supermario/base/SuperMarioProj.1994-02-09/DeclData/VSCDeclData/VSCDriver.a
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;
; File: VSCDriver.a
;
; Contains: This file contains the video driver for use by the Macintosh
; OS for the VSC hardware.
;
; Written by: Gary Rensberger, based on Mike Puckets SonoraDriver. January 5, 1991.
;
; Copyright: © 1991-1993 by Apple Computer, Inc., all rights reserved.
;
; Change History (most recent first):
;
; <SM2> 12/13/93 PN Roll in KAOs and Horror changes to support Malcom and AJ
; machines
; <1> 12-04-92 jmp first checked in
; ———————————————————————————————————————————————————————————————————————————————————————
; Pre-SuperMario comments begin here.
; ———————————————————————————————————————————————————————————————————————————————————————
; <H9> 7/14/92 djw (HJR) Changed VSCPowerOnPlanes so that it set the VSC Hardware
; to an initial default state so that if the driver is closed,
; opening the driver will allow the user to work with the VSC.
; Actually VSCPowerOnPlanes does a slightly condensed primary
; init.
; <H8> 7/13/92 HJR Changed the polarity of PmgrExtVidOn. Moved VSCPowerOnPlanes in
; the open till after the Monitor is identified.
; <H7> 7/11/92 HJR Call VSCEnableVGuts/VSCDisableVGuts in VSCLowPwrSelect.
; <H6> 6/30/92 HJR Install TimeMgr PsuedoVBL when in lower power state so that
; cursor tasks are updated.
; <H5> 6/2/92 HJR Set in supervisor mode in VSCInstallBusErrH and VSCRemoveBusErrH
; before doing priviledged instructions so that VM is happy.
; <H4> 6/1/92 HJR Added VSCPowerOnPlanes, VSCPowerDownPlanes to Utility routines.
; Also shutoff power on video close.
; <H3> 5/19/92 HJR Completely changed how VSCPowerSelect control call operates.
; Added a new Bus Error handler so that when screen is power
; down, frame accesses .don't hang the system.
; <H2> 5/7/92 HJR Added VSCPowerSelect control call to give ability to power
; off/on the VSC. Provided underlining support for the control
; call.
; <1> 4/24/92 HJR first checked in
; <3> 2/6/92 RLE renamed board ID name to be generic so it works for either
; Gemini or Deskbar
; <2> 1/30/92 GMR Changed slot E handler to handle only built-in video.
; <1> 1/28/92 GMR first checked in
;-----------------------------------------------------------------------------------------
BLANKS ON
STRING ASIS
MACHINE MC68020
usingTimeMgr Equ 0 ; If true, were using the TimeMgr to simulate VBLs.
; This is device storage which is stored in the dCtlStorage field of the AuxDCE.
VSCVidPrivates RECORD 0
saveMMUMode DS.L 1 ; holds old mode when switching to 32 bit mode
saveScreenBase DS.L 1 ; the screen base address
saveGammaPtr DS.L 1 ; the pointer to the Gamma correction table
saveGamDispPtr DS.L 1 ; the pointer to the Gamma block
saveVidPtr DS.L 1 ; the pointer to the vidParams block
saveVDACBase DS.L 1 ; the base addr of the VDAC
saveAIV3Base DS.L 1 ; the base addr of AIV3
saveVideoBase DS.L 1 ; the base addr of Video regs
saveVSCConfigParm DS.L 1 ; the config parameters for waking up
saveBusErrVect DS.L 1 ; the systems current bus error handler
GFlags DS.W 1 ; flags word (hi-order byte, actually)
saveMode DS.W 1 ; the current mode setting
saveMonID DS.W 1 ; monitor type ID
saveSizeVRAM DS.B 1 ; amount of vRAM (0=512K,1=1024)
savePowerStatus DS.B 1 ; current state of clocks and power to VSC
saveParams DS.B 2 ; parameters for the VSC in order to power down and up
TTask DS.B tmXQSize ; extended time manager task block
IntDisableFlag DS.W 1 ; this word is non-zero when the VBL interrupt are disabled
saveSlot Ds.b 1 ; our slot number
sleepWakeFlag Ds.b 1 ; if true, we doing the sleep/wake call (not dim/undim)
saveSQElPtr DS.L 1 ; the SQ element pointer (for _SIntRemove)
VSCVidPrivSize EQU *
ENDR
kVSCVBLTime EQU -16626 ; 60.14742 Hz using the microsecond timer.
;-------------------------------------------------------------------
; Video Driver Header
;-------------------------------------------------------------------
;
VSCVidDrvr
DC.W $4C00 ; ctl,status,needsLock
DC.W 0,0,0 ; not an ornament
; Entry point offset table
DC.W VSCVidOpen-VSCVidDrvr ; open routine
DC.W VSCVidDrvr-VSCVidDrvr ; no prime in normal video drivers
DC.W VSCVidCtl-VSCVidDrvr ; control
DC.W VSCVidStatus-VSCVidDrvr ; status
DC.W VSCVidClose-VSCVidDrvr ; close
STRING Pascal
VSCVidTitle
DC.B '.Display_Video_Apple_ViSC'
ALIGN 2 ; make sure we're aligned
DC.W CurVSCDrvrVersion ; current version
STRING ASIS
;
; VSCCLUTTbl contains information required to write to the CLUT in the different screen depths.
; Each depth's information has three values. The first is the number of entries-1 in this depth
; for range checking. The second is the address of the first active CLUT position for that
; screen depth. The last number is the “skip” factor. This is required because, in 1-4bpp, the
; entries are distributed throughout the CLUT address space. As a result, we use sequential CLUT mode
; ONLY in 8/16bpp modes. The skip factor is the address difference between adjacent active positions
; in each mode.
;
; Generally, these rules are true for any particular depth:
; #entries = (2^^depth)-1
; startposition = (256 / (2^^depth))-1
; skipfactor = 256 / (2^^depth)
VSCCLUTTbl
DC.B $01,$7F,$00,$80 ; for one-bit mode
DC.B $03,$3F,$00,$40 ; for two-bit mode
DC.B $0F,$0F,$00,$10 ; for four-bit mode
DC.B $FF,$00,$00,$01 ; for eight-bit mode
DC.B $1F,$00,$00,$01 ; for sixteen-bit mode
VSCCLUTRec RECORD 0 ;
scRange DS.B 1 ; maximum index value in this depth
scStart DS.B 1 ; lowest active CLUT address
scSkip DS.W 1 ; skip value between active addresses
VSCCLUTSize Equ *
ENDR
;
; These are the bit patterns for grays in each depth
;
VSCPats Dc.l OneBitGray,TwoBitGray,FourBitGray,EightBitGray,SixteenBitGray
;
; The following tables are used to support the Get/SetAltSense codes. The first set of
; tables are pairs of codes and indices, terminated by a -1. Each of these tables
; is composed of a particular sense-code types (i.e., 3, 5, 6, and 7). The final
; table is also composed of pairs -- the first value is the sense-code type, and
; the corresponding second value is an offset to the sense-code index tables.
;
VSCType_0_MonIDs
Dc.b indexedSenseFP, indexedSenseFP
Dc.b indexedSenseRubik, indexedSenseRubik
Dc.b indexedSenseRGBFP, indexedSenseRGBFP
Dc.b indexedSenseHR, indexedSenseHR
Dc.b indexedNoConnect, indexedNoConnect
Dc.w -1
VSCType_3_MonIDs
Dc.w -1
VSCType_6_MonIDs
Dc.b extendedMSB1, indexedSenseMSB1
Dc.b extendedMSB2, indexedSenseMSB2
Dc.b extendedMSB3, indexedSenseMSB3
Dc.w -1
VSCType_7_MonIDs
Dc.b extendedSenseVGA, indexedSenseVGA
Dc.b extendedSenseGF, indexedSenseGF
Dc.b extendedNoConnect, indexedNoConnect
Dc.w -1
VSCMonIDsTbl Dc.w 0, VSCType_0_MonIDs-VSCMonIDsTbl
Dc.w 3, 0
Dc.w 5, 0
Dc.w 6, VSCType_6_MonIDs-VSCMonIDsTbl
Dc.w 7, VSCType_7_MonIDs-VSCMonIDsTbl
Dc.w -1
;
; The following table is a list of CPUFlags and handler offsets to the type
; of bus errors this code currently handles.
;
VSCValidCPUs
Dc.w cpu68020, VSCBusErrHandler030-VSCValidCPUs
Dc.w cpu68030, VSCBusErrHandler030-VSCValidCPUs
Dc.w cpu68040, VSCBusErrHandler040-VSCValidCPUs
Dc.w -1
; The following table is used by the SwitchMode call to determine two things. First,
; it must decide whether the requested mode to switch to is valid or not. If
; the requested mode is not in the SwitchTable, the call will fail. Also, even
; if the requested mode is in table, if the current bit depth is too large
; for the requested mode, SwitchMode must still fail.
;
SwitchTable
Dc.b sRsrc_Vid_VSC_FPa, ThirdVidMode ; Full-Page Display
Dc.b sRsrc_Vid_VSC_FPb, FourthVidMode
Dc.b sRsrc_Vid_VSC_RGBFPa, ThirdVidMode ; RGB Full-Page
Dc.b sRsrc_Vid_VSC_RGBFPb, FourthVidMode
Dc.b sRsrc_Vid_VSC_VGA, FourthVidMode ; VGA
Dc.b sRsrc_Vid_VSC_SVGA, FourthVidMode ;
Dc.b sRsrc_Vid_VSC_MSB1, FourthVidMode ; MSB1
Dc.b sRsrc_Vid_VSC_GS, FourthVidMode ;
Dc.b sRsrc_Vid_VSC_GF, FourthVidMode ;
Dc.b sRsrc_Vid_VSC_MSB2, FourthVidMode ; MSB1/MSB2
Dc.b sRsrc_Vid_VSC_HR, FourthVidMode ;
Dc.b sRsrc_Vid_VSC_1K, ThirdVidMode ;
Dc.b 0,0 ; End
; The following table is used by the GetConnection call to fill out the appropriate
; information for the Display Manager per on a display-by-display basis.
;
ConnectEntrySz Equ 8 ; Size of ConnectTable Entry.
VSCConnectTable
Dc.w indexedSenseFP ; Full-Page Display
Dc.w kFullPageConnect
Dc.l (1<<kAllModesValid)|(1<<kAllModesSafe)|\
(1<<kIsMonoDev)
Dc.w indexedSenseRGBFP ; RGB Full-Page
Dc.w kFullPageConnect
Dc.l (1<<kAllModesValid)|(1<<kAllModesSafe)
Dc.w indexedSenseVGA ; VGA
Dc.w kVGAConnect
Dc.l (1<<KAllModesValid)
Dc.w indexedSenseMSB1 ; MSB1
Dc.w kMultiModeCRT1Connect
Dc.l (1<<KAllModesValid)
Dc.w indexedSenseMSB2 ; MSB2
Dc.w kMultiModeCRT2Connect
Dc.l (1<<KAllModesValid)
Dc.w indexedSenseMSB3 ; MSB3
Dc.w kMultiModeCRT3Connect
Dc.l (1<<KAllModesValid)
Dc.w -1 ; End
VSCDfltConnect Dc.w kFixedModeCRTConnect ; For everyone else.
Dc.l (1<<KAllModesValid)
**********************************************************************
*
* VidOpen allocates private storage for the device in the AuxDCE and locks
* it down for perpetuity. Also, it installs the interrupt handler and enables
* the (VBL) interrupts.
*
* Entry: A0 = param block pointer
* A1 = AuxDCE pointer
*
* Locals: A3 = pointer to private storage
*
* A4/D2/D3 used as scratch
*
**********************************************************************
WITH VDPageInfo,SlotIntQElement,VSCVidPrivates
VSCVidOpen
;
; Allocate private storage (since block is CLEAR, GFlags are zeroed) and get
; a pointer to it in A3
;
MOVEQ #VSCVidPrivSize,D0 ; get size of parameters
_ResrvMem ,SYS ; make room as low as possible
MOVEQ #VSCVidPrivSize,D0 ; get size of parameters
_NewHandle ,SYS,CLEAR ; get some memory for private storage
BNE @OpError1 ; => return an error in open
MOVE.L A0,dCtlStorage(A1) ; save returned handle in AuxDCE
_HLock ; and lock it down forever
MOVE.L (A0),D0 ; get a pointer to it
_StripAddress ; clean it up
MOVE.L D0,A3 ; get pointer to privates in A3
;
; Remember the VDAC, VSC, and framebuffer base addresses since they're non-trivial to
; look up. (Unless, of course, you just hard-code them like what has been done
; here :-)
;
move.l #VDACBase,saveVDACBase(A3) ; save VDACs base address
move.l #AIV3Base,saveAIV3Base(A3) ; save VSCs VIA base address
move.l #VSCVideoBase,saveVideoBase(A3) ; save VSCs Video Registers base address
move.l #VRAMBase,saveScreenBase(A3) ; save VRAM base address too
;
; Get and install the interrupt handler. Call the EnableVGuts utility code to do
; this. This utility also starts the interrupts going. If there is an error
; condition, EnableVGuts returns with the Z-bit cleared.
If usingTimeMgr Then
LEA VSCTimeMgrIH,A0 ; get a pointer to the interrupt simulation timer task code
MOVE.L A0,tmAddr+TTask(A3) ; put it in the time task
LEA TTask(A3),A0 ; get a pointer to the timer queue element
Move.l #'eada',(A0) ; Put in the magic signature to prevent VM from deferring us.
_InsXTime ; Install the task (fixed frequency).
Else
MOVEQ #sqHDSize,D0 ; allocate a slot queue element
_NewPtr ,SYS,CLEAR ; get it from system heap cleared
BNE @OpError2 ; if not allocated, return bad
MOVE.L A0,saveSQElPtr(A3) ; save the SQ element pointer.
Endif
Move.b dCtlSlot(A1),saveSlot(A3) ; Remember our slot number.
Bsr VSCEnableVGuts ; do it
Bne @OpError2 ;
;
; Load the default gamma table from the slot resource list.
;
WITH SpBlock
SUBA #spBlockSize,SP ; make a slot parameter block
MOVE.L SP,A0 ; get pointer to block in A0
MOVE.B dCtlSlot(A1),spSlot(A0) ; copy the slot number
MOVE.B dCtlSlotId(A1),spID(A0) ; copy the spID of the video sRsrc
CLR.B spExtDev(A0) ;
_sRsrcInfo ; get the spsPointer
BNE @OpError3 ; if failed, then quit.
MOVE.B #sGammaDir,spID(A0) ; look for the gamma directory
_sFindStruct ; get that baby
BNE.S @DoLinear ; if failed, then do linear
MOVE.B #128,spID(A0) ; get the default gamma table, (always 128)
_sGetBlock ; we can use this since we want it on the sys heap
BNE.S @DoLinear ; if failed, then do linear
; Skip over gamma header.
MOVE.L spResult(A0),A0 ; point to head of the block
MOVE.L A0,saveGamDispPtr(A3) ; save the ptr to the gamma block
ADDA #2,A0 ; skip resID
@Name TST.B (A0)+ ; skip over gamma name
BNE.S @Name ;
MOVE.L A0,D0 ; get in d-reg
ADDQ #1,D0 ; word align pointer
BCLR #0,D0 ; round it off
MOVE.L D0,saveGammaPtr(A3) ; put it in private storage
Bra.s @VidParams ; Jump around linear code.
;
; Build a linear default gamma table if necessary.
;
@DoLinear
Moveq #gFormulaData,D0 ; Get gamma table header size.
Add #256,D0 ; Add in one-byte per entry.
