/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if defined(MOZ_WIDGET_GTK) #include // we're using default display for now #define GET_NATIVE_WINDOW(aWidget) ((EGLNativeWindowType)GDK_WINDOW_XID((GdkWindow*)aWidget->GetNativeData(NS_NATIVE_WINDOW))) #elif defined(MOZ_WIDGET_QT) #define GET_NATIVE_WINDOW(aWidget) ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_SHAREABLE_WINDOW)) #else #define GET_NATIVE_WINDOW(aWidget) ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_WINDOW)) #endif #if defined(XP_UNIX) #ifdef MOZ_WIDGET_GONK #include "libdisplay/GonkDisplay.h" #include "nsWindow.h" #include "nsScreenManagerGonk.h" #endif #ifdef ANDROID /* from widget */ #ifdef MOZ_WIDGET_ANDROID #include "AndroidBridge.h" #endif #include #define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args) #ifdef MOZ_WIDGET_GONK #include "cutils/properties.h" #include using namespace android; #endif #endif #define GLES2_LIB "libGLESv2.so" #define GLES2_LIB2 "libGLESv2.so.2" #elif defined(XP_WIN) #include "nsIFile.h" #define GLES2_LIB "libGLESv2.dll" #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include // a little helper class AutoDestroyHWND { public: AutoDestroyHWND(HWND aWnd = nullptr) : mWnd(aWnd) { } ~AutoDestroyHWND() { if (mWnd) { ::DestroyWindow(mWnd); } } operator HWND() { return mWnd; } HWND forget() { HWND w = mWnd; mWnd = nullptr; return w; } HWND operator=(HWND aWnd) { if (mWnd && mWnd != aWnd) { ::DestroyWindow(mWnd); } mWnd = aWnd; return mWnd; } HWND mWnd; }; #else #error "Platform not recognized" #endif #include "gfxASurface.h" #include "gfxCrashReporterUtils.h" #include "gfxFailure.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "GLBlitHelper.h" #include "GLContextEGL.h" #include "GLContextProvider.h" #include "GLLibraryEGL.h" #include "mozilla/ArrayUtils.h" #include "mozilla/Preferences.h" #include "nsDebug.h" #include "nsIWidget.h" #include "nsThreadUtils.h" #include "ScopedGLHelpers.h" #include "TextureImageEGL.h" using namespace mozilla::gfx; namespace mozilla { namespace gl { #define ADD_ATTR_2(_array, _k, _v) do { \ (_array).AppendElement(_k); \ (_array).AppendElement(_v); \ } while (0) #define ADD_ATTR_1(_array, _k) do { \ (_array).AppendElement(_k); \ } while (0) static bool CreateConfig(EGLConfig* aConfig, nsIWidget* aWidget); // append three zeros at the end of attribs list to work around // EGL implementation bugs that iterate until they find 0, instead of // EGL_NONE. See bug 948406. #define EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS \ LOCAL_EGL_NONE, 0, 0, 0 static EGLint gTerminationAttribs[] = { EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS }; static int next_power_of_two(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } static bool is_power_of_two(int v) { NS_ASSERTION(v >= 0, "bad value"); if (v == 0) return true; return (v & (v-1)) == 0; } static void DestroySurface(EGLSurface oldSurface) { if (oldSurface != EGL_NO_SURFACE) { sEGLLibrary.fMakeCurrent(EGL_DISPLAY(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); sEGLLibrary.fDestroySurface(EGL_DISPLAY(), oldSurface); } } static EGLSurface CreateSurfaceForWindow(nsIWidget* widget, const EGLConfig& config) { EGLSurface newSurface = nullptr; #ifdef MOZ_WIDGET_ANDROID