supermario/base/SuperMarioProj.1994-02-09/QuickDraw/Patches/PaletteMgrPatch.a
2019-06-29 23:17:50 +08:00

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;EASE$$$ READ ONLY COPY of file “PaletteMgrPatch.a”
; 1.0 BAL 11/19/1989 Changed name to avoid conflicts between system 6.0 and
; ROM/32-Bit QD versions.
; -- Revisions Of PaletteMgr.a Below --
; 1.5 SES 08/28/1989 Removed references to nFiles. Updated equates accordingly.
; 1.4 BAL 06/26/1989 dvb For 6.0.4 Moved grayrgn test into initpalettes, removed initmenus
; 1.3 BAL 06/12/1989 Altered patch to InitMenus to check grayRgn before calling _InitPalettes
;•1.2 CEL 06/10/1989 Moved Private.a QuickDraw Equates into proper QuickDraw
; private file (colorequ.a), got rid of QuickDraw nFiles dependencies
; and fixed up necessary files…
;•1.1 CCH 11/16/1988 Updated to newest version.
;
;_______________________________________________________________________________________
; File: PaletteMgr.a
;
; Version 6.0.1
;
; Copyright 1987-1988 Apple Computer, Inc. All Rights Reserved
;
;_______________________________________________________________________________________
;
; modification history
;
; <02feb87> AWC new this date
; <26mar87> PB103 AWC non-window manager version completed
; <27mar87> AWC interface changed to support window manager
; <27mar87> EHB window manager calls added
; <29mar87> PB150 AWC fixed nil pointers (RGBForeColor) and added WindowCopy
; <30mar87> AWC/EHB background updates, ExitToShell fix, System Palette
; <30Mar87> JTC Daisy chain the IAZInit routine properly.
; <15Jul87> AWC/FJL SetPalette(Ptr(-1),...), Menu fix, update problems
; <20Jul87> PB212 DAF Removed GetNewCWindow portion of NewCWindow fix. Changed
; myDisposeWindow to fix CloseWindow.
; <22Jul87> PB221 AWC fix to crash when there are no menus (see note @PB225)
; <22Jul87> PB222 AWC CopyPalette implemented (see note @PB225)
; <22Jul87> PB223 AWC fix to bug causing too many updates (see note @PB225)
; <22Jul87> PB224 AWC added support for Juggler (see note @PB225)
; <22Jul87> PB225 AWC NewPWindow implemented; NOTE: fixes PB221 through PB225
; were all added at once. They are unique numbers solely
; for bureaucratic reasons.
; <12Aug87> C864 RWH Added ROMPaletteMgr Conditional flag (its defined outside this file
; in order to make Rom78Fix build work). Conditional-ed out calls
; at end of this file so it can be put in ROM. Search for ;!!!!!
; Made ReDrawMenuBar an RTS for the ROM version. Made the call to
; SortPoints use the macro from QDHooks.a.
; <01Sep87> PB259 AWC Fixed NewPWindow so it doesn't polymerize the stack.
; C872 Same as PB259
; <04Sep87> PB262 AWC Fixed ActivatePalette to generate fewer color updates
; C886 Same as PB262
; <16Nov87> PB302 AGH Made changes for use with A/UX toolbox.
; <01Feb88> PB377 AWC Fixed 5 minor bugs in the Palette Manager (1st entry bug, screen
; dev. bug, D0 error bugs, protection bits bugs, PmBackColor/explicit
; bug)
; <02Feb88> PB378 AWC Oops, I forgot one. The 16th palette causes a crash...
; <12Feb88> PB392 AWC Fixed a fix which short circuits the menu bar update code.
; <23Mar88> PB438 DAF Removed InitWindows fix, since it wasn't installed anyway.
; <24Mar88> PB439 AWC Fixed SetPalette; removed pmWindow references
; <07Apr88> PB457 AWC Fixed ColorMore crash, implemented AppPalette, DisposeBit
; <08Apr88> PB462 AWC Fixed lines out of order bug created in PB459
; <18Apr88> PB469 AWC Blocked InitGraf from using the system resource file
; <26Apr88> PB480 AWC Fixed PaletteMgr updates, animation of black, and set Palettes NoPurge
; <29Apr88> PB485 AWC Blocked spurious ActivatePalette's by checking wHilited
; <13Jun88> PB500 AWC Fixed AnimateEntry; made Palette Manager active even if
; no 'clut' devices are present
; <17Jun88> PB506 AWC Moved InitGraf fix to InitMenus; IAZNotify routine clears WindowList
; <22Jun88> PB508 AWC Added MenuBar updates and SingleFinder Desktop updates; made routines
; draw using the AppPalette; added DirtySeeds to correct update problem;
; blocked InitMenus from initializing AppPalette twice; now clear
; AppPalette in the event that its palette is disposed
; <27Jun88> PB520 AWC Save grafPort across PaintOne; put InitMenus stuff into InitPalettes;
; removed NewPWindow (which was never publicized); generally cleaned
; things up for the ROM version. Fixed unlocked handle in PmForeColor.
; <12Jul88> PB530 AWC Fixed CopyPalette resize problem; changed behavior of explicit
; colors on direct devices
;
;___________________________________________________________________________
XPalettes PROC EXPORT ; dummy procedure; return to globals AWC.PB457
ENDPROC ; AWC.PB457
AppPalette Equ $DCC ; low memory global for layer palette AWC.PB457
UpdateMask Equ $E000 ; bits used to record update flags in pmPrivate AWC.PB457
AllUpdates Equ $C000 ; combination of CForeBit and CBackBIt AWC.PB457
plttUpdates Equ $0002 ; value passed to SetPalette [short] AWC.PB457
; Here is what is left of the Patch Collator stuff. The Palette Manager routines have never
; been patches to the ROM - they were never in the original ROM, so there was nothing to
; patch. This is all there is. The window manager patches are shown below and are marked
; near the routine with another patch signal. To find one, double click on the Patch Name
; and search for that (Command-H under MPW 2.0).
;
; File Date Patch# PMgr Routines Trap#
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (InitPalettes) $AA90
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (NewPalette) $AA91
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (GetNewPalette) $AA92
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (DisposePalette) $AA93
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (ActivatePalette) $AA94
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (SetPalette) $AA95
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (GetPalette) $AA96
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (PmForeColor) $AA97
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (PmBackColor) $AA98
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (AnimateEntry) $AA99
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (AnimatePalette) $AA9A
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (GetEntryColor) $AA9B
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (SetEntryColor) $AA9C
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (GetEntryUsage) $AA9D
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (SetEntryUsage) $AA9E
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (CTab2Palette) $AA9F
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (Palette2CTab) $AAA0
;AppleSystemPatch PaletteMgr.a 22Jul87 #PB222 (CopyPalette) $AAA1
;
; Fix File Date Patch# Fixed Routines Patch Routine Name
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (RGBForeColor) (RGBForeColor)
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (RGBBackColor) (RGBBackColor)
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB506 (InitMenus) (myInitMenus)
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (NewCWindow) (myNewCWindow)
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (NewWindow) (myNewWindow)
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (HiliteWindow) (myHiliteWindow)
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (MoveWindow) (myMoveWindow)
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (SizeWindow) (mySizeWindow)
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (CloseWindow) (myClose)
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (ShowHide) (myShowHide)
;AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (MyExit) (myExit)
;
; Another routine which must be included for proper Palette Manager operation is
; GetNewCWindow which is patched in PatchIIROM.a
;---------------------------------------------------
;
; PROCEDURE InitPalettes; INLINE $AA90;
;
InitPalettes PROC EXPORT
IMPORT RecordPalette
VarSize equ 0
Link A6,#VarSize ; build stack frame
MoveM.L D3-D4/A2-A4,-(SP) ; save registers
moveq #-1,d0 ; get a useful value <1.3>
cmp.l grayRgn,d0 ; has it been initialized? <1.3>
beq goHome ; no, don't call the brinker <1.3>
; Start by running down the device list, finding all active CLUT devices. Count how many
; there are and record them in PListHandle.
Move.L PMgrHandle,D0 ; get the Palette Manager handle
Cmp.L #PMgrNil,D0 ; is it nil?
Bne ChkAppPltt ; we're initializaed - check for AppPalette AWC.PB520
; To start things up, allocate enough room for static Palette Manager data and 32 device table
; slots. Note that the current implementation of Color Quickdraw (not the architecture) sets
; a limit on the color index model of 256 entries. THIS NUMBER IS ASSUMED BY THE CODE BELOW,
; but the structure will allow modification once 'clut's bigger than 256 entries are allowed.
; This code also assumes that the cards have the potential of being 256 entry cards even if
; set at a lower resolution, so it always allocates 256 entries in each device map (integer sized).
; Note - the total space allocated for pm device table space is presumed (below) to
; be long word aligned. See the loop below at Clearing.
Move.L #PMgrDataSz,D4 ; set D4 to the required size AWC.PB500
Move.L D4,D0 ; copy size to D0
_NewHandle ,SYS,CLEAR ; allocate our data area in the system heap
Bne GoHome ; we got an error, so we quit
Move.L A0,A3 ; copy to A3 for later use
Move.L A0,PMgrHandle ; and remember it in low memory
MoveQ #0,D3 ; zero our device count
Move.L (A3),A4 ; dereference PMgrHandle
AddA #DevHandles,A4 ; point A4 at our local device list
Clr.L -(SP) ; push room for device handle AWC.PB500
_GetDeviceList ; get the start of the device list AWC.PB500
Move.L (SP)+,A2 ; put the device list in A2 AWC.PB500
Bra.S DeviceEnd ; jump to the end of the loop AWC.PB500
DeviceLoop Move.L (A2),A0 ; dereference device handle
Move gdFlags(A0),D0 ; get flags; is it an active device?
Bpl.S NextDevice ; no => examine next device
BTst #ScreenDevice,D0 ; is it a screen device?
Beq.S NextDevice ; no => examine next device AWC.PB377
Move gdType(A0),D0 ; get the type of the device AWC.PB377
Cmp #ClutType,D0 ; is it a Clut device?
Bne.S NextDevice ; no => we only track Clut devices
AddQ #1,D3 ; yes => bump our device count by 1
Move.L A2,DevHandle(A4) ; copy device handle AWC.PB500
Clr.L DevFrontMost(A4) ; clear device FrontMost field
AddQ #DevInfoSz,A4 ; bump A4 to the next device slot
Add.L #256*PmDevSz,D4 ; each device table is 1024 bytes (for now)
Cmp #DevLimit,D3 ; are we at the limit the PMgr can handle? AWC.PB500
Bpl.S EnoughDevs ; if so, we'll ignore any remaining devices
NextDevice Move.L gdNextGD(A0),A2 ; grab next device AWC.PB500
DeviceEnd Move.L A2,D0 ; CmpA #Nil,A2; is it nil? AWC.PB500
Bne.S DeviceLoop ; no => let's do it again
EnoughDevs Move.L (A3),A4 ; redereference PMgrHandle
Move D3,nDevs(A4) ; save length of device list
Move D3,D0 ; make a copy of D3
Bne.S SeedSizeOk ; make sure we have a minimum size seed AWC.PB500
AddQ #1,D0 ; a kludge, but it's easier this way AWC.PB500
SeedSizeOk Lsl #2,D0 ; multiply by 4 AWC.PB500
Move D0,SeedHSize(A4) ; save size of SeedHSize handle
Clr APalettes(A4) ; no animating palettes yet
Move #ListSpace,FreeSpaces(A4) ; 16 free slots; we'll add more if needed
Move.L D4,D0 ; D4 is the required size of PMgrHandle
Move.L A3,A0 ; put handle in A0 for the call
_SetHandleSize ; and expand the handle up
Bne.S ResizeFails ; it went badly
Move.L #ListSpace,D0 ; start with initial space for handles
Lsl #3,D0 ; multiply by 8
_NewHandle SYS,CLEAR ; allocate and clear the handle
Beq.S ClearAll ; if it works, continue
Move.L A3,A0 ; prepare to dispose the handle
_DisposHandle ; get rid of it
ResizeFails Move.L #PMgrNil,PMgrHandle ; it didn't work - zero the handle
Bra GoHome ; head home with error in D0 AWC.PB508
ClearAll Move.L (A3),A4 ; redereference PMgrHandle
Move.L A0,PListHandle(A4) ; save the list of handles
Move.L A3,A0 ; put PMgrHandle into A0
_HLock ; lock it down
Move D3,D0 ; get the number of devices
Lsl #8,D0 ; multiply by 1024/4 (1024 per device/4 per CLR.L)
Lea PMgrDataSz(A4),A0 ; calculate start of device links
Bra.S ClearEnd ; jump into loop
ClearLoop Clr.L (A0)+ ; clear a long word - see! long word aligned
ClearEnd DBra D0,ClearLoop ; repeat for all long words
Move.L theZone,-(SP) ; save the current zone
Move.L SysZone,theZone ; set the system zone
Clr.L -(SP) ; clear some space for a handle
Clr -(SP) ; push PaletteId = 0
_GetNewPalette ; try to get the system palette
Move.L (SP)+,SysPalette(A4) ; save it; was it nil?
Bne.S NoError ; no => we're done
Lea SysColors,A0 ; get a pointer to our default table
Move.L #17*8,D0 ; get size
_PtrToHand ; make a handle out of it
Move.L A0,D3 ; save it
Clr.L -(SP) ; space for result
Move #16,-(SP) ; push the number of entries
Move.L A0,-(SP) ; push our handle
Move #pmTolerant,-(SP) ; all tolerant entries
Move #$4000,-(SP) ; reasonably tolerant entries, too
_NewPalette ; let's call ourselves to get a new palette
Move.L (SP)+,SysPalette(A4) ; save the palette; we sure hope we got one
Move.L D3,A0 ; put handle back in A0
_DisposHandle ; snuff it
NoError Move.L SysPalette(A4),A0 ; get the palette for a moment
CmpA.L #Nil,A0 ; is there one?
Beq.S Cleanup ; no => cleanup
Move.L (A0),A0 ; dereference SysPalette
BSet #CForeBit,pmPrivate(A0) ; set the system update bits
BSet #CBackBit,PmPrivate(A0)
Cleanup Move.L (SP)+,theZone ; restore the current zone
Move.L A3,A0 ; get PMgrHandle
_HUnlock ; unlock it
Clr.L AppPalette ; clear the applications's palette AWC.PB457
Bra.S LookForIt ; jump ahead AWC.PB520
; Notice that we rely upon AppPalette being initialized (or -1) every time we arrive here. If
; it is non-zero, we assume this is an extra call to InitPalettes so we just leave.
ChkAppPltt Move.L AppPalette,D0 ; fetch AppPalette; is it nil? AWC.PB520
Beq.S LookForIt ; yes => look for a palette resource 0 AWC.PB508
AddQ.L #1,D0 ; bump it by 1; was it $FFFFFFFF? AWC.PB508
Bne.S GoHome ; no => must be good; abort AWC.PB520
Move.L D0,AppPalette ; clear the AppPalette AWC.PB508
LookForIt Tst CurApRefNum ; are we using the system resource file? AWC.PB469
Beq.S GoHome ; yes => forget installing an AppPalette AWC.PB520
Clr -(SP) ; function result AWC.PB457
_CurResFile ; get the current resfile AWC.PB457
Move (SP)+,D3 ; put it in D3 AWC.PB457
Cmp CurApRefNum,D3 ; need we change it? AWC.PB457
Beq.S ResFileOkay ; no => we've already got it AWC.PB457
Move CurApRefNum,-(SP) ; push the refnum back AWC.PB457
_UseResFile ; use this resfile AWC.PB457
Clr -(SP) ; result word AWC.PB506
_ResError ; see if this worked AWC.PB506
Move (SP)+,D0 ; get the result AWC.PB506
Bne.S GoHome ; quit if we didn't get it AWC.PB520
ResFileOkay Clr.L -(SP) ; function result AWC.PB457
Move.L #'pltt',-(SP) ; push the resource type AWC.PB457
Clr -(SP) ; id 0 AWC.PB457
_Get1Resource ; fetch an application palette, if any AWC.PB457
Move.L (SP)+,A2 ; get handle off the stack AWC.PB457
Move.L A2,D0 ; CmpA.L #Nil,A2; did we get a resource? AWC.PB457
Beq.S Cleanup2 ; if nil we go home AWC.PB457
Move.L A2,-(SP) ; push it for the DetachResource AWC.PB457
_DetachResource ; disconnect from resource manager AWC.PB457
Move.L (A2),A0 ; dereference palette AWC.PB457
Move #AllUpdates,D1 ; set D1 to the default AWC.PB457
Move plttUpdates(A0),D0 ; get update bits AWC.PB457
Bpl.S NoResUpdate ; the user didn't specify any AWC.PB457
Lsl #1,D0 ; put the bits in the correct place AWC.PB457
Move D0,D1 ; put the result into D1 AWC.PB457
NoResUpdate Move D1,pmPrivate(A0) ; put them in the correct place AWC.PB457
Move.L A2,-(SP) ; push palette for the RecordPalette AWC.PB457
Jsr RecordPalette ; allocates seeds handle, records palette AWC.PB457
Bne.S Cleanup2 ; it disposed palette if failed AWC.PB457
Move.L A2,AppPalette ; copy it to AppPalette AWC.PB457
Move.L (A2),A0 ; dereference AppPalette AWC.PB457
BSet #DisposeBit,pmPrivate(A0) ; set for automatic disposal AWC.PB457
Clr.L pmWindow(A0) ; clear the window field just for grins AWC.PB457
Clr.L pmDevices(A0) ; clear device bitmap AWC.PB457
Cleanup2 Cmp CurApRefNum,D3 ; did we change the current resfile? AWC.PB457
Beq.S GoHome ; no => don't put it back AWC.PB457
Move D3,-(SP) ; push the old current resfile AWC.PB457
_UseResFile ; and restore the old one AWC.PB457
GoHome MoveM.L (SP)+,D3-D4/A2-A4 ; restore registers
Unlk A6 ; clear stack frame
Rts ; go home
SysColors DC.W $0000,$0003,$0000,$000F ; seed [long], transIndex [word], ctSize [word]
DC.W $0000,$FFFF,$FFFF,$FFFF ; white
DC.W $0001,$0000,$0000,$0000 ; black
DC.W $0002,$C000,$C000,$C000 ; light gray
DC.W $0003,$8000,$8000,$8000 ; medium gray
DC.W $0004,$4000,$4000,$4000 ; dark gray
DC.W $0005,$DD6B,$08C2,$06A2 ; Apple red
DC.W $0006,$FFFF,$648A,$028C ; Apple orange
DC.W $0007,$FC00,$F37D,$052F ; Apple yellow
DC.W $0008,$1F21,$B793,$1431 ; Apple green
DC.W $0009,$0000,$0000,$D400 ; Apple blue
DC.W $000A,$46E3,$0000,$A53E ; Apple violet
DC.W $000B,$F2D7,$0856,$84EC ;
DC.W $000C,$90D7,$7160,$3A34 ;
DC.W $000D,$0241,$AB54,$EAFF ;
DC.W $000E,$0000,$64AF,$11B0 ;
DC.W $000F,$5600,$2C9D,$0524 ;
SysColorEnd
;---------------------------------------------------
;
; PROCEDURE RecordPalette(myPalette: PaletteHandle); LOCAL;
;
; Copies myPalette into the PListHandle and records (in the pmPrivate field) where
; it lies in that list. If there are no free spaces in the PListHandle then that
; handle is resized. If it can't be resized, RecordPalette returns an error in D0.
; Otherwise a new handle is allocated for myPalette's pmSeeds field. If one can't
; be allocated, RecordPalette returns an error. It will also return an error if the
; PMgrHandle is nil. If RecordPalette returns an error, it first disposes of
; myPalette so the caller doesn't have to worry about watching the error code.
RecordPalette PROC EXPORT
ParamSize equ 4 ; total bytes of params
myPalette equ ParamSize+8-4 ; source Palette handle
VarSize equ 0
Link A6,#VarSize ; build stack frame
MoveM.L D3/A2-A4,-(SP) ; save registers
Move.L myPalette(A6),A4 ; get my palette first in case we branch to Error
Move.L PMgrHandle,A2 ; get the PMgrHandle
CmpA.L #PMgrNil,A2 ; has it been initialized?
Beq Error ; no => handle the error (.S won't reach)
Move.L (A2),A0 ; dereference the PMgrHandle
Move.L PListHandle(A0),A3 ; get the handle to the list of palettes
MoveQ #0,D0 ; clear high word
Move SeedHSize(A0),D0 ; get length of seeds handles
_NewHandle ,CLEAR ; allocate it; did we succeed?
Bne Error ; no => handle the error (.S won't reach)
Move.L (A4),A1 ; dereference myPalette
Move.L A0,pmSeeds(A1) ; store the seeds handle in it
Move.L (A2),A1 ; redereference the PMgrHandle
Move FreeSpaces(A1),D0 ; get number of free slots; are any left?
Bne.S FindOne ; yes => don't resize it; search for a free one
MoveQ #0,D3 ; clear high word
Move APalettes(A1),D3 ; get current size
Move.L D3,D0 ; copy it
Add #ListSpace,D0 ; bump it to add more room
Bmi.S Error ; return an error if it wraps
Lsl.L #3,D0 ; multiply by 8
Move.L A3,A0 ; copy PListHandle to A0
_SetHandleSize ; resize it
Bne.S Error ; we couldn't do it
; Now we have to clear all of the new entries we just created.
Move.L A3,A0 ; get PListHandle
Move.L (A0),A0 ; redereference this
Lea (A0,D3.W*8),A0 ; point us at the block to clear
Move.L #ListSpace,D0 ; get how many entries to clear
Bra.S ClearEnd ; jump into loop
ClearLoop Clr.L (A0)+ ; clear the Palette field
Clr.L (A0)+ ; clear the animation field
ClearEnd DBra D0,ClearLoop ; loop for ListSpace entries
AddQ #1,D3 ; D3 is palette's position in PListHandle
Move.L (A3),A0 ; dereference PListHandle
Lea (A0,D3.W*8),A0 ; point A0 at the current position
Move.L (A2),A1 ; redereference the PMgrHandle
Move #ListSpace-1,FreeSpaces(A1) ; number of spaces we've added AWC.PB378
Bra.S Cleanup ; share common code
; We have a free one somewhere in the list. Search forwards until we find one we can use.
