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153 lines
5.9 KiB
Plaintext
153 lines
5.9 KiB
Plaintext
;__________________________________________________________________________________________________
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;
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; File: KbdPatches.a
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;
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; Contains: Linked Patches for ADB keyboards.
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;
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; Written by: Sam Barone
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;
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; Copyright: © 1991, 1993 by Apple Computer, Inc., All rights reserved.
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;
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; Change History (most recent first):
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;
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; <SM2> 11/9/93 KW added some eieioSTP macros. Only expands for CygnusX1 ROM
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; <3> 10/28/91 SAM/KSM Rolled in Regatta file.
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;
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; Regatta Change History:
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;
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; <4> 9/11/91 SAM We now check for the existence of a Keyswitch and if its is off
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; then putter patch is not executed (because in secure mode, ADB
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; calls made asychronously will not get their completion routines
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; called, ever. This is bad.)
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; <3> 7/17/91 SAM Making the PutterKbd fix not run under A/UX.
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; <2> 6/30/91 SAM Moved to its own file. Boot time linked patch that sends
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; Talk R3 commands to the connected keyboard to wake up a “Putter”
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; ISO keyboard if it is there & asleep.
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; <1> 6/30/91 SAM First checked in..
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;
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; To Do:
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;__________________________________________________________________________________________________
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LOAD 'StandardEqu.d'
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INCLUDE 'LinkedPatchMacros.a'
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INCLUDE 'HardwarePrivateEqu.a'
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INCLUDE 'UniversalEqu.a'
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;______________________________________________________________________________________________________
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; ADB Putter Keyboard Fix:
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; A bit of history: This INIT fixes a bug in the Elmer keyboard. On powerup, Elmer does not
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; scan for keys in it's idle loop, and when it's not scanning it may fail to recognize
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; the ATTN pulse on commands. Scanning is only enabled after it recognizes a command
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; addressed to it. On Mac powerup, when the ADB bus is initialized, the Mac will send one
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; talk R3 to each ADB address, looking for devices on the bus. If Elmer missed it's talk, it
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; will never enable key scanning (though it seems to interpret mouse data (rarely)
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; as a talk to it), so the keyboard won't work.
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;
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; The INIT attempts to fix the problem in the following way: it first checks to see if
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; a keyboard was actually present at boot time, and if so, the INIT just exits.
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; If a keyboard was not found, it will issue up to 8 talk R3 commands to the keyboard,
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; checking for a response. If no response after 8 tries, the INIT just exits. If one of
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; the talk commands returned with a response, it will then call ADBReInit to fix up the
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; ADB device list.
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;
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; Modification History:
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; gmr-90oct07 New today.
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;______________________________________________________________________________________________________
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tryCount EQU 8 ; issue up to 8 talks to addr 2 to enable kbd scanning (kbd bug fix)
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hasDev EQU 332 ; offset into ADB vars (ADB devices found bit mask)
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;______________________________________________________________________
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; Stack frame equates for this patch
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aGlobPtr EQU -4
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aCompRtn EQU aGlobPtr-4
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aBufPtr EQU aCompRtn-4 ; used for ADBOp call
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sFrame EQU aBufPtr
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;______________________________________________________________________
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PutterFix InstallProc (SE,II,IIci,notAUX) ; Run this on all machines with ADB without built-in keyboards (if the
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; machine has a built-in keyboard Putter will wake up by itself)
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; Dont load under A/UX because we cannot make ADBOp calls and the
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; boot system should have awakened the kbd anyway. <1><3>
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move.l ROMBase,A0 ; Get base of ROM <4>
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cmpi.w #$067C,8(A0) ; Do we have universal flags? (this should be more a more general check...)
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bne.s @doThePatch ; -> No universal, no Keyswitch, run the patch <4>
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move.l #KeyswMask,d0 ; get isolation mask ready <4>
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and.l UnivROMFlags,d0 ; grab keyswitch bits in UnivROMFlags <4>
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sub.l #KeyswCaboose,d0 ; Do we have a Keyswitch? <4>
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bne.s @doThePatch ; -> No, run the patch. <4>
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eieioSTP
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movea.l VIA2RBV,a0 ; Get the address of VIA2 <4>
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eieioSTP
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btst.b #v2Keyswitch,VBufB(a0) ; Is the keyswitch SECUREd? (0 = secure) <4>
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beq.s @Done ; -> Yes, do not run the patch. Exit <4>
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@doThePatch
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link a6, #sFrame ; Make a stack frame
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move.l ADBBase,a0 ; get ptr to ADBBase
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btst.b #2,hasDev+1(a0) ; does a keyboard exist?
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bne.s @exit ; yes, don't do anything...
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moveq #tryCount,d2 ; else, send up to n talks to the keyboard
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; to enable it's keyboard scanning...(keyboard bug fix)
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@talkLoop lea aFlag,a0
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clr.b (a0) ; reset our 'done' flag
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move.l a0,aGlobPtr(a6) ; save ptr to aFlag
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lea ourComp,a0 ; get address of our completion rtn
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move.l a0,aCompRtn(a6) ; stuff it in param block
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lea aBuffer,a0 ; get ptr to our data buffer
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move.l a0,aBufPtr(a6) ; save in param block
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lea aBufPtr(a6),a0
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moveq #%00101111,d0 ; talk Addr 2, Reg 3
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_ADBOp ; issue it
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lea aFlag,a0
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@wait tst.b (a0) ; finished?
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beq.s @wait ; no, wait for the ADB command to complete
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dbpl d2,@talkLoop ; yes, retry until count expires or it responds...
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bmi.s @exit ; didn't respond after n trys, just exit
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; the keyboard talked... now ReInit the bus...
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_ADBReInit ; yes, it responded, reinit the bus (should work now)
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@exit unlk a6
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@Done rts
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;______________________________________________________________________
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; This is our Talk completion routine.
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;
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; Inputs: D0 - command number
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; a0 - ptr to talk data (len,d0..d7)
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; a1 - ptr to this rtn
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; a2 - ptr to data area (the aFlag byte)
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;______________________________________________________________________
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ourComp move.b (a0),(a2) ; copy byte count to our 'done' flag
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bne.s @exit ; if it responded, exit (#$02)
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st.b (a2) ; else, return bad result (#$FF)
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@exit rts
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;______________________________________________________________________
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; here are some temp globals for this patch...
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aBuffer ds.b 10 ; talk buffer
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aFlag ds.w 1 ; async flag
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ENDPROC
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END. |