/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/KeyframeEffect.h" #include "mozilla/dom/AnimationEffectReadOnlyBinding.h" #include "mozilla/dom/KeyframeEffectBinding.h" #include "mozilla/dom/PropertyIndexedKeyframesBinding.h" #include "mozilla/AnimationUtils.h" #include "mozilla/FloatingPoint.h" #include "mozilla/LookAndFeel.h" // For LookAndFeel::GetInt #include "mozilla/StyleAnimationValue.h" #include "AnimationCommon.h" #include "Layers.h" // For Layer #include "nsCSSParser.h" #include "nsCSSPropertySet.h" #include "nsCSSProps.h" // For nsCSSProps::PropHasFlags #include "nsCSSValue.h" #include "nsStyleUtil.h" #include // std::max namespace mozilla { bool AnimationTiming::FillsForwards() const { return mFillMode == dom::FillMode::Both || mFillMode == dom::FillMode::Forwards; } bool AnimationTiming::FillsBackwards() const { return mFillMode == dom::FillMode::Both || mFillMode == dom::FillMode::Backwards; } // Helper functions for generating a ComputedTimingProperties dictionary static void GetComputedTimingDictionary(const ComputedTiming& aComputedTiming, const Nullable& aLocalTime, const AnimationTiming& aTiming, dom::ComputedTimingProperties& aRetVal) { // AnimationEffectTimingProperties aRetVal.mDelay = aTiming.mDelay.ToMilliseconds(); aRetVal.mFill = aTiming.mFillMode; aRetVal.mIterations = aTiming.mIterationCount; aRetVal.mDuration.SetAsUnrestrictedDouble() = aTiming.mIterationDuration.ToMilliseconds(); aRetVal.mDirection = aTiming.mDirection; // ComputedTimingProperties aRetVal.mActiveDuration = aComputedTiming.mActiveDuration.ToMilliseconds(); aRetVal.mEndTime = std::max(aRetVal.mDelay + aRetVal.mActiveDuration + aRetVal.mEndDelay, 0.0); aRetVal.mLocalTime = AnimationUtils::TimeDurationToDouble(aLocalTime); aRetVal.mProgress = aComputedTiming.mProgress; if (!aRetVal.mProgress.IsNull()) { // Convert the returned currentIteration into Infinity if we set // (uint64_t) aComputedTiming.mCurrentIteration to UINT64_MAX double iteration = aComputedTiming.mCurrentIteration == UINT64_MAX ? PositiveInfinity() : static_cast(aComputedTiming.mCurrentIteration); aRetVal.mCurrentIteration.SetValue(iteration); } } namespace dom { NS_IMPL_CYCLE_COLLECTION_INHERITED(KeyframeEffectReadOnly, AnimationEffectReadOnly, mTarget, mAnimation) NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN_INHERITED(KeyframeEffectReadOnly, AnimationEffectReadOnly) NS_IMPL_CYCLE_COLLECTION_TRACE_END NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(KeyframeEffectReadOnly) NS_INTERFACE_MAP_END_INHERITING(AnimationEffectReadOnly) NS_IMPL_ADDREF_INHERITED(KeyframeEffectReadOnly, AnimationEffectReadOnly) NS_IMPL_RELEASE_INHERITED(KeyframeEffectReadOnly, AnimationEffectReadOnly) KeyframeEffectReadOnly::KeyframeEffectReadOnly( nsIDocument* aDocument, Element* aTarget, nsCSSPseudoElements::Type aPseudoType, const AnimationTiming& aTiming) : AnimationEffectReadOnly(aDocument) , mTarget(aTarget) , mTiming(aTiming) , mPseudoType(aPseudoType) { MOZ_ASSERT(aTarget, "null animation target is not yet supported"); ResetIsRunningOnCompositor(); } JSObject* KeyframeEffectReadOnly::WrapObject(JSContext* aCx, JS::Handle aGivenProto) { return KeyframeEffectReadOnlyBinding::Wrap(aCx, this, aGivenProto); } IterationCompositeOperation KeyframeEffectReadOnly::IterationComposite() const { return IterationCompositeOperation::Replace; } CompositeOperation KeyframeEffectReadOnly::Composite() const { return CompositeOperation::Replace; } void KeyframeEffectReadOnly::SetTiming(const AnimationTiming& aTiming) { if (mTiming == aTiming) { return; } mTiming = aTiming; if (mAnimation) { mAnimation->NotifyEffectTimingUpdated(); } // NotifyEffectTimingUpdated will eventually cause // NotifyAnimationTimingUpdated to be called on this object which will // update our registration with the target element. } Nullable KeyframeEffectReadOnly::GetLocalTime() const { // Since the *animation* start time is currently always zero, the local // time is equal to the parent time. Nullable result; if (mAnimation) { result = mAnimation->GetCurrentTime(); } return result; } void KeyframeEffectReadOnly::GetComputedTimingAsDict(ComputedTimingProperties& aRetVal) const { const Nullable currentTime = GetLocalTime(); GetComputedTimingDictionary(GetComputedTimingAt(currentTime, mTiming), currentTime, mTiming, aRetVal); } ComputedTiming KeyframeEffectReadOnly::GetComputedTimingAt( const Nullable& aLocalTime, const AnimationTiming& aTiming) { const TimeDuration zeroDuration; // Currently we expect negative durations to be picked up during CSS // parsing but when we start receiving timing parameters from other sources // we will need to clamp negative durations here. // For now, if we're hitting this it probably means we're overflowing // integer arithmetic in mozilla::TimeStamp. MOZ_ASSERT(aTiming.mIterationDuration >= zeroDuration, "Expecting iteration duration >= 0"); // Always return the same object to benefit from return-value optimization. ComputedTiming result; result.mActiveDuration = ActiveDuration(aTiming); // The default constructor for ComputedTiming sets all other members to // values consistent with an animation that has not been sampled. if (aLocalTime.IsNull()) { return result; } const TimeDuration& localTime = aLocalTime.Value(); // When we finish exactly at the end of an iteration we need to report // the end of the final iteration and not the start of the next iteration // so we set up a flag for that case. bool isEndOfFinalIteration = false; // Get the normalized time within the active interval. StickyTimeDuration activeTime; if (localTime >= aTiming.mDelay + result.mActiveDuration) { result.mPhase = ComputedTiming::AnimationPhase::After; if (!aTiming.FillsForwards()) { // The animation isn't active or filling at this time. result.mProgress.SetNull(); return result; } activeTime = result.mActiveDuration; // Note that infinity == floor(infinity) so this will also be true when we // have finished an infinitely repeating animation of zero duration. isEndOfFinalIteration = aTiming.mIterationCount != 0.0 && aTiming.mIterationCount == floor(aTiming.mIterationCount); } else if (localTime < aTiming.mDelay) { result.mPhase = ComputedTiming::AnimationPhase::Before; if (!aTiming.FillsBackwards()) { // The animation isn't active or filling at this time. result.mProgress.SetNull(); return result; } // activeTime is zero } else { MOZ_ASSERT(result.mActiveDuration != zeroDuration, "How can we be in the middle of a zero-duration interval?"); result.mPhase = ComputedTiming::AnimationPhase::Active; activeTime = localTime - aTiming.mDelay; } // Get the position within the current iteration. StickyTimeDuration iterationTime; if (aTiming.mIterationDuration != zeroDuration) { iterationTime = isEndOfFinalIteration ? StickyTimeDuration(aTiming.mIterationDuration) : activeTime % aTiming.mIterationDuration; } /* else, iterationTime is zero */ // Determine the 0-based index of the current iteration. if (isEndOfFinalIteration) { result.mCurrentIteration = aTiming.mIterationCount == NS_IEEEPositiveInfinity() ? UINT64_MAX // In GetComputedTimingDictionary(), we will convert this // into Infinity. : static_cast(aTiming.mIterationCount) - 1; } else if (activeTime == zeroDuration) { // If the active time is zero we're either in the first iteration // (including filling backwards) or we have finished an animation with an // iteration duration of zero that is filling forwards (but we're not at // the exact end of an iteration since we deal with that above). result.mCurrentIteration = result.mPhase == ComputedTiming::AnimationPhase::After ? static_cast(aTiming.mIterationCount) // floor : 0; } else { result.mCurrentIteration = static_cast(activeTime / aTiming.mIterationDuration); // floor } // Normalize the iteration time into a fraction of the iteration duration. if (result.mPhase == ComputedTiming::AnimationPhase::Before) { result.mProgress.SetValue(0.0); } else if (result.mPhase == ComputedTiming::AnimationPhase::After) { double progress = isEndOfFinalIteration ? 