; A1 is still pointing at the dereferenced PMgrHandle.
FindOne Move APalettes(A1),D0 ; get number of active handles
Add FreeSpaces(A1),D0 ; calculate total number of entries
MoveQ #0,D3 ; initialize our counter
Move.L (A3),A0 ; dereference PListHandle
Bra.S FindEnd ; jump into loop
FindLoop Move.L PaletteRef(A0),D1 ; get first entry
Beq.S FoundIt ; we've got one
AddQ #PLstEntrySz,A0 ; bump to the next entry
AddQ #1,D3 ; bump our counter
FindEnd DBra D0,FindLoop ; repeat for all spaces
Bra.S Error ; this should not happen
; when we reach this section of common code, A1 = PMgrHandle^, D3 is the position of
; the palette, and A0 points to PListHandle^^[D3]
FoundIt SubQ #1,FreeSpaces(A1) ; decrement the number free
Cleanup AddQ #1,APalettes(A1) ; bump the number used
Move.L A4,PaletteRef(A0) ; record the palette handle in PListHandle
Clr.L Reserves(A0) ; clear the number of entries it reserves
Move.L (A4),A0 ; dereference the Palette
Move pmPrivate(A0),D0 ; grab the current update values AWC.PB457
And #UpdateMask,D0 ; clear away all but the update bits AWC.PB457
Or D0,D3 ; OR palette number with the update bits AWC.PB457
Move D3,pmPrivate(A0) ; this is the number of the palette
MoveQ #0,D0 ; no error
Bra.S GoHome ; we're done-oh!
Error Move.L A4,A0 ; get Palette handle
_DisposHandle ; get rid of it
MoveQ #1,D0 ; set an error
GoHome Tst.L D0 ; set condition codes for return
MoveM.L (SP)+,D3/A2-A4 ; restore registers
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; FUNCTION NewPalette(entries: INTEGER; srcColors: CTabHandle; srcUsage,srcTolerance:
; INTEGER) : PaletteHandle; INLINE $AA91;
;
; Allocate a new palette and fill it with information from myColors. Set the usage
; field of each ciInfo to myUsage and set the tolerance to myTolerance. If myColors
; is nil we initialize all the colors to black.
NewPalette FUNC EXPORT
ParamSize equ 10 ; total bytes of params
Palette equ ParamSize+12-4 ; function result
entries equ Palette-2 ; number of entries in Palette
srcColors equ entries-4 ; Color table handle
srcUsage equ srcColors-2 ; default usage for each color in Palette
srcTolerance equ srcUsage-2 ; default tolerance for each color in Palette
VarSize equ 0
Link A6,#VarSize ; build stack frame
MoveM.L D3/A2,-(SP) ; save registers
Clr.L Palette(A6) ; set the result to nil
Move entries(A6),D3 ; fetch number of entries
MoveQ #0,D0 ; clear it out
Move D3,D0 ; copy it for a calculation
AddQ #1,D0 ; add one for the header
Lsl.L #4,D0 ; multiply by 16
_NewHandle ,CLEAR ; get the handle; did we get an error?
Bne.S GoHome ; yes => we're done for
Move.L A0,A2 ; no => save the handle
Move.L A2,-(SP) ; push handle
Jsr RecordPalette ; allocates a seed's handle and records palette
Bne.S GoHome ; it disposed the palette handle if it failed
; A2 contains the handle to the new Palette. Return the handle, then start by dereferencing it.
; For now we'll just clear everything. Note that we're making use of the fact that
; the size of the header is the same as an entry itself, so we can fall straight
; into the DBra and expect it to clear Entries+1 records! Also, zero the window field
; so we know that this palette is floating
Move.L A2,Palette(A6) ; return the result
Move.L (A2),A0 ; dereference Palette handle
Move D3,pmEntries(A0) ; copy pmEntries
Clr.L pmWindow(A0) ; zero the window field
Move D3,D0 ; get entries into D0
Move srcUsage(A6),D1 ; copy usage to D1
Swap D1 ; put usage into high word
Move srcTolerance(A6),D1 ; put tolerance into low word
Lea pmInfo+ciUsage(A0),A0 ; point A0 at first ColorInfo
Bra.S EntryEnd ; jump into the loop
EntryLoop Move.L D1,(A0) ; set ciUsage (high word) and ciTolerance (low word)
AddA #ciSize,A0 ; bump A0 to the next ciUsage field
EntryEnd Dbra D0,EntryLoop ; loop for all entries
Move.L srcColors(A6),A1 ; get ctabhandle
CmpA.L #Nil,A1 ; is it nil?
Beq.S NoCTab ; yes => skip the copy
Move.L (A1),A1 ; dereference the source color table
Move ctSize(A1),D0 ; get last color table entry
AddQ #1,D0 ; make it number of entries; is it >= 1?
Ble.S NoCTab ; no => we're done
Move.L (A2),A0 ; redereference PaletteHandle
AddA.L #pmInfo+ciRGB+red,A0 ; bump A0 to pmInfo.ciRGB.red
AddA.L #ctTable+rgb+red,A1 ; bump A1 to ctTable.red
; put min(ctSize+1,pmEntries) into D0
Cmp D0,D3 ; compare color table size to palette size
Bge.S UseAsIs ; if D0 is less than D3, we'll use it as is
Move D3,D0 ; copy the lower value into D0
UseAsIs MoveQ #0,D1 ; D1 points at this entry
Bra.S CopyEnd ; jump into loop
CopyLoop Move.L red(A1),red(A0) ; copy red and green
Move blue(A1),blue(A0) ; copy blue
AddQ.L #ColorSpecSize,A1 ; bump A1 to next ColorSpec
AddA.L #ciSize,A0 ; bump A0 to next ColorInfo
CopyEnd Dbra D0,CopyLoop ; loop until the copy is complete
NoCTab MoveQ #0,D0 ; no error
GoHome MoveM.L (SP)+,D3/A2 ; restore registers
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; FUNCTION GetNewPalette(paletteID: INTEGER) : PaletteHandle; INLINE $AA92;
;
; GetNewPalette gets a resource of type 'pltt' with the specified ID and clears
; all the private fields. It then returns the data structure as a PaletteHandle.
;
GetNewPalette FUNC EXPORT
ParamSize equ 2 ; total bytes of params
Palette equ ParamSize+12-4 ; function result
paletteID equ Palette-2 ; number of entries in Palette
VarSize equ 0
Link A6,#VarSize ; build stack frame
Move.L A2,-(SP) ; save registers
Clr.L Palette(A6) ; set result to Nil
; Load the data and detach it from resource manager
Clr.L -(SP) ; make space for result
Move.L #'pltt',-(SP) ; push resource type
Move paletteID(A6),-(SP) ; push resource ID
_GetResource ; get the resource
Move.L (SP)+,D1 ; get handle off the stack
Beq.S GoHome ; if nil we go home
Move.L D1,A2 ; copy it to A2
Move.L D1,-(SP) ; push it back on the stack
_DetachResource ; disconnect from resource manager
Move.L A2,A0 ; copy it for the HNoPurge AWC.PB480
_HNoPurge ; we can't handle purged palettes AWC.PB480
Tst D0 ; did it return an error? AWC.PB480
Bne.S GoHome ; yes => go home AWC.PB480
Move.L (A2),A0 ; dereference palette AWC.PB457
Move #AllUpdates,D1 ; set D1 to the default AWC.PB457
Move plttUpdates(A0),D0 ; get update bits AWC.PB457
Bpl.S NoResUpdate ; the user didn't specify any AWC.PB457
Lsl #1,D0 ; put the bits in the correct place AWC.PB457
Move D0,D1 ; put the result into D1 AWC.PB457
NoResUpdate Move D1,pmPrivate(A0) ; put them in the correct place AWC.PB457
Move.L A2,-(SP) ; push the handle
Jsr RecordPalette ; allocates a seeds handle and records palette
Bne.S GoHome ; it disposed the palette handle if it failed
Move.L A2,Palette(A6) ; save Palette in result space
; clear the window field and also the private fields
Move.L (A2),A2 ; dereference it
Clr.L pmWindow(A2) ; set window field; this palette floats
Clr.L pmDevices(A2) ; clear device bitmap
GoHome Move.L (SP)+,A2 ; restore registers
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE ClearPalette(cPalette: PaletteHandle); LOCAL;
;
ClearPalette PROC EXPORT
ParamSize equ 4 ; total bytes of params
cPalette equ ParamSize+8-4 ; source Palette handle
VarSize equ 0
Link A6,#VarSize ; build stack frame
MoveM.L D2-D3/A2-A4,-(SP) ; save registers
Move.L PMgrHandle,A3 ; get palette manager handle
CmpA.L #PMgrNil,A3 ; are we initialized?
Beq GoHome ; no => quit AWC.PB377
Move.L (A3),A3 ; dereference it
Move.L cPalette(A6),A1 ; get palette handle AWC.PB457
Move.L (A1),A2 ; dereference it AWC.PB457
; Examine and remember the number of reserves this palette still has. Clear the number.
Move pmPrivate(A2),D0 ; get the number of this palette
And #PIdMask,D0 ; clear away update bits
Move.L PListHandle(A3),A0 ; get the palette list handle
Move.L (A0),A0 ; dereference it
CmpA.L PaletteRef(A0,D0.W*8),A1 ; is this the correct handle? AWC.PB462
Bne BadPalette ; no => don't dispose anything AWC.PB462
Move Reserves(A0,D0.W*8),D3 ; remember how many animating entries it has
Clr.L Reserves(A0,D0.W*8) ; clear the count
; Now clear each of the seeds this palette knows about, so that we'll update if we
; become active again.
Clr.L pmDevices(A2) ; clear devices field
Move.L pmSeeds(A2),A0 ; get seeds handle
Move.L (A0),A0 ; dereference it
Move SeedHSize(A3),D0 ; get size of handle
Lsr #2,D0 ; divide by 4
Bra.S SeedEnd ; start clear loop
SeedLoop Clr.L (A0)+ ; clear the remembered seed
SeedEnd DBra D0,SeedLoop ; do it again
MoveQ #0,D0 ; no error
; Now check to see if we have any animating entries which we can dispose
Tst D3 ; were there any animating entries?
Beq.S GoHome ; no => quit
; run through every color to make sure it is not reserving any entries on any device
; by examining what the PaletteManager has to say about this palette as well as what
; each entry's ciPrivate field has to say about the subject. Leave pmPrivate field
; (which tells PMgr which palette we ought to be) alone.
Move pmEntries(A2),D0 ; get number of entries
AddA.L #pmInfo,A2 ; bump A2 to the first ColorInfo
Lea DevHandles(A3),A4 ; point A4 at PMgrDevices
AddA.L #LinkTabs,A3 ; point A3 to LinkTabs
Bra.S EntryEnd ; jump into loop
EntryLoop Move ciPrivate(A2),D3 ; get the current link information
Bpl.S NextEntry ; if positive it's not a link
NextLink BfExtU D3{19:5},D1 ; grab device number (0..31)
BfExtU D3{24:8},D2 ; grab index number (0..255)
Move.L DevHandle(A4,D1.W*8),A0 ; get the device handle
Move.L (A0),A0 ; dereference it
Move.L gdPMap(A0),A0 ; get handle to pixmap
Move.L (A0),A0 ; dereference pixmap
Move.L pmTable(A0),A0 ; get handle to CTab
Move.L A0,DevCTab(A6) ; save color table handle, too
Move.L (A0),A0 ; dereference CTab
Cmp ctSize(A0),D2 ; is index number <= entries - 1?
Bhi.S IgnoreIt ; no => don't unreserve it
Clr ctTable+value(A0,D2.W*8) ; unreserve it
IgnoreIt Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Lea (A3,D1.L*4),A0 ; point A0 at next forward link
Move ForeLink(A0),D3 ; get next link
Clr.L ForeLink(A0) ; clear it for the next guy
Tst D3 ; is there another link to examine?
Bmi.S NextLink ; yes => go unlink it
NextEntry Clr ciFlags(A2) ; shut down any crap
Clr.L ciPrivate(A2) ; clear it
AddA.L #ciSize,A2 ; bump A0 to the next ColorInfo
EntryEnd DBra D0,EntryLoop ; loop for all pmEntries
GoHome MoveQ #0,D0 ; clear error condition
BadPalette MoveM.L (SP)+,D2-D3/A2-A4 ; restore registers AWC.PB457
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE ErasePalette(ePalette: PaletteHandle); LOCAL;
;
ErasePalette PROC EXPORT
ParamSize equ 4 ; total bytes of params
ePalette equ ParamSize+8-4 ; PaletteHandle to dispose
VarSize equ 0
Link A6,#VarSize ; build stack frame
MoveM.L A2-A3,-(SP) ; save registers
Move.L ePalette(A6),A3 ; get the handle
Move.L (A3),A2 ; dereference it
Move.L pmSeeds(A2),A0 ; get the seeds handle while we have it
CmpA #Nil,A0 ; is it nil?
Beq.S DontDispose ; yes => punt
_DisposHandle ; it's gone
DontDispose Move.L WindowList,A0 ; get the window list for this layer AWC.PB506
Bra.S ListLoop ; continue AWC.PB439
CheckWindow Tst PortBits+Rowbytes(A0) ; by chance is it an old window? AWC.PB439
Bpl.S IgnoreWind ; yes => ignore it AWC.PB439
Move.L GrafVars(A0),A1 ; get GrafVars handle AWC.PB439
Move.L (A1),A1 ; dereference it AWC.PB439
Move.L PmFgColor(A1),D0 ; get the palette AWC.PB439
Cmp.L ePalette(A6),D0 ; is it correct? AWC.PB439
Bne.S IgnoreWind ; no => don't clear it AWC.PB439
Clr.L PmFgColor(A1) ; mark the window as Paletteless AWC.PB439
IgnoreWind Move.L nextWindow(A0),A0 ; grab the next window AWC.PB439
ListLoop Move.L A0,D0 ; CmpA.L #Nil,A0; another window? AWC.PB439
Bne.S CheckWindow ; yes => keep looking AWC.PB439
CmpA.L AppPalette,A3 ; are we disposing AppPalette? AWC.PB508
Bne.S NotAppPltt ; no => whew! AWC.PB508
Clr.L AppPalette ; okay, we won't try to find it anymore AWC.PB508
NotAppPltt Move pmPrivate(A2),D0 ; grab the last field we need from A2 AWC.PB439
And #PIdMask,D0 ; clear away flag bits
Move.L PMgrHandle,A2 ; get the main handle
CmpA.L #PMgrNil,A2 ; is it nil?
Beq.S GoHome ; yes => don't try to find it
Move.L (A2),A2 ; dereference it
Move APalettes(A2),D1 ; start with number of active palettes
Add FreeSpaces(A2),D1 ; add free spaces to get length of list
Cmp D1,D0 ; are we within the correct range?
Bpl.S GoHome ; no => punt
Move.L PListHandle(A2),A1 ; get handle to list of palettes
Move.L (A1),A1 ; dereference it
CmpA.L (A1,D0.W*8),A3 ; get this handle; do they match?
Bne.S GoHome ; no => in the future we may scan for it; for now, punt
Clr.L (A1,D0.W*8) ; it's no longer referenced
AddQ #1,FreeSpaces(A2) ; add 1 to free spaces
SubQ #1,APalettes(A2) ; subtract 1 from total palettes
GoHome MoveM.L (SP)+,A2-A3 ; restore registers
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE DisposePalette(srcPalette: PaletteHandle); INLINE $AA93;
;
DisposePalette PROC EXPORT
ParamSize equ 4 ; total bytes of params
srcPalette equ ParamSize+8-4 ; PaletteHandle to dispose
VarSize equ 0
Link A6,#VarSize ; build stack frame
Move.L A2,-(SP) ; save register
Move.L srcPalette(A6),A2 ; get the handle
CmpA.L #Nil,A2 ; is it nil?
Beq.S GoHome ; yes => go home
Move.L A2,-(SP) ; push handle
Jsr ClearPalette ; release any animating entries
Bne.S GoHome ; if nonzero the palette was bad AWC.PB457
Move.L A2,-(SP) ; push it again
Jsr ErasePalette ; erase palette from PMgrHandle and its window
Move.L A2,A0 ; fetch palette handle into A0
_DisposHandle
GoHome Move.L (SP)+,A2 ; restore register
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------;
; ;
; Here begins a number of routines called by ;
; ActivatePalette. These routines share its ;
; stack frame built on A6, building their own ;
; stack frames on A4. ;
; ;
;---------------------------------------------------;
;---------------------------------------------------
;
; FUNCTION FindLink(LinkInfo:integer):integer; LOCAL;
;
; FindLink searches the device links until it encounters a device that matches Device or
; until it reaches the end of the list. It returns the index if it finds one. It
; returns 0 (which is an illegal index since it matches white) if it can't find one.
FindLink PROC EXPORT
ParamSize equ 2 ; total bytes of params
theIndex equ ParamSize+10-2 ; index result
LinkInfo equ theIndex-2 ; this palette's key to previously reserved entries
VarSize equ 0
Link A4,#VarSize ; build stack frame
Move.L D3,-(SP) ; save a register
; We will use D3 as a watchdog counter. We set it to the maximum number of devices that we
; might have to search so that if things go very wrong we stand a chance of finding out about it.
Clr theIndex(A4) ; set result to "illegal"
Move LinkInfo(A4),D0 ; get link data
BfExtU D0{16:3},D1 ; grab top 3 bits
Cmp #4,D1 ; are they set correctly
Bne.S GoHome ; no => the LinkInfo is invalid
Move Devices(A6),D3 ; get number of devices
Move.L PMgrPtr(A6),A0 ; PMgrHandle^
AddA.L #LinkTabs,A0 ; calculate start of LinkTabs
Bra.S IndexEnd ; start watchdog loop
IndexLoop BfExtU D0{19:5},D1 ; grab device number (0..31)
BfExtU D0{24:8},D2 ; grab index number (0..255)
Cmp CurDevice(A6),D1 ; is it this device?
Beq.S FoundIt ; yes => we've got it
Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Move (A0,D1.L*4),D0 ; get next link; is the top bit set?
Bpl.S GoHome ; no => stop because we ran out of tries
IndexEnd DBra D3,IndexLoop ; examine another index until our watchdog runs out
; Our watchdog counter ran out, so something is terribly wrong. We'll be polite about it and
; say we were just unable to find it.
Bra.S GoHome
; We found the index. Set true and return the appropriate index to theIndex(A4)
FoundIt And #$00FF,D2 ; clear everything except the index
Move D2,theIndex(A4) ; set the result
GoHome Move.L (SP)+,D3 ; restore registers
Unlk A4 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE AnalyzeDev; LOCAL;
;
AnalyzeDev PROC EXPORT
MoveM.L D3-D6/A2-A3,-(SP) ; save registers
Move DevIndexes(A6),D0 ; get number of device entries
MoveQ #0,D1 ; clear high word, put starting index in low word
Move.L InfoPtr(A6),A3 ; get pointer to scratch area
Bra.S ClearEnd ; jump into loop
ClearLoop Move.L D1,(A3)+ ; clear high word, put index in low word
AddQ #1,D1 ; bump D1 to the next index
ClearEnd DBra D0,ClearLoop ; continue for the entire Histogram
Clr Histogram(A6)
Move.L PMgrPtr(A6),A2 ; put PMgrHandle^ into A2
Move APalettes(A2),D3 ; get number of active palettes
Cmp #1,D3 ; is there just the one?
Ble.S GoHome ; yes => we're done
Add FreeSpaces(A2),D3 ; make D3 the total space count
Move.L InfoPtr(A6),A3 ; point A3 at beginning of Histogram
Move.L PListHandle(A2),A0 ; get PListHandle (locked down)
Move.L (A0),D5 ; save pointer to next PaletteHandle in D5
Move CurDevice(A6),D6 ; put current device into D4
Bra.S HistoEnd ; jump into loop
HistoLoop Move.L D5,A0 ; get next palette
AddQ.L #PLstEntrySz,D5 ; bump D5 to next palette
MoveA.L (A0),A0 ; get next palette into A0
CmpA.L #Nil,A0 ; is this a free space?
Beq.S HistoEnd ; yes => go examine another one
CmpA.L PaletteH(A6),A0 ; is it the current palette?
Beq.S HistoEnd ; yes => go examine another one
Move.L (A0),A0 ; dereference the palette
Move.L pmDevices(A0),D0 ; get devices
BTst D6,D0 ; is it using this device?
Beq.S HistoEnd ; no => go examine another palette
Move pmEntries(A0),D4 ; get number of palette entries
Lea pmInfo(A0),A2 ; put first ColorInfo into A2 where we can keep it
Bra.S PaletteEnd ; jump into loop
PaletteLoop Clr.L -(SP) ; push space for result
Pea ciRGB(A2) ; push address of current color
_Color2Index ; get best fit
Move.L (SP)+,D0 ; pull the index
AddQ #1,HistCount(A3,D0.W*4) ; add to histogram reference count for this index
Bpl.S NotNegative ; a safeguard
SubQ #1,HistCount(A3,D0.W*4) ; put it back positive
NotNegative AddA.L #ciSize,A2 ; bump A2 to the next ColorInfo
PaletteEnd DBra D4,PaletteLoop ; continue for all pmEntries
HistoEnd DBra D3,HistoLoop ; continue for all palettes
; well you may have wondered what's going on here. We now have an array of reference
; counts for all palettes that use this device. Each index was allowed a longint of
; space, though, and the index itself was placed in the low word of that longint during
; initialization. If we view this combination as a "point" we can use the Quickdraw
; procedure "SortPoints" to do all the sorting work for us. It uses a stack-based
; non-recursive QuickSort algorithm. The reference count in the high word is the main
; key. If two of them happen to match, we won't much worry about the fact that secondary
; sorting occurs on the index itself. However, the sort will move the indexes around, too,
; so we'll end up with a sorted list of indexes with low reference counts at the beginning
; of the list. We've taken pains to make sure we have no negative reference counts, though
; that probably wasn't necessary.
