/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextureClientSharedSurface.h" #include "GLContext.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Logging.h" // for gfxDebug #include "mozilla/layers/ISurfaceAllocator.h" #include "mozilla/unused.h" #include "nsThreadUtils.h" #include "SharedSurface.h" #ifdef MOZ_WIDGET_GONK #include "mozilla/layers/GrallocTextureClient.h" #include "SharedSurfaceGralloc.h" #endif using namespace mozilla::gl; namespace mozilla { namespace layers { SharedSurfaceTextureData::SharedSurfaceTextureData(UniquePtr surf) : mSurf(Move(surf)) {} SharedSurfaceTextureData::~SharedSurfaceTextureData() {} void SharedSurfaceTextureData::Deallocate(ISurfaceAllocator*) {} gfx::IntSize SharedSurfaceTextureData::GetSize() const { return mSurf->mSize; } bool SharedSurfaceTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) { return mSurf->ToSurfaceDescriptor(&aOutDescriptor); } SharedSurfaceTextureClient::SharedSurfaceTextureClient(SharedSurfaceTextureData* aData, TextureFlags aFlags, ISurfaceAllocator* aAllocator) : TextureClient(aData, aFlags, aAllocator) { mWorkaroundAnnoyingSharedSurfaceLifetimeIssues = true; } already_AddRefed SharedSurfaceTextureClient::Create(UniquePtr surf, gl::SurfaceFactory* factory, ISurfaceAllocator* aAllocator, TextureFlags aFlags) { if (!surf) { return nullptr; } TextureFlags flags = aFlags | TextureFlags::RECYCLE | surf->GetTextureFlags(); SharedSurfaceTextureData* data = new SharedSurfaceTextureData(Move(surf)); return MakeAndAddRef(data, flags, aAllocator); } void SharedSurfaceTextureClient::SetReleaseFenceHandle(const FenceHandle& aReleaseFenceHandle) { #ifdef MOZ_WIDGET_GONK gl::SharedSurface_Gralloc* surf = nullptr; if (Surf()->mType == gl::SharedSurfaceType::Gralloc) { surf = gl::SharedSurface_Gralloc::Cast(Surf()); } if (surf && surf->GetTextureClient()) { surf->GetTextureClient()->SetReleaseFenceHandle(aReleaseFenceHandle); return; } #endif TextureClient::SetReleaseFenceHandle(aReleaseFenceHandle); } FenceHandle SharedSurfaceTextureClient::GetAndResetReleaseFenceHandle() { #ifdef MOZ_WIDGET_GONK gl::SharedSurface_Gralloc* surf = nullptr; if (Surf()->mType == gl::SharedSurfaceType::Gralloc) { surf = gl::SharedSurface_Gralloc::Cast(Surf()); } if (surf && surf->GetTextureClient()) { return surf->GetTextureClient()->GetAndResetReleaseFenceHandle(); } #endif return TextureClient::GetAndResetReleaseFenceHandle(); } void SharedSurfaceTextureClient::SetAcquireFenceHandle(const FenceHandle& aAcquireFenceHandle) { #ifdef MOZ_WIDGET_GONK gl::SharedSurface_Gralloc* surf = nullptr; if (Surf()->mType == gl::SharedSurfaceType::Gralloc) { surf = gl::SharedSurface_Gralloc::Cast(Surf()); } if (surf && surf->GetTextureClient()) { return surf->GetTextureClient()->SetAcquireFenceHandle(aAcquireFenceHandle); } #endif TextureClient::SetAcquireFenceHandle(aAcquireFenceHandle); } const FenceHandle& SharedSurfaceTextureClient::GetAcquireFenceHandle() const { #ifdef MOZ_WIDGET_GONK gl::SharedSurface_Gralloc* surf = nullptr; if (Surf()->mType == gl::SharedSurfaceType::Gralloc) { surf = gl::SharedSurface_Gralloc::Cast(Surf()); } if (surf && surf->GetTextureClient()) { return surf->GetTextureClient()->GetAcquireFenceHandle(); } #endif return TextureClient::GetAcquireFenceHandle(); } SharedSurfaceTextureClient::~SharedSurfaceTextureClient() { // XXX - Things break when using the proper destruction handshake with // SharedSurfaceTextureData because the TextureData outlives its gl // context. Having a strong reference to the gl context creates a cycle. // This needs to be fixed in a better way, though, because deleting // the TextureData here can race with the compositor and cause flashing. TextureData* data = mData; mData = nullptr; Destroy(); if (data) { // Destroy mData right away without doing the proper deallocation handshake, // because SharedSurface depends on things that may not outlive the texture's // destructor so we can't wait until we know the compositor isn't using the // texture anymore. // It goes without saying that this is really bad and we should fix the bugs // that block doing the right thing such as bug 1224199 sooner rather than // later. delete data; } } } // namespace layers } // namespace mozilla