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248 lines
8.3 KiB
Plaintext
248 lines
8.3 KiB
Plaintext
;
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; File: DialogMgrExtensions.a
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;
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; Contains: Extensions to the Dialog Manager used by both the ROM and System.
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;
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; Written by: Darin Adler, Kevin MacDonell, Roger Mann, and Jeff Miller
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;
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; Copyright: © 1990-1992 by Apple Computer, Inc., all rights reserved.
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;
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; Change History (most recent first):
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;
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; <3> 6/10/92 JSM Can’t do a beqOld in DSEdit, since it isn’t inside a patch proc.
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; Just do the same thing the ROM does: repush the parameters and
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; call _TEKey again. This means we don’t need to include
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; LinkedPatchMacros.a anymore.
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; <2> 6/10/92 JSM Moved some routines here from DialogMgrPatches.a to factor out
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; common code in both the ROM and the System. Don’t define
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; kProcessInfoRecSize here (it was 6 bytes too big anyway), use
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; ProcessInfoRec.size from Processes.a. Implement DSEdit slightly
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; differently for ROM builds and System builds.
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; <1> 6/10/92 JSM first checked in
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;
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load 'StandardEqu.d'
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include 'Processes.a'
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;————————————————————————————————————————————————————————————————————————————————————————————————————
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; NotOwnActivator
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;
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; Check to see whether this process (currently receiving a suspend/resume event)
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; has set the doOwnActivate flag.
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;
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; Called by DialogSelectFixes and IsDialogEventFixes in DialogMgrPatches.a.
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;
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; This could be a problem if called before Process Manager is alive, but then
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; you should never get a suspend or resume event if it isn't.
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;
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; Z if not ownActivator, z if ownActivator
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;
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; Registers Used
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; --------------
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; d0 trashed
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;
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NotOwnActivator Proc Export
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NotOwnActivatorFrame RECORD {A6Link},DECR
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Return DS.L 1
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A6Link DS.L 1
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thePSN DS.L 2 ; Process serial number is 8 bytes
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theInfo DS.B ProcessInfoRec.size ; ProcessInfo record
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LocalSize EQU *
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ENDR
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with NotOwnActivatorFrame
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link A6, #LocalSize
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;set up the info rec's input fields
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moveq #ProcessInfoRec.size,d0 ; size of ProcessInfo record
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move.l d0,theInfo+processInfoLength(a6)
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clr.l theInfo+processName(a6) ; processName = nil
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clr.l theInfo+processAppSpec(a6) ; processAppSpec = nil
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;Set up PSN to specify current process
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clr.l thePSN+highLongOfPSN(a6) ; PSN.high = 0
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moveq #kCurrentProcess,d0
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move.l d0,thePSN+lowLongOfPSN(a6) ; PSN.low = kCurrentProcess
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; Get information about the current process
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subq.l #2,a7
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pea thePSN(a6)
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pea theInfo(a6)
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_GetProcessInformation
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moveq #0,d0
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tst.w (a7)+
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bne.s @Done
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; Test the mode flag for modeDoesActivateOnFGSwitch
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move.l #modeDoesActivateOnFGSwitch,d0
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and.l theInfo+processMode(a6),d0 ; Z if not ownActivator, z if ownActivator
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@Done
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tst.w d0
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unlk a6
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rts
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EndProc
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;————————————————————————————————————————————————————————————————————————————————————————————————————
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; FakeUpEvent
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;
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; Called by DialogSelectFixes and IsDialogEventFixes in DialogMgrPatches.a.
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;
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; Registers Used
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; --------------
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;
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; On Entry:
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; a2 the address of the event record
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;
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; On Exit:
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; sp Contains an event record which is a clone of the original with
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; suspend mapped to deactivate and resume mapped to activate.
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;
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; a3 trashed
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;
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FakeUpEvent Proc Export
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move.l (sp)+,a3 ; save the return address and clear it off the stack
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; Build fake event
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move.l a2,a0 ; point at the event
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add.l #evtBlkSize,a0 ; point at the end of the event record
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move.w -(a0),-(sp) ; push modifiers
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; convert a suspend event to a deactivate or a resume event to an activate event.