Move.L A3,-(SP) ; push address of "points"
Move DevIndexes(A6),-(SP) ; push number of points
; Jsr ([SortPoints]) ; call Quickdraw sort routine <C864>
_SortPoints ; call Quickdraw sort routine <C864>
GoHome MoveM.L (SP)+,D3-D6/A2-A3 ; restore registers
Rts ; go home
;---------------------------------------------------
;
; Function Pillage:Integer; LOCAL;
;
Pillage PROC EXPORT
ParamSize equ 0 ; total bytes of params
EntryResult equ ParamSize+10-2 ; best index we can find
VarSize equ 0
Link A4,#VarSize ; build stack frame
MoveM.L D3/D4,-(SP) ; save registers
Clr EntryResult(A4) ; clear the result to illegal
Move.L DevCTab(A6),A1 ; get pointer to device color table
Move.L (A1),A1 ; dereference it
AddA.L #ctTable,A1 ; bump A1 to the first ColorSpec
Move DevIndexes(A6),D3 ; get number of indexes
Bra.S PillageEnd ; jump int the loop
PillageLoop BTst #5,value(A1,D3.W*8) ; is this one available for pillaging?
Bne.S PillageIt ; yes => go pillage it
PillageEnd DBra D3,PillageLoop ; continue for DevIndexes entries
Bra GoHome ; quit in utter failure!
PillageIt BfClr value(A1,D3.W*8){0:3} ; unprotected, unreserved, pillaged
SubQ #1,Pillages(A6) ; one less worth pillaging
Move D3,EntryResult(A4) ; return the pillaged index
; Now, what fun! We get to fix up all the device links!
Move CurDevice(A6),D0 ; get current device
Lsl #8,D0 ; multiply by table size/4
Add D3,D0 ; add in entry offset
Move.L PMgrPtr(A6),A0 ; get base pointer
AddA.L #LinkTabs,A0 ; bump base pointer to start of LinkTabs
Move ForeLink(A0,D0.W*4),D3 ; get forward links
Move BackLink(A0,D0.W*4),D4 ; get forward links
Clr.L (A0,D0.W*4) ; clear the links away
Tst D3 ; examine forward link
Bmi.S MultiLinks1 ; if < 0 we have more than one assigned
Tst D4 ; examine backward link
Bmi.S MultiLinks2 ; if < 0 we have more than one assigned
; This was a quickie. D3 contains the palette number, D4 the entry number. All we
; need do is tell the palette it no longer has it.
And #$1FFF,D3 ; clear key bits
Move.L PListPtr(A6),A0 ; get the palette list
SubQ #1,Reserves(A0,D3*8) ; it has one less entry reserved
Move.L PaletteRef(A0,D3*8),A0 ; get the palette
Move.L (A0),A0 ; dereference it
And.L #$00001FFF,D4 ; clear high word and key bits
Lsl.L #4,D4 ; make it an offset to the ColorInfo
Clr.L pmInfo+ciPrivate(A0,D4.L) ; clear the link
Bra GoHome ; we did it!
; The forward link goes somewhere. See if the backward one does too. If so,
; jump to BothLinks.
MultiLinks1 Tst D4 ; examine backward link
Bmi.S BothLinks ; both of them go somewhere
; The forward link goes somewhere, but the backward one does not. We must remember
; the first forward link so we can copy it into the palette, then we advance
; forward by one, copy the palette entry into that, and continue searching until we find
; out what palette this is.
Move D3,D0 ; remember the forward link
BfExtU D3{19:5},D1 ; grab device number (0..31)
BfExtU D3{24:8},D2 ; grab index number (0..255)
Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Lea (A0,D1.L*4),A1 ; point A1 at next forward link
Move D4,BackLink(A1) ; copy the back link
Move ForeLink(A1),D3 ; get next link
Bpl.S GotPalette1 ; if > 0, we've found the palette
MultiFLoop BfExtU D3{19:5},D1 ; grab device number (0..31)
BfExtU D3{24:8},D2 ; grab index number (0..255)
Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Move ForeLink(A0,D1.L*4),D3 ; get next link; is it positive?
Bmi.S MultiFLoop ; no => continue
GotPalette1 And #$1FFF,D3 ; clear key bits
Move.L PListPtr(A6),A0 ; get the palette list
SubQ #1,Reserves(A0,D3*8) ; it has one less entry reserved
Move.L PaletteRef(A0,D3*8),A0 ; get the palette
Move.L (A0),A0 ; dereference it
And.L #$00001FFF,D4 ; clear high word of entry
Lsl.L #4,D4 ; make it an offset to the ColorInfo
Move D0,pmInfo+ciPrivate(A0,D4.L) ; set a new link
Bra.S GoHome ; we did it!
; The backward link goes somewhere, but the forward one does not. We must advance
; backward by one, copy the palette id into it, and continue searching until we find out
; what palette this is.
MultiLinks2 BfExtU D4{19:5},D1 ; grab device number (0..31)
BfExtU D4{24:8},D2 ; grab index number (0..255)
Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Lea (A0,D1.L*4),A1 ; point A1 at next backward link
Move D3,ForeLink(A1) ; copy the forward link
Move BackLink(A1),D4 ; get next link
Bpl.S GotPalette2 ; if > 0, we've found the palette
MultiBLoop BfExtU D4{19:5},D1 ; grab device number (0..31)
BfExtU D4{24:8},D2 ; grab index number (0..255)
Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Move BackLink(A0,D1.L*4),D4 ; get next link; is it positive?
Bmi.S MultiBLoop ; no => continue
Bra.S GotPalette2 ; share common code
; We're in the middle of the list somewhere. We'll step one backward and copy
; the forelink from the current entry, then we'll step one foreward and copy
; the backlink from the current entry. Then we'll keep going forward until we
; find the palette. All we need do is decrement its reference count, so we don't
; need the entry number.
BothLinks BfExtU D4{19:5},D1 ; grab device number (0..31)
BfExtU D4{24:8},D2 ; grab index number (0..255)
Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Lea (A0,D1.L*4),A1 ; point A1 at next backward link
Move D3,ForeLink(A1) ; copy the forward link
BfExtU D3{19:5},D1 ; grab device number (0..31)
BfExtU D3{24:8},D2 ; grab index number (0..255)
Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Lea (A0,D1.L*4),A1 ; point A1 at next foreward link
Move D4,BackLink(A1) ; copy the backward link
Move ForeLink(A1),D3 ; get next foreward link
Bpl.S GotPalette2 ; if > 0, we've found the palette
BothLoop BfExtU D3{19:5},D1 ; grab device number (0..31)
BfExtU D3{24:8},D2 ; grab index number (0..255)
Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Move ForeLink(A0,D1.L*4),D3 ; grab next forward link
Bmi.S BothLoop ; if < 0, we keep looking
GotPalette2 Move.L PListPtr(A6),A0 ; get the palette list
And #$1FFF,D3 ; clear away key bits
SubQ #1,Reserves(A0,D3*8) ; it has one less entry reserved
GoHome MoveM.L (SP)+,D3/D4 ; restore registers
Unlk A4 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE ReserveColor(myEntry:integer); LOCAL;
;
ReserveColor PROC EXPORT
ParamSize equ 2 ; total bytes of params
myEntry equ ParamSize+8-2 ; number of ColorInfo to reserve
VarSize equ 0
Link A4,#VarSize ; build stack frame
Move Histogram(A6),D0 ; get next entry to examine
Move DevIndexes(A6),D1 ; get number of indexes for this device
Sub D0,D1 ; calculate number of possibilites left
Ble.S NoneLeft ; none => quit, leaving color unhandled
Move.L InfoPtr(A6),A0 ; get pointer to histogram
Move.L DevCTab(A6),A1 ; get device CTabHandle
Move.L (A1),A1 ; dereference it
AddQ.L #ctTable,A1 ; bump it to the first ColorSpec
Bra.S CheckEnd ; jump into the loop
CheckLoop Move HistIndex(A0,D0.W*4),D2 ; get the next index
AddQ #1,D0 ; bump Histogram to next entry
Tst D2 ; is it "white"?
Beq.S CheckEnd ; yes => ignore it
Cmp BlackIndex(A6),D2 ; is it "black"?
Beq.S CheckEnd ; yes => ignore it
BTst #reserveBit,value(A1,D2.W*8); is this entry reserved? <1.5>
Beq.S FoundOne ; no => we've got it!
CheckEnd DBra D1,CheckLoop ; continue for all remaining indexes
; We've used all available unreserved entries. Now we look to see if we can pillage
; anything from the device table.
NoneLeft Move D0,Histogram(A6) ; mark Histogram as done
Tst Pillages(A6) ; is there anything to pillage?
Beq GoHome ; no => quit
Clr -(SP) ; function result
Jsr Pillage ; get an entry by pillaging
Move.L DevCTab(A6),A1 ; restore A1 AWC.PB480
Move.L (A1),A1 ; dereference it AWC.PB480
AddQ.L #ctTable,A1 ; bump it to the first ColorSpec AWC.PB480
Move (SP)+,D2 ; put it in D2; is it legal?
Bne.S TakeEntry ; yes => roust it out
Bra GoHome ; no => miserable failure
FoundOne Move D0,Histogram(A6) ; mark used portion of Histogram
TakeEntry Move.L PalettePtr(A6),A0 ; get palette pointer
MoveQ #0,D0 ; clear high word
Move myEntry(A4),D0 ; get entry number
Lsl.L #4,D0 ; calculate offset to ColorInfo
Lea pmInfo(A0,D0.L),A0 ; point A0 at ColorInfo
BSet #HandledBit,ciFlags(A0) ; mark this entry as handled
Move.L ciRGB+red(A0),RGB+red(A1,D2.W*8) ; update red and green
Move ciRGB+blue(A0),RGB+blue(A1,D2.W*8) ; update blue
AddQ #1,Updates(A6) ; we've changed something
BSet #reserveBit,value(A1,D2.W*8) ; reserve it <1.5>
; For old or new links, the BackLink will still point at the entry number | $6000
Move.L DevLinks(A6),A1 ; point A1 at LinkTab
Move myEntry(A4),D0 ; grab entry number
And #$7FFF,D0 ; ensure that the top bit is off
Or #$6000,D0 ; set the top bits to 011
Move D0,BackLink(A1,D2.W*4) ; set backward link to entry | $6000
; Calculate a link to this new guy in D0. This will go in ciPrivate and, if we already
; had a link, into the BackLink of the old guy.
Move CurDevice(A6),D0 ; get current device again
Lsl #8,D0 ; shift device into upper byte
Or D2,D0 ; OR in the device number
BSet #15,D0 ; set the three highest bits to 100
; Copy the old link then set the new one. Then look to see if the old link was real.
; If so, we have some work to do. If not, initialize the link by setting the forelink
; to the palette number. The back link has already been set to the entry number.
Move ciPrivate(A0),D1 ; copy the old link
Move D0,ciPrivate(A0) ; point ciPrivate at the new guy
Tst D1 ; did we have any old links?
Bne.S OldLinks ; yes => relink it
Move.L PalettePtr(A6),A0 ; get pointer to palette
Move pmPrivate(A0),D0 ; grab number of this palette
And #PIdMask,D0 ; clear the flag bits
Or #$6000,D0 ; to make it non-zero, set the top bits to 011
Move D0,ForeLink(A1,D2.W*4) ; set forward link to palette | $6000
Bra.S FixRefCount ; fix up the palette
OldLinks Move D1,ForeLink(A1,D2.W*4) ; point Dev[FoundIndex] at old ciPrivate
BfExtU D1{24:8},D2 ; grab index number (0..255)
BfExtU D1{19:5},D1 ; grab device number (0..31)
Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Move.L PMgrPtr(A6),A1 ; get base pointer
AddA.L #LinkTabs,A1 ; bump it to the LinkTabs
Move D0,BackLink(A1,D1.L*4) ; set the backward link
FixRefCount Move.L PListPtr(A6),A0 ; get PListPtr
Move.L PalettePtr(A6),A1 ; get palette
Move pmPrivate(A1),D0 ; get palette number
And #PIdMask,D0 ; clear the flag bits
AddQ #1,Reserves(A0,D0.W*8) ; bump number of reserves
GoHome Unlk A4 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE Allocate; LOCAL;
;
Allocate PROC EXPORT
; We have one or more animating entries. For each entry in myPalette, look to see if it is
; animating. If so, look to see if it exists on this device. If not, look to see if we can
; allocate it on this device.
MoveM.L D3/D4/A2,-(SP) ; save registers
Jsr AnalyzeDev ; analyze the entries used on the device
Move.L PalettePtr(A6),A2 ; get palette pointer
Move pmEntries(A2),D3 ; get number of entries
MoveQ #0,D4 ; D4 is the entry number
AddA.L #pmInfo,A2 ; bump A2 to the first ColorInfo
Bra.S AnimateEnd ; jump into loop
AnimateLoop Move ciFlags(A2),D0 ; examine "handled"
Bmi.S NextAnimate ; it was explicit or courteous; ignore it
BTst #AnimatedBit,D0 ; are we animating?
Beq.S NextAnimate ; no => ignore it
Clr -(SP) ; clear index result
Move ciPrivate(A2),-(SP) ; push animation link info (first word only)
Jsr FindLink ; FindLink(Device,myPalette^^.pmInfo[i].ciPrivate)
Move (SP)+,D0 ; pop the index result
Bne.S GotEntry ; true => it's still there - mark it as "handled"
; We will be allocating an entry for animation. If this is the first allocation, call
; AnalyzeDev to fill the scratch handle with the histogram for this device.
Move D4,-(SP) ; push entry number
Jsr ReserveColor ; try to reserve it
BTst #HandledBit,ciFlags(A2) ; did it succeed?
Bne.S NextAnimate ; yes => keep trying
Clr Tolerators(A6) ; don't bother with tolerators
Bra.S GoHome ; and go home
GotEntry BSet #HandledBit,ciFlags(A2) ; set "handled" bit
NextAnimate AddA.L #ciSize,A2 ; bump us to the next ColorInfo
AddQ #1,D4 ; bump entry number
AnimateEnd DBra D3,AnimateLoop ; loop for all pmEntries
GoHome MoveM.L (SP)+,D3/D4/A2 ; restore registers
Rts ; strip parameters and go home
;---------------------------------------------------
;
; FUNCTION DeltaRGB(ColorInfo,ColorSpec:Ptr):integer; LOCAL;
;
DeltaRGB FUNC EXPORT
ParamSize equ 8 ; total bytes of params
Delta equ ParamSIze+10-2 ; integer result
RGB1 equ Delta-4 ; palette entry pointer
RGB2 equ RGB1-4 ; color table entry pointer
VarSize equ 0 ; size of variables
Link A6,#VarSize ; build stack frame
Move.L RGB1(A6),A0 ; get first RGBColor
Move.L RGB2(A6),A1 ; get second RGBColor
Move (A1)+,D0 ; grab index red
Sub (A0)+,D0 ; subtract entry red
Bhs.S NotNeg1 ; take abs(Index.Red-ColorInfo.Red)
Neg D0 ; negate it
NotNeg1 Move (A1)+,D1 ; grab index green
Sub (A0)+,D1 ; subtract entry green
Bhs.S NotNeg2 ; take abs(Index.Green-ColorInfo.Green)
Neg D1 ; negate it
NotNeg2 Cmp D0,D1 ; leave greater unsigned value in D0
Blo.S DontSwitch1 ; D1 < D0 => D0 is already greater
Move D1,D0 ; green value is greater
DontSwitch1 Move (A1),D1 ; grab index blue
Sub (A0),D1 ; subtract entry blue
Bhs.S NotNeg3 ; take abs(Index.Blue-ColorInfo.Blue)
Neg D1 ; negate it
NotNeg3 Cmp D0,D1 ; leave greater unsigned value in D0
Blo.S FixResult ; D1 < D0 => D0 is already greater
Move D1,D0 ; blue value is greater
FixResult Move D0,Delta(A6) ; set result
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
ENDF
;---------------------------------------------------
;
; PROCEDURE Correlate; LOCAL;
;
; This function uses the stack frame built upon A6 and builds its own stack frame on A4.
Correlate PROC EXPORT
ParamSize equ 0 ; total bytes of params
MoveM.L D3-D7/A2-A4,-(SP) ; save registers
; The InfoHandle is actually twice as large as we need, so we can just clear half of it
; without worrying about boundary conditions. We do, however, assume that DevIndexes is
; a multiple of 2.
Move.L InfoPtr(A6),A0 ; get pointer to scratch area
Move DevIndexes(A6),D0 ; maximum number of device indexes
Lsr #1,D0 ; divide by 2 because we clear longs
Bra.S ZeroEnd ; jump into the DBra
ZeroLoop Clr.L (A0)+ ; clear two palette reference fields
ZeroEnd DBra D0,ZeroLoop ; loop for half of all indexes
; The ciPrivate longint is used as a record containing two distinct fields. The first
; is in the high word and is reserved for the best index we can find. The low word is
; used to hold the DeltaRGB value for that index.
;
; A2 - points to pmInfo
; A3 - points to DevCTab^^.ctTable
; A4 - points to device scratch table
;
; D3 - keeps track of number of entries left to examine
; D4 - keeps track of offset to current ColorInfo
; D5 - holds best index and offset to colliding ColorInfo
; D6 - holds number of available device entries
; D7 - hold index of current ColorInfo
Move myEntries(A6),D3 ; get number of palette entries
Move.L PalettePtr(A6),A2 ; get pointer to palette
Lea pmInfo(A2),A2 ; bump A2 to first ColorInfo
Move.L DevCTab(A6),A0 ; get device color table handle
_HLock ; lock it down
Move.L (A0),A3 ; dereference it and copy it to A4
AddQ.L #ctTable,A3 ; bump it to the first ColorSpec
Move.L InfoPtr(A6),A4 ; get pointer to our info table, freshly zeroed
MoveQ #0,D4 ; initialize D4 to first ColorInfo in palette
MoveQ #0,D7 ; initialize D7 to 0
Clr Collisions(A6) ; clear number of collisions
Move Regulators(A6),D6 ; D6 holds number of available entries
Bra AllocEnd ; jump into loop that initializes tree (no .S)
AllocLoop Move ciFlags(A2,D4.L),D1 ; grab flags; is the HandledBit set? ( < 0 )
Bmi Chosen ; yes => we've done it already
BTst #TolerantBit,D1 ; no => are we tolerating?
Beq Chosen ; no => continue
Tst D6 ; have we run out of entry space?
Bgt.S NotYet ; no => keep going
Tst Pillages(A6) ; is there an entry to pillage?
Beq.S HandleIt ; no => we can punt
Clr -(SP) ; function result
Jsr Pillage ; we'll pillage so we'll have another color
Move (SP)+,D5 ; get the result
Bra.S Pillaged ; share common code
NotYet SubQ #1,D6 ; one more available entry consumed
Clr.L -(SP) ; push longint result
Pea ciRGB(A2,D4.L) ; push address of RGBColor field
_Color2Index ; find the best match for this color
Move.L (SP)+,D5 ; get best index
Pillaged Clr -(SP) ; push DeltaRGB result
Pea ciRGB(A2,D4.L) ; push the address of the ColorInfo.ciRGB
Pea RGB(A3,D5.W*8) ; push address of index's RGBColor
Jsr DeltaRGB ; calculate and set ciPrivate+2=color distance
Move (SP)+,D0 ; fetch distance
Tst D5 ; was the index white?
Beq.S CheckWhite ; yes => see if white is okay
Cmp BlackIndex(A6),D5 ; was the index black?
Bne.S NotBlack ; no => continue
; we have matched white or black. If we're within tolerance we'll mark this color as
; handled and continue. If not, we'll skip trying to pick the best entry stuff. We add
; 1 to D6 because we know we subtracted 1 at NotYet above and didn't mean to. We should
; never get here with a pillaged entry since black or white are never supposed to be
; reserved and therefore should never be pillaged. So, it should be safe to add one
; back to D6.
CheckWhite Cmp ciTolerance(A2,D4.L),D0 ; are we within tolerance?
Bls.S BlackWhite ; yes => mark these as handled
Clr.L ciPrivate(A2,D4.L) ; clear ColorInfo.ciPrivate field
AddQ #1,Collisions(A6) ; bump number of collisions
Bra.S Chosen ; share common code
BlackWhite AddQ #1,D6 ; don't count black or white
HandleIt BSet #HandledBit,ciFlags(A2,D4.L) ; set the handled bit
Bra.S Chosen ; share common code
NotBlack Lea (A4,D5.W*2),A1 ; point A1 at the DevTab entry for this index
MoveQ #0,D1 ; clear high word
Move (A1),D1 ; is there an entry here already (<> 0)
Beq.S PickCurrent ; no => mark the current entry as chosen
; We have a collision. The index to which we just matched is already used. Look
; to see which of the two entries has the lower DeltaRGB.
And #$7FFF,D1 ; clear away the "taken" bit AWC.PB377
AddQ #1,Collisions(A6) ; bump number of collisions
Lsl.L #4,D1 ; convert D1 to an offset to its ColorInfo
Move ciPrivate+2(A2,D1.L),D2 ; get tolerance of colliding entry
Cmp D0,D2 ; which unsigned value is lower?
Bhi.S SwapEntries ; current value => swap them PB262/C886
Clr.L ciPrivate(A2,D4.L) ; clear current index
Bra.S Chosen ; share common code
SwapEntries Clr.L ciPrivate(A2,D1.L) ; mark former entry index as unassigned
PickCurrent Move D5,ciPrivate(A2,D4.L) ; set index of current ColorInfo
Move D0,ciPrivate+2(A2,D4.L) ; set tolerance of current ColorInfo
Move D7,(A1) ; put it in the device index table
BSet #7,(A1) ; mark it as taken AWC.PB377
Chosen Add.L #ciSize,D4 ; bump D4 to offset of next ColorInfo
AddQ #1,D7 ; bump D7 to next ColorInfo
AllocEnd DBra D3,AllocLoop ; loop for all pmEntries
Tst Collisions(A6) ; have we any more work to do
Beq.S SetColors ; no => go examine tolerances
; STAGE 2 - make sure jumping to SetColors is warranted - notice we still look for
; unresolved colors the way it is currently written.
; In this section we try to find a unique index for each entry in the color table. We start
; by examining each index in the device for the reserved bit. If it is reserved we enter
; a value in our dev table so we won't try to match with it (we enter black's index). We
; run down the palette and find each entry which is a) not handled, b) tolerant, and
; c) unassigned (ciPrivate field is 0, white). Then we search the available colors one
; by one, finding the best match among the ones left by using DeltaRGB.
