/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_SpeakerManager_h #define mozilla_dom_SpeakerManager_h #include "mozilla/DOMEventTargetHelper.h" #include "mozilla/dom/MozSpeakerManagerBinding.h" namespace mozilla { namespace dom { /* This class is used for UA to control devices's speaker status. * After UA set the speaker status, the UA should handle the * forcespeakerchange event and change the speaker status in UI. * The device's speaker status would set back to normal when UA close the application. */ class SpeakerManager final : public DOMEventTargetHelper , public nsIDOMEventListener { friend class SpeakerManagerService; friend class SpeakerManagerServiceChild; NS_DECL_ISUPPORTS_INHERITED NS_DECL_NSIDOMEVENTLISTENER public: void Init(nsPIDOMWindow* aWindow); nsPIDOMWindow* GetParentObject() const; virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; /** * WebIDL Interface */ // Get this api's force speaker setting. bool Forcespeaker(); // Force acoustic sound go through speaker. Don't force to speaker if application // stay in the background and re-force when application // go to foreground void SetForcespeaker(bool aEnable); // Get the device's speaker forced setting. bool Speakerforced(); void SetAudioChannelActive(bool aIsActive); IMPL_EVENT_HANDLER(speakerforcedchange) static already_AddRefed Constructor(const GlobalObject& aGlobal, ErrorResult& aRv); protected: SpeakerManager(); ~SpeakerManager(); void DispatchSimpleEvent(const nsAString& aStr); // This api's force speaker setting bool mForcespeaker; bool mVisible; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_SpeakerManager_h