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262 lines
7.2 KiB
Plaintext
262 lines
7.2 KiB
Plaintext
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; File: DeCompressDefProc1.a
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;
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; Contains: the standard decompression defproc for byte sized data.
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;
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; Written by: Donn Denman
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;
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; Copyright: © 1990-1991 by Apple Computer, Inc., all rights reserved.
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;
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; Change History (most recent first):
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;
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; <4> 7/9/91 JSM Remove obsolete check for 7.0 or greater, set tabs to 4.
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; <3> 1/30/91 gbm sab, #38: Change the name of one of the decompressor header
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; files (because Sheila said it was okay)
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; <2> 4/19/90 DD removed include of patchmacros.a, added proc Export
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; <1> 4/12/90 DD first checked in today
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;
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LOAD 'StandardEqu.d'
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include 'DecompressorPatchEqu.a' ; equate file
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DeCompressDefProc1 PROC Export
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With VarTableRec
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BRA UnpackData ; do the decompress.
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DC.l ('dcmp') ; resource type
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DC.W 1 ; ID 1 the byte-wise decompressor.
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DC.W 0 ; current version number.
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Delta Equ 1
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LiteralEncoded Equ 0 ;literals with encoded values start here
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DefsEncoded Equ $10 ;literals to be remembered with encoded values start here
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VariableRefs Equ $20 ;variable refs start here.
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ConstantItems Equ $D0 ;constant values start here.
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Max1ByteReuse Equ ConstantItems-VariableRefs ;ReUseData can encode this many vars in one byte.
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include 'DeCompressCommon.A' ;common to the DeCompressDefProc's
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; Token fetch and dispatch loop.
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UnpackLoop
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MoveQ #0,D0
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Move.B (A4)+,D0 ;get a token.
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Move.W D0,D1
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Cmp.W #ConstantItems,D1 ;is this a folded or constant table entry?
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BLT.S @FoldedEntry
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Sub.W #ConstantItems,D1
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Asl.W #3,D1 ;index into an 8 byte (4 word) table.
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Jmp ConstantDispatchTable(D1) ;jump to the handler entry.
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@FoldedEntry
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Lsr.W #2,D1 ;index into a 4 byte table, with one entry per 16 opcodes.
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And.W #$FFFC,D1 ;mask off the low bits
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Lea 0(A2,D1),A0 ;point to the entry.
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Sub.W (A0)+,D0 ;jump to the handler entry.
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Add.W (A0),A0
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Jmp (A0)
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;
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;
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; CodeDispatchTable - Each entry is 2 words, a value to subtract from
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; the parameter, and a code offset.
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;
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CodeDispatchTable
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DC.W -1,CopyLiteralAndLoop-*-2 ;subtract one less, since CopyLiteralAndLoop
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DC.W $0F,RememberLiteral-*-2 ; and RememberLiteral assume a one based value.
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DC.W $20,ReuseData - * - 2 ;variable references are already zero based.
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DC.W $20,ReuseData - * - 2
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DC.W $20,ReuseData - * - 2
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DC.W $20,ReuseData - * - 2
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DC.W $20,ReuseData - * - 2
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DC.W $20,ReuseData - * - 2
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DC.W $20,ReuseData - * - 2
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DC.W $20,ReuseData - * - 2
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DC.W $20,ReuseData - * - 2
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DC.W $20,ReuseData - * - 2
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DC.W $20,ReuseData - * - 2
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;
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;
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;
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StuffWord
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Move.B D0,D1 ;remember the low byte.
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Lsr.W #8,D0 ;get the high byte.
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Move.B D0,(A1)+ ;output high byte
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Move.B D1,(A1)+ ;output the low byte
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Bra UnPackLoop
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*****************************************************************
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*
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* W A R N I N G !
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*
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* This Table is position sensitive !!!!!!!!!!
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*
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*****************************************************************
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align 8 ;this is an aligned table!
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ConstantDispatchTable
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; Literal data, to copy to the output stream.
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Bsr.S CopyWithLength ;literal followed by an encoded length.
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Bra.S UnpackLoop
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align 8 ;D0
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; Literal data to be remembered in the variable table.
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Bsr.S RememberWithLength ;remember a literal followed by a byte length.
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Bra.S UnpackLoop
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align 8 ;$D1
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; References to remembered strings.
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Bsr.S ReuseByteLength ;previously seen literal.
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Bra.S UnpackLoop
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align 8 ;$D2
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Bsr.S ReuseByte2Length ;previously seen literal, followed by byte+256.
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Bra.S UnpackLoop
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align 8 ;$D3
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Bsr.S ReuseWordLength ;previously seen literal.
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Bra.S UnpackLoop
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align 8 ;$D4
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; constant words, to stuff into the output stream.
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MoveQ #0,D0 ;move 0 into the output stream.
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Bra StuffWord ;stuff the word, and keep looping.
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align 8 ;$D5
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MoveQ #$0001,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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MoveQ #$0002,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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MoveQ #$0003,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$2E01,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$3E01,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0101,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$1E01,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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MoveQ #$FFFFFFFF,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0E01,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$3100,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$1112,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8 ;$E0
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Move.W #$0107,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$3332,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$1239,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$ED10,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0127,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$2322,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0137,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0706,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0117,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0123,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$00FF,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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MoveQ #$002F,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$070E,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$FD3C,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0135,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0115,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8 ;$F0
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Move.W #$0102,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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MoveQ #$0007,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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MoveQ #$003E,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$05D5,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0201,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0607,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0708,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$3001,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$0133,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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MoveQ #$0010,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$1716,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$373E,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8
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Move.W #$3637,D0
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Bra StuffWord ;stuff the word, and keep looping.
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align 8 ;$FD
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Bsr HandleExtensions
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Bra UnpackLoop ;keep looping.
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align 8 ;$FE
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; last table entry is the terminator for unpack.
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Bra ExitUnpack ;done with the unpacking.
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;$FF
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END
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