_NewPtr ,SYS,CLEAR ; Clear it.
Bne @OpError3 ; If failed, quit.
Move.l A0,saveGamDispPtr(A3) ; Save head of gamma table for disposal.
Move.l A0,saveGammaPtr(A3) ; Head and top are same here.
Move.w #drHwVSC,gType(A0) ; Set up gType.
Move.w #1,gChanCnt(A0) ; Set up gChanCnt.
Move.w #256,gDataCnt(A0) ; Set up gDataCnt.
Move.w #8,gDataWidth(A0) ; Set up gDataWidth.
Adda #gFormulaData+256,A0 ; Point to end of data table.
Move.w #255,D0 ; Set up loop counter.
@Loop Move.b D0,-(A0) ; Write out value.
Dbra D0,@Loop ; Loop.
;
; Get a pointer to the video hardware setup parameter block. Use this functional spID's spsPointer
; found above in the gamma section.
;
@VidParams
Move.l Sp,A0 ; Point to the spBlock on the stack.
Move.b dCtlSlot(A1),spSlot(A0) ; Get the slot number.
Move.b #sRsrc_Board,spID(A0) ; Get the appropriate board sRsrc ID.
Clr.b spExtDev(A0) ;
_sRsrcInfo ; Get the spsPointer.
Bne @OpError4 ; If failed, quit.
MOVE.B #sVidParmDir,spID(A0) ; look for the video parameters dir
_sFindStruct ; Try to load it.
Bne @OpError4 ; If failed, quit.
MOVE.B dCtlSlotId(A1),spID(A0) ; look in the directory for this config's parameters
_sGetBlock ; Try to load it.
Bne @OpError4 ; If failed, quit.
MOVE.L spResult(A0),saveVidPtr(A3) ; get pointer to it
;
; At PrimaryInit time, we used the sense lines to determine the type of attached display. For extended
; sense displays, we just mapped them to the end of indexed-sense displays. Since the gamma-correction
; code uses the monitor ID to determine if the passed-in table is applicable, we need to know the “real”
; monitor ID. At PrimaryInit time, we store the real monitor ID in slot pRAM. So, we extract that
; information out here. Also, it should be noted that it would actually be inappropriate for us
; to re-read the sense-lines now, in that someone could potentially change/unplug the attached
; display between PrimaryInit and VidOpen, and that would cause us all sorts of havoc.
;
With SP_Params
Move.l Sp,A0 ; Point to spBlock on the stack.
Move.b dCtlSlot(A1),spSlot(A0) ; Put slot into spBlock.
Suba #sizeSPRamRec,Sp ; Allocate an SPRam block on the stack.
Move.l Sp,spResult(A0) ; Point to it.
_SReadPRAMRec ; Read Slot PRam.
Bne @OpError5 ; If failed quit.
Moveq #0,D2 ; Clear D2.w.
Move.b SP_MonID(Sp),D2 ; Get the monID (its byte sized).
Move.b SP_Flags(Sp),D1 ; Get the vRAM size.
Adda #sizeSPRamRec+spBlockSize,Sp ; Clean up the stack.
;
; Do a little bookkeeping…
;
Move.w D2,saveMonID(A3) ; Save the monID for later.
Bfextu D1{spVRamBits:numSPVRamBits},D1 ; Extract the vRAM size from the flags byte…
Move.b D1,saveSizeVRAM(A3) ; …and save it for later.
Endwith
;
; Set GFlags to reflect monochrome-only displays.
;
Cmp.w #indexedSenseFP,saveMonID(A3) ; If this is a Mono-Only Full Page,
Beq.s @SetMonoFlags ; then say so.
Bra.s @AllDone ; Otherwise, skip.
@SetMonoFlags Bset #IsMono,GFlags(A3) ; Turn on the IsMono and
Bset #GrayFlag,GFlags(A3) ; GrayFlag flags.
;
; All done!
;
@AllDone MOVEQ #noErr,D0 ; no error
@EndOpen RTS ; return
@OpError5
Adda #sizeSPRamRec,Sp ; Release the SPRam block.
@OpError4
Move.l saveGamDispPtr(A3),A0 ; Set up to dispose of gamma table.
_DisposPtr ; Dispose it.
@OpError3
ADDA #spBlockSize,SP ; release the spBlock
@OpError2
MOVE.L dCtlStorage(A1),A0 ; get the private storage back
_DisposHandle ; release the driver private storage
@OpError1
MOVE.L #OpenErr,D0 ; say can't open driver
BRA.S @EndOpen
ENDWITH
**********************************************************************
*
* Video Driver Control Call Handler. There are 11 standard calls:
*
* ($00) Reset (VAR mode, page: INTEGER; VAR BaseAddr: Ptr);
* ($01) KillIO
* ($02) SetMode(mode, page: INTEGER; VAR BaseAddr: Ptr);
* ($03) SetEntries (Table: Ptr; Start,Count : integer );
* ($04) SetGamma (Table : Ptr );
* ($05) GrayPage (page);
* ($06) SetGray (csMode = 0 for color, 1 for gray)
* ($07) SetInterrupt (csMode = 0 for enable, non-zero for disable);
* ($08) DirectSetEntries (Table: Ptr; Start,Count : integer );
* ($09) SetDefaultMode (csMode = mode to set);
* ($0A) SwitchMode(csMode, csData, csPage, csBaseAddr);
*
* The following calls are VSC-specific:
*
* ($83) SetAltSense(csMode = monitor ID to set)
* ($84) PowerSelect(csMode = 0 for powerup, non-zero for powerdown);
*
* Entry: A0 = param block pointer
* A1 = AuxDCE pointer
* Uses: A2 = cs parameters (ie. A2 <- csParam(A0)) (must be preserved)
* A3 = ptr to our privates/scrarch (doesnt need to be preserved)
* A4 = scratch (must be preserved)
* D0-D3 = scratch (don't need to be preserved)
*
* Exit: D0 = error code
*
**********************************************************************
;
; Decode the call…
;
VSCVidCtl
MOVEM.L A0/A1,-(SP) ; Save exit registers.
MOVE.L csParam(A0),A2 ; A2 <- Ptr to control parameters
MOVE.L dCtlStorage(A1),A3 ; A3 <- Ptr to private storage
MOVE.L (A3),D0 ;
_StripAddress ;
MOVE.L D0,A3 ;
MOVE.W csCode(A0),D0 ; get routine selector
Cmpi.w #cscSleepWake,D0 ; If we got the sleep-wake call,
Beq VSCSleepWake ; then hop to it.
CMP.W #cscPowerSelect,D0 ; If we got the Power Select
BEQ VSCLowPwrSelect ; do it
TST.B savePowerStatus(a3) ; IF not powered up THEN
BNE.S VSCCtlBad ; exit (make no control calls, dammit!)
CMP.W #$0A,D0 ; IF csCode NOT IN [0..A] THEN
BHI.S VSCCtlNextRange ; maybe next range?
MOVE.W VSCCtlJumpTbl(PC,D0.W*2),D0 ; Get the relative offset to the routine.
JMP VSCCtlJumpTbl(PC,D0.W) ; GOTO the proper routine.
VSCCtlJumpTbl
DC.W VSCVidReset-VSCCtlJumpTbl ; $00 => VidReset
DC.W VSCCtlGood-VSCCtlJumpTbl ; $01 => CtlGood (no async routines here)
DC.W VSCSetVidMode-VSCCtlJumpTbl ; $02 => SetVidMode
DC.W VSCSetEntries-VSCCtlJumpTbl ; $03 => SetEntries
DC.W VSCSetGamma-VSCCtlJumpTbl ; $04 => SetGamma
DC.W VSCGrayPage-VSCCtlJumpTbl ; $05 => GrayPage
DC.W VSCSetGray-VSCCtlJumpTbl ; $06 => SetGray
DC.W VSCSetInterrupt-VSCCtlJumpTbl ; $07 => SetInterrupt
DC.W VSCDirectSetEntries-VSCCtlJumpTbl ; $08 => DirectSetEntries
DC.W VSCSetDefaultMode-VSCCtlJumpTbl ; $09 => SetDefaultMode
Dc.w VSCSwitchMode-VSCCtlJumpTbl ; $0A => SwitchMode
VSCCtlNextRange
CMP.W #cscAltSense,D0 ; If we got the AltSense call,
BEQ VSCSetAltSense ; hop to it.
VSCCtlBad MOVEQ #controlErr,D0 ; else say we don't do this one
BRA.S VSCCtlDone ; and return
VSCCtlGood MOVEQ #noErr,D0 ; return no error
VSCCtlDone MOVEM.L (SP)+,A0/A1 ; Restore Exit registers.
BRA VSCExitDrvr
VSCVidReset
;---------------------------------------------------------------------
;
; Reset the card to its default
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
MOVE #FirstVidMode,csMode(A2) ; return default mode
MOVE #FirstVidMode,saveMode(A3) ; remember FirstVidMode as the requested mode
MOVEQ #0,D1 ; get default depth in D1 (#firstVidMode-#firstVidMode)
MOVEQ #0,D0 ; get page in D0
MOVE D0,csPage(A2) ; return the page
BSR VSCSetDepth ; set the depth from D1
BCLR #IsDirect,GFlags(A3) ; turn off direct mode bit
Move.l saveScreenBase(A3),csBaseAddr(A2) ; return the base address
BSR VSCGrayScreen ; paint the screen gray
BRA.S VSCCtlGood ; => no error
ENDWITH
VSCSetVidMode
;---------------------------------------------------------------------
;
; Set the card to the specified mode. Only page zero is possible,
; so we need to check that the request was OK.
;
; If the card is already set to the specified mode, then do nothing.
;
; A1 = Ptr to AuxDCE
; A2 = Ptr to cs parameter record
; A3 = Ptr to driver privates
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
MOVE.W csMode(A2),D1 ; D1 = mode
BSR VSCChkMode ; check mode and convert
BNE.S VSCCtlBad ; => not a valid mode
TST.W csPage(A2) ; only page zero is valid
BNE.S VSCCtlBad ; => not a valid page
; Only set if mode has changed.
VSCSetVidModeGuts
MOVE.W csMode(A2),D2 ; get the mode spID (D1 has the zero-based mode)
CMP saveMode(A3),D2 ; has the mode changed?
BEQ @ModeOK1 ; if not, then skip graying
; Remember the newly requested mode.
MOVE.W D2,saveMode(A3) ; remember requested mode
; Set the entire color table to gray before switching to avoid screen anomalies.
Movem.l A4-A6,-(Sp) ; Save gamma-table registers.
Move.l saveGammaPtr(A3),A0 ; Get pointer to gamma data structure.
Lea gFormulaData(A0),A4 ; Point to first gamma table.
Adda.w gFormulaSize(A0),A4 ;
Move.l A4,A5 ; Point to green data (assuming gChanCnt = 1).
Move.l A4,A6 ; Point to red data (assuming gChanCnt = 1).
Cmp.w #1,gChanCnt(A0) ; If theres only one table,
Beq.s @OnlyOneTable ; then were set.
Move.w gDataWidth(A0),D2 ; Get width of each entry (in bits).
Move.w gDataCnt(A0),D0 ; Get # of entries in table.
Addq #7,D2 ; Round to nearest byte.
Lsr.w #3,D2 ; Get bytes per entry.
Mulu D2,D0 ; Get size of table in bytes.
Adda.w D0,A5 ; Calc base of green (red base + D0).
Adda.w D0,A6 ; Calc base…
Adda.w D0,A6 ; …of blue (red base + D0 + D0).
@OnlyOneTable
Move.w gDataCnt(A0),D3 ; Save number of gamma entries.
MOVE.L saveVDACBase(A3),A0 ; get the VDAC base addr
ADDA #ArielDataReg,A0 ; point to data register
CLR.B ArielAddrReg-ArielDataReg(A0) ; start at the beginning of CLUT
MOVE.W SR,-(SP) ; preserve the status register
BSR VSCWaitVSync ; wait for next blanking period (preserves A0)
; Write out gamma-corrected true-gray CLUT…
;
Move.w D3,D0 ; Init loop counter.
Subq #1,D0 ; Zero base it.
Move.w GFlags(A3),D2 ; Get the GFlags into a convenient register.
Lsr.w #1,D3 ; Get midpoint of table(s).
@Repeat Btst #IsMono,D2 ; If this is not a mono-only display
Beq.s @DoRGB ; then do the standard RGB stuff.
Clr.b (A0) ; Otherwise, just write black out
_CLUTDelay ;
Clr.b (A0) ; to the red & green channels.
_CLUTDelay ;
Bra.s @DoMono ;
@DoRGB Move.b (A4,D3),(A0) ; Write: red,
_CLUTDelay ;
Move.b (A5,D3),(A0) ; green,
_CLUTDelay ;
@DoMono Move.b (A6,D3),(A0) ; blue.
_CLUTDelay ;
Dbra D0,@Repeat
MOVE (SP)+,SR ; restore the status reg
Movem.l (Sp)+,A4-A6 ; Restore gamma-table registers.
BSR VSCSetDepth ; set the depth from D1
; Finish up the bookkeeping.
CMP.W #FifthVidMode,saveMode(A3) ; was it a direct mode?
BLT.S @BitOff ; no, so turn flag off
BSET #IsDirect,GFlags(A3) ; turn on bit
BRA.S @ModeOK1 ;
@BitOff
BCLR #IsDirect,GFlags(A3) ; turn off bit
@ModeOK1 Move.l saveScreenBase(A3),csBaseAddr(A2) ; return the base addr
BRA VSCCtlGood ; return no error
ENDWITH
VSCSetEntries
;---------------------------------------------------------------------
;
; Input :
; csParam -> datablock
; datablock = csTable -> table of colorSpecs (not colortable)
; csStart -> where to start setting, or -1
; csCount -> # of entries to change
;
; This call has two modes. In SEQUENCE mode, csCount entries are changed
; in the CLUT, starting at csStart. In INDEX mode, csCount entries are
; installed into the CLUT at the positions specified by their .value fields.
; This mode is selected by passing csStart = -1. In both cases, entries are
; range-checked to the dynamic range of the video mode (bits/pixel).
;
;---------------------------------------------------------------------
;
; Set the CLUT
; A0 = Ptr to the table
; A1 = Ptr to AuxDCE
; A2 = Ptr to cs parameter record
; A3 = Ptr to private data, later to CLUT constants table
; A4 = Ptr to gamma red table
; A5 = Ptr to gamma green table
; A6 = Ptr to gamma blue table
;
; D0-D3 = Scratch
; D4 = Size of stack color table buffer
; D5 = GFlags word
; D6 = Index range [0..n]
; D7 = gamma channel size in bits
;
;---------------------------------------------------------------------
; Initialize loop.
WITH VSCVidPrivates,VSCCLUTRec
BTST #IsDirect,GFlags(A3) ; are we in a direct mode?
BNE.S VSCCtlBad ; error if so
VSCSEGuts
TST.L csTable(A2) ; Check for a nil pointer
BEQ VSCCtlBad ;
MOVEM.L A1/A4-A6/D4-D7,-(SP) ; save registers for gamma
MOVE.W GFlags(A3),D5 ; get GFlags word in D5
CMP.W #indexEntries,csStart(A2) ; was it indexed mode?
BEQ.S @SkipSeq ; if so, then leave bit off (it's never turned on in GFlags)
Bset #PsuedoIndex,D5 ; turn on the bit that denotes a seq write that was xlated to indexed
Cmp.w #FourthVidMode,saveMode(A3) ; If its not 8bbp or 16bpp
Blt.s @SkipSeq ; need to use “indexed”.
