include <errors.h>
#include <TSMprivate.h>
#include <TextServices.h>
#include "Glue.h"
#include "Lomem.h"
#include "Data.h"
#include "SysMisc.h"
#include "Patches.h"
#include "Puppet.h"
#include "AppleEventExtensions.h"
#pragma segment kernel_segment
static long resume_message; /* the message field of the resume event */
static short eatMouseTimeout; /* counter of gne tries to eat mouse-down in CS_EATMOUSE */
static short clickDAWindTimeout; /* counter of gne tries to force click in fake DA window */
/* Function prototypes that shoule be in (yet another) header file */
void BringProcessToFront(PEntryPtr);
/* Function prototypes defined and used in this file */
void SetThirdSrcCoercionState(void);
void SetFirstDstCoercionState(void);
short FindCutCopyItems(MenuHandle);
void MoveScrap(void);
void ScrapIO(short, StringPtr, Ptr, u_size);
void ActivateTopWindow(short);
void DisposeOrphanedScrap(void);
/* ActivateTopWindow. Invert the hiliting the front window when the current application
* is the kind that does the rest of the deactivate/activate itself.
* NOTE: Assumes A5 = PROCESSMGRGLOBALS
*/
void
ActivateTopWindow(short activateMods)
{
WindowPtr frontWindow;
EventRecord dummyEvent;
assert(pCurrentProcess->p_layer != nil);
if ((frontWindow = FrontWindowIn(pCurrentProcess->p_layer)) != nil)
{
/* Highlight the window and make sure the palette agrees. */
HiliteWindow(frontWindow, (activateMods != 0));
if (Colorized && ((activateMods & activeFlag) != 0))
ActivatePalette(frontWindow);
/* If it's a DA window and activate events are allowed, give the DA an activate event */
if (((WindowPeek) frontWindow)->windowKind < 0 && SEVTENB != 0)
{
dummyEvent.what = activateEvt;
dummyEvent.message = (unsigned long)frontWindow;
dummyEvent.modifiers = activateMods;
(void) SystemEvent(&dummyEvent);
}
}
}
/* PutUpFakeWindow. Puts up a window way offscreen to generate de-activate events.
* NOTE: Have to have at least one character in name string just in case someone
* tries to stick this name in a menu (null strings are not allowed there).
* An app that does this: Insight Accounts Receivable
* Assumes A5 == PROCESSMGRGLOBALS
*/
void
PutUpFakeWindow(void)
{
WindowPtr fakeWindowPtr;
Rect fakeWindowRect;
short nullski = TWO_CHARS_TO_SHORT('\01',' ');
/* NOTE: Should use global here */
SET_RECT(&fakeWindowRect,16000,16000,16004,16004);
fakeWindowPtr = NewWindow(NULL, &fakeWindowRect,
&nullski, true, (short) 0, (WindowPtr) -1, true, 0L);
/* Tag it as a fake window by sticking a funny value in the windowKind field */
((WindowPeek) fakeWindowPtr)->windowKind = SCRAP_COERCION_FAKE_DA_WINDOW_ID;
pCurrentProcess->p_wptr = fakeWindowPtr;
}
/* TakeDownFakeWindow. Takes down the fake DA window we put up earlier. Nothing fancy.
* Assumes A5 == PROCESSMGRGLOBALS
*/
void
TakeDownFakeWindow(void)
{
register WindowPeek fakeWindowPtr;
register PEntryPtr pCurrProc;
/* Does the window exist? If so, get rid of it. */
pCurrProc = pCurrentProcess;
if ((fakeWindowPtr = pCurrProc->p_wptr) != nil)
{
DisposeWindow(fakeWindowPtr);
pCurrProc->p_wptr = nil;
}
}
#define SCRAP_TRANSFER_SIZE 1024
#define DO_SCRAP_READ ((short) 0)
#define DO_SCRAP_WRITE ((short) 1)
/* MoveScrap. Moves the scrap from the source task to the destination task. The scrap
* of the source task is described by srcMyScrapInfo. The scrap of the destination
* task is described in lomem.
*/
void
MoveScrap(void)
{
u_size size;
/* Say we've tried at least once to give this process a scrap. It means that the
* scrap copied over during LaunchApplication is no longer to be used.
