/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* Utilities for animation of computed style values */ #include "mozilla/ArrayUtils.h" #include "mozilla/MathAlgorithms.h" #include "mozilla/RuleNodeCacheConditions.h" #include "mozilla/StyleAnimationValue.h" #include "nsStyleTransformMatrix.h" #include "nsCOMArray.h" #include "nsIStyleRule.h" #include "mozilla/css/StyleRule.h" #include "nsString.h" #include "nsStyleContext.h" #include "nsStyleSet.h" #include "nsComputedDOMStyle.h" #include "nsCSSParser.h" #include "mozilla/css/Declaration.h" #include "mozilla/dom/Element.h" #include "mozilla/FloatingPoint.h" #include "mozilla/Likely.h" #include "gfxMatrix.h" #include "gfxQuaternion.h" #include "nsIDocument.h" #include "nsIFrame.h" #include "gfx2DGlue.h" using namespace mozilla; using namespace mozilla::gfx; // HELPER METHODS // -------------- /* * Given two units, this method returns a common unit that they can both be * converted into, if possible. This is intended to facilitate * interpolation, distance-computation, and addition between "similar" units. * * The ordering of the arguments should not affect the output of this method. * * If there's no sensible common unit, this method returns eUnit_Null. * * @param aFirstUnit One unit to resolve. * @param aFirstUnit The other unit to resolve. * @return A "common" unit that both source units can be converted into, or * eUnit_Null if that's not possible. */ static StyleAnimationValue::Unit GetCommonUnit(nsCSSProperty aProperty, StyleAnimationValue::Unit aFirstUnit, StyleAnimationValue::Unit aSecondUnit) { if (aFirstUnit != aSecondUnit) { if (nsCSSProps::PropHasFlags(aProperty, CSS_PROPERTY_STORES_CALC) && (aFirstUnit == StyleAnimationValue::eUnit_Coord || aFirstUnit == StyleAnimationValue::eUnit_Percent || aFirstUnit == StyleAnimationValue::eUnit_Calc) && (aSecondUnit == StyleAnimationValue::eUnit_Coord || aSecondUnit == StyleAnimationValue::eUnit_Percent || aSecondUnit == StyleAnimationValue::eUnit_Calc)) { // We can use calc() as the common unit. return StyleAnimationValue::eUnit_Calc; } return StyleAnimationValue::eUnit_Null; } return aFirstUnit; } static nsCSSUnit GetCommonUnit(nsCSSProperty aProperty, nsCSSUnit aFirstUnit, nsCSSUnit aSecondUnit) { if (aFirstUnit != aSecondUnit) { if (nsCSSProps::PropHasFlags(aProperty, CSS_PROPERTY_STORES_CALC) && (aFirstUnit == eCSSUnit_Pixel || aFirstUnit == eCSSUnit_Percent || aFirstUnit == eCSSUnit_Calc) && (aSecondUnit == eCSSUnit_Pixel || aSecondUnit == eCSSUnit_Percent || aSecondUnit == eCSSUnit_Calc)) { // We can use calc() as the common unit. return eCSSUnit_Calc; } return eCSSUnit_Null; } return aFirstUnit; } static nsCSSKeyword ToPrimitive(nsCSSKeyword aKeyword) { switch (aKeyword) { case eCSSKeyword_translatex: case eCSSKeyword_translatey: case eCSSKeyword_translatez: case eCSSKeyword_translate: return eCSSKeyword_translate3d; case eCSSKeyword_scalex: case eCSSKeyword_scaley: case eCSSKeyword_scalez: case eCSSKeyword_scale: return eCSSKeyword_scale3d; default: return aKeyword; } } static already_AddRefed AppendFunction(nsCSSKeyword aTransformFunction) { uint32_t nargs; switch (aTransformFunction) { case eCSSKeyword_matrix3d: nargs = 16; break; case eCSSKeyword_matrix: nargs = 6; break; case eCSSKeyword_rotate3d: nargs = 4; break; case eCSSKeyword_interpolatematrix: case eCSSKeyword_translate3d: case eCSSKeyword_scale3d: nargs = 3; break; case eCSSKeyword_translate: case eCSSKeyword_skew: case eCSSKeyword_scale: nargs = 2; break; default: NS_ERROR("must be a transform function"); case eCSSKeyword_translatex: case eCSSKeyword_translatey: case eCSSKeyword_translatez: case eCSSKeyword_scalex: case eCSSKeyword_scaley: case eCSSKeyword_scalez: case eCSSKeyword_skewx: case eCSSKeyword_skewy: case eCSSKeyword_rotate: case eCSSKeyword_rotatex: case eCSSKeyword_rotatey: case eCSSKeyword_rotatez: case eCSSKeyword_perspective: nargs = 1; break; } RefPtr arr = nsCSSValue::Array::Create(nargs + 1); arr->Item(0).SetIntValue(aTransformFunction, eCSSUnit_Enumerated); return arr.forget(); } static already_AddRefed ToPrimitive(nsCSSValue::Array* aArray) { nsCSSKeyword tfunc = nsStyleTransformMatrix::TransformFunctionOf(aArray); nsCSSKeyword primitive = ToPrimitive(tfunc); RefPtr arr = AppendFunction(primitive); // FIXME: This would produce fewer calc() expressions if the // zero were of compatible type (length vs. percent) when // needed. nsCSSValue zero(0.0f, eCSSUnit_Pixel); nsCSSValue one(1.0f, eCSSUnit_Number); switch(tfunc) { case eCSSKeyword_translate: { MOZ_ASSERT(aArray->Count() == 2 || aArray->Count() == 3, "unexpected count"); arr->Item(1) = aArray->Item(1); arr->Item(2) = aArray->Count() == 3 ? aArray->Item(2) : zero; arr->Item(3) = zero; break; } case eCSSKeyword_translatex: { MOZ_ASSERT(aArray->Count() == 2, "unexpected count"); arr->Item(1) = aArray->Item(1); arr->Item(2) = zero; arr->Item(3) = zero; break; } case eCSSKeyword_translatey: { MOZ_ASSERT(aArray->Count() == 2, "unexpected count"); arr->Item(1) = zero; arr->Item(2) = aArray->Item(1); arr->Item(3) = zero; break; } case eCSSKeyword_translatez: { MOZ_ASSERT(aArray->Count() == 2, "unexpected count"); arr->Item(1) = zero; arr->Item(2) = zero; arr->Item(3) = aArray->Item(1); break; } case eCSSKeyword_scale: { MOZ_ASSERT(aArray->Count() == 2 || aArray->Count() == 3, "unexpected count"); arr->Item(1) = aArray->Item(1); arr->Item(2) = aArray->Count() == 3 ? aArray->Item(2) : aArray->Item(1); arr->Item(3) = one; break; } case eCSSKeyword_scalex: { MOZ_ASSERT(aArray->Count() == 2, "unexpected count"); arr->Item(1) = aArray->Item(1); arr->Item(2) = one; arr->Item(3) = one; break; } case eCSSKeyword_scaley: { MOZ_ASSERT(aArray->Count() == 2, "unexpected count"); arr->Item(1) = one; arr->Item(2) = aArray->Item(1); arr->Item(3) = one; break; } case eCSSKeyword_scalez: { MOZ_ASSERT(aArray->Count() == 2, "unexpected count"); arr->Item(1) = one; arr->Item(2) = one; arr->Item(3) = aArray->Item(1); break; } default: arr = aArray; } return arr.forget(); } inline void nscoordToCSSValue(nscoord aCoord, nsCSSValue& aCSSValue) { aCSSValue.SetFloatValue(nsPresContext::AppUnitsToFloatCSSPixels(aCoord), eCSSUnit_Pixel); } static void AppendCSSShadowValue(const nsCSSShadowItem *aShadow, nsCSSValueList **&aResultTail) { MOZ_ASSERT(aShadow, "shadow expected"); // X, Y, Radius, Spread, Color, Inset RefPtr arr = nsCSSValue::Array::Create(6); nscoordToCSSValue(aShadow->mXOffset, arr->Item(0)); nscoordToCSSValue(aShadow->mYOffset, arr->Item(1)); nscoordToCSSValue(aShadow->mRadius, arr->Item(2)); // NOTE: This code sometimes stores mSpread: 0 even when // the parser would be required to leave it null. nscoordToCSSValue(aShadow->mSpread, arr->Item(3)); if (aShadow->mHasColor) { arr->Item(4).SetColorValue(aShadow->mColor); } if (aShadow->mInset) { arr->Item(5).SetIntValue(NS_STYLE_BOX_SHADOW_INSET, eCSSUnit_Enumerated); } nsCSSValueList *resultItem = new nsCSSValueList; resultItem->mValue.SetArrayValue(arr, eCSSUnit_Array); *aResultTail = resultItem; aResultTail = &resultItem->mNext; } // Like nsStyleCoord::CalcValue, but with length in float pixels instead // of nscoord. struct PixelCalcValue { float mLength, mPercent; bool mHasPercent; }; // Requires a canonical calc() value that we generated. static PixelCalcValue ExtractCalcValueInternal(const nsCSSValue& aValue) { MOZ_ASSERT(aValue.GetUnit() == eCSSUnit_Calc, "unexpected unit"); nsCSSValue::Array *arr = aValue.GetArrayValue(); MOZ_ASSERT(arr->Count() == 1, "unexpected length"); const nsCSSValue &topval = arr->Item(0); PixelCalcValue result; if (topval.GetUnit() == eCSSUnit_Pixel) { result.mLength = topval.GetFloatValue(); result.mPercent = 0.0f; result.mHasPercent = false; } else { MOZ_ASSERT(topval.GetUnit() == eCSSUnit_Calc_Plus, "unexpected unit"); nsCSSValue::Array *arr2 = topval.GetArrayValue(); const nsCSSValue &len = arr2->Item(0); const nsCSSValue &pct = arr2->Item(1); MOZ_ASSERT(len.GetUnit() == eCSSUnit_Pixel, "unexpected unit"); MOZ_ASSERT(pct.GetUnit() == eCSSUnit_Percent, "unexpected unit"); result.mLength = len.GetFloatValue(); result.mPercent = pct.GetPercentValue(); result.mHasPercent = true; } return result; } // Requires a canonical calc() value that we generated. static PixelCalcValue ExtractCalcValue(const StyleAnimationValue& aValue) { PixelCalcValue result; if (aValue.GetUnit() == StyleAnimationValue::eUnit_Coord) { result.mLength = nsPresContext::AppUnitsToFloatCSSPixels(aValue.GetCoordValue()); result.mPercent = 0.0f; result.mHasPercent = false; return result; } if (aValue.GetUnit() == StyleAnimationValue::eUnit_Percent) { result.mLength = 0.0f; result.mPercent = aValue.GetPercentValue(); result.mHasPercent = true; return result; } MOZ_ASSERT(aValue.GetUnit() == StyleAnimationValue::eUnit_Calc, "unexpected unit"); nsCSSValue *val = aValue.GetCSSValueValue(); return ExtractCalcValueInternal(*val); } static PixelCalcValue ExtractCalcValue(const nsCSSValue& aValue) { PixelCalcValue result; if (aValue.GetUnit() == eCSSUnit_Pixel) { result.mLength = aValue.GetFloatValue(); result.mPercent = 0.0f; result.mHasPercent = false; return result; } if (aValue.GetUnit() == eCSSUnit_Percent) { result.mLength = 0.0f; result.mPercent = aValue.GetPercentValue(); result.mHasPercent = true; return result; } return ExtractCalcValueInternal(aValue); } static void SetCalcValue(const nsStyleCoord::CalcValue* aCalc, nsCSSValue& aValue) { RefPtr arr = nsCSSValue::Array::Create(1); if (!aCalc->mHasPercent) { nscoordToCSSValue(aCalc->mLength, arr->Item(0)); } else { nsCSSValue::Array *arr2 = nsCSSValue::Array::Create(2); arr->Item(0).SetArrayValue(arr2, eCSSUnit_Calc_Plus); nscoordToCSSValue(aCalc->mLength, arr2->Item(0)); arr2->Item(1).SetPercentValue(aCalc->mPercent); } aValue.SetArrayValue(arr, eCSSUnit_Calc); } static void SetCalcValue(const PixelCalcValue& aCalc, nsCSSValue& aValue) { RefPtr arr = nsCSSValue::Array::Create(1); if (!aCalc.mHasPercent) { arr->Item(0).SetFloatValue(aCalc.mLength, eCSSUnit_Pixel); } else { nsCSSValue::Array *arr2 = nsCSSValue::Array::Create(2); arr->Item(0).SetArrayValue(arr2, eCSSUnit_Calc_Plus); arr2->Item(0).SetFloatValue(aCalc.mLength, eCSSUnit_Pixel); arr2->Item(1).SetPercentValue(aCalc.mPercent); } aValue.SetArrayValue(arr, eCSSUnit_Calc); } static already_AddRefed GetURIAsUtf16StringBuffer(nsIURI* aUri) { nsAutoCString utf8String; nsresult rv = aUri->GetSpec(utf8String); NS_ENSURE_SUCCESS(rv, nullptr); return nsCSSValue::BufferFromString(NS_ConvertUTF8toUTF16(utf8String)); } double CalcPositionSquareDistance(const nsCSSValue& aPos1, const nsCSSValue& aPos2) { NS_ASSERTION(aPos1.GetUnit() == eCSSUnit_Array && aPos2.GetUnit() == eCSSUnit_Array, "Expected two arrays"); PixelCalcValue calcVal[4]; nsCSSValue::Array* posArray = aPos1.GetArrayValue(); MOZ_ASSERT(posArray->Count() == 4, "Invalid position value"); NS_ASSERTION(posArray->Item(0).GetUnit() == eCSSUnit_Null && posArray->Item(2).GetUnit() == eCSSUnit_Null, "Invalid list used"); for (int i = 0; i < 2; ++i) { MOZ_ASSERT(posArray->Item(i*2+1).GetUnit() != eCSSUnit_Null, "Invalid position value"); calcVal[i] = ExtractCalcValue(posArray->Item(i*2+1)); } posArray = aPos2.GetArrayValue(); MOZ_ASSERT(posArray->Count() == 4, "Invalid position value"); NS_ASSERTION(posArray->Item(0).GetUnit() == eCSSUnit_Null && posArray->Item(2).GetUnit() == eCSSUnit_Null, "Invalid list used"); for (int i = 0; i < 2; ++i) { MOZ_ASSERT(posArray->Item(i*2+1).GetUnit() != eCSSUnit_Null, "Invalid position value"); calcVal[i+2] = ExtractCalcValue(posArray->Item(i*2+1)); } double squareDistance = 0.0; for (int i = 0; i < 2; ++i) { float difflen = calcVal[i+2].mLength - calcVal[i].mLength; float diffpct = calcVal[i+2].mPercent - calcVal[i].mPercent; squareDistance += difflen * difflen + diffpct * diffpct; } return squareDistance; } // CLASS METHODS // ------------- bool StyleAnimationValue::ComputeDistance(nsCSSProperty aProperty, const StyleAnimationValue& aStartValue, const StyleAnimationValue& aEndValue, double& aDistance) { Unit commonUnit = GetCommonUnit(aProperty, aStartValue.GetUnit(), aEndValue.GetUnit()); switch (commonUnit) { case eUnit_Null: case eUnit_Auto: case eUnit_None: case eUnit_Normal: case eUnit_UnparsedString: return false; case eUnit_Enumerated: switch (aProperty) { case eCSSProperty_font_stretch: { // just like eUnit_Integer. int32_t startInt = aStartValue.GetIntValue(); int32_t endInt = aEndValue.GetIntValue(); aDistance = Abs(endInt - startInt); return true; } default: return false; } case eUnit_Visibility: { int32_t startEnum = aStartValue.GetIntValue(); int32_t endEnum = aEndValue.GetIntValue(); if (startEnum == endEnum) { aDistance = 0; return true; } if ((startEnum == NS_STYLE_VISIBILITY_VISIBLE) == (endEnum == NS_STYLE_VISIBILITY_VISIBLE)) { return false; } aDistance = 1; return true; } case eUnit_Integer: { int32_t startInt = aStartValue.GetIntValue(); int32_t endInt = aEndValue.GetIntValue(); aDistance = Abs(double(endInt) - double(startInt)); return true; } case eUnit_Coord: { nscoord startCoord = aStartValue.GetCoordValue(); nscoord endCoord = aEndValue.GetCoordValue(); aDistance = Abs(double(endCoord) - double(startCoord)); return true; } case eUnit_Percent: { float startPct = aStartValue.GetPercentValue(); float endPct = aEndValue.GetPercentValue(); aDistance = Abs(double(endPct) - double(startPct)); return true; } case eUnit_Float: { float startFloat = aStartValue.GetFloatValue(); float endFloat = aEndValue.GetFloatValue(); aDistance = Abs(double(endFloat) - double(startFloat)); return true; } case eUnit_Color: { // http://www.w3.org/TR/smil-animation/#animateColorElement says // that we should use Euclidean RGB cube distance. However, we // have to extend that to RGBA. For now, we'll just use the // Euclidean distance in the (part of the) 4-cube of premultiplied // colors. // FIXME (spec): The CSS transitions spec doesn't say whether // colors are premultiplied, but things work better when they are, // so use premultiplication. Spec issue is still open per // http://lists.w3.org/Archives/Public/www-style/2009Jul/0050.html nscolor startColor = aStartValue.GetColorValue(); nscolor endColor = aEndValue.GetColorValue(); // Get a color component on a 0-1 scale, which is much easier to // deal with when working with alpha. #define GET_COMPONENT(component_, color_) \ (NS_GET_##component_(color_) * (1.0 / 255.0)) double startA = GET_COMPONENT(A, startColor); double startR = GET_COMPONENT(R, startColor) * startA; double startG = GET_COMPONENT(G, startColor) * startA; double startB = GET_COMPONENT(B, startColor) * startA; double endA = GET_COMPONENT(A, endColor); double endR = GET_COMPONENT(R, endColor) * endA; double endG = GET_COMPONENT(G, endColor) * endA; double endB = GET_COMPONENT(B, endColor) * endA; #undef GET_COMPONENT double diffA = startA - endA; double diffR = startR - endR; double diffG = startG - endG; double diffB = startB - endB; aDistance = sqrt(diffA * diffA + diffR * diffR + diffG * diffG + diffB * diffB); return true; } case eUnit_Calc: { PixelCalcValue v1 = ExtractCalcValue(aStartValue); PixelCalcValue v2 = ExtractCalcValue(aEndValue); float difflen = v2.mLength - v1.mLength; float diffpct = v2.mPercent - v1.mPercent; aDistance = sqrt(difflen * difflen + diffpct * diffpct); return true; } case eUnit_ObjectPosition: { const nsCSSValue* position1 = aStartValue.GetCSSValueValue(); const nsCSSValue* position2 = aEndValue.GetCSSValueValue(); double squareDistance = CalcPositionSquareDistance(*position1, *position2); aDistance = sqrt(squareDistance); return true; } case eUnit_CSSValuePair: { const nsCSSValuePair *pair1 = aStartValue.GetCSSValuePairValue(); const nsCSSValuePair *pair2 = aEndValue.GetCSSValuePairValue(); nsCSSUnit unit[2]; unit[0] = GetCommonUnit(aProperty, pair1->mXValue.GetUnit(), pair2->mXValue.GetUnit()); unit[1] = GetCommonUnit(aProperty, pair1->mYValue.GetUnit(), pair2->mYValue.GetUnit()); if (unit[0] == eCSSUnit_Null || unit[1] == eCSSUnit_Null || unit[0] == eCSSUnit_URL || unit[0] == eCSSUnit_Enumerated) { return false; } double squareDistance = 0.0; static nsCSSValue nsCSSValuePair::* const pairValues[2] = { &nsCSSValuePair::mXValue, &nsCSSValuePair::mYValue }; for (uint32_t i = 0; i < 2; ++i) { nsCSSValue nsCSSValuePair::*member = pairValues[i]; double diffsquared; switch (unit[i]) { case eCSSUnit_Pixel: { float diff = (pair1->*member).GetFloatValue() - (pair2->*member).GetFloatValue(); diffsquared = diff * diff; break; } case eCSSUnit_Percent: { float diff = (pair1->*member).GetPercentValue() - (pair2->*member).GetPercentValue(); diffsquared = diff * diff; break; } case eCSSUnit_Calc: { PixelCalcValue v1 = ExtractCalcValue(pair1->*member); PixelCalcValue v2 = ExtractCalcValue(pair2->*member); float difflen = v2.mLength - v1.mLength; float diffpct = v2.mPercent - v1.mPercent; diffsquared = difflen * difflen + diffpct * diffpct; break; } default: MOZ_ASSERT(false, "unexpected unit"); return false; } squareDistance += diffsquared; } aDistance = sqrt(squareDistance); return true; } case eUnit_CSSValueTriplet: { const nsCSSValueTriplet *triplet1 = aStartValue.GetCSSValueTripletValue(); const nsCSSValueTriplet *triplet2 = aEndValue.GetCSSValueTripletValue(); nsCSSUnit unit[3]; unit[0] = GetCommonUnit(aProperty, triplet1->mXValue.GetUnit(), triplet2->mXValue.GetUnit()); unit[1] = GetCommonUnit(aProperty, triplet1->mYValue.GetUnit(), triplet2->mYValue.GetUnit()); unit[2] = GetCommonUnit(aProperty, triplet1->mZValue.GetUnit(), triplet2->mZValue.GetUnit()); if (unit[0] == eCSSUnit_Null || unit[1] == eCSSUnit_Null || unit[2] == eCSSUnit_Null) { return false; } double squareDistance = 0.0; static nsCSSValue nsCSSValueTriplet::* const pairValues[3] = { &nsCSSValueTriplet::mXValue, &nsCSSValueTriplet::mYValue, &nsCSSValueTriplet::mZValue }; for (uint32_t i = 0; i < 3; ++i) { nsCSSValue nsCSSValueTriplet::*member = pairValues[i]; double diffsquared; switch (unit[i]) { case eCSSUnit_Pixel: { float diff = (triplet1->*member).GetFloatValue() - (triplet2->*member).GetFloatValue(); diffsquared = diff * diff; break; } case eCSSUnit_Percent: { float diff = (triplet1->*member).GetPercentValue() - (triplet2->*member).GetPercentValue(); diffsquared = diff * diff; break; } case eCSSUnit_Calc: { PixelCalcValue v1 = ExtractCalcValue(triplet1->*member); PixelCalcValue v2 = ExtractCalcValue(triplet2->*member); float difflen = v2.mLength - v1.mLength; float diffpct = v2.mPercent - v1.mPercent; diffsquared = difflen * difflen + diffpct * diffpct; break; } case eCSSUnit_Null: diffsquared = 0; break; default: MOZ_ASSERT(false, "unexpected unit"); return false; } squareDistance += diffsquared; } aDistance = sqrt(squareDistance); return true; } case eUnit_CSSRect: { const nsCSSRect *rect1 = aStartValue.GetCSSRectValue(); const nsCSSRect *rect2 = aEndValue.GetCSSRectValue(); if (rect1->mTop.GetUnit() != rect2->mTop.GetUnit() || rect1->mRight.GetUnit() != rect2->mRight.GetUnit() || rect1->mBottom.GetUnit() != rect2->mBottom.GetUnit() || rect1->mLeft.GetUnit() != rect2->mLeft.GetUnit()) { // At least until we have calc() return false; } double squareDistance = 0.0; for (uint32_t i = 0; i < ArrayLength(nsCSSRect::sides); ++i) { nsCSSValue nsCSSRect::*member = nsCSSRect::sides[i]; MOZ_ASSERT((rect1->*member).GetUnit() == (rect2->*member).GetUnit(), "should have returned above"); double diff; switch ((rect1->*member).GetUnit()) { case eCSSUnit_Pixel: diff = (rect1->*member).GetFloatValue() - (rect2->*member).GetFloatValue(); break; case eCSSUnit_Auto: diff = 0; break; default: MOZ_ASSERT(false, "unexpected unit"); return false; } squareDistance += diff * diff; } aDistance = sqrt(squareDistance); return true; } case eUnit_Dasharray: { // NOTE: This produces results on substantially different scales // for length values and percentage values, which might even be // mixed in the same property value. This means the result isn't // particularly useful for paced animation. // Call AddWeighted to make us lists of the same length. StyleAnimationValue normValue1, normValue2; if (!AddWeighted(aProperty, 1.0, aStartValue, 0.0, aEndValue, normValue1) || !AddWeighted(aProperty, 0.0, aStartValue, 1.0, aEndValue, normValue2)) { return false; } double squareDistance = 0.0; const nsCSSValueList *list1 = normValue1.GetCSSValueListValue(); const nsCSSValueList *list2 = normValue2.GetCSSValueListValue(); MOZ_ASSERT(!list1 == !list2, "lists should be same length"); while (list1) { const nsCSSValue &val1 = list1->mValue; const nsCSSValue &val2 = list2->mValue; MOZ_ASSERT(val1.GetUnit() == val2.GetUnit(), "unit match should be assured by AddWeighted"); double diff; switch (val1.GetUnit()) { case eCSSUnit_Percent: diff = val1.GetPercentValue() - val2.GetPercentValue(); break; case eCSSUnit_Number: diff = val1.GetFloatValue() - val2.GetFloatValue(); break; default: MOZ_ASSERT(false, "unexpected unit"); return false; } squareDistance += diff * diff; list1 = list1->mNext; list2 = list2->mNext; MOZ_ASSERT(!list1 == !list2, "lists should be same length"); } aDistance = sqrt(squareDistance); return true; } case eUnit_Shadow: { // Call AddWeighted to make us lists of the same length. StyleAnimationValue normValue1, normValue2; if (!AddWeighted(aProperty, 1.0, aStartValue, 0.0, aEndValue, normValue1) || !AddWeighted(aProperty, 0.0, aStartValue, 1.0, aEndValue, normValue2)) { return false; } const nsCSSValueList *shadow1 = normValue1.GetCSSValueListValue(); const nsCSSValueList *shadow2 = normValue2.GetCSSValueListValue(); double squareDistance = 0.0; MOZ_ASSERT(!shadow1 == !shadow2, "lists should be same length"); while (shadow1) { nsCSSValue::Array *array1 = shadow1->mValue.GetArrayValue(); nsCSSValue::Array *array2 = shadow2->mValue.GetArrayValue(); for (size_t i = 0; i < 4; ++i) { MOZ_ASSERT(array1->Item(i).GetUnit() == eCSSUnit_Pixel, "unexpected unit"); MOZ_ASSERT(array2->Item(i).GetUnit() == eCSSUnit_Pixel, "unexpected unit"); double diff = array1->Item(i).GetFloatValue() - array2->Item(i).GetFloatValue(); squareDistance += diff * diff; } const nsCSSValue &color1 = array1->Item(4); const nsCSSValue &color2 = array2->Item(4); #ifdef DEBUG { const nsCSSValue &inset1 = array1->Item(5); const nsCSSValue &inset2 = array2->Item(5); // There are only two possible states of the inset value: // (1) GetUnit() == eCSSUnit_Null // (2) GetUnit() == eCSSUnit_Enumerated && // GetIntValue() == NS_STYLE_BOX_SHADOW_INSET MOZ_ASSERT(((color1.IsNumericColorUnit() && color2.IsNumericColorUnit()) || (color1.GetUnit() == color2.GetUnit())) && inset1 == inset2, "AddWeighted should have failed"); } #endif if (color1.GetUnit() != eCSSUnit_Null) { StyleAnimationValue color1Value (color1.GetColorValue(), StyleAnimationValue::ColorConstructor); StyleAnimationValue color2Value (color2.GetColorValue(), StyleAnimationValue::ColorConstructor); double colorDistance; #ifdef DEBUG bool ok = #endif StyleAnimationValue::ComputeDistance(eCSSProperty_color, color1Value, color2Value, colorDistance); MOZ_ASSERT(ok, "should not fail"); squareDistance += colorDistance * colorDistance; } shadow1 = shadow1->mNext; shadow2 = shadow2->mNext; MOZ_ASSERT(!shadow1 == !shadow2, "lists should be same length"); } aDistance = sqrt(squareDistance); return true; } case eUnit_Filter: // FIXME: Support paced animations for filter function interpolation. case eUnit_Transform: { return false; } case eUnit_BackgroundPosition: { const nsCSSValueList *position1 = aStartValue.GetCSSValueListValue(); const nsCSSValueList *position2 = aEndValue.GetCSSValueListValue(); double squareDistance = 0.0; MOZ_ASSERT(!position1 == !position2, "lists should be same length"); while (position1 && position2) { squareDistance += CalcPositionSquareDistance(position1->mValue, position2->mValue); position1 = position1->mNext; position2 = position2->mNext; } // fail if lists differ in length. if (position1 || position2) { return false; } aDistance = sqrt(squareDistance); return true; } case eUnit_CSSValuePairList: { const nsCSSValuePairList *list1 = aStartValue.GetCSSValuePairListValue(); const nsCSSValuePairList *list2 = aEndValue.GetCSSValuePairListValue(); double squareDistance = 0.0; do { static nsCSSValue nsCSSValuePairList::* const pairListValues[] = { &nsCSSValuePairList::mXValue, &nsCSSValuePairList::mYValue, }; for (uint32_t i = 0; i < ArrayLength(pairListValues); ++i) { const nsCSSValue &v1 = list1->*(pairListValues[i]); const nsCSSValue &v2 = list2->*(pairListValues[i]); nsCSSUnit unit = GetCommonUnit(aProperty, v1.GetUnit(), v2.GetUnit()); if (unit == eCSSUnit_Null) { return false; } double diffsquared = 0.0; switch (unit) { case eCSSUnit_Pixel: { float diff = v1.GetFloatValue() - v2.GetFloatValue(); diffsquared = diff * diff; break; } case eCSSUnit_Percent: { float diff = v1.GetPercentValue() - v2.GetPercentValue(); diffsquared = diff * diff; break; } case eCSSUnit_Calc: { PixelCalcValue val1 = ExtractCalcValue(v1); PixelCalcValue val2 = ExtractCalcValue(v2); float difflen = val2.mLength - val1.mLength; float diffpct = val2.mPercent - val1.mPercent; diffsquared = difflen * difflen + diffpct * diffpct; break; } default: if (v1 != v2) { return false; } break; } squareDistance += diffsquared; } list1 = list1->mNext; list2 = list2->mNext; } while (list1 && list2); if (list1 || list2) { // We can't interpolate lists of different lengths. return false; } aDistance = sqrt(squareDistance); return true; } } MOZ_ASSERT(false, "Can't compute distance using the given common unit"); return false; } #define MAX_PACKED_COLOR_COMPONENT 255 inline uint8_t ClampColor(double aColor) { if (aColor >= MAX_PACKED_COLOR_COMPONENT) return MAX_PACKED_COLOR_COMPONENT; if (aColor <= 0.0) return 0; return NSToIntRound(aColor); } // Ensure that a float/double value isn't NaN by returning zero instead // (NaN doesn't have a sign) as a general restriction for floating point // values in RestrictValue. template MOZ_ALWAYS_INLINE T EnsureNotNan(T aValue) { return aValue; } template<> MOZ_ALWAYS_INLINE float EnsureNotNan(float aValue) { // This would benefit from a MOZ_FLOAT_IS_NaN if we had one. return MOZ_LIKELY(!mozilla::IsNaN(aValue)) ? aValue : 0; } template<> MOZ_ALWAYS_INLINE double EnsureNotNan(double aValue) { return