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2423 lines
86 KiB
Plaintext
2423 lines
86 KiB
Plaintext
;
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; File: Patterns.a
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;
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; Contains: More QuickDraw
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;
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; Written by: xxx put name of writer here (or delete the whole line) xxx
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;
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; Copyright: © 1981-1990, 1992-1993 by Apple Computer, Inc., all rights reserved.
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;
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;
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; Change History (most recent first):
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;
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; <SM8> 9/12/93 SAM Changed all instances of _Translate24to32 to _rTranslate24to32
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; so they can conditionalized out of the build.
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; <SM7> 1/15/93 kc Change JSR to JMP to fix bug introduced in last checkin.
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; <SM6> 1/13/93 kc Change BSR ot JSR to appease the Linker gods.
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; <SM4> 8/18/92 CSS Update from Reality:
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; <16> 8/18/92 SAH #1040323 <KON>: Fixed Indexed SeedCFill bug by making
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; MakeScaleTbl check to see if fg color is black and bg color is
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; white before it inverts the bg color when drawing to a one bit
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; destination.
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; <SM4> 7/16/92 CSS Update from Reality:
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; <15> 6/10/92 SAH Fixed problem where code to invert bg color when going to a one
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; bit dst was not making local copies of the fg and bg colors
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; before calling Color2Index. Also fixed a problem where register
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; d2 was getting trashed across the calls to Color2Index.
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; <14> 6/8/92 SAH #1031825: Changed MakeScaleTbl so that it checks if the
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; destination is one bit and the fg and bg colors map to the same
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; index. If so, and the fg and bg colors are different, invert the
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; bg color.
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; <SM3> 6/11/92 stb <sm 6/9/92>stb Synch with QDciPatchROM.a; Added comments to
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; PatExpand, PatConvert, DirectPixPat, MakeScaleTbl, GETCICON,
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; COPYPIXPAT.
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; <SM2> 5/21/92 kc Change the name of QuickDraws wrapper for NewHandle to
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; NewHandleWrapper to avoid name conflict with the glue.
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; <13> 1/15/92 KC Fix "If last BRA.S to import is to next instruction, BAD CODE
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; will be generated" assembler warning.
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; <12> 3/6/91 KON CEL: WKSHT B5-MTM-009 Calculation for location of where to begin
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; search for unused colors was incorrect. This was a problem only
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; if the value $7FFFFFFF happened to be on the stack since this is
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; what is used to flag an unused entry.
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; <11> 10/31/90 SMC Fixed alpha channel bugs with BAL.
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; <10> 10/16/90 KON First time throught PatExpand, LastCTable was getting set to
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; random value. This is not harmful, but forces the pattern to
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; expand the second time through when it doesn't have to. [with
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; SMC]
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; <9> 9/18/90 BG Removed <5>. 040s are behaving more reliably now.
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; <8> 7/24/90 KON Zero pmVersion after getting devices pixmap incase it's a gWorld
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; and pmVersion was set indicating the baseAddr is a handle.
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; <7> 7/20/90 gbm Change some identifiers, to avoid assembly errors
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; <6> 7/13/90 DVB Fix PatDither,
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; <5> 6/26/90 BG Added EclipseNOPs for flakey 040s.
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; <4> 5/24/90 KON Setup translation table to handle colorizing for indexed
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; sources. Also fixed stretch so that indexed things are no longer
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; colorized.
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; <3> 1/28/90 BAL Changed MakeScaleTbl to clear QDErr in case ColorThing2Index set
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; it.
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; <2> 1/15/90 DVB MakeScaleTbl works when pixelSize disagrees w/clutsize <bal,
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; too>
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;
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; To Do:
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;
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;EASE$$$ READ ONLY COPY of file “patterns.a”
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; 1.8 BAL 11/01/1989 Fix a bug in getCIcon which would size the data handle pixelSize times too big.
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;•1.7 BAL 07/14/1989 For Aurora: Final CQD
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; 1.6 BAL 07/14/1989 For Aurora: Incorporated devloop in plotCIcon; Added direct pixpat support.
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; 1.5 GGD 07/06/1989 Changed the JSR GetDevPix to a BSR.L so that it can reach when alignment
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; is turned on.
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;•1.4 BAL 05/29/1989 Blasting in 32-Bit QuickDraw version 1.0 Final
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;•1.3 BAL 04/12/1989 Blasting in 32-Bit QuickDraw 1.0B1
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BLANKS ON
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STRING ASIS
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MACHINE MC68020
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;------------------------------------------------------------------
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;
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; --> PATTERNS.A
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;
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; Routines for manipulating color Patterns
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;
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;------------------------------------------------------------------
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;
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; MODIFICATION HISTORY:
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;
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; 3OCT86 EHB Added routine GetCCursor
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; 3Jan87 CRC modified makeScaleTbl to take mode param, maps all but arith. modes to b/w
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;
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;---------------------------- Macintosh II ROMs -----------------------------
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;
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; 26May87 EHB Rolled in patch to plotCIcon to force fgColor to black
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;
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; 08Nov87 DAF Fixed DisposPixPat/DisposCCursor to test for NIL handles.
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;
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; NOTES: In the old world, patterns were always drawn using the
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; foreground and background colors. New patterns can have more
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; colors in them, and need to be created with CSubTables that indicate
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; the intended colors. When used in old drawing modes, the fg and bk
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; colors must be shoved into the tables (or simply used when the pat
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; is expanded). In new drawing modes, the new colors can be used.
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;
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; 09May88 BAL Altered MakeScaleTbl to build a table of longs instead of words
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; 18Sep88 BAL Altered PatExpand to use common stack frame file 'Drawing Vars.a'
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GetCCursor PROC EXPORT
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IMPORT PATSHARE
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;-------------------------------------------------------------
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;
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; FUNCTION GetCCursor(CRSRID: INTEGER): CCrsrHandle;
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;
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; GetCCursor gets a resource of type 'crsr' with the specified ID, places
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; all the data fields into handles, installs the handles into the CCRSR,
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; resizes it, and then returns the data structure as a CCrsrHandle.
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; It shares common code with GetPixPat to do all of the work.
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MOVE 4(SP),D0 ; get the cursor's resource ID
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MOVE.L #'crsr',D1 ; get the desired resource type
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MOVEQ #CRSRRec,D2 ; get size of cursor record
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JMP PATSHARE
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NOP ; silence the assembler <13>
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GETPIXPAT PROC EXPORT
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EXPORT PATSHARE
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IMPORT NEWPIXPAT,COPYPIXPAT,GetCTSeed,CopyHandle, RSetHSize
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;-------------------------------------------------------------
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;
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; FUNCTION GetPixPat(CPatID: INTEGER): PixPatHandle;
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;
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; GetPixPat gets a resource of type 'ppat' with the specified ID, places
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; all the data fields into handles, installs the handles into the ppat,
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; resizes it, and then returns the data structure as a pixPatHandle.
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;
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; The resource format consists of a pixPat followed by it's pixMap, the
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; pixel data and finally the color table data. The pixPat field contains
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; an offset to the pixel data from the beginning of the resource data. The patData
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; field contains the offset to the pixel data from the beginning of the res data.
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; The pmTable field contains the offset to the color table data from the beginning
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; of the resource data. The size of the pixel data is calculated by
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; subtracting the offset to the pixel data from the offset to the color table data.
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;
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PARAMSIZE EQU 2 ; <C464>
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RESULT EQU PARAMSIZE+8 ; pixPatHandle RESULT
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PPatID EQU PARAMSIZE+8-2 ; pattern ID
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MOVE 4(SP),D0 ; get the pattern's resource ID
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MOVE.L #'ppat',D1 ; get the desired resource type
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MOVEQ #PPRec,D2 ; get the size of the pattern
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PATSHARE LINK A6,#0 ; build stack frame
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MOVEM.L D3/A2-A4,-(SP) ; preserve a work register
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MOVE.L D2,D3 ; save record size in D3
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CLR.L RESULT(A6) ; set result to NIL
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SUBQ #4,SP ; make space for result
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MOVE.L D1,-(SP) ; push resource type
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MOVE D0,-(SP) ; push resource ID
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_GetResource ; get the resource
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MOVE.L (SP)+,A0 ; keep handle in A0 <1.5> BAL
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MOVE.L A0,D0 ; did we get one? <1.5> BAL
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BEQ NoGetNew ; if not, don't allocate one
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; copy resource data to the main pattern/cursor data structure, keep in A3.
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; use HandToHand since src is purgeable.
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_HandToHand ; and allocate a new handle <1.5> BAL
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BNE NoGetNew ; => couldn't get one
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move.l A0,A3 ; get new handle into A3 <1.5> BAL
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_HLock ; and lock it down <1.5> BAL
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; at this point we're done with the resource. Just leave it lying around
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; (it should be purgeable).
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; Create the pixMap handle and install it
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MOVE.L (A3),A2 ; point to the resource data
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MOVE.L A2,A0 ; point to the resource data
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ADD.L patMap(A2),A0 ; get pointer to data
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MOVEQ #PMRec,D0 ; get size of pixMap
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_PtrToHand ; go get a new handle
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BNE NoGetNew ; => couldn't get one
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MOVE.L A0,A4 ; keep pixMap in A4
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move.l (A4),A1 ; point to the pixMap <1.5> BAL
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clr.l pmTable(A1) ; zero color table in case direct data <1.5> BAL
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; Create the color table and install it
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MOVE.L A2,A0 ; point to the resource data
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MOVE.L A2,A1 ; spare pointer to the resource data
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ADD.L patMap(A2),A1 ; point to the pixMap
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cmp.w #16,pixelType(a1) ; direct data ? <1.5> BAL
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beq.s @skipCLUT ; yes, no clut to install <1.5> BAL
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ADD.L pmTable(A1),A0 ; point to the pixMap's color table data
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MOVE CTSize(A0),D0 ; get number of entries in table
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ADDQ #1,D0 ; make it one based
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MULU #CTEntrySize,D0 ; get size of entries
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ADD #CTRec,D0 ; add in size of header
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EXT.L D0 ; long for PtrToHand
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_PtrToHand ; go get a new handle
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BNE NoGetNew ; => couldn't get one
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MOVE.L (A4),A1 ; point to the pixMap
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MOVE.L A0,pmTable(A1) ; install color table into pixMap
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CLR.L -(SP) ; make room for function result
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_GetCTSeed ; go get seed for new color table
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MOVE.L (A0),A0 ; point to color table
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MOVE.L (SP)+,CTSeed(A0) ; and set seed value
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@skipCLUT
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; Create the pixel data handle and install it
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MOVE.L A2,A0 ; point to the resource data
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MOVE.L A2,A1 ; spare pointer to the resource data
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ADD.L patMap(A2),A1 ; point to the pixMap
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MOVE.L pmTable(A1),D0 ; get offset to color table data
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SUB.L patData(A2),D0 ; calc size of pattern data
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ADD.L patData(A2),A0 ; point to pattern data
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_PtrToHand ; go get a new handle
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BNE NoGetNew ; => couldn't get one
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MOVE.L A0,patData(A2) ; install data into pixPat
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; Allocate a dummy handle for expanded data and install it
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MOVEQ #2,D0 ; get a dummy size
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_NewHandle ; go get a handle
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BNE NoGetNew ; => couldn't get one
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MOVE.L A0,patXData(A2) ; install expand data handle into pixPat
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; If pattern, allocate a handle for expanded info and install it
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CMP #CRSRRec,D3 ; is it a cursor?
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BEQ.S @Cursor ; => yes, no expanded info
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MOVEQ #ppXInfo,D0 ; get size of info record
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_NewHandle ; go get a handle
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BNE NoGetNew ; => couldn't get one
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MOVE.L A0,patXMap(A2) ; install expand data handle into pixPat
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@Cursor MOVE.L A4,patMap(A2) ; install pixMap into PixPat
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MOVE.L A3,A0 ; get the pixPat handle
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_HUnlock ; and unlock it
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MOVE.L D3,D0 ; get final size of PixPat/cursor record
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JSR RSetHSize ; and set the size
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; if it is a cursor, give it a unique identifier
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CMP #CRSRRec,D3 ; is it a cursor?
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BNE.S IsPat ; => no, it's a pattern
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CLR.L -(SP) ; make room for function result
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_GetCTSeed ; go get seed for new cursor
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MOVE.L (A3),A0 ; point to cursor
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MOVE.L (SP)+,crsrID(A0) ; and set seed value
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BRA.S DONE ; =>jump around pattern stuff
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IsPat MOVE #-1,patXValid(A2) ; say pattern not expanded
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DONE MOVE.L A3,RESULT(A6) ; update function result
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NoGetNew MOVEM.L (SP)+,D3/A2-A4 ; restore working registers
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UNLINK PARAMSIZE,'GETPIXPA' ; strip params and return
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NEWPIXPAT PROC EXPORT
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IMPORT NewHandleWrapper,NEWPIXMAP
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;-------------------------------------------------------------
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;
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; FUNCTION NewPixPat : PixPatHandle;
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;
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; Create a new, uninitialized pixel pattern and return a handle to it.
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; The pixPat's pixMap is initialized to the current depth.
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;
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CLR.L -(SP) ; make room for function result
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MOVE #PPXINFO,-(SP) ; get size of patXMap handle
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JSR NewHandleWrapper ; allocate pixel pattern,leave on stack
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CLR.L -(SP) ; make room for function result
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MOVE #PPREC,-(SP) ; get size of pixelpat
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JSR NewHandleWrapper ; allocate pixel pattern,leave on stack
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CLR.L -(SP) ; make room for function result
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_NEWPIXMAP ; get initialized pixMap, leave on stack
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MOVE.L (SP),A0 ; get the handle
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CLR.L -(SP) ; make room for function result
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MOVE #8,-(SP) ; default size for old patterns
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JSR NewHandleWrapper ; get handle for pattern data
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CLR.L -(SP) ; make room for function result
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CLR -(SP) ; size = 0
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JSR NewHandleWrapper ; get handle for expanded data
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MOVE.L (SP)+,D2 ; get expanded data handle
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MOVE.L (SP)+,D1 ; get pattern data handle
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MOVE.L (SP)+,D0 ; get pixMap handle
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MOVE.L (SP)+,A1 ; get pixpat handle
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MOVE.L A1,8(SP) ; return result
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MOVE.L (A1),A0 ; get pixel pat pointer
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MOVE.L D0,patMap(A0) ; install pixMap into pixPat
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MOVE.L D1,patData(A0) ; install handle for data
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MOVE.L D2,patXData(A0) ; install handle for expanded data
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MOVE.L (SP)+,patXMap(A0) ; install handle for expanded info
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MOVE.L #$AA55AA55,D0 ; get 50% gray
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MOVE.L D0,pat1Data(A0) ; put as default 1-bit data
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MOVE.L D0,pat1Data+4(A0) ; both halves
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MOVE #1,patType(A0) ; assume it's a color type
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MOVE #-1,patXValid(A0) ; make patXValid invalid
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RTS ; and return
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DisposCCursor PROC EXPORT
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DisposPixPat PROC EXPORT
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IMPORT DisposPixMap,OldPatToNew
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;-------------------------------------------------------------
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;
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; PROCEDURE DisposPixPat (PPH: PixPatHandle);
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;
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; Dispose of a pixel pattern
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;
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MOVE.L 4(SP),D0 ; get pixPat handle
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BEQ.S Done ; if NIL, then do nothing <C954/08Nov87> DAF
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MOVE.L D0,A1 ; get in A-reg <C954/08Nov87> DAF
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MOVE.L (A1),D0 ; get pixPat pointer <C954/08Nov87> DAF
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BEQ.S Done ; if NIL, then do nothing <C954/08Nov87> DAF
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MOVE.L D0,A1 ; get in A-reg <C954/08Nov87> DAF
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MOVE patType(A1),-(SP) ; save type on stack, test for cursor
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BMI.S @Cursor ; => yes, don't dispose expanded handle
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MOVE.L patXMap(A1),A0 ; else get handle to expanded data
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_DisposHandle ; and dispose it
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@Cursor MOVE.L patData(A1),A0 ; get handle to data
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_DisposHandle ; and dispose of them
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MOVE.L patXData(A1),A0 ; get handle to expanded data
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_DisposHandle ; and Close them too
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MOVE.L patMap(A1),-(SP) ; get the pixMap
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_DisposPixMap ; and dispose of it
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MOVE.L 6(SP),A0 ; get handle to pixPat
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MOVE.L A0,D2 ; save in D2
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_DisposHandle ; and dispose of it
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TST (SP)+ ; was it a cursor
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BMI.S DONE ; =>yes, all done
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; if the pattern is referenced in any port, clear that reference
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MOVE.L PORTLIST,A1 ; get the portList
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MOVE.L (A1),A1 ; point to it
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MOVE (A1)+,D0 ; get the number of ports
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BRA.S ChkPort ; => check for ports
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NxtPort MOVE.L (A1)+,A0 ; get the port
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TST PORTBITS+ROWBYTES(A0) ; is it a new port?