*/
pCurrentProcess->p_scrapIsNotFromLaunch = true;
/* Get/Set scrap size */
size = SCRAPINFO = srcMyScrapInfo.size;
/* See if the dst task scrap is in memory */
if (SCRAPHANDLE != nil)
{
/* Check whether the src task scrap is in mem */
if (srcMyScrapInfo.memHandle != nil)
{
if (PtrToXHand(*srcMyScrapInfo.memHandle, SCRAPHANDLE, size) != noErr)
{
SCRAPINFO = 0;
SetHandleSize(SCRAPHANDLE, 0);
}
}
/* The src task scrap is on disk */
else
{
SetHandleSize(SCRAPHANDLE, size);
if (MEMERROR == noErr)
ScrapIO(DO_SCRAP_READ, srcMyScrapInfo.fileName, *SCRAPHANDLE, size);
else
{
SCRAPINFO = 0;
SetHandleSize(SCRAPHANDLE, 0);
}
}
}
/* The dst task scrap is on disk */
else
{
/* See whether the src task scrap is in memory */
if (srcMyScrapInfo.memHandle != nil)
ScrapIO(DO_SCRAP_WRITE, SCRAPNAME, *srcMyScrapInfo.memHandle, size);
#ifdef DISK_TO_DISK_SCRAP
/* The src task scrap is on disk. I give up!
* NOTE: srcMyScrapInfo.vRefNum is never set. ScrapCopyOverVolumes doesn't exist.
*/
else
{
short vRefNumDst = BOOTVOL;
/* Do I/O if on separate volumes, otherwise just change size */
if (srcMyScrapInfo.vRefNum != vRefNumDst)
{
/* Files on different volumes */
ScrapCopyOverVolumes(srcMyScrapInfo.vRefNum,vRefNumDst);
}
}
#endif DISK_TO_DISK_SCRAP
}
/* If it worked, indicate that the current process' scrap is good, and get rid
* of the orphaned scrap (its job is done!).
*/
if (size == SCRAPINFO)
{
srcMyScrapInfo.pScrapOwner = pCurrentProcess;
DisposeOrphanedScrap();
}
/* Invalidate the scrap, and sync up local counter with global. */
SCRAPCOUNT += 1;
pCurrentProcess->p_cutcopycount = cutCopyCount;
}
/* IsScrapOwnedByCurrentProcess. Return whether we think that the current SCRAPINFO
* is valid. Essentially, the check is whether the most recent MoveScrap() failed
* and no new scrap has been made.
*/
Boolean
IsScrapOwnedByCurrentProcess(void)
{
PEntryPtr pCurrProc;
pCurrProc = pCurrentProcess;
return ((pCurrProc == srcMyScrapInfo.pScrapOwner) ||
(pCurrProc->p_cutcopycount != cutCopyCount) ||
(pCurrProc->p_scrapIsNotFromLaunch == false));
}
/* ScrapIO. Generic scrap file I/O based on the first parameter passed in */
void
ScrapIO(short ioMode, StringPtr scrapFileName, Ptr scrapPtr, u_size size)
{
IOParam IOParamLocal;
/* Do the open */
IOParamLocal.ioNamePtr = scrapFileName;
IOParamLocal.ioVRefNum = BOOTVOL; /* scrap is always on boot volume */
IOParamLocal.ioVersNum = (char) 0;
IOParamLocal.ioMisc = NULL;
IOParamLocal.ioPermssn = (ioMode == DO_SCRAP_READ) ? fsRdPerm : fsWrPerm;
(void) PBOpenDF((ParmBlkPtr) &IOParamLocal, SyncHFS);
/* Do the I/O */
IOParamLocal.ioBuffer = scrapPtr;
IOParamLocal.ioReqCount = size;
IOParamLocal.ioPosMode = fsFromStart;
IOParamLocal.ioPosOffset = 0L;
if (ioMode == DO_SCRAP_READ)
(void) PBRead((ParmBlkPtr) &IOParamLocal, SyncHFS);
else
(void) PBWrite((ParmBlkPtr) &IOParamLocal, SyncHFS);
/* Do the close */
(void) PBClose((ParmBlkPtr) &IOParamLocal, SyncHFS);
}
/* Coercion_State_Engine. This is the engine that drives the scrap coercion that
* brackets user-initiated switches between a source task (src) and a destination task
* (dst). It is procedurally driven, rather than table driven, based on the variable
* coercionState. The sequence of values that coercionState will have is a function of
* the PEntry of the src and dst tasks, in specific the modeNeedSuspendResume (in
* p_taskMode) and the p_cutcopycount field. These two values are used to determine new
* values of coercionState at certain key points in the scrap coercion. In between
* these key points new coercionState values are predetermined from the old ones.
*
* See the flowchart in file 'Scrap Coercion Flowchart' for a more visual explanation.
