mirror of
https://github.com/classilla/tenfourfox.git
synced 2024-12-25 21:29:53 +00:00
1107 lines
40 KiB
C
1107 lines
40 KiB
C
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
||
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||
|
/*
|
||
|
Each video element based on MediaDecoder has a state machine to manage
|
||
|
its play state and keep the current frame up to date. All state machines
|
||
|
share time in a single shared thread. Each decoder also has a TaskQueue
|
||
|
running in a SharedThreadPool to decode audio and video data.
|
||
|
Each decoder also has a thread to push decoded audio
|
||
|
to the hardware. This thread is not created until playback starts, but
|
||
|
currently is not destroyed when paused, only when playback ends.
|
||
|
|
||
|
The decoder owns the resources for downloading the media file, and the
|
||
|
high level state. It holds an owning reference to the state machine that
|
||
|
owns all the resources related to decoding data, and manages the low level
|
||
|
decoding operations and A/V sync.
|
||
|
|
||
|
Each state machine runs on the shared state machine thread. Every time some
|
||
|
action is required for a state machine, it is scheduled to run on the shared
|
||
|
the state machine thread. The state machine runs one "cycle" on the state
|
||
|
machine thread, and then returns. If necessary, it will schedule itself to
|
||
|
run again in future. While running this cycle, it must not block the
|
||
|
thread, as other state machines' events may need to run. State shared
|
||
|
between a state machine's threads is synchronised via the monitor owned
|
||
|
by its MediaDecoder object.
|
||
|
|
||
|
The Main thread controls the decode state machine by setting the value
|
||
|
of a mPlayState variable and notifying on the monitor based on the
|
||
|
high level player actions required (Seek, Pause, Play, etc).
|
||
|
|
||
|
The player states are the states requested by the client through the
|
||
|
DOM API. They represent the desired state of the player, while the
|
||
|
decoder's state represents the actual state of the decoder.
|
||
|
|
||
|
The high level state of the player is maintained via a PlayState value.
|
||
|
It can have the following states:
|
||
|
|
||
|
START
|
||
|
The decoder has been initialized but has no resource loaded.
|
||
|
PAUSED
|
||
|
A request via the API has been received to pause playback.
|
||
|
LOADING
|
||
|
A request via the API has been received to load a resource.
|
||
|
PLAYING
|
||
|
A request via the API has been received to start playback.
|
||
|
SEEKING
|
||
|
A request via the API has been received to start seeking.
|
||
|
COMPLETED
|
||
|
Playback has completed.
|
||
|
SHUTDOWN
|
||
|
The decoder is about to be destroyed.
|
||
|
|
||
|
State transition occurs when the Media Element calls the Play, Seek,
|
||
|
etc methods on the MediaDecoder object. When the transition
|
||
|
occurs MediaDecoder then calls the methods on the decoder state
|
||
|
machine object to cause it to behave as required by the play state.
|
||
|
State transitions will likely schedule the state machine to run to
|
||
|
affect the change.
|
||
|
|
||
|
An implementation of the MediaDecoderStateMachine class is the event
|
||
|
that gets dispatched to the state machine thread. Each time the event is run,
|
||
|
the state machine must cycle the state machine once, and then return.
|
||
|
|
||
|
The state machine has the following states:
|
||
|
|
||
|
DECODING_METADATA
|
||
|
The media headers are being loaded, and things like framerate, etc are
|
||
|
being determined.
|
||
|
DECODING_FIRSTFRAME
|
||
|
The first frame of audio/video data is being decoded.
|
||
|
DECODING
|
||
|
The decode has started. If the PlayState is PLAYING, the decode thread
|
||
|
should be alive and decoding video and audio frame, the audio thread
|
||
|
should be playing audio, and the state machine should run periodically
|
||
|
to update the video frames being displayed.
|
||
|
SEEKING
|
||
|
A seek operation is in progress. The decode thread should be seeking.
|
||
|
BUFFERING
|
||
|
Decoding is paused while data is buffered for smooth playback. If playback
|
||
|
is paused (PlayState transitions to PAUSED) we'll destory the decode thread.
|
||
|
COMPLETED
|
||
|
The resource has completed decoding, but possibly not finished playback.
|
||
|
The decode thread will be destroyed. Once playback finished, the audio
|
||
|
thread will also be destroyed.
|
||
|
SHUTDOWN
|
||
|
The decoder object and its state machine are about to be destroyed.
|
||
|
Once the last state machine has been destroyed, the shared state machine
|
||
|
thread will also be destroyed. It will be recreated later if needed.
|
||
|
|
||
|
The following result in state transitions.
|
||
|
|
||
|
Shutdown()
|
||
|
Clean up any resources the MediaDecoderStateMachine owns.
|
||
|
Play()
|
||
|
Start decoding and playback of media data.
|
||
|
Buffer
|
||
|
This is not user initiated. It occurs when the
|
||
|
available data in the stream drops below a certain point.
|
||
|
Complete
|
||
|
This is not user initiated. It occurs when the
|
||
|
stream is completely decoded.
|
||
|
Seek(double)
|
||
|
Seek to the time position given in the resource.
|
||
|
|
||
|
A state transition diagram:
|
||
|
|
||
|
|---<-- DECODING_METADATA ----->--------|
|
||
|
| | |
|
||
|
Seek(t) v Shutdown()
|
||
|
| | |
|
||
|
-->--- DECODING_FIRSTFRAME |------->-----------------|
|
||
|
| | |
|
||
|
| Shutdown() |
|
||
|
| | |
|
||
|
v |-->----------------->--------------------------|
|
||
|
|---------------->----->------------------------| v
|
||
|
DECODING | | | | |
|
||
|
^ v Seek(t) | | | |
|
||
|
| Play() | v | | |
|
||
|
^-----------<----SEEKING | v Complete v v
|
||
|
| | | | | |
|
||
|
| | | COMPLETED SHUTDOWN-<-|
|
||
|
^ ^ | |Shutdown() |
|
||
|
| | | >-------->-----^
|
||
|
| Play() |Seek(t) |Buffer() |
|
||
|
-----------<--------<-------BUFFERING |
|
||
|
| ^
|
||
|
v Shutdown() |
|
||
|
| |
|
||
|
------------>-----|
|
||
|
|
||
|
The following represents the states that the MediaDecoder object
|
||
|
can be in, and the valid states the MediaDecoderStateMachine can be in at that
|
||
|
time:
|
||
|
|
||
|
player LOADING decoder DECODING_METADATA, DECODING_FIRSTFRAME
|
||
|
player PLAYING decoder DECODING, BUFFERING, SEEKING, COMPLETED
|
||
|
player PAUSED decoder DECODING, BUFFERING, SEEKING, COMPLETED
|
||
|
player SEEKING decoder SEEKING
|
||
|
player COMPLETED decoder SHUTDOWN
|
||
|
player SHUTDOWN decoder SHUTDOWN
|
||
|
|
||
|
The general sequence of events is:
|
||
|
|
||
|
1) The video element calls Load on MediaDecoder. This creates the
|
||
|
state machine and starts the channel for downloading the
|
||
|
file. It instantiates and schedules the MediaDecoderStateMachine. The
|
||
|
high level LOADING state is entered, which results in the decode
|
||
|
thread being created and starting to decode metadata. These are
|
||
|
the headers that give the video size, framerate, etc. Load() returns
|
||
|
immediately to the calling video element.