mozilla::AndroidBridge::Bridge()->RegisterCompositor(); newSurface = mozilla::AndroidBridge::Bridge()->CreateEGLSurfaceForCompositor(); #else MOZ_ASSERT(widget != nullptr); newSurface = sEGLLibrary.fCreateWindowSurface(EGL_DISPLAY(), config, GET_NATIVE_WINDOW(widget), 0); #endif return newSurface; } GLContextEGL::GLContextEGL( const SurfaceCaps& caps, GLContext* shareContext, bool isOffscreen, EGLConfig config, EGLSurface surface, EGLContext context) : GLContext(caps, shareContext, isOffscreen) , mConfig(config) , mSurface(surface) , mContext(context) , mSurfaceOverride(EGL_NO_SURFACE) , mThebesSurface(nullptr) , mBound(false) , mIsPBuffer(false) , mIsDoubleBuffered(false) , mCanBindToTexture(false) , mShareWithEGLImage(false) , mOwnsContext(true) { // any EGL contexts will always be GLESv2 SetProfileVersion(ContextProfile::OpenGLES, 200); #ifdef DEBUG printf_stderr("Initializing context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY()); #endif } GLContextEGL::~GLContextEGL() { MarkDestroyed(); // Wrapped context should not destroy eglContext/Surface if (!mOwnsContext) { return; } #ifdef DEBUG printf_stderr("Destroying context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY()); #endif sEGLLibrary.fDestroyContext(EGL_DISPLAY(), mContext); sEGLLibrary.UnsetCachedCurrentContext(); #if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION < 17 if (!mIsOffscreen) { // In ICS, SurfaceFlinger's DisplayHardware::fini() does not destroy the EGLSurface associated with the // native framebuffer. Destroying it causes crashes in the ICS emulator // EGL implementation, specifically because the egl_window_surface_t dtor // calls nativeWindow->cancelBuffer and FramebufferNativeWindow does not initialize // the cancelBuffer function pointer, see bug 986836 return; } #endif mozilla::gl::DestroySurface(mSurface); } bool GLContextEGL::Init() { #if defined(ANDROID) // We can't use LoadApitraceLibrary here because the GLContext // expects its own handle to the GL library if (!OpenLibrary(APITRACE_LIB)) #endif if (!OpenLibrary(GLES2_LIB)) { #if defined(XP_UNIX) if (!OpenLibrary(GLES2_LIB2)) { NS_WARNING("Couldn't load GLES2 LIB."); return false; } #endif } SetupLookupFunction(); if (!InitWithPrefix("gl", true)) return false; bool current = MakeCurrent(); if (!current) { gfx::LogFailure(NS_LITERAL_CSTRING( "Couldn't get device attachments for device.")); return false; } PR_STATIC_ASSERT(sizeof(GLint) >= sizeof(int32_t)); mMaxTextureImageSize = INT32_MAX; mShareWithEGLImage = sEGLLibrary.HasKHRImageBase() && sEGLLibrary.HasKHRImageTexture2D() && IsExtensionSupported(OES_EGL_image); return true; } bool GLContextEGL::BindTexImage() { if (!mSurface) return false; if (mBound && !ReleaseTexImage()) return false; EGLBoolean success = sEGLLibrary.fBindTexImage(EGL_DISPLAY(), (EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER); if (success == LOCAL_EGL_FALSE) return false; mBound = true; return true; } bool GLContextEGL::ReleaseTexImage() { if (!mBound) return true; if (!mSurface) return false; EGLBoolean success; success = sEGLLibrary.fReleaseTexImage(EGL_DISPLAY(), (EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER); if (success == LOCAL_EGL_FALSE) return false; mBound = false; return true; } void GLContextEGL::SetEGLSurfaceOverride(EGLSurface surf) { if (Screen()) { /* Blit `draw` to `read` if we need to, before we potentially juggle * `read` around. If we don't, we might attach a different `read`, * and *then* hit AssureBlitted, which will blit a dirty `draw` onto * the wrong `read`! */ Screen()->AssureBlitted(); } mSurfaceOverride = surf; DebugOnly ok = MakeCurrent(true); MOZ_ASSERT(ok); } bool GLContextEGL::MakeCurrentImpl(bool aForce) { bool succeeded = true; // Assume that EGL has the same problem as WGL does, // where MakeCurrent with an already-current context is // still expensive. bool hasDifferentContext = false; if (sEGLLibrary.CachedCurrentContext() != mContext) { // even if the cached context doesn't match the current one // might still if (sEGLLibrary.fGetCurrentContext() != mContext) { hasDifferentContext = true; } else { sEGLLibrary.SetCachedCurrentContext(mContext); } } if (aForce || hasDifferentContext) { EGLSurface surface = mSurfaceOverride != EGL_NO_SURFACE ? mSurfaceOverride : mSurface; if (surface == EGL_NO_SURFACE) { return false; } succeeded = sEGLLibrary.fMakeCurrent(EGL_DISPLAY(), surface, surface, mContext); if (!succeeded) { int eglError = sEGLLibrary.fGetError(); if (eglError == LOCAL_EGL_CONTEXT_LOST) { mContextLost = true; NS_WARNING("EGL context has been lost."); } else { NS_WARNING("Failed to make GL context current!"); #ifdef DEBUG printf_stderr("EGL Error: 0x%04x\n", eglError); #endif } } else { sEGLLibrary.SetCachedCurrentContext(mContext); } } else { MOZ_ASSERT(sEGLLibrary.CachedCurrentContextMatches()); } return succeeded; } bool GLContextEGL::IsCurrent() { return sEGLLibrary.fGetCurrentContext() == mContext; } bool GLContextEGL::RenewSurface() { if (!mOwnsContext) { return false; } #ifndef MOZ_WIDGET_ANDROID MOZ_CRASH("GFX: unimplemented"); // to support this on non-Android platforms, need to keep track of the nsIWidget that // this GLContext was created for (with CreateForWindow) so that we know what to // pass again to CreateSurfaceForWindow below. // The reason why Android doesn't need this is that it delegates EGLSurface creation to // Java code which is the only thing that knows about our actual widget. #endif // unconditionally release the surface and create a new one. Don't try to optimize this away. // If we get here, then by definition we know that we want to get a new surface. ReleaseSurface(); mSurface = mozilla::gl::CreateSurfaceForWindow(nullptr, mConfig); // the nullptr here is where we assume Android. if (!mSurface) { return false; } return MakeCurrent(true); } void GLContextEGL::ReleaseSurface() { if (mOwnsContext) { mozilla::gl::DestroySurface(mSurface); } if (mSurface == mSurfaceOverride) { mSurfaceOverride = EGL_NO_SURFACE; } mSurface = EGL_NO_SURFACE; } bool GLContextEGL::SetupLookupFunction() { mLookupFunc = (PlatformLookupFunction)sEGLLibrary.mSymbols.fGetProcAddress; return true; } bool GLContextEGL::SwapBuffers() { EGLSurface surface = mSurfaceOverride != EGL_NO_SURFACE ? mSurfaceOverride : mSurface; if (surface) { #if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION < 17 if (!mIsOffscreen) { // eglSwapBuffers() is called by hwcomposer. return true; } #endif return sEGLLibrary.fSwapBuffers(EGL_DISPLAY(), surface); } else { return false; } } // hold a reference to the given surface // for the lifetime of this context. void GLContextEGL::HoldSurface(gfxASurface *aSurf) { mThebesSurface = aSurf; } /* static */ EGLSurface GLContextEGL::CreateSurfaceForWindow(nsIWidget* aWidget) { if (!sEGLLibrary.EnsureInitialized()) { MOZ_CRASH("GFX: Failed to load EGL library!