/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_WINDOWS_PLATFORM_H #define GFX_WINDOWS_PLATFORM_H /** * XXX to get CAIRO_HAS_D2D_SURFACE, CAIRO_HAS_DWRITE_FONT * and cairo_win32_scaled_font_select_font */ #include "cairo-win32.h" #include "gfxCrashReporterUtils.h" #include "gfxFontUtils.h" #include "gfxWindowsSurface.h" #include "gfxFont.h" #ifdef CAIRO_HAS_DWRITE_FONT #include "gfxDWriteFonts.h" #endif #include "gfxPlatform.h" #include "gfxTelemetry.h" #include "gfxTypes.h" #include "mozilla/Attributes.h" #include "mozilla/Atomics.h" #include "nsTArray.h" #include "nsDataHashtable.h" #include "mozilla/RefPtr.h" #include #include #ifdef CAIRO_HAS_D2D_SURFACE #include #endif // This header is available in the June 2010 SDK and in the Win8 SDK #include // Win 8.0 SDK types we'll need when building using older sdks. #if !defined(D3D_FEATURE_LEVEL_11_1) // defined in the 8.0 SDK only #define D3D_FEATURE_LEVEL_11_1 static_cast(0xb100) #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 #endif namespace mozilla { namespace gfx { class DrawTarget; } namespace layers { class DeviceManagerD3D9; class ReadbackManagerD3D11; } } struct IDirect3DDevice9; struct ID3D11Device; struct IDXGIAdapter1; /** * Utility to get a Windows HDC from a Moz2D DrawTarget. If the DrawTarget is * not backed by a HDC this will get the HDC for the screen device context * instead. */ class MOZ_STACK_CLASS DCFromDrawTarget final { public: DCFromDrawTarget(mozilla::gfx::DrawTarget& aDrawTarget); ~DCFromDrawTarget() { if (mNeedsRelease) { ReleaseDC(nullptr, mDC); } else { RestoreDC(mDC, -1); } } operator HDC () { return mDC; } private: HDC mDC; bool mNeedsRelease; }; // ClearType parameters set by running ClearType tuner struct ClearTypeParameterInfo { ClearTypeParameterInfo() : gamma(-1), pixelStructure(-1), clearTypeLevel(-1), enhancedContrast(-1) { } nsString displayName; // typically just 'DISPLAY1' int32_t gamma; int32_t pixelStructure; int32_t clearTypeLevel; int32_t enhancedContrast; }; class gfxWindowsPlatform : public gfxPlatform { public: enum TextRenderingMode { TEXT_RENDERING_NO_CLEARTYPE, TEXT_RENDERING_NORMAL, TEXT_RENDERING_GDI_CLASSIC, TEXT_RENDERING_COUNT }; gfxWindowsPlatform(); virtual ~gfxWindowsPlatform(); static gfxWindowsPlatform *GetPlatform() { return (gfxWindowsPlatform*) gfxPlatform::GetPlatform(); } virtual gfxPlatformFontList* CreatePlatformFontList(); virtual already_AddRefed CreateOffscreenSurface(const IntSize& aSize, gfxImageFormat aFormat) override; virtual already_AddRefed GetScaledFontForFont(mozilla::gfx::DrawTarget* aTarget, gfxFont *aFont); enum RenderMode { /* Use GDI and windows surfaces */ RENDER_GDI = 0, /* Use 32bpp image surfaces and call StretchDIBits */ RENDER_IMAGE_STRETCH32, /* Use 32bpp image surfaces, and do 32->24 conversion before calling StretchDIBits */ RENDER_IMAGE_STRETCH24, /* Use Direct2D rendering */ RENDER_DIRECT2D, /* max */ RENDER_MODE_MAX }; RenderMode GetRenderMode() { return mRenderMode; } void SetRenderMode(RenderMode rmode) { mRenderMode = rmode; } /** * Updates render mode with relation to the current preferences and * available devices. */ void UpdateRenderMode(); /** * Forces all GPU resources to be recreated on the next frame. */ void ForceDeviceReset(ForcedDeviceResetReason aReason); /** * Verifies a D2D device is present and working, will attempt to create one * it is non-functional or non-existant. * * \param aAttemptForce Attempt to force D2D cairo