|
||
|
|
||
|
2) When the metadata has been loaded by the decode thread, the state machine
|
||
|
will call a method on the video element object to inform it that this
|
||
|
step is done, so it can do the things required by the video specification
|
||
|
at this stage. The decode thread then continues to decode the first frame
|
||
|
of data.
|
||
|
|
||
|
3) When the first frame of data has been successfully decoded the state
|
||
|
machine calls a method on the video element object to inform it that
|
||
|
this step has been done, once again so it can do the required things
|
||
|
by the video specification at this stage.
|
||
|
|
||
|
This results in the high level state changing to PLAYING or PAUSED
|
||
|
depending on any user action that may have occurred.
|
||
|
|
||
|
While the play state is PLAYING, the decode thread will decode
|
||
|
data, and the audio thread will push audio data to the hardware to
|
||
|
be played. The state machine will run periodically on the shared
|
||
|
state machine thread to ensure video frames are played at the
|
||
|
correct time; i.e. the state machine manages A/V sync.
|
||
|
|
||
|
The Shutdown method on MediaDecoder closes the download channel, and
|
||
|
signals to the state machine that it should shutdown. The state machine
|
||
|
shuts down asynchronously, and will release the owning reference to the
|
||
|
state machine once its threads are shutdown.
|
||
|
|
||
|
The owning object of a MediaDecoder object *MUST* call Shutdown when
|
||
|
destroying the MediaDecoder object.
|
||
|
|
||
|
*/
|
||
|
#if !defined(MediaDecoder_h_)
|
||
|
#define MediaDecoder_h_
|
||
|
|
||
|
#ifdef MOZ_EME
|
||
|
#include "mozilla/CDMProxy.h"
|
||
|
#endif
|
||
|
|
||
|
#include "mozilla/Atomics.h"
|
||
|
#include "mozilla/MozPromise.h"
|
||
|
#include "mozilla/ReentrantMonitor.h"
|
||
|
#include "mozilla/StateMirroring.h"
|
||
|
#include "mozilla/StateWatching.h"
|
||
|
|
||
|
#include "mozilla/dom/AudioChannelBinding.h"
|
||
|
|
||
|
#include "necko-config.h"
|
||
|
#include "nsAutoPtr.h"
|
||
|
#include "nsCOMPtr.h"
|
||
|
#include "nsIObserver.h"
|
||
|
#include "nsISupports.h"
|
||
|
#include "nsITimer.h"
|
||
|
|
||
|
#include "AbstractMediaDecoder.h"
|
||
|
#include "FrameStatistics.h"
|
||
|
#include "MediaDecoderOwner.h"
|
||
|
#include "MediaEventSource.h"
|
||
|
#include "MediaMetadataManager.h"
|
||
|
#include "MediaResource.h"
|
||
|
#include "MediaResourceCallback.h"
|
||
|
#include "MediaStatistics.h"
|
||
|
#include "MediaStreamGraph.h"
|
||
|
#include "TimeUnits.h"
|
||
|
|
||
|
class nsIStreamListener;
|
||
|
class nsIPrincipal;
|
||
|
|
||
|
namespace mozilla {
|
||
|
|
||
|
class VideoFrameContainer;
|
||
|
class MediaDecoderStateMachine;
|
||
|
|
||
|
enum class MediaEventType : int8_t;
|
||
|
|
||
|
// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to
|
||
|
// GetTickCount() and conflicts with MediaDecoder::GetCurrentTime implementation.
|
||
|
#ifdef GetCurrentTime
|
||
|
#undef GetCurrentTime
|
||
|
#endif
|
||
|
|
||
|
// Stores the seek target; the time to seek to, and whether an Accurate,
|
||
|
// or "Fast" (nearest keyframe) seek was requested.
|
||
|
struct SeekTarget {
|
||
|
enum Type {
|
||
|
Invalid,
|
||
|
PrevSyncPoint,
|
||
|
Accurate
|
||
|
};
|
||
|
SeekTarget()
|
||
|
: mTime(-1.0)
|
||
|
, mType(SeekTarget::Invalid)
|
||
|
, mEventVisibility(MediaDecoderEventVisibility::Observable)
|
||
|
{
|
||
|
}
|
||
|
SeekTarget(int64_t aTimeUsecs,
|
||
|
Type aType,
|
||
|
MediaDecoderEventVisibility aEventVisibility =
|
||
|
MediaDecoderEventVisibility::Observable)
|
||
|
: mTime(aTimeUsecs)
|
||
|
, mType(aType)
|
||
|
, mEventVisibility(aEventVisibility)
|
||
|
{
|
||
|
}
|
||
|
SeekTarget(const SeekTarget& aOther)
|
||
|
: mTime(aOther.mTime)
|
||
|
, mType(aOther.mType)
|
||
|
, mEventVisibility(aOther.mEventVisibility)
|
||
|
{
|
||
|
}
|
||
|
bool IsValid() const {
|
||
|
return mType != SeekTarget::Invalid;
|
||
|
}
|
||
|
void Reset() {
|
||
|
mTime = -1;
|
||
|
mType = SeekTarget::Invalid;
|
||
|
}
|
||
|
// Seek target time in microseconds.
|
||
|
int64_t mTime;
|
||
|
// Whether we should seek "Fast", or "Accurate".
|
||
|
// "Fast" seeks to the seek point preceeding mTime, whereas
|
||
|
// "Accurate" seeks as close as possible to mTime.
|
||
|
Type mType;
|
||
|
MediaDecoderEventVisibility mEventVisibility;
|
||
|
};
|
||
|
|
||
|
class MediaDecoder : public AbstractMediaDecoder
|
||
|
{
|
||
|
public:
|
||
|
struct SeekResolveValue {
|
||
|
SeekResolveValue(bool aAtEnd, MediaDecoderEventVisibility aEventVisibility)
|
||
|
: mAtEnd(aAtEnd), mEventVisibility(aEventVisibility) {}
|
||
|
bool mAtEnd;
|
||
|
MediaDecoderEventVisibility mEventVisibility;
|
||
|
};
|
||
|
|
||
|
// Used to register with MediaResource to receive notifications which will
|
||
|
// be forwarded to MediaDecoder.