\n"); return nullptr; } EGLConfig config; if (!CreateConfig(&config, aWidget)) { MOZ_CRASH("GFX: Failed to create EGLConfig!\n"); return nullptr; } EGLSurface surface = mozilla::gl::CreateSurfaceForWindow(aWidget, config); if (!surface) { MOZ_CRASH("GFX: Failed to create EGLSurface for window!\n"); return nullptr; } return surface; } /* static */ void GLContextEGL::DestroySurface(EGLSurface aSurface) { if (aSurface != EGL_NO_SURFACE) { sEGLLibrary.fDestroySurface(EGL_DISPLAY(), aSurface); } } already_AddRefed GLContextEGL::CreateGLContext(CreateContextFlags flags, const SurfaceCaps& caps, GLContextEGL *shareContext, bool isOffscreen, EGLConfig config, EGLSurface surface) { if (sEGLLibrary.fBindAPI(LOCAL_EGL_OPENGL_ES_API) == LOCAL_EGL_FALSE) { NS_WARNING("Failed to bind API to GLES!"); return nullptr; } EGLContext eglShareContext = shareContext ? shareContext->mContext : EGL_NO_CONTEXT; nsTArray contextAttribs; contextAttribs.AppendElement(LOCAL_EGL_CONTEXT_CLIENT_VERSION); if (flags & CreateContextFlags::PREFER_ES3) contextAttribs.AppendElement(3); else contextAttribs.AppendElement(2); if (sEGLLibrary.HasRobustness()) { // contextAttribs.AppendElement(LOCAL_EGL_CONTEXT_ROBUST_ACCESS_EXT); // contextAttribs.AppendElement(LOCAL_EGL_TRUE); } for (size_t i = 0; i < MOZ_ARRAY_LENGTH(gTerminationAttribs); i++) { contextAttribs.AppendElement(gTerminationAttribs[i]); } EGLContext context = sEGLLibrary.fCreateContext(EGL_DISPLAY(), config, eglShareContext, contextAttribs.Elements()); if (!context && shareContext) { shareContext = nullptr; context = sEGLLibrary.fCreateContext(EGL_DISPLAY(), config, EGL_NO_CONTEXT, contextAttribs.Elements()); } if (!context) { NS_WARNING("Failed to create EGLContext!"); return nullptr; } RefPtr glContext = new GLContextEGL(caps, shareContext, isOffscreen, config, surface, context); if (!glContext->Init()) return nullptr; return glContext.forget(); } EGLSurface GLContextEGL::CreatePBufferSurfaceTryingPowerOfTwo(EGLConfig config, EGLenum bindToTextureFormat, mozilla::gfx::IntSize& pbsize) { nsTArray pbattrs(16); EGLSurface surface = nullptr; TRY_AGAIN_POWER_OF_TWO: pbattrs.Clear(); pbattrs.AppendElement(LOCAL_EGL_WIDTH); pbattrs.AppendElement(pbsize.width); pbattrs.AppendElement(LOCAL_EGL_HEIGHT); pbattrs.AppendElement(pbsize.height); if (bindToTextureFormat != LOCAL_EGL_NONE) { pbattrs.AppendElement(LOCAL_EGL_TEXTURE_TARGET); pbattrs.AppendElement(LOCAL_EGL_TEXTURE_2D); pbattrs.AppendElement(LOCAL_EGL_TEXTURE_FORMAT); pbattrs.AppendElement(bindToTextureFormat); } for (size_t i = 0; i < MOZ_ARRAY_LENGTH(gTerminationAttribs); i++) { pbattrs.AppendElement(gTerminationAttribs[i]); } surface = sEGLLibrary.fCreatePbufferSurface(EGL_DISPLAY(), config, &pbattrs[0]); if (!surface) { if (!is_power_of_two(pbsize.width) || !is_power_of_two(pbsize.height)) { if (!is_power_of_two(pbsize.width)) pbsize.width = next_power_of_two(pbsize.width); if (!is_power_of_two(pbsize.height)) pbsize.height = next_power_of_two(pbsize.height); NS_WARNING("Failed to create