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90 lines
2.4 KiB
C
90 lines
2.4 KiB
C
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/* GRAPHITE2 LICENSING
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Copyright 2011, SIL International
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All rights reserved.
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This library is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation; either version 2.1 of License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should also have received a copy of the GNU Lesser General Public
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License along with this library in the file named "LICENSE".
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If not, write to the Free Software Foundation, 51 Franklin Street,
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Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
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internet at http://www.fsf.org/licenses/lgpl.html.
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Alternatively, the contents of this file may be used under the terms of the
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Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
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License, as published by the Free Software Foundation, either version 2
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of the License or (at your option) any later version.
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*/
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// debug.h
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//
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// Created on: 22 Dec 2011
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// Author: tim
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#pragma once
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#if !defined GRAPHITE2_NTRACING
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#include <utility>
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#include "inc/json.h"
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#include "inc/Position.h"
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namespace graphite2
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{
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class CharInfo;
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class Segment;
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class Slot;
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typedef std::pair<const Segment * const, const Slot * const> dslot;
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struct objectid
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{
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char name[16];
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objectid(const dslot &) throw();
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objectid(const Segment * const p) throw();
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};
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json & operator << (json & j, const Position &) throw();
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json & operator << (json & j, const Rect &) throw();
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json & operator << (json & j, const CharInfo &) throw();
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json & operator << (json & j, const dslot &) throw();
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json & operator << (json & j, const objectid &) throw();
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json & operator << (json & j, const telemetry &) throw();
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inline
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json & operator << (json & j, const Position & p) throw()
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{
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return j << json::flat << json::array << p.x << p.y << json::close;
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}
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inline
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json & operator << (json & j, const Rect & p) throw()
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{
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return j << json::flat << json::array << p.bl.x << p.bl.y << p.tr.x << p.tr.y << json::close;
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}
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inline
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json & operator << (json & j, const objectid & sid) throw()
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{
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return j << sid.name;
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}
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} // namespace graphite2
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#endif //!defined GRAPHITE2_NTRACING
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