1.0 : fmod(aTiming.mIterationCount, 1.0f); result.mProgress.SetValue(progress); } else { // We are in the active phase so the iteration duration can't be zero. MOZ_ASSERT(aTiming.mIterationDuration != zeroDuration, "In the active phase of a zero-duration animation?"); double progress = aTiming.mIterationDuration == TimeDuration::Forever() ? 0.0 : iterationTime / aTiming.mIterationDuration; result.mProgress.SetValue(progress); } bool thisIterationReverse = false; switch (aTiming.mDirection) { case PlaybackDirection::Normal: thisIterationReverse = false; break; case PlaybackDirection::Reverse: thisIterationReverse = true; break; case PlaybackDirection::Alternate: thisIterationReverse = (result.mCurrentIteration & 1) == 1; break; case PlaybackDirection::Alternate_reverse: thisIterationReverse = (result.mCurrentIteration & 1) == 0; break; default: MOZ_ASSERT(true, "Unknown PlaybackDirection type"); } if (thisIterationReverse) { result.mProgress.SetValue(1.0 - result.mProgress.Value()); } return result; } StickyTimeDuration KeyframeEffectReadOnly::ActiveDuration(const AnimationTiming& aTiming) { if (aTiming.mIterationCount == mozilla::PositiveInfinity()) { // An animation that repeats forever has an infinite active duration // unless its iteration duration is zero, in which case it has a zero // active duration. const StickyTimeDuration zeroDuration; return aTiming.mIterationDuration == zeroDuration ? zeroDuration : StickyTimeDuration::Forever(); } return StickyTimeDuration( aTiming.mIterationDuration.MultDouble(aTiming.mIterationCount)); } // https://w3c.github.io/web-animations/#in-play bool KeyframeEffectReadOnly::IsInPlay() const { if (!mAnimation || mAnimation->PlayState() == AnimationPlayState::Finished) { return false; } return GetComputedTiming().mPhase == ComputedTiming::AnimationPhase::Active; } // https://w3c.github.io/web-animations/#current bool KeyframeEffectReadOnly::IsCurrent() const { if (!mAnimation || mAnimation->PlayState() == AnimationPlayState::Finished) { return false; } ComputedTiming computedTiming = GetComputedTiming(); return computedTiming.mPhase == ComputedTiming::AnimationPhase::Before || computedTiming.mPhase == ComputedTiming::AnimationPhase::Active; } // https://w3c.github.io/web-animations/#in-effect bool KeyframeEffectReadOnly::IsInEffect() const { ComputedTiming computedTiming = GetComputedTiming(); return !computedTiming.mProgress.IsNull(); } void KeyframeEffectReadOnly::SetAnimation(Animation* aAnimation) { mAnimation = aAnimation; NotifyAnimationTimingUpdated(); } const AnimationProperty* KeyframeEffectReadOnly::GetAnimationOfProperty(nsCSSProperty aProperty) const { for (size_t propIdx = 0, propEnd = mProperties.Length(); propIdx != propEnd; ++propIdx) { if (aProperty == mProperties[propIdx].mProperty) { const AnimationProperty* result = &mProperties[propIdx]; if (!result->mWinsInCascade) { result = nullptr; } return result; } } return nullptr; } bool KeyframeEffectReadOnly::HasAnimationOfProperties( const nsCSSProperty* aProperties, size_t aPropertyCount) const { for (size_t i = 0; i < aPropertyCount; i++) { if (HasAnimationOfProperty(aProperties[i])) { return true; } } return false; } void KeyframeEffectReadOnly::ComposeStyle(RefPtr& aStyleRule, nsCSSPropertySet& aSetProperties) { ComputedTiming computedTiming = GetComputedTiming(); // If the progress is null, we don't have fill data for the current // time so we shouldn't animate. if (computedTiming.mProgress.IsNull()) { return; } MOZ_ASSERT(!computedTiming.mProgress.IsNull() && 0.0 <= computedTiming.mProgress.Value() && computedTiming.mProgress.Value() <= 1.0, "iteration progress should be in [0-1]"); for (size_t propIdx = 0, propEnd = mProperties.Length(); propIdx != propEnd; ++propIdx) { const AnimationProperty& prop = mProperties[propIdx]; MOZ_ASSERT(prop.mSegments[0].mFromKey == 0.0, "incorrect first from key"); MOZ_ASSERT(prop.mSegments[prop.mSegments.Length() - 1].mToKey == 1.0, "incorrect last to key"); if (aSetProperties.HasProperty(prop.mProperty)) { // Animations are composed by AnimationCollection by iterating // from the last animation to first. For animations targetting the // same property, the later one wins. So if this property is already set, // we should not override it. continue; } if (!prop.mWinsInCascade) { // This isn't the winning declaration, so don't add it to style. // For transitions, this is important, because it's how we // implement the rule that CSS transitions don't run when a CSS // animation is running on the same property and element. For // animations, this is only skipping things that will otherwise be // overridden. continue; } aSetProperties.AddProperty(prop.mProperty); MOZ_ASSERT(prop.mSegments.Length() > 0, "property should not be in animations if it has no segments"); // FIXME: Maybe cache the current segment? const AnimationPropertySegment *segment = prop.mSegments.Elements(), *segmentEnd = segment + prop.mSegments.Length(); while (segment->mToKey < computedTiming.mProgress.Value()) { MOZ_ASSERT(segment->mFromKey < segment->mToKey, "incorrect keys"); ++segment; if (segment == segmentEnd) { MOZ_ASSERT_UNREACHABLE("incorrect iteration progress"); break; // in order to continue in outer loop (just below) } MOZ_ASSERT(segment->mFromKey == (segment-1)->mToKey, "incorrect keys"); } if (segment == segmentEnd) { continue; } MOZ_ASSERT(segment->mFromKey < segment->mToKey, "incorrect keys"); MOZ_ASSERT(segment >= prop.mSegments.Elements() && size_t(segment - prop.mSegments.Elements()) < prop.mSegments.Length(), "out of array bounds"); if (!aStyleRule) { // Allocate the style rule now that we know we have animation data. aStyleRule = new AnimValuesStyleRule(); } double positionInSegment = (computedTiming.mProgress.Value() - segment->mFromKey) / (segment->mToKey - segment->mFromKey); double valuePosition = segment->mTimingFunction.GetValue(positionInSegment); StyleAnimationValue *val = aStyleRule->AddEmptyValue(prop.mProperty); #ifdef DEBUG bool result = #endif StyleAnimationValue::Interpolate(prop.mProperty, segment->mFromValue, segment->mToValue, valuePosition, *val); MOZ_ASSERT(result, "interpolate must succeed now"); } } bool KeyframeEffectReadOnly::IsPropertyRunningOnCompositor( nsCSSProperty aProperty) const { const auto& info = LayerAnimationInfo::sRecords; for (size_t i = 0; i < ArrayLength(mIsPropertyRunningOnCompositor); i++) { if (info[i].mProperty == aProperty) { return mIsPropertyRunningOnCompositor[i]; } } return false; } bool KeyframeEffectReadOnly::IsRunningOnCompositor() const { // We consider animation is running on compositor if there is at least // one property running on compositor. // Animation.IsRunningOnCompotitor will return more fine grained // information in bug 1196114. for (bool isPropertyRunningOnCompositor : mIsPropertyRunningOnCompositor) { if (isPropertyRunningOnCompositor) { return true; } } return false; } void KeyframeEffectReadOnly::SetIsRunningOnCompositor(nsCSSProperty aProperty, bool