supermario/base/SuperMarioProj.1994-02-09/QuickDraw/PictUtilities/puPopular.c
2019-06-29 23:17:50 +08:00

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/*
File: puPopular.c
Contains: This is the popular color finding algorithm for the picture utilities package.
Written by: Dave Good. Some ideas stolen from Konstantin Othmer and Bruce Leak. Algorithm by Keith McGreggor.
Copyright: © 1990 by Apple Computer, Inc., all rights reserved.
Change History (most recent first):
<7> 9/21/90 DDG Made changes from code review. Minor changes to reflect the new
interface to the buffering routines.
<6> 8/16/90 DDG Cleaned up the comments and optomized the CalcPopularTable
routine to save some bytes.
<5> 8/5/90 DDG Added a parameter to the RecordPopularColors routine. This
routine should still never be called.
<4> 7/31/90 DDG Fixed a bug in the RecordPopularColors routine. Note that this
routine should never be called, but better safe than sorry.
<3> 7/30/90 DDG Added stub init, record, and kill routines to support the new
extensible colorPickerMethods. Also fixed a few bugs.
<2> 7/29/90 DDG Fixed header.
<1> 7/29/90 DDG First checked in using new structure.
To Do:
*/
/*----------------------------------------------------------------------------------------------------------*/
/*
| Includes
*/
#include "puPrivate.h"
/*----------------------------------------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------------------------------------*/
/************************************************************************************************************/
/**** Functions Follow ****/
/************************************************************************************************************/
/*----------------------------------------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------------------------------------*/
/*
| This routine is called to initialize the popular method. It doesnt really do anything, except tell
| the main picture utilities package that it should store the colors in the ExactAnd555 format.
*/
pascal OSErr InitPopularMethod(
short colorsRequested,
long *dataHandlePtr,
short *colorBankTypePtr )
{
#pragma unused( colorsRequested )
*dataHandlePtr = nil;
*colorBankTypePtr = ColorBankIsExactAnd555;
return noErr;
}
/*----------------------------------------------------------------------------------------------------------*/
/*
| This routine is called to kill the popular method. It doesnt do anything.
*/
pascal OSErr KillPopularMethod(
long dataHandle )
{
#pragma unused( dataHandle )
return noErr;
}
/*----------------------------------------------------------------------------------------------------------*/
/*
| This routine should never be called, so it returns an error.
*/
pascal OSErr RecordPopularColors(
long dataHandle,
RGBColor *colorPtr,
long colorCount,
long *uniqueColorsPtr )
{
#pragma unused( dataHandle, colorPtr, colorCount, uniqueColorsPtr )
return cantLoadPickMethodErr;
}
/*----------------------------------------------------------------------------------------------------------*/
/*
| This returns the colors that occur most frequently in the histogram. In the case of a tie, the color with
| the higher RGB value is arbitrarily chosen.
*/
pascal OSErr CalcPopularTable(
long dataHandle,
short colorsRequested,
short *colorBankPtr,
register ColorSpec *resultPtr )
{
#pragma unused( dataHandle )
register short *histogramPtr;
register unsigned short index;
register short threshold;
register long ignoreCount;
short *countBufferPtr;
Buffer countBuffer;
unsigned short value = 0;
short uniqueColors;
OSErr error;
/*
| Allocate a buffer to hold a count of our counts. If we get the buffer, then clear it.
*/
if( error = NewBufferClear( &countBuffer, HistogramTableSize, bufferFixedType ) )
return error;
countBufferPtr = (short *)countBuffer.ptr;
/*
| Scan thru the histogram getting a "count of counts". Thus if there were two colors that each had 20 pixels
| in the image using them, we would put 2 in word number 20 of our count buffer. The variable uniqueColors ends
| up as the total number of UNIQUE colors in the histogram.
*/
uniqueColors = 0;
histogramPtr = (short *)colorBankPtr;
for(index = 0; index <= 32767; index++)
{
register unsigned short colorCount;
if( (colorCount = *(histogramPtr++)) != 0 )
{
uniqueColors++;
countBufferPtr[colorCount]++;
}
}
/*
| If, there are more colors in the table than we want to return, so do a very clever trick. We scan backwards
| thru our count buffer, totaling up the occurrances of each of the color counts. Thus if two colors had a count
| of 32767, and three colors had a count of 32766, then the countSum would start at 2 and then go to 5.
|
| As soon as the countSum is greater than the number of requested colors, then we have found our threshold.
|
| We know that there will be at least colorsRequested unique colors that have a equal or higher count than our
| count threshold. This means that we can ignore all colors in the histogram that have a lower count than our
| threshold. We can always put colors that have a count higher than our threshold into the returned color table.
| If the color has a count that is exactly equal to our threshold, then we skip over a certain number of such
| colors before putting them into the returned color table.
|
| The number of colors that we skip over is equal to the total number of colors with counts that are greater
| than or equal to our threshold MINUS the number of requested colors. This prevents us from overflowing the
| return table and returning too many colors.
|
| Note that we dont need to check the index for underflowing, since we know that there are more unique colors
| than were requested.
|
| Before we check this, we set the threshold to one and the ignoreCount to zero, so that we can use the same
| loop, even if we are requesting more colors than there are.
*/
threshold = 1;
ignoreCount = 0;
if( uniqueColors > colorsRequested )
{
register long countSum;
index = 32767;
threshold = index;
countSum = 0;
while( countSum < colorsRequested )
{
countSum += countBufferPtr[ index ];
threshold = index--;
}
ignoreCount = countSum - colorsRequested;
}
/*
| This is where we actually pull the colors out of the histogram. We make colors the same way as quickdraw does,
| as described below.
|
| To make a full 48-bit color, we spread the bits for each of the components evenly over the 16 bit range. For
| each component, we move the 5 bits to the top of the 16 bit range, and save this value. Then we shift a copy
| of this value over 5 bits and or it back into the main value. Then we shift a copy of the new main value over
| 10 bits (not 5) and or it with the main value again. The reason why we shift 10 bits instead of five is that
| we need to fill the remaining bit (bit 0) and we always have to shift in multiples of five so that oring the
| colors together doesnt change any of the bits.
|
| Every time we add a color into the table, we set the colors value field and increment our value counter.
*/
histogramPtr = (short *)colorBankPtr;
for(index = 0; index <= (unsigned short)32767; index++)
{
register unsigned short component;
short count;
if( (count = *(histogramPtr++)) >= threshold )
{
if( (count == threshold) && (ignoreCount != 0) )
{
ignoreCount--;
continue;
}
resultPtr->value = value++;
component = (index & 0x7C00) << 1;
component |= component >> 5;
component |= component >> 10;
resultPtr->rgb.red = component;
component = (index & 0x03E0) << 6;
component |= component >> 5;
component |= component >> 10;
resultPtr->rgb.green = component;
component = (index & 0x001F) << 11;
component |= component >> 5;
component |= component >> 10;
resultPtr->rgb.blue = component;
resultPtr++;
}
}
/*
| After we have returned all the colors in the histogram, we need to clear the remaining entries in the table.
| Note that the loop terminating condition will ensure that we dont execute this loop if we dont need to.
*/
colorsRequested -= uniqueColors;
while( --colorsRequested >= 0 )
{
resultPtr->value = value++;
resultPtr->rgb.red = 0;
resultPtr->rgb.green = 0;
resultPtr->rgb.blue = 0;
resultPtr++;
}
/*
| Kill the count buffer.
*/
KillBuffer( &countBuffer );
return noErr;
}
/*----------------------------------------------------------------------------------------------------------*/