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151 lines
6.2 KiB
C
151 lines
6.2 KiB
C
/*
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File: ResourceMgrPriv.h
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Contains: C Interfaces to private Resource Manager stuff
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Written by: Dean Yu
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Copyright: © 1991-1992 by Apple Computer, Inc., all rights reserved.
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Change History (most recent first):
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<11> 6/10/92 DTY Add structures defining the format of a resource map.
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<10> 5/14/92 DTY #000000: Add interface for CloseResFileUnderSystemMap.
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<9> 5/8/92 DTY #1029162: Let the caller pass in the desired permission to
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OpenResFileUnderSystemMap.
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<8> 1/30/92 DTY Add defines for preventFileFromBeingClosedBit and
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preventFileFromBeingClosedMask.
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<7> 12/17/91 DTY Add selector for _ResolveIDConflicts.
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<6> 12/6/91 DTY Add selector for _OpenResFileUnderSystemMap.
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<5> 11/8/91 DTY Touch this file to force everybody to rebuild some Process
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Manager files so they get the correct selectors.
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<4> 11/5/91 DTY Add interfaces for InsertFontMap, MakeOverrideMap,
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SetOverrideAttributes, GetOverrideAttributes, and
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SetScanOverride routines. Change GetMap and
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IsThisASystemResourceMap to negative selectors since these are
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really private routines. Switch mask values for
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DontCountOrIndexDuplicates and TwoDeep to match the bit
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definitions.
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<3> 11/1/91 DTY Add interface for IsThisASystemResourceMap().
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<2> 10/23/91 DTY Rename GetSystemOverrideMap to GetOverrideMap and let it take a
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handle parameter, and add GetMap.
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<1> 10/23/91 DTY first checked in
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*/
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#ifndef __RESOURCEMGRPRIVATE__
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#define __RESOURCEMGRPRIVATE__
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#ifndef __TYPES__
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#include <Types.h>
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#endif
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#ifndef __FILES__
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#include <Files.h>
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#endif
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// The resource header is the data contained in the first 16 bytes of the resource fork.
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// A copy of the header can be found in the resource map in memory.
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struct ResourceHeader {
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unsigned long resourceDataOffset; // Offset to the resource data from beginning of the file.
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unsigned long resourceMapOffset; // Offset to the resource map from the beginning of the file.
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unsigned long resourceDataLength; // Total length of resource data
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unsigned long resourceMapLength; // Total length of resource map.
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};
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typedef struct ResourceHeader ResourceHeader, *ResourceHeaderPtr;
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// For each resource type in a resource file, the resource map contains a type entry
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// which specifies the resource type, how many resources there are of this type, and
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// the offset from the beginning of the type list to the reference list for this type
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struct TypeEntry {
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ResType tType; // The resource type
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unsigned short tCount; // Number of resources of this type, minus 1
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unsigned short tOffset; // Offset to resource reference list for this resource type.
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};
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typedef struct TypeEntry TypeEntry, *TypeEntryPtr;
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// For each resource in a resource file, the resource map contains a reference entry
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// which specifies the resource ID, the offset to the resource’s name (if any), the
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// offset to the actual resource data from the beginning of the resource data, and
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// the handle to the resource data in memory, if it’s loaded.
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struct ReferenceEntry {
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short rID; // Resource ID
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unsigned short rNameOffset; // Offset to resource name. (-1 if no name)
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union {
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unsigned char rAttr; // Attributes for this resource
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unsigned long rDataLocation; // Offset from beginning of resource data to length of dadta for this resource.
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} rAttrData;
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Handle rHandle; // Resource handle. (0 if resource is not loaded)
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};
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typedef struct ReferenceEntry ReferenceEntry, *ReferenceEntryPtr;
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// The resource map describes all of the resources in a file, with a list of type entries,
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// reference entries, and a list of resource names. It also contains the file reference
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// number of the resource file, and some attributes.
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//
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// I’ve split the resource map into two structs, the ResourceMapHeader, which contains
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// information that is in an empty resource map (a resource map that contains no resources)
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// and the ResourceMap proper, which contains fields which describe type entries, reference
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// entries, and the name list.
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struct ResourceMapHeader {
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ResourceHeader mHeader; // Copy of the resource header
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struct ResourceMap **mNext; // Handle to next resource map
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unsigned short mRefNum; // File reference number of this resource file
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unsigned char mAttr; // Map attributes (read only, compact, changed)
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unsigned char mInMemoryAttr; // Override attributes & decompression bit
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unsigned short mTypes; // Offset from start of resource map to type list (typically 0x1C)
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unsigned short mNames; // Offset from start of resource map to name list
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};
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typedef struct ResourceMapHeader ResourceMapHeader, *ResourceMapHeaderPtr, **ResourceMapHeaderHandle;
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struct ResourceMap {
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ResourceMapHeader mapHeader; // Header information for the resource map
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unsigned short typeCount; // Number of resource types in this map, minus 1
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TypeEntry typeList[0]; // Type entries for all the types in this resource file
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ReferenceEntry referenceList[0]; // Reference entries for all resources in this file
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char nameList[0]; // String of resource names
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};
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typedef struct ResourceMap ResourceMap, *ResourceMapPtr, **ResourceMapHandle;
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#define kOverrideNextMapMask 2
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#define kDontCountOrIndexDuplicatesMask 4
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#define kTwoDeepMask 8
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#define kPreventFileFromBeingClosedMask 16
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pascal void CloseResFileUnderSystemMap(short refNum)
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= {0x70FC,0xA822};
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pascal Boolean ResolveIDConflicts(short refNum)
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= {0x70FD,0xA822};
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pascal short OpenResFileUnderSystemMap(FSSpec *fileSpec, SignedByte permission)
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= {0x70FE,0xA822};
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pascal Boolean IsThisASystemResourceMap(Handle resourceMap)
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= {0x70FF,0xA822};
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pascal Handle GetMap(short refNum)
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= {0x7000,0xA822};
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pascal void MakeOverrideMap(Handle mapToOverride)
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= {0x7004,0xA822};
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pascal void InsertOverrideMap(Handle overrideMap, Handle mapToOverride)
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= {0x7005,0xA822};
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pascal Handle GetOverrideMap(Handle resourceMap)
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= {0x7006,0xA822};
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pascal void SetScanOverride(Boolean scanOverrideMap)
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= {0x7007,0xA822};
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pascal SignedByte GetOverrideAttributes(Handle resourceMap)
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= {0x7008,0xA822};
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pascal void SetOverrideAttributes(Handle resourceMap, SignedByte attributeBits)
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= {0x7009,0xA822};
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#endif |