supermario/base/SuperMarioProj.1994-02-09/QuickDraw/PictUtilities/puLowLevel.c
2019-06-29 23:17:50 +08:00

262 lines
7.2 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
File: puLowLevel.c
Contains: Low level C routines used by the main picture utilities package. This currently contains code
that is called by the built-in color finding methods (Popular and Median), but this will be
moved out later.
Written by: Dave Good. Some ideas stolen from Konstantin Othmer and Bruce Leak. Prototyped by Cris Rys.
Copyright: © 1990 by Apple Computer, Inc., all rights reserved.
Change History (most recent first):
<6> 9/21/90 DDG Made changes from code review. Now the buffering routines have a
complete interface (New, SetSize, and Kill). They also allocate
memory in the multifinder heap if they need to.
<5> 8/16/90 DDG Cleaned up the comments and moved FillMemoryBytes to assembly
(puLowLevel.a).
<4> 8/5/90 DDG Fixed a bug in GetBuffer, where it would allocate another buffer
over an existing one, if the buffer type was variable.
<3> 7/30/90 DDG Removed the color utility routine. Note that the built-in
colorPickProcs still use the buffering routines in this file.
<2> 7/29/90 DDG Fixed header.
<1> 7/29/90 DDG First checked in using new structure.
To Do:
*/
/*----------------------------------------------------------------------------------------------------------*/
/*
| Includes
*/
#include "puPrivate.h"
#include <GestaltEqu.h>
#include <Errors.h>
/*----------------------------------------------------------------------------------------------------------*/
/*
| Private Declarations
*/
OSErr CheckForTempMemory( void );
/*----------------------------------------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------------------------------------*/
/************************************************************************************************************/
/**** Functions Follow ****/
/************************************************************************************************************/
/*----------------------------------------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------------------------------------*/
/*
| This routine sets the buffer structure to its default values.
*/
void NewEmptyBuffer(
register Buffer *theBufferPtr )
{
theBufferPtr->ref = nil;
theBufferPtr->ptr = nil;
theBufferPtr->size = 0L;
}
/*----------------------------------------------------------------------------------------------------------*/
/*
| This routine allocates a new buffer in some heap. It calls SetBufferSize to do all the actual work.
*/
OSErr NewBuffer(
Buffer *theBufferPtr,
unsigned long requestedSize,
short requestedType )
{
NewEmptyBuffer(theBufferPtr);
return( SetBufferSize(theBufferPtr, requestedSize, requestedType) );
}
/*----------------------------------------------------------------------------------------------------------*/
/*
| This routine allocates a new clear buffer in some heap. It calls NewBuffer to do the allocation, then
| it clears the buffer that was allocated.
*/
OSErr NewBufferClear(
register Buffer *theBufferPtr,
unsigned long requestedSize,
short requestedType )
{
register OSErr error;
if( (error = NewBuffer(theBufferPtr, requestedSize, requestedType)) == 0 )
ClearMemoryBytes(theBufferPtr->ptr, theBufferPtr->size);
return error;
}
/*----------------------------------------------------------------------------------------------------------*/
/*
| This routine allocates a buffer in some heap. Buffers can be a fixed size or they can be variable, in
| which case, this routine picks a reasonable buffer size (half the free memory). Note that the buffer
| structure must already be setup when calling this routine.
*/
OSErr SetBufferSize(
register Buffer *theBufferPtr,
register unsigned long requestedSize,
register short requestedType )
{
OSErr error;
/*
| Check to see if there is already a buffer allocated. If there is then make sure that it is big enough. If it
| isnt, then kill the buffer and fall into the code that allocates a new one. If the buffer type is
| bufferVariableType and there is already a buffer allocated then just return noErr (use the buffer that is
| already there).
*/
if( theBufferPtr->ref )
{
if( (requestedType == bufferVariableType) || (theBufferPtr->size >= requestedSize) )
return noErr;
if( error = KillBuffer(theBufferPtr) )
return error;
}
/*
| If the buffer is fixed, then
*/
if( requestedType == bufferFixedType )
{
if( (error = CheckForTempMemory()) == 0 )
{
if( theBufferPtr->ref = MFTempNewHandle(requestedSize, &error) )
goto lockTheBuffer;
}
if( (theBufferPtr->ref = NewHandle(requestedSize)) == 0 )
return( MemError() );
}
else if( requestedType == bufferFixedLastingType )
{
if( theBufferPtr->ref = NewHandle(requestedSize) )
goto moveTheBuffer;
if( (error = CheckForTempMemory()) == 0 )
{
if( theBufferPtr->ref = MFTempNewHandle(requestedSize, &error) )
goto lockTheBuffer;
}
return( error );
}
else
{
register long sizeLeft;
long growSize;
if( (error = CheckForTempMemory()) == 0 )
{
sizeLeft = MFMaxMem(&growSize);
requestedSize = ( (sizeLeft >> 1) > 32000 ) ? 32000 : (short)(sizeLeft >> 1);
if( theBufferPtr->ref = MFTempNewHandle(requestedSize, &error) )
goto lockTheBuffer;
}
sizeLeft = MaxBlock();
requestedSize = ( (sizeLeft >> 1) > 32000 ) ? 32000 : (short)(sizeLeft >> 1);
if( (theBufferPtr->ref = NewHandle(requestedSize)) == 0 )
return( MemError() );
}
moveTheBuffer:
MoveHHi( (Handle)(theBufferPtr->ref) );
lockTheBuffer:
HLock( (Handle)(theBufferPtr->ref) );
theBufferPtr->ptr = *((Handle)(theBufferPtr->ref));
theBufferPtr->size = requestedSize;
return noErr;
}
static OSErr CheckForTempMemory( void )
{
#define hasOurTempMem ((1 << gestaltTempMemSupport) | (1 << gestaltRealTempMemory) | (1 << gestaltTempMemTracked))
register OSErr error;
long result;
if( error = Gestalt(gestaltOSAttr, &result) )
return( error );
if( (result & hasOurTempMem) == hasOurTempMem )
return( noErr );
return( memFullErr );
}
/*----------------------------------------------------------------------------------------------------------*/
/*
| This routine sets the size for an already existing buffer, and then clears the new buffer. It calls
| SetBufferSize to do all the actual work.
*/
OSErr SetBufferSizeClear(
register Buffer *theBufferPtr,
unsigned long requestedSize,
short requestedType )
{
register OSErr error;
if( (error = SetBufferSize(theBufferPtr, requestedSize, requestedType)) == 0 )
ClearMemoryBytes(theBufferPtr->ptr, theBufferPtr->size);
return error;
}
/*----------------------------------------------------------------------------------------------------------*/
/*
| This routine kills the memory for the passed buffer, no matter which heap it lives in.
*/
OSErr KillBuffer(
register Buffer *theBufferPtr )
{
register OSErr error;
DisposHandle( (Handle)(theBufferPtr->ref) );
if( error = MemError() )
return error;
NewEmptyBuffer(theBufferPtr);
return noErr;
}
/*----------------------------------------------------------------------------------------------------------*/