MOZ_LIKELY(!mozilla::IsNaN(aValue)) ? aValue : 0; } template T RestrictValue(uint32_t aRestrictions, T aValue) { T result = EnsureNotNan(aValue); switch (aRestrictions) { case 0: break; case CSS_PROPERTY_VALUE_NONNEGATIVE: if (result < 0) { result = 0; } break; case CSS_PROPERTY_VALUE_AT_LEAST_ONE: if (result < 1) { result = 1; } break; default: MOZ_ASSERT(false, "bad value restriction"); break; } return result; } template T RestrictValue(nsCSSProperty aProperty, T aValue) { return RestrictValue(nsCSSProps::ValueRestrictions(aProperty), aValue); } static inline void AddCSSValuePixel(double aCoeff1, const nsCSSValue &aValue1, double aCoeff2, const nsCSSValue &aValue2, nsCSSValue &aResult, uint32_t aValueRestrictions = 0) { MOZ_ASSERT(aValue1.GetUnit() == eCSSUnit_Pixel, "unexpected unit"); MOZ_ASSERT(aValue2.GetUnit() == eCSSUnit_Pixel, "unexpected unit"); aResult.SetFloatValue(RestrictValue(aValueRestrictions, aCoeff1 * aValue1.GetFloatValue() + aCoeff2 * aValue2.GetFloatValue()), eCSSUnit_Pixel); } static inline void AddCSSValueNumber(double aCoeff1, const nsCSSValue &aValue1, double aCoeff2, const nsCSSValue &aValue2, nsCSSValue &aResult, uint32_t aValueRestrictions = 0) { MOZ_ASSERT(aValue1.GetUnit() == eCSSUnit_Number, "unexpected unit"); MOZ_ASSERT(aValue2.GetUnit() == eCSSUnit_Number, "unexpected unit"); aResult.SetFloatValue(RestrictValue(aValueRestrictions, aCoeff1 * aValue1.GetFloatValue() + aCoeff2 * aValue2.GetFloatValue()), eCSSUnit_Number); } static inline void AddCSSValuePercent(double aCoeff1, const nsCSSValue &aValue1, double aCoeff2, const nsCSSValue &aValue2, nsCSSValue &aResult, uint32_t aValueRestrictions = 0) { MOZ_ASSERT(aValue1.GetUnit() == eCSSUnit_Percent, "unexpected unit"); MOZ_ASSERT(aValue2.GetUnit() == eCSSUnit_Percent, "unexpected unit"); aResult.SetPercentValue(RestrictValue(aValueRestrictions, aCoeff1 * aValue1.GetPercentValue() + aCoeff2 * aValue2.GetPercentValue())); } // Add two canonical-form calc values (eUnit_Calc) to make another // canonical-form calc value. static void AddCSSValueCanonicalCalc(double aCoeff1, const nsCSSValue &aValue1, double aCoeff2, const nsCSSValue &aValue2, nsCSSValue &aResult) { PixelCalcValue v1 = ExtractCalcValue(aValue1); PixelCalcValue v2 = ExtractCalcValue(aValue2); PixelCalcValue result; result.mLength = aCoeff1 * v1.mLength + aCoeff2 * v2.mLength; result.mPercent = aCoeff1 * v1.mPercent + aCoeff2 * v2.mPercent; result.mHasPercent = v1.mHasPercent || v2.mHasPercent; MOZ_ASSERT(result.mHasPercent || result.mPercent == 0.0f, "can't have a nonzero percentage part without having percentages"); SetCalcValue(result, aResult); } static void AddCSSValueAngle(double aCoeff1, const nsCSSValue &aValue1, double aCoeff2, const nsCSSValue &aValue2, nsCSSValue &aResult) { if (aValue1.GetUnit() == aValue2.GetUnit()) { // To avoid floating point error, if the units match, maintain the unit. aResult.SetFloatValue(aCoeff1 * aValue1.GetFloatValue() + aCoeff2 * aValue2.GetFloatValue(), aValue1.GetUnit()); } else { aResult.SetFloatValue(aCoeff1 * aValue1.GetAngleValueInRadians() + aCoeff2 * aValue2.GetAngleValueInRadians(), eCSSUnit_Radian); } } static bool AddCSSValuePixelPercentCalc(const uint32_t aValueRestrictions, const nsCSSUnit aCommonUnit, double aCoeff1, const nsCSSValue &aValue1, double aCoeff2, const nsCSSValue &aValue2, nsCSSValue &aResult) { switch (aCommonUnit) { case eCSSUnit_Pixel: AddCSSValuePixel(aCoeff1, aValue1, aCoeff2, aValue2, aResult, aValueRestrictions); break; case eCSSUnit_Percent: AddCSSValuePercent(aCoeff1, aValue1, aCoeff2, aValue2, aResult, aValueRestrictions); break; case eCSSUnit_Calc: AddCSSValueCanonicalCalc(aCoeff1, aValue1, aCoeff2, aValue2, aResult); break; default: return false; } return true; } static inline float GetNumberOrPercent(const nsCSSValue &aValue) { nsCSSUnit unit = aValue.GetUnit(); MOZ_ASSERT(unit == eCSSUnit_Number || unit == eCSSUnit_Percent, "unexpected unit"); return (unit == eCSSUnit_Number) ? aValue.GetFloatValue() : aValue.GetPercentValue(); } static inline void AddCSSValuePercentNumber(const uint32_t aValueRestrictions, double aCoeff1, const nsCSSValue &aValue1, double aCoeff2, const nsCSSValue &aValue2, nsCSSValue &aResult, float aInitialVal) { float n1 = GetNumberOrPercent(aValue1); float n2 = GetNumberOrPercent(aValue2); // Rather than interpolating aValue1 and aValue2 directly, we // interpolate their *distances from aInitialVal* (the initial value, // which is either 1 or 0 for "filter" functions). This matters in // cases where aInitialVal is nonzero and the coefficients don't add // up to 1. For example, if initialVal is 1, aCoeff1 is 0.5, and // aCoeff2 is 0, then we'll return the value halfway between 1 and // aValue1, rather than the value halfway between 0 and aValue1. // Note that we do something similar in AddTransformScale(). float result = (n1 - aInitialVal) * aCoeff1 + (n2 - aInitialVal) * aCoeff2; aResult.SetFloatValue(RestrictValue(aValueRestrictions, result + aInitialVal), eCSSUnit_Number); } static bool AddShadowItems(double aCoeff1, const nsCSSValue &aValue1, double aCoeff2, const nsCSSValue &aValue2, nsCSSValueList **&aResultTail) { // X, Y, Radius, Spread, Color, Inset MOZ_ASSERT(aValue1.GetUnit() == eCSSUnit_Array, "wrong unit"); MOZ_ASSERT(aValue2.GetUnit() == eCSSUnit_Array, "wrong unit"); nsCSSValue::Array *array1 = aValue1.GetArrayValue(); nsCSSValue::Array *array2 = aValue2.GetArrayValue(); RefPtr resultArray = nsCSSValue::Array::Create(6); for (size_t i = 0; i < 4; ++i) { AddCSSValuePixel(aCoeff1, array1->Item(i), aCoeff2, array2->Item(i), resultArray->Item(i), // blur radius must be nonnegative (i == 2) ? CSS_PROPERTY_VALUE_NONNEGATIVE : 0); } const nsCSSValue& color1 = array1->Item(4); const nsCSSValue& color2 = array2->Item(4); const nsCSSValue& inset1 = array1->Item(5); const nsCSSValue& inset2 = array2->Item(5); if (color1.GetUnit() != color2.GetUnit() || inset1.GetUnit() != inset2.GetUnit()) { // We don't know how to animate between color and no-color, or // between inset and not-inset. return false; } if (color1.GetUnit() != eCSSUnit_Null) { StyleAnimationValue color1Value (color1.GetColorValue(), StyleAnimationValue::ColorConstructor); StyleAnimationValue color2Value (color2.GetColorValue(), StyleAnimationValue::ColorConstructor); StyleAnimationValue resultColorValue; #ifdef DEBUG bool ok = #endif StyleAnimationValue::AddWeighted(eCSSProperty_color, aCoeff1, color1Value, aCoeff2, color2Value, resultColorValue); MOZ_ASSERT(ok, "should not fail"); resultArray->Item(4).SetColorValue(resultColorValue.GetColorValue()); } MOZ_ASSERT(inset1 == inset2, "should match"); resultArray->Item(5) = inset1; nsCSSValueList *resultItem = new nsCSSValueList; resultItem->mValue.SetArrayValue(resultArray, eCSSUnit_Array); *aResultTail = resultItem; aResultTail = &resultItem->mNext; return true; } static void AddTransformTranslate(double aCoeff1, const nsCSSValue &aValue1, double aCoeff2, const nsCSSValue &aValue2, nsCSSValue &aResult) { MOZ_ASSERT(aValue1.GetUnit() == eCSSUnit_Percent || aValue1.GetUnit() == eCSSUnit_Pixel || aValue1.IsCalcUnit(), "unexpected unit"); MOZ_ASSERT(aValue2.GetUnit() == eCSSUnit_Percent || aValue2.GetUnit() == eCSSUnit_Pixel || aValue2.IsCalcUnit(), "unexpected unit"); if (aValue1.GetUnit() != aValue2.GetUnit() || aValue1.IsCalcUnit()) { // different units; create a calc() expression AddCSSValueCanonicalCalc(aCoeff1, aValue1, aCoeff2, aValue2, aResult); } else if (aValue1.GetUnit() == eCSSUnit_Percent) { // both percent AddCSSValuePercent(aCoeff1, aValue1, aCoeff2, aValue2, aResult); } else { // both pixels AddCSSValuePixel(aCoeff1, aValue1, aCoeff2, aValue2, aResult); } } static void AddTransformScale(double aCoeff1, const nsCSSValue &aValue1, double aCoeff2, const nsCSSValue &aValue2, nsCSSValue &aResult) { // Handle scale, and the two matrix components where identity is 1, by // subtracting 1, multiplying by the coefficients, and then adding 1 // back. This gets the right AddWeighted behavior and gets us the // interpolation-against-identity behavior for free. MOZ_ASSERT(aValue1.GetUnit() == eCSSUnit_Number, "unexpected unit"); MOZ_ASSERT(aValue2.GetUnit() == eCSSUnit_Number, "unexpected unit"); float v1 = aValue1.GetFloatValue() - 1.0f, v2 = aValue2.GetFloatValue() - 1.0f; float result = v1 * aCoeff1 + v2 * aCoeff2; aResult.SetFloatValue(result + 1.0f, eCSSUnit_Number); } /* static */ already_AddRefed StyleAnimationValue::AppendTransformFunction(nsCSSKeyword aTransformFunction, nsCSSValueList**& aListTail) { RefPtr arr = AppendFunction(aTransformFunction); nsCSSValueList *item = new nsCSSValueList; item->mValue.SetArrayValue(arr, eCSSUnit_Function); *aListTail = item; aListTail = &item->mNext; return arr.forget(); } /* * The relevant section of the transitions specification: * http://dev.w3.org/csswg/css3-transitions/#animation-of-property-types- * defers all of the details to the 2-D and 3-D transforms specifications. * For the 2-D transforms specification (all that's relevant for us, right * now), the relevant section is: * http://dev.w3.org/csswg/css3-2d-transforms/#animation * This, in turn, refers to the unmatrix program in Graphics Gems, * available from http://tog.acm.org/resources/GraphicsGems/ , and in * particular as the file GraphicsGems/gemsii/unmatrix.c * in http://tog.acm.org/resources/GraphicsGems/AllGems.tar.gz * * The unmatrix reference is for general 3-D transform matrices (any of the * 16 components can have any value). * * For CSS 2-D transforms, we have a 2-D matrix with the bottom row constant: * * [ A C E ] * [ B D F ] * [ 0 0 1 ] * * For that case, I believe the algorithm in unmatrix reduces to: * * (1) If A * D - B * C == 0, the matrix is singular. Fail. * * (2) Set translation components (Tx and Ty) to the translation parts of * the matrix (E and F) and then ignore them for the rest of the time. * (For us, E and F each actually consist of three constants: a * length, a multiplier for the width, and a multiplier for the * height. This actually requires its own decomposition, but I'll * keep that separate.) * * (3) Let the X scale (Sx) be sqrt(A^2 + B^2). Then divide both A and B * by it. * * (4) Let the XY shear (K) be A * C + B * D. From C, subtract A times * the XY shear. From D, subtract B times the XY shear. * * (5) Let the Y scale (Sy) be sqrt(C^2 + D^2). Divide C, D, and the XY * shear (K) by it. * * (6) At this point, A * D - B * C is either 1 or -1. If it is -1, * negate the XY shear (K), the X scale (Sx), and A, B, C, and D. * (Alternatively, we could negate the XY shear (K) and the Y scale * (Sy).) * * (7) Let the rotation be R = atan2(B, A). * * Then the resulting decomposed transformation is: * * translate(Tx, Ty) rotate(R) skewX(atan(K)) scale(Sx, Sy) * * An interesting result of this is that all of the simple transform * functions (i.e., all functions other than matrix()), in isolation, * decompose back to themselves except for: * 'skewY(φ)', which is 'matrix(1, tan(φ), 0, 1, 0, 0)', which decomposes * to 'rotate(φ) skewX(φ) scale(sec(φ), cos(φ))' since (ignoring the * alternate sign possibilities that would get fixed in step 6): * In step 3, the X scale factor is sqrt(1+tan²(φ)) = sqrt(sec²(φ)) = sec(φ). * Thus, after step 3, A = 1/sec(φ) = cos(φ) and B = tan(φ) / sec(φ) = sin(φ). * In step 4, the XY shear is sin(φ). * Thus, after step 4, C = -cos(φ)sin(φ) and D = 1 - sin²(φ) = cos²(φ). * Thus, in step 5, the Y scale is sqrt(cos²(φ)(sin²(φ) + cos²(φ)) = cos(φ). * Thus, after step 5, C = -sin(φ), D = cos(φ), and the XY shear is tan(φ). * Thus, in step 6, A * D - B * C = cos²(φ) + sin²(φ) = 1. * In step 7, the rotation is thus φ. * * skew(θ, φ), which is matrix(1, tan(φ), tan(θ), 1, 0, 0), which decomposes * to 'rotate(φ) skewX(θ + φ) scale(sec(φ), cos(φ))' since (ignoring * the alternate sign possibilities that would get fixed in step 6): * In step 3, the X scale factor is sqrt(1+tan²(φ)) = sqrt(sec²(φ)) = sec(φ). * Thus, after step 3, A = 1/sec(φ) = cos(φ) and B = tan(φ) / sec(φ) = sin(φ). * In step 4, the XY shear is cos(φ)tan(θ) + sin(φ). * Thus, after step 4, * C = tan(θ) - cos(φ)(cos(φ)tan(θ) + sin(φ)) = tan(θ)sin²(φ) - cos(φ)sin(φ) * D = 1 - sin(φ)(cos(φ)tan(θ) + sin(φ)) = cos²(φ) - sin(φ)cos(φ)tan(θ) * Thus, in step 5, the Y scale is sqrt(C² + D²) = * sqrt(tan²(θ)(sin⁴(φ) + sin²(φ)cos²(φ)) - * 2 tan(θ)(sin³(φ)cos(φ) + sin(φ)cos³(φ)) + * (sin²(φ)cos²(φ) + cos⁴(φ))) = * sqrt(tan²(θ)sin²(φ) - 2 tan(θ)sin(φ)cos(φ) + cos²(φ)) = * cos(φ) - tan(θ)sin(φ) (taking the negative of the obvious solution so * we avoid flipping in step 6). * After step 5, C = -sin(φ) and D = cos(φ), and the XY shear is * (cos(φ)tan(θ) + sin(φ)) / (cos(φ) - tan(θ)sin(φ)) = * (dividing both numerator and denominator by cos(φ)) * (tan(θ) + tan(φ)) / (1 - tan(θ)tan(φ)) = tan(θ + φ). * (See http://en.wikipedia.org/wiki/List_of_trigonometric_identities .) * Thus, in step 6, A * D - B * C = cos²(φ) + sin²(φ) = 1. * In step 7, the rotation is thus φ. * * To check this result, we can multiply things back together: * * [ cos(φ) -sin(φ) ] [ 1 tan(θ + φ) ] [ sec(φ) 