device creation by using * cairo device creation routines. */ void VerifyD2DDevice(bool aAttemptForce); #ifdef CAIRO_HAS_D2D_SURFACE HRESULT CreateDevice(RefPtr &adapter1, int featureLevelIndex); #endif /** * Return the resolution scaling factor to convert between "logical" or * "screen" pixels as used by Windows (dependent on the DPI scaling option * in the Display control panel) and actual device pixels. */ double GetDPIScale(); nsresult GetFontList(nsIAtom *aLangGroup, const nsACString& aGenericFamily, nsTArray& aListOfFonts); nsresult UpdateFontList(); virtual void GetCommonFallbackFonts(uint32_t aCh, uint32_t aNextCh, int32_t aRunScript, nsTArray& aFontList); nsresult GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName); gfxFontGroup* CreateFontGroup(const mozilla::FontFamilyList& aFontFamilyList, const gfxFontStyle *aStyle, gfxTextPerfMetrics* aTextPerf, gfxUserFontSet *aUserFontSet, gfxFloat aDevToCssSize) override; /** * Look up a local platform font using the full font face name (needed to support @font-face src local() ) */ virtual gfxFontEntry* LookupLocalFont(const nsAString& aFontName, uint16_t aWeight, int16_t aStretch, uint8_t aStyle); /** * Activate a platform font (needed to support @font-face src url() ) */ virtual gfxFontEntry* MakePlatformFont(const nsAString& aFontName, uint16_t aWeight, int16_t aStretch, uint8_t aStyle, const uint8_t* aFontData, uint32_t aLength); virtual bool CanUseHardwareVideoDecoding() override; /** * Check whether format is supported on a platform or not (if unclear, returns true) */ virtual bool IsFontFormatSupported(nsIURI *aFontURI, uint32_t aFormatFlags); virtual bool DidRenderingDeviceReset(DeviceResetReason* aResetReason = nullptr); mozilla::gfx::BackendType GetContentBackendFor(mozilla::layers::LayersBackend aLayers) override; // ClearType is not always enabled even when available (e.g. Windows XP) // if either of these prefs are enabled and apply, use ClearType rendering bool UseClearTypeForDownloadableFonts(); bool UseClearTypeAlways(); static void GetDLLVersion(char16ptr_t aDLLPath, nsAString& aVersion); // returns ClearType tuning information for each display static void GetCleartypeParams(nsTArray& aParams); virtual void FontsPrefsChanged(const char *aPref); void SetupClearTypeParams(); #ifdef CAIRO_HAS_DWRITE_FONT IDWriteFactory *GetDWriteFactory() { return mDWriteFactory; } inline bool DWriteEnabled() { return !!mDWriteFactory; } inline DWRITE_MEASURING_MODE DWriteMeasuringMode() { return mMeasuringMode; } IDWriteRenderingParams *GetRenderingParams(TextRenderingMode aRenderMode) { return mRenderingParams[aRenderMode]; } #else inline bool DWriteEnabled() { return false; } #endif void OnDeviceManagerDestroy(mozilla::layers::DeviceManagerD3D9* aDeviceManager); mozilla::layers::DeviceManagerD3D9* GetD3D9DeviceManager(); IDirect3DDevice9* GetD3D9Device(); ID3D10Device1 *GetD3D10Device() { return mD3D10Device; } ID3D11Device *GetD3D11Device(); ID3D11Device *GetD3D11ContentDevice(); ID3D11Device* GetD3D11DeviceForCurrentThread(); // Device to be used on the ImageBridge thread ID3D11Device *GetD3D11ImageBridgeDevice(); // Create a D3D11 device to be used for DXVA decoding. already_AddRefed CreateD3D11DecoderDevice(); bool CreateD3D11DecoderDeviceHelper( IDXGIAdapter1* aAdapter, RefPtr& aDevice, HRESULT& aResOut); mozilla::layers::ReadbackManagerD3D11* GetReadbackManager(); static bool IsOptimus(); bool IsWARP() { return mIsWARP; } // Returns