/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sw=4 et tw=78: * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef gc_Nursery_h #define gc_Nursery_h #include "jsalloc.h" #include "jspubtd.h" #include "ds/BitArray.h" #include "gc/Heap.h" #include "gc/Memory.h" #include "js/Class.h" #include "js/GCAPI.h" #include "js/HashTable.h" #include "js/HeapAPI.h" #include "js/Value.h" #include "js/Vector.h" #include "vm/SharedMem.h" namespace JS { struct Zone; } // namespace JS namespace js { class ObjectElements; class NativeObject; class Nursery; class HeapSlot; class ObjectGroup; void SetGCZeal(JSRuntime*, uint8_t, uint32_t); namespace gc { struct Cell; class MinorCollectionTracer; class RelocationOverlay; struct TenureCountCache; } /* namespace gc */ namespace jit { class MacroAssembler; } // namespace jit class TenuringTracer : public JSTracer { friend class Nursery; Nursery& nursery_; // Amount of data moved to the tenured generation during collection. size_t tenuredSize; // This list is threaded through the Nursery using the space from already // moved things. The list is used to fix up the moved things and to find // things held live by intra-Nursery pointers. gc::RelocationOverlay* head; gc::RelocationOverlay** tail; TenuringTracer(JSRuntime* rt, Nursery* nursery); public: const Nursery& nursery() const { return nursery_; } // Returns true if the pointer was updated. template void traverse(T** thingp); template void traverse(T* thingp); void insertIntoFixupList(gc::RelocationOverlay* entry); // The store buffers need to be able to call these directly. void traceObject(JSObject* src); void traceObjectSlots(NativeObject* nobj, uint32_t start, uint32_t length); void traceSlots(JS::Value* vp, uint32_t nslots) { traceSlots(vp, vp + nslots); } private: Nursery& nursery() { return nursery_; } JSObject* moveToTenured(JSObject* src); size_t moveObjectToTenured(JSObject* dst, JSObject* src, gc::AllocKind dstKind); size_t moveElementsToTenured(NativeObject* dst, NativeObject* src, gc::AllocKind dstKind); size_t moveSlotsToTenured(NativeObject* dst, NativeObject* src, gc::AllocKind dstKind); void traceSlots(JS::Value* vp, JS::Value* end); }; class Nursery { public: static const size_t Alignment = gc::ChunkSize; static const size_t ChunkShift = gc::ChunkShift; explicit Nursery(JSRuntime* rt) : runtime_(rt), position_(0), currentStart_(0), currentEnd_(0), heapStart_(0), heapEnd_(0), currentChunk_(0), numActiveChunks_(0), numNurseryChunks_(0), profileThreshold_(0), enableProfiling_(false), freeMallocedBuffersTask(nullptr), sweepActions_(nullptr) {} ~Nursery(); bool init(uint32_t maxNurseryBytes); bool exists() const { return numNurseryChunks_ != 0; } size_t numChunks() const { return numNurseryChunks_; } size_t nurserySize() const { return numNurseryChunks_ << ChunkShift; } void enable(); void disable(); bool isEnabled() const { return numActiveChunks_ != 0; } /* Return true if no allocations have been made since the last collection. */ bool isEmpty() const; /* * Check whether an arbitrary pointer is within the nursery. This is * slower than IsInsideNursery(Cell*), but works on all types of pointers. */ MOZ_ALWAYS_INLINE bool isInside(gc::Cell* cellp) const = delete; MOZ_ALWAYS_INLINE bool isInside(const void* p) const { return uintptr_t(p) >= heapStart_ && uintptr_t(p) < heapEnd_; } template bool isInside(const SharedMem& p) const { return isInside(p.unwrap(/*safe - used for value in comparison above*/)); } /* * Allocate and return a pointer to a new GC object with its |slots| * pointer pre-filled. Returns nullptr if the Nursery is full. */ JSObject* allocateObject(JSContext* cx, size_t size, size_t numDynamic, const js::Class* clasp); /* Allocate a buffer for a given zone, using the nursery if possible. */ void* allocateBuffer(JS::Zone* zone, uint32_t nbytes); /* * Allocate a buffer for a given object, using the nursery