pbuffer, trying power of two dims"); goto TRY_AGAIN_POWER_OF_TWO; } NS_WARNING("Failed to create pbuffer surface"); return nullptr; } return surface; } static const EGLint kEGLConfigAttribsOffscreenPBuffer[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PBUFFER_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, // Old versions of llvmpipe seem to need this to properly create the pbuffer (bug 981856) LOCAL_EGL_RED_SIZE, 8, LOCAL_EGL_GREEN_SIZE, 8, LOCAL_EGL_BLUE_SIZE, 8, LOCAL_EGL_ALPHA_SIZE, 0, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS }; static const EGLint kEGLConfigAttribsRGB16[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, LOCAL_EGL_RED_SIZE, 5, LOCAL_EGL_GREEN_SIZE, 6, LOCAL_EGL_BLUE_SIZE, 5, LOCAL_EGL_ALPHA_SIZE, 0, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS }; static const EGLint kEGLConfigAttribsRGB24[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, LOCAL_EGL_RED_SIZE, 8, LOCAL_EGL_GREEN_SIZE, 8, LOCAL_EGL_BLUE_SIZE, 8, LOCAL_EGL_ALPHA_SIZE, 0, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS }; static const EGLint kEGLConfigAttribsRGBA32[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, LOCAL_EGL_RED_SIZE, 8, LOCAL_EGL_GREEN_SIZE, 8, LOCAL_EGL_BLUE_SIZE, 8, LOCAL_EGL_ALPHA_SIZE, 8, #if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17 LOCAL_EGL_FRAMEBUFFER_TARGET_ANDROID, LOCAL_EGL_TRUE, #endif EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS }; static bool CreateConfig(EGLConfig* aConfig, int32_t depth, nsIWidget* aWidget) { EGLConfig configs[64]; const EGLint* attribs; EGLint ncfg = ArrayLength(configs); switch (depth) { case 16: attribs = kEGLConfigAttribsRGB16; break; case 24: attribs = kEGLConfigAttribsRGB24; break; case 32: attribs = kEGLConfigAttribsRGBA32; break; default: NS_ERROR("Unknown pixel depth"); return false; } if (!sEGLLibrary.fChooseConfig(EGL_DISPLAY(), attribs, configs, ncfg, &ncfg) || ncfg < 1) { return false; } #ifdef MOZ_WIDGET_GONK // On gonk, it's important to select a configuration with the // the correct order as well as bits per channel. // EGL_NATIVE_VISUAL_ID gives us the Android pixel format which // is an enum that tells us both order and bits per channel. // For example - // HAL_PIXEL_FORMAT_RGBX_8888 // HAL_PIXEL_FORMAT_BGRA_8888 // HAL_PIXEL_FORMAT_RGB_565 nsWindow* window = static_cast(aWidget); for (int j = 0; j < ncfg; ++j) { EGLConfig config = configs[j]; EGLint format; if (sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_NATIVE_VISUAL_ID, &format) && format == window->GetScreen()->GetSurfaceFormat()) { *aConfig = config; return true; } } #endif for (int j = 0; j < ncfg; ++j) { EGLConfig config = configs[j]; EGLint r, g, b, a; if (sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_RED_SIZE, &r) && sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_GREEN_SIZE, &g) && sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_BLUE_SIZE, &b) && sEGLLibrary.fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_ALPHA_SIZE, &a) && ((depth == 16 && r == 5 && g == 6 && b == 5) || (depth == 24 && r == 8 && g == 8 && b == 8) || (depth == 32 && r == 8 && g == 8 && b == 8 && a == 8))) { *aConfig = config; return true; } } return false; } // Return true if a suitable EGLConfig was found and pass it out // through