supermario/base/SuperMarioProj.1994-02-09/QuickDraw/JacksonPollock/32ATInit.a
2019-06-29 23:17:50 +08:00

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;
; File: 32ATInit.a
;
; Contains: ArrowInit.a
;
; Written by: Jim Straus
;
; Copyright: © 1990 by Apple Computer, Inc., all rights reserved.
;
; Change History (most recent first):
;
; <2> 4/16/90 KON Remove Duplicate definitions from HardwarePrivateEqu.a
;
; To Do:
;
; ======================================================================
; ArrowInit.a © 1988-1990 by Apple Computer Inc
; by Jim Straus 12/8/88
; ======================================================================
BLANKS ON
PRINT OFF
INCLUDE 'Traps.a'
INCLUDE 'SysEqu.a'
INCLUDE 'QuickEqu.a'
INCLUDE 'HardwarePrivateEqu.a'
INCLUDE 'ToolEqu.a'
INCLUDE 'SlotEqu.a'
INCLUDE 'VideoEqu.a'
INCLUDE 'ROMEqu.a'
PRINT ON
BRANCH SHORT
STRING ASIS
; ======================================================================
; Header to main init code.
; ======================================================================
MACHINE MC68020
Init MAIN EXPORT
;----------
; Hardware configuration bits.
;----------
HWCfgFlags EQU $B22 ; (word) HW Configuration flags
MOVE.W HwCfgFlags,D0 ; check em the compulsive way
BTST #hwCbAUX,D0 ; is it A/UX time?
BEQ.S PatchInit ; if not, go install patch
RTS ; else do nothing
AppleShare EQU $FFD6 ; one's complement of hard coded 41
KillArrows EQU $F9 ; control code to kill the arrows
; This patch turns off the arrows in the corner when AppleShare is running.
OurOpen CMP.L #$0e2e4146,([18,A0]) ; does name start with $#e'.AF'?
BNE.S NotOurs ; if not, just pass it on
MayBeOurs CMP.L #'PTra',([18,A0],4) ; compare the last character 'PTra'
BNE.S NotOurs
; the driver is Appleshare, so make the call and return to us.
PEA MakeCtrl ; where we want to return to
NotOurs JMP ([RealOpen]) ; call RealOpen without disturbing registers
MakeCtrl BNE.S OutOfHere ; if error on open then return it
; make the control call turning off the arrows
; [reuse parameter block, ioRefNum is valid]
MOVE.L #0,csParam(A0)
MOVE.W #KillArrows,csCode(A0)
MOVE.L #0,ioCompletion(A0)
MOVE.W #0,ioVRefNum(A0)
_Control ; turn off arrows
OutOfHere RTS ; and we're done
RealOpen DC.L 0 ; a place for pointer to real Open
RealEnd EQU *
; This init installs the patch code into the system heap and patches
; the trap to point to the new code. It also stores the old address
; of the trap into the patch so the patch may pass the call along.
; If the mouse button is down when the INIT happens, the code is not
; installed and the icon not shown.
f32BitMod EQU 2 ; you probably don't have this equate
PatchInit
WITH spBlock,vpBlock ; only do the test at init time. If capable, make the patch
;
; allocate a spBlock (slot parameter block) on the stack
;
SUB.w #spBlockSize,SP ;
MOVE.L SP,A0 ; save pointer to block
;
; initialize the fields for a sNextTypesRsrc call (see IM5, Ch24, p9 for more info)
;
CLR.B spID(A0) ; start at spID 0
CLR.B spExtDev(A0) ; set ext dev ID to 0 also
MOVE.W #CatDisplay, spCategory(A0) ; look for a Mac-style video card
MOVE.W #TypVideo, spCType(A0) ;
MOVE.W #DrSwApple,spDrvrSw(A0) ;
MOVE.B #1,spTBMask(A0) ; set sType masking field
MOVE.B #-1,spSlot(A0) ; put in first slot number
;
; now, call the slot manager to find the sRsrc list for this card
;
@NxtSlot add.b #1,spSlot(a0)
_sNextTypesRsrc
BNE.S Dead ; oh oh, something's seriously wrong
;
; now that you have the right sRsrcList in spsPointer, get the sRsrcFlags word
; from the video sRsrc
;
MOVE.B #sRsrcFlags,spID(A0) ; look for sRsrcFlags
_sReadWord ; spsPointer is still set up from before
BNE.S @NxtSlot ; ***can there be more than one?
MOVE.l spResult(A0),D0 ; get the result in a reg
;
; test the flag word for 32-bit devices
;
BTST #f32BitMod,D0 ; test it
BEQ.S @NxtSlot ; if not a 32-bit device, don't do init
MOVE.L #(RealEnd - OurOpen),D1 ; get size of our code
MOVE.L D1,D0
_NewPtr ,SYS ; get a pointer of the appropriate size
TST.L D0 ; see if an error
BNE Dead ; if so, quit out
MOVE.L A0,A3 ; save pointer to new block
LEA OurOpen,A0 ; get address of code to install
MOVE.L A3,A1 ; destination of the code
MOVE.L D1,D0 ; and length of the code
_BlockMove ; put the code into the system heap
MOVE.L #$A000,D0 ; Open
_GetTrapAddress ; get the real address
MOVE.L A0,RealOpen-OurOpen(A3) ; and save in special location
MOVE.L #$A000,D0 ; Open
MOVE.L A3,A0 ; this is the new code
_SetTrapAddress ; and it is installed
;
; release the slot manager block
;
Dead ADD.L #spBlockSize,SP ; clean up the stack
RTS
END