/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsFrameList_h___ #define nsFrameList_h___ #include /* for FILE* */ #include "nsDebug.h" #include "nsTArrayForwardDeclare.h" #include "mozilla/ReverseIterator.h" #if defined(DEBUG) || defined(MOZ_DUMP_PAINTING) // DEBUG_FRAME_DUMP enables nsIFrame::List and related methods. // You can also define this in a non-DEBUG build if you need frame dumps. #define DEBUG_FRAME_DUMP 1 #endif class nsContainerFrame; class nsIFrame; class nsIPresShell; class nsPresContext; namespace mozilla { namespace layout { class FrameChildList; enum FrameChildListID { // The individual concrete child lists. kPrincipalList = 0x1, kPopupList = 0x2, kCaptionList = 0x4, kColGroupList = 0x8, kSelectPopupList = 0x10, kAbsoluteList = 0x20, kFixedList = 0x40, kOverflowList = 0x80, kOverflowContainersList = 0x100, kExcessOverflowContainersList = 0x200, kOverflowOutOfFlowList = 0x400, kFloatList = 0x800, kBulletList = 0x1000, kPushedFloatsList = 0x2000, // A special alias for kPrincipalList that suppress the reflow request that // is normally done when manipulating child lists. kNoReflowPrincipalList = 0x4000 }; } // namespace layout } // namespace mozilla // Uncomment this to enable expensive frame-list integrity checking // #define DEBUG_FRAME_LIST /** * A class for managing a list of frames. */ class nsFrameList { public: nsFrameList() : mFirstChild(nullptr), mLastChild(nullptr) { } nsFrameList(nsIFrame* aFirstFrame, nsIFrame* aLastFrame) : mFirstChild(aFirstFrame), mLastChild(aLastFrame) { VerifyList(); } nsFrameList(const nsFrameList& aOther) : mFirstChild(aOther.mFirstChild), mLastChild(aOther.mLastChild) { } /** * Infallibly allocate a nsFrameList from the shell arena. */ void* operator new(size_t sz, nsIPresShell* aPresShell) CPP_THROW_NEW; /** * Deallocate this list that was allocated from the shell arena. * The list is required to be empty. */ void Delete(nsIPresShell* aPresShell); /** * For each frame in this list: remove it from the list then call * Destroy() on it. */ void DestroyFrames(); /** * For each frame in this list: remove it from the list then call * DestroyFrom(aDestructRoot) on it. */ void DestroyFramesFrom(nsIFrame* aDestructRoot); void Clear() { mFirstChild = mLastChild = nullptr; } void SetFrames(nsIFrame* aFrameList); void SetFrames(nsFrameList& aFrameList) { NS_PRECONDITION(!mFirstChild, "Losing frames"); mFirstChild = aFrameList.FirstChild(); mLastChild = aFrameList.LastChild(); aFrameList.Clear(); } class Slice; /** * Append aFrameList to this list. If aParent is not null, * reparents the newly added frames. Clears out aFrameList and * returns a list slice represening the newly-appended frames. */ Slice AppendFrames(nsContainerFrame* aParent, nsFrameList& aFrameList) { return InsertFrames(aParent, LastChild(), aFrameList); } /** * Append aFrame to this list. If aParent is not null, * reparents the newly added frame. */ void AppendFrame(nsContainerFrame* aParent, nsIFrame* aFrame) { nsFrameList temp(aFrame, aFrame); AppendFrames(aParent, temp); } /** * Take aFrame out of the frame list. This also disconnects aFrame * from the sibling list. The frame must be non-null and present on * this list. */ void RemoveFrame(nsIFrame* aFrame); /** * Take the frames after aAfterFrame out of the frame list. If * aAfterFrame is null, removes the entire list. * @param aAfterFrame a frame in this list, or null * @return the removed frames, if any */ nsFrameList RemoveFramesAfter(nsIFrame* aAfterFrame); /** * Take the first frame (if any) out of the frame list. * @return the first child, or nullptr if the list is empty */ nsIFrame* RemoveFirstChild(); /** * The following two functions are intended to be used in concert for * removing a frame