aConfig. Return false otherwise. // // NB: It's entirely legal for the returned EGLConfig to be valid yet // have the value null. static bool CreateConfig(EGLConfig* aConfig, nsIWidget* aWidget) { int32_t depth = gfxPlatform::GetPlatform()->GetScreenDepth(); if (!CreateConfig(aConfig, depth, aWidget)) { #ifdef MOZ_WIDGET_ANDROID // Bug 736005 // Android doesn't always support 16 bit so also try 24 bit if (depth == 16) { return CreateConfig(aConfig, 24, aWidget); } // Bug 970096 // Some devices that have 24 bit screens only support 16 bit OpenGL? if (depth == 24) { return CreateConfig(aConfig, 16, aWidget); } #endif return false; } else { return true; } } already_AddRefed GLContextProviderEGL::CreateWrappingExisting(void* aContext, void* aSurface) { if (!sEGLLibrary.EnsureInitialized()) { MOZ_CRASH("GFX: Failed to load EGL library 2!\n"); return nullptr; } if (aContext && aSurface) { SurfaceCaps caps = SurfaceCaps::Any(); EGLConfig config = EGL_NO_CONFIG; RefPtr glContext = new GLContextEGL(caps, nullptr, false, config, (EGLSurface)aSurface, (EGLContext)aContext); glContext->SetIsDoubleBuffered(true); glContext->mOwnsContext = false; return glContext.forget(); } return nullptr; } already_AddRefed GLContextProviderEGL::CreateForWindow(nsIWidget *aWidget, bool aForceAccelerated) { if (!sEGLLibrary.EnsureInitialized()) { MOZ_CRASH("GFX: Failed to load EGL library 3!\n"); return nullptr; } bool doubleBuffered = true; EGLConfig config; if (!CreateConfig(&config, aWidget)) { MOZ_CRASH("GFX: Failed to create EGLConfig!\n"); return nullptr; } EGLSurface surface = mozilla::gl::CreateSurfaceForWindow(aWidget, config); if (!surface) { MOZ_CRASH("GFX: Failed to create EGLSurface!\n"); return nullptr; } SurfaceCaps caps = SurfaceCaps::Any(); RefPtr glContext = GLContextEGL::CreateGLContext(CreateContextFlags::NONE, caps, nullptr, false, config, surface); if (!glContext) { MOZ_CRASH("GFX: Failed to create EGLContext!\n"); mozilla::gl::DestroySurface(surface); return nullptr; } glContext->MakeCurrent(); glContext->SetIsDoubleBuffered(doubleBuffered); return glContext.forget(); } #if defined(ANDROID) EGLSurface GLContextProviderEGL::CreateEGLSurface(void* aWindow) { if (!sEGLLibrary.EnsureInitialized()) { MOZ_CRASH("GFX: Failed to load EGL library 4!\n"); } EGLConfig config; if (!CreateConfig(&config, static_cast(aWindow))) { MOZ_CRASH("GFX: Failed to create EGLConfig 2!\n"); } MOZ_ASSERT(aWindow); EGLSurface surface = sEGLLibrary.fCreateWindowSurface(EGL_DISPLAY(), config, aWindow, 0); if (surface == EGL_NO_SURFACE) { MOZ_CRASH("GFX: Failed to create EGLSurface 2!\n"); } return surface; } void GLContextProviderEGL::DestroyEGLSurface(EGLSurface surface) { if (!sEGLLibrary.EnsureInitialized()) { MOZ_CRASH("GFX: Failed to load EGL library 5!\n"); } sEGLLibrary.fDestroySurface(EGL_DISPLAY(), surface); } #endif // defined(ANDROID) static void FillContextAttribs(bool alpha, bool depth, bool stencil, bool bpp16, bool es3, nsTArray* out) { out->AppendElement(LOCAL_EGL_SURFACE_TYPE); out->AppendElement(LOCAL_EGL_PBUFFER_BIT); out->AppendElement(LOCAL_EGL_RENDERABLE_TYPE); if (es3) { out->AppendElement(LOCAL_EGL_OPENGL_ES3_BIT_KHR); } else { out->AppendElement(LOCAL_EGL_OPENGL_ES2_BIT); } out->AppendElement(LOCAL_EGL_RED_SIZE); if (bpp16) { out->AppendElement(alpha ? 