/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_BASEMARGIN_H_ #define MOZILLA_GFX_BASEMARGIN_H_ #include "Types.h" namespace mozilla { /** * Sides represents a set of physical sides. */ struct Sides final { Sides() : mBits(0) {} explicit Sides(SideBits aSideBits) { MOZ_ASSERT((aSideBits & ~eSideBitsAll) == 0, "illegal side bits"); mBits = aSideBits; } bool IsEmpty() const { return mBits == 0; } bool Top() const { return mBits & eSideBitsTop; } bool Right() const { return mBits & eSideBitsRight; } bool Bottom() const { return mBits & eSideBitsBottom; } bool Left() const { return mBits & eSideBitsLeft; } bool Contains(SideBits aSideBits) const { MOZ_ASSERT((aSideBits & ~eSideBitsAll) == 0, "illegal side bits"); return (mBits & aSideBits) == aSideBits; } Sides operator|(Sides aOther) const { return Sides(SideBits(mBits | aOther.mBits)); } Sides operator|(SideBits aSideBits) const { return *this | Sides(aSideBits); } Sides& operator|=(Sides aOther) { mBits |= aOther.mBits; return *this; } Sides& operator|=(SideBits aSideBits) { return *this |= Sides(aSideBits); } bool operator==(Sides aOther) const { return mBits == aOther.mBits; } bool operator!=(Sides aOther) const { return !(*this == aOther); } private: uint8_t mBits; }; namespace gfx { /** * Do not use this class directly. Subclass it, pass that subclass as the * Sub parameter, and only use that subclass. */ template struct BaseMargin { typedef mozilla::Side SideT; // because we have a method named Side // Do not change the layout of these members; the Side() methods below // depend on this order. T top, right, bottom, left; // Constructors BaseMargin() : top(0), right(0), bottom(0), left(0) {} BaseMargin(T aTop, T aRight, T aBottom, T aLeft) : top(aTop), right(aRight), bottom(aBottom), left(aLeft) {} void SizeTo(T aTop, T aRight, T aBottom, T aLeft) { top = aTop; right = aRight; bottom = aBottom; left = aLeft; } T LeftRight() const { return left + right; } T TopBottom() const { return top + bottom; } T& Side(SideT aSide) { // This is ugly! return *(&top + int(aSide)); } T Side(SideT aSide) const { // This is ugly! return *(&top + int(aSide)); } void ApplySkipSides(Sides aSkipSides) { if (aSkipSides.Top()) { top = 0; } if (aSkipSides.Right()) { right = 0; } if (aSkipSides.Bottom()) { bottom = 0; } if (aSkipSides.Left()) { left = 0; } } // Overloaded operators. Note that '=' isn't defined so we'll get the // compiler generated default assignment operator bool operator==(const Sub& aMargin) const { return top == aMargin.top && right == aMargin.right && bottom == aMargin.bottom && left == aMargin.left; } bool operator!=(const Sub& aMargin) const { return !(*this == aMargin); } Sub operator+(const Sub& aMargin) const { return Sub(top + aMargin.top, right + aMargin.right, bottom + aMargin.bottom, left + aMargin.left); } Sub operator-(const Sub& aMargin) const { return Sub(top - aMargin.top, right - aMargin.right, bottom - aMargin.bottom, left - aMargin.left); } Sub& operator+=(const Sub& aMargin) { top += aMargin.top; right += aMargin.right; bottom += aMargin.bottom; left += aMargin.left; return *static_cast(this); } }; } // namespace gfx } // namespace mozilla #endif /* MOZILLA_GFX_BASEMARGIN_H_ */