/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include // Workaround for bug in VS10; see bug 981264. #include #include #include "gfxDrawable.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "mozilla/gfx/2D.h" #include "mozilla/Move.h" #include "mozilla/RefPtr.h" #include "mozilla/Pair.h" #include "mozilla/Tuple.h" #include "ImageRegion.h" #include "Orientation.h" #include "SVGImageContext.h" #include "ClippedImage.h" namespace mozilla { using namespace gfx; using layers::LayerManager; using layers::ImageContainer; using std::make_pair; using std::modf; using std::pair; namespace image { class ClippedImageCachedSurface { public: ClippedImageCachedSurface(already_AddRefed aSurface, const nsIntSize& aSize, const Maybe& aSVGContext, float aFrame, uint32_t aFlags, DrawResult aDrawResult) : mSurface(aSurface) , mSize(aSize) , mSVGContext(aSVGContext) , mFrame(aFrame) , mFlags(aFlags) , mDrawResult(aDrawResult) { MOZ_ASSERT(mSurface, "Must have a valid surface"); } bool Matches(const nsIntSize& aSize, const Maybe& aSVGContext, float aFrame, uint32_t aFlags) const { return mSize == aSize && mSVGContext == aSVGContext && mFrame == aFrame && mFlags == aFlags; } already_AddRefed Surface() const { RefPtr surf(mSurface); return surf.forget(); } DrawResult GetDrawResult() const { return mDrawResult; } bool NeedsRedraw() const { return mDrawResult != DrawResult::SUCCESS && mDrawResult != DrawResult::BAD_IMAGE; } private: RefPtr mSurface; const nsIntSize mSize; Maybe mSVGContext; const float mFrame; const uint32_t mFlags; const DrawResult mDrawResult; }; class DrawSingleTileCallback : public gfxDrawingCallback { public: DrawSingleTileCallback(ClippedImage* aImage, const nsIntSize& aSize, const Maybe& aSVGContext, uint32_t aWhichFrame, uint32_t aFlags) : mImage(aImage) , mSize(aSize) , mSVGContext(aSVGContext) , mWhichFrame(aWhichFrame) , mFlags(aFlags) , mDrawResult(DrawResult::NOT_READY) { MOZ_ASSERT(mImage, "Must have an image to clip"); } virtual bool operator()(gfxContext* aContext, const gfxRect& aFillRect, const Filter& aFilter, const gfxMatrix& aTransform) { MOZ_ASSERT(aTransform.IsIdentity(), "Caller is probably CreateSamplingRestrictedDrawable, " "which should not happen"); // Draw the image. |gfxCallbackDrawable| always calls this function with // arguments that guarantee we never tile. mDrawResult = mImage->DrawSingleTile(aContext, mSize, ImageRegion::Create(aFillRect), mWhichFrame, aFilter, mSVGContext, mFlags); return true; } DrawResult GetDrawResult() { return mDrawResult; } private: RefPtr mImage; const nsIntSize mSize; const Maybe& mSVGContext; const uint32_t mWhichFrame; const uint32_t mFlags; DrawResult mDrawResult; }; ClippedImage::ClippedImage(Image* aImage, nsIntRect aClip) : ImageWrapper(aImage) , mClip(aClip) { MOZ_ASSERT(aImage != nullptr, "ClippedImage requires an existing Image"); } ClippedImage::~ClippedImage() { } bool ClippedImage::ShouldClip() { // We need to evaluate the clipping region against the image's width and // height once they're available to determine if it's valid and whether we // actually need to do any work. We may fail if the image's width and height // aren't available yet, in which case we'll try again later. if (mShouldClip.isNothing()) { int32_t width, height; RefPtr progressTracker = InnerImage()->GetProgressTracker(); if (InnerImage()->HasError()) { // If there's a problem with the inner image we'll let it handle // everything. mShouldClip.emplace(false); } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 && NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) { // Clamp the clipping region to the size of the underlying image. mClip = mClip.Intersect(nsIntRect(0, 0, width, height)); // If the clipping region is the same size as the underlying image we // don't have to do anything. mShouldClip.emplace(!mClip.IsEqualInterior(nsIntRect(0, 0, width, height))); } else if (progressTracker && !