*
* The return value of the function is a word-sized boolean indicating whether the
* given EventRecord has been filled in with a non-nullEvent (i.e. like an event call).
*
* NOTE: Assumes A5 = PROCESSMGRGLOBALS
*/
#define APP_EVENTS_ONLY_MASK (app1Mask+app2Mask+app3Mask)
short
Coercion_State_Engine(unsigned short eventmask, EventRecord *theevent, Ptr oldtrap, Boolean pullevent)
{
short retval;
switch(coercionState)
{
/* First state seen by the incoming process */
case CS_ENTERING:
{
SetFirstDstCoercionState();
retval = wFalse;
break;
}
/* Outgoing app has finished coercion. We're ready to switch */
case CS_EXITING:
{
PEntryPtr pProc;
src_scrap_setup();
coercionState = CS_ENTERING;
pProc = pNewFrontProcess;
pNewFrontProcess = nil;
/* Make pProc frontmost, and switch to it */
BringProcessToFront(pProc);
retval = wFalse;
break;
}
/* Generate the deactivate, activate events caused by putting up window */
case CS_GENERATE_DEACTIVATE1:
case CS_GENERATE_DEACTIVATE2:
{
if (pullevent)
SetThirdSrcCoercionState();
retval = CALL_FNC_PTR(Eventcommon_ptr,oldtrap,(eventmask & activMask, theevent));
break;
}
case CS_MOVE_SCRAP:
{
MoveScrap();
nullTimeout = NULL_TIMEOUT_INIT;
coercionState = ((pCurrentProcess->p_taskmode & modeNeedSuspendResume) != 0)
? CS_RESUME : CS_GENERATE_NULLS_THEN_CMD_C;
/* sync up next time thru */
retval = wFalse;
break;
}
case CS_GENERATE_NULLS_THEN_CMD_V:
case CS_GENERATE_NULLS_THEN_CMD_C:
{
#define CMD_V (0x976)
#define CMD_C (0x863)
retval = wFalse;
/* Generating a few null events to make apps like Microsoft File happy */
if (--nullTimeout > NULL_TIMEOUT_CUTOFF)
break;
/* If it's OK to, convert the event to a cmd-C or cmd-V. First off,
* system events aren't allowed inside GNE if SEVTENB != 0.
*/
if ((pullevent == false) || (SEVTENB == (char) 0 && nullTimeout > 0))
{
/* Must have caller that wants key-downs */
if ((eventmask & keyDownMask) != 0)
{
/* Try to get outgoing app to post its scrap */
if (coercionState == CS_GENERATE_NULLS_THEN_CMD_V)
{
if (pullevent)
coercionState = CS_EXITING;
theevent->message = CMD_V;
}
/* Try to get new app to load the scrap. */
else
{
if (pullevent)
{
clickDAWindTimeout = CLICK_DA_WIND_TIMEOUT_INIT;
coercionState = CS_CLICK_IN_WINDOW;
}
theevent->message = CMD_C;
}
/* force a cmd-<something>
* NOTE: Why do we also say the mouse button is down?
*/
theevent->what = keyDown;
theevent->modifiers = cmdKey+btnState;
retval = wTrue;
}
}
/* We timed out waiting for SEVTENB to be clear. Abandon the attempt. */
else
{
/* See if we were in destination trying to load the scrap. */
if (coercionState == CS_GENERATE_NULLS_THEN_CMD_C)
{
coercionState = CS_CLICK_IN_WINDOW;
clickDAWindTimeout = CLICK_DA_WIND_TIMEOUT_INIT;
}
/* We were trying to get the outgoing app to post the scrap. */
else
coercionState = CS_EXITING;
}
break;
}
/* Fabricate a mouse-down in the fake DA window so we can close the window when
* the app calls _SystemClick (i.e. as if the user clicked the close box).
*/
case CS_CLICK_IN_WINDOW:
{
WindowPtr fakeDAWindowPtr;
retval = wFalse;
/* Must have caller that wants mousedown. Timeout if necessary. */
if ((eventmask & mDownMask) == 0)
{
if (--clickDAWindTimeout == 0)
coercionState = CS_TAKE_DOWN_WINDOW;
break;
}
/* Return the event */
coercionState = CS_TAKE_DOWN_WINDOW;
if ((fakeDAWindowPtr = pCurrentProcess->p_wptr) != nil)
{
theevent->what = mouseDown;
PT_TO_PT(&(*(((WindowPeek) fakeDAWindowPtr)->strucRgn))->rgnBBox.top, &theevent->where);
theevent->modifiers = 0;
retval = wTrue;
}
break;
}
/* We just gave a mousedown in the DA window. Either, the app called SystemClick
* and we closed the window, or he has made another event call and we can take
* down the window now. Look for an activate event on another window.
