sys7.1-doc-wip/OS/SlotMgr/SlotInterrupts.a
2019-07-27 22:37:48 +08:00

597 lines
25 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

;_______________________________________________________________________
;
; File: SlotInterrupts.a
;
; Contains: This file contains the core routines pertaining to the slot interrupt
; queue manager as well as some table initialization routines called
; at startup time. Slot interrupts are handled by the slot interrupt
; dispatcher which finds the interrupting slot and then looks through
; the slot's interrupt queue for an interrupt routine to call.
;
; SIntINSTALL installs a routine into the slot interrupt queue poll list
; while SIntREMOVE removes it. There is one queue per slot, with a system
; heap table of ptrs pointing to the head of each queue. A low mem variable,
; SlotQDT, points to the system heap table.
;
; Written by: Rich Castro 22-July-86
; Rewritten by: Gary Davidian 16-April-89
;
; Copyright: © 1986-1993 by Apple Computer, Inc., all rights reserved.
;
; Change History (most recent first):
;
; <SM12> 11/9/93 KW added some eieioSTP macros. Only expands for CygnusX1 ROM
; <SM11> 10/6/93 RC Added forPDMProto to build conditional of the interrupt line
; hack
; <SM10> 9/10/93 RC Added check fo BART1 to the below hack, so this would only
; happen on EVT1 Cold Fusions
; <SM9> 9/3/93 GMR Added a hack for Cold Fusion EVT1 units to fix the slot ID's
; being wired incorrectly.
; <SM8> 8/2/93 GMR Added hack for EVT1/2 PDM machines which swaps the slot
; interrupt lines for those boards.
; <SM7> 10/18/92 CCH Added a nop to support non-serialized IO space.
; <SM6> 8/24/92 PN Take out CycloneboxEVT1 stuff
; <SM5> 6/30/92 kc Rename EclipseVia2SlotInt to DAFBVia2SlotInt. Move SlotInterrupt
; handlers from InterruptHandlers.a.
; <SM4> 5/16/92 kc Roll in Horror changes. Comments follow:
; <H2> 2/14/92 JC Export RunSlotHandlers for use by Sonora Level 3 interrupt for
; Sonic Ethernet
; <9> 5/4/92 JSM Roll-in change from SuperMario: Changed the mask value used for
; Interrupts on Quadra900.
; <8> 5/4/92 JSM Get rid of conditionals: this file is only used in ROM builds,
; so Cpu is always ≥ 020, hasMac2Via2, hasEclipseVia2, hasRBV, and
; hasOSS are always true.
; <7> 9/16/91 JSM Cleanup header.
; <6> 6/12/91 LN removed #include 'HardwareEqu.a'
; <5> 9/19/90 BG Removed <4>. 040s are behaving more reliably now.
; <4> 7/20/90 BG Added EclipseNOPs to handle flakey 040s.
; <3> 2/19/90 BG Add Eclipse VIA2 support to SlotMgr.
; <2> 1/11/90 CCH Added include of “HardwarePrivateEqu.a”.
; <1.4> 8/7/89 GGD Roll in patch to change SIntInstall to handle equal priorities
; the same as the Mac II, Most recently installed is run sooner.
; <1.3> 4/16/89 GGD Completely re-written and faster, uses new internal data
; structures, supports all 15 slots, removed slot priority
; (priority within a slot is still used). Made more universal.
; <1.2> 3/6/89 GGD Moved SlotInt from InterruptHandlers.a to SlotInterrupts.a.
; Modified to use feature based conditionals. Changed RBV register
; usage now that equates are offsets from RBVBase, instead of
; being absolute addresses.
; <1.1> 11/10/88 CCH Fixed Header.
; <1.0> 11/9/88 CCH Adding to EASE.
; <1.5> 10/24/88 djw Modified InitSPTbl and InitSDTbl to alloc space for all
; supported slots.
; <•1.4> 9/23/88 CCH Got rid of inc.sum.d and empty nFiles
; <1.3> 7/6/88 BBM Changed sqHeadSize back to sqHDSize
; <1.2> 2/16/88 BBM Changed sqHDSize to sqHeadSize
; <1.1> 2/15/88 BBM modified for mpw 3.0 equates
; <1.0> 2/10/88 BBM Adding file for the first time into EASE…
; <C914> 10/8/87 rwh Changed 'Via2IntMask' to 'SlotIntMask' to make it more general
; for Modern Victorian.