4 : 5); } else { out->AppendElement(8); } out->AppendElement(LOCAL_EGL_GREEN_SIZE); if (bpp16) { out->AppendElement(alpha ? 4 : 6); } else { out->AppendElement(8); } out->AppendElement(LOCAL_EGL_BLUE_SIZE); if (bpp16) { out->AppendElement(alpha ? 4 : 5); } else { out->AppendElement(8); } out->AppendElement(LOCAL_EGL_ALPHA_SIZE); if (alpha) { out->AppendElement(bpp16 ? 4 : 8); } else { out->AppendElement(0); } out->AppendElement(LOCAL_EGL_DEPTH_SIZE); out->AppendElement(depth ? 16 : 0); out->AppendElement(LOCAL_EGL_STENCIL_SIZE); out->AppendElement(stencil ? 8 : 0); // EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS out->AppendElement(LOCAL_EGL_NONE); out->AppendElement(0); out->AppendElement(0); out->AppendElement(0); } static GLint GetAttrib(GLLibraryEGL* egl, EGLConfig config, EGLint attrib) { EGLint bits = 0; egl->fGetConfigAttrib(egl->Display(), config, attrib, &bits); MOZ_ASSERT(egl->fGetError() == LOCAL_EGL_SUCCESS); return bits; } static EGLConfig ChooseConfig(GLLibraryEGL* egl, CreateContextFlags flags, const SurfaceCaps& minCaps, SurfaceCaps* const out_configCaps) { nsTArray configAttribList; FillContextAttribs(minCaps.alpha, minCaps.depth, minCaps.stencil, minCaps.bpp16, bool(flags & CreateContextFlags::PREFER_ES3), &configAttribList); const EGLint* configAttribs = configAttribList.Elements(); // We're guaranteed to get at least minCaps, and the sorting dictated by the spec for // eglChooseConfig reasonably assures that a reasonable 'best' config is on top. const EGLint kMaxConfigs = 1; EGLConfig configs[kMaxConfigs]; EGLint foundConfigs = 0; if (!egl->fChooseConfig(egl->Display(), configAttribs, configs, kMaxConfigs, &foundConfigs) || foundConfigs == 0) { return EGL_NO_CONFIG; } EGLConfig config = configs[0]; *out_configCaps = minCaps; // Pick up any preserve, etc. out_configCaps->color = true; out_configCaps->alpha = bool(GetAttrib(egl, config, LOCAL_EGL_ALPHA_SIZE)); out_configCaps->depth = bool(GetAttrib(egl, config, LOCAL_EGL_DEPTH_SIZE)); out_configCaps->stencil = bool(GetAttrib(egl, config, LOCAL_EGL_STENCIL_SIZE)); out_configCaps->bpp16 = (GetAttrib(egl, config, LOCAL_EGL_RED_SIZE) < 8); return config; } /*static*/ already_AddRefed GLContextEGL::CreateEGLPBufferOffscreenContext(CreateContextFlags flags, const mozilla::gfx::IntSize& size, const SurfaceCaps& minCaps) { SurfaceCaps configCaps; EGLConfig config = ChooseConfig(&sEGLLibrary, flags, minCaps, &configCaps); if (config == EGL_NO_CONFIG) { NS_WARNING("Failed to find a compatible config."); return nullptr; } if (GLContext::ShouldSpew()) sEGLLibrary.DumpEGLConfig(config); mozilla::gfx::IntSize pbSize(size); EGLSurface surface = GLContextEGL::CreatePBufferSurfaceTryingPowerOfTwo(config, LOCAL_EGL_NONE, pbSize); if (!surface) { NS_WARNING("Failed to create PBuffer for context!"); return nullptr; } RefPtr gl = GLContextEGL::CreateGLContext(flags, configCaps, nullptr, true, config, surface); if (!gl) { NS_WARNING("Failed to create GLContext from PBuffer"); sEGLLibrary.fDestroySurface(sEGLLibrary.Display(), surface); return nullptr; } if (!gl->Init()) { NS_WARNING("Failed to initialize GLContext!"); // GLContextEGL::dtor will destroy |surface| for us. return nullptr; } return gl.forget(); } /*static*/ already_AddRefed