BSET #UseSeq,D5 ; otherwise, turn on sequential mode bit
@SkipSeq
MOVE.L saveGammaPtr(A3),A0 ; get pointer to gamma data structure
MOVE.W gFormulaSize(A0),D0 ; get the size of formula data
LEA gFormulaData(A0,D0),A4 ; red correction table starts here
MOVE.L A4,A5 ; get default pointer to green data
MOVE.L A4,A6 ; get default pointer to blue data
MOVE gDataWidth(A0),D7 ; get width of each entry in bits
CMP #1,gChanCnt(A0) ; if only only one table, we're set
BEQ.S @OneTbl ; => just one table
MOVE gDataCnt(A0),D0 ; get # entries in table
MOVE D7,D1 ; copy it to goof around
ADDQ #7,D1 ; round to nearest byte
LSR #3,D1 ; get bytes per entry
MULU D1,D0 ; get size of table in bytes
ADDA D0,A5 ; calc base of green
ADDA D0,A6 ; calc base of blue
ADDA D0,A6 ; calc base of blue
@OneTbl
;
; Get the maximum number of entries, zero based from a convenient table.
;
MOVE.W saveMode(A3),D1 ; get the current video mode
SUB.W #FirstVidMode,D1 ; convert to a index
Moveq #0,D6 ; clear all of D6 for .w compare.
Lea VSCCLUTTbl,A0 ; Point to the table of CLUT data.
Lea (A0,D1*VSCCLUTSize),A0 ; Point to the right entry.
Move.b scRange(A0),D4 ; Get the range.
;
; Allocate a temporary color table on the stack. We'll pre-process all the entries that will
; change here so we can hit the hardware as quickly as possible.
;
Move.w csCount(A2),D3 ; Get the number of entries to change,
Bmi VSCSEBadExit ; and hike if its out of range.
Cmp.w D4,D3 ; If D3-D4 > 0 (count - range > 0),
Bhi VSCSEBadExit ; then hike.
Tst.w csStart(A2) ; If were doing indexed entries (-1),
Bmi.s @skipStartChk ; then just go on.
Add.w csStart(A2),D3 ; Adjust count for starting position.
Cmp.w D4,D3 ; If D3-D4 > 0 (count - range > 0),
Bhi VSCSEBadExit ; then hike.
Move.w csCount(A2),D3 ; Otherwise, re-get the count.
@skipStartChk
Move.l D3,D4 ; Make a copy of the table size (zero-based).
Addq #1,D4 ; Make it a counting number.
Btst #UseSeq,D5 ; If were not in sequential mode,
Beq.s @IsIndex ; then do the indexed stuff.
Mulu #3,D4 ; Make room for just R,G,B in sequential mode.
Bra.s @AllocIt ; And continue.
@IsIndex Asl.w #2,D4 ; Make room for i,R,G,B in indexed mode.
@AllocIt Sub.w D4,Sp ; Allocate the table on the stack.
;
; Construct the stack version of the color table. It looks like a color table, but each of the
; components is only eight bits (rather than 16).
;
Move.l A3,D6 ; Were about to torch A3, so save it for later.
Move.l A0,A3 ; Save the CLUT table entry pointer.
MOVE.L SP,A0 ; copy the stack buffer pointer
MOVE.L csTable(A2),A1 ; get colorSpec pointer into A1
; Death! Totally out of registers in this routine, so I'm using the top half of D4 (the temp buffer
; size) as the sequence counter used in most video modes to translate sequential requests into
; the indexed write that the hardware needs.
SWAP D4 ; flip the buffer size to the top half
MOVE.W csStart(A2),D4 ; pick up the sequential start position. It might
; be -1 on a true indexed write, but we won't
; use it below if it is.
;
; Write the index if in indexed mode. If in sequential (8/16) mode, blow it off completely,
; since it won't be needed.
@SetupLoop
MOVE.W (A1)+,D0 ; get index
BTST #UseSeq,D5 ; is it sequence mode?
BNE.S @SLSeq ; yup, so go there
Btst #PsuedoIndex,D5 ; If we are doing an “indexed” mode,
Beq.s @IndexPresent ; then go there now.
; This case is a sequential request in a screen depth that does not allow sequential CLUT writes
; (any non-8/16 bit mode). In this case, we substitute the sequence counter for D0 on each
; entry.
Move.w D4,D0 ; Copy the sequence counter to D0.
Addq #1,D4 ; Increment it.
@IndexPresent Mulu.w scSkip(A3),D0 ; Calculate the new position at this depth.
Add.b scStart(A3),D0 ; Add in the first entry offset.
Move.b D0,(A0)+ ; Write out this index.
@SLSeq
MOVE.W (A1)+,D0 ; get red
MOVE.W (A1)+,D1 ; get green
MOVE.W (A1)+,D2 ; get blue
TST D5 ; test hi bit of the flags
BPL.S @NoGray ; if not set, don't luminence map
BTST #IsDirect,D5 ; test for direct mode as well
BNE.S @NoGray ; don't allow luminence mapping in direct mode
; We're luminence mapping here.
MULU #$4CCC,D0 ; multiply by red weight (0.30)
MULU #$970A,D1 ; multiply by green weight (0.59)
MULU #$1C29,D2 ; multiply by blue weight (0.11)
ADD.L D1,D0 ; sum red and green
ADD.L D2,D0 ; blue also
BFEXTU D0{0:D7},D0 ; get gChanWidth bits for gamma table lookup
MOVE.W D0,D1 ; copy into green register
MOVE.W D0,D2 ; copy into blue register
BRA.S @WriteSP ; go on and write it in the stack buffer
@NoGray
BFEXTU D0{16:D7},D0 ; get gChanWidth bits of red
BFEXTU D1{16:D7},D1 ; get gChanWidth bits of green
BFEXTU D2{16:D7},D2 ; get gChanWidth bits of blue
@WriteSP
BTST #IsMono,D5 ; if monochrome display, write black to red & green
BEQ.S @Brighter ; if not, then set all three channels
CLR.B (A0)+ ; write black for red
CLR.B (A0)+ ; and green
BRA.S @Looper ; write out normal blue
@Brighter
MOVE.B (A4,D0),(A0)+ ; write gamma corrected red
MOVE.B (A5,D1),(A0)+ ; write gamma corrected green
@Looper
MOVE.B (A6,D2),(A0)+ ; write gamma corrected blue
DBRA D3,@SetupLoop ; and loop for each entry
Swap D4 ; Put the temp buffer size back in the lo-half.
;
; OK, the stack table is set up. Now let's load the hardware.
;
Move.l D6,A3 ; Get our privates pointer back into A3 (for WaitVSync).
Move.w Sr,-(SP) ; Preserve the status register.
BSR VSCWaitVSync ; Wait for next blanking period (preserves A0/D0).
MOVE.W csCount(A2),D3 ; get the count again
MOVE.L saveVDACBase(A3),A3 ; get the VDAC base
LEA ArielDataReg(A3),A3 ; point to VDAC data register
LEA 2(SP),A0 ; point to the stack buffer again
BTST #UseSeq,D5 ; is it sequence mode?
BNE.S VSCSeqWrite ; yup, sequence mode, so go there
;
; Here's the loop that actually writes to the hardware when in indexed mode.
;
VSCIndexWrite
MOVE.B (A0)+,ArielAddrReg-ArielDataReg(A3) ; write the index value to the CLUT address
_CLUTDelay ;
MOVE.B (A0)+,(A3) ; write red
_CLUTDelay ;
MOVE.B (A0)+,(A3) ; write green
_CLUTDelay ;
MOVE.B (A0)+,(A3) ; write blue
_CLUTDelay ;
DBRA D3,VSCIndexWrite ; and loop
BRA.S VSCSEDone ;
;
; Write the translated starting position for sequence mode.
;
VSCSeqWrite
MOVE.W csStart(A2),d1 ; get sequence start address
MOVE.B d1,ArielAddrReg-ArielDataReg(A3) ; write the sequence start position
_CLUTDelay ;
;
; Here's the loop that actually writes to the hardware when in sequence mode.
;
@SeqLoop
MOVE.B (A0)+,(A3) ; write red
_CLUTDelay ;
MOVE.B (A0)+,(A3) ; write green
_CLUTDelay ;
MOVE.B (A0)+,(A3) ; write blue
_CLUTDelay ;
DBRA D3,@SeqLoop ; and loop
;
; Clean up and go home.
;
VSCSEDone MOVE (SP)+,SR ; restore status register
ADD D4,SP ; release stack buffer
MOVEM.L (SP)+,A1/A4-A6/D4-D7 ; restore registers
BRA VSCCtlGood ; return O-Tay!
VSCSEBadExit
MOVEM.L (SP)+,A1/A4-A6/D4-D7 ; restore registers
BRA VSCCtlBad ; return an error code
ENDWITH
VSCSetGamma
;---------------------------------------------------------------------
;
; Set the gamma table. This call copies the supplied gTable so the
; caller does not have to put the source on the system heap. It
; tests if the gamma table is exactly a match to the currently
; connected monitor, or always allows it if the monitor number in
; the FormulaData is -1. If supplied gamma table ptr is NIL, then
; it loads a linear gamma table into the private table
;
; A0 = Ptr to private storage
; A1 = Ptr to AuxDCE
; A2 = Ptr to cs parameter record
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
; Get new gamma table and check that we know how to handle it.
MOVE.L csGTable(A2),D0 ; test for a NIL pointer
BEQ @LinearTab ; if so, then set up a linear gamma table
MOVE.L D0,A2 ; get pointer to new gamma table
TST.W gVersion(A2) ; version = 0?
BNE VSCCtlBad ; => no, return error
Tst.w gType(A2) ; Test the hardwareID.
Beq.s @ChangeTable ; If 0, then accept a TFB-style gamma table.
CMP.W #drHwVSC,gType(A2) ; type = VSC?
BNE VSCCtlBad ; => no, return error
TST.W gFormulaSize(A2) ; if gType=VSC, then check for monID in gFormulaData
BEQ.S @ChangeTable ; if zero, then generic, so continue
MOVE.W gFormulaData(A2),D0 ; get the monitor ID this table was intended for
CMP.W saveMonID(A3),D0 ; is this the monitor?
BEQ.S @ChangeTable ; yes, so do it
ADDQ #1,D0 ; was it -1?
BNE VSCCtlBad ; nope, so must be wrong monitor
; If new table is a different size, reallocate memory.
@ChangeTable
MOVE.L saveGammaPtr(A3),A0 ; get current gamma in A0
MOVE gFormulaSize(A2),D0 ; get size of formula in new
CMP gFormulaSize(A0),D0 ; same as current gamma table
BNE.S @GetNew ; =>no, resize pointer
MOVE gChanCnt(A2),D0 ; get number of tables in new
CMP gChanCnt(A0),D0 ; same as current gamma table?
BEQ.S @SizeOK ; => yes, data size ok
BGT.S @GetNew ; => new one is bigger, save old one
@NewSize Move.l saveGamDispPtr(A3),A0 ; if new one is smaller,
_DisposPtr ; dispose old one
CLR.L saveGamDispPtr(A3) ; flag it's been disposed
@GetNew Moveq #0,D0 ; (_NewPtr takes a long, so clear D0 for later.)
MOVE gDataCnt(A2),D0 ; get number of entries
MULU gChanCnt(A2),D0 ; multiply by number of tables
ADD gFormulaSize(A2),D0 ; add size of formula data
ADD #gFormulaData,D0 ; add gamma table header size
_NewPtr ,Sys ; and allocate a new pointer
BNE VSCCtlBad ; => unable to allocate storage
MOVE.L saveGamDispPtr(A3),D0 ; get old gamma table
MOVE.L A0,saveGammaPtr(A3) ; save new gamma table
TST.L D0 ; was there an old one?
BEQ.S @SizeOK ; => no, already disposed
MOVE.L D0,A0 ; else get old table
_DisposPtr ; and dispose of old gamma table
MOVE.L saveGammaPtr(A3),A0 ; get new gamma table back
Move.l A0,saveGamDispPtr(A3) ; save it for disposal
; Copy the gamma table header.
@SizeOK MOVE gChanCnt(A2),D0 ; get number of tables
MOVE gFormulaSize(A2),D1 ; get size of formula data
MOVE gDataCnt(A2),D2 ; get number of entries
MOVE.L (A2)+,(A0)+ ; copy gamma header
MOVE.L (A2)+,(A0)+ ; which is
MOVE.L (A2)+,(A0)+ ; 12 bytes long
; Copy the data.
MULU D0,D2 ; multiply by number of tables
ADD D1,D2 ; add in size of formula data
SUBQ #1,D2 ; get count - 1
@NxtByte MOVE.B (A2)+,D0 ; get a byte
MOVE.B D0,(A0)+ ; move a byte
DBRA D2,@NxtByte ; => repeat for all bytes
Bra.s @GammaDone ; Check to see if its a direct device.
;
; Set up a linear gamma table. To prevent memory thrash, build this new one
; the same size as the existing one (one or three channel).
;
@LinearTab
MOVE.L saveGammaPtr(A3),A0 ; get current gamma in A0
MOVE.W gFormulaSize(A0),D0 ; get size of formula in new
MOVE.W gChanCnt(A0),D2 ; get the number of tables
SUBQ #1,D2 ; zero based, of course
Move.w gDataCnt(A0),D3 ; get the number of entries
Subq #1,D3 ; zero base
ADDA #gFormulaData,A0 ; point to tables
ADDA D0,A0 ; point past monID, if present
@ChanLoop MOVE.W D3,D0 ; loop count within each channel
@entryLoop MOVE.B D0,(A0) ; write this value out
Not.b (A0)+ ; invert to make table ramp properly
DBRA D0,@entryLoop ; for each entry in channel
DBRA D2,@ChanLoop ; and each channel
@GammaDone
BTST #IsDirect,GFlags(A3) ; are we in a direct mode?
BEQ.S @Out ; if not, then we're done
BSR VSCDirectCLUTSet ; if so, then set up direct CLUT ramps
@Out
BRA VSCCtlGood ; => return no error
ENDWITH
VSCGrayPage
;---------------------------------------------------------------------
;
; Clear the specified page in the current mode to gray
;
; A0 = Ptr to private storage
; A1 = Ptr to AuxDCE
; A2 = Ptr to cs parameter record
; A3 = Ptr to driver privates
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
MOVE saveMode(A3),D1 ; D1 = mode
BSR VSCChkMode ; convert mode to depth in D1
BNE VSCCtlBad ; => not a valid depth
MOVE csPage(A2),D0 ; D0 = page
BNE VSCCtlBad ; => not a valid page
BSR VSCGrayScreen ; paint the screen gray
BTST #IsDirect,GFlags(A3) ; are we in a direct mode?
BEQ.S @Out ; if not, then we're done
BSR VSCDirectCLUTSet ; if so, then set up direct CLUT ramps
@Out
BRA VSCCtlGood ; => return no error
ENDWITH
VSCSetGray
;---------------------------------------------------------------------
;
; Set luminance mapping on (csMode = 1) or off (csMode = 0)
;
; When luminance mapping is on, RGB values passed to setEntries are mapped
; to grayscale equivalents before they are written to the CLUT.
;
; A1 = Ptr to AuxDCE
; A2 = Ptr to cs parameter record
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
BTST #IsMono,GFlags(A3) ; is this a mono-only monitor?
BEQ.S @1 ; if not, then go ahead
MOVE.B #1,csMode(A2) ; always turn on for mono devices
@1 MOVEQ #0,D1 ; set up for BFEXTU to point to GrayFlag
BSR.S VSCSetIntCom ; call common code
BRA VSCCtlGood ; all done
;
; This shared routine setup up a flag in GFlags. It takes a pointer to
; private storage in A3, and the bit field start location in D1.