|
||
|
class ResourceCallback : public MediaResourceCallback {
|
||
|
public:
|
||
|
// Start to receive notifications from ResourceCallback.
|
||
|
void Connect(MediaDecoder* aDecoder);
|
||
|
// Called upon shutdown to stop receiving notifications.
|
||
|
void Disconnect();
|
||
|
|
||
|
private:
|
||
|
/* MediaResourceCallback functions */
|
||
|
MediaDecoderOwner* GetMediaOwner() const override;
|
||
|
void SetInfinite(bool aInfinite) override;
|
||
|
void SetMediaSeekable(bool aMediaSeekable) override;
|
||
|
void ResetConnectionState() override;
|
||
|
nsresult FinishDecoderSetup(MediaResource* aResource) override;
|
||
|
void NotifyNetworkError() override;
|
||
|
void NotifyDecodeError() override;
|
||
|
void NotifyDataArrived() override;
|
||
|
void NotifyBytesDownloaded() override;
|
||
|
void NotifyDataEnded(nsresult aStatus) override;
|
||
|
void NotifyPrincipalChanged() override;
|
||
|
void NotifySuspendedStatusChanged() override;
|
||
|
void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset) override;
|
||
|
|
||
|
// The decoder to send notifications. Main-thread only.
|
||
|
MediaDecoder* mDecoder = nullptr;
|
||
|
};
|
||
|
|
||
|
typedef MozPromise<SeekResolveValue, bool /* aIgnored */, /* IsExclusive = */ true> SeekPromise;
|
||
|
|
||
|
NS_DECL_THREADSAFE_ISUPPORTS
|
||
|
|
||
|
// Enumeration for the valid play states (see mPlayState)
|
||
|
enum PlayState {
|
||
|
PLAY_STATE_START,
|
||
|
PLAY_STATE_LOADING,
|
||
|
PLAY_STATE_PAUSED,
|
||
|
PLAY_STATE_PLAYING,
|
||
|
PLAY_STATE_ENDED,
|
||
|
PLAY_STATE_SHUTDOWN
|
||
|
};
|
||
|
|
||
|
// Must be called exactly once, on the main thread, during startup.
|
||
|
static void InitStatics();
|
||
|
|
||
|
explicit MediaDecoder(MediaDecoderOwner* aOwner);
|
||
|
|
||
|
// Return a callback object used to register with MediaResource to receive
|
||
|
// notifications.
|
||
|
MediaResourceCallback* GetResourceCallback() const;
|
||
|
|
||
|
// Create a new decoder of the same type as this one.
|
||
|
// Subclasses must implement this.
|
||
|
virtual MediaDecoder* Clone(MediaDecoderOwner* aOwner) = 0;
|
||
|
// Create a new state machine to run this decoder.
|
||
|
// Subclasses must implement this.
|
||
|
virtual MediaDecoderStateMachine* CreateStateMachine() = 0;
|
||
|
|
||
|
// Cleanup internal data structures. Must be called on the main
|
||
|
// thread by the owning object before that object disposes of this object.
|
||
|
virtual RefPtr<ShutdownPromise> Shutdown();
|
||
|
|
||
|
// Start downloading the media. Decode the downloaded data up to the
|
||
|
// point of the first frame of data.
|
||
|
// This is called at most once per decoder, after Init().
|
||
|
virtual nsresult Load(nsIStreamListener** aListener);
|
||
|
|
||
|
// Called in |Load| to open mResource.
|
||
|
nsresult OpenResource(nsIStreamListener** aStreamListener);
|
||
|
|
||
|
// Called if the media file encounters a network error.
|
||
|
void NetworkError();
|
||
|
|
||
|
// Get the current MediaResource being used. Its URI will be returned
|
||
|
// by currentSrc. Returns what was passed to Load(), if Load() has been called.
|
||
|
// Note: The MediaResource is refcounted, but it outlives the MediaDecoder,
|
||
|
// so it's OK to use the reference returned by this function without
|
||
|
// refcounting, *unless* you need to store and use the reference after the
|
||
|
// MediaDecoder has been destroyed. You might need to do this if you're
|
||
|
// wrapping the MediaResource in some kind of byte stream interface to be
|
||
|
// passed to a platform decoder.
|
||
|
MediaResource* GetResource() const final override
|
||
|
{
|
||
|
return mResource;
|
||
|
}
|
||
|
void SetResource(MediaResource* aResource)
|
||
|
{
|
||
|
MOZ_ASSERT(NS_IsMainThread());
|
||
|
mResource = aResource;
|
||
|
}
|
||
|
|
||
|
// Return the principal of the current URI being played or downloaded.
|
||
|
virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal();
|
||
|
|
||
|
// Return the time position in the video stream being
|
||
|
// played measured in seconds.
|
||
|
virtual double GetCurrentTime();
|
||
|
|
||
|
// Seek to the time position in (seconds) from the start of the video.
|
||
|
// If aDoFastSeek is true, we'll seek to the sync point/keyframe preceeding
|
||
|
// the seek target.
|
||
|
virtual nsresult Seek(double aTime, SeekTarget::Type aSeekType);
|
||
|
|
||
|
// Initialize state machine and schedule it.
|
||
|
nsresult InitializeStateMachine();
|
||
|
|
||
|
// Start playback of a video. 'Load' must have previously been
|
||
|
// called.
|
||
|
virtual nsresult Play();
|
||
|
|
||
|
// Notify activity of the decoder owner is changed.
|
||
|
// Based on the activity, dormant state is updated.
|
||
|
// Dormant state is a state to free all scarce media resources
|
||
|
// (like hw video codec), did not decoding and stay dormant.
|
||
|
// It is used to share scarece media resources in system.
|
||
|
virtual void NotifyOwnerActivityChanged();
|
||
|
|
||
|
void UpdateDormantState(bool aDormantTimeout, bool aActivity);
|
||
|
|
||
|
// Pause video playback.
|
||
|
virtual void Pause();
|
||
|
// Adjust the speed of the playback, optionally with pitch correction,
|
||
|
virtual void SetVolume(double aVolume);
|
||
|
|
||
|
virtual void SetPlaybackRate(double aPlaybackRate);
|
||
|
void SetPreservesPitch(bool aPreservesPitch);
|
||
|
|
||
|
// Directs the decoder to not preroll extra samples until the media is
|
||
|
// played. This reduces the memory overhead of media elements that may
|
||
|
// not be played. Note that seeking also doesn't cause us start prerolling.