* NOTE: If we DO give back an activate, we'll come through here again, since we
* don't change the coercionState.
*/
case CS_TAKE_DOWN_WINDOW:
{
/* Just in case the app never calls _SystemClick */
TakeDownFakeWindow();
/* Try and force thru the activate event that should be generated since we just
* took down the fake window
*/
retval = CALL_FNC_PTR(Eventcommon_ptr,oldtrap,(eventmask & activMask, theevent));
/* Either there was no activate to get (e.g. no windows left) or we got it.
* In both cases forge ahead.
* NOTE: The 32-bit dirty check of the CURACTIVATE high bit checks whether the
* window update was canceled (i.e. <= 0 means no window update in progress).
*/
if ((long)CURACTIVATE <= 0)
{
eatMouseTimeout = EAT_MOUSE_TIMEOUT;
coercionState = CS_EATMOUSE;
}
break;
}
case CS_PRESUSPEND_DEACTIVATE:
/* Deactivate the top window and return a suspend event. This also
* results in a deactivate event later on.
*/
ActivateTopWindow(0);
/* and fall thru */
case CS_SUSPEND:
{
retval = wFalse;
/* fabricate a suspend event */
if ((eventmask & app4Mask) != 0)
{
theevent->what = app4Evt;
theevent->message = SUSPEND_MESSAGE;
retval = wTrue;
}
/* actually switch next time */
if (pullevent)
coercionState = CS_EXITING;
break;
}
case CS_RESUME:
{
/* Make transition to next state */
if (pullevent)
{
if ((pCurrentProcess->p_taskmode & modeDoesActivateOnFGSwitch) != 0)
{
/* treat resume as a activate evt too */
ActivateTopWindow(activeFlag);
eatMouseTimeout = EAT_MOUSE_TIMEOUT;
coercionState = CS_EATMOUSE;
}
else
coercionState = CS_TAKE_DOWN_WINDOW;
}
/* Generate a resume event for the app. Added bonus: Throw in scrap
* coercion flags and puppet string results into the .message field.
*/
retval = wFalse;
if ((eventmask & app4Mask) != 0)
{
theevent->what = app4Evt;
theevent->message = resume_message;
retval = wTrue;
}
break;
}
case CS_EATMOUSE:
{
/* About to leave scrap coercion so check if a mouse event
* should be flushed. Flush if mouse down in content rgn,
* close box, or zoom box of front window. This is most
* likely the mouse click that caused the FG switch so long ago,
* but not necessarily (since the FG switch might be programmatic
* or via Apple menu process list item).
* NOTE: Technically, w->hilited check should be w == FrontWindow(),
* but since many apps (e.g. SuperPaint) have tool windows, and
* highlight a menu farther along in the list, we do this hack.
* Question: What does this do in PageMaker, which has 2
* active windows?
*/
short windowPart;
WindowPtr pWindow;
Boolean allDone = false;
/* If there is a mousedown, process it */
if (retval = CALL_FNC_PTR(Eventcommon_ptr, oldtrap,(eventmask & mDownMask, theevent)))
{
windowPart = FindWindow(theevent->where, &pWindow);
if ((pWindow != nil)
&& (windowPart != inDrag)
&& (windowPart != inDesk)
&& (((WindowPeek) pWindow)->hilited)
&& (((windowPart == inGoAway) || (windowPart == inZoomIn) || (windowPart == inZoomOut))
|| (pCurrentProcess->p_taskmode & modeGetFrontClicks) == 0) )
{
if (pullevent == false)
FlushEvents(mDownMask, mUpMask);
FlushEvents(mUpMask, everyEvent-mUpMask);
retval = wFalse;
}
/* Indicate that this click brought the app to the front */
else
theevent->modifiers |= activeFlag;
/* That's all folks! */
allDone = pullevent;
}
/* We're done if this was GetNextEvent, or we timed out with EventAvails */
else
allDone = (pullevent || ((eventmask & mDownMask) != 0) || (--eatMouseTimeout == 0));
/* High-level switch is complete. If we've switched into a scratchpad task,
* now is a good time to set its state to receive the puppet strings.
*/
if (allDone)
{
/* Let process see real events for a change */
coercionState = CS_DONE;
/* Well… maybe a few more fake ones! */
if (pCurrentProcess->p_puppetvars.puppetMasterProc != nil)
pCurrentProcess->p_state = PRPUPPET;
/* Are we in the middle of a system QuitAll? */
if (pSystemQuitAllMsg != nil)
{
PEntryPtr pTargetProc;
/* Can continue the quitall if we are switching back to the
* originator after a victim has died. Allow initial switch to
* intended victim.
