From: Robert O'Callahan Bug 593270. Part 2: Treat EXTEND_PAD like EXTEND_NONE when painting. r=jrmuizel,a=joe diff --git a/gfx/cairo/cairo/src/cairo-quartz-surface.c b/gfx/cairo/cairo/src/cairo-quartz-surface.c --- a/gfx/cairo/cairo/src/cairo-quartz-surface.c +++ b/gfx/cairo/cairo/src/cairo-quartz-surface.c @@ -1464,35 +1464,35 @@ static void _cairo_quartz_setup_surface_source (cairo_quartz_surface_t *surface, const cairo_surface_pattern_t *spat, cairo_rectangle_int_t *extents, cairo_quartz_drawing_state_t *state) { const cairo_pattern_t *source = &spat->base; CGContextRef context = state->context; - if (source->extend == CAIRO_EXTEND_NONE || + if (source->extend == CAIRO_EXTEND_NONE || source->extend == CAIRO_EXTEND_PAD || (CGContextDrawTiledImagePtr && source->extend == CAIRO_EXTEND_REPEAT)) { cairo_surface_t *pat_surf = spat->surface; CGImageRef img; cairo_matrix_t m = spat->base.matrix; cairo_rectangle_int_t extents; CGAffineTransform xform; CGRect srcRect; cairo_fixed_t fw, fh; cairo_bool_t is_bounded; + cairo_bool_t repeat = source->extend == CAIRO_EXTEND_REPEAT; cairo_status_t status; cairo_matrix_invert(&m); _cairo_quartz_cairo_matrix_to_quartz (&m, &state->transform); /* Draw nonrepeating CGLayer surface using DO_LAYER */ - if (source->extend == CAIRO_EXTEND_NONE || - (CGContextDrawTiledImagePtr && source->extend == CAIRO_EXTEND_REPEAT)) + if (!repeat && cairo_surface_get_type (pat_surf) == CAIRO_SURFACE_TYPE_QUARTZ) { cairo_quartz_surface_t *quartz_surf = (cairo_quartz_surface_t *) pat_surf; if (quartz_surf->cgLayer) { state->imageRect = CGRectMake (0, 0, quartz_surf->extents.width, quartz_surf->extents.height); state->layer = quartz_surf->cgLayer; state->action = DO_LAYER; return; } } @@ -1510,17 +1510,17 @@ _cairo_quartz_setup_surface_source (cair /* XXXroc what is this for? */ CGContextSetRGBFillColor (surface->cgContext, 0, 0, 0, 1); state->image = img; is_bounded = _cairo_surface_get_extents (pat_surf, &extents); assert (is_bounded); - if (source->extend == CAIRO_EXTEND_NONE) { + if (!repeat) { state->imageRect = CGRectMake (0, 0, extents.width, extents.height); state->action = DO_IMAGE; return; } /* Quartz seems to tile images at pixel-aligned regions only -- this * leads to seams if the image doesn't end up scaling to fill the * space exactly. The CGPattern tiling approach doesn't have this