/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_COMMANDBUFFER_H_ #define MOZILLA_GFX_COMMANDBUFFER_H_ #include #include "mozilla/RefPtr.h" #include "mozilla/Assertions.h" #include "mozilla/gfx/Matrix.h" #include "mozilla/gfx/JobScheduler.h" #include "mozilla/gfx/IterableArena.h" #include "mozilla/RefCounted.h" #include "DrawCommand.h" namespace mozilla { namespace gfx { class DrawingCommand; class PrintCommand; class SignalCommand; class DrawingJob; class WaitCommand; class SyncObject; class MultiThreadedJobQueue; class DrawTarget; class DrawingJobBuilder; class CommandBufferBuilder; /// Contains a sequence of immutable drawing commands that are typically used by /// several DrawingJobs. /// /// CommandBuffer objects are built using CommandBufferBuilder. class CommandBuffer : public external::AtomicRefCounted { public: MOZ_DECLARE_REFCOUNTED_TYPENAME(CommandBuffer) ~CommandBuffer(); const DrawingCommand* GetDrawingCommand(ptrdiff_t aId); protected: explicit CommandBuffer(size_t aSize = 256) : mStorage(IterableArena::GROWABLE, aSize) {} IterableArena mStorage; friend class CommandBufferBuilder; }; /// Generates CommandBuffer objects. /// /// The builder is a separate object to ensure that commands are not added to a /// submitted CommandBuffer. class CommandBufferBuilder { public: void BeginCommandBuffer(size_t aBufferSize = 256); already_AddRefed EndCommandBuffer(); /// Build the CommandBuffer, command after command. /// This must be used between BeginCommandBuffer and EndCommandBuffer. template ptrdiff_t AddCommand(Args&&... aArgs) { static_assert(IsBaseOf::value, "T must derive from DrawingCommand"); return mCommands->mStorage.Alloc(Forward(aArgs)...); } bool HasCommands() const { return !!mCommands; } protected: RefPtr mCommands; }; /// Stores multiple commands to be executed sequencially. class DrawingJob : public Job { public: ~DrawingJob(); virtual JobStatus Run() override; protected: DrawingJob(DrawTarget* aTarget, IntPoint aOffset, SyncObject* aStart, SyncObject* aCompletion, WorkerThread* aPinToWorker = nullptr); /// Runs the tasks's destructors and resets the buffer. void Clear(); std::vector mCommandOffsets; RefPtr mCommandBuffer; uint32_t mCursor; RefPtr mDrawTarget; IntPoint mOffset; friend class DrawingJobBuilder; }; /// Generates DrawingJob objects. /// /// The builder is a separate object to ensure that commands are not added to a /// submitted DrawingJob. class DrawingJobBuilder { public: DrawingJobBuilder(); ~DrawingJobBuilder(); /// Allocates a DrawingJob. /// /// call this method before starting to add commands. void BeginDrawingJob(DrawTarget* aTarget, IntPoint aOffset, SyncObject* aStart = nullptr); /// Build the DrawingJob, command after command. /// This must be used between BeginDrawingJob and EndDrawingJob. void AddCommand(ptrdiff_t offset) { mCommandOffsets.push_back(offset); } /// Finalizes and returns the drawing task. /// /// If aCompletion is not null, the sync object will be signaled after the /// task buffer is destroyed (and after the destructor of the tasks have run). /// In most cases this means after the completion of all tasks in the task buffer, /// but also when the task buffer is destroyed due to an error. DrawingJob* EndDrawingJob(CommandBuffer* aCmdBuffer, SyncObject* aCompletion = nullptr, WorkerThread* aPinToWorker = nullptr); /// Returns true between BeginDrawingJob and EndDrawingJob, false otherwise. bool HasDrawingJob() const { return !!mDrawTarget; } protected: std::vector mCommandOffsets; RefPtr mDrawTarget; IntPoint mOffset; RefPtr mStart; }; } // namespace } // namespace #endif