LOCAL_PATH := $(call my-dir) # Normally, we distribute the NDK with prebuilt binaries of STLport # in $LOCAL_PATH/libs//. However, # STLPORT_FORCE_REBUILD := $(strip $(STLPORT_FORCE_REBUILD)) ifndef STLPORT_FORCE_REBUILD ifeq (,$(strip $(wildcard $(LOCAL_PATH)/libs/$(TARGET_ARCH_ABI)/libstlport_static$(TARGET_LIB_EXTENSION)))) $(call __ndk_info,WARNING: Rebuilding STLport libraries from sources!) $(call __ndk_info,You might want to use $$NDK/build/tools/build-cxx-stl.sh --stl=stlport) $(call __ndk_info,in order to build prebuilt versions to speed up your builds!) STLPORT_FORCE_REBUILD := true endif endif libstlport_path := $(LOCAL_PATH) libstlport_src_files := \ src/dll_main.cpp \ src/fstream.cpp \ src/strstream.cpp \ src/sstream.cpp \ src/ios.cpp \ src/stdio_streambuf.cpp \ src/istream.cpp \ src/ostream.cpp \ src/iostream.cpp \ src/codecvt.cpp \ src/collate.cpp \ src/ctype.cpp \ src/monetary.cpp \ src/num_get.cpp \ src/num_put.cpp \ src/num_get_float.cpp \ src/num_put_float.cpp \ src/numpunct.cpp \ src/time_facets.cpp \ src/messages.cpp \ src/locale.cpp \ src/locale_impl.cpp \ src/locale_catalog.cpp \ src/facets_byname.cpp \ src/complex.cpp \ src/complex_io.cpp \ src/complex_trig.cpp \ src/string.cpp \ src/bitset.cpp \ src/allocators.cpp \ src/c_locale.c \ src/cxa.c \ libstlport_cflags := -D_GNU_SOURCE libstlport_cppflags := -fuse-cxa-atexit libstlport_c_includes := $(libstlport_path)/stlport #It is much more practical to include the sources of GAbi++ in our builds # of STLport. This is similar to what the GNU libstdc++ does (it includes # its own copy of libsupc++) # # This simplifies usage, since you only have to list a single library # as a dependency, instead of two, especially when using the standalone # toolchain. # include $(dir $(LOCAL_PATH))/gabi++/sources.mk libstlport_c_includes += $(libgabi++_c_includes) ifneq ($(strip $(filter-out $(NDK_KNOWN_ARCHS),$(TARGET_ARCH))),) libgabi++_src_files := src/delete.cc \ src/new.cc endif ifneq ($(STLPORT_FORCE_REBUILD),true) $(call ndk_log,Using prebuilt STLport libraries) include $(CLEAR_VARS) LOCAL_MODULE := stlport_static LOCAL_SRC_FILES := libs/$(TARGET_ARCH_ABI)/lib$(LOCAL_MODULE)$(TARGET_LIB_EXTENSION) # For armeabi*, choose thumb mode unless LOCAL_ARM_MODE := arm ifneq (,$(filter armeabi%,$(TARGET_ARCH_ABI))) ifneq (arm,$(LOCAL_ARM_MODE)) LOCAL_SRC_FILES := libs/$(TARGET_ARCH_ABI)/thumb/lib$(LOCAL_MODULE)$(TARGET_LIB_EXTENSION) endif endif LOCAL_EXPORT_C_INCLUDES := $(libstlport_c_includes) LOCAL_CPP_FEATURES := rtti include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE := stlport_shared LOCAL_SRC_FILES := libs/$(TARGET_ARCH_ABI)/lib$(LOCAL_MODULE)$(TARGET_SONAME_EXTENSION) # For armeabi*, choose thumb mode unless LOCAL_ARM_MODE := arm $(info TARGET_ARCH_ABI=$(TARGET_ARCH_ABI)) $(info LOCAL_ARM_MODE=$(LOCAL_ARM_MODE)) ifneq (,$(filter armeabi%,$(TARGET_ARCH_ABI))) ifneq (arm,$(LOCAL_ARM_MODE)) LOCAL_SRC_FILES := libs/$(TARGET_ARCH_ABI)/thumb/lib$(LOCAL_MODULE)$(TARGET_SONAME_EXTENSION) endif endif LOCAL_EXPORT_C_INCLUDES := $(libstlport_c_includes) LOCAL_CPP_FEATURES := rtti include $(PREBUILT_SHARED_LIBRARY) else # STLPORT_FORCE_REBUILD == true $(call ndk_log,Rebuilding STLport libraries from sources) include $(CLEAR_VARS) LOCAL_MODULE := stlport_static LOCAL_CPP_EXTENSION := .cpp .cc LOCAL_SRC_FILES := $(libstlport_src_files) LOCAL_SRC_FILES += $(libgabi++_src_files:%=../gabi++/%) LOCAL_CFLAGS := $(libstlport_cflags) LOCAL_CPPFLAGS := $(libstlport_cppflags) LOCAL_C_INCLUDES := $(libstlport_c_includes) LOCAL_EXPORT_C_INCLUDES := $(libstlport_c_includes) LOCAL_CPP_FEATURES := rtti exceptions include $(BUILD_STATIC_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE := stlport_shared LOCAL_CPP_EXTENSION := .cpp .cc LOCAL_SRC_FILES := $(libstlport_src_files) LOCAL_SRC_FILES += $(libgabi++_src_files:%=../gabi++/%) LOCAL_CFLAGS := $(libstlport_cflags) LOCAL_CPPFLAGS := $(libstlport_cppflags) LOCAL_C_INCLUDES := $(libstlport_c_includes) LOCAL_EXPORT_C_INCLUDES := $(libstlport_c_includes) LOCAL_CPP_FEATURES := rtti exceptions include $(BUILD_SHARED_LIBRARY) endif # STLPORT_FORCE_REBUILD == true