aIsRunning) { static_assert( MOZ_ARRAY_LENGTH(LayerAnimationInfo::sRecords) == MOZ_ARRAY_LENGTH(mIsPropertyRunningOnCompositor), "The length of mIsPropertyRunningOnCompositor should equal to" "the length of LayserAnimationInfo::sRecords"); MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty, CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR), "Property being animated on compositor is a recognized " "compositor-animatable property"); const auto& info = LayerAnimationInfo::sRecords; for (size_t i = 0; i < ArrayLength(mIsPropertyRunningOnCompositor); i++) { if (info[i].mProperty == aProperty) { mIsPropertyRunningOnCompositor[i] = aIsRunning; return; } } } KeyframeEffectReadOnly::~KeyframeEffectReadOnly() { } void KeyframeEffectReadOnly::ResetIsRunningOnCompositor() { for (bool& isPropertyRunningOnCompositor : mIsPropertyRunningOnCompositor) { isPropertyRunningOnCompositor = false; } } void KeyframeEffectReadOnly::UpdateTargetRegistration() { if (!mTarget) { return; } bool isRelevant = mAnimation && mAnimation->IsRelevant(); // Animation::IsRelevant() returns a cached value. It only updates when // something calls Animation::UpdateRelevance. Whenever our timing changes, // we should be notifying our Animation before calling this, so // Animation::IsRelevant() should be up-to-date by the time we get here. MOZ_ASSERT(isRelevant == IsCurrent() || IsInEffect(), "Out of date Animation::IsRelevant value"); if (isRelevant) { EffectSet* effectSet = EffectSet::GetOrCreateEffectSet(mTarget, mPseudoType); effectSet->AddEffect(*this); } else { EffectSet* effectSet = EffectSet::GetEffectSet(mTarget, mPseudoType); if (effectSet) { effectSet->RemoveEffect(*this); } // Any effects not in the effect set will not be included in the set of // candidate effects for running on the compositor and hence they won't // have their compositor status updated so we should do that now. for (bool& isRunningOnCompositor : mIsPropertyRunningOnCompositor) { isRunningOnCompositor = false; } } } #ifdef DEBUG void DumpAnimationProperties(nsTArray& aAnimationProperties) { for (auto& p : aAnimationProperties) { printf("%s\n", nsCSSProps::GetStringValue(p.mProperty).get()); for (auto& s : p.mSegments) { nsString fromValue, toValue; StyleAnimationValue::UncomputeValue(p.mProperty, s.mFromValue, fromValue); StyleAnimationValue::UncomputeValue(p.mProperty, s.mToValue, toValue); printf(" %f..%f: %s..%s\n", s.mFromKey, s.mToKey, NS_ConvertUTF16toUTF8(fromValue).get(), NS_ConvertUTF16toUTF8(toValue).get()); } } } #endif // Extract an iteration duration from an UnrestrictedDoubleOrXXX object. template static TimeDuration GetIterationDuration(const T& aDuration) { // Always return the same object to benefit from return-value optimization. TimeDuration result; if (aDuration.IsUnrestrictedDouble()) { double durationMs = aDuration.GetAsUnrestrictedDouble(); if (!IsNaN(durationMs) && durationMs >= 0.0f) { result = TimeDuration::FromMilliseconds(durationMs); } } // else, aDuration should be zero return result; } /* static */ AnimationTiming KeyframeEffectReadOnly::ConvertKeyframeEffectOptions( const UnrestrictedDoubleOrKeyframeEffectOptions& aOptions) { AnimationTiming animationTiming; if (aOptions.IsKeyframeEffectOptions()) { const KeyframeEffectOptions& opt = aOptions.GetAsKeyframeEffectOptions(); animationTiming.mIterationDuration = GetIterationDuration(opt.mDuration); animationTiming.mDelay = TimeDuration::FromMilliseconds(opt.mDelay); // FIXME: Covert mIterationCount to a valid value. // Bug 1214536 should revise this and keep the original value, so // AnimationTimingEffectReadOnly can get the original iterations. animationTiming.mIterationCount = (IsNaN(opt.mIterations) || opt.mIterations < 0.0f) ? 1.0f : opt.mIterations; animationTiming.mDirection = opt.mDirection; // FIXME: We should store original value. animationTiming.mFillMode = (opt.mFill == FillMode::Auto) ? FillMode::None : opt.mFill; } else { animationTiming.mIterationDuration = GetIterationDuration(aOptions); animationTiming.mDelay = TimeDuration(0); animationTiming.mIterationCount = 1.0f; animationTiming.mDirection = PlaybackDirection::Normal; animationTiming.mFillMode = FillMode::None; } return animationTiming; } /** * A property and StyleAnimationValue pair. */ struct KeyframeValue { nsCSSProperty mProperty; StyleAnimationValue mValue; }; /** * Represents a relative position for a value in a keyframe animation. */ enum class ValuePosition { First, // value at 0 used for reverse filling Left, // value coming in to a given offset Right, // value coming out from a given offset Last // value at 1 used for forward filling }; /** * A single value in a keyframe animation, used by GetFrames to produce a * minimal set of Keyframe objects. */ struct OrderedKeyframeValueEntry : KeyframeValue { float mOffset; const ComputedTimingFunction* mTimingFunction; ValuePosition mPosition; bool SameKeyframe(const OrderedKeyframeValueEntry& aOther) const { return mOffset == aOther.mOffset && !!mTimingFunction == !!aOther.mTimingFunction && (!mTimingFunction || *mTimingFunction == *aOther.mTimingFunction) && mPosition == aOther.mPosition; } struct ForKeyframeGenerationComparator { static bool Equals(const OrderedKeyframeValueEntry& aLhs, const OrderedKeyframeValueEntry& aRhs) { return aLhs.SameKeyframe(aRhs) && aLhs.mProperty == aRhs.mProperty; } static bool LessThan(const OrderedKeyframeValueEntry& aLhs, const OrderedKeyframeValueEntry& aRhs) { // First, sort by offset. if (aLhs.mOffset != aRhs.mOffset) { return aLhs.mOffset < aRhs.mOffset; } // Second, by position. if (aLhs.mPosition != aRhs.mPosition) { return aLhs.mPosition < aRhs.mPosition; } // Third, by easing. if (aLhs.mTimingFunction) { if (aRhs.mTimingFunction) { int32_t order = aLhs.mTimingFunction->Compare(*aRhs.mTimingFunction); if (order != 0) { return order < 0; } } else { return true; } } else { if (aRhs.mTimingFunction) { return false; } } // Last, by property IDL name. return nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty) < nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty); } }; }; /** * Data for a segment in a keyframe animation of a given property * whose value is a StyleAnimationValue. * * KeyframeValueEntry is used in BuildAnimationPropertyListFromKeyframeSequence * to gather data for each individual segment described by an author-supplied * an IDL sequence value so that they can be parsed into mProperties. */ struct KeyframeValueEntry : KeyframeValue { float mOffset; ComputedTimingFunction mTimingFunction; struct PropertyOffsetComparator { static bool Equals(const KeyframeValueEntry& aLhs, const KeyframeValueEntry& aRhs) { return aLhs.mProperty == aRhs.mProperty && aLhs.mOffset == aRhs.mOffset; } static bool LessThan(const KeyframeValueEntry& aLhs, const KeyframeValueEntry& aRhs) { // First, sort by property IDL name. int32_t order = nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty) - nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty); if (order != 0) { return order < 0; } // Then, by offset. return aLhs.mOffset < aRhs.mOffset; } }; }; /** * A property-values pair obtained from the open-ended properties * discovered on a Keyframe or PropertyIndexedKeyframes object. * * Single values (as required by Keyframe, and as also supported * on PropertyIndexedKeyframes) are stored as the only element in * mValues. */ struct PropertyValuesPair { nsCSSProperty mProperty; nsTArray mValues; class PropertyPriorityComparator { public: PropertyPriorityComparator() : mSubpropertyCountInitialized(false) {} bool