supermario/base/SuperMarioProj.1994-02-09/ProcessMgr/Sleep.c

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2019-06-29 15:17:50 +00:00
/*
File: Sleep.c
Contains: Routines which facilitate sleeping processes.
Written by: Erich Ringewald
Copyright: © 1986-1992 by Apple Computer, Inc., all rights reserved.
Change History (most recent first):
<5> 3/23/92 JSM OSEvents.h is obsolete, use Events.h.
<4> 3/16/92 YK (for TSM) In clkint, If a physical event is not for the front
app, dont switch to the front app.
<2> 11/27/90 DFH Removed unneeded parameter from cpu_resched.
<0> 3/13/86 ELR New Today.
*/
#include <types.h>
#include <memory.h>
#include <osutils.h>
#include <files.h>
#include <quickdraw.h>
#include <windows.h>
#include <menus.h>
#include <events.h>
#include <resources.h>
#include <retrace.h>
#include <segload.h>
#include "Glue.h"
#include "Lomem.h"
#include "Data.h"
#include "SysMisc.h"
#include "Puppet.h"
/* Some function prototypes that should be in (yet another) header file */
void RemoveFromStateList(PEntryPtr, PEntryPtr *);
void CancelSleep(PEntryPtr);
Boolean OSEventAvailForFront(short, EventRecord *);
/* Function prototypes internal to this file */
void RoustSleepers(void);
void PutOnSleepQueue(PEntryPtr, unsigned long);
void RoustSleepers(void);
/* PutOnSleepQueue. Put the specified process on the sleep queue with the designated
* sleep time.
*/
void
PutOnSleepQueue(PEntryPtr pProc, unsigned long sleepTime)
{
register PEntryPtr pPrev, pNext;
unsigned long thenTicks;
if (sleepTime == 0)
return;
/* Figure out time to wakeup. Pin overflow to highest TICKS value. */
thenTicks = TICKS + sleepTime;
if (thenTicks < sleepTime)
thenTicks = MAXVALUE;
/* reflect process state in PEntry */
pProc->p_state = PRSLEEPING;
pProc->p_wakeuptime = thenTicks;
/* Place process in the (ordered) sleep state list */
pPrev = nil;
pNext = pSleepingStateList;
while (pNext != nil)
{
unsigned long tempTicks;
if ( ((tempTicks = pNext->p_wakeuptime) != 0) && (tempTicks > thenTicks) )
break;
pPrev = pNext;
pNext = pNext->p_NextProcessInState;
}
/* Have insertion point. Fix up newcomer's links, then insert. */
assert((pProc != pPrev) && (pProc != pNext));
pProc->p_PrevProcessInState = pPrev;
pProc->p_NextProcessInState = pNext;
if (pPrev == nil)
pSleepingStateList = pProc;
else
pPrev->p_NextProcessInState = pProc;
if (pNext != nil)
pNext->p_PrevProcessInState = pProc;
}
/* SleepProcess. put the calling process to sleep. Call resched to arrange for
* another process to use the processor.
*/
pascal void
c_SleepProcess(u_long napTime)
{
PEntryPtr pCurr;
u_long olda5;
olda5 = ProcessMgrA5SimpleSetup();
/* can't sleep if not running */
pCurr = pCurrentProcess;
if ( (pCurr->p_state != PRRUN) &&
(pCurr->p_state != PRBACKRUN) )
{
A5SimpleRestore(olda5);
return;
}
/* can't sleep if coercing */
if (coercionState != CS_DONE)
{
A5SimpleRestore(olda5);
return;
}
PutOnSleepQueue(pCurr, napTime);
/* offer up the machine */
cpu_resched();
A5SimpleRestore(olda5);
}
/* clkint. This routine simulates processing on a clock interrupt. This is silly,
* and for now we call this thing from the idle loop.
*/
void
clkint(void)
{
EventRecord evtRec;
unsigned long olda5;
olda5 = ProcessMgrA5SimpleSetup();
/* See if anyone's time is up */
RoustSleepers();
/* Get frontmost app going if there's a physical event queued */
assert(coercionState == CS_DONE);
if ( (pFrontProcess->p_state == PRSLEEPING) && OSEventAvailForFront(pFrontProcess->p_eventmask, &evtRec) )
CancelSleep(pFrontProcess);
A5Restore(olda5);
}
/* PushOnStateList. Links process into head of given state list */
void
PushOnStateList(register PEntryPtr pProc, PEntryPtr *ppList)
{
PEntryPtr pFirstProc;
pFirstProc = *ppList;
pProc->p_NextProcessInState = pFirstProc;
pProc->p_PrevProcessInState = nil;
pFirstProc->p_PrevProcessInState = pProc;
*ppList = pProc;
}
/* RemoveFromStateList. Unlinks process from given state list */
void
RemoveFromStateList(register PEntryPtr pProc, PEntryPtr *ppList)
{
PEntryPtr pOtherProc;
if ((pOtherProc = pProc->p_PrevProcessInState) != nil)
pOtherProc->p_NextProcessInState = pProc->p_NextProcessInState;
else
*ppList = pProc->p_NextProcessInState;
if ((pOtherProc = pProc->p_NextProcessInState) != nil)
pOtherProc->p_PrevProcessInState = pProc->p_PrevProcessInState;
pProc->p_PrevProcessInState = nil;
pProc->p_NextProcessInState = nil;
}
/* RoustSleepers. This fellow is called by the 'clock interrupt'. It dequeues all
* members that have expired. The queue is ordered by p_wakeuptime, so normally
* we go no farther than a PEntry that should not be woken. The exception to this,
* of course, is when napOver == true, since that means that there are processes
* that are to be woken up prematurely (their p_wakeuptime == 0).
* NOTE: We turn interrupts off to protect this critical region against interference
* from WakeupProcess calls by interrupt routines.
*/
void
RoustSleepers(void)
{
register PEntryPtr pProc, pNextProc;
short ps;
ps = disable();
pProc = pSleepingStateList;
while (pProc != nil)
{
/* must get this now, since RemoveFromStateList() changes it */
pNextProc = pProc->p_NextProcessInState;
/* see if this guy should wake up now */
if (pProc->p_wakeuptime <= (unsigned long) TICKS)
{
RemoveFromStateList(pProc, &pSleepingStateList);
pProc->p_state = PRREADY;
}
else if (napOver == false)
break;
/* move on */
pProc = pNextProc;
}
napOver = false;
spl(ps);
}
/* CancelSleep. Ensures that pProc gets out of its current event call. */
void
CancelSleep(PEntryPtr pProc)
{
/* make sure the process is awake */
if (pProc->p_state == PRSLEEPING)
{
RemoveFromStateList(pProc, &pSleepingStateList);
pProc->p_state = PRREADY;
}
/* make sure the process stays awake. A zeroed p_wakeuptime means that the app
* will not go to sleep on the way out of its current event call. We must do this
* even if app is not asleep to begin with.
*/
pProc->p_wakeuptime = 0;
}