(progressTracker->GetProgress() & FLAG_LOAD_COMPLETE)) { // The image just hasn't finished loading yet. We don't yet know whether // clipping with be needed or not for now. Just return without memorizing // anything. return false; } else { // We have a fully loaded image without a clearly defined width and // height. This can happen with SVG images. mShouldClip.emplace(false); } } MOZ_ASSERT(mShouldClip.isSome(), "Should have computed a result"); return *mShouldClip; } NS_IMPL_ISUPPORTS_INHERITED0(ClippedImage, ImageWrapper) NS_IMETHODIMP ClippedImage::GetWidth(int32_t* aWidth) { if (!ShouldClip()) { return InnerImage()->GetWidth(aWidth); } *aWidth = mClip.width; return NS_OK; } NS_IMETHODIMP ClippedImage::GetHeight(int32_t* aHeight) { if (!ShouldClip()) { return InnerImage()->GetHeight(aHeight); } *aHeight = mClip.height; return NS_OK; } NS_IMETHODIMP ClippedImage::GetIntrinsicSize(nsSize* aSize) { if (!ShouldClip()) { return InnerImage()->GetIntrinsicSize(aSize); } *aSize = nsSize(mClip.width, mClip.height); return NS_OK; } NS_IMETHODIMP ClippedImage::GetIntrinsicRatio(nsSize* aRatio) { if (!ShouldClip()) { return InnerImage()->GetIntrinsicRatio(aRatio); } *aRatio = nsSize(mClip.width, mClip.height); return NS_OK; } NS_IMETHODIMP_(already_AddRefed) ClippedImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) { DrawResult result; RefPtr surface; Tie(result, surface) = GetFrameInternal(mClip.Size(), Nothing(), aWhichFrame, aFlags); return surface.forget(); } NS_IMETHODIMP_(already_AddRefed) ClippedImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame, uint32_t aFlags) { // XXX(seth): It'd be nice to support downscale-during-decode for this case, // but right now we just fall back to the intrinsic size. return GetFrame(aWhichFrame, aFlags); } Pair> ClippedImage::GetFrameInternal(const nsIntSize& aSize, const Maybe& aSVGContext, uint32_t aWhichFrame, uint32_t aFlags) { if (!ShouldClip()) { RefPtr surface = InnerImage()->GetFrame(aWhichFrame, aFlags); return MakePair(surface ? DrawResult::SUCCESS : DrawResult::NOT_READY, Move(surface)); } float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame); if (!mCachedSurface || !mCachedSurface->Matches(aSize, aSVGContext, frameToDraw, aFlags) || mCachedSurface->NeedsRedraw()) { // Create a surface to draw into. RefPtr target = gfxPlatform::GetPlatform()-> CreateOffscreenContentDrawTarget(IntSize(aSize.width, aSize.height), SurfaceFormat::B8G8R8A8); if (!target) { NS_ERROR("Could not create a DrawTarget"); return MakePair(DrawResult::TEMPORARY_ERROR, RefPtr()); } RefPtr ctx = new gfxContext(target); // Create our callback. RefPtr drawTileCallback = new DrawSingleTileCallback(this, aSize, aSVGContext, aWhichFrame, aFlags); RefPtr drawable = new gfxCallbackDrawable(drawTileCallback, aSize); // Actually draw. The callback will end up invoking DrawSingleTile. gfxUtils::DrawPixelSnapped(ctx, drawable, aSize, ImageRegion::Create(aSize), SurfaceFormat::B8G8R8A8, Filter::LINEAR, imgIContainer::FLAG_CLAMP); // Cache the resulting surface. mCachedSurface = MakeUnique(target->Snapshot(), aSize, aSVGContext, frameToDraw, aFlags, drawTileCallback->GetDrawResult()); } MOZ_ASSERT(mCachedSurface, "Should have a cached surface now"); RefPtr surface = mCachedSurface->Surface(); return MakePair(mCachedSurface->GetDrawResult(), Move(surface)); } NS_IMETHODIMP_(bool) ClippedImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags) { if (!ShouldClip()) { return InnerImage()->IsImageContainerAvailable(aManager, aFlags); } return false; } NS_IMETHODIMP_(already_AddRefed) ClippedImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) { // XXX(seth): We currently don't have a way of clipping the result of // GetImageContainer. We work around this by always returning null, but if it // ever turns out that ClippedImage is widely used on codepaths that can // actually benefit from GetImageContainer, it would be a good idea to fix // that method for performance reasons. if (!ShouldClip()) { return InnerImage()->GetImageContainer(aManager, aFlags); } return nullptr; } static bool MustCreateSurface(gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion, const uint32_t aFlags) { gfxRect imageRect(0, 0, aSize.width, aSize.height); bool willTile = !imageRect.Contains(aRegion.Rect()) && !(aFlags & imgIContainer::FLAG_CLAMP); bool willResample = aContext->CurrentMatrix().HasNonIntegerTranslation() && (willTile || !aRegion.RestrictionContains(imageRect)); return willTile || willResample; } NS_IMETHODIMP_(DrawResult) ClippedImage::Draw(gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion, uint32_t aWhichFrame, Filter aFilter, const Maybe& aSVGContext, uint32_t aFlags) { if (!ShouldClip()) { return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame, aFilter, aSVGContext, aFlags); } // Check for tiling. If we need to tile then we need to create a // gfxCallbackDrawable to handle drawing for us. if (MustCreateSurface(aContext, aSize, aRegion, aFlags)) { // Create a temporary surface containing a single tile of this image. // GetFrame will call DrawSingleTile internally. DrawResult result; RefPtr surface; Tie(result, surface) = GetFrameInternal(aSize, aSVGContext, aWhichFrame, aFlags); if (!surface) { MOZ_ASSERT(result != DrawResult::SUCCESS); return