/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLContextProvider.h" #include "GLContextCGL.h" #include "TextureImageCGL.h" #include "nsDebug.h" #include "nsIWidget.h" #include #include "gfxFailure.h" #include "gfxPrefs.h" #include "prenv.h" #include "GeckoProfiler.h" #include "mozilla/gfx/MacIOSurface.h" #include // When running inside a VM, creating an accelerated OpenGL context usually // fails. Uncomment this line to emulate that behavior. // #define EMULATE_VM namespace mozilla { namespace gl { using namespace mozilla::gfx; class CGLLibrary { public: CGLLibrary() : mInitialized(false) , mUseDoubleBufferedWindows(true) , mOGLLibrary(nullptr) {} bool EnsureInitialized() { if (mInitialized) { return true; } if (!mOGLLibrary) { mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL"); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL Framework."); return false; } } const char* db = PR_GetEnv("MOZ_CGL_DB"); if (db) { mUseDoubleBufferedWindows = *db != '0'; } mInitialized = true; return true; } bool UseDoubleBufferedWindows() const { MOZ_ASSERT(mInitialized); return mUseDoubleBufferedWindows; } private: bool mInitialized; bool mUseDoubleBufferedWindows; PRLibrary *mOGLLibrary; }; CGLLibrary sCGLLibrary; GLContextCGL::GLContextCGL(const SurfaceCaps& caps, NSOpenGLContext* context, bool isOffscreen, ContextProfile profile) : GLContext(caps, nullptr, isOffscreen) , mContext(context) { SetProfileVersion(profile, 210); } GLContextCGL::~GLContextCGL() { MarkDestroyed(); if (mContext) { if ([NSOpenGLContext currentContext] == mContext) { // Clear the current context before releasing. If we don't do // this, the next time we call [NSOpenGLContext currentContext], // "invalid context" will be printed to the console. [NSOpenGLContext clearCurrentContext]; } [mContext release]; } } bool GLContextCGL::Init() { if (!InitWithPrefix("gl", true)) return false; return true; } CGLContextObj GLContextCGL::GetCGLContext() const { return static_cast([mContext CGLContextObj]); } bool GLContextCGL::MakeCurrentImpl(bool aForce) { if (!aForce && [NSOpenGLContext currentContext] == mContext) { return true; } if (mContext) { [mContext makeCurrentContext]; MOZ_ASSERT(IsCurrent()); // Use non-blocking swap in "ASAP mode". // ASAP mode means that rendering is iterated as fast as possible. // ASAP mode is entered when layout.frame_rate=0 (requires restart). // If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal. // When we're iterating as fast as possible, however, we want a non-blocking // glSwapBuffers, which will happen when swapInt==0. #if(0) GLint swapInt = gfxPrefs::LayoutFrameRate() == 0 ? 0 : 1; [mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; #endif } return true; } bool GLContextCGL::IsCurrent() { return [NSOpenGLContext currentContext] == mContext; } GLenum GLContextCGL::GetPreferredARGB32Format() const { return LOCAL_GL_BGRA; } bool GLContextCGL::SetupLookupFunction() { return false; } bool GLContextCGL::IsDoubleBuffered() const { return sCGLLibrary.UseDoubleBufferedWindows(); } bool GLContextCGL::SupportsRobustness() const { return false; } bool GLContextCGL::SwapBuffers() { PROFILER_LABEL("GLContextCGL", "SwapBuffers", js::ProfileEntry::Category::GRAPHICS); [mContext flushBuffer]; return true; } already_AddRefed GLContextProviderCGL::CreateWrappingExisting(void*, void*) { return nullptr; } // 10.4 doesn't have NSOpenGLPFAAllowOfflineRenderers. static const NSOpenGLPixelFormatAttribute kAttribs_singleBuffered[] = { //NSOpenGLPFAAllowOfflineRenderers, 0 }; static const NSOpenGLPixelFormatAttribute kAttribs_singleBuffered_accel[] = { NSOpenGLPFAAccelerated, //NSOpenGLPFAAllowOfflineRenderers, 0 }; static const NSOpenGLPixelFormatAttribute kAttribs_doubleBuffered[] = { //NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADoubleBuffer, 0 }; static const NSOpenGLPixelFormatAttribute kAttribs_doubleBuffered_accel[] = { NSOpenGLPFAAccelerated, //NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADoubleBuffer, 0 }; static const NSOpenGLPixelFormatAttribute kAttribs_offscreen[] = { 0 }; static const NSOpenGLPixelFormatAttribute kAttribs_offscreen_allow_offline[] = { //NSOpenGLPFAAllowOfflineRenderers, 