; A3 - points to DevCTab^^.ctTable
; A4 - points to device scratch table
; D0 - keeps track of number of ColorSpecs left to examine
; D1 - holds value of BlackIndex, used to mark indexes as reserved
Move DevIndexes(A6),D0 ; number of entries to mark
Move BlackIndex(A6),D1 ; mark entries as taken using "black"
Bra.S MarkEnd ; jump into loop
MarkLoop BTst #reserveBit,value(A3,D0.W*8); is this entry reserved? <1.5>
Beq.S MarkEnd ; no => continue
Move D1,(A4,D0.W*2) ; mark it as reserved in device info list
MarkEnd DBra D0,MarkLoop ; continue
Move D1,(A4) ; mark white as taken
Move D1,(A4,D1.W*2) ; mark black as taken
; A2 - points to current ColorInfo
; A3 - still points to DevCTab^^.ctTable
; D0 - used as a temp
; D3 - keeps track of number of entries left to examine
SetColors Move myEntries(A6),D3 ; potential number of entries to resolve
MoveQ #0,D4 ; ColorInfo entry counter
Bra ResolveEnd ; jump into loop
; By the time we reach this point a ColorInfo is either Tolerant or Handled.
ResolveLoop Tst ciFlags(A2) ; has this ColorInfo been handled?
Bmi NextCInfo ; yes => continue (.S won't fit)
Tst ciPrivate(A2) ; have we assigned an index yet?
Bne.S Resolved ; yes => continue
; Resolve this entry by searching for the best match from the available indexes
Move.L InfoPtr(A6),A1 ; get device info pointer
MoveQ #0,D0 ; clear entry counter
Move DevIndexes(A6),D1 ; get number of device entries
Move #$FFFF,ciPrivate+2(A2) ; set fit to worst
Bra.S FindEnd ; start loop
FindLoop Tst (A1,D0.W*2) ; is this index available?
Bne.S NextGuy ; no => try the next guy
MoveM.L D0-D1/A1,-(SP) ; save the current registers
Clr -(SP) ; push DeltaRGB result
Pea ciRGB(A2) ; push the address of the ColorInfo.ciRGB
Pea RGB(A3,D0.W*8) ; push address of index's RGBColor
Jsr DeltaRGB ; calculate and set ciPrivate+2=color distance
Move (SP)+,D0 ; fetch the distance
Tst ciPrivate(A2) ; have we anything yet?
Beq.S StuffIt ; no => use it
Cmp ciPrivate+2(A2),D0 ; is it closer or equal to what we last had?
Bhs.S NotBetter ; no => continue
StuffIt Move D0,ciPrivate+2(A2) ; remember better fit
MoveM.L (SP)+,D0-D1/A1 ; restore registers
Move D0,ciPrivate(A2) ; remember better index
Bra.S NextGuy ; continue
NotBetter MoveM.L (SP)+,D0-D1/A1 ; restore registers
NextGuy AddQ #1,D0
FindEnd DBra D1,FindLoop
Move ciPrivate(A2),D0 ; get best index
; if the result is 0 we've not found it, and we have a system error. While it would be
; good to find this, it's better to do something "robust" for a released version, so we'll
; jump ahead to GoodEnough and avoid any updates.
Beq.S GoodEnough ; internal palette manager error; leave quietly
; MoveQ #1,D0 ; clear the index <AWC>
FoundIt Move D0,ciPrivate(A2) ; shove the index into the field
Move #1,(A1,D0.W*2) ; mark dev info list as being taken
Clr -(SP) ; push DeltaRGB result
Pea ciRGB(A2) ; push the address of the ColorInfo.ciRGB
Move ciPrivate(A2),D0 ; fetch the entry we just assigned
Pea RGB(A3,D0.W*8) ; push address of index's RGBColor
Jsr DeltaRGB ; calculate and set ciPrivate+2=color distance
Move (SP)+,ciPrivate+2(A2) ; fetch distance
Resolved Move ciTolerance(A2),D0 ; get preferred tolerance
Cmp ciPrivate+2(A2),D0 ; is the unsigned current fit good enough?
Bhs.S GoodEnough ; yes => leave it alone
Move ciPrivate(A2),D0 ; get the index
Move.L ciRGB+red(A2),RGB+red(A3,D0.W*8) ; copy red and green to device CTab
Move ciRGB+blue(A2),RGB+blue(A3,D0.W*8) ; copy blue to device CTab
AddQ #1,Updates(A6) ; remember we've done one
GoodEnough Clr.L ciPrivate(A2) ; to keep everybody honest
NextCInfo Clr ciFlags(A2) ; we're all done with ciFlags
AddA.L #ciSize,A2 ; bump to the next ColorInfo
ResolveEnd DBra D3,ResolveLoop ; loop for all pmEntries
NoTolerant Move.L DevCTab(A6),A0 ; get handle to device color table
_HUnlock ; unlock it
MoveM.L (SP)+,D3-D7/A2-A4 ; restore registers
Rts ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE RedrawDesktop; LOCAL;
;
RedrawDesktop PROC EXPORT
Tst GrayRgnPrep(A6) ; have we set up the GrayRgn stuff? AWC.PB508
Bmi NoColorDesk ; yes => but there's nothing to do AWC.PB508
Bne.S DrawDesktop ; yes => skip the setup AWC.PB508
Move #-1,GrayRgnPrep(A6) ; initialize it to "nothing to do" AWC.PB508
Tst.B pCDeskPat ; test bit 7 of pCDeskPat AWC.PB508
Bpl.S NoColorDesk ; don't update the desktop AWC.PB508
Move.L DeskCPat,D0 ; is there a desktop pattern? AWC.PB508
Beq.S NoColorDesk ; no => don't update the desktop AWC.PB508
Move.L D0,A0 ; put the desktop pattern into A0 AWC.PB508
Move.L (A0),A0 ; dereference it AWC.PB508
Move.L PatMap(A0),A0 ; get the pixmaphandle AWC.PB508
Move.L (A0),A0 ; dereference it AWC.PB508
Move.L pmTable(A0),A0 ; get the CTabHandle AWC.PB508
Move.L (A0),A0 ; dereference it AWC.PB508
Move ctSize(A0),D1 ; get the size AWC.PB508
AddQ #1,D1 ; adjust it so the DBra works correctly AWC.PB508
AddA.L #ctTable+rgb,A0 ; bump A0 to first color spec AWC.PB508
Bra.S DeskEnd ; check for not black or white AWC.PB508
DeskLoop Move.L (A0)+,D2 ; get first AWC.PB508
Bne.S NotBlack ; not black; check white AWC.PB508
Move (A0)+,D2 ; get blue component AWC.PB508
Bne.S ColorDesk ; not black or white; do an update AWC.PB508
Bra.S DeskNext ; continue AWC.PB508
NotBlack Cmp.L #-1,D2 ; is it white? AWC.PB508
Bne.S ColorDesk ; not white; do an update AWC.PB508
Move (A0)+,D2 ; get blue component AWC.PB508
Cmp #-1,D2 ; is it white? AWC.PB508
Bne.S ColorDesk ; not white; do an update AWC.PB508
DeskNext AddQ.L #2,A0 ; bump A0 to next color AWC.PB508
DeskEnd DBra D1,DeskLoop ; continue AWC.PB508
Bra.S NoColorDesk ; nothing but black or white; skip it AWC.PB508
ColorDesk Clr.L -(SP) ; function result AWC.PB508
_NewRgn ; get a new region AWC.PB508
Move.L (SP)+,DeskRgn(A6) ; save it for later use; was it nil? AWC.PB508
Beq.S NoColorDesk ; yes => can't redraw anything AWC.PB508
Move #1,GrayRgnPrep(A6) ; signal that we have work to do AWC.PB508
DrawDesktop Move.L A3,-(SP) ; save a register AWC.PB508
Clr.L -(SP) ; function result AWC.PB508
_NewRgn ; get another new region AWC.PB508
Move.L (SP),A3 ; save it where we can keep an eye on it AWC.PB508
Move.L A3,D0 ; check for nil handle AWC.PB508
Beq.S NoRgn ; couldn't get one, so quit AWC.PB508
Move.L A2,-(SP) ; push pointer to device rect AWC.PB508
_RectRgn ; make a rectangular region out of it AWC.PB508
Move.L DeskRgn(A6),-(SP) ; push DeskRgn AWC.PB508
Move.L A3,-(SP) ; push temp region AWC.PB508
Move.L DeskRgn(A6),-(SP) ; put result back in DeskRgn AWC.PB508
_UnionRgn ; UnionRgn(DeskRgn,tempRgn,deskRgn) AWC.PB508
Move.L A3,-(SP) ; push temp region AWC.PB508
_DisposRgn ; dump it AWC.PB508
NoRgn Move.L (SP)+,A3 ; restore a register AWC.PB508
NoColorDesk Rts ; and go home AWC.PB508
;---------------------------------------------------
;
; PROCEDURE SetDev; LOCAL;
;
; Renders or allocates myPalette as appropriate for the given device. If myPalette
; is polite it accumulates reference counts. If it is intolerant it assigns indexes
; according to closest match and makes these colors available in the color table. If
; it is adamant (animated) it chooses indexes according to lowest reference counts
; and reserves the entries on the device (setting the reserve bit).
;
; This function uses the stack frame built upon A6 and builds its own stack frame on A4.
SetDev PROC EXPORT
ResultRect equ -8 ; temp rect
OldPort equ ResultRect-4 ; a place to stuff the port while we InvalRect
SysUpdates equ OldPort-2 ; flag that tells whether the system wants updates
OldUpdates equ SysUpdates-2 ; flag => 1 if Old Quickdraw colors got changed AWC
VarSize equ OldUpdates ; number of bytes of variables AWC PB223
Link A4,#VarSize ; build stack frame
MoveM.L D3-D5/A2-A3,-(SP) ; save registers <AWC>
; Grab the device handle and shove it into theGDevice
Move CurDevice(A6),D3 ; get device offset
Move.L PDevPtr(A6),A0 ; get pointer to internal list of devices
Move.L (A0,D3.W*8),A0 ; get the device handle
Move.L A0,theGDevice ; set theGDevice
; Removed code that calculated device info - see CalcDevs below AWC PB223
Move.L (A0),A0 ; dereference it
Move.L gdPMap(A0),A0 ; get handle to pixmap
Move.L (A0),A0 ; dereference pixmap
Move.L pmTable(A0),A0 ; get handle to CTab
Move.L A0,DevCTab(A6) ; save color table handle, too
Move.L (A0),A0 ; dereference CTab
Move ctSize(A0),D0 ; grab number of entries - 1
Move D0,BlackIndex(A6) ; save it
AddQ #1,D0 ; bump it to number of entries
Move D0,DevIndexes(A6) ; save the number of indexes, too
; Compare the palette's seed for this device to the ctSeed belonging to the
; device. If they match, no environment or palette change has occurred. The routines
; which modify palettes make sure that the appropriate seed fields get changed. If
; the user modifies the palette herself, she must take responsibility for changing
; the seeds accordingly.
Move.L ctSeed(A0),D0 ; read the current device seed
Move.L PalettePtr(A6),A0 ; get the Palette pointer
BTst #DirtyBit,pmPrivate(A0) ; does it need an update anyway?
Bne.S DirtyBird ; yes => activate it anyway
Move.L pmSeeds(A0),A0 ; get the handle to the seeds
Move.L (A0),A0 ; dereference it
Cmp.L (A0,D3.W*4),D0 ; does the Palette's seed match the device's?
Beq GoHome ; yes => skip this whole mess
; Set up some useful pointers
DirtyBird Move.L PDevPtr(A6),A0 ; get pointer to internal list of devices
Lea (A0,D3.W*8),A0 ; point A0 at the device entry
Move.L A0,DevEntry(A6) ; save a pointer to the current device's entry
Move.L PMgrPtr(A6),A0 ; copy base pointer
AddA.L #LinkTabs,A0 ; add offset to first link table
Move D3,D0 ; get the device number (0..31)
Lsl #8,D0 ; multiply by link table size (max 31*1024)
Lea (A0,D0.W*4),A0 ; point A0 at link table
Move.L A0,DevLinks(A6) ; save pointer to device links table
; Set Updates to 0 so we'll know if a SetEntries is necessary. Make a copy
; of ciUsage flags in ciFlags.
Clr Updates(A6) ; clear number of updates to CTab we've done
Move myEntries(A6),D0 ; get myPalette^^.pmEntries
Move.L PalettePtr(A6),A0 ; get the pointer to the palette
Lea pmInfo(A0),A0 ; bump it to the first ColorInfo
Bra.S InitEnd ; jump into the fray
InitLoop Move ciUsage(A0),ciFlags(A0) ; copy ciUsage to ciFlags
AddA.L #ciSize,A0 ; bump A0 to the next ColorInfo
InitEnd DBra D0,InitLoop ; loop for pmEntries
Move.L PalettePtr(A6),A0 ; get the palette
Move pmPrivate(A0),D3 ; get the number of this palette
And #PIdMask,D3 ; clear the flag bits
Move.L DevCTab(A6),A0 ; get device CTabHandle
Move.L (A0),A0 ; dereference it
AddA.L #ctTable,A0 ; bump A0 to the start of the table
Move.L DevLinks(A6),A1 ; get device links table
Move DevIndexes(A6),D0 ; get number of entries on this device
MoveQ #0,D4 ; clear number that belong to us
MoveQ #0,D5 ; clear number available for pillaging
Move.L PMgrPtr(A6),A2 ; get the base pointer into A2
AddA.L #LinkTabs,A2 ; bump A2 to the start of the link tabs
Bra.S CountEnd ; jump into loop
CountLoop Move ForeLink(A1,D0.W*4),D1 ; fetch the link info for this entry, theGDevice
Beq.S ClearIt ; if 0, we didn't reserve it AWC.PB377
Bpl.S EndOfLink ; if >0 then we've found the end
NextIndex BfExtU D1{24:8},D2 ; get the index number (0..255)
BfExtU D1{19:5},D1 ; grab device number (0..31)
Lsl #8,D1 ; multiply by table size/4
Add D2,D1 ; add index to table offset
Move ForeLink(A2,D1.W*4),D1 ; get the next index; is it an endlink?
Bmi.S NextIndex ; no => find the next link
EndOfLink And #PIdMask,D1 ; clear all but the important bits
Cmp D3,D1 ; is this ours?
Bne.S NotThisOne ; no => bump Pillages
AddQ #1,D4 ; bump number we still have
Move #$4000,value(A0,D0.W*8) ; devctab => no protect, reserve, nopillage, our id
Bra.S CountEnd ; share code to force the device table
NotThisOne AddQ #1,D5 ; bump number we can pillage
FixCTab Move #$6000,value(A0,D0.W*8) ; devctab => no protect, reserve, pillage, our id
Bra.S CountEnd ; continue
ClearIt Clr value(A0,D0.W*8) ; device ctab => unused
CountEnd DBra D0,CountLoop ; continue for DevIndexes device entries
Move D5,Pillages(A6) ; remember how many we can pillage
Cmp Animators(A6),D4 ; have we all we want already?
Bpl.S QuickHandle ; yes => mark them handled <AWC>
Jsr Allocate ; yes => call allocation routine
Bra.S CheckTolrnt ; do the tolerant entries <AWC>
QuickHandle Move myEntries(A6),D0 ; get the number of entries <AWC>
Move.L PalettePtr(A6),A0 ; get palette pointer <AWC>
Lea pmInfo(A0),A0 ; bump A0 to the first ColorInfo <AWC>
Bra.S QuickEnd ; jump into loop <AWC>
QuickLoop Tst ciFlags(A0) ; is it handled? <AWC>
Bmi.S NextQuick ; yes => continue <AWC>
BTst #AnimatedBit,ciFlags+1(A0) ; is it animating? <AWC>
Beq.S NextQuick ; no => leave it alone <AWC>
BSet #HandledBit,ciFlags(A0) ; mark it handled <AWC>
NextQuick AddA.L #ciSize,A0 ; bump A0 to the next ColorInfo <AWC>
QuickEnd DBra D0,QuickLoop ; continue for pmEntries <AWC>
CheckTolrnt Tst Tolerators(A6) ; are there any tolerant entries?
Beq.S CheckUpdate ; no => tidy up
Move DevIndexes(A6),D0 ; get maximum number of entries
SubQ #2,D0 ; subtract black and white
Sub Animators(A6),D0 ; subtract our animators
Sub Pillages(A6),D0 ; subtract other reserved entries
Move D0,Regulators(A6) ; this is the number of regular entries left
Jsr Correlate ; yes => resolve collisions
; Now we are ready to set some colors (for real, man!). We have been changing colors
; in the device's color table all along. Now we just need to promulgate them through
; to the device with a sequential SetEntries call, but only if Updates is greater than
; zero. In order to make the call we have to unprotect each color and set it's client
; id to "none". Then we do the SetEntries call, after which we restore the protection
; and client id (255) of all colors. Next we copy the seed from the device color table
; to the palette so we'll know we've been here. Finally we generate update events for
; all windows of palettes which have been rendered on this device, including of course
; the current palette.
CheckUpdate Tst Updates(A6) ; have we changed anything?
Beq.S NoUpdate ; no => ignore this stuff
; Perform a sequential SetEntries call using the device's own color table.
Move.L theGDevice,A0 ; get the device
Move.L (A0),A0 ; dereference it
Clr gdId(A0) ; no client id's, please
Clr -(SP) ; push starting count of 0 for SetEntries
Move BlackIndex(A6),-(SP) ; push number of entries-1
Move.L DevCTab(A6),A0 ; get color table
Move.L (A0),A0 ; dereference it
Pea ctTable(A0) ; push address of the first ColorSpec
_SetEntries ; do it
NoUpdate Move.L DevCTab(A6),A0 ; get color table
Move.L (A0),A0 ; dereference it
Move.L ctSeed(A0),D0 ; read the current device seed
Move.L PalettePtr(A6),A0 ; get the Palette pointer
Move.L pmSeeds(A0),A1 ; get the handle to the seeds
Move.L (A1),A1 ; dereference it
Move CurDevice(A6),D3 ; get device number back
Move.L D0,(A1,D3.W*4) ; update the Palette's seed
; If we did not do the SetEntries, skip this part, too.
Tst Updates(A6) ; did we do a SetEntries?
Beq GoHome ; no => jump over the update code
; Here is where we add the portion of the port that touches this device to
; the palette's window's update region.
Pea OldPort(A4) ; where to put current GrafPtr
_GetPort ; get it
Move.L theGDevice,A0 ; get theGDevice
Move.L (A0),A0 ; dereference it
Lea gdRect(A0),A2 ; get address of device rect into A2
Move gdFlags(A0),D0 ; get flags
BTst #mainScreen,D0 ; is it the main screen?
Beq.S NoMenuFix ; no => don't update the menu
Move.L MenuList,D0 ; get the MenuList handle; is it nil? AWC.PB508
Beq.S NoMenuFix ; yes => don't redraw the menu bar AWC.PB508
Move.L D0,A0 ; get ready to dereference it AWC.PB508
Tst.L (A0) ; has it been purged? AWC.PB508
Beq.S NoMenuFix ; yes => don't redraw the menu bar AWC.PB508
_DrawMenuBar ; redraw the menu bar AWC.PB508
NoMenuFix MoveQ #0,D0 ; we want no updates if no SysPalette AWC PB223
Move.L AppPalette,A0 ; fetch the application's palette, if any AWC.PB457
Move.L A0,D1 ; CmpA.L #Nil,A0; is it nil? AWC.PB457
Bne.S UseAppPltt ; no => use the application's palette AWC.PB457
Move.L PMgrPtr(A6),A0 ; fetch our data pointer
Move.L SysPalette(A0),A0 ; fetch the system palette
Move.L A0,D1 ; CmpA.L #Nil,A0; is it nil? AWC.PB457
Beq.S NoSysP ; yes => we update
UseAppPltt Move.L (A0),A0 ; dereference AppPalette or SysPalette AWC.PB457
Move pmPrivate(A0),D0 ; get update information AWC PB224
And #$C000,D0 ; and it with the proper flags AWC PB224
NoSysP Move D0,SysUpdates(A4) ; set update information AWC PB224
Move #JugglerTrap,D0 ; #$A88F AWC PB224
_GetTrapAddress ; find out what the trap is AWC PB224
Move.L A0,-(SP) ; save it AWC PB224
Move #UnimplementedTrap,D0 ; #$A89F AWC PB224
_GetTrapAddress ; where do unimplemented traps go AWC PB224
CmpA.L (SP)+,A0 ; are we Juggler™ing? AWC PB224
Beq.S NotJuggling ; no => handle updates the old way AWC PB224
Move.L A2,-(SP) ; push device rect on the stack AWC PB224
Move CurDevice(A6),-(SP) ; push PaletteMgr device number AWC PB224
Move SysUpdates(A4),-(SP) ; push default updates for old ports AWC PB224
Move #ColorInvalRect,-(SP) ; push the selector for _ColorInvalRect AWC PB224
_Juggler ; call Erich's disgusting C code AWC PB224
bra EndJuggling ; skip over the regular update code AWC PB224
NotJuggling Move.L WindowList,A3 ; get start of window list AWC PB224
WindowLoop Move SysUpdates(A4),D1 ; reset the default update value AWC.PB480
Move #CBackBit,D0 ; grab a constant AWC PB224
CmpA.L WindowCopy(A6),A3 ; is it us?
Bne.S NotCurrent ; no => check for background updates
Move #CForeBit,D0 ; grab a different constant AWC PB223
NotCurrent Tst.B wVisible(A3) ; is this window visible?
Beq.S NextWind ; no => do the next window <C864>
Tst PortBits+RowBytes(A3) ; is it a color window?
Bpl.S UseDefault ; no => handle an old style window AWC.PB480
Move.L GrafVars(A3),A0 ; get the extended variables handle
Move.L (A0),A0 ; dereference it
Move.L PmFgColor(A0),A0 ; get the window's palette, if any
CmpA.L #Nil,A0 ; is it nil?