|
||
|
void SetMinimizePrerollUntilPlaybackStarts();
|
||
|
|
||
|
// All MediaStream-related data is protected by mReentrantMonitor.
|
||
|
// We have at most one DecodedStreamData per MediaDecoder. Its stream
|
||
|
// is used as the input for each ProcessedMediaStream created by calls to
|
||
|
// captureStream(UntilEnded). Seeking creates a new source stream, as does
|
||
|
// replaying after the input as ended. In the latter case, the new source is
|
||
|
// not connected to streams created by captureStreamUntilEnded.
|
||
|
|
||
|
// Add an output stream. All decoder output will be sent to the stream.
|
||
|
// The stream is initially blocked. The decoder is responsible for unblocking
|
||
|
// it while it is playing back.
|
||
|
virtual void AddOutputStream(ProcessedMediaStream* aStream, bool aFinishWhenEnded);
|
||
|
// Remove an output stream added with AddOutputStream.
|
||
|
virtual void RemoveOutputStream(MediaStream* aStream);
|
||
|
|
||
|
// Return the duration of the video in seconds.
|
||
|
virtual double GetDuration();
|
||
|
|
||
|
// Return true if the stream is infinite (see SetInfinite).
|
||
|
virtual bool IsInfinite();
|
||
|
|
||
|
// Called by MediaResource when some data has been received.
|
||
|
// Call on the main thread only.
|
||
|
virtual void NotifyBytesDownloaded();
|
||
|
|
||
|
// Called as data arrives on the stream and is read into the cache. Called
|
||
|
// on the main thread only.
|
||
|
void NotifyDataArrived();
|
||
|
|
||
|
// Return true if we are currently seeking in the media resource.
|
||
|
// Call on the main thread only.
|
||
|
virtual bool IsSeeking() const;
|
||
|
|
||
|
// Return true if the decoder has reached the end of playback or the decoder
|
||
|
// has shutdown.
|
||
|
// Call on the main thread only.
|
||
|
virtual bool IsEndedOrShutdown() const;
|
||
|
|
||
|
// Return true if the MediaDecoderOwner's error attribute is not null.
|
||
|
// If the MediaDecoder is shutting down, OwnerHasError will return true.
|
||
|
bool OwnerHasError() const;
|
||
|
|
||
|
protected:
|
||
|
// Updates the media duration. This is called while the media is being
|
||
|
// played, calls before the media has reached loaded metadata are ignored.
|
||
|
// The duration is assumed to be an estimate, and so a degree of
|
||
|
// instability is expected; if the incoming duration is not significantly
|
||
|
// different from the existing duration, the change request is ignored.
|
||
|
// If the incoming duration is significantly different, the duration is
|
||
|
// changed, this causes a durationchanged event to fire to the media
|
||
|
// element.
|
||
|
void UpdateEstimatedMediaDuration(int64_t aDuration) override;
|
||
|
|
||
|
public:
|
||
|
// Called from HTMLMediaElement when owner document activity changes
|
||
|
virtual void SetElementVisibility(bool aIsVisible) {}
|
||
|
|
||
|
// Set a flag indicating whether seeking is supported
|
||
|
void SetMediaSeekable(bool aMediaSeekable);
|
||
|
|
||
|
// Returns true if this media supports seeking. False for example for WebM
|
||
|
// files without an index and chained ogg files.
|
||
|
bool IsMediaSeekable();
|
||
|
// Returns true if seeking is supported on a transport level (e.g. the server
|
||
|
// supports range requests, we are playing a file, etc.).
|
||
|
bool IsTransportSeekable();
|
||
|
|
||
|
// Return the time ranges that can be seeked into.
|
||
|
virtual media::TimeIntervals GetSeekable();
|
||
|
|
||
|
// Set the end time of the media resource. When playback reaches
|
||
|
// this point the media pauses. aTime is in seconds.
|
||
|
virtual void SetFragmentEndTime(double aTime);
|
||
|
|
||
|
// Invalidate the frame.
|
||
|
void Invalidate();
|
||
|
void InvalidateWithFlags(uint32_t aFlags);
|
||
|
|
||
|
// Suspend any media downloads that are in progress. Called by the
|
||
|
// media element when it is sent to the bfcache, or when we need
|
||
|
// to throttle the download. Call on the main thread only. This can
|
||
|
// be called multiple times, there's an internal "suspend count".
|
||
|
virtual void Suspend();
|
||
|
|
||
|
// Resume any media downloads that have been suspended. Called by the
|
||
|
// media element when it is restored from the bfcache, or when we need
|
||
|
// to stop throttling the download. Call on the main thread only.
|
||
|
// The download will only actually resume once as many Resume calls
|
||
|
// have been made as Suspend calls. When aForceBuffering is true,
|
||
|
// we force the decoder to go into buffering state before resuming
|
||
|
// playback.
|
||
|
virtual void Resume(bool aForceBuffering);
|
||
|
|
||
|
// Moves any existing channel loads into or out of background. Background
|
||
|
// loads don't block the load event. This is called when we stop or restart
|
||
|
// delaying the load event. This also determines whether any new loads
|
||
|
// initiated (for example to seek) will be in the background. This calls
|
||
|
// SetLoadInBackground() on mResource.
|
||
|
void SetLoadInBackground(bool aLoadInBackground);
|
||
|
|
||
|
MediaDecoderStateMachine* GetStateMachine() const;
|
||
|
void SetStateMachine(MediaDecoderStateMachine* aStateMachine);
|
||
|
|
||
|
// Constructs the time ranges representing what segments of the media
|
||
|
// are buffered and playable.
|
||
|
virtual media::TimeIntervals GetBuffered();
|
||
|
|
||
|
// Returns the size, in bytes, of the heap memory used by the currently
|
||
|
// queued decoded video and audio data.
|
||
|
size_t SizeOfVideoQueue();
|
||
|
size_t SizeOfAudioQueue();
|
||
|
|
||
|
// Helper struct for accumulating resource sizes that need to be measured
|
||
|
// asynchronously. Once all references are dropped the callback will be
|
||
|
// invoked.