;
VSCSetIntCom
MOVE.B csMode(A2),D0 ; get boolean
BFINS D0,GFlags(A3){D1:1} ; set flag bit
RTS ; and return
ENDWITH
VSCSetInterrupt
;---------------------------------------------------------------------
;
; Enable (csMode = 0) or disable (csMode = 1) VBL interrupts
;
; As a future performance enhancement, interrupts on the card can be
; disabled or enabled from software. For instance, if the cursor is
; not on a screen, and there is nothing in the Slot Interrupt Queue
; for that device, interrupts may be disabled reducing interrupt
; overhead for the system.
;
; The slot interrupt queue element is always allocated by the Open call.
; This routine just inserts and removes it from the slot interrupt task queue.
;
; A1 = Ptr to AuxDCE
; A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
;---------------------------------------------------------------------
WITH VDPageInfo,SlotIntQElement,VSCVidPrivates
If usingTimeMgr Then
Tst.b csMode(A2) ; Check to see which way were going.
Else
MOVEQ #1,D1 ; set up for BFEXTU to point to IntDisFlag
BSR.S VSCSetIntCom ; call common code
Endif
BNE.S @DisableThem ; If non-zero, then were disabling.
; This code enables interrupts and installs the interrupt handler.
;
BSR.S VSCEnableVGuts ; call common code
BNE VSCCtlBad ; error, flag problem
BRA VSCCtlGood ; and go home
; This code disables VBL interrupts, then removes the interrupt handler.
;
@DisableThem
BSR.S VSCDisableVGuts ; jump to the disabling utility
BRA VSCCtlGood ; all done
; The following two routines are common code shared between the Open/Close calls
; and the SetInterrupt control call.
;
VSCDisableVGuts
If usingTimeMgr Then
Move.w #-1,IntDisableFlag(A3) ; Remember that were disabling things.
Rts
Else
MOVE.W SR,-(SP) ; preserve the status register
BSR VSCWaitVSync ; to be safe, wait for the next VBL
Move.l saveAIV3Base(A3),A0 ; Get the VSC base address.
Move.b #(1<<slotVBL),AIV3SlotEn(A0) ; Disable Slot interrupts.
MOVE.W (SP)+,SR ; re-enable cursor interrupts
MOVEQ #0,D0 ; parameter size to SInstall is not byte sized so clr whole long
MOVE.B dCtlSlot(A1),D0 ; setup slot # for _SIntRemove
MOVE.L saveSQElPtr(A3),A0 ; get the SQ element pointer
_SIntRemove ; remove the interrupt handler
RTS
Endif
VSCEnableVGuts
If usingTimeMgr Then
Clr.w IntDisableFlag(A3) ; Remember that were enabling things.
MOVE.L A1,-(SP) ; jPrimeTime trashes A1
LEA TTask(A3),A0 ; get time task block in A0
MOVE.L #kVSCVBLTime,D0 ; delay for about 1/60th of a second
MOVE.L jPrimeTime,A1 ; point straight at the Time Manager dispatch vector
JSR (A1) ; start the delay going
MOVEA.L (SP)+,A1 ;
Else
MOVE.L saveSQElPtr(A3),A0 ; get the queue element
LEA VSCBeginIH,A2 ; save Pointer to interrupt handler
MOVE.W #SIQType,SQType(A0) ; setup queue ID
MOVE.L A2,SQAddr(A0) ; setup int routine address
MOVE.L A3,SQParm(A0) ; pass pointer to privates as the parameter
MOVEQ #0,D0 ; parameter size to SInstall is not byte sized so clr whole long
MOVE.B dCtlSlot(A1),D0 ;
_SIntInstall ; and do install
BNE.S @IntBad
move.l a0,-(sp) ; Save the queue element pointer.
Move.l saveAIV3Base(A3),A0 ; Get the AIV3 base address.
Move.b #((1<<7)+(1<<slotVBL)),AIV3SlotEn(A0) ; Enable Slot interrupts.
Move.b #(1<<7)+(1<<AnySlotEn),AIV3IntEn(A0); make sure Any slot interrupts are enabled.
move.l (sp)+,a0 ; restore the queue element pointer.
Endif
CMP.W D0,D0 ; clear z-bit for good result
@IntBad RTS ; return home (if bad, z-bit is set above, so just leave)
ENDWITH
VSCDirectSetEntries
;---------------------------------------------------------------------
;
; Change the CLUT in a direct mode.
;
; A1 = Ptr to AuxDCE
; A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
; This routine allows knowledgeable programs modify the contents
; of the CLUT in direct modes (usually for limited color previewing).
; It takes the same parameter block as SetEntries, but SetEntries
; intentionally does not operate when the card is in a direct pixMode.
; This routine takes the same data and operates ONLY when in direct
; modes. It calls the same SetEntries guts as the regular routine.
;
;---------------------------------------------------------------------
BTST #IsDirect,GFlags(A3) ; are we in a direct mode?
BEQ.S VSCCtlBad ; error if not
BRA.S VSCSEGuts ; jump to SetEntries internals if it's OK
VSCSetDefaultMode
;---------------------------------------------------------------------
;
; Write the card default mode into slot pRAM.
;
; A1 = Ptr to AuxDCE
; A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
; This routine is called by Monitors when somebody selects an alternate
; video mode family in the Options dialog.
;
;---------------------------------------------------------------------
WITH spBlock,VSCVidPrivates,SP_Params
;
; Set up a slot parameter block on the stack.
;
SUBA #spBlockSize,SP ; make an slot parameter block on stack
MOVE.L SP,A0 ; get pointer to parm block now
MOVE.B dCtlSlot(A1),spSlot(A0) ; put slot in pBlock
CLR.B spExtDev(A0) ; external device = 0
;
; Read the slot pRAM to determine what the currently saved mode is. The first
; word is the board ID, followed by the default screen depth. Built-in video keeps the video
; sRsrc spID in VendorUse2.
;
SUBA #SizesPRAMRec,SP ; allocate block for pRAM record
MOVE.L SP,spResult(A0) ; point to it
_sReadPRAMRec ; read it
;
; Since PrimaryInit relies on the default mode being set correctly, we check to see that
; the mode to be set is actually valid. Monitors can only see valid sRsrcIDs, so
; it probably wont cause a problem. But we should check it anyway for unsavory
; applications.
;
Move.b csMode(A2),spID(A0) ; Look for the passed in spID.
Clr.l spParamData(A0) ; Clear the fNext flag; we want THIS sRsrc.
Ori.b #(1<<fall)|\ ; Search for both enabled/disabled sRsrcs
(1<<foneslot),spParamData+3(A0) ; Only search in our slot.
_GetsRsrc ; Do it.
Bne @BadExit ; If failed, quit.
Move.w spCategory(A0),D0 ; Get the category.
Cmp.w #catDisplay,D0 ; If its not catDisplay,
Bne @BadExit ; then quit.
Move.w spCType(A0),D0 ; Get the type.
Cmp.w #typVideo,D0 ; If its not typVideo,
Bne @BadExit ; then quit.
Move.w spDrvrSw(A0),D0 ; Get the software kind.
Cmp.w #drSwApple,D0 ; If its not drSwApple,
Bne.s @BadExit ; then quit.
Move.w spDrvrHw(A0),D0 ; Get the hardware ID.
Cmp.w #drHwVSC,D0 ; If its not drHwVSC,
Bne.s @BadExit ; then quit.
;
; It is very important that Monitors (or someone) invalidate and setup the screen resource
; if this call is exercised. Monitors needs to verify (and potentially re-write to pRAM)
; the proper screen depth in the new world.
;
Move.b csMode(A2),D1 ; Copy the desired family mode.
Cmp.b SP_LastConfig(Sp),D1 ; If were already going to this mode,
Beq.s @GoodExit ; then just go on.
Movea.l A0,A1 ; Save the SpBlockPtr.
Move.l #gestaltDisplayMgrAttr,D0 ; We need to know if the Display Manager is around.
_Gestalt ; Ask, and ye shall receive.
Bne.s @NoDM ; Oops, got an error.
Move.l A0,D0 ; Get the result into D0.
Btst #gestaltDisplayMgrPresent,D0 ; If the Display Manager is around,
Bne.s @WriteIt ; then skip the non-dynamic stuff.
@NoDM Bset #spFamilyChanged,SP_Flags(Sp) ; Otherwise, say that were changing the mode.
Cmpi.b #sRsrc_Vid_VSC_FPa,D1 ; If were swapping to the 640x870 mode,
Beq.s @ChkDepth ; then check the depth.
Cmpi.b #sRsrc_Vid_VSC_RGBFPa,D1 ; If were swapping to the 640x870 mode,
Beq.s @ChkDepth ; then check the depth.
Cmpi.b #sRsrc_Vid_VSC_1K,D1 ; If were swapping to the 1024x768 mode,
Beq.s @ChkDepth ; then check the depth.
Cmpi.b #sRsrc_Vid_VSC_FPb,D1 ; If were swapping to the 640x818 mode,
Beq.s @SetDepth ; then set to 8bpp.
Cmpi.b #sRsrc_Vid_VSC_RGBFPb,D1 ; If were swapping to the 640x818 mode,
Beq.s @SetDepth ; then set to 8bpp.
Bra.s @WriteIt ; Otherwise, just go on.
@ChkDepth Cmpi.b #FourthVidMode,SP_Depth(Sp) ; If were not set for 8bpp mode,
Bne.s @WriteIt ; then just go on.
Move.b #ThirdVidMode,SP_Depth(Sp) ; Otherwise, say we want 4bpp instead.
Bra.s @WriteIt ;
@SetDepth Move.b #FourthVidMode,SP_Depth(Sp) ; Use 8bpp.
@WriteIt Movea.l A1,A0 ; Restore the SpBlockPtr.
MOVE.B D1,SP_LastConfig(SP) ; write the mode into pRAM buffer
MOVE.L SP,spsPointer(A0) ; set up parameter block
_sPutPRAMRec ; write the new record out
@GoodExit ADDA #SizesPRAMRec+spBlockSize,SP ; Deallocate buffer and
BRA VSCCtlGood ; return good result.
@BadExit Adda #SizesPRAMRec+spBlockSize,SP ; Deallocate buffer and
Bra VSCCtlBad ; return bad result.
ENDWITH
VSCSwitchMode
;---------------------------------------------------------------------
;
; SwitchMode is called by the Display Manager to either change
; resolutions, bit depth, or both.
;
; A1 = Ptr to AuxDCE
; A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
;---------------------------------------------------------------------
With VSCVidPrivates,SpBlock,VDSwitchInfo
; Check to see if we can do what was requested…
;
Tst.w csPage(A2) ; If requested page is not zero,
Bne.s VSCCtlBad ; then we cant help em.
Move.l csData(A2),D2 ; Get the requested SpID.
Moveq #0,D0 ; Clear hi-half of mode/depth register.
Lea SwitchTable,A0 ; Point to the SwitchMode table.
@ChkLoop Move.b (A0)+,D1 ; If were at the end of the table,
Beq VSCCtlBad ; then somethings wrong.
Move.b (A0)+,D0 ; Get the max mode for this config.
Cmp.b D1,D2 ; If this is not the requested mode,
Bne.s @ChkLoop ; then keep looping.
; Make sure the new depth is okay for switching…
;
Move.w csMode(A2),D1 ; Get the requested mode (depth).
Subi.w #FirstVidMode,D1 ; Make it indexed.
Subi.w #FirstVidMode,D0 ; Make the new max mode indexed.
Cmp.w D0,D1 ; If the current mode is > new max mode,
Bgt VSCCtlBad ; then punt.
Move.w D1,D0 ; Save the indexed mode.
; Switch to the new resolution…
;
Cmp.b dCtlSlotID(A1),D2 ; If were already in the requested resolution,
Beq VSCSetVidModeGuts ; then go try the depth switch.
Move.b D2,D1 ; Set up to do the resolution switch.
Bsr VSCSetResolution ; Switch to the new resolution.
Move.w D0,D1 ; Set up to do the depth switch.
Bra VSCSetVidModeGuts ; Switch to the new depth.
Endwith
VSCSetAltSense
;---------------------------------------------------------------------
;
; SetAltSense sets up the alternate senseID pRam byte to contain
; a valid “index” code if a valid sense code is passed
; in csMode (byte 0 is the sense code, byte 1 is the type).
;
; A1 = Ptr to AuxDCE/Ptr to VSCMonIDs table (not restored)
; A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
;---------------------------------------------------------------------
With SpBlock,VSCVidPrivates,SP_Params
;
; First, set up a slot parameter block on the stack.
;
Suba.w #spBlockSize,Sp ; Make an SpBlock on the stack.
Move.l Sp,A0 ; Get a pointer to it into A0.
Move.b dCtlSlot(A1),spSlot(A0) ; Set it up.
Clr.b spExtDev(A0)
;
; Next, read the current pRam so that we can set it appropriately…
;
Suba.w #SizesPRAMRec,Sp ; Make an sPRAM block on the stack.
Move.l Sp,spResult(A0) ; Point to it.
_sReadPRamRec ; Get pRAM.
;
; See what we need to do…
;
Moveq #0,D0 ; Clear D0 for good measure.
Move.b csMode+1(A2),D0 ; Get the sense-code type.
Lea VSCMonIDsTbl,A1 ; Point to the MonIDs table.
@TypeLoop Cmp.w (A1)+,D0 ; If weve come to the end of the table,
Bmi.s @MonIDNotValid ; then leave with an error.
Beq.s @ChkOffset ; If weve found a match, then check it.
Tst.w (A1)+ ; Otherwise, skip the offset.
Bra.s @TypeLoop ; And keep looping until were done.
@ChkOffset Move.w (A1)+,D1 ; If the offset to the code table is nil,
Beq.s @MonIDNotValid ; then leave with an error.
Lea VSCMonIDsTbl,A1 ; Otherwise, re-point to the MonIDsTbl.
Adda.w D1,A1 ; And point to the appropriate sense-code table.
Move.b csMode(A2),D0 ; Get the sense code.
@CodeLoop Cmp.b (A1)+,D0 ; If weve come to the end of the table,
Bmi.s @MonIDNotValid ; then leave with an error.
Beq.s @ChkIt ; If weve found a match, then check it.
Tst.b (A1)+ ; Otherwise, skip the indexed code.
Bra.s @CodeLoop ; And keep looping until were done.
@ChkIt Move.b (A1)+,D1 ; Get the indexed ID for this code.
Cmpi.b #indexedNoConnect,D1 ; If its the no-connect code,
Beq.s @ClearIt ; then say so.
Move.b D1,SP_AltSense(Sp) ; Write out “index” to pRam record.
Ori.b #spAltSenseValidMask,SP_AltSense(Sp) ; Validate it.
Bra.s @WritePRam
@ClearIt Clr.b SP_AltSense(Sp) ; Invalidate no-connect byte.
@WritePRam Move.l Sp,spsPointer(A0) ; Set up to whack pRam.
_sPutPRAMRec ; Whack it.
Adda.w #SizesPRAMRec+spBlockSize,Sp ; Restore stack…
Bra VSCCtlGood ; …and leave.
@MonIDNotValid Adda.w #SizesPRAMRec+spBlockSize,Sp ; Restore stack…
Bra VSCCtlBad ; …leave with error.
Endwith
VSCSleepWake
;---------------------------------------------------------------------
;
; SleepWake sets the sleep/wake state of the VSC hardware to the
; the value in csMode.
;
; csMode.b -> 0 = sleep, non-zero = wake
; csMode.w <- [return MonID for Docking Handler]
;
; A1 = Ptr to AuxDCE/Ptr to VSC reg base (not restored)
; A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
;---------------------------------------------------------------------
With VSCVidPrivates
Move.b #-1,sleepWakeFlag(A3) ; Say that were sleep-waking.
Tst.b csMode(A2) ; If the request was to sleep, then
Beq.s @ChkSleep ; make sure its okay.
Btst #IsSleeping,GFlags(A3) ; Otherwise, if were already awake, then
Beq VSCCtlBad ; somethings wrong.
Bclr #IsSleeping,GFlags(A3) ; Remember that were no longer asleep.
Moveq #0,D1 ; Set up to power up.
Bra.s VSCLowPwrGuts ; Do it.
@ChkSleep Btst #IsSleeping,GFlags(A3) ; If were already sleeping, then
Bne VSCCtlBad ; somethings wrong.
Move.w saveMonID(A3),csMode(A2) ; Remember which display were driving.
Bset #IsSleeping,GFlags(A3) ; Remember that weve been asked to sleep.
Moveq #-1,D1 ; Set up to power down.
Bra.s VSCLowPwrGuts ; Do it.
VSCLowPwrSelect
;---------------------------------------------------------------------
;
; LowPwrSelect sets the power state of the VSC hardware to the
; the value in csMode.
;
; csMode : 0 = PowerOn VSC, nonzero = PowerDown VSC
;
; A1 = Ptr to AuxDCE/Ptr to VSC reg base (not restored)
; A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
;---------------------------------------------------------------------
VSCPSelectRegs REG a0-a1
Lea VSCValidCPUs,A0 ; Point to list of valid CPUs.
Moveq #0,D0 ; Clear D0 for good measure.
@CPULoop Move.w (A0)+,D0 ; Get next entry in list.
Bmi.s VSCCtlBad ; If at EOL, then were dead.
Cmp.b CPUFlag,D0 ; If the entry matches,
Beq.s @EndCPUChk ; then were okay.
Tst.w (A0)+ ; Skip over offset.
Bra.s @CPULoop ; Loop until done.
@EndCPUChk
Clr.b sleepWakeFlag(A3) ; Say that were not sleep-waking.
move.w csMode(a2),d1 ; determine which power state to enter
VSCLowPwrGuts
movem.l VSCPSelectRegs,-(sp) ; save them regs
bne @VSCPowerDown ; IF powering down THEN branch
@VSCPowerUp
tst.b savePowerStatus(a3) ; IF already powered up THEN
beq @VSCPSelectCommonOut ; leave.
bsr VSCPowerOnPlanes ; turn on power planes and clocks
movea.l saveVideoBase(a3),a1 ; get pointer to VSC register base
lea saveParams(a3),a0 ; get pointer to our storage area
move.b (a0)+,VSC_BusInt(a1) ; restore the bus interface
move.b (a0)+,VSC_VidCtrl(a1) ; restore the control register
; enable interrupts
move.l saveAIV3Base(a3),a1 ; Get the AIV3 base address.
If Not usingTimeMgr Then
move.b #((1<<7)+(1<<slotVBL)),\
AIV3SlotEn(a1) ; Enable Slot interrupts.
Endif
move.b #(1<<7)+(1<<AnySlotEn),AIV3IntEn(a1); make sure Any slot interrupts are enabled.
Tst.b sleepWakeFlag(A3) ; If were doing the sleep-wake case,
Bne.s @SkipLowPwr0 ; then skip the low-power stuff.
Bsr VSCRestoreBusErrH ; Otherwise, remove our bus error handler.
If Not usingTimeMgr Then
Bsr VSCRemoveTTask ; Remove phony jVBLTask VBLs.
; ••• bsr VSCEnableVGuts ; power up those interrupts
Endif
Bra.s @SkipGrayScreen0 ; Dont grayscreen on low-power.
@SkipLowPwr0
Move.w saveMode(A3),D1 ; Get the current depth.
Move.w D1,csMode(A2) ; Save it for later.
Subi.w #FirstVidMode,D1 ; Make it an index.
Bsr VSCGrayScreen ; Gray the screen.
@SkipGrayScreen0
move.w #-1,saveMode(A3) ; clobber Mode so that update will take effect
bra.s @VSCPSelectCommonOut ; good bye
;---------------------------------------------------------------------
;---------------------------------------------------------------------
@VSCPowerDown
tst.b savePowerStatus(a3) ; IF already powered down THEN
bne.s @VSCPSelectCommonOut ; exit
movea.l saveVideoBase(a3),a1 ; get pointer to VSC register base
lea saveParams(a3),a0 ; get pointer to our storage area
; save appropriate registers
move.b VSC_BusInt(a1),(a0)+ ; save the bus interface
move.b VSC_VidCtrl(a1),(a0)+ ; save the control register
Tst.b sleepWakeFlag(A3) ; If were doing the sleep-wake case,
Bne.s @SkipLowPwr1 ; then skip the low-power stuff.
bsr VSCInstallBusErrH ; Install our buserr handler
If Not usingTimeMgr Then
; ••• bsr VSCDisableVGuts ; kill interrupts
Bsr VSCInstallTTask ; Enable phony jVBLTask VBLs.
Endif
Bra.s @SkipGrayScreen1 ; Dont grayscreen on low-power.
@SkipLowPwr1
Move.w saveMode(A3),D1 ; Get the current depth.
Subi.w #FirstVidMode,D1 ; Make it an index.
Bsr VSCGrayScreen ; Gray the screen.
@SkipGrayScreen1
bsr VSCPowerDownPlanes ; kill power planes and clocks
@VSCPSelectCommonOut
Movem.l (Sp)+,VSCPSelectRegs ; Restore the work registers.
Tst.b savePowerStatus(A3) ; If were powered down,
Bne VSCCtlGood ; then just leave.
Move.w csMode(A2),D1 ; Set up for sleep-wake just in case.
Tst.b sleepWakeFlag(A3) ; If were doing the sleep-wake case,
Bne VSCSetVidModeGuts ; then restore the depth.
Bra VSCCtlGood ; Vamoose.
Endwith
**********************************************************************
*
* VideoClose releases the device's private storage and removes the
* interrupt handler.
*
*
* Entry: A0 = param block pointer
* A1 = AuxDCE pointer
*
* Other: A2 = temporary AuxDCE pointer copy
*
**********************************************************************
VSCVidClose
WITH VSCVidPrivates
MOVE.L dCtlStorage(A1),A3 ; A3 <- Ptr to private storage
MOVE.L (A3),D0 ;
_StripAddress ;
MOVE.L D0,A3 ;
If usingTimeMgr Then
MOVE.W #-1,IntDisableFlag(A3) ; set this word to “disable” interrupts
LEA TTask(A3),A0 ; get the time manager task block
_RmvTime ; remove this element from the queue
Else
BSR VSCDisableVGuts ; call utility to deactivate interrupts
MOVE.L saveSQElPtr(A3),A0 ; get the slot interrupt queue element ptr
_DisposPtr
Endif
MOVE.L saveGamDispPtr(A3),A0 ; get pointer to gamma table block
_DisposPtr ; and dispose it
Move.l saveVidPtr(A3),A0 ; Get pointer to video parameters block,
_DisposPtr ; and dispose of it.
MOVE.L dCtlStorage(A1),A0 ; dispose of the private storage
_DisposHandle ;
MOVEQ #noErr,D0 ; no error
RTS ; and return
ENDWITH
**********************************************************************
*
* Video Driver Status Call Handler. There are fourteen standard calls:
*
* ($00) Error
* ($01) Error
* ($02) GetMode
* ($03) GetEntries
* ($04) GetPage
* ($05) GetPageBase
* ($06) GetGray
* ($07) GetInterrupt
* ($08) GetGamma
* ($09) GetDefaultMode
* ($0A) GetCurMode
* ($0B) GetSync
* ($0C) GetConnection
* ($0D) GetModeTiming
*
* The following calls are VSC-specific:
*
* ($83) GetAltSense
* ($84) GetPwrSelect
*
* Entry: A0 = paramblock pointer
* A1 = AuxDCE pointer
* Uses: A2 = cs parameters
* A3 = pointer to private storage
* D0-D3 = scratch (don't need to be preserved)
*
* Exit: D0 = error code
*
**********************************************************************
VSCVidStatus
MOVEM.L A0/A1,-(SP) ; Save exit registers.
MOVE.L csParam(A0),A2 ; A2 <- Ptr to control parameters
MOVE.L dCtlStorage(A1),A3 ; A3 <- Ptr to private storage
MOVE.L (A3),D0 ;
_StripAddress ;
MOVE.L D0,A3 ;
MOVE.W csCode(A0),D0 ; get routine selector
Cmpi.w #cscSleepWake,D0 ; If we got the sleep-wake call,
Beq VSCGetSleepWake ; then hop to it.
CMP.W #cscPowerSelect,D0 ; If we got the Power Select
BEQ VSCGetPwrSelect ; do it
TST.B savePowerStatus(a3) ; IF not powered up THEN
BNE.S VSCStatBad ; exit (make no status calls, dammit!)
Cmpi.w #cscAltSense,D0 ; If we got the AltSense call,
Beq VSCGetAltSense ; hop to it.
CMP.W #$0C,D0 ;IF csCode NOT IN [0..C] THEN
BHI.S VSCStatBad ; Error, csCode out of bounds.
MOVE.W VSCStatJumpTbl(PC,D0.W*2),D0 ;Get the relative offset to the routine.
JMP VSCStatJumpTbl(PC,D0.W) ;GOTO the proper routine.
VSCStatJumpTbl
DC.W VSCStatBad-VSCStatJumpTbl ;$00 => Error
DC.W VSCStatBad-VSCStatJumpTbl ;$01 => Error
DC.W VSCGetMode-VSCStatJumpTbl ;$02 => GetMode
DC.W VSCGetEntries-VSCStatJumpTbl ;$03 => GetEntries
DC.W VSCGetPage-VSCStatJumpTbl ;$04 => GetPage
DC.W VSCGetPageBase-VSCStatJumpTbl ;$05 => GetPageBase
DC.W VSCGetGray-VSCStatJumpTbl ;$06 => GetGray
DC.W VSCGetInterrupt-VSCStatJumpTbl ;$07 => GetInterrupt
DC.W VSCGetGamma-VSCStatJumpTbl ;$08 => GetGamma
DC.W VSCGetDefaultMode-VSCStatJumpTbl ;$09 => GetDefaultMode
Dc.w VSCGetCurMode-VSCStatJumpTbl ;$0A => GetCurMode
Dc.w VSCStatBad-VSCStatJumpTbl ;$0B => GetSync (not implemented)
Dc.w VSCGetConnection-VSCStatJumpTbl ;$0C => GetConnection
VSCStatBad MOVEQ #statusErr,D0 ; else say we don't do this one
BRA.S VSCStatDone ; and return
VSCStatGood MOVEQ #noErr,D0 ; return no error
VSCStatDone MOVEM.L (SP)+,A0/A1 ; Restore exit registers.
BRA VSCExitDrvr
VSCGetMode
;---------------------------------------------------------------------
;
; Return the current mode
;
; Inputs : A2 = pointer to csParams
; A3 = pointer to private storage
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
MOVE.W saveMode(A3),csMode(A2) ; return the mode
Clr.w csPage(A2) ; return the page number (always 0)
Move.l saveScreenBase(A3),csBaseAddr(A2) ; Return the screen baseAddr.
BRA.S VSCStatGood ; => return no error
ENDWITH
VSCGetEntries
;---------------------------------------------------------------------
;
; Read the current contents of the CLUT. These values were gamma corrected
; when they were set (by VSCSetEntries), so they may not match the source
; cSpec array.
;
; Inputs : A1 = pointer to AuxDCE
; A2 = pointer to csParams/CLUT read register (not restored to csParams)
; A3 = pointer to private storage
;
;---------------------------------------------------------------------
With VSCCLUTRec
Movem.l D4-D6,-(Sp) ; Save work registers.
Tst.l -(Sp) ; Make some room.
Move.l csTable(A2),D0 ; If we were handed a nil pointer,
Beq @GEErr ; then hike.
_StripAddress ; Make table pointer 32-bit clean.
Move.l D0,(Sp) ; And save it.
Move.w saveMode(A3),D1 ; Get the current video mode.
Sub.w #firstVidMode,D1 ; Convert it to an index.
Moveq #0,D3 ; clear all of D3 for .w compare.
Lea VSCCLUTTbl,A0 ; Point to the table of CLUT data.
Lea (A0,D1*VSCCLUTSize),A0 ; Point to the right entry.
Move.b scRange(A0),D3 ; Get the CLUT range.
Move.w csCount(A2),D4 ; Get the number of entries to change,
Bmi @GEErr ; and hike if its out of range.
Cmp.w D3,D4 ; If D4-D3 > 0 (count - range > 0),
Bhi @GEErr ; then hike.
Tst.w csStart(A2) ; If were doing indexed entries (-1),
Bmi.s @skipStartChk ; then just go on.
Add.w csStart(A2),D4 ; Adjust count for starting position.
Cmp.w D3,D4 ; If D4-D3 > 0 (count - range > 0),
Bhi @GEErr ; then hike.
@skipStartChk
Move.b scStart(A0),D2 ; Get the starting position.
Move.w scSkip(A0),D5 ; Get the inter-entry skip factor.
Move.w csCount(A2),D6 ; Remember the csCount.
Cmpi.w #indexEntries,csStart(A2) ; If table accesses are to be indexed,
Beq.s @GECom ; then go on.
; The following code is BAD, BAD, BAD! We should build our own table here so
; as to NOT mess up the users data. But all the previous Apple video drivers
; have done the same thing here, so well continue the trend for now.
Move.l (Sp),A0 ; Get ptr to csTable.
Move.w D6,D1 ; Get count.
@TableLoop Move.w D4,value(A0,D1*colorSpecSize) ; Write the index into the table.
Subq #1,D4 ; Decrement index.
Dbra D1,@TableLoop ;
@GECom Move.l (Sp)+,A0 ; Get/restore ptr to csTable.
Move.l saveVDACBase(A3),A2 ; Get VDAC base address.
Add.w #ArielDataReg,A2 ; Add offset to Palette read register.
Move.w Sr,-(Sp) ; Save current interrupt level
Bsr VSCWaitVSync ; Wait for VBL.
@Repeat Move.w value(A0),D1 ; Get the NEXT Clut position into D1.
Cmp.w D3,D1 ; If this position is out of range,
Bhi.s @Until ; then go on.
Mulu.w D5,D1 ; Multiply index by skip value.
Add.b D2,D1 ; Add in the starting posistion.
Move.b D1,ArielAddrReg-ArielDataReg(A2) ; Tell the Clut where to read from.
Move.b (A2),D1 ; Get Red:
Move.b D1,rgb+red(A0) ; --> $rrXX
Move.b D1,rgb+red+1(A0) ; --> $rrrr
Move.b (A2),D1 ; Get Green:
Move.b D1,rgb+green(A0) ; --> $ggXX
Move.b D1,rgb+green+1(A0) ; --> $gggg
Move.b (A2),D1 ; Get Blue:
Move.b D1,rgb+blue(A0) ; --> $bbXX
Move.b D1,rgb+blue+1(A0) ; --> $bbbb
@Until Addq #colorSpecSize,A0 ; Point to next entry ColorTable.
Dbra D6,@Repeat
Move.w (Sp)+,Sr ; Restore previous interrupt level.
Movem.l (Sp)+,D4-D6 ; Restore work registers.
Bra VSCStatGood ; Return noError.
@GEErr Tst.l (Sp)+ ; Clean up stack.
Movem.l (Sp)+,D4-D6 ; Restore work registers.
Bra VSCStatBad ; Return statError.
VSCGetPage
;---------------------------------------------------------------------
;
; Return the number of pages in the specified mode. It's pretty simple;
; every mode has only one page. We do check if it's valid, however.
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
MOVE csMode(A2),D1 ; get the mode
MOVE D1,D2 ; keep a copy
BSR VSCChkMode ; is this mode OK?
BNE VSCStatBad ; => not a valid mode
MOVE.W #1,csPage(A2) ; return page count
BRA VSCStatGood ; => return no error
ENDWITH
VSCGetPageBase
;---------------------------------------------------------------------
;
; Return the base address for the specified page in the current mode
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
TST.W csPage(A2) ; are we returning page zero info?
BNE VSCStatBad ; only page 0 is valid
Move.l saveScreenBase(A3),csBaseAddr(A2) ; Return the screen baseAddr.
BRA VSCStatGood ; => return no error
ENDWITH
VSCGetGray
;---------------------------------------------------------------------
;
; Return a boolean, set true if luminance mapping is on
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
MOVEQ #0,D1 ; set up for BFEXTU
VSCGetFlagCom
BFEXTU GFlags(A3){D1:1},D0 ; get the state of flag
MOVE.B D0,csMode(A2) ; return value
BRA VSCStatGood ; => and return
ENDWITH
VSCGetInterrupt
;---------------------------------------------------------------------
;
; Return a boolean in csMode, set true if VBL interrupts are disabled
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
If usingTimeMgr Then
TST.W IntDisableFlag(A3) ; test the interrupt state
BEQ.S @isOn ; if not on,
MOVE.B #1,csMode(A2) ; then return disabled state.
BRA VSCStatGood ;
@isOn
CLR.B csMode(A2) ; return enabled state
BRA VSCStatGood
Else
MOVEQ #1,D1 ; set up BFEXTU to point at IntDisFlag
BRA.S VSCGetFlagCom ; and use common code
EndIf
ENDWITH
VSCGetGamma
;---------------------------------------------------------------------
;
; Return the pointer to the current gamma table
;
;---------------------------------------------------------------------
WITH VSCVidPrivates
MOVE.L saveGammaPtr(A3),csGTable(A2) ; return the pointer to the structure
BRA VSCStatGood ; and return a good result
ENDWITH
VSCGetDefaultMode
;---------------------------------------------------------------------
;
; Read the card default mode from slot pRAM.
;
; A1 = Ptr to AuxDCE
; A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
;---------------------------------------------------------------------
WITH spBlock,VSCVidPrivates,SP_Params
;
; Set up a slot parameter block on the stack.
;
SUBA #spBlockSize,SP ; make an slot parameter block on stack
MOVE.L SP,A0 ; get pointer to parm block now
MOVE.B dCtlSlot(A1),spSlot(A0) ; put slot in pBlock
CLR.B spExtDev(A0) ; external device = 0
;
; Read the slot pRAM to determine what the currently saved mode is. The first
; byte is the board ID, followed by the default mode. Built-in video keeps the last
; selected video sRsrc spID in VendorUse2.
;
SUBA #SizesPRAMRec,SP ; allocate block for pRAM record
MOVE.L SP,spResult(A0) ; point to it
_sReadPRAMRec ; read it
MOVE.B SP_LastConfig(SP),csMode(A2) ; return the result
ADDA #SizesPRAMRec+spBlockSize,SP ; release buffer
BRA VSCStatGood ;
ENDWITH
VSCGetCurMode
;---------------------------------------------------------------------
;
; This call will generally be used in conjuntion with the
; the SwitchMode control call. Its function is
; basically to fill out the VDSwitchInfo with the
; current status. Note that, here, csData, is the
; current SlotID (sResource number) in use.
;
; Note: The implementation of this Status call can be used to
; determine whether the SwitchMode control call is
; implemented or currently accessible.
;
; Input: A1 = ptr to AuxDCE
; A2 = ptr to csParams
; A3 = ptr to driver globals
;
;---------------------------------------------------------------------
With VSCVidPrivates,VDSwitchInfo
; Check to see if we even need to be here or not…
;
Moveq #0,D0 ; Clear hi-half of SpID register.
Move.b dCtlSlotID(A1),D0 ; Get the current SpID.
Lea SwitchTable,A0 ; Point to the SwitchMode table.
@ChkLoop Move.b (A0)+,D1 ; If were at the end of the table,
Beq VSCStatBad ; then this mode cant switch.
Cmp.b D0,D1 ; If this is not the current mode,
Bne.s @ChkLoop ; then keep looping.
; Return the appropriate information if all is well…
;
Move.w saveMode(A3),csMode(A2) ; Return the current mode (bit depth).
Move.l D0,csData(A2) ; Return the current SpID.
Move.l saveScreenBase(A3),csBaseAddr(A2) ; Return the base address for this page.
Clr.w csPage(A2) ; But we only support page #0.
Bra VSCStatGood ; Vamoose.
Endwith
VSCGetConnection
;---------------------------------------------------------------------
;
; This call will generally be used in conjuntion with the
; the SwitchMode control call. Its function is
; to fill out the VDDisplayConnectInfo with the
; right status.
;
; Input: A1 = ptr to AuxDCE
; A2 = ptr to csParams
; A3 = ptr to driver globals
;
;---------------------------------------------------------------------
With VSCVidPrivates,VDDisplayConnectInfo
Lea VSCConnectTable,A0 ; Point to the table of connect values.
@ConnectLoop Move.w (A0)+,D0 ; Get the indexed display code.
Bmi.s @UseDefault ; If were at the tables end, then use the defaults.
Cmp.w saveMonID(A3),D0 ; Otherwise, if we found a match, then
Beq.s @FoundOne ; hop to it.
Adda.w #ConnectEntrySz-2,A0 ; Otherwise, skip to the next entry.
Bra.s @ConnectLoop
@UseDefault Lea VSCDfltConnect,A0 ; Point to the default table.
@FoundOne
Move.w (A0)+,csDisplayType(A2) ; Write out the display type.
Move.l (A0)+,csConnectFlags(A2) ; Write out the flags.
Bra VSCStatGood ; Vamoose.
Endwith
VSCGetAltSense
;---------------------------------------------------------------------
;
; Returns the alternate senseID code thats in use. It
; should be noted that we cannot disguish between PAL &
; NTSC monitors & encoder boxes once SetAltSense has
; been called (because both the monitor & box codes are
; mapped into the same indexedSense code). We pas back
; this information in csMode (byte 0 is the sense code,
; byte 1 is the type).
;
; A1 = Ptr to AuxDCE/Ptr to VSCMonIDs table (not restored)
; A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;---------------------------------------------------------------------
With SpBlock,VSCVidPrivates,SP_Params
;
; First, set up a slot parameter block on the stack.
;
Suba.w #spBlockSize,Sp ; Make a SpBlock on the stack.
Move.l Sp,A0 ; Get a pointer to it into A0.
Move.b dCtlSlot(A1),spSlot(A0) ; Set it up.
Clr.b spExtDev(A0)
;
; Next, read the current pRam so that we can determine whether the
; alternate senseID code is valid or not.
;
Suba.w #SizesPRAMRec,Sp ; Make an sPRAM block on the stack.
Move.l Sp,spResult(A0) ; Point to it.
_sReadPRamRec ; Get pRAM.
Clr.b csMode+1(A2) ; Assume the code is type-0 for now.
Move.b SP_AltSense(Sp),D1 ; Get the alternate senseID byte.
Andi.b #spAltSenseValidMask,D1 ; If it is valid,
Bne.s @Valid ; return it.
Move.b #indexedNoConnect,csMode(A2) ; Otherwise, return the indexed no-connect code,
Bra.s @Exit ; and leave.
@Valid Move.b SP_AltSense(Sp),D1 ; Get the no-connect byte again.
Andi.b #spAltSenseMask,D1 ; Strip the validation code.
Lea VSCType_0_MonIDs,A1 ; Point to the Type_0_MonIDs.
Bsr @ValidLoop ; Search there.
Move.b #6,csMode+1(A2) ; Assume well find a type-6 sense code.
Lea VSCType_6_MonIDs,A1 ; Point to the Type_6_MonIDs.
Bsr @ValidLoop ; Search there.
Move.b #7,csMode+1(A2) ; Assume well find a type-7 sense code.
Lea VSCType_7_MonIDs,A1 ; Point to the Type_7_MonIDs.
Bsr @ValidLoop ; Search there.
Clr.b csMode+1(A2) ; Nothing matched…
Moveq #indexedNoConnect,D0 ; …so just say no-connect.
@WriteIt Move.b D0,csMode(A2) ; Return valid sense code.
@Exit Adda.w #SizesPRAMRec+spBlockSize,Sp ; Restore stack, and
Bra VSCStatGood ; go home.
@ValidLoop Move.b (A1)+,D0 ; Get the sense code.
Cmp.b (A1)+,D1 ; If the index matches whats in PRAM,
Beq.s @WriteItOut ; then return the sense code.
Tst.b (A1) ; If were at the end of the list,
Bmi.s @ChkNextType ; then move on.
Bra.s @ValidLoop ; Otherwise, loop away.
@WriteItOut Addq #4,Sp ; Clean up the stack.
Bra.s @WriteIt ; And leave.
@ChkNextType Rts
Endwith
VSCGetPwrSelect
;---------------------------------------------------------------------
;
; GetPwrSelect returns the power state of the VSC/Jet hardware to the
; the value in csMode. It also returns the powerSelSig in the
; csData field so that we know that this driver supports the
; cscPowerSelect call.
;
; csMode : 0 = PowerOn VSC, nonzero = PowerDown VSC
;
; A1 = Ptr to AuxDCE/Ptr to VSC reg base (not restored)
; A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
;---------------------------------------------------------------------
With VSCVidPrivates,VDPageInfo
Lea VSCValidCPUs,A0 ; Point to list of valid CPUs.
Moveq #0,D0 ; Clear D0 for good measure.
@CPULoop Move.w (A0)+,D0 ; Get next entry in list.
Bmi.s VSCStatBad ; If at EOL, then were dead.
Cmp.b CPUFlag,D0 ; If the entry matches,
Beq.s @EndCPUChk ; then were okay.
Tst.w (A0)+ ; Skip over offset.
Bra.s @CPULoop ; Loop until done.
@EndCPUChk
Move.b savePowerStatus(A3),csMode+1(A2) ; Return the current power status.
Move.l #powerSelSig,csData(A2) ; Return the powerSelSig.
Bra VSCStatGood ; Return
Endwith
VSCGetSleepWake
;---------------------------------------------------------------------
;
; GetSleepWake
;
; Returns the current sleep/wake state of the software/hardware.
;
; Input: A1 = ptr to AuxDCE
; A2 = ptr to csParams
; A3 = ptr to driver globals
;
; csParams: csMode.b <- 0 = sleep, non-zero = wake
;
;---------------------------------------------------------------------
With VSCVidPrivates
Btst #IsSleeping,GFlags(A3) ; Test the sleep/wake flag.
Seq csMode(A2) ; Return result.
Move.l #sleepWakeSig,csData(A2) ; Return the sleepWakeSig.
Bra VSCStatGood ; Vamoose.
Endwith
;---------------------------------------------------------------------
;
; Exit from Control or Status.
;
; A0 = Ptr to param block.
; A1 = Ptr to AuxDCE.
; D0 = error code.
;
;---------------------------------------------------------------------
VSCExitDrvr BTST #NoQueueBit,ioTrap(A0) ; no queue bit set?
BEQ.S VSCGoIODone ; => no, not immediate
RTS ; otherwise, it was an immediate call
VSCGoIODone MOVE.L JIODone,-(Sp) ; Get the IODone address,
Rts ; and go there.
;---------------------------------------------------------------------
;
; ChkMode
;
; Verifies the requested mode is legal. Converts spID in D1 into
; zero-based mode number since lots of people want it that way.
;
; <-> D1: Mode
; -> A3: Pointer to driver privates
;
; All registers preserved
;
; Returns EQ if mode is valid.
;
With VSCVidPrivates,VSCVidParams
VSCChkMode
Movem.l A0/D0,-(Sp) ; Save work registers.
Sub.w #FirstVidMode,D1 ; Make mode zero-based.
Blt.s @ModeBad ; If the passed-in mode is < 0,
; then punt.
Move.l saveVidPtr(A3),A0 ; Get a pointer to the video params.
Adda.w #vvpMaxModeBase,A0 ; Point to the base of the max mode values.
Move.b saveSizeVRAM(A3),D0 ; Get the vRAM size index.
Move.b (A0,D0),D0 ; Get the maximum mode for this config.
Sub.w #FirstVidMode,D0 ; Make the max mode zero-based.
Cmp.w D0,D1 ; If the passed-in mode is > max mode,
Bgt.s @ModeBad ; then punt.
Cmp.w D1,D1 ; Set Eq when okay.
@ModeBad Movem.l (Sp)+,A0/D0 ; Restore work registers.
Rts
Endwith
;---------------------------------------------------------------------
;
; Wait for vertical blanking.
;
; A3 = pointer to private storage
;---------------------------------------------------------------------
With VSCVidPrivates
VSCWaitVSync
Tst.b savePowerStatus(A3) ; If were powered down,
Bne.s @NoSyncs ; then just leave.
MOVE.L A0,-(SP) ; Save work registers.
MOVE.L D0,-(SP) ; (Two MOVEs are faster than a MOVEM.)
MOVE.W SR,-(SP) ; Get the status register on stack.
MOVEQ #7,D0 ; Get mask into D0.
AND.B (SP),D0 ; Get the interrupt level.
SUBQ.B #2,D0 ;
BGE.S @OK ; If ≥, then don't change.
ORI.W #$0200,SR ; Raise above level-2.
ANDI.W #$FAFF,SR ; Make it level-2
@OK
Tst.w (Sp)+ ; Restore stack.
If Not usingTimeMgr Then
Move.l saveVideoBase(A3),A0 ; Get the Video Reg base address.
clr.b VSC_IntClear(A0) ; Clear any pending interrupts.
Move.l saveAIV3Base(A3),A0 ; Get the AIV3 base address.
@SyncLoop Btst #slotVBL,AIV3SlotInt(a0) ; If its not pending (0=pending),
Bne.s @SyncLoop ; then keep looping.
Endif
@Done MOVE.L (SP)+,D0 ; Restore work registers.
MOVE.L (SP)+,A0 ; (Two MOVEs are faster than a MOVEM.)
@NoSyncs RTS
Endwith
;---------------------------------------------------------------------
;
; SetDepth sets the depth in the DAC and the framebuffer.
;
; D1 contains the spID of the depth - $80 (the zero based mode ID)
; A1 = AuxDCE POINTER
; A2 = parameter block pointer
; A3 = dCtlStorage pointer
;
; Preserves all registers
;
;---------------------------------------------------------------------
VSCSetDepth
With VSCVidPrivates,VSCVidParams
Movem.l A0-A1/D0-D2,-(Sp) ; Save our work registers.
; Wait for the next VBL before trying to switch depths.
;
Move.w Sr,-(Sp) ; Save the current interrupt level.
Bsr.s VSCWaitVSync ; Wait for the next VBL.
; Switch the framebuffers depth.
;
Move.l saveVideoBase(A3),A0 ; Get the Video Regs base address.
Move.b D1,VSC_Depth(A0) ; Set the depth.
Bsr.s VSCWaitVSync ; Wait for the next VBL.
; Switch the CLUT/DACs depth.
;
Move.l saveVDACBase(A3),A0 ; Point to Ariel.
Move.b ArielConfigReg(A0),d0 ; Save the current state.