Equals(const PropertyValuesPair& aLhs, const PropertyValuesPair& aRhs) const { return aLhs.mProperty == aRhs.mProperty; } bool LessThan(const PropertyValuesPair& aLhs, const PropertyValuesPair& aRhs) const { bool isShorthandLhs = nsCSSProps::IsShorthand(aLhs.mProperty); bool isShorthandRhs = nsCSSProps::IsShorthand(aRhs.mProperty); if (isShorthandLhs) { if (isShorthandRhs) { // First, sort shorthands by the number of longhands they have. uint32_t subpropCountLhs = SubpropertyCount(aLhs.mProperty); uint32_t subpropCountRhs = SubpropertyCount(aRhs.mProperty); if (subpropCountLhs != subpropCountRhs) { return subpropCountLhs < subpropCountRhs; } // Otherwise, sort by IDL name below. } else { // Put longhands before shorthands. return false; } } else { if (isShorthandRhs) { // Put longhands before shorthands. return true; } } // For two longhand properties, or two shorthand with the same number // of longhand components, sort by IDL name. return nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty) < nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty); } uint32_t SubpropertyCount(nsCSSProperty aProperty) const { if (!mSubpropertyCountInitialized) { PodZero(&mSubpropertyCount); mSubpropertyCountInitialized = true; } if (mSubpropertyCount[aProperty] == 0) { uint32_t count = 0; CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES( p, aProperty, nsCSSProps::eEnabledForAllContent) { ++count; } mSubpropertyCount[aProperty] = count; } return mSubpropertyCount[aProperty]; } private: // Cache of shorthand subproperty counts. mutable RangedArray< uint32_t, eCSSProperty_COUNT_no_shorthands, eCSSProperty_COUNT - eCSSProperty_COUNT_no_shorthands> mSubpropertyCount; mutable bool mSubpropertyCountInitialized; }; }; /** * The result of parsing a JS object as a Keyframe dictionary * and getting its property-value pairs from its open-ended * properties. */ struct OffsetIndexedKeyframe { binding_detail::FastKeyframe mKeyframeDict; nsTArray mPropertyValuePairs; }; /** * Parses a CSS value from * aEasing into a ComputedTimingFunction. If parsing fails, aResult will * be set to 'linear'. */ static void ParseEasing(Element* aTarget, const nsAString& aEasing, ComputedTimingFunction& aResult) { nsIDocument* doc = aTarget->OwnerDoc(); nsCSSValue value; nsCSSParser parser; parser.ParseLonghandProperty(eCSSProperty_animation_timing_function, aEasing, doc->GetDocumentURI(), doc->GetDocumentURI(), doc->NodePrincipal(), value); switch (value.GetUnit()) { case eCSSUnit_List: { const nsCSSValueList* list = value.GetListValue(); if (list->mNext) { // don't support a list of timing functions break; } switch (list->mValue.GetUnit()) { case eCSSUnit_Enumerated: case eCSSUnit_Cubic_Bezier: case eCSSUnit_Steps: { nsTimingFunction timingFunction; nsRuleNode::ComputeTimingFunction(list->mValue, timingFunction); aResult.Init(timingFunction); return; } default: MOZ_ASSERT_UNREACHABLE("unexpected animation-timing-function list " "item unit"); break; } break; } case eCSSUnit_Null: case eCSSUnit_Inherit: case eCSSUnit_Initial: case eCSSUnit_Unset: case eCSSUnit_TokenStream: break; default: MOZ_ASSERT_UNREACHABLE("unexpected animation-timing-function unit"); break; } aResult.Init(nsTimingFunction(NS_STYLE_TRANSITION_TIMING_FUNCTION_LINEAR)); } /** * An additional property (for a property-values pair) found on a Keyframe * or PropertyIndexedKeyframes object. */ struct AdditionalProperty { nsCSSProperty mProperty; size_t mJsidIndex; // Index into |ids| in GetPropertyValuesPairs. struct PropertyComparator { bool Equals(const AdditionalProperty& aLhs, const AdditionalProperty& aRhs) const { return aLhs.mProperty == aRhs.mProperty; } bool LessThan(const AdditionalProperty& aLhs, const AdditionalProperty& aRhs) const { return nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty) < nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty); } }; }; /** * Converts aValue to DOMString and appends it to aValues. */ static bool AppendValueAsString(JSContext* aCx, nsTArray& aValues, JS::Handle aValue) { return ConvertJSValueToString(aCx, aValue, eStringify, eStringify, *aValues.AppendElement()); } // For the aAllowList parameter of AppendStringOrStringSequence and // GetPropertyValuesPairs. enum class ListAllowance { eDisallow, eAllow }; /** * Converts aValue to DOMString, if aAllowLists is eDisallow, or * to (DOMString or sequence) if aAllowLists is aAllow. * The resulting strings are appended to aValues. */ static bool AppendStringOrStringSequenceToArray(JSContext* aCx, JS::Handle aValue, ListAllowance aAllowLists, nsTArray& aValues) { if (aAllowLists == ListAllowance::eAllow && aValue.isObject()) { // The value is an object, and we want to allow lists; convert // aValue to (DOMString or sequence). JS::ForOfIterator iter(aCx); if (!iter.init(aValue, JS::ForOfIterator::AllowNonIterable)) { return false; } if (iter.valueIsIterable()) { // If the object is iterable, convert it to sequence. JS::Rooted element(aCx); for (;;) { bool done; if (!iter.next(&element, &done)) { return false; } if (done) { break; } if (!AppendValueAsString(aCx, aValues, element)) { return false; } } return true; } } // Either the object is not iterable, or aAllowLists doesn't want // a list; convert it to DOMString. if (!AppendValueAsString(aCx, aValues, aValue)) { return false; } return true; } /** * Reads the property-values pairs from the specified JS object. * * @param aObject The JS object to look at. * @param aAllowLists If eAllow, values will be converted to * (DOMString or sequence aObject, ListAllowance aAllowLists, nsTArray& aResult) { nsTArray properties; // Iterate over all the properties on aObject and append an // entry to properties for them. // // We don't compare the jsids that we encounter with those for // the explicit dictionary members, since we know that none // of the CSS property IDL names clash with them. JS::Rooted ids(aCx, JS::IdVector(aCx)); if (!JS_Enumerate(aCx, aObject, &ids)) { return false; } for (size_t i = 0, n = ids.length(); i < n; i++) { nsAutoJSString propName; if (!propName.init(aCx, ids[i])) { return false; } nsCSSProperty property = nsCSSProps::LookupPropertyByIDLName(propName, nsCSSProps::eEnabledForAllContent); if (property != eCSSProperty_UNKNOWN && nsCSSProps::kAnimTypeTable[property] != eStyleAnimType_None) { AdditionalProperty* p = properties.AppendElement(); p->mProperty = property; p->mJsidIndex = i; } } // Sort the entries by IDL name and then get each value and // convert it either to a DOMString or to a // (DOMString or sequence), depending on aAllowLists, // and build up aResult. properties.Sort(AdditionalProperty::PropertyComparator()); for (AdditionalProperty& p : properties) { JS::Rooted value(aCx); if (!JS_GetPropertyById(aCx, aObject, ids[p.mJsidIndex], &value)) { return false; } PropertyValuesPair* pair = aResult.AppendElement(); pair->mProperty = p.mProperty; if (!AppendStringOrStringSequenceToArray(aCx, value, aAllowLists, pair->mValues)) { return false; } } return true; } /** * Converts a JS object wrapped by the given JS::ForIfIterator to an * IDL sequence and stores the resulting OffsetIndexedKeyframe * objects in aResult. */ static bool ConvertKeyframeSequence(JSContext* aCx, JS::ForOfIterator& aIterator, nsTArray& aResult) { JS::Rooted value(aCx); for (;;) { bool done; if (!aIterator.next(&value, &done)) { return false; } if (done) { break; } // Each value found when iterating the object must be an object // or null/undefined (which gets treated as a default {} dictionary // value). if (!value.isObject() && !value.isNullOrUndefined()) { ThrowErrorMessage(aCx, MSG_NOT_OBJECT, "Element of sequence argument"); return false; } // Convert the JS value into a Keyframe dictionary value. OffsetIndexedKeyframe* keyframe = aResult.AppendElement(); if (!keyframe->mKeyframeDict.Init( aCx, value, "Element of sequence argument")) { return false; } // Look for additional property-values pairs on the object. if (value.isObject()) { JS::Rooted object(aCx, &value.toObject()); if (!GetPropertyValuesPairs(aCx, object, ListAllowance::eDisallow, keyframe->mPropertyValuePairs)) { return false; } } } return true; } /** * Checks that the given keyframes are loosely ordered (each keyframe's * offset that is not null is greater than or equal to the previous * non-null offset) and that all values are within the range [0.0, 1.0]. * * @return true if the keyframes' offsets are correctly ordered and * within range; false otherwise. */ static bool HasValidOffsets(const nsTArray& aKeyframes) { double offset = 0.0; for (const OffsetIndexedKeyframe& keyframe : aKeyframes) { if (!keyframe.mKeyframeDict.mOffset.IsNull()) { double thisOffset = keyframe.mKeyframeDict.mOffset.Value(); if (thisOffset < offset || thisOffset > 1.0f) { return false; } offset = thisOffset; } } return true; } /** * Fills in any null offsets for the given keyframes by applying the * "distribute" spacing algorithm. * * http://w3c.github.io/web-animations/#distribute-keyframe-spacing-mode */ static void ApplyDistributeSpacing(nsTArray& aKeyframes) { // If the first or last keyframes have an unspecified offset, // fill them in with 0% and 100%. If there is only a single keyframe, // then it gets 100%. if (aKeyframes.LastElement().mKeyframeDict.mOffset.IsNull()) { aKeyframes.LastElement().mKeyframeDict.mOffset.SetValue(1.0); } if (aKeyframes[0].mKeyframeDict.mOffset.IsNull()) { aKeyframes[0].mKeyframeDict.mOffset.SetValue(0.0); } // Fill in remaining missing offsets. size_t i = 0; while (i < aKeyframes.Length() - 1) { MOZ_ASSERT(!aKeyframes[i].mKeyframeDict.mOffset.IsNull()); double start = aKeyframes[i].mKeyframeDict.mOffset.Value(); size_t j = i + 1; while (aKeyframes[j].mKeyframeDict.mOffset.IsNull()) { ++j; } double end = aKeyframes[j].mKeyframeDict.mOffset.Value(); size_t n = j - i; for (size_t k = 1; k < n; ++k) { double offset = start + double(k) / n * (end - start); aKeyframes[i + k].mKeyframeDict.mOffset.SetValue(offset); } i = j; } } /** * Splits out each property's keyframe animation segment information * from the OffsetIndexedKeyframe objects into an array of KeyframeValueEntry. * * The easing string value in OffsetIndexedKeyframe objects is parsed * into a ComputedTimingFunction value in the corresponding KeyframeValueEntry * objects. * * @param aTarget The target of the animation. * @param aKeyframes The keyframes to read. * @param aResult The array to append the resulting KeyframeValueEntry * objects to. */ static void GenerateValueEntries(Element* aTarget, nsTArray& aKeyframes, nsTArray& aResult, ErrorResult& aRv) { nsCSSPropertySet properties; // All properties encountered. nsCSSPropertySet propertiesWithFromValue; // Those with a defined 0% value. nsCSSPropertySet propertiesWithToValue; // Those with a defined 100% value. for (OffsetIndexedKeyframe& keyframe : aKeyframes) { float offset = float(keyframe.mKeyframeDict.mOffset.Value()); ComputedTimingFunction easing; ParseEasing(aTarget, keyframe.mKeyframeDict.mEasing, easing); // We ignore keyframe.mKeyframeDict.mComposite since we don't support // composite modes on keyframes yet. // keyframe.mPropertyValuePairs is currently sorted by CSS property IDL // name, since that was the order we read the properties from the JS // object. Re-sort the list so that longhand properties appear before // shorthands, and with shorthands all appearing in increasing order of // number of components. For two longhand properties, or two shorthands // with the same number of components, sort by IDL name. // // Example orderings that result from this: // // margin-left, margin // // and: // // border-top-color, border-color, border-top, border // // This allows us to prioritize values specified by longhands (or smaller // shorthand subsets) when longhands and shorthands are both specified // on the one keyframe. keyframe.mPropertyValuePairs.Sort( PropertyValuesPair::PropertyPriorityComparator()); nsCSSPropertySet propertiesOnThisKeyframe; for (const PropertyValuesPair& pair : keyframe.mPropertyValuePairs) { MOZ_ASSERT(pair.mValues.Length() == 1, "ConvertKeyframeSequence should have parsed single " "DOMString values from the property-values pairs"); // Parse the property's string value and produce a KeyframeValueEntry (or // more than one, for shorthands) for it. nsTArray values; if (StyleAnimationValue::ComputeValues(pair.mProperty, nsCSSProps::eEnabledForAllContent, aTarget, pair.mValues[0], /* aUseSVGMode */ false, values)) { for (auto& value : values) { // If we already got a value for this property on the keyframe, // skip this one. if (propertiesOnThisKeyframe.HasProperty(value.mProperty)) { continue; } KeyframeValueEntry* entry = aResult.AppendElement(); entry->mOffset = offset; entry->mProperty = value.mProperty; entry->mValue = value.mValue; entry->mTimingFunction = easing; if (offset == 0.0) { propertiesWithFromValue.AddProperty(value.mProperty); } else if (offset == 1.0) { propertiesWithToValue.AddProperty(value.mProperty); } propertiesOnThisKeyframe.AddProperty(value.mProperty); properties.AddProperty(value.mProperty); } } } } // We don't support additive segments and so can't support missing properties // using their underlying value in 0% and 100% keyframes. Throw an exception // until we do support this. if (!propertiesWithFromValue.Equals(properties) || !propertiesWithToValue.Equals(properties)) { aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR); return; } } /** * Builds an array of AnimationProperty objects to represent the keyframe * animation segments in aEntries. */ static void BuildSegmentsFromValueEntries(nsTArray& aEntries, nsTArray& aResult) { if (aEntries.IsEmpty()) { return; } // Sort the KeyframeValueEntry objects so that all entries for a given // property are together, and the entries are sorted by offset otherwise. std::stable_sort(aEntries.begin(), aEntries.end(), &KeyframeValueEntry::PropertyOffsetComparator::LessThan); MOZ_ASSERT(aEntries[0].mOffset == 0.0f); MOZ_ASSERT(aEntries.LastElement().mOffset == 1.0f); // For a given index i, we want to generate a segment from aEntries[i] // to aEntries[j], if: // // * j > i, // * aEntries[i + 1]'s offset/property is different from aEntries[i]'s, and // * aEntries[j - 1]'s offset/property is different from aEntries[j]'s. // // That will eliminate runs of same offset/property values where there's no // point generating zero length segments in the middle of the animation. // // Additionally we need to generate a zero length segment at offset 0 and at // offset 1, if we have multiple values for a given property at that offset, // since we need to retain the very first and very last value so they can // be used for reverse and forward filling. nsCSSProperty lastProperty = eCSSProperty_UNKNOWN; AnimationProperty* animationProperty = nullptr; size_t i = 0, n = aEntries.Length(); while (i + 1 < n) { // Starting from i, determine the next [i, j] interval from which to // generate a segment. size_t j; if (aEntries[i].mOffset == 0.0f && aEntries[i + 1].mOffset == 0.0f) { // We need to generate