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BPL.S ChkPort ; => no, check next port
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CMP.L pnPixPat(A0),D2 ; is it the pen pat?
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BNE.S @0 ; => no, check the bkpat
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CLR.L pnPixPat(A0) ; clear the pen pat
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@0 CMP.L bkPixPat(A0),D2 ; is it the bk Pat?
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BNE.S @1 ; => no, check the fillPat
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CLR.L bkPixPat(A0) ; clear the bk pat
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@1 CMP.L fillPixPat(A0),D2 ; is it the fill pat?
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BNE.S ChkPort ; => no, check next port
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CLR.L fillPixPat(A0) ; clear the fill pat
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ChkPort DBRA D0,NxtPort ; => loop for each port
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DONE MOVE.L (SP)+,(SP) ; strip parameter
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RTS ; and return <C954/08Nov87> DAF
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SETFILLPAT PROC EXPORT
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IMPORT PhilPixPat
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;---------------------------------------------------------------
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;
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; PROCEDURE SETFILLPAT (PAT:PATTERN);
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;
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; Called by: FillRect, FillCRect, FillOval, FillCOval, FillRoundRect, FillCRoundRect
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; FillArc, FillCArc, FillRgn, FillCRgn, FillPoly, FillCPoly
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;
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; On Entry: D0 = 0 Called by old fill routine
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; D0 = 1 Called by color fill routine
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;
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; If called by old routine, install old-style pattern into FillPat (if old port)
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; or FillPixPat (if new port). If called by new routine, install new-style pattern
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; into FillPixPat.
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MOVE.L 4(SP),A1 ;GET PATTERN POINTER/HANDLE
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MOVE.L GRAFGLOBALS(A5),A0 ;GET GRAFGLOBALS
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MOVE.L THEPORT(A0),A0 ;GET THE PORT
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TST D0 ;OLD PATTERN OR NEW
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BEQ.S @OldPat ;=>SET OLD PATTERN
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MOVE.L A1,-(SP) ;PUSH PIXPAT HANDLE
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JSR PhilPixPat ;AND SET IT
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BRA.S DONE ;=>AND RETURN
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@OldPat TST PORTBITS+ROWBYTES(A0) ;IS IT A COLOR GRAFPORT?
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BPL.S SETOLD ;=>NO, SET OLD PATTERN
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MOVE.L A1,-(SP) ;ELSE PUSH PATTERN
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PEA FILLPIXPAT(A0) ;AND PIXPAT HANDLE
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_OLDPATTONEW ;AND CONVERT TO COLOR PATTERN
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BRA.S DONE
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SETOLD LEA FILLPAT(A0),A0 ;POINT TO DST
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MOVE.L (A1)+,(A0)+ ;COPY PAT INTO FILLPAT
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MOVE.L (A1)+,(A0)+ ;ALL EIGHT BYTES
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DONE RTD #4 ;STRIP PARAMS AND RETURN
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PenPixPat PROC EXPORT
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EXPORT BackPixPat,PhilPixPat
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IMPORT DISPOSPIXPAT,PATCONVERT,PUTGRAY
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;-------------------------------------------------------------
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;
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; PROCEDURE PenPixPat (PPH: PixPatHandle);
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;
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; SET THE PNPAT TO THE SPECIFIED PIXEL PATTERN
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|
||
MOVEQ #PNPIXPAT,D0 ;GET OFFSET TO NEW PATTERN
|
||
MOVEQ #PNPAT,D1 ;GET OFFSET TO OLD PATTERN
|
||
BRA.S CPATSHARE
|
||
|
||
PhilPixPat
|
||
;-------------------------------------------------------------
|
||
;
|
||
; PROCEDURE PhilPixPat (PPH: PixPatHandle);
|
||
;
|
||
; SET THE PNPAT TO THE SPECIFIED PIXEL PATTERN
|
||
|
||
MOVEQ #FILLPIXPAT,D0 ;GET OFFSET TO NEW PATTERN
|
||
MOVEQ #FILLPAT,D1 ;GET OFFSET TO OLD PATTERN
|
||
BRA.S CPATSHARE
|
||
|
||
BackPixPat
|
||
;-------------------------------------------------------------
|
||
;
|
||
; PROCEDURE BackPixPat (PPH: PixPatHandle);
|
||
;
|
||
; SET THE BKPAT TO THE SPECIFIED PIXEL PATTERN
|
||
|
||
MOVEQ #BKPIXPAT,D0 ;GET OFFSET TO NEW PATTERN
|
||
MOVEQ #BKPAT,D1 ;GET OFFSET TO OLD PATTERN
|
||
|
||
CPATSHARE MOVE.L GRAFGLOBALS(A5),A0 ;GET GLOBAL POINTER
|
||
MOVE.L THEPORT(A0),A0 ;GET THE PORT
|
||
TST PORTBITS+ROWBYTES(A0) ;IS IT A COLOR PORT?
|
||
BMI.S @COLOR ;=>YES, SET COLOR PORT
|
||
|
||
; IF OLD GRAFPORT, THEN EXTRACT THE ONE-BIT DATA AND PLACE INTO THE PROPER FIELD
|
||
|
||
MOVE.L 4(SP),A1 ;GET THE NEW PATTERN
|
||
MOVE.L (A1),A1 ;POINT TO IT
|
||
CMP #DITHERPAT,PATTYPE(A1) ;IS IT AN RGB PATTERN?
|
||
BEQ.S @DITHER ;=>YES, GO MAKE DITHER
|
||
LEA PAT1DATA(A1),A1 ;POINT TO ONE-BIT DATA
|
||
LEA 0(A0,D1),A0 ;POINT TO FIELD IN GRAFPORT
|
||
MOVE.L (A1)+,(A0)+ ;COPY 1ST HALF PATTERN
|
||
MOVE.L (A1)+,(A0)+ ;COPY 2ND HALF PATTERN
|
||
BRA.S DONE ;=>AND RETURN
|
||
|
||
@DITHER MOVE.L PATMAP(A1),A1 ;GET HANDLE TO PATTERN'S PIXMAP
|
||
MOVE.L (A1),A1 ;POINT TO PATTERN'S PIXMAP
|
||
MOVE.L PMTABLE(A1),A1 ;GET HANDLE TO ITS COLOR TABLE
|
||
MOVE.L (A1),A1 ;POINT TO THE COLOR TABLE
|
||
PEA CTTABLE+RGB+(4*CTENTRYSIZE)(A1) ;PUSH THE RGB
|
||
PEA 0(A0,D1) ;PUSH PATTERN IN GRAFPORT
|
||
JSR PUTGRAY ;PUT PROPER GRAY TO GRAFPORT
|
||
BRA.S DONE ;=>AND RETURN
|
||
|
||
|
||
; IF NO PATTERN OR NEW PATTERN, JUST INSTALL SPECIFIED PATTERN
|
||
|
||
@COLOR MOVE.L 0(A0,D0),D1 ;GET WHAT IS CURRENTLY THERE
|
||
BEQ.S PUTPAT ;=>NOTHING, JUST PUT NEW ONE
|
||
MOVE.L D1,A0 ;GET THE PATTERN HANDLE
|
||
MOVE.L (A0),A0 ;GET THE PATTERN POINTER
|
||
TST PATTYPE(A0) ;OLD OR NEW PATTERN?
|
||
BNE.S PUTPAT ;=>NEW ONE, JUST PUT NEW ONE
|
||
|
||
; IF PREVIOUS PNPAT WAS AN OLD PATTERN, THEN DISPOSE OF IT
|
||
|
||
MOVE D0,-(SP) ;SAVE PATTERN OFFSET
|
||
MOVE.L D1,-(SP) ;PUSH THE HANDLE
|
||
_DISPOSPIXPAT ;AND DISPOSE OF THE PIXPAT
|
||
MOVE (SP)+,D0 ;RESTORE PATTERN OFFSET
|
||
|
||
; INSTALL SPECIFIED HANDLE AND RETURN
|
||
|
||
PUTPAT MOVE.L GRAFGLOBALS(A5),A0 ;GET GLOBAL POINTER
|
||
MOVE.L THEPORT(A0),A0 ;GET THE PORT
|
||
MOVE.L 4(SP),0(A0,D0) ;INSTALL HANDLE INTO PORT
|
||
DONE MOVE.L (SP)+,(SP) ;STRIP PARAMETER
|
||
RTS ;AND RETURN
|
||
|
||
|
||
COPYPIXPAT PROC EXPORT
|
||
IMPORT COPYPIXMAP,COPYHANDLE
|
||
;-------------------------------------------------------------
|
||
;
|
||
; PROCEDURE COPYPIXPAT (SRCPP,DSTPP: PixPatHandle);
|
||
;
|
||
; COPY THE SRC PIXPAT'S DATA TO THE DST PIXPAT'S HANDLES
|
||
;
|
||
; if you’re looking for the QDciPatchROM.a patch to COPYPIXPAT, <sm 6/9/92>stb
|
||
; try looking in Pictures.a at PutPicPixPat. It was a come-from patch. <sm 6/9/92>stb
|
||
|
||
PARAMSIZE EQU 8
|
||
SRCPP EQU PARAMSIZE
|
||
DSTPP EQU SRCPP-4
|
||
|
||
MOVEQ #(PPREC-PAT1DATA)/2,D0 ;NUMBER OF WORDS PAST HANDLES
|
||
MOVE.L SRCPP(SP),A0 ;GET HANDLE TO SRC PIXPAT
|
||
MOVE.L (A0),A0 ;GET POINTER TO SRC PIXPAT
|
||
MOVE.L DSTPP(SP),A1 ;GET HANDLE TO DST PIXPAT
|
||
MOVE.L (A1),A1 ;GET POINTER TO DST PIXPAT
|
||
|
||
MOVE (A0)+,(A1)+ ;COPY PATTYPE
|
||
MOVE.L (A0)+,-(SP) ;PUSH SRC PATMAP
|
||
MOVE.L (A1)+,-(SP) ;PUSH DST PATMAP
|
||
MOVE.L (A0)+,-(SP) ;PUSH SRC PATDATA
|
||
MOVE.L (A1)+,-(SP) ;PUSH DST PATDATA
|
||
MOVE.L (A0)+,-(SP) ;PUSH SRC PATXDATA
|
||
MOVE.L (A1)+,-(SP) ;PUSH DST PATXDATA
|
||
MOVE (A0)+,(A1)+ ;COPY PATXVALID
|
||
MOVE.L (A0)+,-(SP) ;PUSH SRC PATXMAP
|
||
MOVE.L (A1)+,-(SP) ;PUSH DST PATXMAP
|
||
MOVE.L (A0)+,(A1)+ ;COPY PAT1DATA
|
||
MOVE.L (A0)+,(A1)+ ;BOTH HALVES
|
||
|
||
_COPYHANDLE ;COPY PATXMAP
|
||
_COPYHANDLE ;COPY PATXDATA
|
||
_COPYHANDLE ;COPY PATDATA
|
||
_COPYPIXMAP ;COPY PATMAP
|
||
|
||
MOVE.L (SP)+,A0 ;GET RETURN ADDRESS
|
||
ADDQ #8,SP ;STRIP PARAMS
|
||
JMP (A0) ;AND RETURN
|
||
|
||
|
||
|
||
OldPatToNew PROC EXPORT
|
||
IMPORT OneBitCTable,COPYPMAP,OneBitData
|
||
;-------------------------------------------------------------
|
||
;
|
||
; PROCEDURE OldPatToNew (pat: pattern; PPHP: PixPatHandlePtr);
|
||
;
|
||
; Copy the specified pattern into a pixPat.
|
||
; If the pixPat handle is NIL, then create a new pixPat.
|
||
; If the handle contains a new pattern, create a new pixPat and replace it.
|
||
; If the handle contains an old-style pattern, then re-use it.
|
||
;
|
||
; NOTE: This structure is invalid as a pixMap. There is no BaseAddr
|
||
; and the rowBytes is set to one (should be multiple of 2).
|
||
;
|
||
; The data will be tweaked to transform it into a valid pixMap before
|
||
; drawing takes place.
|
||
;
|
||
; NOTE: WE ASSUME THAT THE PAT IS A POINTER THAT WILL NOT MOVE.
|
||
;
|
||
PARAMSIZE EQU 8 ; total bytes of params
|
||
PAT EQU PARAMSIZE+8-4 ; pattern pointer
|
||
PPHP EQU PAT-4 ; pixPat handle
|
||
|
||
LINK A6,#0 ; no local vars
|
||
MOVEM.L A2/A3,-(SP) ; save work registers
|
||
|
||
MOVE.L PPHP(A6),A0 ; get handle pointer
|
||
MOVE.L (A0),D0 ; is there a handle?
|
||
BEQ.S GetHandle ; => no, go get one
|
||
|
||
MOVE.L D0,A3 ; get the pixpat handle
|
||
MOVE.L (A3),A1 ; point to pixpat
|
||
TST PatType(A1) ; is it an old one?
|
||
BEQ.S GotHandle ; =>yes, just reuse it
|
||
|
||
; IF THERE WAS NO PIXPAT HANDLE, CREATE ONE AND INSTALL IT IN PPHP
|
||
|
||
GetHandle CLR.L -(SP) ; make room for a handle
|
||
_NewPixPat ; create a new one
|
||
MOVE.L PPHP(A6),A0 ; get handle pointer
|
||
MOVE.L (SP)+,(A0) ; return new handle
|
||
MOVE.L (A0),A3 ; get the pixpat handle
|
||
MOVE.L (A3),A1 ; point to pixpat
|
||
|
||
CLR PATTYPE(A1) ; flags that it's an old pattern
|
||
|
||
MOVE.L patMap(A1),A1 ; get pixMap handle
|
||
MOVE.L (A1),A1 ; get pixMap pointer
|
||
MOVE.L pmTable(A1),-(SP) ; push color table handle
|
||
JSR OneBitCTable ; initialize one-bit color table
|
||
|
||
MOVE.L (A3),A1 ; point to pixpat
|
||
|
||
; INVALIDATE THE CURRENT PATTERN EXPAND AREA BY SETTING patXValid TO -1
|
||
; WE KNOW THAT PATDATA IS 8 BYTES LONG (SET BY NEWPIXPAT)
|
||
|
||
GotHandle MOVE #-1,patXValid(A1) ; INVAL patXValid
|
||
MOVE.L patData(A1),A0 ; finally get the data handle
|
||
|
||
MOVE.L (A0),A0 ; get pointer to data
|
||
MOVE.L PAT(A6),A1 ; get pattern data
|
||
MOVE.L (A1)+,(A0)+ ; put one long
|
||
MOVE.L (A1)+,(A0)+ ; and second long of pattern
|
||
|
||
MOVE.L (A3),A2 ; get PixPat pointer
|
||
MOVE.L patMap(A2),A2 ; get pixMap handle
|
||
MOVE.L (A2),A2 ; A2 is pixMap pointer
|
||
MOVE.L A2,A3 ; A3 is pixMap pointer
|
||
|
||
MOVE.L pmTable(A3),-(SP) ; save color table
|
||
LEA OneBitData,A1 ; point to one bit data
|
||
JSR CopyPMap ; and copy into pixMap ptr in A2
|
||
; clobbers A1, A2
|
||
|
||
MOVE.W #1,pRowBytes(A3) ; 1 byte per row (not a valid pixMap)
|
||
CLR.L pBounds+topLeft(A3) ; bounds = (0,0,8,8)
|
||
MOVE.L #$00080008,pBounds+botRight(A3)
|
||
|
||
MOVE.L (SP)+,pmTable(A3) ; restore the color table
|
||
; and leave on stack as param
|
||
MOVEM.L (SP)+,A2/A3 ; restore work registers
|
||
UNLINK PARAMSIZE,'OLDPATTO' ; strip params and return
|
||
|
||
|
||
; as seen in QDciPatchROM.a <sm 6/9/92>stb
|
||
|
||
PatExpand PROC EXPORT
|
||
IMPORT PATCONVERT, RSetHSize
|
||
;----------------------------------------------------------
|
||
;
|
||
; EXPAND THE CURRENT PATTERN IF NECESSARY
|
||
;
|
||
; CALLED ONLY FROM STRETCH,DRAWLINE,DRAWARC.
