/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef NSPOINT_H #define NSPOINT_H #include "nsCoord.h" #include "mozilla/gfx/BaseSize.h" #include "mozilla/gfx/BasePoint.h" #include "nsSize.h" #include "mozilla/gfx/Point.h" // nsIntPoint represents a point in one of the types of pixels. // Uses of nsIntPoint should eventually be converted to CSSIntPoint, // LayoutDeviceIntPoint, etc. (see layout/base/Units.h). typedef mozilla::gfx::IntPoint nsIntPoint; // nsPoint represents a point in app units. struct nsPoint : public mozilla::gfx::BasePoint { typedef mozilla::gfx::BasePoint Super; nsPoint() : Super() {} nsPoint(const nsPoint& aPoint) : Super(aPoint) {} nsPoint(nscoord aX, nscoord aY) : Super(aX, aY) {} inline nsIntPoint ScaleToNearestPixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; inline nsIntPoint ToNearestPixels(nscoord aAppUnitsPerPixel) const; /** * Return this point scaled to a different appunits per pixel (APP) ratio. * @param aFromAPP the APP to scale from * @param aToAPP the APP to scale to */ MOZ_WARN_UNUSED_RESULT inline nsPoint ScaleToOtherAppUnits(int32_t aFromAPP, int32_t aToAPP) const; MOZ_WARN_UNUSED_RESULT inline nsPoint RemoveResolution(const float resolution) const; MOZ_WARN_UNUSED_RESULT inline nsPoint ApplyResolution(const float resolution) const; }; inline nsPoint ToAppUnits(const nsIntPoint& aPoint, nscoord aAppUnitsPerPixel); inline nsIntPoint nsPoint::ScaleToNearestPixels(float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { return nsIntPoint( NSToIntRoundUp(NSAppUnitsToDoublePixels(x, aAppUnitsPerPixel) * aXScale), NSToIntRoundUp(NSAppUnitsToDoublePixels(y, aAppUnitsPerPixel) * aYScale)); } inline nsIntPoint nsPoint::ToNearestPixels(nscoord aAppUnitsPerPixel) const { return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel); } inline nsPoint nsPoint::ScaleToOtherAppUnits(int32_t aFromAPP, int32_t aToAPP) const { if (aFromAPP != aToAPP) { nsPoint point; point.x = NSToCoordRound(NSCoordScale(x, aFromAPP, aToAPP)); point.y = NSToCoordRound(NSCoordScale(y, aFromAPP, aToAPP)); return point; } return *this; } inline nsPoint nsPoint::RemoveResolution(const float resolution) const { if (resolution != 1.0f) { nsPoint point; point.x = NSToCoordRound(NSCoordToFloat(x) / resolution); point.y = NSToCoordRound(NSCoordToFloat(y) / resolution); return point; } return *this; } inline nsPoint nsPoint::ApplyResolution(const float resolution) const { if (resolution != 1.0f) { nsPoint point; point.x = NSToCoordRound(NSCoordToFloat(x) * resolution); point.y = NSToCoordRound(NSCoordToFloat(y) * resolution); return point; } return *this; } // app units are integer multiples of pixels, so no rounding needed inline nsPoint ToAppUnits(const nsIntPoint& aPoint, nscoord aAppUnitsPerPixel) { return nsPoint(NSIntPixelsToAppUnits(aPoint.x, aAppUnitsPerPixel), NSIntPixelsToAppUnits(aPoint.y, aAppUnitsPerPixel)); } #endif /* NSPOINT_H */