an initial zero-length segment. MOZ_ASSERT(aEntries[i].mProperty == aEntries[i + 1].mProperty); j = i + 1; while (aEntries[j + 1].mOffset == 0.0f) { MOZ_ASSERT(aEntries[j].mProperty == aEntries[j + 1].mProperty); ++j; } } else if (aEntries[i].mOffset == 1.0f) { if (aEntries[i + 1].mOffset == 1.0f) { // We need to generate a final zero-length segment. MOZ_ASSERT(aEntries[i].mProperty == aEntries[i].mProperty); j = i + 1; while (j + 1 < n && aEntries[j + 1].mOffset == 1.0f) { MOZ_ASSERT(aEntries[j].mProperty == aEntries[j + 1].mProperty); ++j; } } else { // New property. MOZ_ASSERT(aEntries[i + 1].mOffset == 0.0f); MOZ_ASSERT(aEntries[i].mProperty != aEntries[i + 1].mProperty); ++i; continue; } } else { while (aEntries[i].mOffset == aEntries[i + 1].mOffset && aEntries[i].mProperty == aEntries[i + 1].mProperty) { ++i; } j = i + 1; } // If we've moved on to a new property, create a new AnimationProperty // to insert segments into. if (aEntries[i].mProperty != lastProperty) { MOZ_ASSERT(aEntries[i].mOffset == 0.0f); animationProperty = aResult.AppendElement(); animationProperty->mProperty = aEntries[i].mProperty; animationProperty->mWinsInCascade = true; lastProperty = aEntries[i].mProperty; } MOZ_ASSERT(animationProperty, "animationProperty should be valid pointer."); // Now generate the segment. AnimationPropertySegment* segment = animationProperty->mSegments.AppendElement(); segment->mFromKey = aEntries[i].mOffset; segment->mToKey = aEntries[j].mOffset; segment->mFromValue = aEntries[i].mValue; segment->mToValue = aEntries[j].mValue; segment->mTimingFunction = aEntries[i].mTimingFunction; i = j; } } /** * Converts a JS object to an IDL sequence and builds an * array of AnimationProperty objects for the keyframe animation * that it specifies. * * @param aTarget The target of the animation. * @param aIterator An already-initialized ForOfIterator for the JS * object to iterate over as a sequence. * @param aResult The array into which the resulting AnimationProperty * objects will be appended. */ static void BuildAnimationPropertyListFromKeyframeSequence( JSContext* aCx, Element* aTarget, JS::ForOfIterator& aIterator, nsTArray& aResult, ErrorResult& aRv) { // Convert the object in aIterator to sequence, producing // an array of OffsetIndexedKeyframe objects. nsAutoTArray keyframes; if (!ConvertKeyframeSequence(aCx, aIterator, keyframes)) { aRv.Throw(NS_ERROR_FAILURE); return; } // If the sequence<> had zero elements, we won't generate any // keyframes. if (keyframes.IsEmpty()) { return; } // Check that the keyframes are loosely sorted and with values all // between 0% and 100%. if (!HasValidOffsets(keyframes)) { aRv.ThrowTypeError(); return; } // Fill in 0%/100% values if the first/element keyframes don't have // a specified offset, and evenly space those that have a missing // offset. (We don't support paced spacing yet.) ApplyDistributeSpacing(keyframes); // Convert the OffsetIndexedKeyframes into a list of KeyframeValueEntry // objects. nsTArray entries; GenerateValueEntries(aTarget, keyframes, entries, aRv); if (aRv.Failed()) { return; } // Finally, build an array of AnimationProperty objects in aResult // corresponding to the entries. BuildSegmentsFromValueEntries(entries, aResult); } /** * Converts a JS object to an IDL PropertyIndexedKeyframes and builds an * array of AnimationProperty objects for the keyframe animation * that it specifies. * * @param aTarget The target of the animation. * @param aValue The JS object. * @param aResult The array into which the resulting AnimationProperty * objects will be appended. */ static void BuildAnimationPropertyListFromPropertyIndexedKeyframes( JSContext* aCx, Element* aTarget, JS::Handle aValue, InfallibleTArray& aResult, ErrorResult& aRv) { MOZ_ASSERT(aValue.isObject()); // Convert the object to a PropertyIndexedKeyframes dictionary to // get its explicit dictionary members. binding_detail::FastPropertyIndexedKeyframes keyframes; if (!keyframes.Init(aCx, aValue, "PropertyIndexedKeyframes argument", false)) { aRv.Throw(NS_ERROR_FAILURE); return; } ComputedTimingFunction easing; ParseEasing(aTarget, keyframes.mEasing, easing); // We ignore easing.mComposite since we don't support composite modes on // keyframes yet. // Get all the property--value-list pairs off the object. JS::Rooted object(aCx, &aValue.toObject()); nsTArray propertyValuesPairs; if (!GetPropertyValuesPairs(aCx, object, ListAllowance::eAllow, propertyValuesPairs)) { aRv.Throw(NS_ERROR_FAILURE); return; } // We must keep track of which properties we've already generated // an AnimationProperty since the author could have specified both a // shorthand and one of its component longhands on the // PropertyIndexedKeyframes. nsCSSPropertySet properties; // Create AnimationProperty objects for each PropertyValuesPair, applying // the "distribute" spacing algorithm to the segments. for (const PropertyValuesPair& pair : propertyValuesPairs) { size_t count = pair.mValues.Length(); if (count == 0) { // No animation values for this property. continue; } if (count == 1) { // We don't support additive segments and so can't support an // animation that goes from the underlying value to this // specified value. Throw an exception until we do support this. aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR); return; } // If we find an invalid value, we don't create a segment for it, but // we adjust the surrounding segments so that the timing of the segments // is the same as if we did support it. For example, animating with // values ["red", "green", "yellow", "invalid", "blue"] will generate // segments with this timing: // // 0.00 -> 0.25 : red -> green // 0.25 -> 0.50 : green -> yellow // 0.50 -> 1.00 : yellow -> blue // // With future spec clarifications we might decide to preserve the invalid // value on the segment and make the animation code deal with the invalid // value instead. nsTArray fromValues; float fromKey = 0.0f; if (!StyleAnimationValue::ComputeValues(pair.mProperty, nsCSSProps::eEnabledForAllContent, aTarget, pair.mValues[0], /* aUseSVGMode */ false, fromValues)) { // We need to throw for an invalid first value, since that would imply an // additive animation, which we don't support yet. aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR); return; } if (fromValues.IsEmpty()) { // All longhand components of a shorthand pair.mProperty must be disabled. continue; } // Create AnimationProperty objects for each property that had a // value computed. When pair.mProperty is a longhand, it is just // that property. When pair.mProperty is a shorthand, we'll have // one property per longhand component. nsTArray animationPropertyIndexes; animationPropertyIndexes.SetLength(fromValues.Length()); for (size_t i = 0, n = fromValues.Length(); i < n; ++i) { nsCSSProperty p = fromValues[i].mProperty; bool found = false; if (properties.HasProperty(p)) { // We have already dealt with this property. Look up and // overwrite the old AnimationProperty object. for (size_t j = 0, m = aResult.Length(); j < m; ++j) { if (aResult[j].mProperty == p) { aResult[j].mSegments.Clear(); animationPropertyIndexes[i] = j; found = true; break; } } MOZ_ASSERT(found, "properties is inconsistent with aResult"); } if (!found) { // This is the first time we've encountered this property. animationPropertyIndexes[i] = aResult.Length(); AnimationProperty* animationProperty = aResult.AppendElement(); animationProperty->mProperty = p; animationProperty->mWinsInCascade = true; properties.AddProperty(p); } } double