|
||
;
|
||
; INPUTS: LOCMODE(A6) ;THE (ALTERED) DRAWING MODE
|
||
; DSTPIX+BOUNDS+LEFT(A6) ;THE GLOBAL-LOCAL OFFSET (PIXELS)
|
||
; FCOLOR(A6) ;THE CURRENT FG COLOR
|
||
; BCOLOR(A6) ;THE CURRENT BK COLOR
|
||
; DSTSHIFT(A6) ;THE SHIFT FOR PIXEL DEPTH
|
||
; LOCPAT(A6) ;THE (ALTERED) PATTERN
|
||
; NEWPATTERN(A6) ;TRUE IF NEW PATTERN
|
||
; A5: PASCAL GLOBAL PTR
|
||
; D7: -1 TO INVERT, ELSE 0
|
||
; patStretch AND PATALIGN
|
||
;
|
||
; OUTPUTS: POINTER TO EXPANDED PATTERN IN EXPAT(A6)
|
||
;
|
||
; CLOBBERS: D0,D1,D2,A0,A1
|
||
;
|
||
; DRAWING WITH COLOR PATTERNS:
|
||
;
|
||
; IF COPY MODE, COLOR IS ADDED TO THE PATTERN IN THIS ROUTINE AND THEN LATER
|
||
; BLITTED DIRECTLY TO THE SCREEN (FOR SPEED). OTHERWISE THE PATTERN IS LEFT AS A
|
||
; FOREGROUND/BACKGROUND MASK AND COLOR IS ADDED WITHIN THE BLT ROUTINE IF
|
||
; NECESSARY. IF XOR MODE, THE DST IS SIMPLY XOR'D AND THE COLORS ARE IGNORED.
|
||
; IF OR MODE, THE FOREGROUND COLOR IS APPLIED TO THE PATTERN AND OR'D INTO THE
|
||
; DST. IF BIC MODE, THE BACKGROUND COLOR IS APPLIED TO THE PATTERN AND OR'D INTO
|
||
; THE DST.
|
||
;
|
||
; A6 OFFSETS OF LOCAL VARIABLES OF CALLER:
|
||
;
|
||
; STACK FRAME VARS USED BY SEEKMASK (CALLED BY STRETCHBITS, RGNBLT, DRAWARC, DRAWLINE)
|
||
;
|
||
;-------------------------------------------------------------
|
||
&CurFile SETC 'PATEXPAND'
|
||
|
||
INCLUDE 'DrawingVars.a'
|
||
|
||
|
||
;-------------------------------------------------------------
|
||
|
||
PARAMSIZE EQU 0
|
||
|
||
TWOPAT EQU -16 ;ROOM FOR TWO COPIES OF PAT
|
||
SAVESTK EQU TWOPAT-4 ;ROOM TO SAVE STACK POINTER
|
||
ROTSIZE EQU SAVESTK-2 ;SCANLINE SIZE FOR ROTATION
|
||
ROTSHIFT EQU ROTSIZE-2 ;ROTATE AMOUNT
|
||
GGLOBALS EQU ROTSHIFT-4 ;POINTER TO GRAFGLOBALS
|
||
SAVEA5 EQU GGLOBALS-4 ;PLACE TO SAVE A5
|
||
VARSIZE EQU SAVEA5 ;TOTAL BYTES OF LOCAL VARS
|
||
|
||
;------------------------------------------------------------------
|
||
;
|
||
; IF OLD PATTERN, ALLOCATE A BUFFER ON THE STACK AND POINT TO IT.
|
||
; IF NEW PATTERN, GO EXPAND IF NECESSARY.
|
||
;
|
||
TST.B NEWPATTERN(A6) ;IS IT A NEW PATTERN?
|
||
BNE NEWPATEXPAND ;=>YES, EXPAND PIXELPAT
|
||
|
||
; ALLOCATE AN EXPAND BUFFER ON THE STACK FOR USE BY CALLER
|
||
|
||
DOOLD MOVE.L (SP)+,A0 ;GET RETURN ADDRESS
|
||
MOVEQ #64,D0 ;MINIMUM BUFFER IS 64 BYTES
|
||
MOVE DSTSHIFT(A6),D1 ;GET DEPTH SHIFT
|
||
subq #3,D1 ;DEPTHS 1-8 OK @@@@ BAL 10Apr88
|
||
ble.S GETBUF ;=>SO GET THE PATTERN BUFFER @@@@ BAL 10Apr88
|
||
LSL D1,D0 ;ELSE DOUBLE FOR 16, QUAD FOR 32
|
||
GETBUF SUB D0,SP ;MAKE THE BUFFER (LONG ALIGNED)
|
||
MOVE.L SP,EXPAT(A6) ;POINT TO PATTERN BUFFER
|
||
MOVE.L A0,-(SP) ;REPLACE RETURN ADDRESS
|
||
|
||
|
||
PSHARE LINK A4,#VARSIZE ;ALLOCATE STACK FRAME
|
||
MOVEM.L D3-D6/A2-A3/A5,-(SP) ;SAVE REGS
|
||
|
||
MOVE LOCMODE(A6),D0 ;GET MODE
|
||
MOVE DSTPIX+BOUNDS+LEFT(A6),D2 ;GET GLOBAL-LOCAL OFFSET (PIXELS)
|
||
MOVE.L FCOLOR(A6),D3 ;GET CURRENT FG COLOR
|
||
MOVE.L BCOLOR(A6),D4 ;GET CURRENT BK COLOR
|
||
MOVE DSTSHIFT(A6),D5 ;GET SHIFT FOR PIXEL DEPTH
|
||
|
||
MOVE.L LOCPAT(A6),A0 ;GET PATTERN
|
||
LEA PATROW(A6),A1 ;AND DATA DST
|
||
|
||
AND #$F3,D0 ;TURN OFF PAT, INVERT BITS
|
||
BEQ.S GOTCOPY ;=>IT'S COPY MODE
|
||
BTST #5,D0 ;is it a new mode?
|
||
BNE.S GotCopy
|
||
MOVE.L alphaMask(A6),D3 ;ELSE FGCOLOR = BLACK <11>
|
||
MOVEQ #0,D4 ;AND BKCOLOR = WHITE
|
||
|
||
GOTCOPY MOVE.L GRAFGLOBALS(A5),A3 ;POINT TO QUICKDRAW GLOBALS
|
||
;
|
||
; IF PATALIGN VERT NON-ZERO, COPY PAT TWICE AND REPLACE A0
|
||
;
|
||
MOVEQ #7,D0
|
||
AND PATALIGN(A3),D0 ;GET PATALIGN MOD 8
|
||
BEQ.S VERTOK ;SKIP IF ZERO
|
||
MOVE.L (A0),TWOPAT(A4) ;MAKE TWO COPIES OF PATTERN
|
||
MOVE.L (A0)+,TWOPAT+8(A4)
|
||
MOVE.L (A0),TWOPAT+4(A4)
|
||
MOVE.L (A0),TWOPAT+12(A4)
|
||
LEA TWOPAT(A4),A0
|
||
ADD D0,A0
|
||
|
||
VERTOK ADD PATALIGN+H(A3),D2 ;ADJUST FOR PATALIGN HORIZ
|
||
MOVEQ #7,D6 ;SOURCE PAT IS 8 BYTES LONG
|
||
AND D6,D2 ;TREAT SHIFTCOUNT MOD 8
|
||
TST D5 ;ONE BIT PER PIXEL?
|
||
BNE.S NEWWAY ;=>NO, DO NEW WAY
|
||
|
||
OLDWAY MOVE.L THEPORT(A3),A3 ;GET CURRENT GRAFPORT
|
||
MOVE patStretch(A3),D0 ;GET patStretch
|
||
CMP #-2,D0 ;IS PAT STRETCH = -2 ?
|
||
BEQ.S THIN ;YES, STRETCH THIN
|
||
CMP #2,D0 ;IS patStretch = 2 ?
|
||
BEQ.S DOUBLE ;=>YES, DOUBLE THE DATA
|
||
|
||
; NEW WAY: EXPAND DATA TO MINIMUM NEEDED EXPANDED SIZE.
|
||
; DEPTH = 1-4: EXPAND 8*8 PATTERN TO 16 ROWS * 1 LONG (USE OLD BLT ROUTINES)
|
||
; DEPTH = 8: EXPAND 8*8 PATTERN TO 8 ROWS * 2 LONGS (USE NEW BLT ROUTINES)
|
||
; DEPTH = 16: EXPAND 8*8 PATTERN TO 8 ROWS * 4 LONGS
|
||
; DEPTH = 32: EXPAND 8*8 PATTERN TO 8 ROWS * 8 LONGS (64 LONGS MAX SIZE)
|
||
|
||
; EXPAND ROUTINES IN FILE STRETCH.A TO SHARE COMMON TABLES.
|
||
|
||
|
||
NEWWAY move.l PatExTblPtr,A2 ;POINT TO ROUTINE TABLE
|
||
add.l 0(A2,D5*4),A2 ;USE PIXSHIFT TO SELECT ROUTINE
|
||
JSR (A2) ;EXPAND DIRECTLY INTO BUFFER
|
||
BRA.S DONE ;=>ALL FINISHED
|
||
|
||
;-----------------------------------------------------------
|
||
;
|
||
; STRETCHED BY TWO: DOUBLE EACH BIT HORIZONTALLY AND VERTICALLY
|
||
;
|
||
DOUBLE CLR.W (A1)+ ;CLEAR PATROW
|
||
CLR.L (A1)+ ;CLEAR PATHMASK, PATVMASK
|
||
MOVE.L (A1),A1 ;GET EXPAT POINTER
|
||
CLR D0 ;CLEAR OUT HI BYTE
|
||
DLOOP MOVE.B (A0)+,D0 ;GET A BYTE OF PATTERN
|
||
EOR.B D7,D0 ;INVERT IT IF MODE BIT 2
|
||
ROL.B D2,D0 ;ALIGN TO LOCAL COORDS
|
||
MOVE.B D0,-(SP) ;STASH FOR A WHILE
|
||
LSR.B #4,D0 ;GET HI NIBBLE
|
||
MOVE.B STRETCH(D0),(A1)+ ;PUT ONE BYTE
|
||
MOVEQ #$F,D0 ;MASK FOR LO NIBBLE
|
||
AND.B (SP)+,D0 ;GET THE LO NIBBLE
|
||
MOVE.B STRETCH(D0),(A1)+ ;PUT ANOTHER TO MAKE A WORD
|
||
MOVE.W -2(A1),(A1)+ ;STRETCH WORD OUT TO LONG
|
||
MOVE.L -4(A1),(A1)+ ;STRETCH LONG TO TWO LONGS
|
||
DBRA D6,DLOOP ;LOOP ALL 8 INPUT BYTES
|
||
BRA.S DONE
|
||
|
||
|
||
;-----------------------------------------------------------
|
||
;
|
||
; STRETCH BY TWO AND THIN OUT THE BITS. ADD EXTRA WHITE DOTS.
|
||
;
|
||
THIN CLR.W (A1)+ ;CLEAR PATROW
|
||
CLR.L (A1)+ ;CLEAR PATHMASK, PATVMASK
|
||
MOVE.L (A1),A1 ;GET EXPAT POINTER
|
||
CLR D0 ;CLEAR OUT HI BYTE
|
||
THINLP MOVE.B (A0)+,D0 ;GET A BYTE OF PATTERN
|
||
EOR.B D7,D0 ;INVERT IT IF MODE BIT 2
|
||
ROL.B D2,D0 ;ALIGN TO LOCAL COORDS
|
||
MOVE.B D0,-(SP) ;STASH FOR A WHILE
|
||
LSR.B #4,D0 ;GET HI NIBBLE
|
||
MOVE.B THINSTR(D0),(A1)+ ;PUT ONE BYTE
|
||
MOVEQ #$F,D0 ;MASK FOR LO NIBBLE
|
||
AND.B (SP)+,D0 ;GET THE LO NIBBLE
|
||
MOVE.B THINSTR(D0),(A1)+ ;PUT ANOTHER TO MAKE A WORD
|
||
MOVE.W -2(A1),(A1)+ ;STRETCH WORD OUT TO LONG
|
||
CLR.L (A1)+ ;STRETCH LONG TO TWO LONGS
|
||
DBRA D6,THINLP ;LOOP ALL 8 INPUT BYTES
|
||
|
||
DONE MOVEM.L (SP)+,D3-D6/A2-A3/A5 ;RESTORE REGS
|
||
UNLK A4 ;REMOVE STACK FRAME
|
||
RTS ;JUST RETURN
|
||
|
||
|
||
;----------------------------------------------------------------
|
||
;
|
||
; BIT DOUBLING TABLE FOR 0..15 INPUT --> BYTE OUTPUT
|
||
;
|
||
STRETCH DC.B $00,$03,$0C,$0F,$30,$33,$3C,$3F
|
||
DC.B $C0,$C3,$CC,$CF,$F0,$F3,$FC,$FF
|
||
|
||
;
|
||
; TABLE FOR THIN DOUBLING.
|
||
;
|
||
THINSTR DC.B $00,$01,$04,$05,$10,$11,$14,$15
|
||
DC.B $40,$41,$44,$45,$50,$51,$54,$55
|
||
|
||
|
||
|
||
NEWPATEXPAND
|
||
;----------------------------------------------------------------
|
||
;
|
||
; NEWPATEXPAND -- EXPAND A PIXELPAT, IF NECESSARY
|
||
;
|
||
; NOTE: STACK FRAME LINKED USING A4 SO NORMAL FRAME STILL IN A6
|
||
;
|
||
LINK A4,#VARSIZE ;ALLOCATE STACK FRAME
|
||
MOVEM.L D3-D6/A2-A3/A5,-(SP) ;SAVE REGS
|
||
MOVE.L SP,SAVESTK(A4) ;SAVE STACK POINTER
|
||
MOVE.L GRAFGLOBALS(A5),A3 ;POINT TO QUICKDRAW GLOBALS
|
||
MOVE.L A3,GGLOBALS(A4) ;SAVE IN STACK FRAME
|
||
MOVE.L A5,SAVEA5(A4) ;AND SAVE GLOBAL POINTER
|
||
|
||
MOVE.L LOCPAT(A6),A0 ;GET THE PIXPAT HANDLE POINTER
|
||
MOVE.L (A0),A0 ;GET THE PIXPAT HANDLE
|
||
MOVE.L (A0),A0 ;GET THE PIXPAT POINTER
|
||
|
||
TST PATTYPE(A0) ;IS IT AN OLD PATTERN?
|
||
BNE.S NOTOLD ;=>NO, CHECK FOR EXPANSION OF NEW PAT
|
||
|
||
;---------------------------------------------------------
|
||
;
|
||
; IF OLD PATTERN, USE SHARED CODE TO EXPAND IT
|
||
;
|
||
MOVE.L PATXDATA(A0),A0 ;GET THE EXPANDED DATA HANDLE
|
||
MOVEQ #64,D0 ;MINIMUM BUFFER IS 64 BYTES
|
||
MOVE DSTSHIFT(A6),D1 ;GET DEPTH SHIFT
|
||
subq #3,D1 ;DEPTHS 1-8 OK @@@@ BAL 10Apr88
|
||
ble.S BUFOK ;=>SO GET THE PATTERN BUFFER @@@@ BAL 10Apr88
|
||
LSL.L D1,D0 ;ELSE DOUBLE FOR 16, QUAD FOR 32
|
||
BUFOK JSR RSetHSize
|
||
|
||
MOVE.L (A0),d0 ;get master pointer @@@@ BAL 10Apr88
|
||
_rTranslate24To32 ;mask off high byte @@@@ BAL 10Apr88
|
||
move.l d0,EXPAT(A6) ;SAVE POINTER TO EXPAND DATA AREA
|
||
;*** LEAVE IT UNLOCKED
|
||
MOVE.L LOCPAT(A6),A0 ;GET PIXPAT HANDLE POINTER
|
||
MOVE.L A0,-(SP) ;SAVE PIXPAT HANDLE POINTER
|
||
MOVE.L (A0),A0 ;GET HANDLE TO PIXPAT
|
||
MOVE.L (A0),A0 ;GET POINTER TO PIXPAT
|
||
MOVE.L PATDATA(A0),A0 ;GET HANDLE TO DATA
|
||
MOVE.L (A0),A0 ;GET POINTER TO DATA
|
||
MOVE.L A0,LOCPAT(A6) ;SET UP POINTER TO SRC DATA
|
||
|
||
JSR PSHARE ;AND CALL COMMON CODE
|
||
|
||
MOVE.L (SP)+,LOCPAT(A6) ;RESTORE PATTERN HANDLE
|
||
|
||
NEWDONE MOVE.L SAVESTK(A4),SP ;RESTORE STACK POINTER
|
||
BRA DONE ;AND RETURN
|
||
|
||
; IF THE DEPTH OR COLOR TABLE HAS CHANGED, EXPAND PATTERN TO CURRENT DEPTH
|
||
|
||
NOTOLD MOVE.L LOCPAT(A6),A0 ;GET THE PIXPAT HANDLE POINTER
|
||
MOVE.L (A0),A0 ;A0 = PIXPAT HANDLE
|
||
MOVE.L (A0),A2 ;A2 = PIXPAT POINTER
|
||
MOVE.L THEGDEVICE,A1 ;GET HANDLE TO CURRENT DEVICE
|
||
MOVE.L (A1),A1 ;POINT TO CURRENT DEVICE
|
||
MOVE.L GDPMAP(A1),A1 ;GET HANDLE TO DEVICE'S PIXMAP
|
||
MOVE.L (A1),A1 ;POINT TO DEVICE'S PIXMAP
|
||
MOVE PIXELSIZE(A1),D1 ;GET PIXEL DEPTH OF DEVICE
|
||
;
|
||
; Will need current ctSeed value below for updating LastCTable <KON 11Oct90>
|
||
;
|
||
MOVE.L PMTABLE(A1),A1 ;GET HANDLE TO COLOR TABLE
|
||
MOVE.L (A1),A1 ;POINT TO COLOR TABLE
|
||
MOVE.L CTSEED(A1),D0 ;GET CURRENT COLOR TABLE ID IN D0
|
||
|
||
MOVE.L PATXMAP(A2),A5 ;GET HANDLE TO EXPANDED MAP
|
||
MOVE.L (A5),A5 ;POINT TO IT
|
||
CMP patXValid(A2),D1 ;HAS DEPTH CHANGED?