0 ] * [ sin(φ) cos(φ) ] [ 0 1 ] [ 0 cos(φ) ] * * [ cos(φ) cos(φ)tan(θ + φ) - sin(φ) ] [ sec(φ) 0 ] * [ sin(φ) sin(φ)tan(θ + φ) + cos(φ) ] [ 0 cos(φ) ] * * but since tan(θ + φ) = (tan(θ) + tan(φ)) / (1 - tan(θ)tan(φ)), * cos(φ)tan(θ + φ) - sin(φ) * = cos(φ)(tan(θ) + tan(φ)) - sin(φ) + sin(φ)tan(θ)tan(φ) * = cos(φ)tan(θ) + sin(φ) - sin(φ) + sin(φ)tan(θ)tan(φ) * = cos(φ)tan(θ) + sin(φ)tan(θ)tan(φ) * = tan(θ) (cos(φ) + sin(φ)tan(φ)) * = tan(θ) sec(φ) (cos²(φ) + sin²(φ)) * = tan(θ) sec(φ) * and * sin(φ)tan(θ + φ) + cos(φ) * = sin(φ)(tan(θ) + tan(φ)) + cos(φ) - cos(φ)tan(θ)tan(φ) * = tan(θ) (sin(φ) - sin(φ)) + sin(φ)tan(φ) + cos(φ) * = sec(φ) (sin²(φ) + cos²(φ)) * = sec(φ) * so the above is: * [ cos(φ) tan(θ) sec(φ) ] [ sec(φ) 0 ] * [ sin(φ) sec(φ) ] [ 0 cos(φ) ] * * [ 1 tan(θ) ] * [ tan(φ) 1 ] */ /* * Decompose2DMatrix implements the above decomposition algorithm. */ #define XYSHEAR 0 #define XZSHEAR 1 #define YZSHEAR 2 static bool Decompose2DMatrix(const Matrix &aMatrix, Point3D &aScale, float aShear[3], gfxQuaternion &aRotate, Point3D &aTranslate) { float A = aMatrix._11, B = aMatrix._12, C = aMatrix._21, D = aMatrix._22; if (A * D == B * C) { // singular matrix return false; } float scaleX = sqrt(A * A + B * B); A /= scaleX; B /= scaleX; float XYshear = A * C + B * D; C -= A * XYshear; D -= B * XYshear; float scaleY = sqrt(C * C + D * D); C /= scaleY; D /= scaleY; XYshear /= scaleY; // A*D - B*C should now be 1 or -1 NS_ASSERTION(0.99 < Abs(A*D - B*C) && Abs(A*D - B*C) < 1.01, "determinant should now be 1 or -1"); if (A * D < B * C) { A = -A; B = -B; C = -C; D = -D; XYshear = -XYshear; scaleX = -scaleX; } float rotate = atan2f(B, A); aRotate = gfxQuaternion(0, 0, sin(rotate/2), cos(rotate/2)); aShear[XYSHEAR] = XYshear; aScale.x = scaleX; aScale.y = scaleY; aTranslate.x = aMatrix._31; aTranslate.y = aMatrix._32; return true; } /** * Implementation of the unmatrix algorithm, specified by: * * http://dev.w3.org/csswg/css3-2d-transforms/#unmatrix * * This, in turn, refers to the unmatrix program in Graphics Gems, * available from http://tog.acm.org/resources/GraphicsGems/ , and in * particular as the file GraphicsGems/gemsii/unmatrix.c * in http://tog.acm.org/resources/GraphicsGems/AllGems.tar.gz */ static bool Decompose3DMatrix(const Matrix4x4 &aMatrix, Point3D &aScale, float aShear[3], gfxQuaternion &aRotate, Point3D &aTranslate, Point4D &aPerspective) { Matrix4x4 local = aMatrix; if (local[3][3] == 0) { return false; } /* Normalize the matrix */ local.Normalize(); /** * perspective is used to solve for perspective, but it also provides * an easy way to test for singularity of the upper 3x3 component. */ Matrix4x4 perspective = local; Point4D empty(0, 0, 0, 1); perspective.SetTransposedVector(3, empty); if (perspective.Determinant() == 0.0) { return false; } /* First, isolate perspective. */ if (local[0][3] != 0 || local[1][3] != 0 || local[2][3] != 0) { /* aPerspective is the right hand side of the equation. */ aPerspective = local.TransposedVector(3); /** * Solve the equation by inverting perspective and multiplying * aPerspective by the inverse. */ perspective.Invert(); aPerspective = perspective.TransposeTransform4D(aPerspective); /* Clear the perspective partition */ local.SetTransposedVector(3, empty); } else { aPerspective = Point4D(0, 0, 0, 1); } /* Next take care of translation */ for (int i = 0; i < 3; i++) { aTranslate[i] = local[3][i]; local[3][i] = 0; } /* Now get scale and shear. */ /* Compute X scale factor and normalize first row. */ aScale.x = local[0].Length(); local[0] /= aScale.x; /* Compute XY shear factor and make 2nd local orthogonal to 1st. */ aShear[XYSHEAR] = local[0].DotProduct(local[1]); local[1] -= local[0] * aShear[XYSHEAR]; /* Now, compute Y scale and normalize 2nd local. */ aScale.y = local[1].Length(); local[1] /= aScale.y; aShear[XYSHEAR] /= aScale.y; /* Compute XZ and YZ shears, make 3rd local orthogonal */ aShear[XZSHEAR] = local[0].DotProduct(local[2]); local[2] -= local[0] * aShear[XZSHEAR]; aShear[YZSHEAR] = local[1].DotProduct(local[2]); local[2] -= local[1] * aShear[YZSHEAR]; /* Next, get Z scale and normalize 3rd local. */ aScale.z = local[2].Length(); local[2] /= aScale.z; aShear[XZSHEAR] /= aScale.z; aShear[YZSHEAR] /= aScale.z; /** * At this point, the matrix (in locals) is orthonormal. * Check for a coordinate system flip. If the determinant * is -1, then negate the matrix and the scaling factors. */ if (local[0].DotProduct(local[1].CrossProduct(local[2])) < 0) { aScale *= -1; for (int i = 0; i < 3; i++) { local[i] *= -1; } } /* Now, get the rotations out */ aRotate = gfxQuaternion(local); return true; } template T InterpolateNumerically(const T& aOne, const T& aTwo, double aCoeff) { return aOne + (aTwo - aOne) * aCoeff; } /* static */ Matrix4x4 StyleAnimationValue::InterpolateTransformMatrix(const Matrix4x4 &aMatrix1, const Matrix4x4 &aMatrix2, double aProgress) { // Decompose both matrices // TODO: What do we do if one of these returns false (singular matrix) Point3D scale1(1, 1, 1), translate1; Point4D perspective1(0, 0, 0, 1); gfxQuaternion rotate1; float shear1[3] = { 0.0f, 0.0f, 0.0f}; Point3D scale2(1, 1, 1), translate2; Point4D perspective2(0, 0, 0, 1); gfxQuaternion rotate2; float shear2[3] = { 0.0f, 0.0f, 0.0f}; Matrix matrix2d1, matrix2d2; if (aMatrix1.Is2D(&matrix2d1) && aMatrix2.Is2D(&matrix2d2)) { Decompose2DMatrix(matrix2d1, scale1, shear1, rotate1, translate1); Decompose2DMatrix(matrix2d2, scale2, shear2, rotate2, translate2); } else { Decompose3DMatrix(aMatrix1, scale1, shear1, rotate1, translate1, perspective1); Decompose3DMatrix(aMatrix2, scale2, shear2, rotate2, translate2, perspective2); } // Interpolate each of the pieces Matrix4x4 result; Point4D perspective = InterpolateNumerically(perspective1, perspective2, aProgress); result.SetTransposedVector(3, perspective); Point3D translate = InterpolateNumerically(translate1, translate2, aProgress); result.PreTranslate(translate.x, translate.y, translate.z); gfxQuaternion q3 = rotate1.Slerp(rotate2, aProgress); Matrix4x4 rotate = q3.ToMatrix(); if (!rotate.IsIdentity()) { result = rotate * result; } // TODO: Would it be better to interpolate these as angles? How do we convert back to angles? float yzshear = InterpolateNumerically(shear1[YZSHEAR], shear2[YZSHEAR], aProgress); if (yzshear != 0.0) { result.SkewYZ(yzshear); } float xzshear = InterpolateNumerically(shear1[XZSHEAR], shear2[XZSHEAR], aProgress); if (xzshear != 0.0) { result.SkewXZ(xzshear); } float xyshear = InterpolateNumerically(shear1[XYSHEAR], shear2[XYSHEAR], aProgress); if (xyshear != 0.0) { result.SkewXY(xyshear); } Point3D scale = InterpolateNumerically(scale1, scale2, aProgress); if (scale != Point3D(1.0, 1.0, 1.0)) { result.PreScale(scale.x, scale.y, scale.z); } return result; } static nsCSSValueList* AddDifferentTransformLists(double aCoeff1, const nsCSSValueList* aList1, double aCoeff2, const nsCSSValueList* aList2) { nsAutoPtr result; nsCSSValueList **resultTail = getter_Transfers(result); RefPtr arr; arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_interpolatematrix, resultTail); // FIXME: We should change the other transform code to also only // take a single progress value, as having values that don't // sum to 1 doesn't make sense for these. if (aList1 == aList2) { arr->Item(1).Reset(); } else { aList1->CloneInto(arr->Item(1).SetListValue()); } aList2->CloneInto(arr->Item(2).SetListValue()); arr->Item(3).SetPercentValue(aCoeff2); return result.forget(); } static bool TransformFunctionsMatch(nsCSSKeyword func1, nsCSSKeyword func2) { return ToPrimitive(func1) == ToPrimitive(func2); } static bool AddFilterFunctionImpl(double aCoeff1, const nsCSSValueList* aList1, double aCoeff2, const nsCSSValueList* aList2, nsCSSValueList**& aResultTail) { // AddFilterFunction should be our only caller, and it should ensure that both // args are non-null. MOZ_ASSERT(aList1, "expected filter list"); MOZ_ASSERT(aList2, "expected filter list"); MOZ_ASSERT(aList1->mValue.GetUnit() == eCSSUnit_Function, "expected function"); MOZ_ASSERT(aList2->mValue.GetUnit() == eCSSUnit_Function, "expected function"); RefPtr a1 = aList1->mValue.GetArrayValue(), a2 = aList2->mValue.GetArrayValue(); nsCSSKeyword filterFunction = a1->Item(0).GetKeywordValue(); if (filterFunction != a2->Item(0).GetKeywordValue()) return false; // Can't add two filters of different types. nsAutoPtr resultListEntry(new nsCSSValueList); nsCSSValue::Array* result = resultListEntry->mValue.InitFunction(filterFunction, 1); // "hue-rotate" is the only filter-function that accepts negative values, and // we don't use this "restrictions" variable in its clause below. const uint32_t restrictions = CSS_PROPERTY_VALUE_NONNEGATIVE; const nsCSSValue& funcArg1 = a1->Item(1); const nsCSSValue& funcArg2 = a2->Item(1); nsCSSValue& resultArg = result->Item(1); float initialVal = 1.0f; switch (filterFunction) { case eCSSKeyword_blur: { nsCSSUnit unit; if (funcArg1.GetUnit() == funcArg2.GetUnit()) { unit = funcArg1.GetUnit(); } else { // If units differ, we'll just combine them with calc(). unit = eCSSUnit_Calc; } if (!AddCSSValuePixelPercentCalc(restrictions, unit, aCoeff1, funcArg1, aCoeff2, funcArg2, resultArg)) { return false; } break; } case eCSSKeyword_grayscale: case eCSSKeyword_invert: case eCSSKeyword_sepia: initialVal = 0.0f; case eCSSKeyword_brightness: case eCSSKeyword_contrast: case eCSSKeyword_opacity: case eCSSKeyword_saturate: AddCSSValuePercentNumber(restrictions, aCoeff1, funcArg1, aCoeff2, funcArg2, resultArg, initialVal); break; case eCSSKeyword_hue_rotate: AddCSSValueAngle(aCoeff1, funcArg1, aCoeff2, funcArg2, resultArg); break; case eCSSKeyword_drop_shadow: { nsCSSValueList* resultShadow = resultArg.SetListValue(); nsAutoPtr shadowValue; nsCSSValueList **shadowTail = getter_Transfers(shadowValue); MOZ_ASSERT(!funcArg1.GetListValue()->mNext && !funcArg2.GetListValue()->mNext, "drop-shadow filter func doesn't support lists"); if (!AddShadowItems(aCoeff1, funcArg1.GetListValue()->mValue, aCoeff2, funcArg2.GetListValue()->mValue, shadowTail)) { return false; } *resultShadow = *shadowValue; break; } default: MOZ_ASSERT(false, "unknown filter function"); return false; } *aResultTail = resultListEntry.forget(); aResultTail = &(*aResultTail)->mNext; return true; } static bool AddFilterFunction(double aCoeff1, const nsCSSValueList* aList1, double aCoeff2, const nsCSSValueList* aList2, nsCSSValueList**& aResultTail) { MOZ_ASSERT(aList1 || aList2, "one function list item must not be null"); // Note that one of our arguments could be null, indicating that // it's the initial value. Rather than adding special null-handling // logic, we just check for null values and replace them with // 0 * the other value. That way, AddFilterFunctionImpl can assume // its args are non-null. if (!aList1) { return AddFilterFunctionImpl(aCoeff2, aList2, 0, aList2, aResultTail); } if (!aList2) { return AddFilterFunctionImpl(aCoeff1, aList1, 0, aList1, aResultTail); } return AddFilterFunctionImpl(aCoeff1, aList1, aCoeff2, aList2, aResultTail); } static nsCSSValueList* AddTransformLists(double aCoeff1, const nsCSSValueList* aList1, double aCoeff2, const nsCSSValueList* aList2) { nsAutoPtr result; nsCSSValueList **resultTail = getter_Transfers(result); do { RefPtr a1 = ToPrimitive(aList1->mValue.GetArrayValue()), a2 = ToPrimitive(aList2->mValue.GetArrayValue()); MOZ_ASSERT( TransformFunctionsMatch(nsStyleTransformMatrix::TransformFunctionOf(a1), nsStyleTransformMatrix::TransformFunctionOf(a2)), "transform function mismatch"); MOZ_ASSERT(!