portion = 1.0 / (count - 1); for (size_t i = 0; i < count - 1; ++i) { nsTArray toValues; float toKey = (i + 1) * portion; if (!StyleAnimationValue::ComputeValues(pair.mProperty, nsCSSProps::eEnabledForAllContent, aTarget, pair.mValues[i + 1], /* aUseSVGMode */ false, toValues)) { if (i + 1 == count - 1) { // We need to throw for an invalid last value, since that would // imply an additive animation, which we don't support yet. aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR); return; } // Otherwise, skip the segment. continue; } MOZ_ASSERT(toValues.Length() == fromValues.Length(), "should get the same number of properties as the last time " "we called ComputeValues for pair.mProperty"); for (size_t j = 0, n = toValues.Length(); j < n; ++j) { size_t index = animationPropertyIndexes[j]; AnimationPropertySegment* segment = aResult[index].mSegments.AppendElement(); segment->mFromKey = fromKey; segment->mFromValue = fromValues[j].mValue; segment->mToKey = toKey; segment->mToValue = toValues[j].mValue; segment->mTimingFunction = easing; } fromValues = Move(toValues); fromKey = toKey; } } } /** * Converts a JS value to an IDL * (PropertyIndexedKeyframes or sequence) value and builds an * array of AnimationProperty objects for the keyframe animation * that it specifies. * * @param aTarget The target of the animation, used to resolve style * for a property's underlying value if needed. * @param aFrames The JS value, provided as an optional IDL |object?| value, * that is the keyframe list specification. * @param aResult The array into which the resulting AnimationProperty * objects will be appended. */ /* static */ void KeyframeEffectReadOnly::BuildAnimationPropertyList( JSContext* aCx, Element* aTarget, const Optional>& aFrames, InfallibleTArray& aResult, ErrorResult& aRv) { MOZ_ASSERT(aResult.IsEmpty()); // A frame list specification in the IDL is: // // (PropertyIndexedKeyframes or sequence or SharedKeyframeList) // // We don't support SharedKeyframeList yet, but we do the other two. We // manually implement the parts of JS-to-IDL union conversion algorithm // from the Web IDL spec, since we have to represent this an object? so // we can look at the open-ended set of properties on a // PropertyIndexedKeyframes or Keyframe. if (!aFrames.WasPassed() || !aFrames.Value().get()) { // The argument was omitted, or was explicitly null. In both cases, // the default dictionary value for PropertyIndexedKeyframes would // result in no keyframes. return; } // At this point we know we have an object. We try to convert it to a // sequence first, and if that fails due to not being iterable, // we try to convert it to PropertyIndexedKeyframes. JS::Rooted objectValue(aCx, JS::ObjectValue(*aFrames.Value())); JS::ForOfIterator iter(aCx); if (!iter.init(objectValue, JS::ForOfIterator::AllowNonIterable)) { aRv.Throw(NS_ERROR_FAILURE); return; } if (iter.valueIsIterable()) { BuildAnimationPropertyListFromKeyframeSequence(aCx, aTarget, iter, aResult, aRv); } else { BuildAnimationPropertyListFromPropertyIndexedKeyframes(aCx, aTarget, objectValue, aResult, aRv); } } /* static */ already_AddRefed KeyframeEffectReadOnly::Constructor( const GlobalObject& aGlobal, Element* aTarget, const Optional>& aFrames, const UnrestrictedDoubleOrKeyframeEffectOptions& aOptions, ErrorResult& aRv) { if (!aTarget) { // We don't support null targets yet. aRv.Throw(NS_ERROR_DOM_ANIM_NO_TARGET_ERR); return nullptr; } AnimationTiming timing = ConvertKeyframeEffectOptions(aOptions); InfallibleTArray animationProperties; BuildAnimationPropertyList(aGlobal.Context(), aTarget, aFrames, animationProperties, aRv); if (aRv.Failed()) { return nullptr; } RefPtr effect = new KeyframeEffectReadOnly(aTarget->OwnerDoc(), aTarget, nsCSSPseudoElements::ePseudo_NotPseudoElement, timing); effect->mProperties = Move(animationProperties); return effect.forget(); } void KeyframeEffectReadOnly::GetFrames(JSContext*& aCx, nsTArray& aResult, ErrorResult& aRv) { nsTArray entries; for (const AnimationProperty& property : mProperties) { for (size_t i = 0, n = property.mSegments.Length(); i < n; i++) { const AnimationPropertySegment& segment = property.mSegments[i]; // We append the mFromValue for each segment. If the mToValue // differs from the following segment's mFromValue, or if we're on // the last segment, then we append the mToValue as well. // // Each value is annotated with whether it is a "first", "left", "right", // or "last" value. "left" and "right" values represent the value coming // in to and out of a given offset, in the middle of an animation. For // most segments, the mToValue is the "left" and the following segment's // mFromValue is the "right". The "first" and "last" values are the // additional values assigned to offset 0 or 1 for reverse and forward // filling. These annotations are used to ensure multiple values for a // given property are sorted correctly and that we do not merge Keyframes // with different values for the same offset. OrderedKeyframeValueEntry* entry = entries.AppendElement(); entry->mProperty = property.mProperty; entry->mValue = segment.mFromValue; entry->mOffset = segment.mFromKey; entry->mTimingFunction = &segment.mTimingFunction; entry->mPosition = segment.mFromKey == segment.mToKey && segment.mFromKey == 0.0f ? ValuePosition::First : ValuePosition::Right; if (i == n - 1 || segment.mToValue != property.mSegments[i + 1].mFromValue) { entry = entries.AppendElement(); entry->mProperty = property.mProperty; entry->mValue = segment.mToValue; entry->mOffset = segment.mToKey; entry->mTimingFunction = segment.mToKey == 1.0f ? nullptr : &segment.mTimingFunction; entry->mPosition = segment.mFromKey == segment.mToKey && segment.mToKey == 1.0f ? ValuePosition::Last : ValuePosition::Left; } } } entries.Sort(OrderedKeyframeValueEntry::ForKeyframeGenerationComparator()); for (size_t i = 0, n = entries.Length(); i < n; ) { OrderedKeyframeValueEntry* entry = &entries[i]; OrderedKeyframeValueEntry* previousEntry = nullptr; // Create a JS object with the explicit ComputedKeyframe dictionary members. ComputedKeyframe keyframeDict; keyframeDict.mOffset.SetValue(entry->mOffset); keyframeDict.mComputedOffset.Construct(entry->mOffset); if (entry->mTimingFunction) { // If null, leave easing as its default "linear". keyframeDict.mEasing.Truncate(); entry->mTimingFunction->AppendToString(keyframeDict.mEasing); } keyframeDict.mComposite.SetValue(CompositeOperation::Replace); JS::Rooted keyframeJSValue(aCx); if (!ToJSValue(aCx, keyframeDict, &keyframeJSValue)) { aRv.Throw(NS_ERROR_FAILURE); return; } JS::Rooted keyframe(aCx, &keyframeJSValue.toObject()); do { const char* name = nsCSSProps::PropertyIDLName(entry->mProperty); nsString stringValue; StyleAnimationValue::UncomputeValue(entry->mProperty, entry->mValue, stringValue); JS::Rooted value(aCx); if (!ToJSValue(aCx, stringValue, &value) || !JS_DefineProperty(aCx, keyframe, name, value, JSPROP_ENUMERATE)) { aRv.Throw(NS_ERROR_FAILURE); return; } if (++i == n) { break; } previousEntry = entry; entry = &entries[i]; } while (entry->SameKeyframe(*previousEntry)); aResult.AppendElement(keyframe); } } /* static */ const TimeDuration KeyframeEffectReadOnly::OverflowRegionRefreshInterval() { // The amount of time we can wait between updating throttled animations // on the main thread that influence the overflow region. static const TimeDuration kOverflowRegionRefreshInterval = TimeDuration::FromMilliseconds(200); return kOverflowRegionRefreshInterval; } bool