|
||
BNE.S CONVERT ;=>YES, CONVERT TO CURRENT DEPTH
|
||
|
||
cmp.w #8,d1 ;is src=dst > 8 bits/pixel <1.5> BAL
|
||
bgt.s NOCNVRT ;don't check seeds on direct data <1.5> BAL
|
||
; MOVE.L PMTABLE(A1),A1 ;GET HANDLE TO COLOR TABLE
|
||
; MOVE.L (A1),A1 ;POINT TO COLOR TABLE
|
||
; MOVE.L CTSEED(A1),D0 ;GET CURRENT COLOR TABLE ID IN D0
|
||
CMP.L LASTCTABLE(A5),D0 ;HAS COLOR TABLE CHANGED?
|
||
BEQ.S NOCNVRT ;=>NO, DON'T CONVERT
|
||
|
||
CONVERT MOVE.L D0,LASTCTABLE(A5) ;UPDATE COLOR TABLE SEED
|
||
MOVE D1,patXValid(A2) ;UPDATE DEPTH
|
||
MOVE.L A0,-(SP) ;PUSH THE PIXPAT HANDLE
|
||
MOVE.L SAVEA5(A4),A5 ;RESTORE A5
|
||
_PATCONVERT ;EXPAND PATTERN TO CURRENT DEPTH
|
||
|
||
; CALC STATE VARIABLES FOR STACK FRAME
|
||
|
||
NOCNVRT MOVE.L LOCPAT(A6),A0 ;GET THE PIXPAT HANDLE POINTER
|
||
MOVE.L (A0),A0 ;GET THE PIXPAT HANDLE
|
||
MOVE.L (A0),A0 ;A0 = PIXPAT POINTER
|
||
MOVE.L PATXMAP(A0),A5 ;GET HANDLE TO EXPANDED MAP
|
||
MOVE.L (A5),A5 ;POINT TO IT
|
||
MOVE.L ([PATXDATA,A0]),d0 ;COPY POINTER TO EXPANDED DATA @@@@ BAL 10Apr88
|
||
_rTranslate24To32 ;mask off high byte @@@@ BAL 10Apr88
|
||
move.l d0,EXPAT(A6) ;SAVE POINTER TO EXPAND DATA AREA
|
||
MOVE PATXROW(A5),PATROW(A6) ;COPY EXPANDED ROWBYTES
|
||
MOVE PATXHMASK(A5),PATHMASK(A6) ;COPY HORIZONTAL MASK
|
||
MOVE PATXVMASK(A5),PATVMASK(A6) ;COPY VERTICAL MASK
|
||
|
||
;---------------------------------------------------------
|
||
;
|
||
; HAS PATTERN'S ENVIRONMENT CHANGED SINCE LAST TIME?
|
||
;
|
||
LEA LASTOFST(A5),A2 ;POINT TO SAVED GLOBAL-LOCAL OFFSET
|
||
MOVE.L THEPORT(A3),A1 ;GET CURRENT GRAFPORT
|
||
MOVE (A2)+,D0 ;GET LASTOFST
|
||
CMP DSTPIX+BOUNDS+LEFT(A6),D0 ;HAS IT CHANGED?
|
||
BNE.S DOPAT ;=>YES, rotate PATTERN
|
||
|
||
CMP.L (A2)+,D7 ;HAS LASTINVERT CHANGED?
|
||
BNE.S DOPAT ;=>YES, EXPAND PATTERN
|
||
|
||
MOVE PATALIGN+V(A3),D0 ;GET ALIGN VERTICAL
|
||
CMP (A2)+,D0 ;HAS LASTALIGN VERTICAL CHANGED?
|
||
BNE.S DOPAT ;=>YES, EXPAND PATTERN
|
||
|
||
MOVE PATALIGN+H(A3),D0 ;GET ALIGN HORIZONTAL
|
||
CMP (A2)+,D0 ;HAS LASTALIGN HORIZONTAL CHANGED?
|
||
BNE.S DOPAT ;=>ROTATE WITH ALIGN
|
||
|
||
MOVE PATSTRETCH(A1),D0 ;GET STRETCH
|
||
CMP (A2)+,D0 ;HAS LASTSTRETCH CHANGED?
|
||
BEQ DONE ;=>NO, JUST RETURN
|
||
|
||
|
||
SAVESTATE ;LASTOFST ALREADY UPDATED
|
||
LEA LASTINVERT(A5),A2 ;POINT TO START OF SAVE AREA
|
||
MOVE.L D7,(A2)+ ;SAVE INVERT
|
||
MOVE.L GGLOBALS(A4),A3 ;POINT TO QUICKDRAW GLOBALS
|
||
MOVE.L PATALIGN(A3),(A2)+ ;SAVE LASTALIGN
|
||
MOVE.L THEPORT(A3),A1 ;GET CURRENT GRAFPORT
|
||
MOVE PATSTRETCH(A1),(A2)+ ;SAVE LASTSTRETCH
|
||
BRA NEWDONE ;=>STRIP STACK AND RETURN
|
||
|
||
|
||
DOPAT
|
||
; GET WIDTH OF PATTERN AND ALLOCATE SCANLINE BUFFER ON STACK
|
||
|
||
MOVE PATXROW(A5),D0 ;GET ROWBYTES OF EXPANDED PATTERN
|
||
BNE.S NOSMALL ;=> NOT AN OLD SIZED PATTERN
|
||
MOVEQ #4,D0 ;ELSE ROWBYTES := 4
|
||
NOSMALL MOVE.L PATMAP(A0),A1 ;GET THE PATTERN'S PIXMAP HANDLE
|
||
MOVE.L (A1),A1 ;POINT TO THE PIXMAP
|
||
MOVE DSTSHIFT(A6),D1 ;GET SHIFT FOR PIXEL DEPTH
|
||
LSL #3,D0 ;CONVERT BYTES TO BITS
|
||
MOVE D0,D3 ;D3 = WIDTH IN BITS
|
||
MOVE D0,D4 ;SAVE WIDTH FOR BELOW
|
||
LSR D1,D4 ;D4 = WIDTH IN PIXELS
|
||
|
||
LSR #5,D0 ;CONVERT BITS TO LONGS
|
||
NXTLNG0 CLR.L -(SP) ;CLEAR A LONG
|
||
DBRA D0,NXTLNG0 ;LOOP UNTIL DONE
|
||
|
||
; SINCE PATTERN MIGHT ALREADY BE SHIFTED, CALC NEW OFFSET - OLD OFFSET
|
||
|
||
MOVE DSTPIX+BOUNDS+LEFT(A6),D2 ;GET NEW GLOBAL-LOCAL OFFSET
|
||
ADD PATALIGN+H(A3),D2 ;ADD HORIZONTAL ALIGNMENT
|
||
MOVE D2,D0 ;SAVE A COPY
|
||
SUB LASTOFST(A5),D2 ;SHIFT := NEW OFFSET - OLD OFFSET
|
||
|
||
MOVE D0,LASTOFST(A5) ;SAVE NEW OFFSET
|
||
SUBQ #1,D4 ;GET WIDTH-1 AS MASK
|
||
AND D4,D2 ;MASK THE OFFSET
|
||
BEQ.S SAVESTATE ;=>SAME ALIGNMENT, RETURN
|
||
LSL D1,D2 ;DEPTH*OFFSET = SHIFT AMOUNT
|
||
|
||
; SET UP ROTATE INFO
|
||
|
||
MOVE D2,ROTSHIFT(A4) ;SAVE SHIFT AMOUNT
|
||
MOVE D3,ROTSIZE(A4) ;SAVE SCANLINE SIZE
|
||
MOVE.L PATXDATA(A0),A3 ;GET HANDLE TO EXPANDED DATA
|
||
MOVE.L (A3),A3 ;POINT AT EXPANDED DATA
|
||
MOVEQ #32,D6 ;GET A USEFUL NUMBER IN D6
|
||
MOVEQ #16,D5 ;ASSUME OLD-STYLE PATTERN
|
||
TST PATXROW(A5) ;IS IT?
|
||
BEQ.S CHKSCAN ;=>YES
|
||
MOVE BOUNDS+BOTTOM(A1),D5 ;GET BOTTOM
|
||
SUB BOUNDS+TOP(A1),D5 ;GET NUMBER OF SCANS TO DO
|
||
MOVEQ #0,D3 ;INIT D3 TO 0
|
||
BRA.S CHKSCAN ;CHECK FOR INVALID HEIGHTS AND LOOP
|
||
|
||
; ROTATE NEXT ROW INTO THE SCANLINE BUFFER STARTING AT OFFSET INTO SRC
|
||
|
||
NXTSCAN MOVE.L SP,A2 ;POINT TO SCANLINE BUFFER
|
||
MOVE ROTSIZE(A4),D3 ;GET SIZE OF SCANLINE
|
||
MOVE ROTSHIFT(A4),D2 ;GET SHIFT AMOUNT
|
||
MOVE D2,D7 ;USE AS START OFFSET INTO SRC
|
||
EXT.L D7 ;LONG FOR BFEXTU
|
||
|
||
SUB D7,D3 ;SCANSIZE-START IS # BITS TO DO
|
||
|
||
; PART 1: WRITE LONGS UNTIL WE HIT THE END OF THE SRC
|
||
|
||
NXTLNG1 BFEXTU (A3){D7:0},D0 ;GET 32 BITS OF SRC
|
||
ADD.L D6,D7 ;BUMP SRC OFFSET
|
||
SUB D6,D3 ;UPDATE NUMBER OF BITS TO DO
|
||
BMI.S NOTLONG ;=>IF PAST END, DON'T DO LONG
|
||
MOVE.L D0,(A2)+ ;ELSE PUT LONG TO DST
|
||
BRA.S NXTLNG1
|
||
|
||
; PART 2: WRITE THE FRACTIONAL PARTS FROM THE END AND THE START OF THE SRC
|
||
|
||
NOTLONG MOVE.L D6,D1 ;GET 32
|
||
ADD D3,D1 ;GET NUMBER OF LEFTOVER BITS (LONG)
|
||
ROL.L D1,D0 ;PUT LEFTOVERS INTO LOW PART OF D0
|
||
BFINS D0,(A2){0:D1} ;INSERT BITS FROM END OF SRC
|
||
|
||
NEG D3 ;GET NUMBER OF BITS TO DO
|
||
BFEXTU (A3){0:D3},D0 ;GET THAT MANY BITS
|
||
BFINS D0,(A2){D1:D3} ;AND PUT TO DST
|
||
ADD.W #4,A2 ;DONE WITH THAT LONG
|
||
SUB D3,D2 ;SAY WE'VE DONE THOSE BITS
|
||
BLE.S DONESCAN ;=>DONE WITH SCAN (*** NEEDED?)
|
||
|
||
; PART3: WRITE LONGS UNTIL WE'VE EXHAUSTED ALL SRC BITS.
|
||
|
||
NXTLNG2 BFEXTU (A3){D3:0},D0 ;GET 32 BITS OF SRC
|
||
ADD.L D6,D3 ;GO TO NEXT LONG
|
||
SUB D6,D2 ;SAY WE'VE DONE THOSE BITS
|
||
BMI.S DONESCAN ;=>COUNT EXHAUSTED, DONE W/SCAN
|
||
MOVE.L D0,(A2)+ ;ELSE PUT TO DST
|
||
BRA.S NXTLNG2 ;AND LOOP UNTIL DONE
|
||
|
||
DONESCAN MOVE.L SP,A2 ;POINT TO SCANLINE BUFFER
|
||
MOVE ROTSIZE(A4),D0 ;GET NUMBER OF BITS TO DO
|
||
SUBQ #1,D0 ;FOR LONG ROUNDING
|
||
LSR #5,D0 ;CONVERT TO LONGS
|
||
NXTLNG3 MOVE.L (A2)+,(A3)+ ;COPY A LONG
|
||
DBRA D0,NXTLNG3 ;LOOP FOR ALL LONGS
|
||
|
||
CHKSCAN DBRA D5,NXTSCAN ;=>DO NEXT SCANLINE
|
||
BRA SAVESTATE ;AND RETURN
|
||
|
||
|
||
PATCONVERT PROC EXPORT
|
||
IMPORT GetDevPix,PatDither,MakeScaleTbl, RSetHSize
|
||
;------------------------------------------------------------------
|
||
;
|
||
; PROCEDURE PATCONVERT (PAT: PixPatHandle);
|
||
;
|
||
; Convert the specified pattern to the current depth and color table.
|
||
; Note: This routine is shared by patterns and cursors, which are parallel
|
||
; structures. Expand data for the pattern is kept in the patXMap handle, which
|
||
; is carefully unused if the structure is a cursor.
|
||
;
|
||
; This routine reflects the patch code in QDciPatchROM.a which <sm 6/9/92>stb
|
||
; makes direct pixpats work for offscreen gWorlds. <sm 6/9/92>stb
|
||
|
||
PARAMSIZE EQU 4
|
||
PAT EQU PARAMSIZE+8-4 ; handle to pattern
|
||
|
||
SAVESTK EQU -4 ; save the stack
|
||
WIDCNT EQU SAVESTK-2 ; width of pattern in pixels
|
||
HTCNT EQU WIDCNT-2 ; height of pattern in scans
|
||
HREPCNT EQU HTCNT-2 ; horizontal repetitions of pattern
|
||
VREPCNT EQU HREPCNT-2 ; vertical repetitions of pattern
|
||
PATROW EQU VREPCNT-2 ; rowbytes of src pattern
|
||
DstPix EQU PATROW-PMREC ; dst pixmap for calling stretch <1.5> BAL
|
||
VARSIZE EQU DstPix ; local vars <1.5> BAL
|
||
|
||
LINK A6,#VARSIZE ; allocate stack frame
|
||
MOVEM.L D3-D7/A0/A2-A4,-(SP) ; save all registers
|
||
; A0 saved for SetFillPat
|
||
MOVE.L SP,SAVESTK(A6) ; save stack pointer
|
||
|
||
; get the dst pixel size in D6 and the src pixel size in D7
|
||
|
||
bsr.l GetDevPix ; get pointer to GDevice in A0
|
||
MOVE PixelSize(A0),D6 ; get dst pixel size
|
||
EXT.L D6 ; make long for translate loop
|
||
|
||
MOVE.L PAT(A6),A4 ; get the PixPat Handle
|
||
MOVE.L (A4),A1 ; point to the pixPat
|
||
|
||
MOVE patType(A1),D0 ; get the type of pattern
|
||
BMI.S NoDither ; => it's a cursor, no offset to set
|
||
|
||
MOVE.L patXMap(A1),A0 ; get handle to patXMap
|
||
MOVE.L (A0),A0 ; point to patXMap
|
||
CLR LastOfst(A0) ; we're expanding with offset 0
|
||
CMP #ditherPat,D0 ; does pat need to be dithered?
|
||
BNE.S NoDither ; => no, don't adjust
|
||
MOVE.L A4,-(SP) ; push pixPat handle
|
||
_PatDither ; create best-match dither
|
||
MOVE.L (A4),A1 ; point to the pixPat
|
||
|
||
NoDither MOVE.L PatMap(A1),A3 ; get the pixmap handle
|
||
MOVE.L (A3),A0 ; point to the pixmap
|
||
MOVE pixelSize(A0),D7 ; get source pixel size
|
||
EXT.L D7 ; make long for translate loop
|
||
|
||
; set up patXRow, patXHMask, patXVMask
|
||
|
||
MOVE rowBytes(A0),D0 ; get src rowbytes
|
||
AND #nuRBMask,D0 ; clear flag bits
|
||
MOVE D0,patRow(A6) ; save for expand loop
|
||
|
||
CLR HREPCNT(A6) ; assume no horizontal reps
|
||
CLR VREPCNT(A6) ; assume no vertical reps
|
||
|
||
LEA bounds+right(A0),A2 ; point to end of bounds
|
||
MOVE (A2),D4 ; get right
|
||
MOVE -(A2),D3 ; get bottom
|
||
SUB -(A2),D4 ; get width in pixels in D4
|
||
SUB -(A2),D3 ; get height in D3
|
||
|
||
MOVE D4,D0 ; get src width in pixels
|
||
SUBQ #1,D0 ; make it 0 based
|
||
MOVE D0,WIDCNT(A6) ; save src width in pixels
|
||
|
||
MOVE D3,D0 ; get height
|
||
SUBQ #1,D0 ; make it 0 based
|
||
MOVE D0,HTCNT(A6) ; save src height in pixels
|
||
|
||
; if the pattern is a cursor, skip repeat stuff
|
||
|
||
MOVE patType(A1),D0 ; get the type of pattern
|
||
BPL.S NoCrsr ; => not a cursor, get reps
|
||
LSR #3,D4 ; convert dst bits to bytes
|
||
MULU D6,D4 ; stretch to dst depth
|
||
BRA.S GotReps ; => don't replicate cursors
|
||
|
||
; If the pattern will fit into a long, repeat, if necessary, to fill the whole
|
||
; word. Also make the pattern 16 scans high. Set patXRow to 0 to indicate a 32*16 pattern.
