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https://github.com/elliotnunn/supermario.git
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114 lines
2.5 KiB
C
114 lines
2.5 KiB
C
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/************************************************************
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Created: Saturday, July 27, 1991 at 4:11 PM
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Graf3D.h
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C Interface to the Macintosh Libraries
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Copyright Apple Computer, Inc. 1985-1991
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All rights reserved
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This file is used in these builds: Mac32 BigBang Sys606
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Change History (most recent first):
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<5> 7/30/91 JL Updated Copyright.
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<4> 1/27/91 LN Checked in Database generate file from DSG.
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<3> 11/7/90 JL Changed all #defines to anonymous enums.
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To Do:
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************************************************************/
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#ifndef __GRAF3D__
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#define __GRAF3D__
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#ifndef __QUICKDRAW__
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#include <Quickdraw.h>
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#endif
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enum {
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radConst = 3754936
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};
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typedef Fixed XfMatrix[4][4];
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struct Point3D {
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Fixed x;
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Fixed y;
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Fixed z;
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};
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typedef struct Point3D Point3D;
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struct Point2D {
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Fixed x;
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Fixed y;
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};
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typedef struct Point2D Point2D;
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struct Port3D {
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GrafPtr grPort;
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Rect viewRect;
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Fixed xLeft;
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Fixed yTop;
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Fixed xRight;
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Fixed yBottom;
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Point3D pen;
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Point3D penPrime;
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Point3D eye;
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Fixed hSize;
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Fixed vSize;
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Fixed hCenter;
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Fixed vCenter;
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Fixed xCotan;
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Fixed yCotan;
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char filler;
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char ident;
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XfMatrix xForm;
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};
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typedef struct Port3D Port3D;
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typedef Port3D *Port3DPtr, **Port3DHandle;
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#ifdef __cplusplus
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extern "C" {
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#endif
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pascal void InitGrf3d(Port3DHandle port);
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pascal void Open3DPort(Port3DPtr port);
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pascal void SetPort3D(Port3DPtr port);
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pascal void GetPort3D(Port3DPtr *port);
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pascal void MoveTo2D(Fixed x,Fixed y);
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pascal void MoveTo3D(Fixed x,Fixed y,Fixed z);
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pascal void LineTo2D(Fixed x,Fixed y);
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pascal void Move2D(Fixed dx,Fixed dy);
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pascal void Move3D(Fixed dx,Fixed dy,Fixed dz);
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pascal void Line2D(Fixed dx,Fixed dy);
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pascal void Line3D(Fixed dx,Fixed dy,Fixed dz);
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pascal void ViewPort(const Rect *r);
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pascal void LookAt(Fixed left,Fixed top,Fixed right,Fixed bottom);
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pascal void ViewAngle(Fixed angle);
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pascal void Identity(void);
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pascal void Scale(Fixed xFactor,Fixed yFactor,Fixed zFactor);
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pascal void Translate(Fixed dx,Fixed dy,Fixed dz);
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pascal void Pitch(Fixed xAngle);
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pascal void Yaw(Fixed yAngle);
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pascal void Roll(Fixed zAngle);
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pascal void Skew(Fixed zAngle);
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pascal void Transform(const Point3D *src,Point3D *dst);
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pascal short Clip3D(const Point3D *src1,const Point3D *src2,Point *dst1,
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Point *dst2);
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pascal void SetPt3D(Point3D *pt3D,Fixed x,Fixed y,Fixed z);
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pascal void SetPt2D(Point2D *pt2D,Fixed x,Fixed y);
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pascal void LineTo3D(Fixed x,Fixed y,Fixed z);
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#ifdef __cplusplus
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}
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#endif
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#endif
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