*/
pTargetProc = PEntryFromPSN(&(pSystemQuitAllMsg->targetmfid.localPSN));
if ( (pTargetProc == nil) && EqualPSN(&(pSystemQuitAllMsg->sendermfid.localPSN), &pCurrentProcess->p_serialNumber) )
ContinueQuitAll();
}
}
break;
}
/* Initial coercion state of a process. This code should only be reached the
* very first time an app makes an event call in the foreground.
*/
case CS_INIT:
{
register MenuPair *pThisMenuPair;
register Ptr limitPtr;
MenuHandle menuHdl;
/* Check if process can do cut or copies, but only if there is a menu list. */
pCurrentProcess->p_haseditcmdkeys = 0;
if ((MENULIST != nil) && (*MENULIST != nil))
{
/* Check likely edit menu first. Scan remainder only on no-find. */
if ((menuHdl = GetMHandle(3)) && FindCutCopyItems(menuHdl))
pCurrentProcess->p_haseditcmdkeys = 1;
else
{
pThisMenuPair = &((MenuListPtr) (*MENULIST))->menuPairs[0];
limitPtr = *MENULIST + ((MenuListPtr) (*MENULIST))->lastMenu;
while (pThisMenuPair <= limitPtr)
{
/* Check this menu */
if (FindCutCopyItems(pThisMenuPair->menuHdl))
{
pCurrentProcess->p_haseditcmdkeys = 1;
break;
}
/* Look at next menu */
pThisMenuPair += 1;
}
}
}
/* Set up process with the current scrap. */
MoveScrap();
/* Put process in state to receive scratchpad events if the lad has
* already acquired a master. Poor guy.
*/
coercionState = CS_DONE;
if (pCurrentProcess->p_puppetvars.puppetMasterProc != nil)
pCurrentProcess->p_state = PRPUPPET;
retval = CALL_FNC_PTR(Eventcommon_ptr,oldtrap,(eventmask, theevent));
break;
}
}
return(retval);
}
#pragma segment Main
/* AddToFrontProcessQueue. Puts pProc at the end of the waiting list for being switched
* to the foreground. Uses a pretty crude queue, on the assumption that we're not going
* to have a very long list.
* NOTE: This could be made more VM friendly, by a) skipping RemoveFromFrontProcessQueue
* if we could tell that pProc wasn't in the queue, and b) using a tail pointer.
*/
void
AddToFrontProcessQueue(PEntryPtr pProc)
{
PEntryPtr pCurr, pPrev;
/* Remove pProc if it is already queued */
RemoveFromFrontProcessQueue(pProc);
/* Scan the list to find the end */
pPrev = nil;
pCurr = pFrontProcessQueue;
while (pCurr != nil)
{
pPrev = pCurr;
pCurr = pCurr->p_nextQueuedFrontProcess;
}
/* Now, append to the list */
pProc->p_nextQueuedFrontProcess = nil;
if (pPrev == nil)
pFrontProcessQueue = pProc;
else
pPrev->p_nextQueuedFrontProcess = pProc;
}
/* PopFrontProcessQueue. Extract and return the first process to bring to the front. */
PEntryPtr
PopFrontProcessQueue(void)
{
PEntryPtr pProc;
/* Look at the queue */
if ((pProc = pFrontProcessQueue) != nil)
{
pFrontProcessQueue = pProc->p_nextQueuedFrontProcess;
pProc->p_nextQueuedFrontProcess = nil;
}
return(pProc);
}
/* RemoveFromFrontProcessQueue. "Cancels" pending foreground switch to pProc. */
void
RemoveFromFrontProcessQueue(PEntryPtr pProc)
{
PEntryPtr pCurr, pPrev;
pPrev = nil;
pCurr = pFrontProcessQueue;
while (pCurr != nil)
{
if (pCurr == pProc)
{
PEntryPtr pNext;
pNext = pProc->p_nextQueuedFrontProcess;
if (pPrev == nil)
pFrontProcessQueue = pNext;
else
pPrev->p_nextQueuedFrontProcess = pNext;
pProc->p_nextQueuedFrontProcess = nil;
break;
}
pPrev = pCurr;
pCurr = pCurr->p_nextQueuedFrontProcess;
}
}
/* OrphanScrapIntoPartition. This is a great one! When the APPLZONE is about to be
* nuked, we make sure that the SCRAPHANDLE is not taken with it, if that scrap is one
* that we'll want to pass on to other processes (i.e. realScrapOwner is true). We save
* it off by copying it to the beginning of the application partition, then resizing the
* partition to the correct length. This avoids excessive stack or heap use. We
* indicate that SCRAPHANDLE is an orphan, so that it gets disposed when the copying
* (MoveScrap()) is complete.