And.b #ClrDepthBitsMask,d0 ; Clear the depth bits.
Or.b D1,d0 ; Turn on the depth bits.
Move.b d0,ArielConfigReg(A0) ; Set the depth.
; Go home.
;
Move.w (Sp)+,Sr ; Restore the interrupt level.
Movem.l (Sp)+,A0-A1/D0-D2 ; Restore the work registers.
Rts ; Return to caller.
Endwith
;---------------------------------------------------------------------
;
; SetResolution gets the video driver and the framebuffer controller
; set up for being switched to a different resolution.
;
; D1 containts the spID to the resolution (mode) to enable.
; A1 = AuxDCE POINTER
; A2 = parameter block pointer
; A3 = dCtlStorage pointer
;
; Preserves all registers
;
;---------------------------------------------------------------------
VSCSetResolution
With VSCVidParams,SpBlock
Movem.l D0-D1/A0-A1,-(Sp) ; Save work registers.
Move.b dCtlSlotId(A1),D0 ; Remember which sRsrc to disable.
Move.b D1,dCtlSlotId(A1) ; Remember which sRsrc to enable.
; Do the Slot Manager changes…
;
Suba.w #spBlockSize,Sp ; Allocate a slot parameter block on the stack.
Move.l Sp,A0 ; Point to it with A0.
Move.b dCtlSlot(A1),spSlot(A0) ; Set up the right slot number.
Clr.b spExtDev(A0) ; Dont ask why, just clear this guy.
Move.b D0,spID(A0) ; Write out the spID of the sRsrc.
_sRsrcInfo ; (Update our SpBlock for below.)
Move.l #1,spParamData(A0) ; Say that we want this sRsrc disabled.
_SetSRsrcState ; Do it.
Move.b dCtlSlotId(A1),spID(A0) ; Write out the spID of the sRsrc.
Move.l #0,spParamData(A0) ; Say that we want it enabled.
_SetSRsrcState ; Do it.
_sUpdateSRT ; Tell the Slot Manager to update itself.
; Load the “new” video hardware setup block…
;
Clr.w spID(A0) ; Start looking at spID 0, no external devices.
Clr.b spTBMask(A0) ; Only look for the board sRsrc.
Move.w #catBoard,spCategory(A0) ; Look for: catBoard,
Move.w #typBoard,spCType(A0) ; typBoard,
Clr.w spDrvrSW(A0) ; 0,
Clr.w spDrvrHW(A0) ; 0.
Clr.l spParamData(A0) ; (The board sRsrc must be enabled.)
Bset #foneslot,spParamData+3(A0) ; Limit search to slot 0.
_GetTypeSRsrc ; Get the spsPointer.
Move.b #sVidParmDir,spID(A0) ; Look for the video parameters dir.
_sFindStruct ; Load it.
Move.b dCtlSlotId(A1),spID(A0) ; Look in the directory for this config's parameters.
_sGetBlock ; Load it.
Move.l spResult(A0),-(Sp) ; Save the new privates.
Movea.l saveVidPtr(A3),A0 ; Point to the old privates.
_DisposPtr ; Dispose them.
Move.l (Sp)+,saveVidPtr(A3) ; Start using the new ones.
Adda.w #spBlockSize,Sp ; De-allocate the slot parameter block.
; Change the hardware…
;
Movea.l saveVidPtr(A3),A1 ; Point to the vidParams.
Movea.l saveVideoBase(A3),A0 ; Get the Video Reg base address.
Move.w Sr,-(Sp) ; Save the current interrupt level.
Bsr.s VSCWaitVSync ; Wait for the next VBL.
Bclr #VSCblankBit,VSC_VidCtrl(A0) ; Blank the display.
Bsr VSCSetDotClk ; Set up the dot clock to requested config.
Move.b (A1)+,VSC_HFP(A0) ; Set horizontal front porch.
Move.b (A1)+,VSC_HS(A0) ; Set horizontal sync.
Move.b (A1)+,VSC_HBP(A0) ; Set horizontal back porch.
Move.b (A1)+,VSC_HA(A0) ; Set horizontal active dots.
Move.b (A1)+,VSC_SyncA(A0) ; Set SyncA dots.
Move.w (A1)+,VSC_VFP(A0) ; Set vertical front porch.
Move.w (A1)+,VSC_VS(A0) ; Set vertical sync lines.
Move.w (A1)+,VSC_VBP(A0) ; Set vertical back porch.
Move.w (A1)+,VSC_VA(A0) ; Set vertical active lines.
Bsr.s VSCWaitVSync ; Wait for the next VBL.
Bset #VSCblankBit,VSC_VidCtrl(A0) ; Unblank the display.
; Clean up and go home…
;
Move.w (Sp)+,Sr ; Restore the interrupt level.
Movem.l (Sp)+,D0-D1/A0-A1 ; Restore the work registers.
Rts
Endwith
;---------------------------------------------------------------------
;
; Fill the screen with a 50% dithered gray pattern. To have gotten here
; we must have had a valid display connected, so there are not tests
; for inactive displays here.
;
; D1 = spID of screen depth - FirstVidMode
; A3 = driver private storage
;
; All registers are preserved
;
With VSCVidPrivates,VSCVidParams
VSCGrayScreen
movem.l d0-d6/a1-a2,-(sp) ; Save our work registers.
move.l saveScreenBase(a3),a2 ; Get the base address of the screen.
move.l saveVidPtr(a3),a1 ; Get a pointer to the vidParams.
move.w vvpNumRows(a1),d4 ; Get the number of rows to gray.
adda.w #VVPHdrSize,a1 ; Skip past the header info.
move.w (a1,d1*2),d3 ; Get the number of longwords/row.
move.w d3,d5
andi.w #$03,d5 ; d5 = Rem(bytes/row DIV 4)
lsr.w #2,d3 ; d3 = Int(longs/row)
lea VSCPats,a1 ; Point to the table of gray patterns.
move.l (a1,d1*4),d2 ; Get the gray pattern.
moveq #true32b,d0 ; Set up to flip into 32-bit addressing mode.
_SwapMMUMode ; Do flip.
@nextRow move.l d3,d1 ; Get the number of longswords/row.
move.l d5,d6 ; get remaining bytes/row.
bra.s @cntLong
@nextLong move.l d2,(a2)+ ; Write out long gray to the frame buffer…
@cntLong dbra d1,@nextLong ; …for each scanline.
bra.s @cntByte
@nextByte move.b d2,(a2)+ ; finish remainder of row (if any) with bytes
@cntByte dbra d6,@nextByte
not.l d2 ; Invert the pattern for the next row.
dbra d4,@nextRow ; Repeat for each row.
_SwapMMUMode ; Switch back to the previous addressing mode.
movem.l (sp)+,d0-d6/a1-a2 ; Restore the work registers.
rts ; Return to caller.
Endwith
;---------------------------------------------------------------------
;
; DirectCLUTSet writes gamma-corrected ascending grayscale-like ramps
; into the CLUT
;
; A3 = dCtlStorage pointer
;
; Preserves all registers used.
;
;---------------------------------------------------------------------
With VSCVidPrivates
VSCDirectCLUTSet
MOVEM.L D0-D2/A0/A4-A6,-(SP) ; save registers
MOVE.L saveGammaPtr(A3),A0 ; get pointer to gamma data structure
MOVE.W gFormulaSize(A0),D0 ; get the size of formula data
LEA gFormulaData(A0),A4 ; point to formula data
ADD D0,A4 ; red correction table starts here
MOVE.L A4,A5 ; get default pointer to green data
MOVE.L A4,A6 ; get default pointer to blue data
CMP.W #1,gChanCnt(A0) ; if only only one table, we're set
BEQ.S @OneTbl ; => just one table
MOVE gDataWidth(A0),D1 ; get width of each entry in bits
ADDQ #7,D1 ; round to nearest byte
LSR #3,D1 ; get bytes per entry
MULU gDataCnt(A0),D1 ; get size of table in bytes
ADDA D1,A5 ; calc base of green
ADDA D1,A6 ; calc base…
ADDA D1,A6 ; …of blue
@OneTbl MOVE.W gDataCnt(A0),D2 ; Get number of entries.
Subq #1,D2 ; Make it zero based.
MOVE.L saveVDACBase(A3),A0 ; point to the hardware
ADDA #ArielDataReg,A0 ; point to data register
CLR.B ArielAddrReg-ArielDataReg(A0) ; start at the beginning of CLUT
Move.w #$1F,D2 ; There are only 32 entries to whack in 16bpp mode.
MOVE.W SR,-(SP) ; preserve the status register
BSR VSCWaitVSync ; wait for next blanking period (preserves A0)
; Write an incrementing grayscale ramp.
moveq #0,D0 ; Start the ramp at zero.
@Repeat move.w D0,D1 ; Copy the current index.
bsr.s VSCTrans5to8 ; Translate from 5-bits to 8.
MOVE.B (A4,D1),(A0) ; Write gamma-corrected red.
_CLUTDelay ;
MOVE.B (A5,D1),(A0) ; Write gamma-corrected green
_CLUTDelay ;
MOVE.B (A6,D1),(A0) ; Write gamma-corrected blue.
_CLUTDelay ;
Addq #1,D0 ; Increment the ramp index.
DBRA D2,@Repeat ; Loop until done.
MOVE.W (SP)+,SR ; restore the status reg
MOVEM.L (SP)+,D0-D2/A0/A4-A6 ; restore saved registers
RTS
Endwith
;---------------------------------------------------------------------
;
; Trans5to8
;
; <-> D1: 5-bit value to be converted into an 8-bit index.
;
VSCTrans5to8
Move.l D0,-(Sp) ; Save D0 as scratch.
Moveq #0,D0 ; Clear it.
Move.w D1,D0 ; D1 = ---43210, D0 = ---43210.
Lsl.w #3,D1 ; D1 = 43210---, D0 = ---43210.
Lsr.w #2,D0 ; D1 = 43210---, D0 = -----432.
Or.w D0,D1 ; D1 = 43210432.
Move.l (Sp)+,D0 ; Restore D0.
Rts
;---------------------------------------------------------------------
;
; Misc Utility Routines
;
;---------------------------------------------------------------------
;---------------------------------------------------------------------
; VSCSetSupervisorMode
;
; Input: none
;
; Outputs: none
;
; Destroys: a1/d0
;
; Function: When VM is running we must switch to supervisor mode so
; that we may run necessary privileged instructions. Yes
; we are the operating system and that is acceptable!!!
;---------------------------------------------------------------------
VSCSetSupervisorMode
move.l (sp)+,a1 ; Save a copy of return address since we might switch stacks
moveq #8,d0 ; Set selector to Set Supervisor Mode for VM
_DebugUtil
cmpi.w #paramErr,d0 ; IF VM is on THEN
bne.s @Cont ; D0 = Status Register
move.w sr,d0 ; ELSE Save the current Status Register
@Cont andi.w #$EFFF,sr ; Make sure that we are in the interrupt stack
jmp (a1) ; Get out of here
;---------------------------------------------------------------------
;
; Routine: VSCPowerOnPlanes
;
; Inputs: A3 = Ptr to private storage
;
; Outputs: none
;
; Destroys: none
;
; Function: Turns the power planes on for the video and starts the
; clocks into VSC.
;---------------------------------------------------------------------
WITH VSCVidParams
VSCPowerOnPlanes
VSCPowerOnPlanesReg REG a0-a2/a4/d0
movem.l VSCPowerOnPlanesReg,-(sp) ; save some regs
; Get some useful values up front.
;
movea.l saveAIV3Base(a3),a2 ; get pointer to AIV3
movea.l saveVideoBase(a3),a4 ; get pointer to VSC register base
Movea.l saveVidPtr(A3),A1 ; Point to start of vidParams.
; Make sure everything is off/reset until were ready to go.
;
Bset #VidPwrEn,AIV3PwrEn(A2) ; Turn on video power plane…
Clr.b VSC_VidCtrl(A4) ; …but shut off syncs, dot clock, etc….
Move.w #500-1,D0 ; It takes approximately 500µs…
@Wait500 Tst.b ([VIA]) ; …for the power-on signal to
Dbra D0,@Wait500 ; …propagate thru the video circuitry.
Bset #vidReset,VSC_Test(A4) ; Reset the video subsystem by…
Bclr #vidReset,VSC_Test(A4) ; …toggling the reset bit.
move.b #(1<<slotVBL),AIV3SlotEn(A2) ; Disable VBLs.
; Set up the video for 1bpp.
;
clr.b VSC_Depth(a4) ; Set the frame buffer controller to 1bpp.
bsr VSCSetDotClk ; setup the dot clock to requested config
move.b #((1<<VSCenB0)+(1<<VSCenB1)+\ ; enable both banks of VRAM before we size
(1<<VSCEnDotClk)),VSC_VidCtrl(a4) ; enable the dot clock
Tst.b saveSizeVRAM(A3) ; If weve got 1024K, then
Bne.s @EndSize ; then just go on.
Bclr #VSCEnB1,VSC_VidCtrl(A4) ; Otherwise, configure VSC for only 1 bank.
@EndSize
move.b (a1)+,VSC_HFP(a4) ; set horizontal front porch
move.b (a1)+,VSC_HS(a4) ; set horizontal sync
move.b (a1)+,VSC_HBP(a4) ; set horizontal back porch
move.b (a1)+,VSC_HA(a4) ; set horizontal active dots
move.b (a1)+,VSC_SyncA(a4) ; set SyncA dots
move.w (a1)+,VSC_VFP(a4) ; set vertical front porch
move.w (a1)+,VSC_VS(a4) ; set vertical sync lines
move.w (a1)+,VSC_VBP(a4) ; set vertical back porch
move.w (a1)+,VSC_VA(a4) ; set vertical active lines
; Set up the CLUT/DAC for 1bpp, and then blank it.
;
Movea.l saveVidPtr(A3),A1 ; Point to start of vidParams.
movea.l saveVDACBase(a3),a2 ; Get the base address of the VDAC (Ariel)
move.b #$08,ArielConfigReg(a2) ; Set the CLUT/DAC to 1bpp, master mode, no overlay.
adda.w #ArielDataReg,a2 ; Point to the CLUT/DAC data register.
move.b #$7F,ArielAddrReg-ArielDataReg(a2) ; Setup to write 1st entry.
_ClutDelay
Clr.b (a2) ; Write: red,
_ClutDelay
Clr.b (a2) ; green,
_ClutDelay
Clr.b (a2) ; blue.
_ClutDelay
move.b #$FF,ArielAddrReg-ArielDataReg(a2) ; Setup to write 2nd entry.
_ClutDelay
Clr.b (a2) ; Write: red,
_ClutDelay
Clr.b (a2) ; green,
_ClutDelay
Clr.b (a2) ; blue.
;-------------------------------------------------------
; Turn on video now
;-------------------------------------------------------
; First, turn on the syncs…
;
move.b VSC_VidCtrl(a4),d0 ; Save the current bits.
ori.b #((1<<VSCEnCSync)+\ ; enable composite sync…
(1<<VSCEnVSync)+(1<<VSCEnHSync)+\ ; enable h/v sync…
(1<<VSCExtMuxDelay)),d0 ; enable ???
move.b d0,VSC_VidCtrl(a4) ; Do it!
; Next, wait for the monitor to catch up with us…
;
Move.w Sr,-(Sp) ; Save the status register
Bsr.s VSCWaitVSync ; Wait for next VBL.
Move.w (Sp)+,Sr ; Restore the status register.
; Finally, get video going.
;
Ori.b #(1<<VSCblankBit),VSC_VidCtrl(A4) ; Enable blanking.