|
||
|
||
NoCrsr MOVE.L patXMap(A1),A2 ; get handle to expanded info
|
||
MOVE.L (A2),A2 ; point to expanded info
|
||
|
||
MULU D6,D4 ; get dst width in bits
|
||
MOVEQ #32,D0 ; get number of bits in a long
|
||
DIVU D4,D0 ; get times to repeat to fit into long
|
||
SUBQ #1,D0 ; make repeat count 0 based
|
||
BMI.S NOREPS ; => no horizontal repetitions
|
||
MOVE D0,HREPCNT(A6) ; and set horizontal rep count
|
||
; pattern fits into a long, so set
|
||
CLR PATXROW(A2) ; flag to use the old blt routines
|
||
MOVEQ #4,D4 ; and set rowbytes to 4
|
||
|
||
MOVEQ #16,D0 ; get minimum number of vert lines
|
||
DIVU D3,D0 ; get 16 DIV height
|
||
CMP #1,D0 ; is it 1 or less?
|
||
BLT.S NOREPS2 ; => yes, no repetitions
|
||
MULU D0,D3 ; multiply height by repcount
|
||
SUBQ #1,D0 ; make VRepCnt 0 based
|
||
MOVE D0,VREPCNT(A6) ; and set vertical rep count
|
||
BRA.S REPS ; => patXRow already cleared
|
||
|
||
NOREPS LSR #3,D4 ; convert dst bits to bytes
|
||
NOREPS2 MOVE D4,PATXROW(A2) ; save expanded rowbytes
|
||
REPS MOVE D4,D0 ; copy expanded rowBytes
|
||
SUBQ #1,D0 ; HMASK := $FFFC AND (rowbytes-1)
|
||
AND #$FFFC,D0 ; mask to long boundary
|
||
MOVE D0,PatXHMask(A2) ; save HMask
|
||
|
||
MOVE D4,D0 ; get (adjusted) rowbytes
|
||
MULU D3,D0 ; VMASK := rowbytes*height - 1
|
||
SUBQ #1,D0 ; make it a mask
|
||
MOVE D0,PatXVMask(A2) ; save VMask
|
||
|
||
; Calc total size of the dst and set the size of patXData
|
||
|
||
GotReps MOVE D4,D0 ; get (adjusted) width in bytes
|
||
MULU D3,D0 ; multiply by (adjusted) height
|
||
MOVE.L (A4),A0 ; point to the pixPat
|
||
MOVE.L patXData(A0),A0 ; get the handle to expanded bits
|
||
JSR RSetHSize ; set to proper size
|
||
|
||
; Allocate pixel translate table on top of stack and initialize
|
||
|
||
cmp.W #8,d7 ; is src direct data? <1.5> BAL
|
||
bgt.s DirectPixPat ; yes, go call stretchbits <1.5> BAL
|
||
MOVE.L (A3),-(SP) ; push pixMap pointer
|
||
MOVE #$20,-(SP) ; pass srcAverage as a mode (so colors are used)
|
||
_MakeScaleTbl ; make translate table
|
||
|
||
; For each pixel, translate and write out
|
||
|
||
MOVE.L (A4),A1 ; point to the pixPat
|
||
MOVE.L ([patXData,A1]),A2 ; point to the dst
|
||
MOVEQ #0,D5 ; position to start of dst
|
||
|
||
NXTPASS MOVE.L (A4),A1 ; point to the pixPat
|
||
MOVE.L ([patData,A1]),A3 ; point to the src data
|
||
MOVE HTCNT(A6),D3 ; get number of scans to do
|
||
|
||
NXTSCAN MOVE HREPCNT(A6),D2 ; get horizontal repeat count
|
||
NXTREP MOVEQ #0,D4 ; position to start of src scan
|
||
MOVE WIDCNT(A6),D1 ; get width of src
|
||
NXTPXL BFEXTU (A3){D4:D7},D0 ; extract a source pixel
|
||
move.l 0(SP,D0*4),D0 ; translate it <BAL 09May88> @@@@
|
||
BFINS D0,(A2){D5:D6} ; and put to dst
|
||
ADD.L D7,D4 ; bump to next src pixel
|
||
ADD.L D6,D5 ; bump to next dst pixel
|
||
DBRA D1,NXTPXL ; => repeat for each pixel in src
|
||
DBRA D2,NXTREP ; => repeat so expanded pat 32 wide
|
||
ADD patRow(A6),A3 ; else bump to next scan of src
|
||
DBRA D3,NXTSCAN ; => and repeat for each scanline
|
||
SUBQ #1,VREPCNT(A6) ; need to repeat vertically?
|
||
BPL.S NXTPASS ; => yes, take it from the top
|
||
|
||
; restore everything and return
|
||
|
||
Out MOVE.L SAVESTK(A6),SP ; restore the stack pointer
|
||
MOVEM.L (SP)+,D3-D7/A0/A2-A4 ; restore work registers
|
||
UNLINK PARAMSIZE,'PATCONVE' ; unlink and return
|
||
|
||
;
|
||
; Src is 16 or 32 bits/pixel so call stretch to depth convert to dst depth <1.5> BAL
|
||
;
|
||
; Enter with pixpat handle in a4 and src pixmap handle in a3.
|
||
; Dst rowBytes in D4.
|
||
;
|
||
; This routine contains the fix from the patch code in QDciPatchROM.a <sm 6/9/92>stb
|
||
; It makes direct pixpats work for offscreen gWorlds <sm 6/9/92>stb
|
||
|
||
|
||
DirectPixPat
|
||
MOVE.L (A4),A0 ; point to the pixPat
|
||
MOVE.L patData(A0),A0 ; get the src data handle
|
||
MOVE.L (a0),a0 ; get the src data ptr
|
||
|
||
MOVE.L (A3),A1 ; point to the pixmap
|
||
MOVE.L a0,baseAddr(a1) ; point the baseAddr to the patData
|
||
|
||
bsr.l GetDevPix ; get pointer to GDevice in A0
|
||
lea dstPix(a6),a1 ; point to dst pixMap
|
||
MOVEQ #PMREC/2-1,D0 ; make a local copy of dst gdpmap
|
||
@NXTWORD MOVE (A0)+,(A1)+ ;
|
||
DBRA D0,@NXTWORD ;
|
||
|
||
lea dstPix+bounds+top(a6),a0 ; set up dstPix for patXData
|
||
clr.l (a0)+ ; top,left = 0,0
|
||
move.w HtCnt(a6),(a0) ;
|
||
addq.w #1,(a0)+ ; bottom = height
|
||
move.w WidCnt(a6),(a0) ;
|
||
addq.w #1,(a0)+ ; right = width <24JUL90 KON>
|
||
; the following line is better than clr.w dstPix+pmVersion(a6), <sm 6/9/92>stb
|
||
; in case you’re wondering where the line went <sm 6/9/92>stb
|
||
clr.w (a0) ; clear pmVersion <24JUL90 KON>
|
||
|
||
MOVE.L (A4),A1 ; point to the pixPat
|
||
MOVE.L patXData(A1),A0 ; get the dst data handle
|
||
MOVE.L (a0),a0 ; get the dst data ptr
|
||
MOVE.L a0,dstPix+baseAddr(a6) ; point dstPix to the patXData
|
||
OR.W #$8000,d4 ; set pixmap flag
|
||
MOVE.W d4,dstPix+rowBytes(a6) ; set Dst rowbytes
|
||
|
||
; set up parameters to stretchBits
|
||
|
||
move.l (a3),a0 ; point at srcPix
|
||
move.l (a3),-(sp) ; srcPix
|
||
clr.l -(sp) ; maskPix
|
||
pea dstPix(a6) ; dstPix
|
||
pea bounds(a0) ; srcrect
|
||
pea dstPix+bounds(a6) ; maskrect
|
||
pea dstPix+bounds(a6) ; dstrect
|
||
clr.w -(sp) ; srcCopy mode
|
||
btst #1,patType+1(a1) ; use dithering?
|
||
beq.s @modeOK ; no, use srcCopy
|
||
add.w #64,(sp) ; yes, use ditherCopy mode
|
||
@modeOK clr.l -(sp) ; pattern ptr
|
||
move.l GRAFGLOBALS(A5),A0 ; point to QD globals
|
||
move.l WIDEOPEN(A0),-(sp) ; push rgnA = wideOpen
|
||
move.l (sp),-(sp) ; push rgnB = wideOpen
|
||
move.l (sp),-(sp) ; push rgnC = wideOpen
|
||
st -(sp) ; multColor = true
|
||
_stretchBits ; go for it
|
||
|
||
; Now replicate the Xpattern data horizontally and then vertically as needed
|
||
|
||
MOVE.L (A4),A1 ; point to the pixPat
|
||
MOVE.L ([patXData,A1]),A2 ; point to the src
|
||
move.w WidCnt(a6),d7 ; get pixel width-1
|
||
addq #1,d7
|
||
mulu d6,d7 ; get bit offset to right edge in d7
|
||
and.w #nuRBMask,dstPix+rowbytes(A6) ; remove pixmap flag
|
||
MOVE HTCNT(A6),D3 ; get number of scans to do
|
||
|
||
@NXTSCAN MOVEQ #0,D5 ; position to start of src
|
||
move.l d7,d4 ; copy bitwidth to d4
|
||
|
||
MOVE HREPCNT(A6),D2 ; get horizontal repeat count
|
||
bra.s @nxtH
|
||
@NXTREP MOVE WIDCNT(A6),D1 ; get width of src
|
||
@NXTPXL BFEXTU (A2){D5:D6},D0 ; extract a source pixel
|
||
BFINS D0,(A2){D4:D6} ; and put to dst
|
||
ADD.L D6,D4 ; bump to next src pixel
|
||
ADD.L D6,D5 ; bump to next dst pixel
|
||
DBRA D1,@NXTPXL ; => repeat for each pixel in src
|
||
@nxtH DBRA D2,@NXTREP ; => repeat so expanded pat 32 wide
|
||
ADD dstPix+rowbytes(A6),A2 ; else bump to next scan of src/dst
|
||
DBRA D3,@NXTSCAN ; => and repeat for each scanline
|
||
|
||
|
||
MOVE.L ([patXData,A1]),A0 ; point to the src
|
||
move dstPix+rowbytes(a6),d1 ;
|
||
move HtCnt(a6),d2 ;
|
||
addq #1,d2 ; get height
|
||
mulu d2,d1 ; get bytes of src
|
||
lsr.l #2,d1 ; make into count of longs
|
||
subq #1,d1 ; zero based for dbra
|
||
move.w VRepCnt(a6),d2 ; # of copies to make
|
||
bra.s @nxtV
|
||
|
||
@NXTPASS move.w d1,d0 ; bytes to copy
|
||
@nxtLong move.l (a0)+,(a2)+
|
||
dbra d0,@nxtLong ; make a full copy of the src
|
||
@nxtV dbra d2,@NXTPASS ; repeat as needed
|
||
|
||
bra Out
|
||
|
||
|
||
; as seen in QDciPatchROM.a verbatim <sm 6/9/92>stb
|
||
|
||
MakeScaleTbl PROC EXPORT
|
||
;---------------------------------------------------------------
|
||
;
|
||
; PROCEDURE MakeScaleTbl (PMP: PixMapPtr);
|
||
;
|
||
; Allocates a translate table on the stack and returns with SP at the
|
||
; start of the table. The translate table contains one entry for each
|
||
; possible pixel value in the source pixMap (PMP); each entry contains the
|
||
; value to be written to the destination pixMap to best approximate that color.
|
||
; The translation table has 32 bits per entry. <BAL 09May88> @@@@
|
||
;
|
||
redHigh EQU 8
|
||
greenHigh EQU 4
|
||
blueHigh EQU 0
|
||
|
||
|
||
MOVE.L (SP)+,A0 ; get return address
|
||
MOVE.w (SP)+,D2 ; should we do colorizing here flag in bit 5
|
||
MOVE.L (SP)+,A1 ; get pixMap handle
|
||
MOVE pixelSize(A1),D1 ; get size of pixels
|
||
|
||
MOVEQ #1,D0 ; # entries = 2^pixelsize
|
||
LSL D1,D0 ; # entries = 2^pixelsize
|
||
MOVE D0,D1 ; save possible # of colors
|
||
|
||
SUBQ #1,D0 ; make zero based for DBRA
|
||
NXTWORD
|
||
move.l #$7fffffff,-(SP) ; allocate one entry per long <BAL 09May88> @@@@
|
||
DBRA D0,NXTWORD
|
||
|
||
; leave table on stack, save work regs, etc., on top of it
|
||
|
||
TBLOFST EQU 9*4+12 ; ret addr, save regs, RGBSpec, Back and ForeColor
|
||
|
||
MOVE.L A0,-(SP) ; push return address
|
||
MOVEM.L A2/D3-D7,-(SP) ; save work registers
|
||
MOVEQ #0,D5 ; clear high word
|
||
MOVE D1,D5 ; save # of available colors
|
||
SUBQ #6,SP ; allocate VAR ColorSpec on stack
|
||
clr.w -(sp) ; force default color space to RGB <BAL/dvb 23Feb89>
|
||
;
|
||
; Allocate forecolor and back color on stack for colorizing and for use later
|
||
;
|
||
move.l a1,a2 ;save pixmap handle
|
||
|
||
MOVEQ #-1,D0 ;GET WHITE
|
||
MOVE.L D0,-(SP) ;PUSH R,G,B FOR WHITE
|
||
MOVE D0,-(SP)
|
||
CLR.L -(SP) ;PUSH R,G,B FOR BLACK
|
||
CLR -(SP)
|
||
|
||
|
||
ScaleColorBit EQU 3
|
||
SwapFGBGBit EQU 4
|
||
UseStretchBit EQU 5
|
||
InvertItBit EQU 7
|
||
ColorizeInModeCaseBit EQU 8
|
||
ColorizeInSrcBufBit EQU 9
|
||
|
||
|
||
btst #ScaleColorBit,d2 ;should we colorize?
|
||
beq @useDefault ;skip if no.
|
||
|
||
moveq #6,d4
|
||
btst #swapfgbgBit,d2 ;swap fg/bk colors?
|
||
beq.s @dontswap
|
||
moveq #0,d4
|
||
@dontswap
|
||
PEA (SP,d4)
|
||
_GetBackColor ;get fg, bg to do colorizing
|
||
eor.w #6,d4
|
||
PEA (sp,d4)
|
||
_GetForeColor
|
||
|
||
;
|
||
; Check to see if destination device is 1 bit deep. If so, we need to see if the fg and bg
|
||
; colors map to the same thing. If they do, then check to see if the colors themselves are
|
||
; the same. If not, then we invert the bg color <08JUN92 SAH>
|
||
;
|
||
; <16> <18AUG92 SAH>
|
||
; NOTE: This check is not correct. It should check to see if the destination is 1 or 2
|
||
; bits deep and is a new port. There is also a major bug where we colorize with the inverted
|
||
; background color rather than just setting the background index. In particular, this breaks
|
||
; SeedCFill for indexed pixmaps. For the purposes of Cube-E, we will do an explicit check to
|
||
; see if the background color is white and the foreground is black, if so we won't invert.
|
||
;
|
||
move.l ([theGDevice]),A0 ;get a pointer to the device
|
||
move.l ([gdPMap,a0]),a0 ;get a pointer to its pixmap
|
||
cmp.w #1,pixelSize(a0)
|
||
bne.s @fgBgColorsOK ;not one bit, we don't have to worry
|
||
move.w d2,d3 ;save d2 here from _Color2Index <09JUN92 SAH>
|
||
|
||
; now do the check for fg = black, bg = white <18AUG92 SAH>
|
||
tst.l (sp) ;look at fg red and green <16>
|
||
bne.s @doInvertCheck ;not black, so bail <16>
|
||
tst.w 4(sp) ;look at fg blue <16>
|
||
bne.s @doInvertCheck ;not black, so bail <16>
|
||
moveq #-1,d0 ;get a white long <16>
|
||
cmp.l 6(sp),d0 ;compare with bg red and green <16>
|
||
bne.s @doInvertCheck ;not white, so bail <16>
|
||
cmp.w 10(sp),d0 ;compare with bg blue <16>
|
||
beq.s @fgBgColorsOK ;equal, so don't do invert <16>
|
||
|
||
@doInvertCheck
|
||
; get copies of our colors on the stack <09JUN92 SAH>
|
||
; it starts out like this. Make sure we copy things in the right order!