* If realScrapOwner is false, we make sure the scrap gets disposed even if it is not
* inside the partition that is going away.
* NOTE: Requires valid APPLZONE, but then invalidates it! Yea!
*/
void
OrphanScrapIntoPartition(void)
{
register Handle scrapHdl, procHdl;
unsigned long scrapSize;
Boolean scrapInZone;
/* Nothing to do if scrap is purged.
* NOTE: This has side-effect that a purged scrap handle from heap other than
* APPLZONE or one of its subzones will not get disposed. Too risky to try, tho!
*/
if ((scrapHdl = SCRAPHANDLE) != nil)
if (*scrapHdl == nil)
return;
/* Remember whether handle is from APPLZONE.
* NOTE: Will be false for nil handle, which is what we want.
*/
scrapInZone = ( (scrapHdl >= APPLZONE) && (scrapHdl < APPLZONE->bkLim) );
/* Don't save/copy the scrap if dying process doesn't have the scrap of interest.
* Dispose the scrap if it is not going to be implicitly disposed when the
* partition is. E.g. The DA Handler's scrap is in the system heap.
*/
if ((pCurrentProcess != srcMyScrapInfo.pScrapOwner) && (pCurrentProcess->p_cutcopycount == cutCopyCount))
{
if ((scrapInZone == false) && (scrapHdl != nil))
DisposHandle(scrapHdl);
return;
}
/* Copy scrap to beginning of partition, then size down the partition handle.
* We nil out APPLZONE since we are putting it out of commission.
* NOTE: We know that scrapSize < GetHandleSize(procHdl) since the SCRAPHANDLE
* is fully contained by a heap within the partition.
*/
if (scrapInZone)
{
procHdl = pCurrentProcess->p_zoneh;
scrapSize = GetHandleSize(scrapHdl);
APPLZONE = nil;
BlockMove(*scrapHdl, *procHdl, scrapSize);
SetHandleSize(procHdl, scrapSize);
/* Now replace the lomem, and forget that handle was the partition */
pCurrentProcess->p_zoneh = nil;
HUnlock(procHdl);
SCRAPHANDLE = procHdl;
}
/* Set up coercion info, and remember to chuck the scrap when we're done. This needs to
* be done even if scrapHdl is nil, since that just means the scrap is on disk.
*/
src_scrap_setup();
srcMyScrapInfo.pScrapOwner = nil;
srcMyScrapInfo.orphanedScrap = true;
}
/* DisposeOrphanedScrap. Dispose the source scrap if it was meant to be. Zero
* memHandle field for safety.
* NOTE: The orphaned scrap exists until a new scrap is made. A new scrap is made
* (or at least committed to) when a) an application calls ZeroScrap, PutScrap,
* SysEdit (cut or copy), or MenuSelect (cut or copy), or b) we call MoveScrap()
* toward the end of a foreground switch. At these times, DisposeOrphanedScrap is
* called because we'll no longer need the orphan. In (a) cases, the orphan was
* never needed (oh well). In (b), the orphan was used to give the new front app
* a scrap, so the orphan's job is complete. Give 'im an extra lump of coal!
*/
void
DisposeOrphanedScrap(void)
{
if (srcMyScrapInfo.orphanedScrap)
{
srcMyScrapInfo.orphanedScrap = false;
if (srcMyScrapInfo.memHandle != nil)
{
assert(*(srcMyScrapInfo.memHandle) != 0);
DisposHandle(srcMyScrapInfo.memHandle);
srcMyScrapInfo.memHandle = nil;
}
}
}
/* src_scrap_setup. Save the outgoing app's scrap state information. It will be
* used later when MoveScrap is called in the context of the new foreground
* application.
*/
void
src_scrap_setup(void)
{
assert (pCurrentProcess != nil);
/* Don't change scrap info if the current process has an out-of-date scrap.
* Decrement the p_cutcopycount so we'll try again to copy the scrap when
* twitching this process back in.