KeyframeEffectReadOnly::CanThrottle() const { // Animation::CanThrottle checks for not in effect animations // before calling this. MOZ_ASSERT(IsInEffect(), "Effect should be in effect"); // Unthrottle if this animation is not current (i.e. it has passed the end). // In future we may be able to throttle this case too, but we should only get // occasional ticks while the animation is in this state so it doesn't matter // too much. if (!IsCurrent()) { return false; } nsIFrame* frame = GetAnimationFrame(); if (!frame) { // There are two possible cases here. // a) No target element // b) The target element has no frame, e.g. because it is in a display:none // subtree. // In either case we can throttle the animation because there is no // need to update on the main thread. return true; } // First we need to check layer generation and transform overflow // prior to the IsPropertyRunningOnCompositor check because we should // occasionally unthrottle these animations even if the animations are // already running on compositor. for (const LayerAnimationInfo::Record& record : LayerAnimationInfo::sRecords) { // Skip properties that are overridden in the cascade. // (GetAnimationOfProperty, as called by HasAnimationOfProperty, // only returns an animation if it currently wins in the cascade.) if (!HasAnimationOfProperty(record.mProperty)) { continue; } AnimationCollection* collection = GetCollection(); MOZ_ASSERT(collection, "CanThrottle should be called on an effect associated with an animation"); layers::Layer* layer = FrameLayerBuilder::GetDedicatedLayer(frame, record.mLayerType); // Unthrottle if the layer needs to be brought up to date with the animation. if (!layer || collection->mAnimationGeneration > layer->GetAnimationGeneration()) { return false; } // If this is a transform animation that affects the overflow region, // we should unthrottle the animation periodically. if (record.mProperty == eCSSProperty_transform && !CanThrottleTransformChanges(*frame)) { return false; } } for (const AnimationProperty& property : mProperties) { if (!IsPropertyRunningOnCompositor(property.mProperty)) { return false; } } return true; } bool KeyframeEffectReadOnly::CanThrottleTransformChanges(nsIFrame& aFrame) const { // If we know that the animation cannot cause overflow, // we can just disable flushes for this animation. // If we don't show scrollbars, we don't care about overflow. if (LookAndFeel::GetInt(LookAndFeel::eIntID_ShowHideScrollbars) == 0) { return true; } nsPresContext* presContext = GetPresContext(); // CanThrottleTransformChanges is only called as part of a refresh driver tick // in which case we expect to has a pres context. MOZ_ASSERT(presContext); TimeStamp now = presContext->RefreshDriver()->MostRecentRefresh(); AnimationCollection* collection = GetCollection(); MOZ_ASSERT(collection, "CanThrottleTransformChanges should be involved with animation collection"); TimeStamp styleRuleRefreshTime = collection->mStyleRuleRefreshTime; // If this animation can cause overflow, we can throttle some of the ticks. if (!styleRuleRefreshTime.IsNull() && (now - styleRuleRefreshTime) < OverflowRegionRefreshInterval()) { return true; } // If the nearest scrollable ancestor has overflow:hidden, // we don't care about overflow. nsIScrollableFrame* scrollable = nsLayoutUtils::GetNearestScrollableFrame(&aFrame); if (!scrollable) { return true; } ScrollbarStyles ss = scrollable->GetScrollbarStyles(); if (ss.mVertical == NS_STYLE_OVERFLOW_HIDDEN && ss.mHorizontal == NS_STYLE_OVERFLOW_HIDDEN && scrollable->GetLogicalScrollPosition() == nsPoint(0, 0)) { return true; } return false; } nsIFrame* KeyframeEffectReadOnly::GetAnimationFrame() const { if (!mTarget) { return nullptr; } nsIFrame* frame = mTarget->GetPrimaryFrame(); if (!frame) { return nullptr; } if (mPseudoType == nsCSSPseudoElements::ePseudo_before) { frame = nsLayoutUtils::GetBeforeFrame(frame); } else if (mPseudoType == nsCSSPseudoElements::ePseudo_after) { frame = nsLayoutUtils::GetAfterFrame(frame); } else { MOZ_ASSERT(mPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement, "unknown mPseudoType"); } if (!frame) { return nullptr; } return nsLayoutUtils::GetStyleFrame(frame); } nsIDocument* KeyframeEffectReadOnly::GetRenderedDocument() const { if (!mTarget) { return nullptr; } return mTarget->GetComposedDoc(); } nsPresContext* KeyframeEffectReadOnly::GetPresContext() const { nsIDocument* doc = GetRenderedDocument(); if (!doc) { return nullptr; } nsIPresShell* shell = doc->GetShell(); if (!shell) { return nullptr; } return shell->GetPresContext(); } AnimationCollection * KeyframeEffectReadOnly::GetCollection() const { return mAnimation ? mAnimation->GetCollection() : nullptr; } /* static */ bool KeyframeEffectReadOnly::IsGeometricProperty( const nsCSSProperty aProperty) { switch (aProperty) { case eCSSProperty_bottom: case eCSSProperty_height: case eCSSProperty_left: case eCSSProperty_right: case eCSSProperty_top: case eCSSProperty_width: return true; default: return false; } } /* static */ bool KeyframeEffectReadOnly::CanAnimateTransformOnCompositor( const nsIFrame* aFrame, const nsIContent* aContent) { if (aFrame->Preserves3D() || aFrame->Preserves3DChildren()) { if (aContent) { nsCString message; message.AppendLiteral("Gecko bug: Async animation of 'preserve-3d' " "transforms is not supported. See bug 779598"); AnimationUtils::LogAsyncAnimationFailure(message, aContent); } return false; } // Note that testing BackfaceIsHidden() is not a sufficient test for // what we need for animating backface-visibility correctly if we // remove the above test for Preserves3DChildren(); that would require // looking at backface-visibility on descendants as well. if (aFrame->StyleDisplay()->BackfaceIsHidden()) { if (aContent) { nsCString message; message.AppendLiteral("Gecko bug: Async animation of " "'backface-visibility: hidden' transforms is not supported." " See bug 1186204."); AnimationUtils::LogAsyncAnimationFailure(message, aContent); } return false; } if (aFrame->IsSVGTransformed()) { if (aContent) { nsCString message; message.AppendLiteral("Gecko bug: Async 'transform' animations of " "aFrames with SVG transforms is not supported. See bug 779599"); AnimationUtils::LogAsyncAnimationFailure(message, aContent); } return false; } return true; } bool KeyframeEffectReadOnly::ShouldBlockCompositorAnimations(const nsIFrame* aFrame) const { // We currently only expect this method to be called when this effect // is attached to a playing Animation. If that ever changes we'll need // to update this to only return true when that is the case since paused, // filling, cancelled Animations etc. shouldn't stop other Animations from // running on the compositor. MOZ_ASSERT(mAnimation && mAnimation->IsPlaying()); bool shouldLog = nsLayoutUtils::IsAnimationLoggingEnabled(); for (const AnimationProperty& property : mProperties) { // Check for geometric properties if (IsGeometricProperty(property.mProperty)) { if (shouldLog) { nsCString message; message.AppendLiteral("Performance warning: Async animation of " "'transform' or 'opacity' not possible due to animation of geometric" "properties on the same element"); AnimationUtils::LogAsyncAnimationFailure(message, aFrame->GetContent()); } return true; } // Check for unsupported transform animations if (property.mProperty == eCSSProperty_transform) { if (!CanAnimateTransformOnCompositor(aFrame, shouldLog ? aFrame->GetContent() : nullptr)) { return true; } } } return false; } } // namespace dom } // namespace mozilla