; <C665> 1/22/87 RDC Code review cleanup changes
; <C582> 1/2/87 RDC Misc cleanup
; <C556> 12/19/86 FJL Changed NumSlots to sNumSlots for GWN.
; <C422> 11/18/86 RDC Added check of queue type in all routines
; <C328> 11/2/86 RDC Added copyright notice
; <C224> 10/15/86 RDC Return Dequeue error code from SIntRemove Added error checking
; for valid slot #
; <C166> 10/11/86 RDC Substantially rewrote SIntInstall to include priority handling
; of slot interrupt queue elements
; <C147> 10/10/86 RDC Added init routines for slot priority and interrupt dispatch
; tables
; <C206> 10/9/86 bbm Modified to mpw aincludes.
;
print off
LOAD 'StandardEqu.d'
INCLUDE 'HardwarePrivateEqu.a'
INCLUDE 'SlotMgrEqu.a'
INCLUDE 'UniversalEqu.a'
print on
print nomdir
machine mc68020
SIntCORE PROC EXPORT
WITH SlotIntQElement,slotIntGlobals
EXPORT InitSPTbl,InitSDTbl
EXPORT SIntINSTALL,SIntREMOVE,DAFBVia2SlotInt,PSCVIA2SlotInt,NiagraVIA2SlotInt
EXPORT SlotInt,SlotIntCommon,Via2SlotInt,RbvSlotInt,OssSlotInt
EXPORT RunSlotHandlers ; accessed by level 3 Sonic Interrupt on <H2>
; Sonora based systems
;_______________________________________________________________________
;
; Routine: GetSlotIntQHead
;
; Arguments: D0 (input) : video card slot ($0..$E possible)
; D0 (output): error code
; A1 (output): address of pointer to first SlotIntQElement
;
; Function: Utility routine to do check for valid slot number, and return
; the address of the associated slot slotIntInfo record.
; If the queue type is wrong, or the slot number is out of range,
; an error code will be returned, and the routine will return to
; the callers caller, instead of directly to the caller.
;
; Called by: SIntInstall, SIntRemove
;
; Registers Used: D0,A1
;_______________________________________________________________________
GetSlotIntQHead
cmpi.w #SIQType,SQType(A0) ; is it the proper type?
bne.s @wrongType ; if not, report the error
ext.w d0 ; ignore high byte
cmpi.w #sLastSlot,d0 ; check for valid slot #
bgt.s @slotTooBig ; return error if too big
lea ([SlotQDT],d0.w*4,slotIntQHeads-SQLink),a1 ; get address of queue header
rts ; return with success
@wrongType moveq.l #VTypErr,d0 ; queue element type is wrong
bra.s @error ; report the error
@slotTooBig move.w #smSlotOOBErr,d0 ; return with slot # error
@error addq.w #4,sp ; pop the return address
rts ; return to callers caller
;_______________________________________________________________________
;
; Routine: SIntINSTALL
;
; Arguments: D0 (input) : slot number for routine ($0..$E possible)
; A0 (input) : ptr to queue element
; D0 (output): error code - 0 no error
;
; Function: Installs a slot interrupt poll routine which is called when
; a slot interrupt occurs. The queue element is installed in
; in priority order, $FF highest (first), $00 lowest (last).
;
; When elements with EQUAL priorities exist, the most recently
; installed one is run sooner.
;
; Only low byte of priority word is used (0-255 range).
; Priorities 200-255 are reserved by Apple.]
;
; The Mac II used to maintain priority across slots, which was
; used when multiple slots interrupted AT THE SAME TIME.
; We no longer support this, and prioritize by slot number instead.
; This will be removed from the Mac II in system 7.0
;
; The Mac II had a bug in SIntInstall, which had $FF as the highest
; priority across slots, but had $FF as the lowest within a slot.
; Most cards used the priority order as documented, ($FF highest), so
; we will retain that ordering.
; This will be fixed in the Mac II in System 7.0.