|
||
; RRRRGGGG 0
|
||
; BBBBrrrr 4
|
||
; ggggbbbb 8
|
||
|
||
move.l 8(sp),-(sp) ;do ggggbbbb
|
||
move.l 8(sp),-(sp) ;do BBBBrrrr
|
||
move.l 8(sp),-(sp) ;do RRRRGGGG
|
||
|
||
;now we have another copy of the above
|
||
|
||
subq.l #4,sp ;room for index
|
||
pea 4(sp) ;ptr to the bg color
|
||
_Color2Index
|
||
subq.l #4,sp ;room for index
|
||
pea 14(sp) ;ptr to the fg color
|
||
_Color2Index
|
||
move.w d3,d2 ;get our d2 back from _Color2Index <09JUN92 SAH>
|
||
move.l (sp)+,d0 ;get the fg color
|
||
cmp.l (sp)+,d0 ;compare against the bg color
|
||
add.w #12,sp ;get rid of our private colors
|
||
bne.s @fgBgColorsOK ;we're ok
|
||
|
||
;now, the two map to the same thing, so we need to check of the colors themselves
|
||
;are the same. If so, we don't do anything.
|
||
|
||
move.l 0(sp),d0
|
||
cmp.l 6(sp),d0
|
||
bne.s @invertbg
|
||
move.w 4(sp),d0
|
||
cmp.w 10(sp),d0
|
||
beq.s @fgBgColorsOK
|
||
@invertbg
|
||
pea 6(sp) ;push ptr to bg color
|
||
_InvertColor ;and invert it
|
||
|
||
@fgBgColorsOK
|
||
;
|
||
; if foreground black and background white, don't colorize.
|
||
;
|
||
move.l 0(sp),d4 ;get long of fg color
|
||
bne.s @useDefault ;abort if not black
|
||
move.w 4(sp),d4 ;get high word of fg color
|
||
bne.s @useDefault ;abort if not black
|
||
;
|
||
; check fg color
|
||
;
|
||
move.l 6(sp),d4 ;get long of bg color
|
||
addq #1,d4 ;check for white
|
||
bne.s @useDefault
|
||
move.w $0A(sp),d4 ;check high word
|
||
add.w #1,d4
|
||
bne.s @useDefault
|
||
bclr #ScaleColorBit,d2 ;fg black, bk white, don't colorize
|
||
|
||
@useDefault
|
||
;
|
||
; Build pixel translation table
|
||
;
|
||
move.l a2,a1 ;get pm handle back
|
||
MOVEQ #-1,D6 ; assume no colors in color table
|
||
MOVE.L pmTable(A1),D0 ; does it exist?
|
||
BEQ noPredefinedColors
|
||
|
||
MOVE.L D0,A2 ; get color table handle
|
||
MOVE ([A2],CTSize),D4 ; get size of table in entries
|
||
cmp D5,D4 ; more entries than bits allow?
|
||
blo.s @notTooMany ; no, fine
|
||
move D5,D4 ; yes, pin to depth
|
||
subq #1,D4 ; make zero-based
|
||
@notTooMany
|
||
MOVE ([a2],TransIndex),D3 ; get ctFlags <BAL 10Mar89>
|
||
btst #14,d3 ; are they palette references? <BAL 10Mar89>
|
||
bne brink ; yes call dave <BAL 10Mar89>
|
||
|
||
MOVEQ #0,D6 ; zero high word
|
||
MOVE D4,D6 ; remember number of colors
|
||
|
||
btst #ScaleColorBit,d2 ;should we colorize?
|
||
beq.s noColorizeLoop ;skip if no.
|
||
|
||
@nxtEntry MOVE.L (A2),A0 ; get color table pointer
|
||
MOVE D4,D3 ; assume entry = index
|
||
TST TransIndex(A0) ; look for flag in transIndex
|
||
BMI.S @UseIndex ; => flag set, use index
|
||
MOVE.w CTTable+value(A0,D4*8),D3 ; get value of current entry <BAL/dvb 23Feb89>
|
||
@UseIndex MOVE CTTable+rgb+red(A0,D4*8),d0 ; get red
|
||
|
||
;
|
||
; colorize the red
|
||
;
|
||
MOVE.w D0,d1 ;COPY SRC
|
||
move.w 6(sp),d2 ;get red of bk color into low 16 bits
|
||
AND.w D2,D0 ;ADD FG COLOR TO SRC
|
||
NOT.w D1 ;GET NOT SRC
|
||
move 0(sp),d2 ;get red of fg color into low 16 bits
|
||
AND.w D2,D1 ;ADD BK COLOR TO NOT SRC
|
||
OR.w D1,D0 ;COMBINE FG/BK DATA
|
||
move.w d0,rgb+red+12(sp)
|
||
|
||
|
||
MOVE.L CTTable+rgb+green(A0,D4*8),d0 ; copy green,blue
|
||
;
|
||
; colorize the green and blue at the same time
|
||
;
|
||
MOVE.l D0,d1 ;COPY SRC
|
||
move.l 8(sp),d2 ;get blue and green of bk color
|
||
AND.l D2,D0 ;ADD FG COLOR TO SRC
|
||
NOT.l D1 ;GET NOT SRC
|
||
move.l 2(sp),d2 ;get blue and green of fg color
|
||
AND.l D2,D1 ;ADD BK COLOR TO NOT SRC
|
||
OR.l D1,D0 ;COMBINE FG/BK DATA
|
||
move.l d0,rgb+green+12(SP)
|
||
|
||
CLR.L -(SP) ; make room for function result
|
||
PEA rgb+4+12(SP) ; point to VAR RGBColor <KON 28Apr90>
|
||
_Color2Index ; convert to index <BAL/dvb 23Feb89>
|
||
MOVE.L (SP)+,D0 ; get result
|
||
move.l D0,TBLOFST(SP,D3*4) ; put returned value in table <BAL 09May88> @@@@
|
||
DBRA D4,@nxtEntry ; => repeat until done
|
||
|
||
bra.s noPredefinedColors
|
||
|
||
noColorizeLoop
|
||
|
||
@nxtEntry MOVE.L (A2),A0 ; get color table pointer
|
||
MOVE D4,D3 ; assume entry = index
|
||
TST TransIndex(A0) ; look for flag in transIndex
|
||
BMI.S @UseIndex ; => flag set, use index
|
||
MOVE.w CTTable+value(A0,D4*8),D3 ; get value of current entry <BAL/dvb 23Feb89>
|
||
@UseIndex MOVE CTTable+rgb+red(A0,D4*8),rgb+red+12(sp)
|
||
MOVE.L CTTable+rgb+green(A0,D4*8),rgb+green+12(SP)
|
||
|
||
CLR.L -(SP) ; make room for function result
|
||
PEA rgb+4+12(SP) ; point to VAR RGBColor <KON 28Apr90>
|
||
_Color2Index ; convert to index <BAL/dvb 23Feb89>
|
||
MOVE.L (SP)+,D0 ; get result
|
||
move.l D0,TBLOFST(SP,D3*4) ; put returned value in table <BAL 09May88> @@@@
|
||
DBRA D4,@nxtEntry ; => repeat until done
|
||
|
||
bra.s noPredefinedColors
|
||
|
||
brink MOVEQ #0,D6 ; zero high word
|
||
MOVE D4,D6 ; remember number of colors
|
||
@nxtPEntry MOVE.L (a2),A0 ; get color table pointer
|
||
MOVE D4,D3 ; assume entry = index
|
||
MOVE.w CTTable+value(A0,D4*8),12(sp) ; put pmIndex in colorSpec <KON 28Apr90
|
||
MOVE CTTable+rgb+red(A0,D4*8),rgb+red+12(SP) ; copy value, red <KON 28Apr90
|
||
MOVE.L CTTable+rgb+green(A0,D4*8),rgb+green+12(SP) ; copy green,blue <KON 28Apr90
|
||
CLR.L -(SP) ; make room for function result
|
||
PEA 4+12(SP) ; point to VAR ColorSpec <KON 28Apr90
|
||
_ColorThing2Index ; convert to index <BAL/dvb 23Feb89>
|
||
MOVE.L (SP)+,D0 ; get result
|
||
move.l D0,TBLOFST(SP,D3*4) ; put returned value in table <BAL 09May88> @@@@
|
||
DBRA D4,@nxtPEntry ; => repeat until done
|
||
|
||
clr.w QDErr ;remove any lingering error from ColorThing2Index
|
||
; <BAL 28Jan90>
|
||
; leave ColorSpec on stack
|
||
|
||
noPredefinedColors
|
||
; figure the number of unused colors
|
||
ADDQ.L #1,D6 ; make the number of colors 1 based
|
||
SUB.L D5,D6 ; figure difference between bit depth and colors defined
|
||
NEG.L D6 ; figure number of unused colors (zero based)
|
||
bgt.s @continue
|
||
; if negative or zero, strip foreground and background colors off stack: all done
|
||
add #12,sp ;throw away fore and back colors
|
||
|
||
bra @noRelativeColors
|
||
|
||
|
||
;
|
||
; At this point forecolor is on top of stack
|
||
;
|
||
|
||
@continue
|
||
MOVE.L SP,A1
|
||
MOVE.L A1,A2 ; save a copy of where the foreground is
|
||
MOVEQ #2,D0 ; three colors, two based
|
||
@startColor
|
||
MOVE #$8000,-(SP) ; put 1/2 on stack
|
||
MOVE (A1)+,-(SP) ; save integer on stack
|
||
DBRA D0,@startColor
|
||
|
||
MOVE.L A2,A1 ; start back with forecolor
|
||
LEA TBLOFST+12(SP,D5*4),A2 ; start of stack based table + (6 words of $00008000) <12>
|
||
SUBQ #1,D6 ; number of new colors, zero based
|
||
BEQ.S @skipDivision ; if only 1 color left, no need to interpolate
|
||
|
||
LEA 6(A1),A0 ; get start of real background color
|
||
MOVEQ #2,D0 ; three colors, one based
|
||
@nextColor
|
||
MOVEQ #0,D1 ; clear high word
|
||
MOVE (A0)+,D1 ; background color component
|
||
SUB (A1)+,D1 ; change from foreground
|
||
SLO D7 ; remember if it was negated
|
||
BHS.S @orderedOK
|
||
NEG D1 ; flip if subtraction would overflow
|
||
@orderedOK
|
||
SWAP D1 ; multiply high word times 65K
|
||
DIVU.L D6,D1 ; figure fixed point color increment
|
||
TST.B D7
|
||
BEQ.S @notFlipped
|
||
NEG.L D1 ; flip it
|
||
@notFlipped
|
||
MOVE.L D1,-(SP) ; save it
|
||
DBRA D0,@nextColor
|
||
|
||
MOVEM.L (SP)+,D3-D5 ; load red, blue, green increments into registers
|
||
|
||
@skipDivision
|
||
@findUnused
|
||
cmp.l #$7fffffff,-(A2) ; is it unused? <HACK> <BAL 09May88> @@@@
|
||
bne.s @findUnused ; if not, plow onward <BAL 09May88> @@@@
|
||
MOVE redHigh(SP),red+12(SP) ; >> redHigh = 8
|
||
MOVE greenHigh(SP),green+12(SP) ; >> greenHigh = 4
|
||
MOVE blueHigh(SP),blue+12(SP) ; >> blueHigh = 0
|
||
CLR.L -(SP) ; make room for function result
|
||
PEA 16(SP) ; location of RGBColor
|
||
_Color2Index
|
||
MOVE.L (SP)+,D0 ; get long result
|
||
move.l D0,(A2) ; save away index <BAL 09May88> @@@@
|
||
|
||
MOVEM.L (SP)+,D0-D2 ; last colors
|
||
ADD.L D3,D0
|
||
ADD.L D4,D1
|
||
ADD.L D5,D2 ; increment red, blue green
|
||
MOVEM.L D0-D2,-(SP) ; save them for next time
|
||
DBRA D6,@findUnused
|
||
ADD #24,SP ; throw away 3 long colors
|
||
@noRelativeColors
|
||
MOVEM.L (SP)+,A2/D0-D1/D3-D7 ; toss 8 on stack (D0,D1) & restore work registers
|
||
RTS
|
||
|
||
;----------------------------------------------------------------------------------------
|
||
;
|
||
|
||
IF 1 THEN
|
||
|
||
;
|
||
; Here begins the new, improved patDither code as furnished by Keith McGreggor <12Mar89>
|
||
;
|
||
|
||
|
||
|
||
PatDither PROC EXPORT
|
||
IMPORT Color2Index,Index2Color
|
||
|
||
;------------------
|
||
; PROCEDURE PatDither( PPH : PixPatHandle );
|
||
|
||
PARAMSIZE EQU 4
|
||
PPH EQU PARAMSIZE+8-4
|
||
|
||
rcolor EQU -6
|
||
acolor EQU rcolor-6
|
||
ecolor3 EQU acolor-6
|
||
ecolor2 EQU ecolor3-6
|
||
ecolor1 EQU ecolor2-6
|
||
totals EQU ecolor1-12 ; three longwords for running error value
|
||
VARSIZE EQU totals
|
||
|
||
LINK A6,#VARSIZE
|
||
MOVEM.L A4,-(SP)
|
||
; ??? should we preserve A2?
