/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_1_CONTEXT_H_ #define WEBGL_1_CONTEXT_H_ #include "WebGLContext.h" namespace mozilla { class WebGL1Context : public WebGLContext { public: static WebGL1Context* Create(); private: WebGL1Context(); virtual UniquePtr CreateFormatUsage(gl::GLContext* gl) const override; public: virtual ~WebGL1Context(); virtual bool IsWebGL2() const override { return false; } // nsWrapperCache virtual JSObject* WrapObject(JSContext* cx, JS::Handle givenProto) override; private: virtual bool ValidateAttribPointerType(bool integerMode, GLenum type, GLsizei* alignment, const char* info) override; virtual bool ValidateBufferTarget(GLenum target, const char* info) override; virtual bool ValidateBufferIndexedTarget(GLenum target, const char* info) override; virtual bool ValidateBufferUsageEnum(GLenum usage, const char* info) override; virtual bool ValidateQueryTarget(GLenum target, const char* info) override; virtual bool ValidateUniformMatrixTranspose(bool transpose, const char* info) override; }; } // namespace mozilla #endif // WEBGL_1_CONTEXT_H_