;
; Registers Used: D0,D1,D2,A0,A1
;_______________________________________________________________________
SIntINSTALL bsr.s GetSlotIntQHead ; a1 := pointer to qheader
move.b SQPrio+1(a0),d0 ; get the priority (low byte of word)
move.w sr,-(sp) ; save interrupt level
ori.w #HiIntMask,sr ; disable interrupts
@PrioritySearch
move.l SQLink(a1),d1 ; get next queue element to check
beq.s @insert ; if end of list, insert before this
exg.l a1,d1 ; swap previous and current pointers
cmp.b SQPrio+1(a1),d0 ; compare priorities
blo.s @PrioritySearch ; loop until lower priority found <1.4>
; if equal, insert newer in front of older <1.4>
exg.l d1,a1 ; a1 points to previous, d1 points to current
@insert ; insert before the lower priority element
move.l d1,SQLink(a0) ; remainder of queue goes after new element
move.l a0,SQLink(a1) ; new element goes after previous element
move.w (sp)+,sr ; restore interrupt level
moveq.l #noErr,d0 ; return success
rts ; all done
;_______________________________________________________________________
;
; Routine: SIntREMOVE
;
; Arguments: D0 (input) : slot number for routine ($0..$E possible)
; A0 (input) : ptr to queue element to remove
; D0 (output): error code - 0 = no error
;
; Function: Removes a poll routine from the slot interrupt queue.
;
; Registers Used: D0,D1,A1
;
;_______________________________________________________________________
SIntREMOVE bsr.s GetSlotIntQHead ; a1 := pointer to qheader
moveq.l #qErr,d0 ; error code in case it's not found
move.w sr,-(sp) ; save interrupt level
ori.w #HiIntMask,sr ; disable interrupts
@search move.l SQLink(a1),d1 ; get next queue element to check
beq.s @notFound ; if end of list, nothing to remove
exg.l a1,d1 ; swap previous and current pointers
cmpa.l a0,a1 ; see if this is the one to remove
bne.s @search ; loop until removee is fount
movea.l d1,a1 ; a1 points to previous
move.l SQLink(a0),SQLink(a1) ; remainder of queue goes after previous element
moveq.l #noErr,d0 ; return success
@notFound move.w (sp)+,sr ; restore interrupt level
rts ; all done
;_______________________________________________________________
;
; Secondary Dispatch routines for slot interrupts
;
; On Entry: A1.L = VIA2/RBV/OSS base address
; D0-D3/A0-A3 have been saved
;
;____________________________________________________________________________
SlotInt
PSCVIA2SlotInt
MoveQ #~$78, D0 ; mask for slot bits (active low)
; (slots c,d,e, onboard video vbl)
Or.b PSCVIA2SInt(a1), D0 ; read and mask slot interrupt indicators
Not.l D0 ; convert to active high bit mask
Bne.l SlotIntCommon ; if interrupt pending, service it
Rts ; if not, return from interrupt <SM4> rb, end
DAFBVia2SlotInt
move.b #$02,vIFR(a1) ; reset the VIA any slot interrupt flag <3>
if nonSerializedIO then
nop ; force write to complete <SM7>
endif
moveq.l #~$7F,d0 ; mask for slot bits (active low) (5 slots+Enet+Video) <3> <9>
or.b vBufA(a1),d0 ; read and mask slot interrupt indicators <3>
not.l d0 ; convert to active high bit mask <3>
bne SlotIntCommon ; if interrupt pending, service it <3>
rts ; if not, return from interrupt <3>
; ••• These need moved (into HardwarePrivateEqu.a?) •••
AIV3Base EQU $FEE00000 ; base address of AIV3 (Apple Integrated VIA 3)
AIV3SlotInt EQU $0002
VBLIRQ EQU 6
AIV3Int EQU $0003
AnySlot EQU 1
NiagraVIA2SlotInt
move.b #$02,vIFR(a1) ; reset the VIA any slot interrupt flag
lea AIV3Base,a0 ; get base address
btst #AnySlot,AIV3Int(a0) ; any of our slots interrupting?