@PoweredUp clr.b savePowerStatus(a3) ; set flag to power on state
movem.l (sp)+,VSCPowerOnPlanesReg ; restore them reg
rts
Endwith
;---------------------------------------------------------------------
;
; Routine: VSCSetDotClk
;
; Inputs: a1 - ptr to config word.l/bit count.w
; a3 - VSCVidPrivates
;
;
; Outputs: a1 - bumped past clock info, points to VSC parameters
;
; Destroys: a1
;
; Function: Loads the PLL with a value pointed to by a1. a1+4 = # bits to load
;---------------------------------------------------------------------
With VSCVidParams,VSCVidPrivates
VSCDotClkReg REG a0/a3/d0-d3
VSCSetDotClk
movem.l VSCDotClkReg,-(sp) ; save some regs
move.l VIA,a0 ; VIA base in a0 for delays
move.l saveAIV3Base(a3),a3 ; Ptr to AIV3 base
move.w #firstCtrl,d0 ; first control word
moveq #CtrlCount,d1 ; count
bsr.s VSCSendPLLData ; send it serially
move.l (a1)+,d0 ; serial config word
move.w (a1)+,d1 ; count
bne.s @sendData
move.w #postCtrl,d0 ;if count 0, special case (use default)
moveq #CtrlCount,d1 ; count
bsr.s VSCSendPLLData ; send it serially
bsr VSCDelay8ms ; delay at least 5 ms before sending final word
move.w #postCtrl,d0 ; final control word
moveq #CtrlCount,d1 ; count
bsr.s VSCSendPLLData ; send it serially
bra.s @exit ; and exit
@sendData bsr.s VSCSendPLLData ; send it serially
move.w #postCtrl,d0 ; post control word
moveq #CtrlCount,d1 ; count
bsr.s VSCSendPLLData ; send it serially
bsr VSCDelay8ms ; delay at least 5 ms before sending final word
move.w #finalCtrl,d0 ; final control word
moveq #CtrlCount,d1 ; count
bsr.s VSCSendPLLData ; send it serially
@exit movem.l (sp)+,VSCDotClkReg ; restore them regs
rts ;
Endwith
;---------------------------------------------------------------------
;
; Routine: VSCSendPLLData
;
; Inputs: a3 - Ptr to AIV3 base
; d0.l - Data to shift out
; d1.w - Number of bits to shift out minus 1 (n-1)
;
; Outputs: none
;
; Destroys: d1-d3
;
; Function: Sends the specified data to the PLL through the VIA (AIV3).
;---------------------------------------------------------------------
VSCSendPLLData
move sr,-(sp) ; save the status register
ori #HiIntMask,sr ; mask them interrupts
rol.l #6,d0 ; first, move starting bit into bit 6
@nextBit move.l d0,d3
andi.b #(1<<6),d3 ; Only keep bit 6 (data bit)
move.b AIV3cfg(a3),d2 ; get config reg
andi.b #(1<<0),d2 ; keep CPU speed bit
or.b d3,d2 ; add in data bit
move.b d2,AIV3cfg(a3) ; write the data bit, reset clock line
ori.b #$20,d2
move.b d2,AIV3cfg(a3) ; Set the the clock line
ror.l #1,d0 ; Prep next bit
dbra.w d1,@nextBit
nop
move (sp)+,sr ; restore the status register
rts ;
;---------------------------------------------------------------------
;
; Routine: VSCDelay8ms
;
; Inputs: a0 - Ptr to VIA1 base
;
; Outputs: none
;
; Destroys: d0
;
; Function: Delays around 8 us, for ensuring PLL is programmed correctly.
;---------------------------------------------------------------------
VSCDelay8ms
move.w TimeVIADB,d0
lsl.w #3,d0 ; 8 ms delay
@wait tst.b (a0)
dbra d0,@wait
rts
;---------------------------------------------------------------------
;
; Routine: VSCPowerDownPlanes
;
; Inputs: A3 = Ptr to private storage
;
; Outputs: none
;
; Destroys: none
;
; Function: Turns the power planes off for the video and kills the
; clocks into VSC.
;---------------------------------------------------------------------
With VSCVidPrivates
VSCPowerDownPlanes
move.b #-1,savePowerStatus(a3) ; set flag to power off state
Movea.l saveVideoBase(A3),A0 ; Point to VSC register base.
Movea.l saveAIV3Base(A3),A1 ; Point to AIV3 base address.
Move.w Sr,-(Sp) ; Save the status register.
Bsr VSCWaitVSync ; Wait for the next blanking period.
Clr.b VSC_VidCtrl(A0) ; Blank the display and turn off the dot-clock.
Bclr #VidPwrEn,AIV3PwrEn(A1) ; Now, pull the plug.
Move.w (Sp)+,Sr ; Restore the status register.
Rts ; And hike.
Endwith
;---------------------------------------------------------------------
;
; Routine: VSCInstallBusErrH
;
; Inputs: A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
; Outputs: none
;
; Destroys: a0-a1/d0-d1
;
; Function: Install bus error handler so that when screen is
; powered off, framebuffer accesses don't halt the machine
;---------------------------------------------------------------------
VSCInstallBusErrH
bsr VSCSetSupervisorMode ; set unit in supervisor mode
move d0,-(sp) ; save current interrupt level
ori #HiIntMask,sr ; disable interrupts
movec vbr,a0 ; get system current vbr
move.l BusErrVct(a0),saveBusErrVect(a3); save that thing
lea SaveBusErr,a1 ; get pointer to local storage
move.l BusErrVct(a0),(a1) ; save that thing
Lea VSCValidCPUs,A1 ; Point to list of valid CPUs.
Moveq #0,D1 ; Clear D1 for good measure.
@CPULoop Move.w (A1)+,D1 ; Get next entry in list.
Cmp.b CPUFlag,D1 ; If the entry matches,
Beq.s @CalcOffset ; then get offset to handler.
Tst.w (A1)+ ; Skip this offset.
Bra.s @CPULoop ; Loop until match is found.
@CalcOffset Move.w (A1)+,D1 ; Get the offset to appropriate handler.
Lea VSCValidCPUs,A1 ; Point back to list of valid CPUs.
Adda.w D1,A1 ; Get address to handler into A1.
move.l a1,BusErrVct(a0) ; set bus err handler to our own
move (sp)+,sr ; restore interrupt states
rts
;---------------------------------------------------------------------
;
; Routine: VSCRestoreBusErrH
;
; Inputs: A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
; Outputs: none
;
; Destroys: a0-a1/d0-d1
;
; Function: Removes bus error handler after screen is power up.
;---------------------------------------------------------------------
VSCRestoreBusErrH
bsr VSCSetSupervisorMode ; set unit in supervisor mode
move d0,-(sp) ; save current interrupt level
ori #HiIntMask,sr ; disable interrupts
movec vbr,a0 ; get system current vbr
move.l saveBusErrVect(a3),BusErrVct(a0); restore the system bus error handler
move (sp)+,sr ; restore interrupt states
rts
;---------------------------------------------------------------------
;
; Routine: VSCBusErrHandler030,VSCBusErrHandler040
;
; Inputs: none
;
; Outputs: none
;
; Destroys: none
;
; Function: bus error handler to prevent framebuffer accesses from halting
; the machine when screen is powered off.
;---------------------------------------------------------------------
VSCStckFrm3 RECORD 0
savereg DS.L 1 ; saved register on stack
;
statusreg DS.W 1 ; [00] status register
programCnt DS.L 1 ; [02] program counter
type DS.B 1 ; [06] format frame type
vectOff DS.B 1 ; [07] vector offset
IntReg DS.W 1 ; [08] Internal Register
ssw DS.W 1 ; [0A] special status register
InstPipe DS.L 1 ; [0C] Instruction Pipe
DFAddr DS.L 1 ; [10] data cycle fault address
IntReg2 DS.L 1 ; [14] more internal registers
DataOBuff DS.L 1 ; [18] data output buffer
IntReg3 DS.L 1 ; [1C] more internal registers
ShortBusSz EQU * ; [1E] size of short stack frame
IntReg4 DS.L 1 ; more internal registers
StageB DS.L 1 ; stage B address
IntReg5 DS.L 1 ; more internal registers
DataIBuf DS.L 1 ; Date Input Buffer
IntReg6 DS.W 3 ; more internal register
vers DS.B 1 ; version #
IntInfo DS.B 1 ; internal information
IntRegs7 DS.W 18 ; more internal register
LongBusSz EQU * ; size of long stact frame
ENDR
VSCStckFrm4 Record 0
savereg DS.L 1 ; saved register on stack
;
statusreg DS.W 1 ; [00] status register
programCnt DS.L 1 ; [02] program counter
type DS.B 1 ; [06] format frame type
vectOff DS.B 1 ; [07] vector offset
effectAddr DS.L 1 ; [08] effective address
ssw DS.W 1 ; [0C] special status register
writeBack3 DS.W 1 ; [0E] write-back 3 status
writeBack2 DS.W 1 ; [10] write-back 2 status
writeBack1 DS.W 1 ; [12] write-back 1 status
DFAddr DS.L 1 ; [14] fault address
wb3Addr DS.L 1 ; [18] write-back 3 address
wb3Data DS.L 1 ; [1C] write-back 3 data
wb2Addr DS.L 1 ; [20] write-back 2 address
wb2Data DS.L 1 ; [24] write-back 2 data
wb1Addr DS.L 1 ; [28] write-back 1 address
wb1Data DS.L 1 ; [2C] write-back 1 data
pdLW1 DS.L 1 ; [30] push data LW 1
pdLW2 DS.L 1 ; [34] push data LW 2
pdLW3 DS.L 1 ; [38] push data LW 3
Endr
VSCBusErrHandler030
WITH VSCStckFrm3
move.l d0,-(sp) ; save working register
move.w ssw(sp),d0 ; get special status register
btst #8,D0 ; IF Not DataFault THEN
beq.s RealBusEx ; can't handle this case - pass it on
move.b DFAddr(sp),D0 ; get high byte of data fault cycle address
cmp.b #$FF,D0 ; IF Slot F THEN
beq.s RealBusEx ; not supported by us
cmp.b #$FE,D0 ; IF less than Slot E THEN
blo.s RealBusEx ; not supported by us
; Have verified that a slot E access caused the bus error. Pop the exception
; stack frame and return.
move.w ssw(sp),d0 ; get special status register
and.w #%1100111011111111,d0 ; FC FB rc rb X X X df RM RW SIZE X FC2 FC1 FC0
move.w d0,ssw(sp) ; set SSW to not rerun cycle
move.l (sp)+,d0 ; restore reg d0
rte
ENDWITH
VSCBusErrHandler040
WITH VSCStckFrm4
move.l d0,-(sp) ; save working register
move.b DFAddr(sp),d0 ; get high byte of data fault cycle address
cmp.b #$FF,d0 ; IF Slot F THEN
beq.s RealBusEx ; not supported by us
cmp.b #$FE,d0 ; IF less than Slot E THEN
blo.s RealBusEx ; not supported by us
; Have verified that a slot E access caused the bus error. Pop the exception
; stack frame and return.
move.w writeBack3(sp),d0 ; get write-back 3 status
andi.w #$F7,d0 ; say its not valid
move.w writeBack2(sp),d0 ; get write-back 2 status
andi.w #$F7,d0 ; say its not valid
move.w writeBack1(sp),d0 ; get write-back 1 status
andi.w #$F7,d0 ; say its not valid
move.l (sp)+,d0 ; restore reg d0
rte
ENDWITH
; The bus exception was not caused by a access to framebuffer - pass the exception to the
; real bus exception handler.
RealBusEx move.l (sp)+,d0 ; restore reg D0
move.l SaveBusErr,-(sp) ; put saved bus exception vector on stack
rts ; jump to bus exception vector
SaveBusErr dc.l 1 ; our system bus err
;--------------------------------------------------------------------- <H6>
; |
; Routine: VSCInstallTTask v
;
; Inputs: A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
; Outputs: none
;
; Destroys: a0,d0
;
; Function: Install timer task so that when screen dims, cursor
; movement will be acknowledged.
;---------------------------------------------------------------------
With VSCVidPrivates
VSCInstallTTask
lea VSCTimeMgrIH,a0 ; get a pointer to the interrupt simulation timer task
move.l a0,tmAddr+TTask(a3) ; put it in the time task
lea TTask(a3),a0 ; get a pointer to the timer queue element
move.l #'eada',(a0) ; Put in the magic signature to prevent VM from deferring us.
_InsXTime ; Install the task (fixed frequency).
Clr.w IntDisableFlag(A3) ; Tell the handler to keep the task going.
move.l a1,-(sp) ; jPrimeTime trashes A1
lea TTask(a3),a0 ; get time task block in A0
move.l #kVSCVBLTime,D0 ; delay for about 1/60th of a second
move.l jPrimeTime,a1 ; point straight at the Time Manager dispatch vector
jsr (a1) ; start the delay going
movea.l (sp)+,a1 ;
rts
Endwith
;---------------------------------------------------------------------
;
; Routine: VSCRemoveTTask
;
; Inputs: A2 = Ptr to cs parameter record
; A3 = Ptr to private storage
;
; Outputs: none
;
; Destroys: a0
;
; Function: Remove timer task after dimming.
;---------------------------------------------------------------------
With VSCVidPrivates
VSCRemoveTTask
lea TTask(a3),a0 ; get the time manager task block
_RmvTime
rts
Endwith
;-------------------------------------------------------------
; The Interrupt handler for the VSC Built-In Video
;-------------------------------------------------------------
; If using the Time Manager, on entry A1 points to the TTask block,
; otherwise A1 contains the pointer to the driver's private storage.
VSCTimeMgrIH
MOVE.L A1,-(SP) ; save A1 (it's trashed by JVBLTask)
Moveq #0,D0 ; Clear for byte-to-word access.
Move.b tmXQSize+2(A1),D0 ; get our slot # into D0
MOVE.L JVBLTask,A0 ; call the VBL task manager
JSR (A0) ; with slot # in D0
MOVEA.L (SP)+,A1 ; restore A1 (ptr to TTask block)
TST.W tmXQSize(A1) ; test the flag word to see if “interrupts” are on
; WARNING! - this field must be immediately after the TTask elem
BNE.S @Done ; if ≠ 0, then “interrupts” are disabled, so don't reprime
MOVEA.L A1,A0 ; get time task block addr in A0
MOVE.L #kVSCVBLTime,D0 ; delay for about 1/60th of a second
MOVE.L jPrimeTime,A1 ; point straight at the Time Manager dispatch vector
JSR (A1) ; start the delay going
@Done
RTS ; and return to caller
With VSCVidPrivates
VSCBeginIH
Moveq #0,D0 ; Clear out D0 here for a couple of reasons.
Movea.l saveAIV3Base(A1),A0 ; Get pointer to AIV3 base address.
btst #AnySlot,AIV3Int(a0) ; on-board video interrupting?
bne.s @VBLInt ; if interrupt pending, service it
@notOurs rts ; if not, return from the interrupt
@VBLInt btst #slotVBL,AIV3SlotInt(a0) ; is VBL pending?
bne.s @notOurs ; no, not ours, exit
Move.l A1,-(Sp) ; Save A1 (its trashed by jVBLTask).
Move.b saveSlot(A1),D0 ; Set up for our slot…
Jsr ([jVBLTask]) ; …and call the VBL Task Manager.
Movea.l (Sp)+,A1 ; Restore A1.
Movea.l saveVideoBase(A1),A0 ; Get the Video Reg base address.
clr.b VSC_IntClear(a0) ; Clear any pending interrupts.
@exit moveq #1,D0 ; signal that int was serviced
rts
Endwith