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btst #0,3+evtMessage(a2) ; bit 0 is clear if this is a suspend, set if resume
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bne.s @SetActivate
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bclr #0,1(sp) ; deactivate
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bra.s @PushWhere
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@SetActivate
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bset #0,1(sp) ; activate
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@PushWhere
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move.l -(a0),-(sp) ; push where
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move.l -(a0),-(sp) ; push when
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subq #4,sp ; make room for the window (message)
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_FrontWindow ; get window pointer
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move.w #activateEvt,-(sp) ; choice of deactivate or activate was made
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; in bit 0 of modifiers
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subq #2,sp ; make room for the result
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pea 2(sp) ; pass the event record in
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jmp (a3)
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EndProc
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;————————————————————————————————————————————————————————————————————————————————————————————————————
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; DSEdit
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;
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; This routine adds support for cut/copy/paste to _DialogSelect.
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; Called by DBKeyDown in DialogMgr.a for the ROM, or by the DSEditPatch patch on _TEKey in
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; DialogMgrPatches.a for the System.
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;
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DSEdit Proc Export
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IMPORT TEFromScrap ; from Interface.o
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IMPORT TEToScrap ; from Interface.o
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DSRetAddr EQU 4 ; EventDialog return address
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DSItemHit EQU DSRetAddr+4 ; item clicked on
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DSWindow EQU DSItemHit+4 ; returned dialog wondow VAR
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DSEvent EQU DSWindow+4 ; in/out event
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DSResult EQU DSEvent+4 ; function result
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FunctionKey EQU $10
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CutKey EQU $78
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CopyKey EQU $63
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PasteKey EQU $76
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move.l DSEvent(A6), A0 ; Get the eventrecord ptr
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move.l evtMessage(A0), D0 ; get key code in d0
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cmp.b #FunctionKey, D0 ; is it the function key ?
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bne.s @cmdkey ; if not, check for cmd key
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and.l #keyCodeMask, D0 ; get key code
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lsr.l #8, D0 ; into byte of D0
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move.l teHandle(A4), -(SP) ; Push the TEHandle here to save code
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cmp.b #CutKey, D0
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beq.s @DoCut ; Is it Cut?
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cmp.b #CopyKey, D0
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beq.s @DoCopy ; Is it Copy?
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cmp.b #PasteKey, D0
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beq.s @DoPaste ; Is it Paste?
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bra.s @Bail ; don’t pass (char) FunctionKey into TE
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@cmdkey move.w evtMeta(A0), D0 ; Check the cmd key
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moveq #cmdKey, D2
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btst D2, D0
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bne.s @checkChar ; if command key pressed, check for Cut/Copy/Paste
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move.w d1,-(sp) ; push d1 again (contains character from DBKeyDown)
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move.l teHandle(a4),-(sp) ; and teHandle
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_TEKey ; call TEKey
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bra @Done ; and pop the original parameters off the stack and return
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@checkChar
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move.l teHandle(A4), -(SP) ; Push the TEHandle here to save code
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bclr #5, D1 ; This UPPER cases C/X/V and screws up other things
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subi.b #'C', D1 ; Is it Copy?
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beq.s @DoCopy
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subi.b #'V'-'C', D1 ; Is it Paste?
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beq.s @DoPaste
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subi.b #'X'-'V', D1 ; Is it Cut?
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beq.s @DoCut
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@Bail
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addq.l #4, SP ; Remove the handle we pushed
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bra.s @Done
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@DoCut
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bsr.s @ChkSelection ; Don’t cut without a selection
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_TECut ; teHandle is already on the stack from above
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bra.s @XCcommon ; Do common Cut and Copy stuff
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@DoCopy
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bsr.s @ChkSelection ; Don’t copy without a selection
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_TECopy ; teHandle is already on the stack from above
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@XCcommon
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subq.l #4, SP ; Make room for results
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_ZeroScrap
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jsr TEToScrap ; Copy TEScrap to Desk scrap
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addq.l #4, SP ; Ignore the result
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bra.s @Done
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@DoPaste
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subq.l #2, SP ; Make room for result
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jsr TEFromScrap ; Copy Desk scrap to TEScrap
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addq.l #2, SP ; Ignore the result
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_TEPaste ; teHandle is already on the stack from above
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@Done
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move.l (SP)+, A0 ; Get the return address
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addq.l #6, SP ; Pop off the params
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jmp (A0) ; And jump thru
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@ChkSelection
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move.l teHandle(A4), A0 ; Get tehandle
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move.l (A0), A0 ; Handle -> Ptr
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move.w teSelEnd(A0),D1
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move.w teSelStart(A0),D0
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sub.w D0,D1 ; SelEnd - SelStart
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ble.s @noSelection
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rts
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@noSelection
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addq #4, SP ; Yank return addr
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bra.s @Bail
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EndProc
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;————————————————————————————————————————————————————————————————————————————————————————————————————
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end |