|
||
|
struct ResourceSizes
|
||
|
{
|
||
|
typedef MozPromise<size_t, size_t, true> SizeOfPromise;
|
||
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ResourceSizes)
|
||
|
explicit ResourceSizes(MallocSizeOf aMallocSizeOf)
|
||
|
: mMallocSizeOf(aMallocSizeOf)
|
||
|
, mByteSize(0)
|
||
|
, mCallback()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
mozilla::MallocSizeOf mMallocSizeOf;
|
||
|
mozilla::Atomic<size_t> mByteSize;
|
||
|
|
||
|
RefPtr<SizeOfPromise> Promise()
|
||
|
{
|
||
|
return mCallback.Ensure(__func__);
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
~ResourceSizes()
|
||
|
{
|
||
|
mCallback.ResolveIfExists(mByteSize, __func__);
|
||
|
}
|
||
|
|
||
|
MozPromiseHolder<SizeOfPromise> mCallback;
|
||
|
};
|
||
|
|
||
|
virtual void AddSizeOfResources(ResourceSizes* aSizes);
|
||
|
|
||
|
VideoFrameContainer* GetVideoFrameContainer() final override
|
||
|
{
|
||
|
return mVideoFrameContainer;
|
||
|
}
|
||
|
layers::ImageContainer* GetImageContainer() override;
|
||
|
|
||
|
// Fire timeupdate events if needed according to the time constraints
|
||
|
// outlined in the specification.
|
||
|
void FireTimeUpdate();
|
||
|
|
||
|
// Something has changed that could affect the computed playback rate,
|
||
|
// so recompute it. The monitor must be held.
|
||
|
virtual void UpdatePlaybackRate();
|
||
|
|
||
|
// The actual playback rate computation. The monitor must be held.
|
||
|
void ComputePlaybackRate();
|
||
|
|
||
|
// Returns true if we can play the entire media through without stopping
|
||
|
// to buffer, given the current download and playback rates.
|
||
|
virtual bool CanPlayThrough();
|
||
|
|
||
|
void SetAudioChannel(dom::AudioChannel aChannel) { mAudioChannel = aChannel; }
|
||
|
dom::AudioChannel GetAudioChannel() { return mAudioChannel; }
|
||
|
|
||
|
/******
|
||
|
* The following methods must only be called on the main
|
||
|
* thread.
|
||
|
******/
|
||
|
|
||
|
// Change to a new play state. This updates the mState variable and
|
||
|
// notifies any thread blocking on this object's monitor of the
|
||
|
// change. Call on the main thread only.
|
||
|
virtual void ChangeState(PlayState aState);
|
||
|
|
||
|
// Called from MetadataLoaded(). Creates audio tracks and adds them to its
|
||
|
// owner's audio track list, and implies to video tracks respectively.
|
||
|
// Call on the main thread only.
|
||
|
void ConstructMediaTracks();
|
||
|
|
||
|
// Removes all audio tracks and video tracks that are previously added into
|
||
|
// the track list. Call on the main thread only.
|
||
|
void RemoveMediaTracks();
|
||
|
|
||
|
// Called when the video has completed playing.
|
||
|
// Call on the main thread only.
|
||
|
void PlaybackEnded();
|
||
|
|
||
|
void OnSeekRejected()
|
||
|
{
|
||
|
MOZ_ASSERT(NS_IsMainThread());
|
||
|
mSeekRequest.Complete();
|
||
|
mLogicallySeeking = false;
|
||
|
}
|
||
|
void OnSeekResolved(SeekResolveValue aVal);
|
||
|
|
||
|
void SeekingChanged()
|
||
|
{
|
||
|
// Stop updating the bytes downloaded for progress notifications when
|
||
|
// seeking to prevent wild changes to the progress notification.
|
||
|
MOZ_ASSERT(NS_IsMainThread());
|
||
|
mIgnoreProgressData = mLogicallySeeking;
|
||
|
}
|
||
|
|
||
|
// Seeking has started. Inform the element on the main
|
||
|
// thread.
|
||
|
void SeekingStarted(MediaDecoderEventVisibility aEventVisibility = MediaDecoderEventVisibility::Observable);
|
||
|
|
||
|
void UpdateLogicalPosition(MediaDecoderEventVisibility aEventVisibility);
|
||
|
void UpdateLogicalPosition()
|
||
|
{
|
||
|
MOZ_ASSERT(NS_IsMainThread());
|
||
|
UpdateLogicalPosition(MediaDecoderEventVisibility::Observable);
|
||
|
}
|
||
|
|
||
|
// Find the end of the cached data starting at the current decoder
|
||
|
// position.
|
||
|
int64_t GetDownloadPosition();
|
||
|
|
||
|
// Notifies the element that decoding has failed.
|
||
|
void DecodeError();
|
||
|
|
||
|
// Indicate whether the media is same-origin with the element.
|
||
|
void UpdateSameOriginStatus(bool aSameOrigin);
|
||
|
|
||
|
MediaDecoderOwner* GetOwner() override;
|
||
|
|
||
|
#ifdef MOZ_EME
|
||
|
typedef MozPromise<RefPtr<CDMProxy>, bool /* aIgnored */, /* IsExclusive = */ true> CDMProxyPromise;
|
||
|
|
||
|
// Resolved when a CDMProxy is available and the capabilities are known or
|
||
|
// rejected when this decoder is about to shut down.
|
||
|
RefPtr<CDMProxyPromise> RequestCDMProxy() const;
|
||
|
|
||
|
void SetCDMProxy(CDMProxy* aProxy);
|
||
|
#endif
|
||
|
|
||
|
void EnsureTelemetryReported();
|
||
|
|
||
|
#ifdef MOZ_RAW
|
||
|
static bool IsRawEnabled();
|
||
|
#endif
|
||
|
|
||
|
static bool IsOggEnabled();
|
||
|
static bool IsOpusEnabled();
|
||
|
|
||
|
#ifdef MOZ_WAVE
|
||
|
static bool IsWaveEnabled();
|
||
|
#endif
|
||
|
|
||
|
#ifdef MOZ_WEBM
|
||
|
static bool IsWebMEnabled();
|
||
|
#endif
|
||
|
#ifdef NECKO_PROTOCOL_rtsp
|
||
|
static bool IsRtspEnabled();
|
||
|
#endif
|
||
|
|
||
|
#ifdef MOZ_GSTREAMER
|
||
|
static bool IsGStreamerEnabled();
|
||
|
#endif
|
||
|
|
||
|
#ifdef MOZ_OMX_DECODER
|
||
|
static bool IsOmxEnabled();
|
||
|
#endif
|
||
|
|
||
|
#ifdef MOZ_ANDROID_OMX
|
||
|
static bool IsAndroidMediaEnabled();
|
||
|
#endif
|
||
|
|
||
|
#ifdef MOZ_WMF
|
||
|
static bool IsWMFEnabled();
|
||
|
#endif
|
||
|
|
||
|
// Return statistics. This is used for progress events and other things.