0 }; static const NSOpenGLPixelFormatAttribute kAttribs_offscreen_accel[] = { NSOpenGLPFAAccelerated, 0 }; // 10.4 doesn't have these either. static const NSOpenGLPixelFormatAttribute kAttribs_offscreen_coreProfile[] = { NSOpenGLPFAAccelerated, //NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, 0 }; static NSOpenGLContext* CreateWithFormat(const NSOpenGLPixelFormatAttribute* attribs) { return nullptr; // this is totally bogus on 10.4 #if(0) NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; if (!format) { NS_WARNING("Failed to create NSOpenGLPixelFormat."); return nullptr; } NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:format shareContext:nullptr]; [format release]; return context; #endif } already_AddRefed GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget, bool aForceAccelerated) { if (!sCGLLibrary.EnsureInitialized()) { return nullptr; } #ifdef EMULATE_VM if (aForceAccelerated) { return nullptr; } #endif const NSOpenGLPixelFormatAttribute* attribs; if (sCGLLibrary.UseDoubleBufferedWindows()) { attribs = aForceAccelerated ? kAttribs_doubleBuffered_accel : kAttribs_doubleBuffered; } else { attribs = aForceAccelerated ? kAttribs_singleBuffered_accel : kAttribs_singleBuffered; } NSOpenGLContext* context = CreateWithFormat(attribs); if (!context) { return nullptr; } // make the context transparent GLint opaque = 0; [context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity]; SurfaceCaps caps = SurfaceCaps::ForRGBA(); ContextProfile profile = ContextProfile::OpenGLCompatibility; RefPtr glContext = new GLContextCGL(caps, context, false, profile); if (!glContext->Init()) { glContext = nullptr; [context release]; return nullptr; } return glContext.forget(); } static already_AddRefed CreateOffscreenFBOContext(CreateContextFlags flags) { if (!sCGLLibrary.EnsureInitialized()) { return nullptr; } ContextProfile profile; NSOpenGLContext* context = nullptr; if (!(flags & CreateContextFlags::REQUIRE_COMPAT_PROFILE)) { profile = ContextProfile::OpenGLCore; context = CreateWithFormat(kAttribs_offscreen_coreProfile); } if (!context) { profile = ContextProfile::OpenGLCompatibility; if (flags & CreateContextFlags::ALLOW_OFFLINE_RENDERER) { if (gfxPrefs::RequireHardwareGL()) context = CreateWithFormat(kAttribs_singleBuffered); else context = CreateWithFormat(kAttribs_offscreen_allow_offline); } else { if (gfxPrefs::RequireHardwareGL()) context = CreateWithFormat(kAttribs_offscreen_accel); else context = CreateWithFormat(kAttribs_offscreen); } } if (!context) { NS_WARNING("Failed to create NSOpenGLContext."); return nullptr; } SurfaceCaps dummyCaps = SurfaceCaps::Any(); RefPtr glContext = new GLContextCGL(dummyCaps, context, true, profile); if (gfxPrefs::GLMultithreaded()) { CGLEnable(glContext->GetCGLContext(), kCGLCEMPEngine); } return glContext.forget(); } already_AddRefed GLContextProviderCGL::CreateHeadless(CreateContextFlags flags) { RefPtr gl; gl = CreateOffscreenFBOContext(flags); if (!gl) return nullptr; if (!gl->Init()) { NS_WARNING("Failed during Init."); return nullptr; } return gl.forget(); } already_AddRefed GLContextProviderCGL::CreateOffscreen(const IntSize& size, const SurfaceCaps& minCaps, CreateContextFlags flags) { RefPtr gl = CreateHeadless(flags); if (!gl) return nullptr; if (!gl->InitOffscreen(size, minCaps)) return nullptr; return gl.forget(); } static RefPtr gGlobalContext; GLContext* GLContextProviderCGL::GetGlobalContext() { if (!sCGLLibrary.EnsureInitialized()) { return nullptr; } if (!gGlobalContext) { // There are bugs in some older drivers with pbuffers less // than 16x16 in size; also 16x16 is POT so that we can do // a FBO with it on older video cards. A FBO context for // sharing is preferred since it has no associated target. gGlobalContext = CreateOffscreenFBOContext(CreateContextFlags::NONE); if (!gGlobalContext || !static_cast(gGlobalContext.get())->Init()) { NS_WARNING("Couldn't init gGlobalContext."); gGlobalContext = nullptr; return nullptr; } } return gGlobalContext; } void GLContextProviderCGL::Shutdown() { gGlobalContext = nullptr; } } /* namespace gl */ } /* namespace mozilla */