from its frame list when the set of possible frame * lists is known in advance, but the exact frame list is unknown. * aFrame must be non-null. * Example use: * bool removed = frameList1.StartRemoveFrame(aFrame) || * frameList2.ContinueRemoveFrame(aFrame) || * frameList3.ContinueRemoveFrame(aFrame); * MOZ_ASSERT(removed); * * @note One of the frame lists MUST contain aFrame, if it's on some other * frame list then the example above will likely lead to crashes. * This function is O(1). * @return true iff aFrame was removed from /some/ list, not necessarily * this one. If it was removed from a different list then it is * guaranteed that that list is still non-empty. * (this method is implemented in nsIFrame.h to be able to inline) */ inline bool StartRemoveFrame(nsIFrame* aFrame); /** * Precondition: StartRemoveFrame MUST be called before this. * This function is O(1). * @see StartRemoveFrame * @return true iff aFrame was removed from this list * (this method is implemented in nsIFrame.h to be able to inline) */ inline bool ContinueRemoveFrame(nsIFrame* aFrame); /** * Take aFrame out of the frame list and then destroy it. * The frame must be non-null and present on this list. */ void DestroyFrame(nsIFrame* aFrame); /** * Insert aFrame right after aPrevSibling, or prepend it to this * list if aPrevSibling is null. If aParent is not null, also * reparents newly-added frame. Note that this method always * sets the frame's nextSibling pointer. */ void InsertFrame(nsContainerFrame* aParent, nsIFrame* aPrevSibling, nsIFrame* aFrame) { nsFrameList temp(aFrame, aFrame); InsertFrames(aParent, aPrevSibling, temp); } /** * Inserts aFrameList into this list after aPrevSibling (at the beginning if * aPrevSibling is null). If aParent is not null, reparents the newly added * frames. Clears out aFrameList and returns a list slice representing the * newly-inserted frames. */ Slice InsertFrames(nsContainerFrame* aParent, nsIFrame* aPrevSibling, nsFrameList& aFrameList); class FrameLinkEnumerator; /** * Split this frame list such that all the frames before the link pointed to * by aLink end up in the returned list, while the remaining frames stay in * this list. After this call, aLink points to the beginning of this list. */ nsFrameList ExtractHead(FrameLinkEnumerator& aLink); /** * Split this frame list such that all the frames coming after the link * pointed to by aLink end up in the returned list, while the frames before * that link stay in this list. After this call, aLink is at end. */ nsFrameList ExtractTail(FrameLinkEnumerator& aLink); nsIFrame* FirstChild() const { return mFirstChild; } nsIFrame* LastChild() const { return mLastChild; } nsIFrame* FrameAt(int32_t aIndex) const; int32_t IndexOf(nsIFrame* aFrame) const; bool IsEmpty() const { return nullptr == mFirstChild; } bool NotEmpty() const { return nullptr != mFirstChild; } bool ContainsFrame(const nsIFrame* aFrame) const; int32_t GetLength() const; /** * If this frame list has only one frame, return that frame. * Otherwise, return null. */ nsIFrame* OnlyChild() const { if (FirstChild() == LastChild()) { return FirstChild(); } return nullptr; } /** * Call SetParent(aParent) for each frame in this list. * @param aParent the new parent frame, must be non-null */ void ApplySetParent(nsContainerFrame* aParent) const; /** * If this frame list is non-empty then append it to aLists as the * aListID child list. * (this method is implemented in FrameChildList.h for dependency reasons) */ inline void AppendIfNonempty(nsTArray* aLists, mozilla::layout::FrameChildListID aListID) const; /** * Return the frame before this frame in visual order (after Bidi reordering). * If aFrame is null, return the last frame in visual order. */ nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const; /** * Return the frame after this frame in visual order (after Bidi reordering). * If aFrame is null, return the first frame in visual order. */ nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const; #ifdef DEBUG_FRAME_DUMP void List(FILE* out) const; #endif static inline const nsFrameList& EmptyList(); class Enumerator; /** * A class representing a slice of a frame list. */ class Slice { friend class Enumerator; public: // Implicit on purpose, so that we can easily create enumerators from // nsFrameList via this impicit constructor. MOZ_IMPLICIT Slice(const nsFrameList& aList) : #ifdef DEBUG mList(aList), #endif mStart(aList.FirstChild()), mEnd(nullptr) {} Slice(const nsFrameList& aList, nsIFrame* aStart, nsIFrame* aEnd) : #ifdef DEBUG mList(aList), #endif mStart(aStart), mEnd(aEnd) {} Slice(const Slice& aOther) : #ifdef DEBUG mList(aOther.mList), #endif mStart(aOther.mStart), mEnd(aOther.mEnd) {} private: #ifdef DEBUG const nsFrameList& mList; #endif nsIFrame* const mStart; // our starting frame const nsIFrame* const mEnd; // The first frame that is NOT in the slice. // May be null. }; class Enumerator { public: explicit Enumerator(const Slice& aSlice) : #ifdef DEBUG mSlice(aSlice), #endif mFrame(aSlice.mStart), mEnd(aSlice.mEnd) {} Enumerator(const Enumerator& aOther) : #ifdef DEBUG mSlice(aOther.mSlice), #endif mFrame(aOther.mFrame), mEnd(aOther.mEnd) {} bool AtEnd() const { // Can't just check mEnd, because some table code goes and destroys the // tail of the frame list (including mEnd!) while iterating over the // frame list. return !mFrame || mFrame == mEnd; } /* Next() needs to know about nsIFrame, and nsIFrame will need to know about nsFrameList methods, so in order to inline this put the implementation in nsIFrame.h */ inline void Next(); /** * Get the current frame we're pointing to. Do not call this on an * iterator that is at end! */ nsIFrame* get() const { NS_PRECONDITION(!AtEnd(), "Enumerator is at end"); return mFrame; } /** * Get an enumerator that is just like this one, but not limited in terms of * the part of the list it will traverse. */ Enumerator GetUnlimitedEnumerator() const { return Enumerator(*this, nullptr); } #ifdef DEBUG const nsFrameList& List() const { return mSlice.mList; } #endif protected: Enumerator(const Enumerator& aOther, const nsIFrame* const aNewEnd): #ifdef DEBUG mSlice(aOther.mSlice), #endif mFrame(aOther.mFrame), mEnd(aNewEnd) {} #ifdef DEBUG /* Has to be an object, not a reference, since the slice could well be a temporary constructed from an nsFrameList */ const Slice mSlice; #endif nsIFrame* mFrame; // our current frame. const nsIFrame* const mEnd; // The first frame we should NOT enumerate. // May be null. }; /** * A class that can be used to enumerate links between frames. When created * from an nsFrameList, it points to the "link" immediately before the first * frame. It can then be advanced until it points to the "link" immediately * after the last frame. At any position, PrevFrame() and NextFrame() are * the frames before and after the given link. This means PrevFrame() is * null when the enumerator is at the beginning of the list and NextFrame() * is null when it's AtEnd(). */ class FrameLinkEnumerator : private Enumerator { public: friend class nsFrameList; explicit FrameLinkEnumerator(const nsFrameList& aList) : Enumerator(aList), mPrev(nullptr) {} FrameLinkEnumerator(const FrameLinkEnumerator& aOther) : Enumerator(aOther), mPrev(aOther.mPrev) {} /* This constructor needs to know about nsIFrame, and nsIFrame will need to know about nsFrameList methods, so in order to inline this put the implementation in nsIFrame.h */ inline FrameLinkEnumerator(const