if possible and * obj is in the nursery. */ void* allocateBuffer(JSObject* obj, uint32_t nbytes); /* Resize an existing object buffer. */ void* reallocateBuffer(JSObject* obj, void* oldBuffer, uint32_t oldBytes, uint32_t newBytes); /* Free an object buffer. */ void freeBuffer(void* buffer); typedef Vector ObjectGroupList; /* * Do a minor collection, optionally specifying a list to store groups which * should be pretenured afterwards. */ void collect(JSRuntime* rt, JS::gcreason::Reason reason, ObjectGroupList* pretenureGroups); /* * Check if the thing at |*ref| in the Nursery has been forwarded. If so, * sets |*ref| to the new location of the object and returns true. Otherwise * returns false and leaves |*ref| unset. */ MOZ_ALWAYS_INLINE bool getForwardedPointer(JSObject** ref) const; /* Forward a slots/elements pointer stored in an Ion frame. */ void forwardBufferPointer(HeapSlot** pSlotsElems); void maybeSetForwardingPointer(JSTracer* trc, void* oldData, void* newData, bool direct) { if (trc->isTenuringTracer() && isInside(oldData)) setForwardingPointer(oldData, newData, direct); } /* Mark a malloced buffer as no longer needing to be freed. */ void removeMallocedBuffer(void* buffer) { mallocedBuffers.remove(buffer); } void waitBackgroundFreeEnd(); bool addedUniqueIdToCell(gc::Cell* cell) { if (!IsInsideNursery(cell) || !isEnabled()) return true; MOZ_ASSERT(cellsWithUid_.initialized()); MOZ_ASSERT(!cellsWithUid_.has(cell)); return cellsWithUid_.put(cell); } using SweepThunk = void (*)(void *data); void queueSweepAction(SweepThunk thunk, void* data); size_t sizeOfHeapCommitted() const { return numActiveChunks_ * gc::ChunkSize; } size_t sizeOfHeapDecommitted() const { return (numNurseryChunks_ - numActiveChunks_) * gc::ChunkSize; } size_t sizeOfMallocedBuffers(mozilla::MallocSizeOf mallocSizeOf) const { size_t total = 0; for (MallocedBuffersSet::Range r = mallocedBuffers.all(); !r.empty(); r.popFront()) total += mallocSizeOf(r.front()); total += mallocedBuffers.sizeOfExcludingThis(mallocSizeOf); return total; } MOZ_ALWAYS_INLINE uintptr_t start() const { return heapStart_; } MOZ_ALWAYS_INLINE uintptr_t heapEnd() const { return heapEnd_; } #ifdef JS_GC_ZEAL void enterZealMode(); void leaveZealMode(); #endif private: /* * The start and end pointers are stored under the runtime so that we can * inline the isInsideNursery check into embedder code. Use the start() * and heapEnd() functions to access these values. */ JSRuntime* runtime_; /* Pointer to the first unallocated byte in the nursery. */ uintptr_t position_; /* Pointer to the logical start of the Nursery. */ uintptr_t currentStart_; /* Pointer to the last byte of space in the current chunk. */ uintptr_t currentEnd_; /* Pointer to first and last address of the total nursery allocation. */ uintptr_t heapStart_; uintptr_t heapEnd_; /* The index of the chunk that is currently being allocated from. */ int currentChunk_; /* The index after the last chunk that we will allocate from. */ int numActiveChunks_; /* Number of chunks allocated for the nursery. */ int numNurseryChunks_; /* Report minor collections taking more than this many us, if enabled. */ int64_t profileThreshold_; bool enableProfiling_; /* * The set of externally malloced buffers potentially kept live by objects * stored in the nursery. Any external buffers that do not belong to a * tenured thing at the end of a minor GC must be freed. */ typedef HashSet, SystemAllocPolicy> MallocedBuffersSet; MallocedBuffersSet mallocedBuffers; /* A task structure used to free the malloced bufers on a background thread. */ struct FreeMallocedBuffersTask; FreeMallocedBuffersTask* freeMallocedBuffersTask; /* * During a collection most hoisted slot and element buffers indicate their * new location with a forwarding pointer at the base. This does not work * for buffers whose length is less than pointer width, or when different * buffers might overlap each other. For these, an entry in the following * table is used. */ typedef HashMap, SystemAllocPolicy> ForwardedBufferMap; ForwardedBufferMap forwardedBuffers; /* * When we assign a unique id to cell in the nursery, that almost always * means that the cell will be in a hash table, and thus, held live, * automatically moving the uid from the nursery to its new home in * tenured. It is possible, if rare, for an object that acquired a uid to * be dead before the next collection, in which case we need to know to * remove it when we sweep. * * Note: we store the pointers as Cell* here, resulting in an ugly cast in * sweep. This is because this structure is used to help implement * stable object hashing and we have to break the cycle somehow. */ using CellsWithUniqueIdSet = HashSet, SystemAllocPolicy>; CellsWithUniqueIdSet cellsWithUid_; struct SweepAction; SweepAction* sweepActions_; /* The maximum number of bytes allowed to reside in nursery buffers. */ static const size_t MaxNurseryBufferSize = 1024; /* The amount of space in the mapped nursery available to allocations. */ static const size_t NurseryChunkUsableSize = gc::ChunkSize - sizeof(gc::ChunkTrailer); struct NurseryChunkLayout { char data[NurseryChunkUsableSize]; gc::ChunkTrailer trailer; uintptr_t start() { return uintptr_t(&data); } uintptr_t end() { return uintptr_t(&trailer); } }; static_assert(sizeof(NurseryChunkLayout) == gc::ChunkSize, "Nursery chunk size must match gc::Chunk size."); NurseryChunkLayout& chunk(int index) const { MOZ_ASSERT(index < numNurseryChunks_); MOZ_ASSERT(start()); return reinterpret_cast(start())[index]; } MOZ_ALWAYS_INLINE void initChunk(int chunkno) { gc::StoreBuffer* sb = JS::shadow::Runtime::asShadowRuntime(runtime())->gcStoreBufferPtr(); new (&chunk(chunkno).trailer) gc::ChunkTrailer(runtime(), sb); } MOZ_ALWAYS_INLINE void setCurrentChunk(int chunkno) { MOZ_ASSERT(chunkno < numNurseryChunks_); MOZ_ASSERT(chunkno < numActiveChunks_); currentChunk_ = chunkno; position_ = chunk(chunkno).start(); currentEnd_ = chunk(chunkno).end(); initChunk(chunkno); } void updateDecommittedRegion(); MOZ_ALWAYS_INLINE uintptr_t allocationEnd() const { MOZ_ASSERT(numActiveChunks_ > 0); return chunk(numActiveChunks_ - 1).end(); } MOZ_ALWAYS_INLINE uintptr_t currentEnd() const { MOZ_ASSERT(runtime_); MOZ_ASSERT(currentEnd_ == chunk(currentChunk_).end()); return currentEnd_; } void* addressOfCurrentEnd() const { MOZ_ASSERT(runtime_); return (void*)¤tEnd_; } uintptr_t position() const { return position_; } void* addressOfPosition() const { return (void*)&position_; } JSRuntime* runtime() const { return runtime_; } /* Allocates a new GC thing from the tenured generation during minor GC. */ gc::TenuredCell* allocateFromTenured(JS::Zone* zone, gc::AllocKind thingKind); /* Common internal allocator function. */ void* allocate(size_t size); /* * Move the object at |src| in the Nursery to an already-allocated cell * |dst| in Tenured. */ void collectToFixedPoint(TenuringTracer& trc, gc::TenureCountCache& tenureCounts); /* Handle relocation of slots/elements pointers stored in Ion frames. */ void setForwardingPointer(void* oldData, void* newData, bool direct); void setSlotsForwardingPointer(HeapSlot* oldSlots, HeapSlot* newSlots, uint32_t nslots); void setElementsForwardingPointer(ObjectElements* oldHeader, ObjectElements* newHeader, uint32_t capacity); /* Free malloced pointers owned by freed things in the nursery. */ void freeMallocedBuffers(); /* * Frees all non-live nursery-allocated things at the end of a minor * collection. */ void sweep(); void runSweepActions(); /* Change the allocable space provided by the nursery. */ void growAllocableSpace(); void shrinkAllocableSpace(); friend class TenuringTracer; friend class gc::MinorCollectionTracer; friend class jit::MacroAssembler; }; } /* namespace js */ #endif /* gc_Nursery_h */