|
||
|
// This can be called from any thread. It's only a snapshot of the
|
||
|
// current state, since other threads might be changing the state
|
||
|
// at any time.
|
||
|
MediaStatistics GetStatistics();
|
||
|
|
||
|
// Return the frame decode/paint related statistics.
|
||
|
FrameStatistics& GetFrameStatistics() { return *mFrameStats; }
|
||
|
|
||
|
// Increments the parsed and decoded frame counters by the passed in counts.
|
||
|
// Can be called on any thread.
|
||
|
virtual void NotifyDecodedFrames(uint32_t aParsed, uint32_t aDecoded,
|
||
|
uint32_t aDropped) override
|
||
|
{
|
||
|
GetFrameStatistics().NotifyDecodedFrames(aParsed, aDecoded, aDropped);
|
||
|
}
|
||
|
|
||
|
void UpdateReadyState()
|
||
|
{
|
||
|
MOZ_ASSERT(NS_IsMainThread());
|
||
|
if (!mShuttingDown) {
|
||
|
mOwner->UpdateReadyState();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual MediaDecoderOwner::NextFrameStatus NextFrameStatus() { return mNextFrameStatus; }
|
||
|
virtual MediaDecoderOwner::NextFrameStatus NextFrameBufferedStatus();
|
||
|
|
||
|
protected:
|
||
|
virtual ~MediaDecoder();
|
||
|
|
||
|
// Called when the first audio and/or video from the media file has been loaded
|
||
|
// by the state machine. Call on the main thread only.
|
||
|
virtual void FirstFrameLoaded(nsAutoPtr<MediaInfo> aInfo,
|
||
|
MediaDecoderEventVisibility aEventVisibility);
|
||
|
|
||
|
void SetStateMachineParameters();
|
||
|
|
||
|
static void DormantTimerExpired(nsITimer *aTimer, void *aClosure);
|
||
|
|
||
|
// Start a timer for heuristic dormant.
|
||
|
void StartDormantTimer();
|
||
|
|
||
|
// Cancel a timer for heuristic dormant.
|
||
|
void CancelDormantTimer();
|
||
|
|
||
|
// Return true if the decoder has reached the end of playback
|
||
|
bool IsEnded() const;
|
||
|
|
||
|
// Called by the state machine to notify the decoder that the duration
|
||
|
// has changed.
|
||
|
void DurationChanged();
|
||
|
|
||
|
// State-watching manager.
|
||
|
WatchManager<MediaDecoder> mWatchManager;
|
||
|
|
||
|
// Used by the ogg decoder to watch mStateMachineIsShutdown.
|
||
|
virtual void ShutdownBitChanged() {}
|
||
|
|
||
|
double ExplicitDuration() { return mExplicitDuration.Ref().ref(); }
|
||
|
|
||
|
void SetExplicitDuration(double aValue)
|
||
|
{
|
||
|
mExplicitDuration.Set(Some(aValue));
|
||
|
|
||
|
// We Invoke DurationChanged explicitly, rather than using a watcher, so
|
||
|
// that it takes effect immediately, rather than at the end of the current task.
|
||
|
DurationChanged();
|
||
|
}
|
||
|
|
||
|
/******
|
||
|
* The following members should be accessed with the decoder lock held.
|
||
|
******/
|
||
|
|
||
|
// Whether the decoder implementation supports dormant mode.
|
||
|
bool mDormantSupported;
|
||
|
|
||
|
// The logical playback position of the media resource in units of
|
||
|
// seconds. This corresponds to the "official position" in HTML5. Note that
|
||
|
// we need to store this as a double, rather than an int64_t (like
|
||
|
// mCurrentPosition), so that |v.currentTime = foo; v.currentTime == foo|
|
||
|
// returns true without being affected by rounding errors.
|
||
|
double mLogicalPosition;
|
||
|
|
||
|
// The current playback position of the underlying playback infrastructure.
|
||
|
// This corresponds to the "current position" in HTML5.
|
||
|
// We allow omx subclasses to substitute an alternative current position for
|
||
|
// usage with the audio offload player.
|
||
|
virtual int64_t CurrentPosition() { return mCurrentPosition; }
|
||
|
|
||
|
// Official duration of the media resource as observed by script.
|
||
|
double mDuration;
|
||
|
|
||
|
/******
|
||
|
* The following member variables can be accessed from any thread.
|
||
|
******/
|
||
|
|
||
|
// Media data resource.
|
||
|
RefPtr<MediaResource> mResource;
|
||
|
|
||
|
// Amount of buffered data ahead of current time required to consider that
|
||
|
// the next frame is available.
|
||
|
// An arbitrary value of 250ms is used.
|
||
|
static const int DEFAULT_NEXT_FRAME_AVAILABLE_BUFFERED = 250000;
|
||
|
|
||
|
private:
|
||
|
// Called when the metadata from the media file has been loaded by the
|
||
|
// state machine. Call on the main thread only.
|
||
|
void MetadataLoaded(nsAutoPtr<MediaInfo> aInfo,
|
||
|
nsAutoPtr<MetadataTags> aTags,
|
||
|
MediaDecoderEventVisibility aEventVisibility);
|
||
|
|
||
|
MediaEventSource<void>*
|
||
|
DataArrivedEvent() override { return &mDataArrivedEvent; }
|
||
|
|
||
|
void OnPlaybackEvent(MediaEventType aEvent);
|
||
|
|
||
|
void OnMediaNotSeekable()
|
||
|
{
|
||
|
SetMediaSeekable(false);
|
||
|
}
|
||
|
|
||
|
RefPtr<ShutdownPromise> FinishShutdown();
|
||
|
|
||
|
MediaEventProducer<void> mDataArrivedEvent;
|
||
|
|
||
|
// The state machine object for handling the decoding. It is safe to
|
||
|
// call methods of this object from other threads. Its internal data
|
||
|
// is synchronised on a monitor. The lifetime of this object is
|
||
|
// after mPlayState is LOADING and before mPlayState is SHUTDOWN. It
|
||
|
// is safe to access it during this period.
|
||
|
//
|
||
|
// Explicitly prievate to force access via accessors.
|
||
|
RefPtr<MediaDecoderStateMachine> mDecoderStateMachine;
|
||
|
|
||
|
RefPtr<ResourceCallback> mResourceCallback;
|
||
|
|
||
|
#ifdef MOZ_EME
|
||
|
MozPromiseHolder<CDMProxyPromise> mCDMProxyPromiseHolder;
|
||
|
RefPtr<CDMProxyPromise> mCDMProxyPromise;
|
||
|
#endif
|
||
|
|
||
|
protected:
|
||
|
virtual void CallSeek(const SeekTarget& aTarget);
|
||
|
|
||
|
// Returns true if heuristic dormant is supported.