beq.s @notOurs ; no, exit
moveq #0,D0 ; clear the register
btst #VBLIRQ,AIV3SlotInt(a0) ; check for VSC interrupt pending
bne.s @notOurs ; IF VBLIRQ pending THEN
ori.b #%00100000,D0 ; set slot E interrupt flag
bra SlotIntCommon
@notOurs
rts ; if not, return from interrupt <SM6> rb, end
Via2SlotInt
eieioSTP
move.b #$02,vIFR(a1) ; reset the VIA any slot interrupt flag
eieioSTP
moveq.l #~$3F,d0 ; mask for slot bits (active low)
eieioSTP
or.b vBufA(a1),d0 ; read and mask slot interrupt indicators
not.l d0 ; convert to active high bit mask
eieioSTP
bne SlotIntCommon ; if interrupt pending, service it
rts ; if not, return from the interrupt
RbvSlotInt
eieioSTP
move.b #$82,RvIFR(a1) ; reset the RBV any slot interrupt flag
eieioSTP
moveq.l #~$7F,d0 ; mask for slot bits (active low)
eieioSTP
or.b RvSInt(a1),d0 ; get slot interrupt indicators
eieioSTP
not.l d0 ; convert to active high bit mask
;•••••••••••• <SM8>
; for PDM's with EVT1/2 boards, we need a small hack to swap the
; slot interrupt lines, since they're reversed on the logic board.
; AMIC versions >= 3 are used on EVT3 and greater boards, so
; we'll check for it and avoid the hack if it's present. Remove this hack
; when we no longer need to support EVT1/2 boards.
IF hasHMC AND forPDMProto THEN ; <sm11>
TestFor AMICExists ; do we have an AMIC?
beq.s @hackDone ; no, skip the hack
btst.b #2,RvSEnb(a1) ; see if bit 2 is enabled (set)
bne.s @chkCF1 ; yes, we have a new AMIC (>=3), see if CF EVT1
move.b #$84,RvSEnb(a1) ; try setting bit 2
btst.b #2,RvSEnb(a1) ; did it set?
beq.s @doPDMHack ; no, must be AMIC1/2 (EVT1/2)
move.b #$04,RvSEnb(a1) ; else, restore it
bra.s @hackDone ; and skip the hack
@chkCF1 lea $5ffffffe,a0 ; get CPU ID reg <SM9>
move.b (a0)+,d1 ; <SM9>
cmpi.b #$30,d1 ; are we a CF EVT1? <SM9>
bne.s @hackDone ; no, exit <SM9>
move.b (a0),d1 ; <SM9>
cmpi.b #$13,d1 ; check 2nd byte of id <SM9>
bne.s @hackDone ; not CF, no hack <SM9>
lea $F0000008, a0 ; get Bart ID Register <SM10>
move.l (a0), d1 ; <SM10>
cmp.l #$43184000, d1 ; is this the first rev of Bart <SM10>
bne.s @hackDone ; new bart, so don't do hack <SM10>
move.b d0,d1 ; yes get interrupt bits <SM9>
andi.b #%00001100,d1 ; get slot int bits ..CB (we loose slot E) <SM9>
lsl.b #1,d1 ; map over into .DC. <SM9>
andi.b #%11100011,d0 ; keep VBL & slot E (VDS) bits <SM9>
or.b d1,d0 ; 'or' slots C,D into other bits <SM9>
bra.s @hackDone ; and continue processing <SM9>
@doPDMHack andi.w #$78,d0
lsr.w #3,d0
move.b @swapTbl(d0.w),d0
lsl.w #3,d0
@hackDone
ENDIF
;•••••••••••• <SM8>
and.b RvSEnb(a1),d0 ; only look at enabled ones
bne.s SlotIntCommon ; if interrupt pending, service it
rts ; if not, return from the interrupt
IF hasHMC THEN ; <SM8>
@swapTbl dc.b $00 ; 0000
dc.b $04 ; 0001
dc.b $02 ; 0010
dc.b $06 ; 0011
dc.b $01 ; 0100
dc.b $05 ; 0101
dc.b $03 ; 0110
dc.b $07 ; 0111
dc.b $08 ; 1000
dc.b $0c ; 1001
dc.b $0a ; 1010
dc.b $0e ; 1011
dc.b $09 ; 1100
dc.b $0d ; 1101
dc.b $0b ; 1110
dc.b $0f ; 1111
ENDIF
OssSlotInt
moveq.l #$3F,d0 ; mask for slot bits (active high)
and.b OSSIntStat+1(a1),d0 ; get slot interrupt indicators
bne.s SlotIntCommon ; if interrupt pending, service it
rts ; if not, return from the interrupt
SlotIntCommon
subq.l #4,sp ; allocate a long (only a byte is used)
move.b d0,(sp) ; save the interrupt pending bit mask
@loop move.b SlotPriority(d0.w),d0 ; get slot number / bit number
bclr.b d0,(sp) ; clear the bit
lsr.b #4,d0 ; get the slot number
bsr.s RunSlotHandlers ; run the handlers for this slot
bne.s @noHandler ; if couldn't be serviced, die with sys error
move.b (sp),d0 ; see if any other slots were pending
bne.s @loop ; loop until all slots serviced
addq.l #4,sp ; pop the pending bits
; Because AnySlot is edge triggered on some machines, we must make sure that all
; slot interrupts go away, causing AnySlot to go away, so that the next slot interrupt
; will cause an edge transition on AnySlot. We loop back to be start of the handler
; to see if any slot interrupts occurred since we last checked, and only exit when they
; all go away.
movea.l VIA2RBVOSS,a1 ; get base address of chip with slot int reg
movea.l Via2DT+4*ifCA1,a0 ; get the handler address
eieioSTP
jmp (a0) ; loop until no slots interrupting
@noHandler _SysError ; no handler for slot interrupt
RunSlotHandlers
lea ([SlotQDT],d0.w*4,slotIntQHeads-SQLink),a1 ; get address of queue header
@RunNext move.l SQLink(a1),d0 ; get next queue element
beq.s @notFound ; if end of queue reached, return error
movea.l d0,a1 ; setup queue element pointer
move.l a1,-(sp) ; save queue element pointer
movea.l SQAddr(a1),a0 ; get poll routine address
movea.l SQParm(a1),a1 ; stuff optional A1 param
jsr (a0) ; call the handler
movea.l (sp)+,a1 ; restore the queue element pointer
tst.w d0 ; see if the int was serviced
beq.s @RunNext ; if not, try the next handler
moveq.l #noErr,d0 ; if handled, return with success
rts ; all done
@notFound moveq.l #dsBadSlotInt,d0 ; return with an error if no handler
rts ; all done
SlotPriority
dc.b $00 ; 0 0 0 0 0 0 0 0 - no interrupt
dc.b $90 ; 0 0 0 0 0 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 0 0 0 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 0 0 0 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 0 0 0 0 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 0 0 0 0 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 0 0 0 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 0 0 0 1 1 1 - Slot 9 (bit 0)
dc.b $C3 ; 0 0 0 0 1 0 0 0 - Slot C (bit 3)
dc.b $90 ; 0 0 0 0 1 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 0 0 1 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 0 0 1 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 0 0 0 1 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 0 0 0 1 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 0 0 1 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 0 0 1 1 1 1 - Slot 9 (bit 0)
dc.b $D4 ; 0 0 0 1 0 0 0 0 - Slot D (bit 4)
dc.b $90 ; 0 0 0 1 0 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 0 1 0 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 0 1 0 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 0 0 1 0 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 0 0 1 0 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 0 1 0 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 0 1 0 1 1 1 - Slot 9 (bit 0)
dc.b $C3 ; 0 0 0 1 1 0 0 0 - Slot C (bit 3)
dc.b $90 ; 0 0 0 1 1 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 0 1 1 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 0 1 1 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 0 0 1 1 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 0 0 1 1 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 0 1 1 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 0 1 1 1 1 1 - Slot 9 (bit 0)
dc.b $E5 ; 0 0 1 0 0 0 0 0 - Slot E (bit 5)
dc.b $90 ; 0 0 1 0 0 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 1 0 0 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 1 0 0 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 0 1 0 0 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 0 1 0 0 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 1 0 0 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 1 0 0 1 1 1 - Slot 9 (bit 0)
dc.b $C3 ; 0 0 1 0 1 0 0 0 - Slot C (bit 3)
dc.b $90 ; 0 0 1 0 1 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 1 0 1 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 1 0 1 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 0 1 0 1 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 0 1 0 1 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 1 0 1 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 1 0 1 1 1 1 - Slot 9 (bit 0)
dc.b $D4 ; 0 0 1 1 0 0 0 0 - Slot D (bit 4)
dc.b $90 ; 0 0 1 1 0 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 1 1 0 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 1 1 0 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 0 1 1 0 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 0 1 1 0 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 1 1 0 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 1 1 0 1 1 1 - Slot 9 (bit 0)
dc.b $C3 ; 0 0 1 1 1 0 0 0 - Slot C (bit 3)
dc.b $90 ; 0 0 1 1 1 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 1 1 1 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 1 1 1 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 0 1 1 1 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 0 1 1 1 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 0 1 1 1 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 0 1 1 1 1 1 1 - Slot 9 (bit 0)
dc.b $06 ; 0 1 0 0 0 0 0 0 - Slot 0 (bit 6)
dc.b $90 ; 0 1 0 0 0 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 0 0 0 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 0 0 0 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 1 0 0 0 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 1 0 0 0 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 0 0 0 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 0 0 0 1 1 1 - Slot 9 (bit 0)
dc.b $C3 ; 0 1 0 0 1 0 0 0 - Slot C (bit 3)
dc.b $90 ; 0 1 0 0 1 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 0 0 1 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 0 0 1 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 1 0 0 1 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 1 0 0 1 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 0 0 1 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 0 0 1 1 1 1 - Slot 9 (bit 0)
dc.b $D4 ; 0 1 0 1 0 0 0 0 - Slot D (bit 4)
dc.b $90 ; 0 1 0 1 0 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 0 1 0 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 0 1 0 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 1 0 1 0 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 1 0 1 0 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 0 1 0 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 0 1 0 1 1 1 - Slot 9 (bit 0)
dc.b $C3 ; 0 1 0 1 1 0 0 0 - Slot C (bit 3)
dc.b $90 ; 0 1 0 1 1 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 0 1 1 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 0 1 1 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 1 0 1 1 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 1 0 1 1 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 0 1 1 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 0 1 1 1 1 1 - Slot 9 (bit 0)
dc.b $E5 ; 0 1 1 0 0 0 0 0 - Slot E (bit 5)
dc.b $90 ; 0 1 1 0 0 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 1 0 0 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 1 0 0 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 1 1 0 0 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 1 1 0 0 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 1 0 0 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 1 0 0 1 1 1 - Slot 9 (bit 0)
dc.b $C3 ; 0 1 1 0 1 0 0 0 - Slot C (bit 3)
dc.b $90 ; 0 1 1 0 1 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 1 0 1 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 1 0 1 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 1 1 0 1 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 1 1 0 1 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 1 0 1 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 1 0 1 1 1 1 - Slot 9 (bit 0)
dc.b $D4 ; 0 1 1 1 0 0 0 0 - Slot D (bit 4)
dc.b $90 ; 0 1 1 1 0 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 1 1 0 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 1 1 0 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 1 1 1 0 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 1 1 1 0 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 1 1 0 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 1 1 0 1 1 1 - Slot 9 (bit 0)
dc.b $C3 ; 0 1 1 1 1 0 0 0 - Slot C (bit 3)
dc.b $90 ; 0 1 1 1 1 0 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 1 1 1 0 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 1 1 1 0 1 1 - Slot 9 (bit 0)
dc.b $B2 ; 0 1 1 1 1 1 0 0 - Slot B (bit 2)
dc.b $90 ; 0 1 1 1 1 1 0 1 - Slot 9 (bit 0)
dc.b $A1 ; 0 1 1 1 1 1 1 0 - Slot A (bit 1)
dc.b $90 ; 0 1 1 1 1 1 1 1 - Slot 9 (bit 0)
;_______________________________________________________________________
;
; Routine: InitSDTbl
;
; Arguments: D0 (output): error code
;
; Function: Creates and initializes a slot interrupt dispatch table in
; the system heap. A pointer to the table is saved in low
; memory as SlotQDT. This table is used by the slot interrupt
; handler to dispatch a slot interrupt to the appropriate
; routine. Each entry in the table points to a slot queue
; header which in turns points to one or more slot queue
; elements.
;
; Called from: InitSlots routine in OS:StartInit.a
;
; Registers Used: D0,A0,A1
;_______________________________________________________________________
with slotVBLInfo
InitSDTbl move.l #sIntGlobalSize,d0 ; alloc space for all possible slots
_NewPtr ,sys,clear ; create table in system heap, cleared
move.l a0,SlotQDT ; save ptr to table in low mem
lea slotVBLInfos+\
slotVBLQHdr-\
slotVBLInfo(a0),a1 ; setup pointer to first slotVBLInfos record
moveq.l #TotalSlots-1,d0 ; setup loop counter for all possible slots
@init move.l a1,(a0)+ ; point to the slotIntInfo record for this slot
adda.w #sVBLInfoSize,a1 ; point to next slotIntInfo record
dbra d0,@init ; init all possible slots
moveq.l #noErr,D0 ; indicate success (remove this, can't fail)
rts ; all done
endwith
InitSPTbl RTS ; this routine no longer exists (remove this)
END