Beq.S UseDefault ; yes => default to the system value AWC.PB480
Move.L (A0),A0 ; dereference the palette
Move pmPrivate(A0),D1 ; fetch the palette's update values AWC.PB480
UseDefault BTst D0,D1 ; does the caller want this update? AWC.PB480
Beq.S NextWind ; no => do the next window
; We now must check to see if the window we're examining intersects the device
; we're working upon. We'll GlobalToLocal the device rect and simultaneously
; intersect it with the window's portRect. If we detect an intersection then
; we'll have calculated the rectangle we'll need for the InvalRect. First we
; point A0 at the Bounds rect for the port so we can put DevRect in local space.
Lea PortBits(A3),A0 ; point A0 at potential bitmap AWC.PB480
Tst RowBytes(A0) ; bitmap or pixmap? AWC.PB480
Bpl.S GotBitmap ; no high bit in Rowbytes => bitmap AWC.PB480
Move.L BaseAddr(A0),A0 ; get Port's Pixmap handle AWC.PB480
Move.L (A0),A0 ; get Pixmap pointer AWC.PB480
GotBitmap Lea Bounds(A0),A0 ; advance A0 to Bounds rect AWC.PB480
Move Top(A2),D0 ; get device top AWC.PB480
Add Top(A0),D0 ; subtract bounds top AWC.PB480
Cmp PortRect+Bottom(A3),D0 ; is Dest.Top >= Port.Bottom? AWC.PB480
Bge.S NextWind ; yes => no intersection AWC.PB480
Move D0,ResultRect+Top(A4) ; save it AWC.PB480
Move Left(A2),D0 ; get device left AWC.PB480
Add Left(A0),D0 ; subtract bounds left AWC.PB480
Cmp PortRect+Right(A3),D0 ; is Dest.Left >= Port.Right? AWC.PB480
Bge.S NextWind ; yes => no intersection AWC.PB480
Move D0,ResultRect+Left(A4) ; save left AWC.PB480
Move Bottom(A2),D0 ; get bottom AWC.PB480
Add Top(A0),D0 ; subtract bounds top AWC.PB480
Cmp PortRect+Top(A3),D0 ; is Dest.Bottom <= Port.Top? AWC.PB480
Ble.S NextWind ; yes => no intersection AWC.PB480
Move D0,ResultRect+Bottom(A4) ; save bottom AWC.PB480
Move Right(A2),D0 ; get right AWC.PB480
Add Left(A0),D0 ; subtract bounds left AWC.PB480
Cmp PortRect+Left(A3),D0 ; is Dest.Right <= Port.Left? AWC.PB480
Ble.S NextWind ; yes => no intersection AWC.PB480
Move D0,ResultRect+Right(A4) ; save right AWC.PB480
Move.L A3,-(SP) ; push this window's pointer AWC.PB480
_SetPort ; make it the current port AWC.PB480
Pea ResultRect(A4) ; move device rect (local) onto the stack AWC.PB480
_InvalRect ; invalidate it AWC.PB480
NextWind Move.L NextWindow(A3),A3 ; grab the next window in the list
CmpA.L #Nil,A3 ; is it nil?
Bne WindowLoop ; no => continue
Bsr RedrawDesktop ; redraw the desktop AWC.PB508
EndJuggling Move.L OldPort(A4),-(SP) ; push old port
_SetPort ; restore old port
GoHome MoveQ #0,D0 ; clear error condition AWC.PB377
MoveM.L (SP)+,D3-D5/A2-A3 ; restore registers <AWC>
Unlk A4 ; clear stack frame
Rts ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE CalcDevs; LOCAL;
;
CalcDevs PROC EXPORT
ResultRect equ -8 ; temp rect AWC PB223
SpotLight equ ResultRect-2 ; boolean for WindowCopy = FrontWindow AWC PB223
VarSize equ SpotLight ; bytes of variables AWC PB223
Link A4,#VarSize ; build stack frame AWC PB223
MoveM.L D3-D5/A2-A3,-(SP) ; save registers AWC PB223
MoveQ #0,D3 ; clear device set AWC PB223
MoveQ #0,D4 ; clear front set AWC PB223
; Point A0 at the Bounds rect of WindowCopy
Move.L WindowCopy(A6),A3 ; get window pointer AWC PB223
Lea PortBits(A3),A0 ; point A0 at potential bitmap AWC PB223
Tst RowBytes(A0) ; is it a color window? AWC PB223
Bpl.S OldPort ; no => it's an old port AWC PB223
Move.L BaseAddr(A0),A0 ; get Port's Pixmap handle AWC PB223
Move.L (A0),A0 ; get Pixmap pointer AWC PB223
OldPort Move.L ScrnBase,D0 ; get main screen AWC PB223
Cmp.L BaseAddr(A0),D0 ; do we point at the main screen? AWC PB223
Bne GoHome ; no => it doesn't count; go home AWC PB223
Lea Bounds(A0),A0 ; advance A0 to Bounds rect AWC PB223
Lea PortRect(A3),A1 ; advance A1 to Port rect AWC PB223
; Calculate PortRect in global coordinates
Move Top(A1),D0 ; get port top AWC PB223
Sub Top(A0),D0 ; subtract bounds top AWC PB223
Move D0,WindowRect+Top(A6) ; save it AWC PB223
Move Left(A1),D0 ; get port left AWC PB223
Sub Left(A0),D0 ; subtract bounds left AWC PB223
Move D0,WindowRect+Left(A6) ; save left AWC PB223
Move Bottom(A1),D0 ; get port bottom AWC PB223
Sub Top(A0),D0 ; subtract bounds top AWC PB223
Move D0,WindowRect+Bottom(A6) ; save bottom AWC PB223
Move Right(A1),D0 ; get port right AWC PB223
Sub Left(A0),D0 ; subtract bounds left AWC PB223
Move D0,WindowRect+Right(A6) ; save right AWC PB223
; Determine whether or not this is the FrontWindow
Clr SpotLight(A4) ; SpotLight := false AWC.PB485
Clr.L -(SP) ; function result AWC.PB223
_FrontWindow ; get the current front window AWC.PB223
CmpA.L (SP)+,A3 ; is this FrontWindow? AWC.PB223
Bne.S NotSpotted ; no => continue AWC.PB485
Move.B wHilited(A3),SpotLight(A4) ; FrontWindow if highlighted AWC.PB485
NotSpotted Move.L PMgrHandle,A2 ; get PMgrHandle AWC PB223
Move.L (A2),A2 ; dereference it AWC PB223
MoveQ #0,D3 ; clear Devices in D3 AWC PB223
Move nDevs(A2),D5 ; keep device number in D5 AWC PB223
Lea DevHandles(A2),A2 ; point to the first PMgr device AWC PB223
Bra.S DeviceEnd ; jump into calc loop AWC PB223
DeviceLoop Move.L (A2,D5.W*8),A0 ; copy device handle AWC PB223
Move.L (A0),A0 ; dereference it AWC PB223
Clr -(SP) ; boolean result of SectRect AWC PB223
Pea WindowRect(A6) ; port rect in global coordinates AWC PB223
Pea gdRect(A0) ; device rect AWC PB223
Pea ResultRect(A4) ; where to shove result AWC PB223
_SectRect ; calculate intersection AWC PB223
Move (SP)+,D0 ; do they intersect? AWC PB223
Beq.S DeviceEnd ; no => don't set device bit AWC PB223
BSet D5,D3 ; set device bit in D3 AWC PB223
Move.L PDevPtr(A6),A0 ; get pointer to CLUT device list AWC PB223
Tst.B SpotLight(A4) ; is this the FrontWindow? AWC PB223
Beq.S CheckPrior ; no => see if it is FrontMost instead AWC PB223
Move.L A3,DevFrontMost(A0,D5*8); save it as the new FrontMost AWC PB223
Bra.S SetFront ; and skip ahead AWC PB223
CheckPrior CmpA.L DevFrontMost(A0,D5*8),A3; is this window frontmost on this device? AWC PB223
Bne.S DeviceEnd ; no => don't set frontmost bit AWC PB223
SetFront BSet D5,D4 ; set frontmost bit in D4 AWC PB223
DeviceEnd DBra D5,DeviceLoop ; check next device AWC PB223
GoHome Move.L D3,DeviceSet(A6) ; save device set AWC PB223
Move.L D4,FrontSet(A6) ; save frontmost set AWC PB223
MoveM.L (SP)+,D3-D5/A2-A3 ; restore registers AWC PB223
Unlk A4 ; clear stack frame AWC PB223
Rts ; strip parameters and go home AWC PB223
;---------------------------------------------------
;
; PROCEDURE ActivatePalette(dstWindow: WindowPtr); INLINE $AA94;
;
ActivatePalette PROC EXPORT
ParamSize equ 4 ; total bytes of params
dstWindow equ ParamSize+8-4 ; source Palette handle
; The ActivatePalette stack frame is defined at the global level so it can be accessed
; by each of the routines subsidiary to ActivatePalette and thereby avoid gross parameter
; passing. All such subsidiary routines will link with A4 and not A6 thus keeping
; ActivatePalette's stack frame intact. D3 is used to hold any error condition.
; It is moved to D0 before we quit.
Link A6,#spVarSize ; build stack frame
MoveM.L D3-D4/A2-A4,-(SP) ; save registers
MoveQ #1,D3 ; set error flag in case we branch
Move.L PMgrHandle,A2 ; get global handle
CmpA.L #PMgrNil,A2 ; is it nil?
Beq GoHome ; it has to be initialized
Move.L (A2),A0 ; dereference PMgrHandle AWC.PB500
Move nDevs(A0),D0 ; are there any clut devices? AWC.PB500
Beq GoHome ; no => punt AWC.PB500
Move.L dstWindow(A6),A3 ; get the window pointer
CmpA.L #Nil,A3 ; is it real?
Beq GoHome ; no => go home <AWC/PB150>
Move.L A3,WindowCopy(A6) ; save a copy for those who need it
Tst PortBits+RowBytes(A3) ; is it a new port?
Bpl.S TrySystem ; no => try for a system palette
Move.L GrafVars(A3),A0 ; get the GrafVars handle
Move.L (A0),A0 ; dereference it
Move.L PmFgColor(A0),A3 ; save the palette handle in GrafVars
CmpA.L #Nil,A3 ; is it nil?
Bne.S FoundPltt ; no => we've found it
TrySystem Move.L AppPalette,A3 ; get the layer's palette, if any AWC.PB457
Move.L A3,D0 ; CmpA.L #Nil,A0; is AppPalette nil? AWC.PB457
Bne.S FoundPltt ; no => use AppPalette AWC.PB457
Move.L (A2),A0 ; dereference PMgrHandle
Move.L SysPalette(A0),A3 ; get the system palette, if any
Move.L A3,D0 ; CmpA.L #Nil,A3; is SysPalette nil? AWC.PB457
Beq GoHome ; yes => we can't do it
FoundPltt Move.L A3,PaletteH(A6) ; save the palette for later
; past this point we will have locked PMgrHandle and PaletteH. We also save theGDevice
; and clear the InfoHandle variable.
Move.L A2,A0 ; copy PMgrHandle
_HLock ; lock it down
Move.L A3,A0 ; copy PaletteH
_HLock ; lock it down as well
Move.L (A2),A4 ; dereference PMgrHandle
Move.L A4,PMgrPtr(A6) ; save a copy of the pointer
Move.L PListHandle(A4),A0 ; get PListHandle
_HLock ; lock it down
Move.L (A0),PListPtr(A6) ; save pointer to palette list
Move nDevs(A4),Devices(A6) ; save number of devices in our list
Lea DevHandles(A4),A0 ; point A4 at first device handle
Move.L A0,PDevPtr(A6) ; save pointer to start of device list
Move.L theGDevice,SaveGDev(A6) ; save theGDevice handle
Clr.L InfoHandle(A6) ; mark it as unallocated
Move.L (A3),A4 ; dereference PaletteH
Move.L A4,PalettePtr(A6) ; save it for posterior
Move pmEntries(A4),D4 ; fetch number of entries
Move D4,myEntries(A6) ; save it for posterity
Clr MAnimators(A6) ; MAnimators := 0
Clr MTolerators(A6) ; MTolerators := 0
; Check to see on which devices the window is now rendered
Jsr CalcDevs ; determine the new and frontmost device sets
Tst.L FrontSet(A6) ; is this window frontmost on any device?
Beq NoFunStuff ; no => skip our wonderful rendering code
; Count the number of animating and tolerant colors. Mark explicit, dithered, and
; courteous colors as "handled" so we won't bother with them in SetDev et al.
Lea pmInfo(A4),A4 ; point us at the first ColorInfo
Bra.S ExamEnd ; jump into DBra loop
ExamLoop Move ciUsage(A4),D1 ; copy ciUsage field of current entry
Cmp #pmDithered,D1 ; is it pmDithered or pmCourteous?
Ble.S HandleColor ; pmCourteous => mark as handled
BTst #ExplicitBit,D1 ; pmExplicit?
Bne.S HandleColor ; yes => mark it as handled, too
BTst #AnimatedBit,D1 ; pmAnimated?
Beq.S CheckTolrnt ; no => check for other kinds of usage
AddQ #1,MAnimators(A6) ; bump number of animating colors
Bra.S NextColor ; continue
; Any color which can match black or white within tolerance is removed from consideration.
; We guarantee that black and white will be around, so as long as you don't have to change
; their values you can match them normally. When we correlate colors we won't allow you
; to match black or white because we'll know you would have to change them.
CheckTolrnt AddQ #1,MTolerators(A6) ; yes => bump number of tolerant colors
Bra.S NextColor ; continue
HandleColor BSet #HandledBit,ciUsage(A4) ; mark explicit and normal colors as handled
NextColor Add #ciSize,A4 ; bump address to next ColorInfo
ExamEnd DBra D4,ExamLoop ; loop for all pmEntries
; See if we have any animating or tolerant entries. If not, we can skip most of this
Move MAnimators(A6),D0 ; do we have any animating AWC PB223
Or MTolerators(A6),D0 ; or tolerant entries? AWC PB223
Beq NoFunStuff ; no => just clean up the world AWC.PB508
; Allocate a scratch buffer
Move.L #InfoHandSz,D0 ; size of our scratch area AWC
_NewHandle ,CLEAR ; allocate a scratch area
Bne UnlockEm ; we couldn't get it - D3 still says "error" AWC.PB508
Move.L A0,InfoHandle(A6) ; save it
_HLock ; lock it
Move.L (A0),A0 ; dereference it
Move.L A0,InfoPtr(A6) ; save dereferenced ptr
; Call SetDev to render or record the Palette on each device, as appropriate.
; Clr.L DeviceSet(A6) ; zero bitmap of devices
MoveQ #0,D4 ; clear device counter
Clr GrayRgnPrep(A6) ; GrayRgnPrep := false AWC.PB508
DeviceLoop Move.L FrontSet(A6),D0 ; grab the front device set AWC PB223
BTst D4,D0 ; frontmost on this clut device? AWC PB223
Beq.S NoDevError ; no => jump across SetDev AWC PB223
Move MAnimators(A6),Animators(A6) ; copy MAnimators
Move MTolerators(A6),Tolerators(A6) ; copy MTolerators
Move D4,CurDevice(A6) ; copy it for SetDev
Jsr SetDev ; render palette; did we get an error?
Beq.S NoDevError ; did we find an error?
AddQ #1,D3 ; bump our error count
NoDevError AddQ #1,D4 ; we've examined another device
Cmp Devices(A6),D4 ; have we done them all
Bmi.S DeviceLoop ; no => do another
Move.L SaveGDev(A6),theGDevice ; restore theGDevice handle AWC.PB508
Move GrayRgnPrep(A6),D0 ; see how we faired on the desktop AWC.PB508
Beq.S NoFunStuff ; no => nothing to do AWC.PB508
Cmp #-1,D0 ; did we detect no work to do? AWC.PB508
Beq.S NoFunStuff ; yes => nothing to do AWC.PB508
SubQ.L #4,SP ; open room for the old port AWC.PB520
Pea (SP) ; push a pointer to that location AWC.PB520
_GetPort ; save the old port AWC.PB520
Move.L WMgrCPort,-(SP) ; gpush WMgrPort for SetPort AWC.PB520
_SetPort ; do it AWC.PB520
Move.L DeskRgn(A6),-(SP) ; push DeskRgn AWC.PB520
_SetClip ; clip to DeskRgn AWC.PB520
Clr.L -(SP) ; push nil AWC.PB520
_ClipAbove ; set GrayRgn AWC.PB520
Move.L DeskHook,D0 ; is there a DeskHook? AWC.PB520
Bne.S CallHook ; yes => call the deskhook AWC.PB508
Clr.L -(SP) ; push nil AWC.PB508
Move.L DeskRgn(A6),-(SP) ; push DeskRgn AWC.PB508
_PaintOne ; update the desktop AWC.PB508
Bra.S RestorePort ; catch up with the latest news AWC.PB520
CallHook Move.L D0,A0 ; put DeskHook address into A0 AWC.PB508
MoveQ #0,D0 ; pass a paint message in D0 AWC.PB508
Jsr (A0) ; let the Hook do the painting AWC.PB508
RestorePort _SetPort ; pop the old port AWC.PB520
Move.L DeskRgn(A6),-(SP) ; push DeskRgn AWC.PB508
_DisposRgn ; get rid of it AWC.PB508
NoFunStuff Move.L PMgrPtr(A6),A0 ; get the PMgrHandle pointer AWC PB223
Move.L PListHandle(A0),A0 ; get the PListHandle
Move.L (A0),A0 ; dereference it
Move.L PalettePtr(A6),A1 ; get the Palette
Move pmPrivate(A1),D0 ; get the entry number
And #PIdMask,D0 ; clear the flag bits
Move Reserves(A0,D0.W*8),D0 ; does this palette have anything reserved?
Beq.S NoneRsrvd ; no => forget about clearing AWC PB223
; Clear any unused devices and update device bitmap
Move.L PalettePtr(A6),A0 ; get palette pointer
Move.L pmDevices(A0),D0 ; get former device set
Move.L DeviceSet(A6),D1 ; get new device set
Not.L D1 ; complement the current set
And.L D1,D0 ; remove any current bits
Beq.S NoneRsrvd ; if none needing unreserving, quit
; STAGE 1 - implement
;
; Loop, clearing each device we once did but no longer touch. This is a good thing to
; add in the future. For now, it won't have a lot of impact. The entries it still has
; reserved can always be pillaged by somebody else if they need them. But, in the next
; version we shall release entries as we move off a device.
Nop
NoneRsrvd Move.L DeviceSet(A6),pmDevices(A1) ; copy the new device set
SubQ #1,D3 ; if now 0 then we got through with no errors
UnlockEm Move.L PMgrPtr(A6),A0 ; get the master pointer
Move.L PListHandle(A0),A0 ; get this handle
_HUnlock ; unlock it
Move.L A2,A0 ; copy PMgrHandle
_HUnLock
; clear the dirty bit and restore the user's ciUsage fields
Move.L PalettePtr(A6),A0 ; get Palette pointer
BClr #DirtyBit,pmPrivate(A0) ; clear the dirty bit
Move pmEntries(A0),D0 ; fetch number of entries
Lea pmInfo(A0),A0 ; point us at the first ColorInfo
Bra.S UnsetEnd ; jump into DBra loop
UnsetLoop Move ciUsage(A0),D1 ; copy ciUsage field of current entry
And #ClearBits,D1 ; clear all but the user's flags
Move D1,ciUsage(A0) ; restore it
AddA.L #ciSize,A0 ; bump A4 to the next color info
UnsetEnd DBra D0,UnsetLoop ; loop for all pmEntries ColorInfo's
Move.L A3,A0 ; copy PaletteHandle to A0
_HUnlock ; unlock it
Move.L InfoHandle(A6),A0 ; get scratch handle
CmpA.L #Nil,A0 ; was it allocated
Beq.S NoError ; no => don't dispose it
_DisposHandle ; get rid of it
NoError MoveQ #0,D3 ; clear error flag
GoHome Move.L D3,D0 ; copy error flag
MoveM.L (SP)+,D3-D4/A2-A4 ; restore registers
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE DirtySeeds(dstPalette: PaletteHandle); LOCAL;
;
DirtySeeds PROC EXPORT
ParamSize equ 4 ; total bytes of params
dstPalette equ ParamSize+8-4 ; destination Palette handle
VarSize equ 0 ; size of variables
Link A6,#VarSize ; build stack frame AWC.PB508
Move.L PMgrHandle,A0 ; get the PMgrHandle (we assume its safe) AWC.PB508
Move.L (A0),A0 ; dereference it AWC.PB508
Move SeedHSize(A0),D0 ; get the seed handle size AWC.PB508
Lsr #2,D0 ; divide it by 4 to get number of longs AWC.PB508
SubQ #1,D0 ; decrement it for the DBra loop AWC.PB508
Move.L DstPalette(A6),A0 ; get the palette AWC.PB508
Move.L (A0),A0 ; dereference it AWC.PB508
BSet #DirtyBit,pmPrivate(A0) ; set the dirty bit AWC.PB508
Move.L pmSeeds(A0),A0 ; get the seeds handle AWC.PB508
Move.L (A0),A0 ; dereference it AWC.PB508
ClearLoop Clr.L (A0)+ ; clear a seed AWC.PB508
DBra D0,ClearLoop ; continue AWC.PB508
GoHome Unlk A6 ; clear stack frame AWC.PB508
Rtd #ParamSize ; strip parameters and go home AWC.PB508
;---------------------------------------------------
;
; PROCEDURE SetPalette(dstWindow: WindowPtr; srcPalette: PaletteHandle; CUpdates: BOOLEAN);
; INLINE $AA95;
;
SetPalette PROC EXPORT
ParamSize equ 10 ; total bytes of params
dstWindow equ ParamSize+8-4 ; source Palette handle
srcPalette equ dstWindow-4 ; new window, if any
CUpdates equ srcPalette-2 ; whether we want background color updates
VarSize equ 0 ; size of variables
Link A6,#VarSize ; build stack frame
Move.L PMgrHandle,A1 ; we have to be initialized
CmpA.L #PMgrNil,A1 ; is it initialized?
Beq GoHome ; no => punt
Move.L dstWindow(A6),A0 ; get the window pointer
CmpA.L #-1,A0 ; does the caller want to set AppPalette?
