/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/cache/ActorChild.h" #include "mozilla/dom/cache/Feature.h" #include "nsThreadUtils.h" namespace mozilla { namespace dom { namespace cache { void ActorChild::SetFeature(Feature* aFeature) { // Some of the Cache actors can have multiple DOM objects associated with // them. In this case the feature will be added multiple times. This is // permitted, but the feature should be the same each time. if (mFeature) { MOZ_ASSERT(mFeature == aFeature); return; } mFeature = aFeature; if (mFeature) { mFeature->AddActor(this); } } void ActorChild::RemoveFeature() { MOZ_ASSERT_IF(!NS_IsMainThread(), mFeature); if (mFeature) { mFeature->RemoveActor(this); mFeature = nullptr; } } Feature* ActorChild::GetFeature() const { return mFeature; } bool ActorChild::FeatureNotified() const { return mFeature && mFeature->Notified(); } ActorChild::ActorChild() { } ActorChild::~ActorChild() { MOZ_ASSERT(!mFeature); } } // namespace cache } // namespace dom } // namespace mozilla