result; } // Create a drawable from that surface. RefPtr drawable = new gfxSurfaceDrawable(surface, aSize); // Draw. gfxUtils::DrawPixelSnapped(aContext, drawable, aSize, aRegion, SurfaceFormat::B8G8R8A8, aFilter); return result; } return DrawSingleTile(aContext, aSize, aRegion, aWhichFrame, aFilter, aSVGContext, aFlags); } static SVGImageContext UnclipViewport(const SVGImageContext& aOldContext, const pair& aInnerAndClipSize) { nsIntSize innerSize(aInnerAndClipSize.first); nsIntSize clipSize(aInnerAndClipSize.second); // Map the viewport to the inner image. (Note that we don't take the aSize // parameter of Draw into account, just the clipping region.) CSSIntSize vSize(aOldContext.GetViewportSize()); vSize.width = ceil(vSize.width * double(innerSize.width) / clipSize.width); vSize.height = ceil(vSize.height * double(innerSize.height) / clipSize.height); return SVGImageContext(vSize, aOldContext.GetPreserveAspectRatio()); } DrawResult ClippedImage::DrawSingleTile(gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion, uint32_t aWhichFrame, Filter aFilter, const Maybe& aSVGContext, uint32_t aFlags) { MOZ_ASSERT(!MustCreateSurface(aContext, aSize, aRegion, aFlags), "Shouldn't need to create a surface"); gfxRect clip(mClip.x, mClip.y, mClip.width, mClip.height); nsIntSize size(aSize), innerSize(aSize); if (NS_SUCCEEDED(InnerImage()->GetWidth(&innerSize.width)) && NS_SUCCEEDED(InnerImage()->GetHeight(&innerSize.height))) { double scaleX = aSize.width / clip.width; double scaleY = aSize.height / clip.height; // Map the clip and size to the scale requested by the caller. clip.Scale(scaleX, scaleY); size = innerSize; size.Scale(scaleX, scaleY); } else { MOZ_ASSERT(false, "If ShouldClip() led us to draw then we should never get here"); } // We restrict our drawing to only the clipping region, and translate so that // the clipping region is placed at the position the caller expects. ImageRegion region(aRegion); region.MoveBy(clip.x, clip.y); region = region.Intersect(clip); gfxContextMatrixAutoSaveRestore saveMatrix(aContext); aContext->Multiply(gfxMatrix::Translation(-clip.x, -clip.y)); return InnerImage()->Draw(aContext, size, region, aWhichFrame, aFilter, aSVGContext.map(UnclipViewport, make_pair(innerSize, mClip.Size())), aFlags); } NS_IMETHODIMP ClippedImage::RequestDiscard() { // We're very aggressive about discarding. mCachedSurface = nullptr; return InnerImage()->RequestDiscard(); } NS_IMETHODIMP_(Orientation) ClippedImage::GetOrientation() { // XXX(seth): This should not actually be here; this is just to work around a // what appears to be a bug in MSVC's linker. return InnerImage()->GetOrientation(); } nsIntSize ClippedImage::OptimalImageSizeForDest(const gfxSize& aDest, uint32_t aWhichFrame, Filter aFilter, uint32_t aFlags) { if (!ShouldClip()) { return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame, aFilter, aFlags); } int32_t imgWidth, imgHeight; if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) && NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) { // To avoid ugly sampling artifacts, ClippedImage needs the image size to // be chosen such that the clipping region lies on pixel boundaries. // First, we select a scale that's good for ClippedImage. An integer // multiple of the size of the clipping region is always fine. nsIntSize scale(ceil(aDest.width / mClip.width), ceil(aDest.height / mClip.height)); // Determine the size we'd prefer to render the inner image at, and ask the // inner image what size we should actually use. gfxSize desiredSize(imgWidth * scale.width, imgHeight * scale.height); nsIntSize innerDesiredSize = InnerImage()->OptimalImageSizeForDest(desiredSize, aWhichFrame, aFilter, aFlags); // To get our final result, we take the inner image's desired size and // determine how large the clipped region would be at that scale. (Again, we // ensure an integer multiple of the size of the clipping region.) nsIntSize finalScale(ceil(double(innerDesiredSize.width) / imgWidth), ceil(double(innerDesiredSize.height) / imgHeight)); return mClip.Size() * finalScale; } else { MOZ_ASSERT(false, "If ShouldClip() led us to draw then we should never get here"); return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame, aFilter, aFlags); } } NS_IMETHODIMP_(nsIntRect) ClippedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect) { if (!ShouldClip()) { return InnerImage()->GetImageSpaceInvalidationRect(aRect); } nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect)); rect = rect.Intersect(mClip); rect.MoveBy(-mClip.x, -mClip.y); return rect; } } // namespace image } // namespace mozilla