GLContextEGL::CreateEGLPixmapOffscreenContext(const mozilla::gfx::IntSize& size) { gfxASurface *thebesSurface = nullptr; EGLNativePixmapType pixmap = 0; if (!pixmap) { return nullptr; } EGLSurface surface = 0; EGLConfig config = 0; if (!config) { return nullptr; } MOZ_ASSERT(surface); SurfaceCaps dummyCaps = SurfaceCaps::Any(); RefPtr glContext = GLContextEGL::CreateGLContext(CreateContextFlags::NONE, dummyCaps, nullptr, true, config, surface); if (!glContext) { NS_WARNING("Failed to create GLContext from XSurface"); sEGLLibrary.fDestroySurface(EGL_DISPLAY(), surface); return nullptr; } if (!glContext->Init()) { NS_WARNING("Failed to initialize GLContext!"); // GLContextEGL::dtor will destroy |surface| for us. return nullptr; } glContext->HoldSurface(thebesSurface); return glContext.forget(); } /*static*/ already_AddRefed GLContextProviderEGL::CreateHeadless(CreateContextFlags flags) { bool forceEnableHardware = bool(flags & CreateContextFlags::FORCE_ENABLE_HARDWARE); if (!sEGLLibrary.EnsureInitialized(forceEnableHardware)) return nullptr; mozilla::gfx::IntSize dummySize = mozilla::gfx::IntSize(16, 16); SurfaceCaps dummyCaps = SurfaceCaps::Any(); return GLContextEGL::CreateEGLPBufferOffscreenContext(flags, dummySize, dummyCaps); } // Under EGL, on Android, pbuffers are supported fine, though // often without the ability to texture from them directly. /*static*/ already_AddRefed GLContextProviderEGL::CreateOffscreen(const mozilla::gfx::IntSize& size, const SurfaceCaps& minCaps, CreateContextFlags flags) { bool forceEnableHardware = bool(flags & CreateContextFlags::FORCE_ENABLE_HARDWARE); if (!sEGLLibrary.EnsureInitialized(forceEnableHardware)) return nullptr; bool canOffscreenUseHeadless = true; if (sEGLLibrary.IsANGLE()) { // ANGLE needs to use PBuffers. canOffscreenUseHeadless = false; } RefPtr gl; SurfaceCaps minOffscreenCaps = minCaps; if (canOffscreenUseHeadless) { gl = CreateHeadless(flags); if (!gl) return nullptr; } else { SurfaceCaps minBackbufferCaps = minOffscreenCaps; if (minOffscreenCaps.antialias) { minBackbufferCaps.antialias = false; minBackbufferCaps.depth = false; minBackbufferCaps.stencil = false; } gl = GLContextEGL::CreateEGLPBufferOffscreenContext(flags, size, minBackbufferCaps); if (!gl) return nullptr; // Pull the actual resulting caps to ensure that our offscreen matches our // backbuffer. minOffscreenCaps.alpha = gl->Caps().alpha; if (!minOffscreenCaps.antialias) { // Only update these if we don't have AA. If we do have AA, we ignore // backbuffer depth/stencil. minOffscreenCaps.depth = gl->Caps().depth; minOffscreenCaps.stencil = gl->Caps().stencil; } } // Init the offscreen with the updated offscreen caps. if (!gl->InitOffscreen(size, minOffscreenCaps)) return nullptr; return gl.forget(); } // Don't want a global context on Android as 1) share groups across 2 threads fail on many Tegra drivers (bug 759225) // and 2) some mobile devices have a very strict limit on global number of GL contexts (bug 754257) // and 3) each EGL context eats 750k on B2G (bug 813783) /*static*/ GLContext* GLContextProviderEGL::GetGlobalContext() { return nullptr; } /*static*/ void GLContextProviderEGL::Shutdown() { } } /* namespace gl */ } /* namespace mozilla */ #undef EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS