sys7.1-doc-wip/Toolbox/ComponentMgr/ComponentMgr Release Notes
2019-07-27 22:37:48 +08:00

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ComponentMgr Release Notes
First created on: 7/1/92 9:38:26 PM
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7/1/92 9:38:38 PM
File: ThingManager.c,11
Owner: John Harvey
Project: MainProj∫Toolbox∫ComponentMgr∫
File: TSMInternalUtils.c,38
Owner: John Harvey
Project: MainProj∫Toolbox∫TextServicesMgr∫
Radar bug: #1033507,1033505
> Release notes for this change:
We put a check into the ThingManager.c that would refuse to open a component if the slop
in the system heap was too low. However, I forgot that Bruce Leak told me that the
thingmanager is super smart and clever and will put things into app heaps when system
memory is too low. That meant that in certain situations components that should have
been opened in the app heap werent being allowed to open because of lack of space in the
system heap.
So to fix this we moved the system heap check into TSM. Since input methods are
notorious memory hogs and also have to be opened in the system heap we check for system
heap slop after opening one of them. If there isnt enough space we close the input
method.
> What was tested:
Ran the component test tools saw the attempt to open a component in the system heap fail,
and then watched that component get opened in the application heap.
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7/2/93 4:51:10 PM
File: GestaltEqu.h,15
Owner: Ian Hendry
Project: SuperMarioProj∫Interfaces∫CIncludes∫
File: DepVideoEqu.a,47
Owner: Ian Hendry
Project: SuperMarioProj∫Internal∫Asm∫
File: PPCInit.c,6
Owner: Ian Hendry
Project: SuperMarioProj∫OS∫PPC∫
File: InitItt.c,19
Owner: Ian Hendry
Project: SuperMarioProj∫OS∫SCSIMgr4pt3∫
File: ThingManager.c,14
Owner: Ian Hendry
Project: SuperMarioProj∫Toolbox∫ComponentMgr∫
File: ThingManagerDisp.a,4
Owner: Ian Hendry
Project: SuperMarioProj∫Toolbox∫ComponentMgr∫
File: ThingManagerDispatcher.a,3
Owner: Ian Hendry
Project: SuperMarioProj∫Toolbox∫ComponentMgr∫
File: DisplayMgr.c,11
Owner: Ian Hendry
Project: SuperMarioProj∫Toolbox∫DisplayMgr∫
Radar bug:
> Release notes for this change:
Reality update: Fix gestalt calls to use new prototype (not code change just type
declarations). Partially updated gestalt header file (except I did not move the error
declarations that should probably be in Errors.h and I did not change the formatting
differences).
> What was tested:
Build and tested. Found one technically incorrect declaration (but implemented correctly
in assmbler. Other than that everything seems to work fine.
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