whether the compositor's D3D11 device supports texture sharing. bool CompositorD3D11TextureSharingWorks() const { return mCompositorD3D11TextureSharingWorks; } bool SupportsApzWheelInput() const override { return true; } bool SupportsApzTouchInput() const override; // Recreate devices as needed for a device reset. Returns true if a device // reset occurred. bool HandleDeviceReset(); void UpdateBackendPrefs(); // Return the diagnostic status of DirectX initialization. If // initialization has not been attempted, this returns // FeatureStatus::Unused. mozilla::gfx::FeatureStatus GetD3D11Status() const; mozilla::gfx::FeatureStatus GetD2DStatus() const; mozilla::gfx::FeatureStatus GetD2D1Status() const; unsigned GetD3D11Version(); void TestDeviceReset(DeviceResetReason aReason) override; virtual already_AddRefed CreateHardwareVsyncSource() override; static mozilla::Atomic sD3D11MemoryUsed; static mozilla::Atomic sD3D9MemoryUsed; static mozilla::Atomic sD3D9SharedTextureUsed; void GetDeviceInitData(mozilla::gfx::DeviceInitData* aOut) override; bool SupportsPluginDirectBitmapDrawing() override { return true; } bool SupportsPluginDirectDXGIDrawing(); protected: bool AccelerateLayersByDefault() override { return true; } void GetAcceleratedCompositorBackends(nsTArray& aBackends); virtual void GetPlatformCMSOutputProfile(void* &mem, size_t &size); void SetDeviceInitData(mozilla::gfx::DeviceInitData& aData) override; protected: RenderMode mRenderMode; int8_t mUseClearTypeForDownloadableFonts; int8_t mUseClearTypeAlways; private: void Init(); void InitializeDevices(); void InitializeD3D11(); void InitializeD2D(); void InitializeD2D1(); bool InitDWriteSupport(); void DisableD2D(); mozilla::gfx::FeatureStatus CheckAccelerationSupport(); mozilla::gfx::FeatureStatus CheckD3D11Support(bool* aCanUseHardware); mozilla::gfx::FeatureStatus CheckD2DSupport(); mozilla::gfx::FeatureStatus CheckD2D1Support(); mozilla::gfx::FeatureStatus AttemptD3D11DeviceCreation(); bool AttemptD3D11DeviceCreationHelper( IDXGIAdapter1* aAdapter, HRESULT& aResOut); mozilla::gfx::FeatureStatus AttemptWARPDeviceCreation(); bool AttemptWARPDeviceCreationHelper( mozilla::ScopedGfxFeatureReporter& aReporterWARP, HRESULT& aResOut); mozilla::gfx::FeatureStatus AttemptD3D11ImageBridgeDeviceCreation(); mozilla::gfx::FeatureStatus AttemptD3D11ContentDeviceCreation(); bool AttemptD3D11ContentDeviceCreationHelper( IDXGIAdapter1* aAdapter, HRESULT& aResOut); bool CanUseD3D11ImageBridge(); bool ContentAdapterIsParentAdapter(ID3D11Device* device); void DisableD3D11AfterCrash(); void ResetD3D11Devices(); IDXGIAdapter1 *GetDXGIAdapter(); bool IsDeviceReset(HRESULT hr, DeviceResetReason* aReason); #ifdef CAIRO_HAS_DWRITE_FONT RefPtr mDWriteFactory; RefPtr mRenderingParams[TEXT_RENDERING_COUNT]; DWRITE_MEASURING_MODE mMeasuringMode; #endif RefPtr mAdapter; RefPtr mDeviceManager; RefPtr mD3D10Device; RefPtr mD3D11Device; RefPtr mD3D11ContentDevice; RefPtr mD3D11ImageBridgeDevice; RefPtr mD3D11ReadbackManager; bool mIsWARP; bool mHasDeviceReset; bool mHasFakeDeviceReset; bool mCompositorD3D11TextureSharingWorks; DeviceResetReason mDeviceResetReason; // These should not be accessed directly. Use the Get[Feature]Status // accessors instead. mozilla::gfx::FeatureStatus mAcceleration; mozilla::gfx::FeatureStatus mD3D11Status; mozilla::gfx::FeatureStatus mD2DStatus; mozilla::gfx::FeatureStatus mD2D1Status; nsTArray mFeatureLevels; }; #endif /* GFX_WINDOWS_PLATFORM_H */