mirror of
https://github.com/elliotnunn/supermario.git
synced 2024-11-22 19:31:02 +00:00
314 lines
12 KiB
Plaintext
314 lines
12 KiB
Plaintext
;
|
|
; File: DispatchHelper.a
|
|
;
|
|
; Written by: Jeff Miller
|
|
;
|
|
; Contains: Code implementing the generic dispatcher (DispatchHelper) and generic procedure
|
|
; dispatcher (ProcHelper). Both are installed as OSTraps, but they should always
|
|
; be called from the low memory vector rather than through the trap mechanism.
|
|
;
|
|
; Copyright: © 1990-1991 by Apple Computer, Inc., all rights reserved.
|
|
;
|
|
; Change History (most recent first):
|
|
;
|
|
; <8> 8/29/91 JSM Cleanup header.
|
|
; <7> 10/22/90 JSM <dba> Use dispatchFlags equates and DispatchUnimplementedRoutine
|
|
; macro, add support for more efficient linked patch dispatching
|
|
; with absolute addresses, don't support NULL dispatch table
|
|
; entries anymore for more efficient dispatching, misc. other
|
|
; optimizations.
|
|
; <6> 9/25/90 KIP Change it back to a linked patch.
|
|
; <5> 8/9/90 gbm LinkPatch REALLY hates main modules...
|
|
; <4> 8/8/90 SAM Making DispatchHelper & ProcHelper load as an old style ptch.
|
|
; •••---> Temporary <---••• remove this when the Sound Mgr code is
|
|
; converted to a linked patch (as it should be).
|
|
; <3> 7/12/90 STB Moved _ProcHelper & _DispatchHelper patch installation code from
|
|
; MiscPatches.a to here.
|
|
; <2> 7/8/90 JSM ProcHelper takes a pointer to use count instead of an offset
|
|
; now.
|
|
; <1> 7/7/90 JSM First checked in.
|
|
;
|
|
|
|
LOAD 'StandardEqu.d'
|
|
INCLUDE 'DispatchHelperPriv.a'
|
|
INCLUDE 'LinkedPatchMacros.a'
|
|
|
|
;___________________________________________________________________________________
|
|
; These linked patches are installed on all ROM families
|
|
;
|
|
ROMs Plus,SE,II,Portable,IIci
|
|
|
|
;___________________________________________________________________________________
|
|
; DispatchHelper
|
|
;
|
|
; A generic dispatcher. Assumes all routines it dispatches to are
|
|
; Pascal functions returning an OSErr. Installed as OS trap $A0EC, but
|
|
; should always be called directly through the vector at $7B0.
|
|
;
|
|
; Selectors are in D0.W, with the low byte containing the actual selector
|
|
; and the high byte containing the number of words of parameters on the
|
|
; stack.
|
|
;
|
|
; Uses a standard DispatchHelperTable specifying the valid selector range and
|
|
; offsets to each routine.
|
|
;
|
|
; If the low byte of D0 is out of range, DispatchHelper strips the parameters
|
|
; off the stack and returns paramErr.
|
|
;
|
|
; If bit 1 (dhAbsoluteEntries) of dispatchFlags in the DispatchHelperTable is set,
|
|
; DispatchHelper assumes that the entries in the dispatch table are 4 byte absolute
|
|
; addresses (used mainly in linked patches). Otherwise, entries in the dispatch
|
|
; table are 2 byte offsets from the beginning of the table to the actual routine.
|
|
;
|
|
; If bit 0 (dhSelectorsEven) of dispatchFlags in the DispatchHelperTable is set,
|
|
; DispatchHelper assumes that the selector in D0 is already even and doesn't multiply
|
|
; it by two to get to the offset. Note that all even selectors are currently unsupported
|
|
; for absolute address dispatch tables.
|
|
;
|
|
; General implementation strategy: since absolute addresses are used by linked patches in
|
|
; some very common cases (for example: dialogs, windows, and menus), we want that case to
|
|
; execute the fastest (i.e. with the fewest branches). Note that trying to overload
|
|
; dispatchFlags too much goes against the original intent of DispatchHelper, which is
|
|
; speed.
|
|
;
|
|
; Inputs:
|
|
; A0 Pointer to DispatchHelperTable.
|
|
; D0.W Low byte is selector, high byte is number of words of parameters.
|
|
;
|
|
; Outputs:
|
|
; D0.W untouched
|
|
;
|
|
; Destroys:
|
|
; D1, A0
|
|
;
|
|
;___________________________________________________________________________________
|
|
DispatchHelper PatchProc _DispatchHelperTrap
|
|
|
|
WITH DispatchHelperTable
|
|
MOVE.W D0,D1 ; get selector in D1 so we don't touch D0
|
|
;
|
|
; Make sure the selector is in range
|
|
;
|
|
CMP.B lastSelector(A0),D1 ; is selector too large?
|
|
BGT.S DispatchHelperBadSelector ; yes, cleanup and return
|
|
SUB.B firstSelector(A0),D1 ; get absolute zero-based selector
|
|
BLT.S DispatchHelperBadSelector ; if too small, cleanup and return
|
|
;
|
|
; Selector is in range, now dispatch
|
|
; Since we only support dhAbsoluteEntries or dhSelectorsEven, but never both
|
|
; at the same time, we can do a CMP, which is faster than a BTST.
|
|
;
|
|
EXT.W D1 ; selector OK, make it a word
|
|
CMP.W #(1<<dhAbsoluteEntries),dispatchFlags(A0) ; are entries absolute addresses?
|
|
BNE.S @offsetEntries ; no, they're word offsets
|
|
|
|
;
|
|
; Entries in DispatchHelperTable are absolute addresses (used in linked patches)
|
|
;
|
|
ASL.W #2,D1 ; convert to offset from firstAddress
|
|
MOVE.L firstAddress(A0,D1.W),A0 ; A0 = absolute address of routine entry point
|
|
JMP (A0) ; jump to entry point
|
|
|
|
;
|
|
; Entries in DispatchHelperTable are word offsets from beginning
|
|
;
|
|
@offsetEntries
|
|
CMP.W #(1<<dhSelectorsEven),dispatchFlags(A0) ; are selectors even?
|
|
BEQ.S @D1IsOffset ; yes, no need to double D1
|
|
ADD.W D1,D1 ; convert to offset from firstOffset
|
|
@D1IsOffset
|
|
MOVE.W firstOffset(A0,D1.W),D1 ; D1.W = routine offset from DispatchHelperTable
|
|
ADD.W D1,A0 ; A0 = actual routine entry point
|
|
JMP (A0) ; jump to entry point
|
|
|
|
ENDWITH ; DispatchHelperTable
|
|
|
|
;
|
|
; Selector is out of range, clean up stack and return paramErr
|
|
;
|
|
EXPORT DispatchHelperBadSelector ; so Dispatcher linked patch macro can reference it
|
|
DispatchHelperBadSelector
|
|
DispatchUnimplementedRoutine ; cleans up stack and returns to caller
|
|
|
|
ENDPROC ; DispatchHelper
|
|
|
|
;___________________________________________________________________________________
|
|
; ProcHelper
|
|
;
|
|
; A resource-based procedure dispatcher. Assumes all routines it dispatches
|
|
; to are Pascal functions returning an OSErr. Originally designed for
|
|
; use with PACKs, but will work with all resource-based code of the correct
|
|
; format. Installed as OS trap $A09A, but should always be called directly
|
|
; through the vector at $668.
|
|
;
|
|
; Uses DispatchHelper, so selectors are in D0.W, with the low byte containing
|
|
; the actual selector and the high byte containing the number of words of
|
|
; parameters on the stack.
|
|
;
|
|
; A0 should be a handle to the procedure resource ('PACK', 'proc', or
|
|
; whatever) that begins with a ProcHelperHeader. If the handle is NIL,
|
|
; returns memFullErr. If the handle has been purged, and LoadResource fails,
|
|
; returns ResError. In either case, the parameters are stripped of the stack
|
|
; before returning.
|
|
;
|
|
; For maximum memory usage benefits, procedure resources should be purgeable.
|
|
;
|
|
; A1 should be a pointer to a word of globals ProcHelper can use to store a
|
|
; use count for this resource. The word should be initialized to 0 before
|
|
; ProcHelper is called the first time for a resource. ProcHelper uses this
|
|
; count to handle locking and unlocking the resource. ProcHelper updates
|
|
; this use count be changing the return address to always come back through
|
|
; ProcHelperReturn. See the ERS for more details on the stack manipulation
|
|
; used to do this, but here is an example of what happens to the stack
|
|
; when there are three words of parameters:
|
|
;
|
|
; On entry to called routine
|
|
;
|
|
; +--------+--------+
|
|
; | ProcHelperReturn|
|
|
; +--------+--------+
|
|
; | param3 | param2 |
|
|
; On entry to ProcHelper +--------+--------+
|
|
; | param1 | OSErr |
|
|
; +--------+--------+ +--------+--------+
|
|
; | return address | | return address |
|
|
; +--------+--------+ +--------+--------+
|
|
; | param3 | param2 | | use count ptr |
|
|
; +--------+--------+ +--------+--------+
|
|
; | param1 | OSErr | | proc handle |
|
|
; +--------+--------+ +--------+--------+
|
|
;
|
|
; Inputs:
|
|
; D0.W Low byte is selector, high byte is number of words of parameters.
|
|
; A1 Pointer to the use count global for this procedure
|
|
; A0 Handle to procedure resource
|
|
;
|
|
; Outputs:
|
|
; When branching to DispatchHelper:
|
|
; A0 Pointer to DispatchHelperTable.
|
|
; D0.W Low byte is selector, high byte is number of words of parameters.
|
|
;
|
|
; When returning to application:
|
|
; None
|
|
;
|
|
; Destroys:
|
|
; When branching to DispatchHelper:
|
|
; D1, D2, A1
|
|
;
|
|
;___________________________________________________________________________________
|
|
|
|
ProcHelper PatchProc _ProcHelperTrap
|
|
|
|
;
|
|
; Reload procedure resource, if necessary
|
|
;
|
|
MOVE.L A0,D1 ; is the procedure handle NIL?