*resultTail, "resultTail isn't pointing to the tail (may leak)"); nsCSSKeyword tfunc = nsStyleTransformMatrix::TransformFunctionOf(a1); RefPtr arr; if (tfunc != eCSSKeyword_matrix && tfunc != eCSSKeyword_matrix3d && tfunc != eCSSKeyword_interpolatematrix && tfunc != eCSSKeyword_rotate3d && tfunc != eCSSKeyword_perspective) { arr = StyleAnimationValue::AppendTransformFunction(tfunc, resultTail); } switch (tfunc) { case eCSSKeyword_translate3d: { MOZ_ASSERT(a1->Count() == 4, "unexpected count"); MOZ_ASSERT(a2->Count() == 4, "unexpected count"); AddTransformTranslate(aCoeff1, a1->Item(1), aCoeff2, a2->Item(1), arr->Item(1)); AddTransformTranslate(aCoeff1, a1->Item(2), aCoeff2, a2->Item(2), arr->Item(2)); AddTransformTranslate(aCoeff1, a1->Item(3), aCoeff2, a2->Item(3), arr->Item(3)); break; } case eCSSKeyword_scale3d: { MOZ_ASSERT(a1->Count() == 4, "unexpected count"); MOZ_ASSERT(a2->Count() == 4, "unexpected count"); AddTransformScale(aCoeff1, a1->Item(1), aCoeff2, a2->Item(1), arr->Item(1)); AddTransformScale(aCoeff1, a1->Item(2), aCoeff2, a2->Item(2), arr->Item(2)); AddTransformScale(aCoeff1, a1->Item(3), aCoeff2, a2->Item(3), arr->Item(3)); break; } // It would probably be nicer to animate skew in tangent space // rather than angle space. However, it's easy to specify // skews with infinite tangents, and behavior changes pretty // drastically when crossing such skews (since the direction of // animation flips), so interop is probably more important here. case eCSSKeyword_skew: { MOZ_ASSERT(a1->Count() == 2 || a1->Count() == 3, "unexpected count"); MOZ_ASSERT(a2->Count() == 2 || a2->Count() == 3, "unexpected count"); nsCSSValue zero(0.0f, eCSSUnit_Radian); // Add Y component of skew. AddCSSValueAngle(aCoeff1, a1->Count() == 3 ? a1->Item(2) : zero, aCoeff2, a2->Count() == 3 ? a2->Item(2) : zero, arr->Item(2)); // Add X component of skew (which can be merged with case below // in non-DEBUG). AddCSSValueAngle(aCoeff1, a1->Item(1), aCoeff2, a2->Item(1), arr->Item(1)); break; } case eCSSKeyword_skewx: case eCSSKeyword_skewy: case eCSSKeyword_rotate: case eCSSKeyword_rotatex: case eCSSKeyword_rotatey: case eCSSKeyword_rotatez: { MOZ_ASSERT(a1->Count() == 2, "unexpected count"); MOZ_ASSERT(a2->Count() == 2, "unexpected count"); AddCSSValueAngle(aCoeff1, a1->Item(1), aCoeff2, a2->Item(1), arr->Item(1)); break; } case eCSSKeyword_rotate3d: { Point3D vector1(a1->Item(1).GetFloatValue(), a1->Item(2).GetFloatValue(), a1->Item(3).GetFloatValue()); vector1.Normalize(); Point3D vector2(a2->Item(1).GetFloatValue(), a2->Item(2).GetFloatValue(), a2->Item(3).GetFloatValue()); vector2.Normalize(); // Handle rotate3d with matched (normalized) vectors, // otherwise fallthrough to the next switch statement // and do matrix decomposition. if (vector1 == vector2) { // We skipped appending a transform function above for rotate3d, // so do it now. arr = StyleAnimationValue::AppendTransformFunction(tfunc, resultTail); arr->Item(1).SetFloatValue(vector1.x, eCSSUnit_Number); arr->Item(2).SetFloatValue(vector1.y, eCSSUnit_Number); arr->Item(3).SetFloatValue(vector1.z, eCSSUnit_Number); AddCSSValueAngle(aCoeff1, a1->Item(4), aCoeff2, a2->Item(4), arr->Item(4)); break; } // FALL THROUGH } case eCSSKeyword_matrix: case eCSSKeyword_matrix3d: case eCSSKeyword_interpolatematrix: case eCSSKeyword_perspective: { // FIXME: If the matrix contains only numbers then we could decompose // here. // Construct temporary lists with only this item in them. nsCSSValueList tempList1, tempList2; tempList1.mValue = aList1->mValue; tempList2.mValue = aList2->mValue; if (aList1 == aList2) { *resultTail = AddDifferentTransformLists(aCoeff1, &tempList1, aCoeff2, &tempList1); } else { *resultTail = AddDifferentTransformLists(aCoeff1, &tempList1, aCoeff2, &tempList2); } // Now advance resultTail to point to the new tail slot. while (*resultTail) { resultTail = &(*resultTail)->mNext; } break; } default: MOZ_ASSERT(false, "unknown transform function"); } aList1 = aList1->mNext; aList2 = aList2->mNext; } while (aList1); MOZ_ASSERT(!aList2, "list length mismatch"); MOZ_ASSERT(!*resultTail, "resultTail isn't pointing to the tail"); return result.forget(); } static void AddPositions(double aCoeff1, const nsCSSValue& aPos1, double aCoeff2, const nsCSSValue& aPos2, nsCSSValue& aResultPos) { const nsCSSValue::Array* posArray1 = aPos1.GetArrayValue(); const nsCSSValue::Array* posArray2 = aPos2.GetArrayValue(); nsCSSValue::Array* resultPosArray = nsCSSValue::Array::Create(4); aResultPos.SetArrayValue(resultPosArray, eCSSUnit_Array); /* Only iterate over elements 1 and 3. The is * 'uncomputed' to only those elements. */ for (size_t i = 1; i < 4; i += 2) { const nsCSSValue& v1 = posArray1->Item(i); const nsCSSValue& v2 = posArray2->Item(i); nsCSSValue& vr = resultPosArray->Item(i); AddCSSValueCanonicalCalc(aCoeff1, v1, aCoeff2, v2, vr); } } bool StyleAnimationValue::AddWeighted(nsCSSProperty aProperty, double aCoeff1, const StyleAnimationValue& aValue1, double aCoeff2, const StyleAnimationValue& aValue2, StyleAnimationValue& aResultValue) { Unit commonUnit = GetCommonUnit(aProperty, aValue1.GetUnit(), aValue2.GetUnit()); // Maybe need a followup method to convert the inputs into the common // unit-type, if they don't already match it. (Or would it make sense to do // that in GetCommonUnit? in which case maybe ConvertToCommonUnit would be // better.) switch (commonUnit) { case eUnit_Null: case eUnit_Auto: case eUnit_None: case eUnit_Normal: case eUnit_UnparsedString: return false; case eUnit_Enumerated: switch (aProperty) { case eCSSProperty_font_stretch: { // Animate just like eUnit_Integer. int32_t result = floor(aCoeff1 * double(aValue1.GetIntValue()) + aCoeff2 * double(aValue2.GetIntValue())); if (result < NS_STYLE_FONT_STRETCH_ULTRA_CONDENSED) { result = NS_STYLE_FONT_STRETCH_ULTRA_CONDENSED; } else if (result > NS_STYLE_FONT_STRETCH_ULTRA_EXPANDED) { result = NS_STYLE_FONT_STRETCH_ULTRA_EXPANDED; } aResultValue.SetIntValue(result, eUnit_Enumerated); return true; } default: return false; } case eUnit_Visibility: { int32_t enum1 = aValue1.GetIntValue(); int32_t enum2 = aValue2.GetIntValue(); if (enum1 == enum2) { aResultValue.SetIntValue(enum1, eUnit_Visibility); return true; } if ((enum1 == NS_STYLE_VISIBILITY_VISIBLE) == (enum2 == NS_STYLE_VISIBILITY_VISIBLE)) { return false; } int32_t val1 = enum1 == NS_STYLE_VISIBILITY_VISIBLE; int32_t val2 = enum2 == NS_STYLE_VISIBILITY_VISIBLE; double interp = aCoeff1 * val1 + aCoeff2 * val2; int32_t result = interp > 0.0 ? NS_STYLE_VISIBILITY_VISIBLE : (val1 ? enum2 : enum1); aResultValue.SetIntValue(result, eUnit_Visibility); return true; } case eUnit_Integer: { // http://dev.w3.org/csswg/css3-transitions/#animation-of-property-types- // says we should use floor int32_t result = floor(aCoeff1 * double(aValue1.GetIntValue()) + aCoeff2 * double(aValue2.GetIntValue())); if (aProperty == eCSSProperty_font_weight) { if (result < 100) { result = 100; } else if (result > 900) { result = 900; } result -= result % 100; } else { result = RestrictValue(aProperty, result); } aResultValue.SetIntValue(result, eUnit_Integer); return true; } case eUnit_Coord: { aResultValue.SetCoordValue(RestrictValue(aProperty, NSToCoordRound( aCoeff1 * aValue1.GetCoordValue() + aCoeff2 * aValue2.GetCoordValue()))); return true; } case eUnit_Percent: { aResultValue.SetPercentValue(RestrictValue(aProperty, aCoeff1 * aValue1.GetPercentValue() + aCoeff2 * aValue2.GetPercentValue())); return true; } case eUnit_Float: { aResultValue.SetFloatValue(RestrictValue(aProperty, aCoeff1 * aValue1.GetFloatValue() + aCoeff2 * aValue2.GetFloatValue())); return true; } case eUnit_Color: { nscolor color1 = aValue1.GetColorValue(); nscolor color2 = aValue2.GetColorValue(); // FIXME (spec): The CSS transitions spec doesn't say whether // colors are premultiplied, but things work better when they are, // so use premultiplication. Spec issue is still open per // http://lists.w3.org/Archives/Public/www-style/2009Jul/0050.html // To save some math, scale the alpha down to a 0-1 scale, but // leave the color components on a 0-255 scale. double A1 = NS_GET_A(color1) * (1.0 / 255.0); double R1 = NS_GET_R(color1) * A1; double G1 = NS_GET_G(color1) * A1; double B1 = NS_GET_B(color1) * A1; double A2 = NS_GET_A(color2) * (1.0 / 255.0); double R2 = NS_GET_R(color2) * A2; double G2 = NS_GET_G(color2) * A2; double B2 = NS_GET_B(color2) * A2; double Aresf = (A1 * aCoeff1 + A2 * aCoeff2); nscolor resultColor; if (Aresf <= 0.0) { resultColor = NS_RGBA(0, 0, 0, 0); } else { if (Aresf > 1.0) { Aresf = 1.0; } double factor = 1.0 / Aresf; uint8_t Ares = NSToIntRound(Aresf * 255.0); uint8_t Rres = ClampColor((R1 * aCoeff1 + R2 * aCoeff2) * factor); uint8_t Gres = ClampColor((G1 * aCoeff1 + G2 * aCoeff2) * factor); uint8_t Bres = ClampColor((B1 * aCoeff1 + B2 * aCoeff2) * factor); resultColor = NS_RGBA(Rres, Gres, Bres, Ares); } aResultValue.SetColorValue(resultColor); return true; } case eUnit_Calc: { PixelCalcValue v1 = ExtractCalcValue(aValue1); PixelCalcValue v2 = ExtractCalcValue(aValue2); double len = aCoeff1 * v1.mLength + aCoeff2 * v2.mLength; double pct = aCoeff1 * v1.mPercent + aCoeff2 * v2.mPercent; bool hasPct = (aCoeff1 != 0.0 && v1.mHasPercent) || (aCoeff2 != 0.0 && v2.mHasPercent); nsCSSValue *val = new nsCSSValue(); nsCSSValue::Array *arr = nsCSSValue::Array::Create(1); val->SetArrayValue(arr, eCSSUnit_Calc); if (hasPct) { nsCSSValue::Array *arr2 = nsCSSValue::Array::Create(2); arr2->Item(0).SetFloatValue(len, eCSSUnit_Pixel); arr2->Item(1).SetPercentValue(pct); arr->Item(0).SetArrayValue(arr2, eCSSUnit_Calc_Plus); } else { arr->Item(0).SetFloatValue(len, eCSSUnit_Pixel); } aResultValue.SetAndAdoptCSSValueValue(val, eUnit_Calc); return true; } case eUnit_ObjectPosition: { const nsCSSValue* position1 = aValue1.GetCSSValueValue(); const nsCSSValue* position2 = aValue2.GetCSSValueValue(); nsAutoPtr result(new nsCSSValue); AddPositions(aCoeff1, *position1, aCoeff2, *position2, *result); aResultValue.SetAndAdoptCSSValueValue(result.forget(), eUnit_ObjectPosition); return true; } case eUnit_CSSValuePair: { const nsCSSValuePair *pair1 = aValue1.GetCSSValuePairValue(); const nsCSSValuePair *pair2 = aValue2.GetCSSValuePairValue(); nsCSSUnit unit[2]; unit[0] = GetCommonUnit(aProperty, pair1->mXValue.GetUnit(), pair2->mXValue.GetUnit()); unit[1] = GetCommonUnit(aProperty, pair1->mYValue.GetUnit(), pair2->mYValue.GetUnit()); if (unit[0] == eCSSUnit_Null || unit[1] == eCSSUnit_Null || unit[0] == eCSSUnit_URL || unit[0] == eCSSUnit_Enumerated) { return false; } nsAutoPtr result(new nsCSSValuePair); static nsCSSValue nsCSSValuePair::* const pairValues[2] = { &nsCSSValuePair::mXValue, &nsCSSValuePair::mYValue }; uint32_t restrictions = nsCSSProps::ValueRestrictions(aProperty); for (uint32_t i = 0; i < 2; ++i) { nsCSSValue nsCSSValuePair::*member = pairValues[i]; if (!AddCSSValuePixelPercentCalc(restrictions, unit[i], aCoeff1, pair1->*member, aCoeff2, pair2->*member, result->*member) ) { MOZ_ASSERT(false, "unexpected unit"); return false; } } aResultValue.SetAndAdoptCSSValuePairValue(result.forget(), eUnit_CSSValuePair); return true; } case eUnit_CSSValueTriplet: { nsCSSValueTriplet triplet1(*aValue1.GetCSSValueTripletValue()); nsCSSValueTriplet triplet2(*aValue2.GetCSSValueTripletValue()); nsCSSUnit unit[3]; unit[0] = GetCommonUnit(aProperty, triplet1.mXValue.GetUnit(), triplet2.mXValue.GetUnit()); unit[1] = GetCommonUnit(aProperty, triplet1.mYValue.GetUnit(), triplet2.mYValue.GetUnit()); unit[2] = GetCommonUnit(aProperty, triplet1.mZValue.GetUnit(), triplet2.mZValue.GetUnit()); if (unit[0] == eCSSUnit_Null || unit[1] == eCSSUnit_Null || unit[2] == eCSSUnit_Null) { return false; } nsAutoPtr result(new nsCSSValueTriplet); static nsCSSValue nsCSSValueTriplet::* const tripletValues[3] = { &nsCSSValueTriplet::mXValue, &nsCSSValueTriplet::mYValue, &nsCSSValueTriplet::mZValue }; uint32_t restrictions = nsCSSProps::ValueRestrictions(aProperty); for (uint32_t i = 0; i < 3; ++i) { nsCSSValue nsCSSValueTriplet::*member = tripletValues[i]; if (!AddCSSValuePixelPercentCalc(restrictions, unit[i], aCoeff1, &triplet1->*member, aCoeff2, &triplet2->*member, result->*member) ) { MOZ_ASSERT(false, "unexpected unit"); return false; } } aResultValue.SetAndAdoptCSSValueTripletValue(result.forget(), eUnit_CSSValueTriplet); return true; } case eUnit_CSSRect: { MOZ_ASSERT(nsCSSProps::ValueRestrictions(aProperty) == 0, "must add code for handling value restrictions"); const nsCSSRect *rect1 = aValue1.GetCSSRectValue(); const nsCSSRect *rect2 = aValue2.GetCSSRectValue(); if (rect1->mTop.GetUnit() != rect2->mTop.GetUnit() || rect1->mRight.GetUnit() != rect2->mRight.GetUnit() || rect1->mBottom.GetUnit() != rect2->mBottom.GetUnit() || rect1->mLeft.GetUnit() != rect2->mLeft.GetUnit()) { // At least until we have calc() return false; } nsAutoPtr result(new nsCSSRect); for (uint32_t i = 0; i < ArrayLength(nsCSSRect::sides); ++i) { nsCSSValue nsCSSRect::*member = nsCSSRect::sides[i]; MOZ_ASSERT((rect1->*member).GetUnit() == (rect2->*member).GetUnit(), "should have returned above"); switch ((rect1->*member).GetUnit()) { case eCSSUnit_Pixel: AddCSSValuePixel(aCoeff1, rect1->*member, aCoeff2, rect2->*member, result->*member); break; case eCSSUnit_Auto: if (float(aCoeff1 + aCoeff2) != 1.0f) { // Interpolating between two auto values makes sense; // adding in other ratios does not. return false; } (result->*member).SetAutoValue(); break; default: MOZ_ASSERT(false, "unexpected unit"); return false; } } aResultValue.SetAndAdoptCSSRectValue(result.forget(), eUnit_CSSRect); return true; } case eUnit_Dasharray: { const nsCSSValueList *list1 = aValue1.GetCSSValueListValue(); const nsCSSValueList *list2 = aValue2.GetCSSValueListValue(); uint32_t len1 = 0, len2 = 0; for (const nsCSSValueList *v = list1; v; v = v->mNext) { ++len1; } for (const nsCSSValueList *v = list2; v; v = v->mNext) { ++len2; } MOZ_ASSERT(len1 > 0 && len2 > 0, "unexpected length"); if (list1->mValue.GetUnit() == eCSSUnit_None || list2->mValue.GetUnit() == eCSSUnit_None) { // One of our values is "none". Can't do addition with that. MOZ_ASSERT( (list1->mValue.GetUnit() != eCSSUnit_None || len1 == 1) && (list2->mValue.GetUnit() != eCSSUnit_None || len2 == 1), "multi-value valuelist with 'none' as first element"); return false; } nsAutoPtr result; nsCSSValueList **resultTail = getter_Transfers(result); for (uint32_t i = 0, i_end = EuclidLCM(len1, len2); i != i_end; ++i) { const nsCSSValue &v1 = list1->mValue; const nsCSSValue &v2 = list2->mValue; MOZ_ASSERT(v1.GetUnit() == eCSSUnit_Number || v1.GetUnit() == eCSSUnit_Percent, "unexpected"); MOZ_ASSERT(v2.GetUnit() == eCSSUnit_Number || v2.GetUnit() == eCSSUnit_Percent, "unexpected"); if (v1.GetUnit() != v2.GetUnit()) { // Can't animate between lengths and percentages (until calc()). return false; } nsCSSValueList *item = new nsCSSValueList; *resultTail = item; resultTail = &item->mNext; if (v1.GetUnit() == eCSSUnit_Number) { AddCSSValueNumber(aCoeff1, v1, aCoeff2, v2, item->mValue, CSS_PROPERTY_VALUE_NONNEGATIVE); } else { AddCSSValuePercent(aCoeff1, v1, aCoeff2, v2, item->mValue, CSS_PROPERTY_VALUE_NONNEGATIVE); } list1 = list1->mNext; if (!list1) { list1 = aValue1.GetCSSValueListValue(); } list2 = list2->mNext; if (!list2) { list2 = aValue2.GetCSSValueListValue(); } } aResultValue.SetAndAdoptCSSValueListValue(result.forget(), eUnit_Dasharray); return true; } case eUnit_Shadow: { // This is implemented according to: // http://dev.w3.org/csswg/css3-transitions/#animation-of-property-types- // and the third item in the summary of: // http://lists.w3.org/Archives/Public/www-style/2009Jul/0050.html const nsCSSValueList *shadow1 = aValue1.GetCSSValueListValue(); const nsCSSValueList *shadow2 = aValue2.GetCSSValueListValue(); nsAutoPtr result; nsCSSValueList **resultTail = getter_Transfers(result); while (shadow1 && shadow2) { if (!AddShadowItems(aCoeff1, shadow1->mValue, aCoeff2, shadow2->mValue, resultTail)) { return false; } shadow1 = shadow1->mNext; shadow2 = shadow2->mNext; } if (shadow1 || shadow2) { const nsCSSValueList *longShadow; double longCoeff; if (shadow1) { longShadow = shadow1; longCoeff = aCoeff1; } else { longShadow = shadow2; longCoeff = aCoeff2; } while (longShadow) { // Passing coefficients that add to less than 1 produces the // desired result of interpolating "0 0 0 transparent" with // the current shadow. if (!AddShadowItems(longCoeff, longShadow->mValue, 0.0, longShadow->mValue, resultTail)) { return false; } longShadow = longShadow->mNext; } } aResultValue.SetAndAdoptCSSValueListValue(result.forget(), eUnit_Shadow); return true; } case eUnit_Filter: { const nsCSSValueList *list1 = aValue1.GetCSSValueListValue(); const nsCSSValueList *list2 = aValue2.GetCSSValueListValue(); nsAutoPtr result; nsCSSValueList **resultTail = getter_Transfers(result); while (list1 || list2) { MOZ_ASSERT(!*resultTail, "resultTail isn't pointing to the tail (may leak)"); if ((list1 && list1->mValue.GetUnit() != eCSSUnit_Function) || (list2 && list2->mValue.GetUnit() != eCSSUnit_Function)) { // If we don't have filter-functions, we must have filter-URLs, which // we can't add or interpolate. return false; } if (!AddFilterFunction(aCoeff1, list1, aCoeff2, list2, resultTail)) { // filter function mismatch return false; } // move to next list items if (list1) { list1 = list1->mNext; } if (list2) { list2 = list2->mNext; } } MOZ_ASSERT(!*resultTail, "resultTail isn't pointing to the tail (may leak)"); aResultValue.SetAndAdoptCSSValueListValue(result.forget(), eUnit_Filter); return true; } case eUnit_Transform: { const nsCSSValueList* list1 = aValue1.GetCSSValueSharedListValue()->mHead; const nsCSSValueList* list2 = aValue2.GetCSSValueSharedListValue()->mHead; MOZ_ASSERT(list1); MOZ_ASSERT(list2); // We want to avoid the matrix decomposition when we can, since // avoiding it can produce better results both for compound // transforms and for skew and skewY (see below). We can do this // in two cases: // (1) if one of the transforms is 'none' // (2) if the lists have the same length and the transform // functions match nsAutoPtr result; if (list1->mValue.GetUnit() == eCSSUnit_None) { if (list2->mValue.GetUnit() == eCSSUnit_None) { result = new nsCSSValueList; if (result) { result->mValue.SetNoneValue(); } } else { result = AddTransformLists(0, list2, aCoeff2, list2); } } else { if (list2->mValue.GetUnit() == eCSSUnit_None) { result = AddTransformLists(0, list1, aCoeff1, list1); } else { bool match = true; { const nsCSSValueList *item1 = list1, *item2 = list2; do { nsCSSKeyword func1 = nsStyleTransformMatrix::TransformFunctionOf( item1->mValue.GetArrayValue()); nsCSSKeyword func2 = nsStyleTransformMatrix::TransformFunctionOf( item2->mValue.GetArrayValue()); if (!TransformFunctionsMatch(func1, func2)) { break; } item1 = item1->mNext; item2 = item2->mNext; } while (item1 && item2); if (item1 || item2) { // Either |break| above or length mismatch. match = false; } } if (match) { result = AddTransformLists(aCoeff1, list1, aCoeff2, list2); } else { result = AddDifferentTransformLists(aCoeff1, list1, aCoeff2, list2); } } } aResultValue.SetTransformValue(new nsCSSValueSharedList(result.forget())); return true; } case eUnit_BackgroundPosition: { const nsCSSValueList *position1 = aValue1.GetCSSValueListValue(); const nsCSSValueList *position2 = aValue2.GetCSSValueListValue(); nsAutoPtr result; nsCSSValueList **resultTail = getter_Transfers(result); while (position1 && position2) { nsCSSValueList *item = new nsCSSValueList; *resultTail = item; resultTail = &item->mNext; AddPositions(aCoeff1, position1->mValue, aCoeff2, position2->mValue, item->mValue); position1 = position1->mNext; position2 = position2->mNext; } // Check for different lengths if (position1 || position2) { return false; } aResultValue.SetAndAdoptCSSValueListValue(result.forget(), eUnit_BackgroundPosition); return true; } case eUnit_CSSValuePairList: { const nsCSSValuePairList *list1 = aValue1.GetCSSValuePairListValue(); const nsCSSValuePairList *list2 = aValue2.GetCSSValuePairListValue(); nsAutoPtr result; nsCSSValuePairList **resultTail = getter_Transfers(result); do { nsCSSValuePairList *item = new nsCSSValuePairList; *resultTail = item; resultTail = &item->mNext; static nsCSSValue nsCSSValuePairList::* const pairListValues[] = { &nsCSSValuePairList::mXValue, &nsCSSValuePairList::mYValue, }; uint32_t restrictions = nsCSSProps::ValueRestrictions(aProperty); for (uint32_t i = 0; i < ArrayLength(pairListValues); ++i) { const nsCSSValue &v1 = list1->*(pairListValues[i]); const nsCSSValue &v2 = list2->*(pairListValues[i]); nsCSSValue &vr = item->*(pairListValues[i]); nsCSSUnit unit = GetCommonUnit(aProperty, v1.GetUnit(), v2.GetUnit()); if (unit == eCSSUnit_Null) { return false; } if (!AddCSSValuePixelPercentCalc(restrictions, unit, aCoeff1, v1, aCoeff2, v2, vr) ) { if (v1 != v2) { return false; } vr = v1; } } list1 = list1->mNext; list2 = list2->mNext; } while (list1 && list2); if (list1 || list2) { // We can't interpolate lists of different lengths. return false; } aResultValue.SetAndAdoptCSSValuePairListValue(result.forget()); return true; } } MOZ_ASSERT(false, "Can't interpolate using the given common unit"); return false; } already_AddRefed BuildStyleRule(nsCSSProperty aProperty, dom::Element* aTargetElement, const nsAString& aSpecifiedValue, bool aUseSVGMode) { // Set up an empty CSS Declaration RefPtr declaration(new css::Declaration()); declaration->InitializeEmpty(); bool changed; // ignored, but needed as outparam for ParseProperty nsIDocument* doc = aTargetElement->OwnerDoc(); nsCOMPtr baseURI = aTargetElement->GetBaseURI(); nsCSSParser parser(doc->CSSLoader()); nsCSSProperty propertyToCheck = nsCSSProps::IsShorthand(aProperty) ? nsCSSProps::SubpropertyEntryFor(aProperty)[0] : aProperty; // Get a parser, parse the property, and check for CSS parsing errors. // If this fails, we bail out and delete the declaration. parser.ParseProperty(aProperty, aSpecifiedValue, doc->GetDocumentURI(), baseURI, aTargetElement->NodePrincipal(), declaration, &changed, false, aUseSVGMode); // check whether property parsed without CSS parsing errors if (!declaration->HasNonImportantValueFor(propertyToCheck)) { return nullptr; } RefPtr rule = new css::StyleRule(nullptr, declaration, 0, 0); return rule.forget(); } inline already_AddRefed LookupStyleContext(dom::Element* aElement) { nsIDocument* doc = aElement->GetCurrentDoc(); nsIPresShell* shell = doc->GetShell(); if (!shell) { return nullptr; } return nsComputedDOMStyle::GetStyleContextForElement(aElement, nullptr, shell); } /* static */ bool StyleAnimationValue::ComputeValue(nsCSSProperty aProperty, dom::Element* aTargetElement, const nsAString& aSpecifiedValue, bool aUseSVGMode, StyleAnimationValue& aComputedValue, bool* aIsContextSensitive) { MOZ_ASSERT(aTargetElement, "null target element"); MOZ_ASSERT(aTargetElement->GetCurrentDoc(), "we should only be able to actively animate nodes that " "are in a document"); // Parse specified value into a temporary css::StyleRule RefPtr styleRule = BuildStyleRule(aProperty, aTargetElement, aSpecifiedValue, aUseSVGMode); if (!styleRule) { return false; } if (nsCSSProps::IsShorthand(aProperty) || nsCSSProps::kAnimTypeTable[aProperty] == eStyleAnimType_None) { // Just capture the specified value aComputedValue.SetUnparsedStringValue(nsString(aSpecifiedValue)); if (aIsContextSensitive) { // Since we're just returning the string as-is, aComputedValue isn't going // to change depending on the context *aIsContextSensitive = false; } return true; } nsAutoTArray values; bool ok = ComputeValues(aProperty, nsCSSProps::eIgnoreEnabledState, aTargetElement, styleRule, values, aIsContextSensitive); if (!ok) { return false; } MOZ_ASSERT(values.Length() == 1); MOZ_ASSERT(values[0].mProperty == aProperty); aComputedValue = values[0].mValue; return true; } /* static */ bool StyleAnimationValue::ComputeValues(nsCSSProperty aProperty, nsCSSProps::EnabledState aEnabledState, dom::Element* aTargetElement, const nsAString& aSpecifiedValue, bool aUseSVGMode, nsTArray& aResult) { MOZ_ASSERT(aTargetElement, "null target element"); MOZ_ASSERT(aTargetElement->GetCurrentDoc(), "we should only be able to actively animate nodes that " "are in a document"); // Parse specified value into a temporary css::StyleRule RefPtr styleRule = BuildStyleRule(aProperty, aTargetElement, aSpecifiedValue, aUseSVGMode); if (!styleRule) { return false; } aResult.Clear(); return ComputeValues(aProperty, aEnabledState, aTargetElement, styleRule, aResult, /* aIsContextSensitive */ nullptr); } /* static */ bool StyleAnimationValue::ComputeValues( nsCSSProperty aProperty, nsCSSProps::EnabledState aEnabledState, dom::Element* aTargetElement, css::StyleRule* aStyleRule, nsTArray& aValues, bool* aIsContextSensitive) { if (!nsCSSProps::IsEnabled(aProperty, aEnabledState)) { return false; } // Look up style context for our target element RefPtr styleContext = LookupStyleContext(aTargetElement); if (!styleContext) { return false; } nsStyleSet* styleSet = styleContext->PresContext()->StyleSet(); RefPtr tmpStyleContext; if (aIsContextSensitive) { MOZ_ASSERT(!nsCSSProps::IsShorthand(aProperty), "to correctly set aIsContextSensitive for shorthand properties, " "this code must be adjusted"); nsCOMArray ruleArray; ruleArray.AppendObject(styleSet->InitialStyleRule()); css::Declaration* declaration = aStyleRule->GetDeclaration(); ruleArray.AppendObject(declaration); declaration->SetImmutable(); tmpStyleContext = styleSet->ResolveStyleByAddingRules(styleContext, ruleArray); if (!tmpStyleContext) { return false; } // Force walk of rule tree nsStyleStructID sid = nsCSSProps::kSIDTable[aProperty]; tmpStyleContext->StyleData(sid); // The rule node will have unconditional cached style data if the value is // not context-sensitive. So if there's nothing cached, it's not context // sensitive. *aIsContextSensitive = !tmpStyleContext->RuleNode()->NodeHasCachedUnconditionalData(sid); } // If we're not concerned whether the property is context sensitive then just // add the rule to a new temporary style context alongside the target // element's style context. // Also, if we previously discovered that this property IS context-sensitive // then we need to throw the temporary style context out since the property's // value may have been biased by the 'initial' values supplied. if (!aIsContextSensitive || *aIsContextSensitive) { nsCOMArray ruleArray; css::Declaration* declaration = aStyleRule->GetDeclaration(); ruleArray.AppendObject(declaration); declaration->SetImmutable(); tmpStyleContext = styleSet->ResolveStyleByAddingRules(styleContext, ruleArray); if (!tmpStyleContext) { return false; } } // Extract computed value of our property (or all longhand components, if // aProperty is a shorthand) from the temporary style rule if (nsCSSProps::IsShorthand(aProperty)) { CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(p, aProperty, aEnabledState) { if (nsCSSProps::kAnimTypeTable[*p] == eStyleAnimType_None) { // Skip non-animatable component longhands. continue; } PropertyStyleAnimationValuePair* pair = aValues.AppendElement(); pair->mProperty = *p; if (!ExtractComputedValue(*p, tmpStyleContext, pair->mValue)) { return false; } } return true; } else { PropertyStyleAnimationValuePair* pair = aValues.AppendElement(); pair->mProperty = aProperty; return ExtractComputedValue(aProperty, tmpStyleContext, pair->mValue); } } bool StyleAnimationValue::UncomputeValue(nsCSSProperty aProperty, const StyleAnimationValue& aComputedValue, nsCSSValue& aSpecifiedValue) { Unit unit = aComputedValue.GetUnit(); switch (unit) { case eUnit_Normal: aSpecifiedValue.SetNormalValue(); break; case eUnit_Auto: aSpecifiedValue.SetAutoValue(); break; case eUnit_None: aSpecifiedValue.SetNoneValue(); break; case eUnit_Enumerated: case eUnit_Visibility: aSpecifiedValue. SetIntValue(aComputedValue.GetIntValue(), eCSSUnit_Enumerated); break; case eUnit_Integer: aSpecifiedValue. SetIntValue(aComputedValue.GetIntValue(), eCSSUnit_Integer); break; case eUnit_Coord: nscoordToCSSValue(aComputedValue.GetCoordValue(), aSpecifiedValue); break; case eUnit_Percent: aSpecifiedValue.SetPercentValue(aComputedValue.GetPercentValue()); break; case eUnit_Float: aSpecifiedValue. SetFloatValue(aComputedValue.GetFloatValue(), eCSSUnit_Number); break; case eUnit_Color: // colors can be alone, or part of a paint server aSpecifiedValue.SetColorValue(aComputedValue.GetColorValue()); break; case eUnit_Calc: case eUnit_ObjectPosition: { nsCSSValue* val = aComputedValue.GetCSSValueValue(); // Sanity-check that the underlying unit in the nsCSSValue is what we // expect for our StyleAnimationValue::Unit: MOZ_ASSERT((unit == eUnit_Calc && val->GetUnit() == eCSSUnit_Calc) || (unit == eUnit_ObjectPosition && val->GetUnit() == eCSSUnit_Array), "unexpected unit"); aSpecifiedValue = *val; break; } case eUnit_CSSValuePair: { // Rule node processing expects pair values to be collapsed to a // single value if both halves would be equal, for most but not // all properties. At present, all animatable properties that // use pairs do expect collapsing. const nsCSSValuePair* pair = aComputedValue.GetCSSValuePairValue(); if (pair->mXValue == pair->mYValue) { aSpecifiedValue = pair->mXValue; } else { aSpecifiedValue.SetPairValue(pair); } } break; case eUnit_CSSValueTriplet: { // Rule node processing expects triplet values to be collapsed to a // single value if both halves would be equal, for most but not // all properties. At present, all animatable properties that // use pairs do expect collapsing. const nsCSSValueTriplet* triplet = aComputedValue.GetCSSValueTripletValue(); if (triplet->mXValue == triplet->mYValue && triplet->mYValue == triplet->mZValue) { aSpecifiedValue = triplet->mXValue; } else { aSpecifiedValue.SetTripletValue(triplet); } } break; case eUnit_CSSRect: { nsCSSRect& rect = aSpecifiedValue.SetRectValue(); rect = *aComputedValue.GetCSSRectValue(); } break; case eUnit_Dasharray: case eUnit_Shadow: case eUnit_Filter: case eUnit_BackgroundPosition: aSpecifiedValue. SetDependentListValue(aComputedValue.GetCSSValueListValue()); break; case eUnit_Transform: aSpecifiedValue. SetSharedListValue(aComputedValue.GetCSSValueSharedListValue()); break; case eUnit_CSSValuePairList: aSpecifiedValue. SetDependentPairListValue(aComputedValue.GetCSSValuePairListValue()); break; default: return false; } return true; } bool StyleAnimationValue::UncomputeValue(nsCSSProperty aProperty, const StyleAnimationValue& aComputedValue, nsAString& aSpecifiedValue) { aSpecifiedValue.Truncate(); // Clear outparam, if it's not already empty if (aComputedValue.GetUnit() == eUnit_UnparsedString) { aComputedValue.GetStringValue(aSpecifiedValue); return true; } nsCSSValue val; if (!StyleAnimationValue::UncomputeValue(aProperty, aComputedValue, val)) { return false; } val.AppendToString(aProperty, aSpecifiedValue, nsCSSValue::eNormalized); return true; } inline const void* StyleDataAtOffset(const void* aStyleStruct, ptrdiff_t aOffset) { return reinterpret_cast(aStyleStruct) + aOffset; } inline void* StyleDataAtOffset(void* aStyleStruct, ptrdiff_t aOffset) { return reinterpret_cast(aStyleStruct) + aOffset; } static void ExtractBorderColor(nsStyleContext* aStyleContext, const void* aStyleBorder, mozilla::css::Side aSide, StyleAnimationValue& aComputedValue) { nscolor color; bool foreground; static_cast(aStyleBorder)-> GetBorderColor(aSide, color, foreground); if (foreground) { // FIXME: should add test for this color = aStyleContext->StyleColor()->mColor; } aComputedValue.SetColorValue(color); } static bool StyleCoordToValue(const nsStyleCoord& aCoord, StyleAnimationValue& aValue) { switch (aCoord.GetUnit()) { case eStyleUnit_Normal: aValue.SetNormalValue(); break; case eStyleUnit_Auto: aValue.SetAutoValue(); break; case eStyleUnit_None: aValue.SetNoneValue(); break; case eStyleUnit_Percent: aValue.SetPercentValue(aCoord.GetPercentValue()); break; case eStyleUnit_Factor: aValue.SetFloatValue(aCoord.GetFactorValue()); break; case eStyleUnit_Coord: aValue.SetCoordValue(aCoord.GetCoordValue()); break; case eStyleUnit_Enumerated: aValue.SetIntValue(aCoord.GetIntValue(), StyleAnimationValue::eUnit_Enumerated); break; case eStyleUnit_Integer: aValue.SetIntValue(aCoord.GetIntValue(), StyleAnimationValue::eUnit_Integer); break; case eStyleUnit_Calc: { nsAutoPtr val(new nsCSSValue); SetCalcValue(aCoord.GetCalcValue(), *val); aValue.SetAndAdoptCSSValueValue(val.forget(), StyleAnimationValue::eUnit_Calc); break; } default: return false; } return true; } static bool StyleCoordToCSSValue(const nsStyleCoord& aCoord, nsCSSValue& aCSSValue) { switch (aCoord.GetUnit()) { case eStyleUnit_Coord: nscoordToCSSValue(aCoord.GetCoordValue(), aCSSValue); break; case eStyleUnit_Factor: aCSSValue.SetFloatValue(aCoord.GetFactorValue(), eCSSUnit_Number); break; case eStyleUnit_Percent: aCSSValue.SetPercentValue(aCoord.GetPercentValue()); break; case eStyleUnit_Calc: SetCalcValue(aCoord.GetCalcValue(), aCSSValue); break; case eStyleUnit_Degree: aCSSValue.SetFloatValue(aCoord.GetAngleValue(), eCSSUnit_Degree); break; case eStyleUnit_Grad: aCSSValue.SetFloatValue(aCoord.GetAngleValue(), eCSSUnit_Grad); break; case eStyleUnit_Radian: aCSSValue.SetFloatValue(aCoord.GetAngleValue(), eCSSUnit_Radian); break; case eStyleUnit_Turn: aCSSValue.SetFloatValue(aCoord.GetAngleValue(), eCSSUnit_Turn); break; default: MOZ_ASSERT(false, "unexpected unit"); return false; } return true; } static void SetPositionValue(const nsStyleBackground::Position& aPos, nsCSSValue& aCSSValue) { RefPtr posArray = nsCSSValue::Array::Create(4); aCSSValue.SetArrayValue(posArray.get(), eCSSUnit_Array); // NOTE: Array entries #0 and #2 here are intentionally left untouched, with // eCSSUnit_Null. The purpose of these entries in our specified-style // representation is to store edge names. But for values // extracted from computed style (which is what we're dealing with here), // we'll just have a normalized "x,y" position, with no edge names needed. nsCSSValue& xValue = posArray->Item(1); nsCSSValue& yValue = posArray->Item(3); SetCalcValue(&aPos.mXPosition, xValue); SetCalcValue(&aPos.mYPosition, yValue); } /* * Assign |aOutput = aInput|, except with any non-pixel lengths * replaced with the equivalent in pixels, and any non-canonical calc() * expressions replaced with canonical ones. */ static void SubstitutePixelValues(nsStyleContext* aStyleContext, const nsCSSValue& aInput, nsCSSValue& aOutput) { if (aInput.IsCalcUnit()) { RuleNodeCacheConditions conditions; nsRuleNode::ComputedCalc c = nsRuleNode::SpecifiedCalcToComputedCalc(aInput, aStyleContext, aStyleContext->PresContext(), conditions); nsStyleCoord::CalcValue c2; c2.mLength = c.mLength; c2.mPercent = c.mPercent; c2.mHasPercent = true; // doesn't matter for transform translate SetCalcValue(&c2, aOutput); } else if (aInput.UnitHasArrayValue()) { const nsCSSValue::Array *inputArray = aInput.GetArrayValue(); RefPtr outputArray = nsCSSValue::Array::Create(inputArray->Count()); for (size_t i = 0, i_end = inputArray->Count(); i < i_end; ++i) { SubstitutePixelValues(aStyleContext, inputArray->Item(i), outputArray->Item(i)); } aOutput.SetArrayValue(outputArray, aInput.GetUnit()); } else if (aInput.IsLengthUnit() && aInput.GetUnit() != eCSSUnit_Pixel) { RuleNodeCacheConditions conditions; nscoord len = nsRuleNode::CalcLength(aInput, aStyleContext, aStyleContext->PresContext(), conditions); aOutput.SetFloatValue(nsPresContext::AppUnitsToFloatCSSPixels(len), eCSSUnit_Pixel); } else { aOutput = aInput; } } bool StyleAnimationValue::ExtractComputedValue(nsCSSProperty aProperty, nsStyleContext* aStyleContext, StyleAnimationValue& aComputedValue) { MOZ_ASSERT(0 <= aProperty && aProperty < eCSSProperty_COUNT_no_shorthands, "bad property"); const void* styleStruct = aStyleContext->StyleData(nsCSSProps::kSIDTable[aProperty]); ptrdiff_t ssOffset = nsCSSProps::kStyleStructOffsetTable[aProperty]; nsStyleAnimType animType = nsCSSProps::kAnimTypeTable[aProperty]; MOZ_ASSERT(0 <= ssOffset || animType == eStyleAnimType_Custom, "must be dealing with animatable property"); switch (animType) { case eStyleAnimType_Custom: switch (aProperty) { // For border-width, ignore the border-image business (which // only exists until we update our implementation to the current // spec) and use GetComputedBorder #define BORDER_WIDTH_CASE(prop_, side_) \ case prop_: \ aComputedValue.SetCoordValue( \ static_cast(styleStruct)-> \ GetComputedBorder().side_); \ break; BORDER_WIDTH_CASE(eCSSProperty_border_bottom_width, bottom) BORDER_WIDTH_CASE(eCSSProperty_border_left_width, left) BORDER_WIDTH_CASE(eCSSProperty_border_right_width, right) BORDER_WIDTH_CASE(eCSSProperty_border_top_width, top) #undef BORDER_WIDTH_CASE case eCSSProperty_column_rule_width: aComputedValue.SetCoordValue( static_cast(styleStruct)-> GetComputedColumnRuleWidth()); break; case eCSSProperty_border_bottom_color: ExtractBorderColor(aStyleContext, styleStruct, NS_SIDE_BOTTOM, aComputedValue); break; case eCSSProperty_border_left_color: ExtractBorderColor(aStyleContext, styleStruct, NS_SIDE_LEFT, aComputedValue); break; case eCSSProperty_border_right_color: ExtractBorderColor(aStyleContext, styleStruct, NS_SIDE_RIGHT, aComputedValue); break; case eCSSProperty_border_top_color: ExtractBorderColor(aStyleContext, styleStruct, NS_SIDE_TOP, aComputedValue); break; case eCSSProperty_outline_color: { const nsStyleOutline *styleOutline = static_cast(styleStruct); nscolor color; if (!styleOutline->GetOutlineColor(color)) color = aStyleContext->StyleColor()->mColor; aComputedValue.SetColorValue(color); break; } case eCSSProperty_column_rule_color: { const nsStyleColumn *styleColumn = static_cast(styleStruct); nscolor color; if (styleColumn->mColumnRuleColorIsForeground) { color = aStyleContext->StyleColor()->mColor; } else { color = styleColumn->mColumnRuleColor; } aComputedValue.SetColorValue(color); break; } case eCSSProperty_column_count: { const nsStyleColumn *styleColumn = static_cast(styleStruct); if (styleColumn->mColumnCount == NS_STYLE_COLUMN_COUNT_AUTO) { aComputedValue.SetAutoValue(); } else { aComputedValue.SetIntValue(styleColumn->mColumnCount, eUnit_Integer); } break; } case eCSSProperty_order: { const nsStylePosition *stylePosition = static_cast(styleStruct); aComputedValue.SetIntValue(stylePosition->mOrder, eUnit_Integer); break; } case eCSSProperty_text_decoration_color: { const nsStyleTextReset *styleTextReset = static_cast(styleStruct); nscolor color; bool isForeground; styleTextReset->GetDecorationColor(color, isForeground); if (isForeground) { color = aStyleContext->StyleColor()->mColor; } aComputedValue.SetColorValue(color); break; } case eCSSProperty_text_decoration_style: { uint8_t decorationStyle = static_cast(styleStruct)-> GetDecorationStyle(); aComputedValue.SetIntValue(decorationStyle, eUnit_Enumerated); break; } case eCSSProperty_text_emphasis_color: { auto styleText = static_cast(styleStruct); nscolor color = styleText->mTextEmphasisColorForeground ? aStyleContext->StyleColor()->mColor : styleText->mTextEmphasisColor; aComputedValue.SetColorValue(color); break; } case eCSSProperty_border_spacing: { const nsStyleTableBorder *styleTableBorder = static_cast(styleStruct); nsAutoPtr pair(new nsCSSValuePair); nscoordToCSSValue(styleTableBorder->mBorderSpacingCol, pair->mXValue); nscoordToCSSValue(styleTableBorder->mBorderSpacingRow, pair->mYValue); aComputedValue.SetAndAdoptCSSValuePairValue(pair.forget(), eUnit_CSSValuePair); break; } case eCSSProperty_transform_origin: { const nsStyleDisplay *styleDisplay = static_cast(styleStruct); nsAutoPtr triplet(new nsCSSValueTriplet); if (!StyleCoordToCSSValue(styleDisplay->mTransformOrigin[0], triplet->mXValue) || !StyleCoordToCSSValue(styleDisplay->mTransformOrigin[1], triplet->mYValue) || !StyleCoordToCSSValue(styleDisplay->mTransformOrigin[2], triplet->mZValue)) { return false; } aComputedValue.SetAndAdoptCSSValueTripletValue(triplet.forget(), eUnit_CSSValueTriplet); break; } case eCSSProperty_perspective_origin: { const nsStyleDisplay *styleDisplay = static_cast(styleStruct); nsAutoPtr pair(new nsCSSValuePair); if (!StyleCoordToCSSValue(styleDisplay->mPerspectiveOrigin[0], pair->mXValue) || !StyleCoordToCSSValue(styleDisplay->mPerspectiveOrigin[1], pair->mYValue)) { return false; } aComputedValue.SetAndAdoptCSSValuePairValue(pair.forget(), eUnit_CSSValuePair); break; } case eCSSProperty_stroke_dasharray: { const nsStyleSVG *svg = static_cast(styleStruct); MOZ_ASSERT((svg->mStrokeDasharray != nullptr) == (svg->mStrokeDasharrayLength != 0), "pointer/length mismatch"); nsAutoPtr result; if (svg->mStrokeDasharray) { MOZ_ASSERT(svg->mStrokeDasharrayLength > 0, "non-null list should