Bne.S NotSystem ; no => go look for the window
Move.L AppPalette,D0 ; get the application palette; is it nil? AWC.PB457
Beq.S NoAppPltt ; yes => don't dispose it AWC.PB457
Move.L D0,A0 ; put it in an address register AWC.PB457
Move.L (A0),A0 ; dereference it AWC.PB457
BTst #DisposeBit,pmPrivate(A0) ; should we clobber it? AWC.PB457
Beq.S NoAppPltt ; no => the caller deals with it AWC.PB457
Move.L D0,-(SP) ; push the palette AWC.PB457
_DisposePalette ; can you say "bye bye"? AWC.PB457
NoAppPltt Move.L SrcPalette(A6),A0 ; get the palette parameter AWC.PB457
Move.L A0,AppPalette ; set the layer palette; is it nil? AWC.PB457
Bne.S AppNotNil ; no => activate the layer palette AWC.PB457
Move.L (A1),A0 ; dereference PMgrHandle AWC.PB457
Move.L SysPalette(A0),A0 ; get the system palette AWC.PB457
Move.L A0,D0 ; CmpA.L #Nil,A0; is it nil? AWC.PB457
Beq.S GoHome ; yes => shouldn't happen, but quit anyway AWC.PB457
AppNotNil Move.L A0,-(SP) ; push the palette pointer AWC.PB508
Bsr DirtySeeds ; clear the device seeds so we'll update AWC.PB508
Clr.L -(SP) ; push function result AWC.PB439
_FrontWindow ; push the front window AWC.PB439
Bra.S DontClear ; activate it AWC PB223
NotSystem Tst PortBits+RowBytes(A0) ; is it a new port?
Bpl.S GoHome ; if not, we're out of here
Move.L srcPalette(A6),D0 ; get the palette handle
Move.L GrafVars(A0),A1 ; get handle to GrafVars
Move.L (A1),A1 ; dereference GrafVars
Move.L PmFgColor(A1),D1 ; save whatever's there currently
Move.L D0,PmFgColor(A1) ; store the palette in GrafVars.PmFgColor; is it nil?
Beq.S BitsOkay ; yes => that's okay, but we won't dereference it
Move.L D0,A1 ; put the Palette handle into A1
Move.L (A1),A1 ; dereference it
; Move.L A0,pmWindow(A1) ; store the window in the palette AWC.PB439
BClr #CBackBit,PmPrivate(A1) ; clear background update bit AWC PB223
BSet #CForeBit,PmPrivate(A1) ; set foreground update bit AWC PB223
Tst.B CUpdates(A6) ; does she want background updates? AWC PB223
Beq.S BitsOkay ; 0 => default case, CUpdates = false AWC PB223
Bpl.S AllowBacks ; 1 => CUpdates = true AWC PB223
BTst #NForeBit,CUpdates(A6) ; does he want foreground updates? AWC PB223
Bne.S YesFores ; yes => leave it as is AWC PB223
BClr #CForeBit,PmPrivate(A1) ; turn foreground updates off AWC PB223
YesFores BTst #NBackBit,CUpdates(A6) ; does she want background updates? AWC PB223
Beq.S BitsOkay ; no => skip it AWC PB223
AllowBacks BSet #CBackBit,PmPrivate(A1) ; set the foreground update bit AWC PB223
BitsOkay Cmp.L D0,D1 ; are they identical? AWC PB223
Beq.S GoHome ; don't bother activating anything
Move.L A0,-(SP) ; push the window pointer for the activate palette
Tst.L D1 ; is this nil?
Beq.S DontClear ; don't clear it
Move.L D1,A0 ; copy it to an address register AWC.PB457
Move.L (A0),A0 ; dereference it AWC.PB457
BTst #DisposeBit,pmPrivate(A0) ; should we dispose it? AWC.PB457
Beq.S DontClear ; no => leave it alone AWC.PB457
Move.L D1,-(SP) ; push the old handle
_DisposePalette ; can you say "bye bye"? I knew you could AWC.PB457
DontClear _ActivatePalette ; set the palette if it happens to be FrontWIndow
GoHome Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; FUNCTION GetPalette(srcWindow: WindowPtr) : PaletteHandle; INLINE $AA96;
;
GetPalette PROC EXPORT
ParamSize equ 4 ; total bytes of params
GetResult equ ParamSize+12-4 ; result palette handle
srcWindow equ GetResult-4 ; source window to help find the palette
VarSize equ 0 ; size of variables
Link A6,#VarSize ; build stack frame
Clr.L GetResult(A6) ; clear the result handle
Move.L PMgrHandle,A1 ; we have to be initialized
CmpA.L #PMgrNil,A1 ; is it initialized?
Beq.S GoHome ; no => punt
Move.L srcWindow(A6),A0 ; get the window pointer
CmpA.L #Nil,A0 ; is it real?
Beq.S GoHome ; no => punt
CmpA.L #-1,A0 ; do they want the system palette?
Bne.S NotSystem ; no, not the system
Move.L AppPalette,GetResult(A6) ; grab AppPalette; is it nil? AWC.PB457
Bne.S GoHome ; no => we're done AWC.PB457
Move.L (A1),A1 ; dereference PMgrHandle AWC.PB457
Move.L SysPalette(A1),A0 ; get SysPalette AWC.PB457
Move.L A0,D0 ; CmpA.L #Nil,A0; is it nil? AWC.PB457
Beq.S GoHome ; yes => how did this happen? oh well, quit AWC.PB457
_HandToHand ; make a copy of it AWC.PB457
Tst D0 ; did the call succeed? AWC.PB457
Bne.S GoHome ; no => go home with result nil AWC.PB457
Move.L A0,AppPalette ; now we'll use the copy AWC.PB457
Move.L A0,GetResult(A6) ; give them the copy's handle AWC.PB457
Move.L A0,-(SP) ; push the handle for RecordPalette AWC.PB457
Move.L (A0),A0 ; dereference it AWC.PB457
Clr.L pmSeeds(A0) ; kill the copy of the seeds handle AWC.PB457
BClr #DisposeBit,pmPrivate(A0) ; caller must now dispose it AWC.PB457
Jsr RecordPalette ; insert it into our list of known things AWC.PB457
Beq.S GoHome ; scurry out of here AWC.PB457
Clr.L AppPalette ; sorry, it failed AWC.PB457
Clr.L GetResult(A6) ; so clear the result, too AWC.PB457
Bra.S GoHome ; continue AWC.PB457
NotSystem Tst PortBits+RowBytes(A0) ; is it a new port?
Bpl.S GoHome ; if not, we're out of here
Move.L GrafVars(A0),A0 ; get handle to GrafVars
Move.L (A0),A0 ; dereference GrafVars
Move.L PmFgColor(A0),A0 ; get the palette AWC.PB457
Move.L A0,GetResult(A6) ; give it to the caller; is it nil? AWC.PB457
Beq.S GoHome ; yes => don't bother with the dispose flag AWC.PB457
Move.L (A0),A0 ; dereference it AWC.PB457
BClr #DisposeBit,PmPrivate(A0) ; turn off the auto dispose AWC.PB457
GoHome Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE FindIndex; IMMEDIATE;
;
; On entry:
; A2 - Palette pointer
; A3 - ColorInfo
;
; On exit:
; D0 - index of animating entry; 0 if not found (0 is illegal for animation)
FindIndex PROC EXPORT
MoveM.L D3/D4,-(SP) ; save registers
Move ciPrivate(A3),D0 ; get link info
BfExtU D0{16:3},D1 ; grab top 3 bits
Cmp #4,D1 ; are they set correctly
Bne.S BadIndex ; no => the LinkInfo is invalid
Move.L PMgrHandle,A0 ; get main handle
CmpA.L #PMgrNil,A0 ; is it nil?
Beq.S BadIndex ; yes => punt
Move.L (A0),A0 ; dereference the palette manager
Move nDevs(A0),D3 ; get number of devices to search in D3
Beq.S BadIndex ; no devices => can't animate AWC.PB500
Lea DevHandles(A0),A1 ; point A1 at the device info stuff
Bra.S DevEnd ; jump into loop
DevLoop Move.L DevHandle(A1,D3.W*8),D4 ; get device handle
Cmp.L theGDevice,D4 ; is this it?
Beq.S FoundDevice ; yes => continue
DevEnd DBra D3,DevLoop ; no => look at another device
Bra.S BadIndex ; we fell through - punt
FoundDevice Move nDevs(A0),D4 ; get number of devices, this time as a watchdog
AddA.L #LinkTabs,A0 ; bump A0 to the base of LinkTabs
Bra.S IndexEnd ; start watchdog loop
IndexLoop BfExtU D0{19:5},D1 ; grab device number (0..31)
BfExtU D0{24:8},D2 ; grab index number (0..255)
Cmp D3,D1 ; is it this device?
Beq.S FoundIndex ; yes => we've got it
Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Move ForeLink(A0,D1.L*4),D0 ; get next link; is the top bit set?
Bpl.S BadIndex ; no => stop because we ran out of tries
IndexEnd DBra D4,IndexLoop ; examine another index until our watchdog runs out
BadIndex Bra.S SetBadIndex ; set index to "illegal" AWC.PB377
; We found the index. Ensure that we don't exceed the bit depth, set "true" by returning
; a value <> 0.
FoundIndex And #$00FF,D2 ; clear everything except the index
Move D2,D0 ; set the result AWC.PB377
Move.L theGDevice,A0 ; get theGDevice AWC.PB377
Move.L (A0),A0 ; dereference it AWC.PB377
Move.L gdPMap(A0),A0 ; get handle to pixmap AWC.PB377
Move.L (A0),A0 ; dereference pixmap AWC.PB377
Move.L pmTable(A0),A0 ; get handle to CTab AWC.PB377
Move.L (A0),A0 ; dereference color table AWC.PB377
Cmp ctSize(A0),D0 ; compare link to maximum index AWC.PB377
Blt.S GoHome ; if D0-ctSize <= 0 then cool AWC.PB480
SetBadIndex MoveQ #0,D0 ; set index to "illegal" white AWC.PB377
GoHome MoveM.L (SP)+,D3/D4 ; restore registers
Rts ; go home
;---------------------------------------------------
;
; PROCEDURE PmForeColor(dstEntry: INTEGER); INLINE $AA97;
;
PmForeColor PROC EXPORT
EXPORT PmBackColor
; In most cases we can rely upon RGBForeColor to do all the work for us. If a simple color,
; it's the perfect thing to call. If a true color, SetPalette did the important work for us
; and it's still correct. If it's an animating entry, we might not be on a device which can
; animate this color, so we want the foreground color preestablished so we can just quit if
; our attempt to use an animating entry fails.
;
; STAGE 2 - dithering patterns are not yet provided
ParamSize equ 2 ; total bytes of params
dstEntry equ ParamSize+8-2 ; which entry to use Palette handle
CallType equ -2 ; foreground = 1, background = 0
PWindow equ CallType-4 ; window pointer
GrafVarsPtr equ PWindow-4 ; GrafVars^
SrcPalette equ GrafVarsPtr-4 ; whichever palette we decide to use AWC.PB520
VarSize equ SrcPalette ; size of local variables AWC.PB520
MoveQ #1,D0 ; we're coming from PmForeColor
Bra.S PmSetColor ; share code
PmBackColor MoveQ #0,D0 ; we're coming from PmBackColor
PmSetColor Link A6,#VarSize ; build stack frame
MoveM.L A2-A3,-(SP) ; save registers
Move D0,CallType(A6) ; save the type of call
Move.L PMgrHandle,A1 ; get the main handle
CmpA.L #PMgrNil,A1 ; are we initialized?
Beq GoHome ; no => punt AWC.PB377
Move.L GrafGlobals(A5),A0 ; get the QuickDraw globals pointer
Move.L ThePort(A0),A0 ; point at the port
Tst PortBits+Rowbytes(A0) ; is it a new port?
Bpl GoHome ; no => punt AWC.PB377
Move.L A0,PWindow(A6) ; save it because we use it several times
Move.L GrafVars(A0),A0 ; get the data handle
Move.L (A0),A0 ; dereference it
Move.L A0,GrafVarsPtr(A6) ; save GrafVars pointer for later AWC.PB508
Move.L PmFgColor(A0),A2 ; get the palette handle (finally)
Move.L A2,D0 ; CmpA.L #Nil,A2; is there a palette? AWC.PB508
Bne.S FoundAPltt ; yes => we're cool so far AWC.PB508
Move.L AppPalette,A2 ; grab the AppPalette for use AWC.PB508
Move.L A2,D0 ; CmpA.L #Nil,A2; is there an AppPalette AWC.PB508
Beq GoHome ; no => punt AWC.PB508
FoundAPltt Move.L A2,SrcPalette(A6) ; save it so we can unlock it AWC.PB520
Move.L A2,A0 ; put the handle into A0 AWC.PB520
_HLock ; lock it down AWC.PB520
Move.L (A2),A2 ; dereference myPalette AWC.PB508
MoveQ #0,D0 ; clear the high word
Move dstEntry(A6),D0 ; capture the index
Cmp pmEntries(A2),D0 ; D0 - pmEntries; is myEntry out of range?
Bhs UnlockPltt ; yes, so we quit AWC.PB520
Asl.L #4,D0 ; multiply by record size of 16
Lea pmInfo(A2,D0.L),A3 ; set A3 to entry's ColorInfo
Pea ciRGB(A3) ; push address of ciRGB field
Tst CallType(A6) ; was it a background call
Bne.S DoForegrnd ; no => do the foreground call
_RGBBackColor ; yes => do the background call
Bra.S DoContinue ; keep going
DoForegrnd _RGBForeColor ; let this do almost all the work
DoContinue Move ciUsage(A3),D1 ; get flags
MoveQ #0,D0 ; clear high word
Move dstEntry(A6),D0 ; set D0 in case it is an explicit index
BTst #ExplicitBit,D1 ; is it explicit?
Bne.S DoExplicit ; yes => blast index into port
MoveQ #0,D0 ; set no error in case we go home
BTst #AnimatedBit,D1 ; no => test animation bit
Beq.S UnlockPltt ; yes => we're done AWC.PB520
Jsr FindIndex ; uses our registers - put reserved index in D0
Tst D0 ; was the result "white"?
Beq.S FixPort ; yes => give up, but set up the port first
Bra.S ShoveIndex ; share common code
DoExplicit Move.L theGDevice,A0 ; get theGDevice
Move.L (A0),A0 ; dereference it
Cmp #directType,gdType(A0) ; is it a direct device? AWC.PB530
Beq.S UnlockPltt ; yes => we're done AWC.PB530
Move.L gdPMap(A0),A0 ; get handle to pixmap
Move.L (A0),A0 ; dereference pixmap
Move.L pmTable(A0),A0 ; get handle to CTab
Move.L (A0),A0 ; dereference color table
And ctSize(A0),D0 ; and D0 with maximum index
ShoveIndex Move.L PWindow(A6),A0 ; get the window pointer again
Tst CallType(A6) ; foreground? AWC.PB377
Beq.S SetBackgrnd ; no => set background AWC.PB377
Move.L D0,FgColor(A0) ; jam the index
Bra.S FixPort ; continue AWC.PB377
SetBackgrnd Move.L D0,BkColor(A0) ; jam the index AWC.PB377
FixPort Move.L GrafVarsPtr(A6),A0 ; get the GrafVars pointer again
Tst CallType(A6) ; was it background?
Beq.S DoBackgrnd ; yes => set background information
Move dstEntry(A6),PmFgIndex(A0) ; save the entry number
BSet #PmFgBit,PmFlags+1(A0) ; tell the world that we set the FgColor
Bra.S UnlockPltt ; clean up and go home AWC.PB520
DoBackgrnd Move dstEntry(A6),PmBkIndex(A0) ; save the entry number
BSet #PmBkBit,PmFlags+1(A0) ; tell the world that we set the BkColor
UnlockPltt Move.L SrcPalette(A6),A0 ; get whichever palette we used AWC.PB520
_HUnlock ; unlock it AWC.PB520
GoHome MoveQ #0,D0 ; no error
MoveM.L (SP)+,A2-A3 ; restore register
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE AnimateEntry(dstWindow: WindowPtr; dstEntry: INTEGER; srcRGB: RGBColor); INLINE $AA99;
;
AnimateEntry PROC EXPORT
ParamSize equ 10 ; total bytes of params <AWC>
dstWindow equ ParamSize+8-4 ; target window <AWC>
dstEntry equ dstWindow-2 ; palette entry to animate <AWC>
srcRGB equ dstEntry-4 ; new color to use
SaveGDev equ -4 ; room for saving theGDevice
Mc equ SaveGDev-6 ; RGBColor
OldSeed equ Mc-4 ; old color table seed
VarSize equ OldSeed ; size of the variables
Link A6,#VarSize ; build stack frame
MoveM.L D3-D5/A2-A4,-(SP) ; save registers
Move.L PMgrHandle,A3 ; get the main handle
CmpA.L #PMgrNil,A3 ; are we initialized?
Beq GoHome ; no => punt AWC.PB377
Move.L dstWindow(A6),A0 ; get the target window
CmpA.L #Nil,A0 ; is it nil?
Beq GoHome ; yes => we're done AWC.PB377
Tst PortBits+Rowbytes(A0) ; is it a new port?
Bpl GoHome ; no => punt AWC.PB377
Move.L GrafVars(A0),A0 ; get the data handle
Move.L (A0),A0 ; dereference it
Move.L PmFgColor(A0),A2 ; get the palette handle (finally)
Move.L A2,D0 ; CmpA.L #Nil,A2; is there a palette? AWC.PB508
Bne.S FoundAPltt ; yes => use it AWC.PB508
Move.L AppPalette,A2 ; look for an AppPalette AWC.PB508
Move.L A2,D0 ; CmpA.L #Nil,A2; is there an AppPalette? AWC.PB508
Beq GoHome ; no => punt AWC.PB377
FoundAPltt Move.L (A2),A0 ; dereference the palette AWC.PB508
Move pmEntries(A0),D0 ; get the number of entries
MoveQ #0,D1 ; clear high word
Move dstEntry(A6),D1 ; get the index
Cmp D0,D1 ; is the index in range?
Bhs GoHome ; no => we're done AWC.PB377
Lsl #4,D1 ; multiply by ciSize
Lea pmInfo(A0,D1.L),A2 ; point A2 at the entry
BTst #ExplicitBit,ciUsage+1(A2) ; is it explicit?
Bne GoHome ; yes => by definition not animating
BTst #AnimatedBit,ciUsage+1(A2) ; is it animating?
Beq GoHome ; no => quit
; Copy the colors to the palette before we check to see if we have links or not so that it
; will get copied even if we have no 'clut' devices
Move.L srcRGB(A6),A0 ; get pointer to his RGB AWC.PB500
Move.L red(A0),D0 ; copy red and green AWC.PB500
Move.L D0,ciRGB+red(A2) ; copy it to the palette AWC.PB500
Move.L D0,mc+red(A6) ; save red and green on the stack AWC.PB500
Move blue(A0),D0 ; copy blue AWC.PB500
Move D0,ciRGB+blue(A2) ; copy it to the palette AWC.PB500
Move D0,mc+blue(A6) ; save blue on the stack AWC.PB500
Move ciPrivate(A2),D3 ; get the ForeLink field
BfExtu D3{16:3},D1 ; get the key bits
Cmp #4,D1 ; were they 100?
Bne GoHome ; no => not a valid ForeLink; go home
; Now, finally, we have something to do. Let's follow those links and see where they take us
Move.L A3,A0 ; copy PMgrHandle
_HLock ; lock it down
Move.L theGDevice,SaveGDev(A6) ; save it
; Register usage:
;
; D0 : holds ForeLink temporarily
; D3 : holds device number
; D4 : holds index number
; D5 : watchdog loop counter
;
; A2 : base address of LinkTabs
; A3 : PMgrHandle (locked)
; A4 : base address of DevHandles
Move.L (A3),A2 ; dereference PMgrHandle
Move nDevs(A2),D5 ; maximum number of devices (watchdog counter)
Lea DevHandles(A2),A4 ; point A4 at the device list
AddA.L #LinkTabs,A2 ; point A2 at start of LinkTabs
Move D3,D0 ; copy ForeLink into D0
Bra.S DevEnd ; jump into the loop
DevLoop BfExtU D0{19:5},D3 ; grab device number (0..31)
BfExtU D0{24:8},D4 ; grab index number (0..255)
Move.L DevHandle(A4,D3.W*8),A0 ; get the device handle
Move.L A0,theGDevice ; now we're on that device
Move.L (A0),A0 ; dereference it
Clr gdId(A0) ; no client id's, please
Move.L gdPMap(A0),A0 ; get handle to pixmap
Move.L (A0),A0 ; dereference pixmap
Move.L pmTable(A0),A0 ; get handle to CTab
Move.L (A0),A0 ; dereference CTab
Move ctSize(A0),D0 ; grab number of entries - 1
Cmp D4,D0 ; compare our index to the max index
Ble.S NextDevice ; out of range => look at next device AWC.PB480
Move.L ctSeed(A0),OldSeed(A6) ; save the seed so we can restore it
Move.L mc+red(A6),ctTable+RGB+red(A0,D4.W*8)
Move mc+blue(A6),ctTable+RGB+blue(A0,D4.W*8)
; Now perform a sequential _SetEntries using the device's color table as the source
Clr -(SP) ; push starting count of 0 for SetEntries
Move D0,-(SP) ; push number of entries-1
Pea ctTable(A0) ; push address of the first ColorSpec
_SetEntries ; do it
Move.L theGDevice,A0 ; get the device again
Move.L (A0),A0 ; dereference it
Move.L gdPMap(A0),A0 ; get handle to pixmap
Move.L (A0),A0 ; dereference pixmap
Move.L pmTable(A0),A0 ; get handle to CTab
Move.L (A0),A0 ; dereference CTab
Move.L OldSeed(A6),ctSeed(A0) ; we didn't really want it to change
NextDevice Lsl #8,D3 ; calculate offset to link table/4
Add D4,D3 ; offset to entry/4
Move ForeLink(A2,D3.L*4),D0 ; get next link; is the top bit set? AWC.PB500
DevEnd DBpl D5,DevLoop ; keep going until D0 is positive or D5 runs out
Move.L SaveGDev(A6),theGDevice ; restore theGDevice
Move.L A3,A0 ; copy PMgrHandle
_HUnlock ; unlock it
GoHome MoveQ #0,D0 ; no error AWC.PB377
MoveM.L (SP)+,D3-D5/A2-A4 ; restore registers
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE AnimatePalette(dstWindow:WindowPtr; srcCTab: CTabHandle; srcIndex,
; dstEntry,dstLength: INTEGER; INLINE $AA9A;
;
AnimatePalette PROC EXPORT
ParamSize equ 14 ; total bytes of params <AWC>
dstWindow equ ParamSize+8-4 ; window to animate <AWC>
srcCTab equ dstWindow-4 ; new source colors
srcIndex equ srcCTab-2 ; first source entry to use
dstEntry equ srcIndex-2 ; first destination entry to set
dstLength equ dstEntry-2 ; how many to set
SaveGDev equ -4 ; room for saving theGDevice
SaveSeed equ SaveGDev-4 ; old color table seed
NumDev equ SaveSeed-2 ; copy of nDevs
DevCTabH equ NumDev-DevLimit*4 ; enough room for a CTabHandle per device
VarSize equ DevCTabH ; size of the variables
Link A6,#VarSize ; build stack frame
MoveM.L D3-D6/A2-A4,-(SP) ; save registers
Move.L PMgrHandle,A4 ; get the main handle
CmpA.L #PMgrNil,A4 ; are we initialized?