*/
if ((pCurrentProcess != srcMyScrapInfo.pScrapOwner) && (pCurrentProcess->p_cutcopycount == cutCopyCount))
{
pCurrentProcess->p_cutcopycount--;
return;
}
/* Dump orphan, if he's around */
DisposeOrphanedScrap();
/* Set up the src scrap record */
srcMyScrapInfo.size = SCRAPINFO;
/* if SCRAPHANDLE == nil, src scrap is on disk */
if ((srcMyScrapInfo.memHandle = SCRAPHANDLE) == nil)
srcMyScrapInfo.fileName = SCRAPNAME;
/* Assume this scrap is attached still. Caller can change this, if he wants. */
srcMyScrapInfo.orphanedScrap = false;
/* Claim scrap and synch the cutcopycount since global was just taken from the app */
srcMyScrapInfo.pScrapOwner = pCurrentProcess;
pCurrentProcess->p_cutcopycount = cutCopyCount;
}
/* StartForegroundSwitch. Initiate foreground switch. */
void
StartForegroundSwitch(PEntryPtr pProc)
{
register PEntryPtr pFront, pTargetProc;
assert(coercionState == CS_DONE);
pNewFrontProcess = pProc;
pFront = pFrontProcess;
/* Are we in the middle of a system QuitAll? Cancel it if we're switching out of
* the currently intended victim.
* NOTE: This assumes that StartForegroundSwitch is not called when switching to
* a new front process after the current front process has ExitToShell'ed. Otherwise,
* we would be canceling the aeQuitAll just because we got someone to quit! Pretty
* safe assumption, though, since StartForegroundSwitch deals with pCurrentProcess,
* which is completely invalid after ExitToShell.
*/
if ( (pSystemQuitAllMsg != nil)
&& (pFront == (pTargetProc = PEntryFromPSN(&(pSystemQuitAllMsg->targetmfid.localPSN)))) )
CancelQuitAll(&pTargetProc->p_serialNumber);
/* Check whether FG switching out of a process that has been suspended for
* high-level debugging. If so, we must forego the source's half of the state
* machine. We go straight to the new FG process.
*/
if (pFront->p_state == PRNULL)
{
coercionState = CS_ENTERING;
BringProcessToFront(pProc);
// Inform TSM that a non-TSM aware app got swapped to the front ...
//if ( !pFront->p_inlineAware && (tsmLayerOwner != nil))
// InformTSM(kMsgResumeApp, nil);
return;
}
/* Start the ball rolling… */
if ((pFront->p_taskmode & (modeNeedSuspendResume | modeDoesActivateOnFGSwitch))
== (modeNeedSuspendResume | modeDoesActivateOnFGSwitch))
{
coercionState = CS_PRESUSPEND_DEACTIVATE;
}
else
{
coercionState = (WINDOWLIST != nil) ? CS_GENERATE_DEACTIVATE1 : CS_GENERATE_DEACTIVATE2;
PutUpFakeWindow();
}
// Inform TSM that a non-TSM aware app got suspended ...
if ( !pFront->p_inlineAware && (tsmLayerOwner != nil))
InformTSM(kMsgSuspendApp, nil);
}
/* SetThirdSrcCoercionState. Decide where to go after CS_GENERATE_DEACTIVATE1
* or CS_GENERATE_DEACTIVATE2. Being in CS_GENERATE_DEACTIVATE2 means that
* we're expecting to see an activate event for the fake DA window. It's time
* to put the outgoing app on ice.
*/
void
SetThirdSrcCoercionState(void)
{
/* See if we're expecting deactivate-then-activate (i.e. whether the fake window
* was not the only window in the WINDOWLIST).
*/
if (coercionState == CS_GENERATE_DEACTIVATE1)
{
coercionState = CS_GENERATE_DEACTIVATE2;
return;
}
/* If we can't see cut/copies, assume it happened */
if (pCurrentProcess->p_haseditcmdkeys == false)
cutCopyCount++;
/* Set the next state. This will determine how the outgoing app will be told/forced
* to post its scrap and get switched out.
*/
/* Try to use modern suspend event that tells app to do it all */
if ((pCurrentProcess->p_taskmode & modeNeedSuspendResume) != 0)
coercionState = CS_SUSPEND;
/* We have dumb app that doesn't understand suspend events. */
else
{
/* Force scrap coercion if necessary */
if (pCurrentProcess->p_cutcopycount != cutCopyCount)
{
nullTimeout = NULL_TIMEOUT_INIT;
coercionState = CS_GENERATE_NULLS_THEN_CMD_V;
}
/* Otherwise, start the move to the new app. */
else
coercionState = CS_EXITING;
}
}
/* SetFirstDstCoercionState. Start the the track that the dst task will take through
* coercion state space. Called only by engine in CS_ENTERING state, this can be
* pulled back inline for optimization.
*/
void
SetFirstDstCoercionState(void)
{
PEntryPtr pCurrProc = pCurrentProcess;
if (pCurrProc->p_slices == 1)
{
coercionState = CS_INIT;
return;
}
/* NOTE: Have to set bit 1 dynamically */
resume_message = RESUME_MESSAGE;
/* Check whether returning from scratchpad switch */
if (pCurrProc->p_puppetvars.masterPuppetProc != nil)
{
resume_message |= (1 << bitResumeScratch);
*((char *) &resume_message + 1) = pCurrProc->p_puppetvars.masterResumeMsg;
pCurrProc->p_puppetvars.masterResumeMsg = resumeFlag;
pCurrProc->p_puppetvars.masterPuppetProc = nil;
}
/* Check whether we need to copy clipboard. If so, the process needs also to
* coerce the clipboard into its scrap when it gets its resume event.
*/
if (pCurrProc->p_cutcopycount != cutCopyCount)
{
resume_message |= convertClipboardFlag;
coercionState = CS_MOVE_SCRAP;
}
/* No clipboard copying needed. Take the easy way out. */
else
{
/* Pass the honor of scrap ownership to the new front process */
srcMyScrapInfo.pScrapOwner = pCurrentProcess;
/* Remove orphaned scrap, if that's the case */
DisposeOrphanedScrap();
/* Shortcut to resume event for the bright, young apps */
if ((pCurrProc->p_taskmode & modeNeedSuspendResume) != 0)
coercionState = CS_RESUME;
else
{
coercionState = CS_CLICK_IN_WINDOW;
clickDAWindTimeout = CLICK_DA_WIND_TIMEOUT_INIT;
}
}
}
/* CheckForCutCopySysEditCmd. Given the edit command passed to _SysEdit, determine whether
* it is a "cut" or "copy" type of command. If it is, increment the "cutcopycount"
* addressed by pCutCopyCount. If said count is the global cutCopyCount, call
* DisposeOrphanScrap to free the memory now that we won't need the orphan.
*/
void
CheckForCutCopySysEditCmd(short theEditCmd, short *pCutCopyCount)
{
/* Edit command passed to _SysEdit has not yet been biased by accUndo */
if ( (theEditCmd != (accCut-accUndo)) && (theEditCmd != (accCopy-accUndo)) )
return;
(*pCutCopyCount)++;
if (pCutCopyCount == &cutCopyCount)
DisposeOrphanedScrap();
}
/* CheckForCutCopyMenuKey. Given the character that is the key equivalent for a menu
* item, determine whether the item is a "cut" or "copy" type of command.
* If it is, increment the "cutcopycount" addressed by pCutCopyCount. If said count is
* the global cutCopyCount, call DisposeOrphanScrap to free the memory now that we won't
* need the orphan.
*/
void
CheckForCutCopyMenuKey(unsigned char ch, short *pCutCopyCount)
{
/* Is it a cut or copy char? */
switch(ch)
{
case (unsigned char)'X':
case (unsigned char)'x':
case (unsigned char)'': /* Option-x */
case (unsigned char)'C':
case (unsigned char)'c':
case (unsigned char)'ç': /* Option-c */
case (unsigned char)'Z':
case (unsigned char)'z':
case (unsigned char)'Ω': /* Option-z */
{
(*pCutCopyCount)++;
if (pCutCopyCount == &cutCopyCount)
DisposeOrphanedScrap();
}
}
}
/* FindCutCopyItems. Check the menu with Handle menuHdl to see if it has any cut
* or copy items that we can find. Return result of search. This does nothing to
* relocate menuHdl so it needn't be locked.
* NOTE: Uses speedy but structure-dependant search through menu data.
*/
short
FindCutCopyItems(MenuHandle menuHdl)
{
MenuPtr menuPtr;
register Ptr chPtr;
char nameLen;
/* Assume menu is useless if no menu info available */
if (menuHdl == nil || (menuPtr = *menuHdl) == nil)
return(wFalse);
/* Jump over menu title */
chPtr = &(menuPtr->menuData);
nameLen = *chPtr++;
chPtr += nameLen;
if (*chPtr == (char) 0)
return(wFalse);
for (;;)
{
nameLen = *chPtr++; /* get length of item name */
if (nameLen == (char) 0)
return(wFalse); /* ran off end of list */
chPtr += nameLen + 4; /* skip over name and flags */
/* Is it a cut or copy char? */
switch(chPtr[-3])
{
case 'X':
case 'x':
case 'C':
case 'c':
return(wTrue);
}
}
}