/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* object that resolves CSS variables using specified and inherited variable * values */ #include "CSSVariableResolver.h" #include "CSSVariableDeclarations.h" #include "CSSVariableValues.h" #include "mozilla/PodOperations.h" #include "mozilla/UniquePtr.h" #include namespace mozilla { /** * Data used by the EnumerateVariableReferences callback. Reset must be called * on it before it is used. */ class EnumerateVariableReferencesData { public: explicit EnumerateVariableReferencesData(CSSVariableResolver& aResolver) : mResolver(aResolver) , mReferences(MakeUnique(aResolver.mVariables.Length())) { } /** * Resets the data so that it can be passed to another call of * EnumerateVariableReferences for a different variable. */ void Reset() { PodZero(mReferences.get(), mResolver.mVariables.Length()); mReferencesNonExistentVariable = false; } void RecordVariableReference(const nsAString& aVariableName) { size_t id; if (mResolver.mVariableIDs.Get(aVariableName, &id)) { mReferences[id] = true; } else { mReferencesNonExistentVariable = true; } } bool HasReferenceToVariable(size_t aID) const { return mReferences[aID]; } bool ReferencesNonExistentVariable() const { return mReferencesNonExistentVariable; } private: CSSVariableResolver& mResolver; // Array of booleans, where each index is a variable ID. If an element is // true, it indicates that the variable we have called // EnumerateVariableReferences for has a reference to the variable with // that ID. const UniquePtr mReferences; // Whether the variable we have called EnumerateVariableReferences for // references a variable that does not exist in the resolver. bool mReferencesNonExistentVariable; }; static void RecordVariableReference(const nsAString& aVariableName, void* aData) { static_cast(aData)-> RecordVariableReference(aVariableName); } void CSSVariableResolver::RemoveCycles(size_t v) { mVariables[v].mIndex = mNextIndex; mVariables[v].mLowLink = mNextIndex; mVariables[v].mInStack = true; mStack.AppendElement(v); mNextIndex++; for (size_t i = 0, n = mReferences[v].Length(); i < n; i++) { size_t w = mReferences[v][i]; if (!mVariables[w].mIndex) { RemoveCycles(w); mVariables[v].mLowLink = std::min(mVariables[v].mLowLink, mVariables[w].mLowLink); } else if (mVariables[w].mInStack) { mVariables[v].mLowLink = std::min(mVariables[v].mLowLink, mVariables[w].mIndex); } } if (mVariables[v].mLowLink == mVariables[v].mIndex) { if (mStack.LastElement() == v) { // A strongly connected component consisting of a single variable is not // necessarily invalid. We handle variables that reference themselves // earlier, in CSSVariableResolver::Resolve. mVariables[mStack.LastElement()].mInStack = false; mStack.TruncateLength(mStack.Length() - 1); } else { size_t w; do { w = mStack.LastElement(); mVariables[w].mValue.Truncate(0); mVariables[w].mInStack = false; mStack.TruncateLength(mStack.Length() - 1); } while (w != v); } } } void CSSVariableResolver::ResolveVariable(size_t aID) { if (mVariables[aID].mValue.IsEmpty() || mVariables[aID].mWasInherited) { // The variable is invalid or was inherited. We can just copy the value // and its first/last token information across. mOutput->Put(mVariables[aID].mVariableName, mVariables[aID].mValue, mVariables[aID].mFirstToken, mVariables[aID].mLastToken); } else { // Otherwise we need to resolve the variable references, after resolving // all of our dependencies first. We do this even for variables that we // know do not reference other variables so that we can find their // first/last token. // // XXX We might want to do this first/last token finding during // EnumerateVariableReferences, so that we can avoid calling // ResolveVariableValue and parsing the value again. for (size_t i = 0, n = mReferences[aID].Length(); i < n; i++) { size_t j = mReferences[aID][i]; if (aID != j && !mVariables[j].mResolved) { ResolveVariable(j); } } nsString resolvedValue; nsCSSTokenSerializationType firstToken, lastToken; if (!mParser.ResolveVariableValue(mVariables[aID].mValue, mOutput, resolvedValue, firstToken, lastToken)) { resolvedValue.Truncate(0); } mOutput->Put(mVariables[aID].mVariableName, resolvedValue, firstToken, lastToken); } mVariables[aID].mResolved = true; } void CSSVariableResolver::Resolve(const CSSVariableValues* aInherited, const CSSVariableDeclarations* aSpecified) { MOZ_ASSERT(!mResolved); // The only time we would be worried about having a null aInherited is // for the root, but in that case nsRuleNode::ComputeVariablesData will // happen to pass in whatever we're using as mOutput for aInherited, // which will initially be empty. MOZ_ASSERT(aInherited); MOZ_ASSERT(aSpecified); aInherited->AddVariablesToResolver(this); aSpecified->AddVariablesToResolver(this); // First we look at each variable's value and record which other variables // it references. size_t n = mVariables.Length(); mReferences.SetLength(n); EnumerateVariableReferencesData data(*this); for (size_t id = 0; id < n; id++) { data.Reset(); if (!mVariables[id].mWasInherited && !mVariables[id].mValue.IsEmpty()) { if (mParser.EnumerateVariableReferences(mVariables[id].mValue, RecordVariableReference, &data)) { // Convert the boolean array of dependencies in |data| to a list // of dependencies. for (size_t i = 0; i < n; i++) { if (data.HasReferenceToVariable(i)) { mReferences[id].AppendElement(i); } } // If a variable references itself, it is invalid. (RemoveCycles // does not check for cycles consisting of a single variable, so we // check here.) if (data.HasReferenceToVariable(id)) { mVariables[id].mValue.Truncate(); } // Also record whether it referenced any variables that don't exist // in the resolver, so that we can ensure we still resolve its value // in ResolveVariable, even though its mReferences list is empty. mVariables[id].mReferencesNonExistentVariable = data.ReferencesNonExistentVariable(); } else { MOZ_ASSERT(false, "EnumerateVariableReferences should not have failed " "if we previously parsed the specified value"); mVariables[id].mValue.Truncate(0); } } } // Next we remove any cycles in variable references using Tarjan's strongly // connected components finding algorithm, setting variables in cycles to // have an invalid value. mNextIndex = 1; for (size_t id = 0; id < n; id++) { if (!mVariables[id].mIndex) { RemoveCycles(id); MOZ_ASSERT(mStack.IsEmpty()); } } // Finally we construct the computed value for the variable by substituting // any variable references. for (size_t id = 0; id < n; id++) { if (!mVariables[id].mResolved) { ResolveVariable(id); } } #ifdef DEBUG mResolved = true; #endif } void CSSVariableResolver::Put(const nsAString& aVariableName, nsString aValue, nsCSSTokenSerializationType aFirstToken, nsCSSTokenSerializationType aLastToken, bool aWasInherited) { MOZ_ASSERT(!mResolved); size_t id; if (mVariableIDs.Get(aVariableName, &id)) { MOZ_ASSERT(mVariables[id].mWasInherited && !aWasInherited, "should only overwrite inherited variables with specified " "variables"); mVariables[id].mValue = aValue; mVariables[id].mFirstToken = aFirstToken; mVariables[id].mLastToken = aLastToken; mVariables[id].mWasInherited = aWasInherited; } else { id = mVariables.Length(); mVariableIDs.Put(aVariableName, id); mVariables.AppendElement(Variable(aVariableName, aValue, aFirstToken, aLastToken, aWasInherited)); } } } // namespace mozilla