|
||
|
bool IsHeuristicDormantSupported() const;
|
||
|
|
||
|
MozPromiseRequestHolder<SeekPromise> mSeekRequest;
|
||
|
|
||
|
// True when seeking or otherwise moving the play position around in
|
||
|
// such a manner that progress event data is inaccurate. This is set
|
||
|
// during seek and duration operations to prevent the progress indicator
|
||
|
// from jumping around. Read/Write on the main thread only.
|
||
|
bool mIgnoreProgressData;
|
||
|
|
||
|
// True if the stream is infinite (e.g. a webradio).
|
||
|
bool mInfiniteStream;
|
||
|
|
||
|
// Ensures our media stream has been pinned.
|
||
|
void PinForSeek();
|
||
|
|
||
|
// Ensures our media stream has been unpinned.
|
||
|
void UnpinForSeek();
|
||
|
|
||
|
const char* PlayStateStr();
|
||
|
|
||
|
void OnMetadataUpdate(TimedMetadata&& aMetadata);
|
||
|
|
||
|
// This should only ever be accessed from the main thread.
|
||
|
// It is set in Init and cleared in Shutdown when the element goes away.
|
||
|
// The decoder does not add a reference the element.
|
||
|
MediaDecoderOwner* const mOwner;
|
||
|
|
||
|
// Counters related to decode and presentation of frames.
|
||
|
const RefPtr<FrameStatistics> mFrameStats;
|
||
|
|
||
|
const RefPtr<VideoFrameContainer> mVideoFrameContainer;
|
||
|
|
||
|
// Data needed to estimate playback data rate. The timeline used for
|
||
|
// this estimate is "decode time" (where the "current time" is the
|
||
|
// time of the last decoded video frame).
|
||
|
RefPtr<MediaChannelStatistics> mPlaybackStatistics;
|
||
|
|
||
|
// True when our media stream has been pinned. We pin the stream
|
||
|
// while seeking.
|
||
|
bool mPinnedForSeek;
|
||
|
|
||
|
// True if the decoder is being shutdown. At this point all events that
|
||
|
// are currently queued need to return immediately to prevent javascript
|
||
|
// being run that operates on the element and decoder during shutdown.
|
||
|
// Read/Write from the main thread only.
|
||
|
bool mShuttingDown;
|
||
|
|
||
|
// True if the playback is paused because the playback rate member is 0.0.
|
||
|
bool mPausedForPlaybackRateNull;
|
||
|
|
||
|
// Be assigned from media element during the initialization and pass to
|
||
|
// AudioStream Class.
|
||
|
dom::AudioChannel mAudioChannel;
|
||
|
|
||
|
// True if the decoder has been directed to minimize its preroll before
|
||
|
// playback starts. After the first time playback starts, we don't attempt
|
||
|
// to minimize preroll, as we assume the user is likely to keep playing,
|
||
|
// or play the media again.
|
||
|
bool mMinimizePreroll;
|
||
|
|
||
|
// True if audio tracks and video tracks are constructed and added into the
|
||
|
// track list, false if all tracks are removed from the track list.
|
||
|
bool mMediaTracksConstructed;
|
||
|
|
||
|
// True if we've already fired metadataloaded.
|
||
|
bool mFiredMetadataLoaded;
|
||
|
|
||
|
// Stores media info, including info of audio tracks and video tracks, should
|
||
|
// only be accessed from main thread.
|
||
|
nsAutoPtr<MediaInfo> mInfo;
|
||
|
|
||
|
// True if MediaDecoder is in dormant state.
|
||
|
bool mIsDormant;
|
||
|
|
||
|
// True if MediaDecoder was PLAY_STATE_ENDED state, when entering to dormant.
|
||
|
// When MediaCodec is in dormant during PLAY_STATE_ENDED state, PlayState
|
||
|
// becomes different from PLAY_STATE_ENDED. But the MediaDecoder need to act
|
||
|
// as in PLAY_STATE_ENDED state to MediaDecoderOwner.
|
||
|
bool mWasEndedWhenEnteredDormant;
|
||
|
|
||
|
// True if heuristic dormant is supported.
|
||
|
const bool mIsHeuristicDormantSupported;
|
||
|
|
||
|
// Timeout ms of heuristic dormant timer.
|
||
|
const int mHeuristicDormantTimeout;
|
||
|
|
||
|
// True if MediaDecoder is in dormant by heuristic.
|
||
|
bool mIsHeuristicDormant;
|
||
|
|
||
|
// Timer to schedule updating dormant state.
|
||
|
nsCOMPtr<nsITimer> mDormantTimer;
|
||
|
|
||
|
// A listener to receive metadata updates from MDSM.
|
||
|
MediaEventListener mTimedMetadataListener;
|
||
|
|
||
|
MediaEventListener mMetadataLoadedListener;
|
||
|
MediaEventListener mFirstFrameLoadedListener;
|
||
|
|
||
|
MediaEventListener mOnPlaybackEvent;
|
||
|
MediaEventListener mOnSeekingStart;
|
||
|
MediaEventListener mOnMediaNotSeekable;
|
||
|
|
||
|
protected:
|
||
|
// Whether the state machine is shut down.
|
||
|
Mirror<bool> mStateMachineIsShutdown;
|
||
|
|
||
|
// Buffered range, mirrored from the reader.
|
||
|
Mirror<media::TimeIntervals> mBuffered;
|
||
|
|
||
|
// NextFrameStatus, mirrored from the state machine.
|
||
|
Mirror<MediaDecoderOwner::NextFrameStatus> mNextFrameStatus;
|
||
|
|
||
|
// NB: Don't use mCurrentPosition directly, but rather CurrentPosition().
|
||
|
Mirror<int64_t> mCurrentPosition;
|
||
|
|
||
|
// Duration of the media resource according to the state machine.
|
||
|
Mirror<media::NullableTimeUnit> mStateMachineDuration;
|
||
|
|
||
|
// Current playback position in the stream. This is (approximately)
|
||
|
// where we're up to playing back the stream. This is not adjusted
|
||
|
// during decoder seek operations, but it's updated at the end when we
|
||
|
// start playing back again.
|
||
|
Mirror<int64_t> mPlaybackPosition;
|
||
|
|
||
|
// Volume of playback. 0.0 = muted. 1.0 = full volume.
|
||
|
Canonical<double> mVolume;
|
||
|
|
||
|
// PlaybackRate and pitch preservation status we should start at.