Beq GoHome ; no => punt AWC.PB377
Move.L dstWindow(A6),A0 ; get the target window <AWC>
CmpA.L #Nil,A0 ; is it nil? <AWC>
Beq GoHome ; yes => we're done AWC.PB377
Tst PortBits+Rowbytes(A0) ; is it a new port?
Bpl GoHome ; no => punt AWC.PB377
Move.L GrafVars(A0),A0 ; get the data handle
Move.L (A0),A0 ; dereference it
Move.L PmFgColor(A0),A2 ; get the palette handle (finally)
Move.L A2,D0 ; CmpA.L #Nil,A2; is there a palette? AWC.PB508
Bne.S FoundAPltt ; yes => use it AWC.PB508
Move.L AppPalette,A2 ; look for an AppPalette AWC.PB508
Move.L A2,D0 ; CmpA.L #Nil,A2; is there an AppPalette? AWC.PB508
Beq GoHome ; no => punt AWC.PB508
FoundAPltt Move.L srcCTab(A6),A3 ; get source color table AWC.PB508
Move.L A3,D0 ; CmpA.L #Nil,A3; is it nil? AWC.PB508
Beq GoHome ; yes => again punt AWC.PB377
Move.L (A2),A2 ; dereference the palette
Move pmEntries(A2),D0 ; get the number of entries; are there any?
Beq GoHome ; no => still punt AWC.PB377
MoveQ #0,D3 ; clear high word (so we can Lsl.L later)
Move dstEntry(A6),D3 ; get the starting index
Cmp D0,D3 ; is the start after the end?
Bhs GoHome ; yes => keep punting
Move.L (A3),A3 ; dereference the color table
Move srcIndex(A6),D4 ; get the starting index
Cmp ctSize(A3),D4 ; is the starting index within range?
Bhi GoHome ; no => once more, punt
; We have something worth copying! Now we can determine the length of the copy and
; place it in D5.
Sub D3,D0 ; calculate maximum length of a palette copy
Move D0,D5 ; save it in D5
Move ctSize(A3),D0 ; fetch the length of the color table
AddQ #1,D0 ; add 1 to make it 1-based
Sub D4,D0 ; calculate maximum length of a CTab copy
Cmp D0,D5 ; is D5 too big?
Bls.S NotTooBig ; no => don't replace it
Move D0,D5 ; copy smaller value to D5
NotTooBig Cmp dstLength(A6),D5 ; is D5 bigger than the request?
Bls.S StillOkay ; no => leave it alone
Move dstLength(A6),D5 ; copy smaller value to D5
StillOkay Move.L (A4),A1 ; dereference the palette manager handle
Move nDevs(A1),D0 ; put number of devices into D0
Move D0,NumDev(A6) ; remember number of devices
Lea DevHandles(A1),A4 ; point A4 at the clut device list AWC
Lea DevCTabH(A6),A0 ; point A0 at our temporary table AWC
Bra.S ClearEnd ; jump into loop
ClearLoop Clr.L (A0)+ ; clear room for a handle AWC
ClearEnd DBra D0,ClearLoop ; continue for nDevs devices AWC
AddA.L #LinkTabs,A1 ; bump A1 to the link tables
Lsl.L #4,D3 ; multiply D3 by ciSize
Lea pmInfo(A2,D3.L),A2 ; bump A2 to first ColorInfo
Lea ctTable(A3,D4.W*8),A3 ; bump A3 to first ColorSpec
Bra EntryEnd ; jump into loop
EntryLoop BTst #ExplicitBit,ciUsage+1(A2) ; is it explicit?
Bne.S NextEntry ; yes => by definition not animating AWC.PB500
BTst #AnimatedBit,ciUsage+1(A2) ; is it animating?
Beq.S NextEntry ; no => continue
Move.L RGB+red(A3),ciRGB+red(A2) ; copy red and green into palette
Move RGB+blue(A3),ciRGB+blue(A2) ; copy blue into palette
Move ciPrivate(A2),D0 ; get the ForeLink field
BfExtu D0{16:3},D1 ; get the key bits
Cmp #4,D1 ; were they 100?
Bne.S NextEntry ; no => not a valid ForeLink; go home
Move NumDev(A6),D6 ; get maximum number of devices to examine
SubQ #1,D6 ; decrement by 1 so we may fall through
; We fall through because the usual trick of branching to the end won't work when the
; end is a DBpl, not a DBf (DBra).
DevLoop BfExtU D0{19:5},D3 ; grab device number (0..31)
BfExtU D0{24:8},D4 ; grab index number (0..255)
Lea DevCTabH(A6),A0 ; point A0 at temporary table
Move.L (A0,D3.W*4),A0 ; get CTabHandle
CmpA.L #Nil,A0 ; have we seen this device yet?
Bne.S SeenDevice ; yes => skip setup
Move.L DevHandle(A4,D3.W*8),A0 ; get the device handle
Move.L (A0),A0 ; dereference it
Clr gdId(A0) ; no client id's, please
Move.L gdPMap(A0),A0 ; get handle to pixmap
Move.L (A0),A0 ; dereference pixmap
Move.L pmTable(A0),D0 ; get handle to CTab
Lea DevCTabH(A6),A0 ; point A0 at temporary table
Move.L D0,(A0,D3.W*4) ; save it for later
Move.L D0,A0 ; copy CTabHandle back into A0 AWC PB223
SeenDevice Move.L (A0),A0 ; dereference CTab
Move ctSize(A0),D0 ; grab number of entries - 1
Cmp D4,D0 ; compare our index to the max index
Ble.S NextDevice ; out of range => look at next device AWC.PB480
Move.L ciRGB+red(A2),ctTable+RGB+red(A0,D4.W*8)
Move ciRGB+blue(A2),ctTable+RGB+blue(A0,D4.W*8)
NextDevice Lsl #8,D3 ; calculate offset to link table/4
Add D4,D3 ; offset to entry/4
Move ForeLink(A1,D3.L*4),D0 ; get next link; is the top bit set?
DevEnd DBpl D6,DevLoop ; keep going until D0 is positive or D5 runs out
NextEntry AddA.L #ciSize,A2 ; bump A2 to next ColorInfo
AddA.L #ColorSpecSize,A3 ; bump A3 to next ColorSpec
EntryEnd DBra D5,EntryLoop ; continue for all animating entries
Move.L theGDevice,SaveGDev(A6) ; save the old GDevice
Move NumDev(A6),D6 ; get number of devices to examine
Lea DevCTabH(A6),A2 ; point A2 at our temporary table
Bra.S SetEnd ; jump into loop
SetLoop Move.L (A2)+,A3 ; get next CTabHandle
CmpA.L #Nil,A3 ; did we initialize it?
Beq.S NextSet ; no => continue
Move.L DevHandle(A4),theGDevice ; put us on that device
Move.L (A3),A0 ; dereference it
Move.L ctSeed(A0),SaveSeed(A6) ; save the current seed
Clr -(SP) ; push starting count of 0 for SetEntries
Move ctSize(A0),-(SP) ; push number of entries-1
Pea ctTable(A0) ; push address of the first ColorSpec
_SetEntries ; do it
Move.L (A3),A0 ; dereference CTab again
Move.L SaveSeed(A6),ctSeed(A0) ; put the old seed back into place
NextSet AddQ.L #DevInfoSz,A4 ; bump A4 to the next device
SetEnd DBra D6,SetLoop ; loop for all devices
Move.L SaveGDev(A6),theGDevice ; restore the old GDevice
GoHome MoveQ #0,D0 ; clear error condition AWC.PB377
MoveM.L (SP)+,D3-D6/A2-A4 ; restore registers
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE GetEntryColor(srcPalette: PaletteHandle; srcEntry: INTEGER; VAR dstRGB: RGBColor);
; INLINE $AA9B;
;
GetEntryColor PROC EXPORT
ParamSize equ 10 ; total bytes of params
srcPalette equ ParamSize+8-4 ; source Palette handle
srcEntry equ srcPalette-2 ; entry to get
dstRGB equ srcEntry-4 ; where to put color
VarSize equ 0
Link A6,#VarSize ; build stack frame
Move.L srcPalette(A6),A0 ; get palette
CmpA.L #Nil,A0 ; is it nil?
Beq.S GoHome ; yes => punt AWC.PB377
Move.L (A0),A0 ; dereference it
Move pmEntries(A0),D0 ; get the number of entries
MoveQ #0,D1 ; clear high word
Move srcEntry(A6),D1 ; get the index
Cmp D0,D1 ; is the index in range?
Bhs.S GoHome ; no => we're done AWC.PB377
Lsl.L #4,D1 ; multiply by number of records
Lea pmInfo(A0,D1.L),A0 ; point A0 at the correct ColorInfo
Move.L dstRGB(A6),A1 ; get the destination
Move.L ciRGB+red(A0),red(A1) ; copy red and green
Move ciRGB+blue(A0),blue(A1) ; copy blue
GoHome MoveQ #0,D0 ; clear error condition
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE SetEntryColor(dstPalette: PaletteHandle; dstEntry: INTEGER; srcRGB: RGBColor);
; INLINE $AA9C;
;
SetEntryColor PROC EXPORT
ParamSize equ 10 ; total bytes of params
dstPalette equ ParamSize+8-4 ; source Palette handle
dstEntry equ dstPalette-2 ; entry to set
srcRGB equ dstEntry-4 ; new color
VarSize equ 0
Link A6,#VarSize ; build stack frame
Move.L dstPalette(A6),A0 ; get palette
CmpA.L #Nil,A0 ; is it nil?
Beq.S GoHome ; yes => punt AWC.PB377
Move.L (A0),A0 ; dereference it
Move pmEntries(A0),D0 ; get the number of entries
MoveQ #0,D1 ; clear high word
Move dstEntry(A6),D1 ; get the index
Cmp D0,D1 ; is the index in range?
Bhs.S GoHome ; no => we're done AWC.PB377
Lsl.L #4,D1 ; multiply by number of records
Lea pmInfo(A0,D1.L),A0 ; point A0 at the correct ColorInfo
Move.L srcRGB(A6),A1 ; get the source
Move.L red(A1),ciRGB+red(A0) ; copy red and green
Move blue(A1),ciRGB+blue(A0) ; copy blue
Move.L dstPalette(A6),-(SP) ; push the palette handle AWC.PB508
Bsr DirtySeeds ; clear the device seeds AWC.PB508
GoHome MoveQ #0,D0 ; clear error condition AWC.PB377
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE GetEntryUsage(srcPalette: PaletteHandle; srcEntry: INTEGER; VAR dstUsage,
; dstTolerance: INTEGER); INLINE $AA9D;
;
GetEntryUsage PROC EXPORT
ParamSize equ 14 ; total bytes of params
srcPalette equ ParamSize+8-4 ; source Palette handle
srcEntry equ srcPalette-2 ; entry number
dstUsage equ srcEntry-4 ; where to put usage
dstTolerance equ dstUsage-4 ; where to put tolerance
VarSize equ 0
Link A6,#VarSize ; build stack frame
Move.L srcPalette(A6),A0 ; get palette
CmpA.L #Nil,A0 ; is it nil?
Beq.S GoHome ; yes => punt AWC.PB377
Move.L (A0),A0 ; dereference it
Move pmEntries(A0),D0 ; get the number of entries
MoveQ #0,D1 ; clear high word
Move srcEntry(A6),D1 ; get the index
Cmp D0,D1 ; is the index in range?
Bhs.S GoHome ; no => we're done AWC.PB377
Lsl.L #4,D1 ; multiply by number of records
Lea pmInfo(A0,D1.L),A0 ; point A0 at the correct ColorInfo
Move.L dstUsage(A6),A1 ; get the destination
Move ciUsage(A0),(A1) ; copy usage
Move.L dstTolerance(A6),A1 ; get the second destination
Move ciTolerance(A0),(A1) ; copy tolerance
GoHome MoveQ #0,D0 ; clear error condition AWC.PB377
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE SetEntryUsage(dstPalette: PaletteHandle; dstEntry,srcUsage,srcTolerance: INTEGER);
; INLINE $AA9E;
;
SetEntryUsage PROC EXPORT
ParamSize equ 10 ; total bytes of params
dstPalette equ ParamSize+8-4 ; source Palette handle
dstEntry equ dstPalette-2 ; entry number
srcUsage equ dstEntry-2 ; new usage
srcTolerance equ srcUsage-2 ; new tolerance
VarSize equ 0
Link A6,#VarSize ; build stack frame
Move.L dstPalette(A6),A0 ; get palette
CmpA.L #Nil,A0 ; is it nil?
Beq.S GoHome ; yes => punt AWC.PB377
Move.L (A0),A0 ; dereference it
Move pmEntries(A0),D0 ; get the number of entries
MoveQ #0,D1 ; clear high word
Move dstEntry(A6),D1 ; get the index
Cmp D0,D1 ; is the index in range?
Bhs.S GoHome ; no => we're done AWC.PB377
Lsl.L #4,D1 ; multiply by number of records
Lea pmInfo(A0,D1.L),A0 ; point A0 at the correct ColorInfo
Move srcUsage(A6),ciUsage(A0) ; copy usage
Move srcTolerance(A6),ciTolerance(A0) ; copy tolerance
Move.L dstPalette(A6),-(SP) ; push the palette handle AWC.PB508
Bsr DirtySeeds ; clear the device seeds AWC.PB508
GoHome MoveQ #0,D0 ; clear error condition AWC.PB377
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE CTab2Palette(srcCTab: CTabHandle; dstPalette: PaletteHandle; myUsage,
; myTolerance: INTEGER); INLINE $AA9F;
;
CTab2Palette PROC EXPORT
ParamSize equ 12 ; total bytes of params
srcCTab equ ParamSize+8-4 ; source ColorTable handle
dstPalette equ srcCTab-4 ; destination Palette handle
srcUsage equ dstPalette-2 ; default usage value
srcTolerance equ srcUsage-2 ; default usage tolerance
VarSize equ 0
Link A6,#VarSize ; build stack frame
MoveM.L D3/A2-A3,-(SP) ; save registers
Move.L dstPalette(A6),A2 ; get palette
CmpA.L #Nil,A2 ; is it nil?
Beq.S GoHome ; can't deal with nil here either AWC.PB377
Move.L dstPalette(A6),-(SP) ; push Palette
Jsr ClearPalette ; clear animating entries and seed handle
Bne.S GoHome ; if not zero it was a bad palette AWC.PB457
Move.L srcCTab(A6),A3 ; get color table
CmpA #Nil,A3 ; is it nil?
Beq.S GoHome ; can't deal with a nil handle AWC.PB377
Move.L (A3),A1 ; dereference it
MoveQ #0,D3 ; clear high word of D3
Move ctSize(A1),D3 ; get size-1 of CTab
AddQ #1,D3 ; D3 is number of entries in palette
Move.L A2,A0 ; copy myPalette handle
Move.L D3,D0 ; copy size
AddQ #1,D0 ; include palette header
Asl #4,D0 ; multiply by 16 bytes per entry | header
_SetHandleSize ; do it
Bne.S GoHome ; and quit if we couldn't do it AWC.PB377
Move.L A2,-(SP) ; push the palette handle AWC.PB508
Bsr DirtySeeds ; clear the device seeds AWC.PB508
Move.L (A2),A0 ; dereference our handle
Move D3,pmEntries(A0) ; copy size
AddA.L #pmInfo,A0 ; bump us to the first ColorInfo
Move.L (A3),A1 ; dereference source handle again
AddQ.L #ctTable,A1 ; bump A1 to the first ColorSpec
Move srcUsage(A6),D1 ; grab myUsage from parameters
Swap D1 ; put it in high word
Move srcTolerance(A6),D1 ; grab myTolerance into low word
Bra.S CopyEnd ; jump into DBra loop
CopyLoop Move.L RGB+red(A1),ciRGB+red(A0) ; copy red and green
Move RGB+blue(A1),ciRGB+blue(A0) ; copy blue
Move.L D1,ciUsage(A0) ; copy myUsage and myTolerance
Clr ciFlags(A0) ; clear private flags
Clr.L ciPrivate(A0) ; clear private links
AddA.L #ciSize,A0 ; bump A0 to next ColorInfo
AddQ.L #ColorSpecSize,A1 ; bump A1 to next ColorSpec
CopyEnd DBra D3,CopyLoop ; decrement and branch until copy is done
GoHome MoveQ #0,D0 ; clear error AWC.PB377
MoveM.L (SP)+,D3/A2-A3 ; restore registers
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE Palette2CTab(srcPalette: PaletteHandle; dstCTab: CTabHandle); INLINE $AAA0;
;
Palette2CTab PROC EXPORT
ParamSize equ 8 ; total bytes of params
srcPalette equ ParamSize+8-4 ; source Palette handle
dstCTab equ srcPalette-4 ; destination CTabHandle
VarSize equ 0
Link A6,#VarSize ; build stack frame
MoveM.L D3/A2-A3,-(SP) ; save registers
; first grab MyPalette and myCTab and compare them to nil
Move.L srcPalette(A6),A2 ; get source into A2
CmpA #Nil,A2 ; is it nil?
Beq.S GoHome ; punt if no palette AWC.PB377
Move.L dstCTab(A6),A3 ; get destination into A3
CmpA #Nil,A3 ; is it nil?
Beq.S GoHome ; punt if no ctab AWC.PB377
; leave size in D0; dereference both handles and capture pmEntries
Move.L (A2),A0 ; dereference myPalette
MoveQ #0,D3 ; clear high word
Move pmEntries(A0),D3 ; get number of palette entries
Move.L D3,D0 ; copy length
AddQ.L #1,D0 ; add 1 for the header
Lsl.L #3,D0 ; multiply by size of ColorSpec
Move.L A3,A0 ; put handle in A0
_SetHandleSize ; resize it
Bne.S GoHome ; <> 0 => couldn't handle it AWC.PB377
Move.L (A2),A0 ; redereference myPalette
Move.L (A3),A1 ; dereference CTab
Move D3,D0 ; copy size to a temp
SubQ #1,D0 ; ctSize is really last entry
; CHECK - what should we do with the seed? Get name of call from Ernie, again.
Clr.L ctSeed(A1) ; clear seed
Move D0,ctSize(A1) ; set size
Clr transIndex(A1) ; this is not a device ColorTable (clear hi bit)
AddQ #ctTable,A1 ; bump color table to start
AddA #pmInfo,A0 ; bump palette to start
MoveQ #0,D1 ; clear index for pixel value
Bra.S CopyEnd ; jump to start of copy
CopyLoop Move D1,value(A1) ; set pixel value
Move.L ciRGB(A0),RGB(A1) ; copy red and green
Move ciRGB+blue(A0),RGB+blue(A1) ; copy blue
AddA.L #ciSize,A0 ; bump A0 to next ColorInfo
AddQ.L #ColorSpecSize,A1 ; bump A1 to next ColorSpec
AddQ #1,D1 ; bump pixel value
CopyEnd DBra D3,CopyLoop ; loop for all entries
GoHome MoveQ #0,D0 ; clear error condition
MoveM.L (SP)+,D3/A2-A3 ; restore registers <AWC>
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
;---------------------------------------------------
;
; PROCEDURE ClearOne(eInfo:CiInfo; BasePtr:Ptr); LOCAL;
;
ClearOne PROC EXPORT
ParamSize equ 4 ; total bytes of params
eInfo equ ParamSize+8-4 ; entry to clear
BasePtr equ eInfo-4 ; pointer to PMgrHandle^^
VarSize equ 0
Link A6,#VarSize ; build stack frame
Move.L A2,-(SP) ; save a register
Move.L eInfo(A6),A0 ; get the ColorInfo address
Move.L CiPrivate(A0),D0 ; get the current link information
Clr ciFlags(A0) ; shut down any crap
Clr.L ciPrivate(A0) ; clear it
Move.L BasePtr(A6),A1 ; set up DevListPtr
Lea DevHandles(A1),A2 ; A2 points at DevHandles
AddA.L #LinkTabs,A1 ; A1 points at LinkTabs
NextLink BfExtU D0{19:5},D1 ; grab device number (0..31)
BfExtU D0{24:8},D2 ; grab index number (0..255)
Move.L (A2,D1.W*8),A0 ; get the device handle
Move.L (A0),A0 ; dereference it
Move.L gdPMap(A0),A0 ; get handle to pixmap
Move.L (A0),A0 ; dereference pixmap
Move.L pmTable(A0),A0 ; get handle to CTab
Move.L (A0),A0 ; dereference CTab
Cmp ctSize(A0),D2 ; is index number <= entries - 1?
Bhi.S IgnoreIt ; no => don't unreserve it
Clr ctTable+value(A0,D2.W*8) ; unreserve it
IgnoreIt Lsl #8,D1 ; calculate offset to link table/4
Add D2,D1 ; offset to entry/4
Lea (A1,D1.L*4),A0 ; point A0 at next forward link
Move ForeLink(A0),D0 ; get next link
Clr.L ForeLink(A0) ; clear it for the next guy
Tst D0 ; is there another link to examine?
