/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; this.EXPORTED_SYMBOLS = ["SessionSaver"]; const Cu = Components.utils; const Cc = Components.classes; const Ci = Components.interfaces; Cu.import("resource://gre/modules/Timer.jsm", this); Cu.import("resource://gre/modules/Services.jsm", this); Cu.import("resource://gre/modules/XPCOMUtils.jsm", this); Cu.import("resource://gre/modules/TelemetryStopwatch.jsm", this); XPCOMUtils.defineLazyModuleGetter(this, "AppConstants", "resource://gre/modules/AppConstants.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "console", "resource://gre/modules/Console.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "PrivacyFilter", "resource:///modules/sessionstore/PrivacyFilter.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "SessionStore", "resource:///modules/sessionstore/SessionStore.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "SessionFile", "resource:///modules/sessionstore/SessionFile.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "PrivateBrowsingUtils", "resource://gre/modules/PrivateBrowsingUtils.jsm"); // Minimal interval between two save operations (in milliseconds). XPCOMUtils.defineLazyGetter(this, "gInterval", function () { const PREF = "browser.sessionstore.interval"; // Observer that updates the cached value when the preference changes. Services.prefs.addObserver(PREF, () => { this.gInterval = Services.prefs.getIntPref(PREF); // Cancel any pending runs and call runDelayed() with // zero to apply the newly configured interval. SessionSaverInternal.cancel(); SessionSaverInternal.runDelayed(0); }, false); return Services.prefs.getIntPref(PREF); }); // Notify observers about a given topic with a given subject. function notify(subject, topic) { Services.obs.notifyObservers(subject, topic, ""); } // TelemetryStopwatch helper functions. function stopWatch(method) { return function (...histograms) { for (let hist of histograms) { TelemetryStopwatch[method]("FX_SESSION_RESTORE_" + hist); } }; } var stopWatchStart = stopWatch("start"); var stopWatchCancel = stopWatch("cancel"); var stopWatchFinish = stopWatch("finish"); /** * The external API implemented by the SessionSaver module. */ this.SessionSaver = Object.freeze({ /** * Immediately saves the current session to disk. */ run: function () { return SessionSaverInternal.run(); }, /** * Saves the current session to disk delayed by a given amount of time. Should * another delayed run be scheduled already, we will ignore the given delay * and state saving may occur a little earlier. */ runDelayed: function () { SessionSaverInternal.runDelayed(); }, /** * Sets the last save time to the current time. This will cause us to wait for * at least the configured interval when runDelayed() is called next. */ updateLastSaveTime: function () { SessionSaverInternal.updateLastSaveTime(); }, /** * Cancels all pending session saves. */ cancel: function () { SessionSaverInternal.cancel(); } }); /** * The internal API. */ var SessionSaverInternal = { /** * The timeout ID referencing an active timer for a delayed save. When no * save is pending, this is null. */ _timeoutID: null, /** * A timestamp that keeps track of when we saved the session last. We will * this to determine the correct interval between delayed saves to not deceed * the configured session write interval. */ _lastSaveTime: 0, /** * Immediately saves the current session to disk. */ run: function () { return this._saveState(true /* force-update all windows */); }, /** * Saves the current session to disk delayed by a given amount of time. Should * another delayed run be scheduled already, we will ignore the given delay * and state saving may occur a little earlier. * * @param delay (optional) * The minimum delay in milliseconds to wait for until we collect and * save the current session. */ runDelayed: function (delay = 2000) { // Bail out if there's a pending run. if (this._timeoutID) { return; } // Interval until the next disk operation is allowed. delay = Math.max(this._lastSaveTime + gInterval - Date.now(), delay, 0); // Schedule a state save. this._timeoutID = setTimeout(() => this._saveStateAsync(), delay); }, /** * Sets the last save time to the current time. This will cause us to wait for * at least the configured interval when runDelayed() is called next. */ updateLastSaveTime: function () { this._lastSaveTime = Date.now(); }, /** * Cancels all pending session saves. */ cancel: function () { clearTimeout(this._timeoutID); this._timeoutID = null; }, /** * Saves the current session state. Collects data and writes to disk. * * @param forceUpdateAllWindows (optional) * Forces us to recollect data for all windows and will bypass and * update the corresponding caches. */ _saveState: function (forceUpdateAllWindows = false) { // Cancel any pending timeouts. this.cancel(); if (PrivateBrowsingUtils.permanentPrivateBrowsing) { // Don't save (or even collect) anything in permanent private // browsing mode this.updateLastSaveTime(); return Promise.resolve(); } stopWatchStart("COLLECT_DATA_MS", "COLLECT_DATA_LONGEST_OP_MS"); let state = SessionStore.getCurrentState(forceUpdateAllWindows); PrivacyFilter.filterPrivateWindowsAndTabs(state); // Make sure that we keep the previous session if we started with a single // private window and no non-private windows have been opened, yet. if (state.deferredInitialState) { state.windows = state.deferredInitialState.windows || []; delete state.deferredInitialState; } if (AppConstants.platform != "macosx") { // We want to restore closed windows that are marked with _shouldRestore. // We're doing this here because we want to control this only when saving // the file. while (state._closedWindows.length) { let i = state._closedWindows.length - 1; if (!state._closedWindows[i]._shouldRestore) { // We only need to go until _shouldRestore // is falsy since we're going in reverse. break; } delete state._closedWindows[i]._shouldRestore; state.windows.unshift(state._closedWindows.pop()); } } stopWatchFinish("COLLECT_DATA_MS", "COLLECT_DATA_LONGEST_OP_MS"); return this._writeState(state); }, /** * Saves the current session state. Collects data asynchronously and calls * _saveState() to collect data again (with a cache hit rate of hopefully * 100%) and write to disk afterwards. */ _saveStateAsync: function () { // Allow scheduling delayed saves again. this._timeoutID = null; // Write to disk. this._saveState(); }, /** * Write the given state object to disk. */ _writeState: function (state) { // We update the time stamp before writing so that we don't write again // too soon, if saving is requested before the write completes. Without // this update we may save repeatedly if actions cause a runDelayed // before writing has completed. See Bug 902280 this.updateLastSaveTime(); // Write (atomically) to a session file, using a tmp file. Once the session // file is successfully updated, save the time stamp of the last save and // notify the observers. return SessionFile.write(state).then(() => { this.updateLastSaveTime(); notify(null, "sessionstore-state-write-complete"); }, console.error); }, };