|
||
|
Canonical<double> mPlaybackRate;
|
||
|
|
||
|
Canonical<bool> mPreservesPitch;
|
||
|
|
||
|
// Media duration according to the demuxer's current estimate.
|
||
|
// Note that it's quite bizarre for this to live on the main thread - it would
|
||
|
// make much more sense for this to be owned by the demuxer's task queue. But
|
||
|
// currently this is only every changed in NotifyDataArrived, which runs on
|
||
|
// the main thread. That will need to be cleaned up at some point.
|
||
|
Canonical<media::NullableTimeUnit> mEstimatedDuration;
|
||
|
|
||
|
// Media duration set explicitly by JS. At present, this is only ever present
|
||
|
// for MSE.
|
||
|
Canonical<Maybe<double>> mExplicitDuration;
|
||
|
|
||
|
// Set to one of the valid play states.
|
||
|
// This can only be changed on the main thread while holding the decoder
|
||
|
// monitor. Thus, it can be safely read while holding the decoder monitor
|
||
|
// OR on the main thread.
|
||
|
Canonical<PlayState> mPlayState;
|
||
|
|
||
|
// This can only be changed on the main thread while holding the decoder
|
||
|
// monitor. Thus, it can be safely read while holding the decoder monitor
|
||
|
// OR on the main thread.
|
||
|
Canonical<PlayState> mNextState;
|
||
|
|
||
|
// True if the decoder is seeking.
|
||
|
Canonical<bool> mLogicallySeeking;
|
||
|
|
||
|
// True if the media is same-origin with the element. Data can only be
|
||
|
// passed to MediaStreams when this is true.
|
||
|
Canonical<bool> mSameOriginMedia;
|
||
|
|
||
|
// Estimate of the current playback rate (bytes/second).
|
||
|
Canonical<double> mPlaybackBytesPerSecond;
|
||
|
|
||
|
// True if mPlaybackBytesPerSecond is a reliable estimate.
|
||
|
Canonical<bool> mPlaybackRateReliable;
|
||
|
|
||
|
// Current decoding position in the stream. This is where the decoder
|
||
|
// is up to consuming the stream. This is not adjusted during decoder
|
||
|
// seek operations, but it's updated at the end when we start playing
|
||
|
// back again.
|
||
|
Canonical<int64_t> mDecoderPosition;
|
||
|
|
||
|
// True if the media is seekable (i.e. supports random access).
|
||
|
Canonical<bool> mMediaSeekable;
|
||
|
|
||
|
public:
|
||
|
AbstractCanonical<media::NullableTimeUnit>* CanonicalDurationOrNull() override;
|
||
|
AbstractCanonical<double>* CanonicalVolume() {
|
||
|
return &mVolume;
|
||
|
}
|
||
|
AbstractCanonical<double>* CanonicalPlaybackRate() {
|
||
|
return &mPlaybackRate;
|
||
|
}
|
||
|
AbstractCanonical<bool>* CanonicalPreservesPitch() {
|
||
|
return &mPreservesPitch;
|
||
|
}
|
||
|
AbstractCanonical<media::NullableTimeUnit>* CanonicalEstimatedDuration() {
|
||
|
return &mEstimatedDuration;
|
||
|
}
|
||
|
AbstractCanonical<Maybe<double>>* CanonicalExplicitDuration() {
|
||
|
return &mExplicitDuration;
|
||
|
}
|
||
|
AbstractCanonical<PlayState>* CanonicalPlayState() {
|
||
|
return &mPlayState;
|
||
|
}
|
||
|
AbstractCanonical<PlayState>* CanonicalNextPlayState() {
|
||
|
return &mNextState;
|
||
|
}
|
||
|
AbstractCanonical<bool>* CanonicalLogicallySeeking() {
|
||
|
return &mLogicallySeeking;
|
||
|
}
|
||
|
AbstractCanonical<bool>* CanonicalSameOriginMedia() {
|
||
|
return &mSameOriginMedia;
|
||
|
}
|
||
|
AbstractCanonical<double>* CanonicalPlaybackBytesPerSecond() {
|
||
|
return &mPlaybackBytesPerSecond;
|
||
|
}
|
||
|
AbstractCanonical<bool>* CanonicalPlaybackRateReliable() {
|
||
|
return &mPlaybackRateReliable;
|
||
|
}
|
||
|
AbstractCanonical<int64_t>* CanonicalDecoderPosition() {
|
||
|
return &mDecoderPosition;
|
||
|
}
|
||
|
AbstractCanonical<bool>* CanonicalMediaSeekable() {
|
||
|
return &mMediaSeekable;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
/* Functions called by ResourceCallback */
|
||
|
|
||
|
// A media stream is assumed to be infinite if the metadata doesn't
|
||
|
// contain the duration, and range requests are not supported, and
|
||
|
// no headers give a hint of a possible duration (Content-Length,
|
||
|
// Content-Duration, and variants), and we cannot seek in the media
|
||
|
// stream to determine the duration.
|
||
|
//
|
||
|
// When the media stream ends, we can know the duration, thus the stream is
|
||
|
// no longer considered to be infinite.
|
||
|
void SetInfinite(bool aInfinite);
|
||
|
|
||
|
// Reset the decoder and notify the media element that
|
||
|
// server connection is closed.
|
||
|
void ResetConnectionState();
|
||
|
|
||
|
nsresult FinishDecoderSetup(MediaResource* aResource);
|
||
|
|
||
|
// Called by MediaResource when the principal of the resource has
|
||
|
// changed. Called on main thread only.
|
||
|
void NotifyPrincipalChanged();
|
||
|
|
||
|
// Called by MediaResource when the "cache suspended" status changes.
|
||
|
// If MediaResource::IsSuspendedByCache returns true, then the decoder
|
||
|
// should stop buffering or otherwise waiting for download progress and
|
||
|
// start consuming data, if possible, because the cache is full.
|
||
|
void NotifySuspendedStatusChanged();
|
||
|
|
||
|
// Called by the MediaResource to keep track of the number of bytes read
|
||
|
// from the resource. Called on the main by an event runner dispatched
|
||
|
// by the MediaResource read functions.
|
||
|
void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset);
|
||
|
|
||
|
// Called by nsChannelToPipeListener or MediaResource when the
|
||
|
// download has ended. Called on the main thread only. aStatus is
|
||
|
// the result from OnStopRequest.
|
||
|
void NotifyDownloadEnded(nsresult aStatus);
|
||
|
|
||
|
bool mTelemetryReported;
|
||
|
};
|
||
|
|
||
|
} // namespace mozilla
|
||
|
|
||
|
#endif
|