Bmi.S NextLink ; yes => go unlink it
Move.L (SP)+,A2 ; restore A2
Unlk A6 ; clean up our mess
Rtd #ParamSize ; go home
;---------------------------------------------------
;
; PROCEDURE CopyPalette(srcPalette,dstPalette: PaletteHandle; srcEntry,dstEntry,dstLength:
; INTEGER); INLINE $AAA1;
;
CopyPalette PROC EXPORT
ParamSize equ 14 ; total bytes of params
srcPalette equ ParamSize+8-4 ; source Palette handle
dstPalette equ srcPalette-4 ; destination palette handle
srcEntry equ dstPalette-2 ; source starting entry
dstEntry equ srcEntry-2 ; destination starting entry
dstLength equ dstEntry-2 ; length of the copy
TrimLen equ -2
VarSize equ TrimLen
Link A6,#VarSize ; build stack frame
MoveM.L D3-D4/A2-A4,-(SP) ; save registers
Move.L PMgrHandle,A4 ; get the main handle
CmpA.L #PMgrNil,A4 ; are we initialized?
Beq GoHome ; no => punt AWC.PB377
Move.L dstPalette(A6),A2 ; get destination palette
CmpA.L #Nil,A2 ; is it nil?
Beq GoHome ; can't deal with nil here either AWC.PB377
Move.L srcPalette(A6),A3 ; get source palette
CmpA.L #Nil,A3 ; is it nil?
Beq GoHome ; can't deal with a nil handle AWC.PB377
CmpA.L A2,A3 ; does source = destination?
Beq GoHome ; we can't handle this yet AWC.PB377
MoveQ #0,D0 ; clear D0
Move dstLength(A6),D0 ; get the length of the copy
Ble GoHome ; we can quit if it's too small
Move.L D0,D3 ; copy the length
Add SrcEntry(A6),D0 ; D0 is the required length of the source
Move.L (A3),A1 ; dereference source palette
Move pmEntries(A1),D1 ; get size of source palette
Sub D0,D1 ; D1, if negative, is how much we must trim D3
Bpl.S DontTrimSrc ; no => don't trim it
Add D1,D3 ; trim back the length of the copy AWC.PB530
DontTrimSrc Move.L (A2),A0 ; dereference the destination
Move pmEntries(A0),D4 ; get the length
Move DstEntry(A6),D0 ; calculate the potential new pmEntries
Add D3,D0 ; by adding the trimmed length
Cmp D4,D0 ; need we add handle room?
Ble.S BigEnough ; no => skip _SetHandleSize AWC.PB530
Move D0,D4 ; save new length
Move.L A2,A0 ; copy DstPalette
AddQ #1,D0 ; include palette header
Asl #4,D0 ; multiply by 16 bytes per entry | header
_SetHandleSize ; do it
Bne GoHome ; and quit if we couldn't do it AWC.PB377
Move.L (A2),A0 ; dereference the destination handle
Move D4,D2 ; make a copy of the new length
MoveQ #0,D1 ; clear the high word
Move PmEntries(A0),D1 ; this is where to start clearing
Sub D1,D2 ; this is now many to clear
Move D4,pmEntries(A0) ; save size
Lea PmInfo(A0),A1 ; point us at the start of the table
Asl #4,D1 ; this is the offset to the start of the clear
AddA.L D1,A1 ; bump A1 to the start of the clear
Bra.S ClearEnd ; jump to the DBra
; The main reason for clearing is so we can correctly detect and clear entries that are
; going to be clobbered.
ClearLoop Clr.L (A1)+ ; clear 16 bytes
Clr.L (A1)+
Clr.L (A1)+
Clr.L (A1)+
ClearEnd DBra D2,ClearLoop
BigEnough CmpA.L A2,A3 ; does SrcPalette = DstPalette?
Beq.S GoHome ; yes => can't handle this AWC.PB377
Move.L A3,-(SP) ; push the palette handle AWC.PB508
Bsr DirtySeeds ; clear the device seeds AWC.PB508
Move.L (A3),A1 ; dereference source palette
MoveQ #0,D0 ; clear the high word
Move DstEntry(A6),D0 ; get the first destination
Asl.L #4,D0 ; multiply by 16
Move.L (A2),A0 ; dereference destination palette again AWC.PB508
Lea PmInfo(A0,D0),A0 ; point A0 at the first destination
MoveQ #0,D1 ; clear the high word
Move SrcEntry(A6),D0 ; get the first source
Asl.L #4,D0 ; point A0 at the first destination
Lea PmInfo(A1,D0),A1 ; point A1 at the first source
Bra.S CopyEnd ; jump into the loop
CopyLoop Move.L ciPrivate(A0),D0 ; get the link info
Beq.S NoLinks ; no => it doesn't need clearing
MoveM.L A0-A1,-(SP) ; save registers
Move.L A0,-(SP) ; ciInfo to clear
Move.L (A4),-(SP) ; dereference PMgrHandle and push it
Jsr ClearOne ; clear the links
MoveM.L (SP)+,A0-A1 ; restore interesting registers
NoLinks Move.L ciRGB(A1),ciRGB(A0) ; copy first two words
Move.L ciRGB+Blue(A1),ciRGB+blue(A0) ; copy blue and usage
Move ciTolerance(A1),ciTolerance(A0) ; copy tolerance
Clr ciFlags(A0) ; clear the flags field
Clr.L ciPrivate(A0) ; clear the links field
AddA.L #CiSize,A0 ; bump both pointers
AddA.L #CiSize,A1
CopyEnd DBra D3,CopyLoop ; loop for (trimmed) length entries
GoHome MoveQ #0,D0 ; clear error code AWC.PB377
MoveM.L (SP)+,D3-D4/A2-A4 ; restore registers
Unlk A6 ; clear stack frame
Rtd #ParamSize ; strip parameters and go home
; Thus ends the PaletteManager - ah, a sad thing it is, to be done. But WAIT! There's
; MORE! Let's patch RGBFORECOLOR and RGBBACKCOLOR just for grins! Yeah!
IF not ROMPaletteMgr THEN ; no patches for the ROM version RWH.C864
;---------------------------------------------------
;
; procedure RGBForeColor (Color : RGBColor);
;
; This routine takes an RGB triple and sets the current Graf- or CGrafPort
; fields so that drawing will take place with the best match of the
; requested color, using the current GDevice's color matching rules. The
; appropriate fields are set depending on portType
;
; AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (RGBForeColor) (RGBForeColor)
RGBForeColor PROC EXPORT
EXPORT RGBBackColor,RGB2OLD
StdDevCall Equ $1D2A0 ; RGBForeColor; RGBBackColor is $4081D2B0 <PB302>
StdDevMask Equ $FFFFFFEF ; the calls are different only at bit 4!
MOVEQ #FGCOLOR,D0 ; get offset to index field
MOVEQ #RGBFgColor,D1 ; get offset to RGB field
SHARE MOVE.L 4(SP),A1 ; point at the RGB color
MOVE.L GRAFGLOBALS(A5),A0 ; get the QuickDraw globals pointer
MOVE.L THEPORT(A0),A0 ; point at the port
PEA 0(A0,D0) ; save pointer to the index field
TST PORTBITS+ROWBYTES(A0) ; is it a new port?
BMI.S NEWPORT ; => yes, set RGB components
JSR RGB2OLD ; else convert RGB to old color
BRA DONE ; =>
; To keep the stack correct we will momentarily preempt A1. We can restore it in a bit.
; Also, since we no longer need the offset to the index field
NewPort Move.L GrafVars(A0),A1 ; get the GrafVars handle
CmpA.L #Nil,A1 ; is it nil?
Beq.S PuntPmCalls ; yes => punt and do the normal call
Move.L (A1),A1 ; dereference it into A1
Move.L 4(SP),D2 ; get the return address
Sub.l ROMBase, D2 ; Make it offset within ROM, <PB302>
And.L #StdDevMask,D2 ; and it with the std mask
Cmp.L #StdDevCall,D2 ; is it from StdDevLoop?
Bne.S NormalCall ; no => make the normal call
Tst.L PmFgColor(A1) ; is there a palette? EHB.PBnnn
Bne.S FoundAPltt ; yes => we can do it AWC.PB508
Tst.L AppPalette ; is there an AppPalette? AWC.PB508
Beq.S NormalCall ; => no, do normal call EHB.PBnnn
FoundAPltt Move PmFlags(A1),D2 ; get the Palette Manager flags AWC.PB508
Cmp #FgColor,D0 ; was it forecolor?
Bne.S GetBack ; no => get back color flag
BTst #PmFgBit,D2 ; did PmForeColor set up this port?
Beq.S PuntPmCalls ; no => continue normally
AddQ #4,SP ; we won't need the pointer to the index
Move pmFgIndex(A1),-(SP) ; push the entry number
_PmForeColor ; set the port using PmForeColor
Bra.S GoHome ; all finished
GetBack BTst #PmBkBit,D2 ; did PmBackColor set up this port?
Beq.S PuntPmCalls ; no => continue normally
AddQ #4,SP ; we won't need the pointer to the index
Move pmBkIndex(A1),-(SP) ; push the entry number
_PmBackColor ; set the port using PmBackColor
Bra.S GoHome ; all through
NormalCall Move PmFlags(A1),D2 ; get flags
Cmp #FgColor,D0 ; is this a foreground call?
Bne.S NotFgCall ; no => clear PmBkBit
BClr #PmFgBit,D2 ; clear the foreground flag bit
Bra.S CommonFlags ; reunite it
NotFgCall BClr #PmBkBit,D2 ; clear the background flag bit
CommonFlags Move D2,PmFlags(A1) ; save the flags to GrafVars
PuntPmCalls Move.L 8(SP),A1 ; restore the pointer to the RGBColor
; Here is the normal RGBForeColor code code
MOVE.L red(A1),red(A0,D1) ; copy red and green components to the port
MOVE.W blue(A1),blue(A0,D1) ; and blue too
; make an rgbColor on the stack
MOVE.L green(A1),-(SP) ; copy green and blue
MOVE.W red(A1),-(SP) ; copy red
SUBQ #4,SP ; make room for function return
PEA 4(SP) ; push pointer to rgb
_Color2Index ; convert it to an index
MOVE.L (SP)+,D0 ; get the index result
ADDQ #6,SP ; get rid of the rgbColor
Done MOVE.L (SP)+,A0 ; get pointer to index field
MOVE.L D0,(A0) ; and set the index field
GoHome Rtd #4 ; all done
RGB2OLD
;-----------------------------------------------
;
; UTILITY TO CONVERT AN RGB (POINTED TO BY A1) VALUE
; TO AN OLD STYLE COLOR VALUE. RETURNS VALUE IN D0. CLOBBERS A0,D1
;
; USES HIGH BIT OF EACH COMPONENT TO SELECT RGB OFF (0) OR ON (1)
MOVEQ #0,D1 ; clear out D1
MOVE (A1)+,D1 ; get red
LSL.L #1,D1 ; get high bit
MOVE (A1)+,D1 ; get green
LSL.L #1,D1 ; get high bit
MOVE (A1)+,D1 ; get blue
LSL.L #1,D1 ; get high bit
SWAP D1 ; get RGB index
noBlue LEA MapTbl,A0 ; get translate table
MOVEQ #0,D0 ; clear out high word
MOVE 0(A0,D1*2),D0 ; convert to planar value
RTS ; => all done
; TABLE TO MAP FROM 3 BIT RGB TO OLD-STYLE COLOR INDICES
MapTBL DC.W blackColor ; RBG = 0,0,0 -> black
DC.W blueColor ; RBG = 0,0,1 -> blue
DC.W greenColor ; RBG = 0,1,0 -> green
DC.W cyanColor ; RBG = 0,1,1 -> cyan
DC.W redColor ; RBG = 1,0,0 -> red
DC.W magentaColor ; RBG = 1,0,1 -> magenta
DC.W yellowColor ; RBG = 1,1,0 -> yellow
DC.W whiteColor ; RBG = 1,1,1 -> white
;---------------------------------------------------
;
; procedure RGBBackColor (Color : RGBColor);
;
; This routine takes an RGB triple and sets the current Graf- or CGrafPort
; fields so that drawing will take place with the best match of the
; requested color, using the current GDevice's color matching rules. The
; appropriate fields are set depending on portType.
;
; AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (RGBBackColor) (RGBBackColor)
RGBBackColor
MOVEQ #BKCOLOR,D0 ; get offset to the index field
MOVEQ #RGBBkColor,D1 ; get offset to RGB field
BRA SHARE ; => and use common code
;---------------------------------------------------
;
; procedure myNewCWindow()
;
; Initialize the palette manager fields of the new window.
;
; AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (NewCWindow) (myNewCWindow)
myNewCWindow PROC EXPORT
ROMNewCWindow EQU $0F9F6 ; normal NewCWindow routine <PB302>
; shuffle parameters so it will return to us
MOVE.L SP,A0 ; get src for params
MOVE.L SP,A1 ; get dst for params
MOVE.L (A0)+,D1 ; save RTS
MOVEQ #7,D0 ; move 8 longs
@NxtLong MOVE.L (A0)+,(A1)+ ; move a long
DBRA D0,@NxtLong ; repeat for all longs
MOVE.L D1,30(SP) ; stuff original RTS
JSRROM ROMNewCWindow ; call NewCWindow <PB302>
; always set the default palette to 0
MOVE.L (SP),A1 ; get the window
MOVE.L GrafVars(A1),A0 ; get handle to vars
MOVE.L (A0),A0 ; point to vars
CLR.L PMFgColor(A0) ; and clear palette
MOVE.L (SP)+,A1 ; get window pointer
MOVE.L (SP),A0 ; get return address
MOVE.L A1,(SP) ; stuff wPtr
JMP (A0) ; and return
;---------------------------------------------------
;
; procedure myNewWindow();
;
; When NewWindow is called, do an ActivatePalette in case there's a default palette.
;
; AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (NewWindow) (myNewWindow)
myNewWindow PROC EXPORT
ROMNewWindow EQU $0FA08 ; normal NewWindow routine <PB302>
; shuffle parameters so it will return to us
MOVE.L SP,A0 ; get src for params
MOVE.L SP,A1 ; get dst for params
MOVE.L (A0)+,D1 ; save RTS
MOVEQ #7,D0 ; move 8 longs
@NxtLong MOVE.L (A0)+,(A1)+ ; move a long
DBRA D0,@NxtLong ; repeat for all longs
MOVE.L D1,30(SP) ; stuff original RTS
JSRROM ROMNewWindow ; call NewWindow <PB302>
MOVE.L (SP),-(SP) ; push the window
_ActivatePalette ; and activate the system palette
@DONE MOVE.L (SP)+,A1 ; get window pointer
MOVE.L (SP),A0 ; get return address
MOVE.L A1,(SP) ; stuff wPtr
JMP (A0) ; and return
;---------------------------------------------------
;
; procedure HiliteWindow();
;
; Patch HiliteWindow to call ActivatePalette if called from SelectWindow
; AND if it is not called from MoveWindow!
;
; AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (HiliteWindow) (myHiliteWindow)
myHiliteWindow PROC EXPORT
FromSelect EQU $1016A ; RTS if called from select <PB302>
FromMove EQU $10396 ; RTS if selected from Move <PB302>
ROMHilite EQU $0FFCE ; real HiliteWindow <PB302>
CMPRA FromSelect,(SP) ; from selectWindow? <PB302>
BNE.S @JustHilite ; => no, just hilite
CMPRA FromMove,$38(SP) ; from Move? <PB302>
BEQ.S @JustHilite ; => yes, just hilite
TST.B 4(SP) ; hiliting?
BEQ.S @JustHilite ; => no, just (un)hilite
LEA 6(SP),A0 ; point to window
MOVE.L (A0),-(SP) ; push window
MOVE -(A0),-(SP) ; push boolean
JSRROM ROMHilite ; call hilite in ROM <PB302>
MOVE.L 6(SP),-(SP) ; push window pointer
_ActivatePalette ; and activate its palette
RTD #6 ; strip 6 bytes params and return
@JustHilite JMPROM ROMHilite ; and complete the call <PB302>
;---------------------------------------------------
;
; procedure MyMoveWindow
;
; Patch MoveWindow to call ActivatePalette
;
; AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (MoveWindow) (myMoveWindow)
MyMoveWindow PROC EXPORT
ROMMove EQU $0FD9C ; real MoveWindow <PB302>
LEA 10(SP),A0 ; point to window
MOVE.L (A0),-(SP) ; push window
MOVE.L -(A0),-(SP) ; push dst location
MOVE -(A0),-(SP) ; push frontflag
JSRROM ROMMove ; call movewindow <PB302>
MOVE.L 10(SP),-(SP) ; push window
_ActivatePalette ; and activate its palette
RTD #10 ; strip 10 bytes and return
;---------------------------------------------------
;
; procedure MySizeWindow
;
; Patch SizeWindow to call MySetPalette
;
; AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (SizeWindow) (mySizeWindow)
MySizeWindow PROC EXPORT
ROMSize EQU $1000E ; real SizeWindow <PB302>
LEA 10(SP),A0 ; point to window
MOVE.L (A0),-(SP) ; push window
MOVE.L -(A0),-(SP) ; push dst location
MOVE -(A0),-(SP) ; push frontflag
JSRROM ROMSize ; call SizeWindow <PB302>
MOVE.L 10(SP),-(SP) ; push window
_ActivatePalette ; and activate its palette
RTD #10 ; strip 10 bytes and return
;---------------------------------------------------
;
; procedure MyClose
;
; Patch CloseWindow to call DisposPalette. In the initial system disk release, this
; patch mistakenly operated on DisposeWindow instead of CloseWindow.
;
; AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (CloseWindow) (myClose)
MyClose PROC EXPORT
ROMClose EQU $0FB6E ; real CloseWindow <PB302>
MOVE.L 4(SP),A0 ; get the window
TST PORTBITS+ROWBYTES(A0) ; is it new?
BPL.S @NotNew ; => no
MOVE.L GrafVars(A0),A0 ; get grafVar handle
MOVE.L (A0),A0 ; point at grafVars
MOVE.L PmFgColor(A0),D0 ; is there a palette
BEQ.S @NotNew ; => no
Move.L D0,A0 ; let's use an address register AWC.PB457
Move.L (A0),A0 ; dereference it AWC.PB457
BTst #DisposeBit,pmPrivate(A0) ; should we dispose of it? AWC.PB457
Beq.S @NotNew ; no => the user has to dispose of it AWC.PB457
MOVE.L D0,-(SP) ; else push palette
_DisposePalette ; and dump it
@NotNew JMPROM ROMClose ; and dispose the window <PB302>
;---------------------------------------------------
;
; procedure MyShowHide();
;
; Patch MyShowHide to call ActivatePalette. If it is being called to show a hidden window,
; then do the ActivatePalette.
;
; AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (ShowHide) (myShowHide)
MyShowHide PROC EXPORT
ROMShow EQU $0F742 ; real MoveWindow <PB302>
TST.B 4(SP) ; is it show?
BEQ.S @NoShow ; =>no, no go show
MOVE.L 6(SP),A0 ; get the window
TST.B WVisible(A0) ; is it showtime
BNE.S @NoShow ; =>no, not yet
LEA 6(SP),A0 ; point to window
MOVE.L (A0),-(SP) ; push window
MOVE -(A0),-(SP) ; push marquis
JSRROM ROMShow ; call showwindow <PB302>
MOVE.L A1,-(SP) ; save A1 for ShowHide!
MOVE.L 10(SP),-(SP) ; push window
_ActivatePalette ; and activate its palette
MOVE.L (SP)+,A1 ; restore A1 for ShawHide
RTD #6 ; strip 10 bytes and return
@NoShow JMPROM ROMShow ; the ROM must begin <PB302>
;---------------------------------------------------
;
; procedure MyExit;
;
; Patch MyExit to call DisposePalette for all palettes in the app heap. In addition, jam
; theGDevice and srcDevice with MainDevice. As if that weren't enough, make sure that
; cursor interrupts are enabled.
;
; This patch is not installed by A/UX or under MultiFinder.
;
; AppleSystemPatch PaletteMgr.a 10Mar87 #PB103 (MyExit) (myExit)
MyExit PROC EXPORT
EXPORT myExitExit ; address of JMP target to daisy chain <PB158>
ROMIAZInit EQU $4080DEF8 ; jump back into ROM
ROMAppZoneAddr EQU $4080D434 ; a useful routine
MOVEM.L A0-A3/D0-D3,-(SP) ; save all registers
MOVE.L PMgrHandle,A2 ; get paletteMgr handle
CMP.L MinusOne,A2 ; is it there?
BEQ.S GoHome ; => no, just return
MOVE.L (A2),A1 ; point to data structure
MOVE.L PListHandle(A1),A0 ; get handle to palette list
_HLock ; and lock it down
MOVE.L (A0),A3 ; point to palette list
Move APalettes(A1),D3 ; get number of active handles
Beq.s NoPals ; no friends => go home
Add FreeSpaces(A1),D3 ; calculate total number of entries
Clr.L WindowList ; clear the list of windows for FrontWindow AWC.PB506
BRA.S FindEnd ; => check for no entries
FindLoop Move.L PaletteRef(A3),D1 ; get first entry
BEQ.S FindNext ; => no palette in entry
MOVE.L D1,D0 ; and get for routine
JSR ROMAppZoneAddr ; in application area (or zero)? <C699>
BNE.S FindNext ; => not in app heap
MOVE.L D1,-(SP) ; push palette handle
_DisposePalette ; and dispose it in place
FindNext AddQ #PLstEntrySz,A3 ; bump to the next entry
FindEnd DBra D3,FindLoop ; repeat for all spaces
NoPals MOVE.L (A2),A1 ; point to palette stuff
MOVE.L PListHandle(A1),A0 ; get handle to palette list
_HUnlock ; and unlock it
GoHome Clr.L AppPalette ; set us up for the next guy AWC.PB508
MOVE.L MainDevice,A0 ; get the main device
MOVE.L A0,SrcDevice ; set the src device
MOVE.L A0,theGDevice ; and the current device
MOVE #$2000,SR ; make sure interrupts enabled
MOVEM.L (SP)+,A0-A3/D0-D3 ; restore all registers
JMP $4080000A ; jump to next code in chain <PB158>
myExitExit EQU *-4 ; address of JMP target <PB158>
ENDIF ; end of patches commented out for ROM RWH.C864
; Okay, that's it. We're out of here!