nsFrameList& aList, nsIFrame* aPrevFrame); void operator=(const FrameLinkEnumerator& aOther) { NS_PRECONDITION(&List() == &aOther.List(), "Different lists?"); mFrame = aOther.mFrame; mPrev = aOther.mPrev; } inline void Next(); bool AtEnd() const { return Enumerator::AtEnd(); } nsIFrame* PrevFrame() const { return mPrev; } nsIFrame* NextFrame() const { return mFrame; } protected: nsIFrame* mPrev; }; class Iterator { public: Iterator(const nsFrameList& aList, nsIFrame* aCurrent) : mList(aList) , mCurrent(aCurrent) {} Iterator(const Iterator& aOther) : mList(aOther.mList) , mCurrent(aOther.mCurrent) {} nsIFrame* operator*() const { return mCurrent; } // The operators need to know about nsIFrame, hence the // implementations are in nsIFrame.h Iterator& operator++(); Iterator& operator--(); Iterator operator++(int) { auto ret = *this; ++*this; return ret; } Iterator operator--(int) { auto ret = *this; --*this; return ret; } friend bool operator==(const Iterator& aIter1, const Iterator& aIter2); friend bool operator!=(const Iterator& aIter1, const Iterator& aIter2); private: const nsFrameList& mList; nsIFrame* mCurrent; }; typedef Iterator iterator; typedef Iterator const_iterator; typedef mozilla::ReverseIterator reverse_iterator; typedef mozilla::ReverseIterator const_reverse_iterator; iterator begin() const { return iterator(*this, mFirstChild); } const_iterator cbegin() const { return begin(); } iterator end() const { return iterator(*this, nullptr); } const_iterator cend() const { return end(); } reverse_iterator rbegin() const { return reverse_iterator(end()); } const_reverse_iterator crbegin() const { return rbegin(); } reverse_iterator rend() const { return reverse_iterator(begin()); } const_reverse_iterator crend() const { return rend(); } private: void operator delete(void*) = delete; #ifdef DEBUG_FRAME_LIST void VerifyList() const; #else void VerifyList() const {} #endif protected: /** * Disconnect aFrame from its siblings. This must only be called if aFrame * is NOT the first or last sibling, because otherwise its nsFrameList will * have a stale mFirst/LastChild pointer. This precondition is asserted. * This function is O(1). */ static void UnhookFrameFromSiblings(nsIFrame* aFrame); nsIFrame* mFirstChild; nsIFrame* mLastChild; }; inline bool operator==(const nsFrameList::Iterator& aIter1, const nsFrameList::Iterator& aIter2) { MOZ_ASSERT(&aIter1.mList == &aIter2.mList, "must not compare iterator from different list"); return aIter1.mCurrent == aIter2.mCurrent; } inline bool operator!=(const nsFrameList::Iterator& aIter1, const nsFrameList::Iterator& aIter2) { MOZ_ASSERT(&aIter1.mList == &aIter2.mList, "Must not compare iterator from different list"); return aIter1.mCurrent != aIter2.mCurrent; } namespace mozilla { namespace layout { /** * Simple "auto_ptr" for nsFrameLists allocated from the shell arena. * The frame list given to the constructor will be deallocated (if non-null) * in the destructor. The frame list must then be empty. */ class AutoFrameListPtr { public: AutoFrameListPtr(nsPresContext* aPresContext, nsFrameList* aFrameList) : mPresContext(aPresContext), mFrameList(aFrameList) {} ~AutoFrameListPtr(); operator nsFrameList*() const { return mFrameList; } nsFrameList* operator->() const { return mFrameList; } private: nsPresContext* mPresContext; nsFrameList* mFrameList; }; namespace detail { union AlignedFrameListBytes { void* ptr; char bytes[sizeof(nsFrameList)]; }; extern const AlignedFrameListBytes gEmptyFrameListBytes; } // namespace detail } // namespace layout } // namespace mozilla /* static */ inline const nsFrameList& nsFrameList::EmptyList() { return *reinterpret_cast(&mozilla::layout::detail::gEmptyFrameListBytes); } #endif /* nsFrameList_h___ */