From 8a9eccaae8fd2b6862eb40ccffa04505419f6d85 Mon Sep 17 00:00:00 2001 From: Cameron Kaiser Date: Thu, 29 Aug 2019 15:05:56 -0700 Subject: [PATCH] #571: fix per M817058 --- dom/base/nsTextFragmentVMX.cpp | 39 +++++++++++++++++----------------- 1 file changed, 20 insertions(+), 19 deletions(-) diff --git a/dom/base/nsTextFragmentVMX.cpp b/dom/base/nsTextFragmentVMX.cpp index 473598b66..bd658e3c4 100644 --- a/dom/base/nsTextFragmentVMX.cpp +++ b/dom/base/nsTextFragmentVMX.cpp @@ -17,6 +17,9 @@ FirstNon8Bit(const char16_t *str, const char16_t *end) { const uint32_t numUnicharsPerVector = 8; const uint32_t numCharsPerVector = 16; + // Paranoia. If this assertion is wrong, change the vector loop below. + MOZ_ASSERT((numCharsPerVector / numUnicharsPerVector) == sizeof(char16_t)); + register vector unsigned short vect; typedef Non8BitParameters p; @@ -39,27 +42,25 @@ if ((len - alignLen) > (numUnicharsPerVector - 1)) { register const vector unsigned short gtcompare = vec_mergel( vec_splat_s8( 0 ), vec_splat_s8( -1 ) ); - // Check one VMX register (16 bytes) at a time. - // This is simpler on AltiVec and involves no mucking about with masks, - // since the vec_any_gt intrinsic does exactly what we want. const int32_t vectWalkEnd = ((len - i) / numUnicharsPerVector) * numUnicharsPerVector; - // We use this a lot, so let's calculate it now. - const int32_t vectFactor = (numCharsPerVector/numUnicharsPerVector); - int32_t i2 = i * vectFactor; + i2 = i * sizeof(char16_t); + while (1) { -#define CheckForASCII \ - vect = vec_ld(i2, (unsigned short *)str); \ - if (vec_any_gt(vect, gtcompare)) \ - return (i2 / vectFactor); \ - i2 += numCharsPerVector; \ - if (!(i2 < vectWalkEnd)) \ - break; - CheckForASCII - CheckForASCII - } - i = i2 / vectFactor; - } - else { + // Check one VMX register (8 unichars) at a time. The vec_any_gt + // intrinsic does exactly what we want. This loop is manually unrolled; + // it yields notable performance improvements this way. +#define CheckForASCII \ + vect = vec_ld(i2, reinterpret_cast(str)); \ + if (vec_any_gt(vect, gtcompare)) return i; \ + i += numUnicharsPerVector; \ + if (!(i < vectWalkEnd)) break; \ + i2 += numCharsPerVector; + + CheckForASCII CheckForASCII + +#undef CheckForASCII + } +} else { // Align ourselves to a word boundary. alignLen = std::min(len, int32_t(((-NS_PTR_TO_UINT32(str)) & alignMask) / sizeof(char16_t)));