|
||
MOVE.L PPH(A6),A0
|
||
MOVE.L (A0),A2
|
||
CMP #DitherPat,patType(A2)
|
||
BNE DONE
|
||
|
||
MOVE.L PatMap(A2),A0
|
||
MOVE.L (A0),A0
|
||
MOVE.L PMTable(A0),A0
|
||
MOVE.L (A0),A0
|
||
LEA CTTable+(4*CTEntrySize)(A0),A0
|
||
LEA rcolor(A6),A2
|
||
MOVE.L rgb+red(A0),(A2)+
|
||
MOVE.W rgb+blue(A0),(A2)
|
||
|
||
if 0 then ; keith
|
||
CLR.L -(SP)
|
||
PEA rcolor(A6)
|
||
_Color2Index
|
||
PEA acolor(A6)
|
||
_Index2Color
|
||
|
||
|
||
|
||
MOVE rcolor+red(A6),D0
|
||
MOVE acolor+red(A6),D1
|
||
BSR.S hocuspocus
|
||
MOVE D0,ecolor1+red(A6)
|
||
MOVE rcolor+green(A6),D0
|
||
MOVE acolor+green(A6),D1
|
||
BSR.S hocuspocus
|
||
MOVE D0,ecolor1+green(A6)
|
||
MOVE rcolor+blue(A6),D0
|
||
MOVE acolor+blue(A6),D1
|
||
BSR.S hocuspocus
|
||
MOVE D0,ecolor1+blue(A6)
|
||
|
||
CLR.L -(SP)
|
||
PEA ecolor1(A6)
|
||
_Color2Index
|
||
PEA ecolor2(A6)
|
||
_Index2Color
|
||
|
||
MOVE ecolor1+red(A6),D0
|
||
MOVE ecolor2+red(A6),D1
|
||
BSR.S hocuspocus
|
||
MOVE D0,ecolor2+red(A6)
|
||
MOVE ecolor1+green(A6),D0
|
||
MOVE ecolor2+green(A6),D1
|
||
BSR.S hocuspocus
|
||
MOVE D0,ecolor2+green(A6)
|
||
MOVE ecolor1+blue(A6),D0
|
||
MOVE ecolor2+blue(A6),D1
|
||
BSR.S hocuspocus
|
||
MOVE D0,ecolor2+blue(A6)
|
||
|
||
CLR.L -(SP)
|
||
PEA ecolor2(A6)
|
||
_Color2Index
|
||
PEA ecolor3(A6)
|
||
_Index2Color
|
||
bra.s continue
|
||
|
||
|
||
hocuspocus ADD D0,D0
|
||
BCS.S notfine
|
||
SUB D1,D0
|
||
BCC.S fine
|
||
MOVEQ #0,D0
|
||
RTS
|
||
notfine SUB D1,D0
|
||
BCS.S fine
|
||
MOVEQ #-1,D0
|
||
fine RTS
|
||
|
||
continue MOVE ecolor2+red(A6),D0
|
||
MOVE ecolor3+red(A6),D1
|
||
BSR.S hocuspocus
|
||
MOVE D0,ecolor3+red(A6)
|
||
MOVE ecolor2+green(A6),D0
|
||
MOVE ecolor3+green(A6),D1
|
||
BSR.S hocuspocus
|
||
MOVE D0,ecolor3+green(A6)
|
||
MOVE ecolor2+blue(A6),D0
|
||
MOVE ecolor3+blue(A6),D1
|
||
BSR.S hocuspocus
|
||
MOVE D0,ecolor3+blue(A6)
|
||
|
||
CLR.L -(SP)
|
||
PEA ecolor3(A6)
|
||
_Color2Index
|
||
PEA ecolor3(A6)
|
||
_Index2Color
|
||
|
||
else ;dvb
|
||
|
||
CLR.L totals(A6)
|
||
CLR.L totals+4(A6)
|
||
CLR.L totals+8(A6)
|
||
|
||
LEA aColor(A6),A2 ; A2 -> where to put best fit
|
||
BSR.S @hocus
|
||
LEA eColor1(A6),A2
|
||
BSR.S @hocus
|
||
LEA eColor3(A6),A2
|
||
BSR.S @hocus
|
||
LEA eColor2(A6),A2
|
||
BSR.S @hocus
|
||
BRA.S @around
|
||
|
||
@hocus
|
||
; Add the desired color (rColor) to the running error
|
||
; totals (totals) and get the best fit. Then, subtract that from the
|
||
; totals. Put the answer in color at A2
|
||
|
||
LEA totals(A6),A0 ; A0 -> red error component (longs)
|
||
LEA rColor(A6),A1 ; A1 -> desired color red component (words)
|
||
MOVEQ #2,D1 ; Loop 3 times for rgb
|
||
@hocLoop CLR.L D0
|
||
MOVE (A1)+,D0
|
||
ADD.L (A0),D0 ; D0 = desired component + running error
|
||
MOVE.L D0,(A0)+ ; keep error, with overflow, in totals
|
||
SWAP D0 ; Check out the high word
|
||
TST.W D0 ; If zero, we're in range
|
||
BEQ.S @compOK
|
||
EXT.L D0 ; Pin all - to -1, and all + to 0
|
||
NOT.L D0 ; And swap, so - -> 0, and + -> ffff
|
||
@compOK SWAP D0 ; Get low part back
|
||
MOVE D0,(A2)+ ; Save result component
|
||
DBRA D1,@hocLoop ; Got all three pinned components
|
||
|
||
SUBQ #6,A2 ; Bump A2 back to beginning of color
|
||
SUBQ #4,SP ; result
|
||
MOVE.L A2,-(SP) ; rgbColor
|
||
_Color2Index
|
||
MOVE.L A2,-(SP)
|
||
_Index2Color ; Get actual best fit color
|
||
|
||
LEA totals(A6),A0 ; A0 -> component errors (longs)
|
||
MOVEQ #2,D1 ; Loop thrice for RGB
|
||
@hocLoop2 CLR.L D0
|
||
MOVE (A2)+,D0
|
||
NEG.L D0
|
||
ADD.L (A0),D0
|
||
MOVE.L D0,(A0)+ ; and stash back into totals
|
||
DBRA D1,@hocLoop2
|
||
RTS
|
||
@around
|
||
|
||
endif
|
||
MOVE.L PPH(A6),A2
|
||
MOVE.L (A2),A2
|
||
MOVE.L PatMap(A2),A2
|
||
MOVE.L (A2),A2
|
||
MOVE.L PMTable(A2),A2
|
||
MOVE.L (A2),A2
|
||
LEA CTTable(A2),A2
|
||
|
||
MOVE #0,(A2)+
|
||
MOVE.L acolor+red(A6),(A2)+
|
||
MOVE acolor+blue(A6),(A2)+
|
||
MOVE #1,(A2)+
|
||
MOVE.L ecolor1+red(A6),(A2)+
|
||
MOVE ecolor1+blue(A6),(A2)+
|
||
MOVE #2,(A2)+
|
||
MOVE.L ecolor2+red(A6),(A2)+
|
||
MOVE ecolor2+blue(A6),(A2)+
|
||
MOVE #3,(A2)+
|
||
MOVE.L ecolor3+red(A6),(A2)+
|
||
MOVE ecolor3+blue(A6),(A2)+
|
||
|
||
DONE MOVEM.L (SP)+,A4
|
||
UNLK A6
|
||
RTS
|
||
|
||
|
||
ELSE
|
||
|
||
;
|
||
; Here begins the old patDither code which originally shipped with the Mac II
|
||
;
|
||
|
||
|
||
PatDither PROC EXPORT
|
||
IMPORT GetDevPix,Color2Index,Index2Color
|
||
;---------------------------------------------------------------
|
||
;
|
||
; PROCEDURE PatDither (PPH: PixPatHandle);
|
||
;
|
||
; Called with a pattern of patType = ditherPat (an RGB to be dithered),
|
||
; which has the desired RGB as the fifth entry in the color table. The data is already
|
||
; set up to be an 8*8*2 pattern containing a repeating 2*2 dither. All
|
||
; this routine does is decide which four color table values should be
|
||
; assigned to those pixel values.
|
||
|
||
; This routine assumes the data and color table are the right size.
|
||
|
||
PARAMSIZE EQU 4
|
||
PPH EQU PARAMSIZE+8-4 ; handle to pattern
|
||
|
||
VARSIZE EQU 0 ; no locals
|
||
|
||
LINK A6,#VARSIZE ; allocate stack frame
|
||
MOVEM.L D3/A2,-(SP) ; save all registers
|
||
|
||
MOVE.L PPH(A6),A0 ; get handle to pixPat
|
||
MOVE.L (A0),A2 ; point to pixPat
|
||
CMP #DitherPat,patType(A2) ; is it a dither pattern?
|
||
BNE DONE ; => no, just return
|
||
|
||
; GET EACH RGB COMPONENT AS A 16.16 FIXED NUMBER
|
||
; THE RGB IS THE FIFTH ENTRY IN THE COLOR TABLE
|
||
|
||
MOVE.L PatMap(A2),A0 ; get handle to pixMap
|
||
MOVE.L (A0),A0 ; point to pixMap
|
||
MOVE.L PMTable(A0),A0 ; get handle to color table
|
||
MOVE.L (A0),A0 ; point to color table
|
||
LEA CTTable+(4*CTEntrySize)(A0),A0 ; point to RGB
|
||
MOVE.L rgb+red(A0),D0 ; get red, green components
|
||
MOVE D0,D1 ; copy green component
|
||
CLR D0 ; clear low word of red
|
||
SWAP D1 ; get green into high word for fixed
|
||
CLR D1 ; clear low word of green
|
||
MOVE rgb+blue(A0),D2 ; get blue component
|
||
SWAP D2 ; into high word for fixed
|
||
CLR D2 ; clear low word
|
||
|
||
; DIVIDE EACH COMPONENT INTO LEVELS OF INTENSITY (13 LEVELS FOR 8 BPP; 5 OTHERWISE)
|
||
|
||
LEA DthrTbl13,A0 ; use 13 levels if 8 bit per pixel
|
||
MOVE.L #$13B13B13,D3 ; $10000/13 = $13B1.3B13 (Fixed)
|
||
MOVE.L theGDevice,A1 ; get handle to the gDevice
|
||
MOVE.L (A1),A1 ; point to the gDevice
|
||
MOVE.L GDPMap(A1),A1 ; get handle to pixMap
|
||
MOVE.L (A1),A1 ; get pointer to pixMap
|
||
CMP #8,pixelSize(A1) ; is depth 8 (or greater)?
|
||
BGE.S FullRes ; => yes, use 13 levels
|
||
LEA DthrTbl5,A0 ; else use 5 levels of color
|
||
MOVE.L #$33333333,D3 ; $10000/5 = $3333.3333 (Fixed)
|
||
FullRes DIVU.L D3,D0 ; divide into 5 or 13 levels
|
||
DIVU.L D3,D1 ; divide into 5 or 13 levels
|
||
DIVU.L D3,D2 ; divide into 5 or 13 levels
|
||
|
||
; GET THE COLOR TABLE AND PREPARE TO STUFF ENTRIES
|
||
|
||
MOVE.L patMap(A2),A2 ; get handle to pattern's pixMap
|
||
MOVE.L (A2),A2 ; point to pixMap
|
||
MOVE.L PMTable(A2),A2 ; get handle to color table
|
||
MOVE.L (A2),A2 ; point to color table
|
||
LEA CTTable(A2),A2 ; point to first entry in color table
|
||
|
||
; levels for first pixel in 2*2 dither are in leftmost column of DthrTbl
|
||
|
||
MOVE #0,(A2)+ ; pixel value = 0
|
||
MOVE 0(A0,D0*8),(A2)+ ; write red component
|
||
MOVE 0(A0,D1*8),(A2)+ ; write green component
|
||
MOVE 0(A0,D2*8),(A2)+ ; write blue component
|
||
|
||
; levels for second pixel in 2*2 dither are in second column of DthrTbl
|
||
|
||
MOVE #1,(A2)+ ; pixel value = 1
|
||
MOVE 2(A0,D0*8),(A2)+ ; write red component
|
||
MOVE 2(A0,D1*8),(A2)+ ; write green component
|
||
MOVE 2(A0,D2*8),(A2)+ ; write blue component
|
||
|
||
; levels for third pixel in 2*2 dither are in third column of DthrTbl
|
||
|
||
MOVE #2,(A2)+ ; pixel value = 2
|
||
MOVE 4(A0,D0*8),(A2)+ ; write red component
|
||
MOVE 4(A0,D1*8),(A2)+ ; write green component
|
||
MOVE 4(A0,D2*8),(A2)+ ; write blue component
|
||
|
||
; levels for last pixel in 2*2 dither are in last column of DthrTbl
|
||
|
||
MOVE #3,(A2)+ ; pixel value = 3
|
||
MOVE 6(A0,D0*8),(A2)+ ; write red component
|
||
MOVE 6(A0,D1*8),(A2)+ ; write green component
|
||
MOVE 6(A0,D2*8),(A2)+ ; write blue component
|
||
|
||
DONE MOVEM.L (SP)+,D3/A2 ; restore work registers
|
||
UNLINK PARAMSIZE,'PATDITHE' ; unlink and return
|
||
|
||
|
||
; DthrTbl13 assumes that there are 4 possible levels of a color component
|
||
; ($0000,$5555,$AAAA,$FFFF). It uses a two-by-two dither of these four
|
||
; levels to create an effective 13 levels of that component. This process
|
||
; is repeated for all three components, giving a range of 13*13*13 possible
|
||
; patterns (colors).
|
||
|
||
DthrTbl13 DC.W $0000,$0000,$0000,$0000 ; level 0
|
||
DC.W $5555,$0000,$0000,$0000 ; level 1
|
||
DC.W $5555,$0000,$0000,$5555 ; level 2
|
||
DC.W $5555,$5555,$0000,$5555 ; level 3
|
||
DC.W $5555,$5555,$5555,$5555 ; level 4
|
||
DC.W $AAAA,$5555,$5555,$5555 ; level 5
|
||
DC.W $AAAA,$5555,$5555,$AAAA ; level 6
|
||
DC.W $AAAA,$AAAA,$5555,$AAAA ; level 7
|
||
DC.W $AAAA,$AAAA,$AAAA,$AAAA ; level 8
|
||
DC.W $FFFF,$AAAA,$AAAA,$AAAA ; level 9
|
||
DC.W $FFFF,$AAAA,$AAAA,$FFFF ; level 10
|
||
DC.W $FFFF,$FFFF,$AAAA,$FFFF ; level 11
|
||
DC.W $FFFF,$FFFF,$FFFF,$FFFF ; level 12
|
||
|
||
|
||
; DthrTbl5 assumes that there are 2 possible levels of a color component
|
||
; ($0000,$FFFF). It uses a two-by-two dither of these two
|
||
; levels to create an effective 5 levels of that component. This process
|
||
; is repeated for all three components, giving a range of 5*5*5 possible
|
||
; patterns (colors).
|
||
|
||
DthrTbl5 DC.W $0000,$0000,$0000,$0000 ; level 0
|
||
DC.W $FFFF,$0000,$0000,$0000 ; level 1
|
||
DC.W $FFFF,$0000,$0000,$FFFF ; level 2
|
||
DC.W $FFFF,$FFFF,$0000,$FFFF ; level 3
|
||
DC.W $FFFF,$FFFF,$FFFF,$FFFF ; level 4
|
||
|
||
|
||
ENDIF
|
||
|
||
|
||
|
||
MAKERGBPAT PROC EXPORT
|
||
IMPORT OneBitData,CopyPMap, RSetHSize
|
||
;---------------------------------------------------------------
|
||
;
|
||
; PROCEDURE MakeRGBPat (PPH: PixPatHandle; myRGB: RGBColor);
|
||
;
|
||
; Alters specified pattern to be type ditherPat (patType = 2).
|
||
; A ditherPat is an 8*8*2 pattern (16 bytes of data) with a color
|
||
; table having 4 entries. The specified entry is kept in the fifth
|
||
; entry in the pattern's color table.
|
||
;
|
||
; Note that the pixel values for the dither are specifed here. The
|
||
; color table values for those pixels are determined at patConvert
|
||
; time (when it calls PatDither).
|
||
;
|
||
PARAMSIZE EQU 8
|
||
PPH EQU PARAMSIZE+8-4 ; pixPatHandle
|
||
myRGB EQU PPH-4 ; RGB
|
||
|
||
VARSIZE EQU 0 ; no vars
|
||
|
||
LINK A6,#VARSIZE
|
||
MOVEM.L A2-A3,-(SP) ; save work register
|
||
|
||
MOVE.L PPH(A6),A1 ; get the pix pat handle
|
||
MOVE.L (A1),A0 ; point at the pix pat
|
||
MOVE #ditherPat,patType(A0) ; set type to ditherPat
|
||
MOVE #-1,patXValid(A0) ; INVALIDATE PATTERN
|
||
|
||
MOVE.L #$AA55AA55,D0 ; set default one bit
|
||
MOVE.L D0,pat1Data(A0) ; pattern to gray
|
||
MOVE.L D0,pat1Data+4(A0)
|
||
|
||
; SET COLOR TABLE TO 5 ENTRIES, INITIALIZE HEADER ONLY
|
||
|
||
MOVE.L patMap(A0),A3 ; get the pixMap handle
|
||
MOVE.L (A3),A0 ; point at the pix map
|
||
MOVE.L pmTable(A0),A0 ; get the color table handle
|
||
MOVEQ #CTRec+(5*CTEntrySize),D0 ; size = header + 5 entries
|
||
JSR RSetHSize ; set color table size
|
||
MOVE.L (A0),A0 ; point at the color table
|
||
CLR.L -(SP) ; make room for long result
|
||
_GetCTSeed ; get a new seed
|
||
MOVE.L (SP)+,CTSeed(A0) ; and set it to unique value
|
||
CLR transIndex(A0) ; clear transIndex
|
||
MOVE #4,CTSize(A0) ; say there are 4 entries
|
||
|
||
; STORE THE REQUESTED RGB IN THE FIFTH ENTRY IN THE COLOR TABLE
|
||
|
||
LEA CTTable+(4*CTEntrySize)(A0),A0 ; point to RGB
|
||
MOVE.L myRGB(A6),A2 ; get pointer to RGB
|
||
MOVE #4,(A0)+ ; put index field
|
||
MOVE.L (A2)+,(A0)+ ; copy red, green
|
||
MOVE (A2)+,(A0) ; copy blue
|
||
|
||
; SET PATTERN DATA TO 8*8*2 AND INITIALIZE IT
|
||
|
||
MOVE.L (A1),A0 ; point at the pix pat
|
||
MOVE.L patData(A0),A0 ; get the data handle
|
||
MOVEQ #16,D0 ; pattern is 16 bytes
|
||
JSR RSetHSize ; so set the size
|
||
|
||
MOVE.L (A0),A0 ; point to the data
|
||
MOVE.L #$1111BBBB,D0 ; get repeating pixel pattern
|
||
; row even = 0,1,0,1,0,1,0,1
|
||
; row odd = 2,3,2,3,2,3,2,3
|
||
MOVE.L D0,(A0)+ ; set two rows of pattern
|
||
MOVE.L D0,(A0)+ ; set two rows of pattern
|
||
MOVE.L D0,(A0)+ ; set two rows of pattern
|
||
MOVE.L D0,(A0)+ ; set two rows of pattern
|
||
|
||
; SET PATTERN'S PIXMAP FOR 8*8*2 PATTERN DATA
|
||
|
||
MOVE.L (A3),A2 ; point at the pix map
|
||
MOVE.L pmTable(A2),-(SP) ; save the color table handle
|
||
LEA OneBitData,A1 ; point to one bit data
|
||
JSR CopyPMap ; copy data into pixMap
|
||
; clobbers A1, A2
|
||
; also clobbers color table
|
||
MOVE.L (A3),A2 ; get back pixMap pointer
|
||
MOVE.L (SP)+,pmTable(A2) ; restore color table
|
||
MOVE #2,pRowBytes(A2) ; 2 bytes per row
|
||
CLR.L pBounds+topLeft(A2) ; bounds = (0,0,8,8)
|
||
MOVE.L #$00080008,pBounds+botRight(A2)
|
||
MOVE #2,pixelsize(A2) ; two bits per pixel
|
||
MOVE #2,cmpSize(A2) ; two bits per component
|
||
|
||
MOVEM.L (SP)+,A2-A3 ; restore work register
|
||
UNLINK PARAMSIZE,'MAKERGBP' ; unlink and return
|
||
|
||
ENDPROC
|
||
|
||
|
||
; as seen in QDciPatchROM.a <sm 6/9/92>stb
|
||
|
||
GETCICON PROC EXPORT
|
||
IMPORT GetCTSeed, RSetHSize
|
||
;-------------------------------------------------------------
|
||
;
|
||
; FUNCTION GetCIcon(cIconID: INTEGER): cIconHandle;
|
||
;
|
||
; GetCIcon gets a resource of type 'cicn' with the specified ID, places
|
||
; all the data fields into handles, installs the handles into the cicn,
|
||
; resizes it, and then returns the data structure as a CIconHandle.
