/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_UNIFORM_LOCATION_H_ #define WEBGL_UNIFORM_LOCATION_H_ #include "GLDefs.h" #include "mozilla/WeakPtr.h" #include "nsCycleCollectionParticipant.h" // NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS #include "nsISupportsImpl.h" // NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING #include "nsWrapperCache.h" #include "WebGLObjectModel.h" struct JSContext; namespace mozilla { class WebGLActiveInfo; class WebGLContext; class WebGLProgram; namespace webgl { struct LinkedProgramInfo; } // namespace webgl class WebGLUniformLocation final : public nsWrapperCache , public WebGLContextBoundObject { public: NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLUniformLocation) NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocation) virtual JSObject* WrapObject(JSContext* js, JS::Handle givenProto) override; WebGLContext* GetParentObject() const { return mContext; } const WeakPtr mLinkInfo; const GLuint mLoc; const size_t mArrayIndex; const WebGLActiveInfo* const mActiveInfo; WebGLUniformLocation(WebGLContext* webgl, const webgl::LinkedProgramInfo* linkInfo, GLuint loc, size_t arrayIndex, const WebGLActiveInfo* activeInfo); bool ValidateForProgram(WebGLProgram* prog, WebGLContext* webgl, const char* funcName) const; bool ValidateSamplerSetter(GLint value, WebGLContext* webgl, const char* funcName) const; bool ValidateSizeAndType(uint8_t setterElemSize, GLenum setterType, WebGLContext* webgl, const char* funcName) const; bool ValidateArrayLength(uint8_t setterElemSize, size_t setterArraySize, WebGLContext* webgl, const char* funcName) const; JS::Value GetUniform(JSContext* js, WebGLContext* webgl) const; // Needed for certain helper functions like ValidateObject. // `WebGLUniformLocation`s can't be 'Deleted' in the WebGL sense. bool IsDeleted() const { return false; } protected: ~WebGLUniformLocation(); }; } // namespace mozilla #endif // WEBGL_UNIFORM_LOCATION_H_