|
|
BEQ.S ResHandleNil ; no handle -> resource gone
|
|
TST.L (A0) ; is procedure pointer NIL?
|
|
BNE.S @resLoaded ; no, we're OK
|
|
|
|
MOVE.L A0,-(SP) ; push handle for LoadResource
|
|
MOVE.W #MapTrue,ROMMapInsert ; use ROM map as well ???
|
|
_LoadResource ; Note: preserves ALL registers
|
|
|
|
TST.L (A0) ; Did load fail?
|
|
BEQ.S ResNotLoaded ; NIL handle -> could not load
|
|
|
|
@resLoaded
|
|
;
|
|
; Check use count to see if there is already a call in progress
|
|
;
|
|
TST.W (A1) ; is there a call in process (count <> 0)?
|
|
BNE.S @procNowLocked ; yes, not first time through
|
|
|
|
;
|
|
; This is the first call, so lock down the procedure resource
|
|
;
|
|
MOVE.W D0,-(SP) ; save selector on stack across HLock
|
|
_HLock ; lock down resource
|
|
MOVE.W (SP)+,D0 ; restore selector
|
|
|
|
@procNowLocked
|
|
ADDQ.W #1,(A1) ; increment use count
|
|
MOVE.L A1,D2 ; save ptr to use count
|
|
|
|
;
|
|
; Make space on stack for moving parameters down and saving of
|
|
; old return address, use count pointer, and resource handle
|
|
;
|
|
SUBQ #8,SP ; need two longs for use count ptr and proc handle
|
|
PEA ProcHelperReturn ; return to this address after call
|
|
MOVE.L 12(SP),-(SP) ; save off real return address
|
|
|
|
;
|
|
; Loop through number of words of parameters, moving them down each time
|
|
;
|
|
|
|
MOVE.W D0,D1 ; D1.W = selector
|
|
LSR.W #8,D1 ; D1.W = words of parameters
|
|
LEA 8(SP),A1 ; get ptr to place to put parameters
|
|
@moveLoop
|
|
MOVE.W 12(A1),(A1)+ ; D0.W = current parameter
|
|
DBRA D1,@moveLoop ; continue moving parameters
|
|
|
|
;
|
|
; Save off needed values underneath the parameters we just moved
|
|
;
|
|
MOVE.L (SP)+,(A1)+ ; save real return address
|
|
MOVE.L D2,(A1)+ ; save ptr to use count
|
|
MOVE.L A0,(A1)+ ; save handle to proc
|
|
|
|
;
|
|
; Set up A0 to point to DispatchTable, then branch to dispatcher
|
|
;
|
|
MOVE.L (A0),A0 ; A0 = pointer to proc header
|
|
ADD.L #ProcHelperHeader.ProcDispTable,A0 ; A0 = pointer to start of dispatch table
|
|
_DispatchHelper ; call DispatchHelper through vector
|
|
|
|
;
|
|
; Procedure called through DispatchHelper returns to here
|
|
;
|
|
ProcHelperReturn
|
|
MOVE.W (SP)+,D1 ; D1.W = returned OSErr
|
|
MOVE.L (SP)+,A1 ; get real return address
|
|
MOVE.L (SP)+,A0 ; get pointer to use count
|
|
SUBQ.W #1,(A0) ; decrement use count
|
|
MOVE.L (SP)+,A0 ; get handle to procedure resource
|
|
BNE.S @stillInUse ; if use count not zero, still calls processing
|
|
_HUnlock ; unlock procedure resorce in A0
|
|
@stillInUse
|
|
MOVE.W D1,-(SP) ; restore returned OSErr
|
|
JMP (A1) ; return to proc caller
|
|
|
|
|
|
ResHandleNil
|
|
;
|
|
; No handle for procedure, return memFullErr
|
|
;
|
|
MOVE.W #memFullErr,D1 ; put error in D1.W
|
|
BRA.S ProcHelperError ; and return
|
|
|
|
ResNotLoaded
|
|
;
|
|
; Could not reload the procedure resource, return ResError
|
|
;
|
|
MOVE.W ResErr,D1 ; get ResError() in D1.W
|
|
;BRA.S ProcHelperError ; fall through to ProcHelperError
|
|
|
|
;
|
|
; An error occurred before the dispatch could happen.
|
|
; Clean up the stack, and return to caller with error code in D1.W.
|
|
;
|
|
|
|
ProcHelperError
|
|
MOVE.L (SP)+,A0 ; get caller's return address
|
|
LSR.W #8,D0 ; D0.W = words of parameters
|
|
LSL.W #1,D0 ; D0.W = bytes of parameters
|
|
ADD.W D0,SP ; strip off parameters
|
|
MOVE.W D1,(SP) ; return error in D1.W
|
|
JMP (A0) ; return to caller
|
|
|
|
ENDPROC ; ProcHelper
|
|
|
|
END
|