|
||
;
|
||
; The image of an icon is an arbitrary pixMap of arbitrary depth and color
|
||
; table. When it is drawn, it is remapped to the current depth and color table,
|
||
; if necessary. The bounds fields of the pixMap, bitMap, and mask are expected
|
||
; to be equal. The height and width of the icon are defined to be:
|
||
; height := IconPMap^^.bounds.bottom-IconPMap^^.bounds.top
|
||
; width := IconPMap^^.bounds.right-IconPMap^^.bounds.left.
|
||
;
|
||
; When the icon is drawn, the bounds rect is used as the image's source rect.
|
||
; The icon and mask will both be stretched to the destination rect.
|
||
; At the time the icon is drawn, the icon is locked down, and the baseAddr fields
|
||
; of the PMap, BMap, and Mask fields are set.
|
||
;
|
||
; The resource format is:
|
||
;
|
||
; field name structure size
|
||
;
|
||
; IconPMap pixMap (pmrec bytes)
|
||
; IconMask bitMap (bitMapRec bytes)
|
||
; IconBMap bitMap (bitMapRec bytes)
|
||
; IconData handle (4 bytes)
|
||
; MaskData data (IconMask.rowbytes*height bytes)
|
||
; BMapData data (IconBMap.rowbytes*height bytes)
|
||
; PMapCTab data (ctRec+(ctSize+1)*CTEntrySize bytes)
|
||
; PMapData data (IconPMap.rowbytes*height bytes)
|
||
;
|
||
; The icon's bitMap is defined to be NIL if its rowbytes field = 0
|
||
;
|
||
PARAMSIZE EQU 2
|
||
result EQU PARAMSIZE+8 ; cIconHandle RESULT
|
||
cIconID EQU PARAMSIZE+8-2 ; icon ID
|
||
|
||
LINK A6,#0 ; build stack frame
|
||
MOVEM.L D3-D4/A2-A4,-(SP) ; preserve work registers
|
||
CLR.L RESULT(A6) ; set result to NIL
|
||
|
||
; Load the data, detach from resource manager and lock it down
|
||
|
||
SUBQ #4,SP ; make space for result
|
||
MOVE.L #'cicn',-(SP) ; push resource type
|
||
MOVE cIconID(A6),-(SP) ; push resource ID
|
||
_GetResource ; get the resource
|
||
MOVE.L (SP)+,A0 ; keep handle in A0 <1.5> BAL
|
||
MOVE.L A0,D0 ; did we get one? <1.5> BAL
|
||
BEQ NoGetNew ; if not, don't allocate one
|
||
|
||
; copy resource data to the main pattern/cursor data structure, keep in A4
|
||
; The resource should be purgeable. Just leave it lying around.
|
||
|
||
_HandToHand ; create a copy without purgeing src <1.5> BAL
|
||
move.l A0,A4 ; get new handle into A4 <1.5> BAL
|
||
_HLock ; and lock it down
|
||
|
||
; Point to the color table
|
||
|
||
MOVE.L (A4),A3 ; keep pointer in A3
|
||
MOVE iconPMap+bounds+bottom(A3),D4 ; get bottom
|
||
SUB iconPMap+bounds+top(A3),D4 ; calc height, keep in D4
|
||
|
||
LEA iconRec(A3),A2 ; point to the mask data
|
||
MOVE iconMask+rowbytes(A3),D0 ; get mask's rowbytes
|
||
MULU D4,D0 ; get size of mask data
|
||
ADD D0,A2 ; point to bitmap table
|
||
MOVE iconBMap+rowbytes(A3),D0 ; get bitMap's rowbytes
|
||
MULU D4,D0 ; get size of bitmap data
|
||
ADD D0,A2 ; point to color table
|
||
|
||
; Install the color table
|
||
|
||
CLR.L -(SP) ; make room for function result
|
||
_GetCTSeed ; go get seed for new color table
|
||
MOVE.L (SP)+,CTSeed(A2) ; and set seed value
|
||
|
||
MOVE.L A2,A0 ; point to the color table data
|
||
MOVE CTSize(A2),D0 ; get number of entries in table
|
||
ADDQ #1,D0 ; make it one based
|
||
MULU #CTEntrySize,D0 ; get size of entries
|
||
ADD #CTRec,D0 ; add in size of header
|
||
EXT.L D0 ; long for PtrToHand
|
||
MOVE.L D0,D3 ; save size in D4
|
||
_PtrToHand ; get a new handle into A0
|
||
BNE NoGetNew ; =>exit if no memory
|
||
MOVE.L A0,iconPMap+pmTable(A3) ; install color table into pixMap
|
||
|
||
; Create the pixMap's data handle and install it
|
||
|
||
MOVE.L A2,A0 ; point to the color table
|
||
ADD.L D3,A0 ; bump to beginning of pixel data
|
||
MOVE iconPMap+rowBytes(A3),D0 ; get the pixMap rowbytes
|
||
AND #nuRBMask,D0 ; clear flag bits
|
||
MULU D4,D0 ; multiply rowbytes * height
|
||
; MULU iconPMap+pixelSize(A3),D0 ; and multiply by depth for size (silly mistake!!)
|
||
_PtrToHand ; go get a new handle
|
||
BNE NoGetNew ; =>exit if no memory
|
||
MOVE.L A0,iconData(A3) ; install data into pixPat
|
||
|
||
MOVE.L A4,A0 ; get the handle
|
||
_HUnlock ; and unlock it
|
||
|
||
; resize the icon record to the proper size
|
||
|
||
MOVE.L A2,D0 ; get size of record
|
||
SUB.L A3,D0 ; (everything before color table)
|
||
MOVE.L A4,A0 ; get handle to record
|
||
JSR RSetHSize ; and strip off the extra data
|
||
|
||
MOVE.L A4,RESULT(A6) ; update function result
|
||
|
||
NoGetNew MOVEM.L (SP)+,D3-D4/A2-A4 ; restore working registers
|
||
UNLINK PARAMSIZE,'GETCICON' ; strip params and return
|
||
|
||
ENDPROC
|
||
|
||
|
||
PlotCIcon PROC EXPORT
|
||
IMPORT PortToMap,copyCIcon
|
||
;-------------------------------------------------------------
|
||
;
|
||
; PROCEDURE PlotCIcon(theRect: Rect; cIcon: cIconHandle);
|
||
;
|
||
PARAMSIZE EQU 8
|
||
theRect EQU PARAMSIZE+8-4 ; rectangle
|
||
cIcon EQU theRect-4
|
||
|
||
saveFore EQU -6 ; saved fgColor <27May87 EHB>
|
||
saveBack EQU saveFore-6 ; saved bkColor <27May87 EHB>
|
||
DSTPIX EQU saveBack-(PMREC+CTREC+20) ;PIXMAP+COLOR TABLE <27May87 EHB>
|
||
globalRect EQU DSTPIX-8 ;global version of theRect
|
||
DstRectRgn EQU globalRect-10 ;data for rect region
|
||
DstRgnPtr EQU DstRectRgn-4 ;pointer to above
|
||
VARSIZE EQU DstRgnPtr
|
||
|
||
LINK A6,#VARSIZE ; build stack frame
|
||
MOVEM.L D3/A2-A4,-(SP) ; preserve work registers
|
||
|
||
PEA saveFore(A6) ; save it here <27May87 EHB>
|
||
_GetForeColor ; save fgColor <27May87 EHB>
|
||
PEA saveBack(A6) ; save it here <27May87 EHB>
|
||
_GetBackColor ; save bkColor <27May87 EHB>
|
||
MOVEQ #BlackColor,D0 ; get black <27May87 EHB>
|
||
MOVE.L D0,-(SP) ; push black <27May87 EHB>
|
||
_ForeColor ; set fg to black <27May87 EHB>
|
||
MOVEQ #WhiteColor,D0 ; get white <27May87 EHB>
|
||
MOVE.L D0,-(SP) ; push white <27May87 EHB>
|
||
_BackColor ; set bk to white <27May87 EHB>
|
||
|
||
MOVE.L cIcon(A6),A4 ; get the icon handle
|
||
MOVE.L A4,A0 ; get handle in A0
|
||
_HLock ; and lock it down
|
||
|
||
MOVE.L (A4),A3 ; keep pointer in A3
|
||
MOVE iconPMap+bounds+bottom(A3),D3 ; get bottom
|
||
SUB iconPMap+bounds+top(A3),D3 ; calc height, keep in D3
|
||
|
||
; set the base addresses of the pixMap, the mask, and the bitMap
|
||
|
||
LEA iconRec(A3),A0 ; point to the mask data
|
||
MOVE.L A0,iconMask+baseAddr(A3) ; and set the mask's base address
|
||
MOVE iconMask+rowBytes(A3),D0 ; get mask's rowbytes
|
||
MULU D3,D0 ; get size of mask
|
||
ADD.L D0,A0 ; point to BitMap data
|
||
MOVE.L A0,iconBMap+baseAddr(A3) ; and set the b/w icon's base address
|
||
|
||
MOVE.L iconData(A3),A0 ; get the pixmap data handle
|
||
_HLock
|
||
MOVE.L (A0),A0 ; point at the data
|
||
MOVE.L A0,iconPMap+baseAddr(A3) ; and set the color icon's base address
|
||
|
||
MOVE.L grafGlobals(A5),A0 ; get quickDraw globals
|
||
MOVE.L thePort(A0),A0 ; point to the grafport
|
||
LEA PortBits(A0),A1 ; point to port's bit/pixMap
|
||
LEA dstPix(A6),A2 ; point to local copy of pixMap
|
||
_BitsToPix ; get dstBits/dstPix in dstPix,d2=screen flag
|
||
move.w dstPix+pixelSize(A6),d0 ; preload dst depth in case not screen
|
||
sub.l a0,a0 ; clear maskrgn in case not screen
|
||
move.w d2,d3 ; remember screen flag in d3
|
||
beq.s NotScreen1
|
||
|
||
MOVE.L DEVICELIST,A2 ; GET FIRST ELEMENT IN DEVICE LIST
|
||
MOVE.L (A2),A1 ; POINT TO DEVICE
|
||
TST.L GDNEXTGD(A1) ; CHECK NEXT DEVICE
|
||
beq.s NotScreen1 ; only 1 device so skip devloop
|
||
|
||
; Copy dst rect and convert to global coordinates
|
||
|
||
move.l theRect(a6),a0 ; point at local rect
|
||
lea globalRect(a6),a1 ; point at our copy
|
||
move.l (a0)+,(a1)+ ; copy topleft
|
||
move.l (a0),(a1)+ ; copy botRight
|
||
move.l dstPix+bounds+top(a6),d0 ; get topleft
|
||
move.w d0,d1 ; get left
|
||
swap d0 ; get top
|
||
sub.w d1,-(a1) ; convert right to global
|
||
sub.w d0,-(a1) ; convert bottom to global
|
||
sub.w d1,-(a1) ; convert left to global
|
||
sub.w d0,-(a1) ; convert top to global
|
||
|
||
lea DstRectRgn(a6),A0
|
||
move.l a0,DstRgnPtr(a6) ; build master pointer
|
||
move.w #10,(a0) ; set region size
|
||
|
||
NEXTGD MOVE.L (A2),A0 ; POINT TO DEVICE
|
||
TST GDFLAGS(A0) ; IS IT ACTIVE?
|
||
BPL.S SKIPGD ; =>NO, SKIP IT
|
||
|
||
CLR.B -(SP) ; MAKE ROOM FOR BOOLEAN RESULT
|
||
PEA globalRect(A6) ; PUSH SPECIFIED RECTANGLE
|
||
PEA gdRect(A0) ; PUSH DEVICE'S RECTANGLE
|
||
PEA dstRectRgn+rgnBBox(A6) ; PUSH DESTINATION RECT
|
||
_SECTRECT ; IS THE RECT IN THE DEVICE
|
||
TST.B (SP)+ ; TEST RESULT
|
||
BEQ.S SKIPGD ; => NO INTERSECTION
|
||
|
||
move.l dstPix+bounds+top(a6),d0 ; get topleft
|
||
move.w d0,d1 ; get left
|
||
swap d0 ; get top
|
||
lea dstRectRgn+rgnBBox(a6),a0 ; point to rect
|
||
add.w d0,(a0)+ ; convert top to local coords
|
||
add.w d1,(a0)+ ; convert left to local coords
|
||
add.w d0,(a0)+ ; convert bottom to local coords
|
||
add.w d1,(a0) ; convert right to local coords
|
||
MOVE.L (A2),A0 ; POINT TO DEVICE
|
||
MOVE.L GDPMAP(A0),A0 ; GET PIXMAP
|
||
MOVE.L (A0),A0 ; POINT TO PIXMAP
|
||
MOVE PIXELSIZE(A0),D0 ; GET PIXEL DEPTH
|
||
lea DstRgnPtr(a6),a0 ; clip to intersection with this device
|
||
|
||
NotScreen1 LEA iconBMap(A3),A1 ; assume we're using one-bit icon
|
||
TST rowBytes(A1) ; is there a one bit icon?
|
||
BEQ.S noOneBit ; => no, use color one
|
||
CMP #2,d0 ; two bits per pixel or less?
|
||
BLE.S OneBit ; => yes, use one-bit icon
|
||
noOneBit MOVE.L A3,A1 ; else get icon's pixMap
|
||
|
||
OneBit MOVE.L A1,-(SP) ; push srcBits
|
||
PEA iconMask(A3) ; push maskBits
|
||
PEA dstPix(A6) ; push dstBits
|
||
PEA bounds(A1) ; push srcRect
|
||
PEA iconMask+bounds(A3) ; push maskRect
|
||
MOVE.L theRect(A6),-(SP) ; push dstRect
|
||
bsr CopyCIcon ; call copyMask clipped to rgn in A0
|
||
tst.w d3 ; check screen flag in d3
|
||
beq.s NotScreen2 ; break out of devloop if not screen
|
||
|
||
SKIPGD MOVE.L (A2),A0 ; GET DEVICE
|
||
MOVE.L GDNEXTGD(A0),D0 ; GET NEXT DEVICE
|
||
MOVE.L D0,A2 ; SAVE IT
|
||
BNE.S NEXTGD
|
||
|
||
NotScreen2 MOVE.L iconData(A3),A0 ; get handle to color icon data
|
||
_HUnlock ; and unlock it
|
||
MOVE.L A4,A0 ; get handle in A0
|
||
_HUnLock ; and unlock it
|
||
|
||
PEA saveFore(A6) ; point to saved fg <27May87 EHB>
|
||
_RGBForeColor ; and restore it <27May87 EHB>
|
||
PEA saveBack(A6) ; point to saved bk <27May87 EHB>
|
||
_RGBBackColor ; and restore it <27May87 EHB>
|
||
|
||
MOVEM.L (SP)+,D3/A2-A4 ; restore working registers
|
||
UNLINK PARAMSIZE,'PLOTCICO' ; strip params and return
|
||
|
||
|
||
|
||
DisposCIcon PROC EXPORT
|
||
;-------------------------------------------------------------
|
||
;
|
||
; FUNCTION DisposCIcon(cIcon: cIconHandle);
|
||
;
|
||
; DisposCIcon disposes of a color icon
|
||
;
|
||
MOVE.L (SP)+,A1 ; get return address
|
||
MOVE.L (SP),A0 ; get icon handle
|
||
MOVE.L (A0),A0 ; point to icon
|
||
MOVE.L IconPMap+pmTable(A0),-(SP) ; save color table handle
|
||
MOVE.L IconData(A0),A0 ; get data handle
|
||
_DisposHandle ; dispose data handle
|
||
MOVE.L (SP)+,A0 ; get color table handle
|
||
_DisposHandle ; dispose color table handle
|
||
MOVE.L (SP)+,A0 ; get icon
|
||
_DisposHandle ; dispose icon
|
||
JMP (A1) ; and return
|
||
|
||
|
||
|
||
ENDPROC
|
||
|
||
|