have positive length"); nsCSSValueList **resultTail = getter_Transfers(result); for (uint32_t i = 0, i_end = svg->mStrokeDasharrayLength; i != i_end; ++i) { nsCSSValueList *item = new nsCSSValueList; *resultTail = item; resultTail = &item->mNext; const nsStyleCoord &coord = svg->mStrokeDasharray[i]; nsCSSValue &value = item->mValue; switch (coord.GetUnit()) { case eStyleUnit_Coord: // Number means the same thing as length; we want to // animate them the same way. Normalize both to number // since it has more accuracy (float vs nscoord). value.SetFloatValue(nsPresContext:: AppUnitsToFloatCSSPixels(coord.GetCoordValue()), eCSSUnit_Number); break; case eStyleUnit_Factor: value.SetFloatValue(coord.GetFactorValue(), eCSSUnit_Number); break; case eStyleUnit_Percent: value.SetPercentValue(coord.GetPercentValue()); break; default: MOZ_ASSERT(false, "unexpected unit"); return false; } } } else { result = new nsCSSValueList; result->mValue.SetNoneValue(); } aComputedValue.SetAndAdoptCSSValueListValue(result.forget(), eUnit_Dasharray); break; } case eCSSProperty_font_stretch: { int16_t stretch = static_cast(styleStruct)->mFont.stretch; static_assert(NS_STYLE_FONT_STRETCH_ULTRA_CONDENSED == -4 && NS_STYLE_FONT_STRETCH_ULTRA_EXPANDED == 4, "font stretch constants not as expected"); if (stretch < NS_STYLE_FONT_STRETCH_ULTRA_CONDENSED || stretch > NS_STYLE_FONT_STRETCH_ULTRA_EXPANDED) { return false; } aComputedValue.SetIntValue(stretch, eUnit_Enumerated); return true; } case eCSSProperty_font_weight: { uint16_t weight = static_cast(styleStruct)->mFont.weight; if (weight % 100 != 0) { return false; } aComputedValue.SetIntValue(weight, eUnit_Integer); return true; } case eCSSProperty_image_region: { const nsStyleList *list = static_cast(styleStruct); const nsRect &srect = list->mImageRegion; if (srect.IsEmpty()) { aComputedValue.SetAutoValue(); break; } nsCSSRect *vrect = new nsCSSRect; nscoordToCSSValue(srect.x, vrect->mLeft); nscoordToCSSValue(srect.y, vrect->mTop); nscoordToCSSValue(srect.XMost(), vrect->mRight); nscoordToCSSValue(srect.YMost(), vrect->mBottom); aComputedValue.SetAndAdoptCSSRectValue(vrect, eUnit_CSSRect); break; } case eCSSProperty_clip: { const nsStyleDisplay *display = static_cast(styleStruct); if (!(display->mClipFlags & NS_STYLE_CLIP_RECT)) { aComputedValue.SetAutoValue(); } else { nsCSSRect *vrect = new nsCSSRect; const nsRect &srect = display->mClip; if (display->mClipFlags & NS_STYLE_CLIP_TOP_AUTO) { vrect->mTop.SetAutoValue(); } else { nscoordToCSSValue(srect.y, vrect->mTop); } if (display->mClipFlags & NS_STYLE_CLIP_RIGHT_AUTO) { vrect->mRight.SetAutoValue(); } else { nscoordToCSSValue(srect.XMost(), vrect->mRight); } if (display->mClipFlags & NS_STYLE_CLIP_BOTTOM_AUTO) { vrect->mBottom.SetAutoValue(); } else { nscoordToCSSValue(srect.YMost(), vrect->mBottom); } if (display->mClipFlags & NS_STYLE_CLIP_LEFT_AUTO) { vrect->mLeft.SetAutoValue(); } else { nscoordToCSSValue(srect.x, vrect->mLeft); } aComputedValue.SetAndAdoptCSSRectValue(vrect, eUnit_CSSRect); } break; } case eCSSProperty_object_position: { const nsStylePosition* stylePos = static_cast(styleStruct); nsAutoPtr val(new nsCSSValue); SetPositionValue(stylePos->mObjectPosition, *val); aComputedValue.SetAndAdoptCSSValueValue(val.forget(), eUnit_ObjectPosition); break; } case eCSSProperty_background_position: { const nsStyleBackground *bg = static_cast(styleStruct); nsAutoPtr result; nsCSSValueList **resultTail = getter_Transfers(result); MOZ_ASSERT(bg->mPositionCount > 0, "unexpected count"); for (uint32_t i = 0, i_end = bg->mPositionCount; i != i_end; ++i) { nsCSSValueList *item = new nsCSSValueList; *resultTail = item; resultTail = &item->mNext; SetPositionValue(bg->mLayers[i].mPosition, item->mValue); } aComputedValue.SetAndAdoptCSSValueListValue(result.forget(), eUnit_BackgroundPosition); break; } case eCSSProperty_background_size: { const nsStyleBackground *bg = static_cast(styleStruct); nsAutoPtr result; nsCSSValuePairList **resultTail = getter_Transfers(result); MOZ_ASSERT(bg->mSizeCount > 0, "unexpected count"); for (uint32_t i = 0, i_end = bg->mSizeCount; i != i_end; ++i) { nsCSSValuePairList *item = new nsCSSValuePairList; *resultTail = item; resultTail = &item->mNext; const nsStyleBackground::Size &size = bg->mLayers[i].mSize; switch (size.mWidthType) { case nsStyleBackground::Size::eContain: case nsStyleBackground::Size::eCover: item->mXValue.SetIntValue(size.mWidthType, eCSSUnit_Enumerated); break; case nsStyleBackground::Size::eAuto: item->mXValue.SetAutoValue(); break; case nsStyleBackground::Size::eLengthPercentage: // XXXbz is there a good reason we can't just // SetCalcValue(&size.mWidth, item->mXValue) here? if (!size.mWidth.mHasPercent && // negative values must have come from calc() size.mWidth.mLength >= 0) { MOZ_ASSERT(size.mWidth.mPercent == 0.0f, "Shouldn't have mPercent"); nscoordToCSSValue(size.mWidth.mLength, item->mXValue); } else if (size.mWidth.mLength == 0 && // negative values must have come from calc() size.mWidth.mPercent >= 0.0f) { item->mXValue.SetPercentValue(size.mWidth.mPercent); } else { SetCalcValue(&size.mWidth, item->mXValue); } break; } switch (size.mHeightType) { case nsStyleBackground::Size::eContain: case nsStyleBackground::Size::eCover: // leave it null break; case nsStyleBackground::Size::eAuto: item->mYValue.SetAutoValue(); break; case nsStyleBackground::Size::eLengthPercentage: // XXXbz is there a good reason we can't just // SetCalcValue(&size.mHeight, item->mYValue) here? if (!size.mHeight.mHasPercent && // negative values must have come from calc() size.mHeight.mLength >= 0) { MOZ_ASSERT(size.mHeight.mPercent == 0.0f, "Shouldn't have mPercent"); nscoordToCSSValue(size.mHeight.mLength, item->mYValue); } else if (size.mHeight.mLength == 0 && // negative values must have come from calc() size.mHeight.mPercent >= 0.0f) { item->mYValue.SetPercentValue(size.mHeight.mPercent); } else { SetCalcValue(&size.mHeight, item->mYValue); } break; } } aComputedValue.SetAndAdoptCSSValuePairListValue(result.forget()); break; } case eCSSProperty_filter: { const nsStyleSVGReset *svgReset = static_cast(styleStruct); const nsTArray& filters = svgReset->mFilters; nsAutoPtr result; nsCSSValueList **resultTail = getter_Transfers(result); for (uint32_t i = 0; i < filters.Length(); ++i) { nsCSSValueList *item = new nsCSSValueList; *resultTail = item; resultTail = &item->mNext; const nsStyleFilter& filter = filters[i]; int32_t type = filter.GetType(); if (type == NS_STYLE_FILTER_URL) { nsIDocument* doc = aStyleContext->PresContext()->Document(); RefPtr uriAsStringBuffer = GetURIAsUtf16StringBuffer(filter.GetURL()); RefPtr url = new mozilla::css::URLValue(filter.GetURL(), uriAsStringBuffer, doc->GetDocumentURI(), doc->NodePrincipal()); item->mValue.SetURLValue(url); } else { nsCSSKeyword functionName = nsCSSProps::ValueToKeywordEnum(type, nsCSSProps::kFilterFunctionKTable); nsCSSValue::Array* filterArray = item->mValue.InitFunction(functionName, 1); if (type >= NS_STYLE_FILTER_BLUR && type <= NS_STYLE_FILTER_HUE_ROTATE) { if (!StyleCoordToCSSValue( filter.GetFilterParameter(), filterArray->Item(1))) { return false; } } else if (type == NS_STYLE_FILTER_DROP_SHADOW) { nsCSSValueList* shadowResult = filterArray->Item(1).SetListValue(); nsAutoPtr tmpShadowValue; nsCSSValueList **tmpShadowResultTail = getter_Transfers(tmpShadowValue); nsCSSShadowArray* shadowArray = filter.GetDropShadow(); MOZ_ASSERT(shadowArray->Length() == 1, "expected exactly one shadow"); AppendCSSShadowValue(shadowArray->ShadowAt(0), tmpShadowResultTail); *shadowResult = *tmpShadowValue; } else { // We checked all possible nsStyleFilter types but // NS_STYLE_FILTER_NULL before. We should never enter this path. NS_NOTREACHED("no other filter functions defined"); return false; } } } aComputedValue.SetAndAdoptCSSValueListValue(result.forget(), eUnit_Filter); break; } case eCSSProperty_transform: { const nsStyleDisplay *display = static_cast(styleStruct); nsAutoPtr result; if (display->mSpecifiedTransform) { // Clone, and convert all lengths (not percents) to pixels. nsCSSValueList **resultTail = getter_Transfers(result); for (const nsCSSValueList *l = display->mSpecifiedTransform->mHead; l; l = l->mNext) { nsCSSValueList *clone = new nsCSSValueList; *resultTail = clone; resultTail = &clone->mNext; SubstitutePixelValues(aStyleContext, l->mValue, clone->mValue); } } else { result = new nsCSSValueList(); result->mValue.SetNoneValue(); } aComputedValue.SetTransformValue( new nsCSSValueSharedList(result.forget())); break; } default: MOZ_ASSERT(false, "missing property implementation"); return false; }; return true; case eStyleAnimType_Coord: { const nsStyleCoord& coord = *static_cast( StyleDataAtOffset(styleStruct, ssOffset)); if (nsCSSProps::PropHasFlags(aProperty, CSS_PROPERTY_NUMBERS_ARE_PIXELS) && coord.GetUnit() == eStyleUnit_Coord) { // For SVG properties where number means the same thing as length, // we want to animate them the same way. Normalize both to number // since it has more accuracy (float vs nscoord). aComputedValue.SetFloatValue(nsPresContext:: AppUnitsToFloatCSSPixels(coord.GetCoordValue())); return true; } return StyleCoordToValue(coord, aComputedValue); } case eStyleAnimType_Sides_Top: case eStyleAnimType_Sides_Right: case eStyleAnimType_Sides_Bottom: case eStyleAnimType_Sides_Left: { static_assert( NS_SIDE_TOP == eStyleAnimType_Sides_Top -eStyleAnimType_Sides_Top && NS_SIDE_RIGHT == eStyleAnimType_Sides_Right -eStyleAnimType_Sides_Top && NS_SIDE_BOTTOM == eStyleAnimType_Sides_Bottom-eStyleAnimType_Sides_Top && NS_SIDE_LEFT == eStyleAnimType_Sides_Left -eStyleAnimType_Sides_Top, "box side constants out of sync with animation side constants"); const nsStyleCoord &coord = static_cast( StyleDataAtOffset(styleStruct, ssOffset))-> Get(mozilla::css::Side(animType - eStyleAnimType_Sides_Top)); return StyleCoordToValue(coord, aComputedValue); } case eStyleAnimType_Corner_TopLeft: case eStyleAnimType_Corner_TopRight: case eStyleAnimType_Corner_BottomRight: case eStyleAnimType_Corner_BottomLeft: { static_assert( NS_CORNER_TOP_LEFT == eStyleAnimType_Corner_TopLeft - eStyleAnimType_Corner_TopLeft && NS_CORNER_TOP_RIGHT == eStyleAnimType_Corner_TopRight - eStyleAnimType_Corner_TopLeft && NS_CORNER_BOTTOM_RIGHT == eStyleAnimType_Corner_BottomRight - eStyleAnimType_Corner_TopLeft && NS_CORNER_BOTTOM_LEFT == eStyleAnimType_Corner_BottomLeft - eStyleAnimType_Corner_TopLeft, "box corner constants out of sync with animation corner constants"); const nsStyleCorners *corners = static_cast( StyleDataAtOffset(styleStruct, ssOffset)); uint8_t fullCorner = animType - eStyleAnimType_Corner_TopLeft; const nsStyleCoord &horiz = corners->Get(NS_FULL_TO_HALF_CORNER(fullCorner, false)); const nsStyleCoord &vert = corners->Get(NS_FULL_TO_HALF_CORNER(fullCorner, true)); nsAutoPtr pair(new nsCSSValuePair); if (!StyleCoordToCSSValue(horiz, pair->mXValue) || !StyleCoordToCSSValue(vert, pair->mYValue)) { return false; } aComputedValue.SetAndAdoptCSSValuePairValue(pair.forget(), eUnit_CSSValuePair); return true; } case eStyleAnimType_nscoord: aComputedValue.SetCoordValue(*static_cast( StyleDataAtOffset(styleStruct, ssOffset))); return true; case eStyleAnimType_EnumU8: aComputedValue.SetIntValue(*static_cast( StyleDataAtOffset(styleStruct, ssOffset)), eUnit_Enumerated); return true; case eStyleAnimType_float: aComputedValue.SetFloatValue(*static_cast( StyleDataAtOffset(styleStruct, ssOffset))); if (aProperty == eCSSProperty_font_size_adjust && aComputedValue.GetFloatValue() == -1.0f) { // In nsStyleFont, we set mFont.sizeAdjust to -1.0 to represent // font-size-adjust: none. Here, we have to treat this as a keyword // instead of a float value, to make sure we don't end up doing // interpolation with it. aComputedValue.SetNoneValue(); } return true; case eStyleAnimType_Color: aComputedValue.SetColorValue(*static_cast( StyleDataAtOffset(styleStruct, ssOffset))); return true; case eStyleAnimType_PaintServer: { const nsStyleSVGPaint &paint = *static_cast( StyleDataAtOffset(styleStruct, ssOffset)); if (paint.mType == eStyleSVGPaintType_Color) { aComputedValue.SetColorValue(paint.mPaint.mColor); return true; } if (paint.mType == eStyleSVGPaintType_Server) { if (!paint.mPaint.mPaintServer) { NS_WARNING("Null paint server"); return false; } nsAutoPtr pair(new nsCSSValuePair); RefPtr uriAsStringBuffer = GetURIAsUtf16StringBuffer(paint.mPaint.mPaintServer); NS_ENSURE_TRUE(!!uriAsStringBuffer, false); nsIDocument* doc = aStyleContext->PresContext()->Document(); RefPtr url = new mozilla::css::URLValue(paint.mPaint.mPaintServer, uriAsStringBuffer, doc->GetDocumentURI(), doc->NodePrincipal()); pair->mXValue.SetURLValue(url); pair->mYValue.SetColorValue(paint.mFallbackColor); aComputedValue.SetAndAdoptCSSValuePairValue(pair.forget(), eUnit_CSSValuePair); return true; } if (paint.mType == eStyleSVGPaintType_ContextFill || paint.mType == eStyleSVGPaintType_ContextStroke) { nsAutoPtr pair(new nsCSSValuePair); pair->mXValue.SetIntValue(paint.mType == eStyleSVGPaintType_ContextFill ? NS_COLOR_CONTEXT_FILL : NS_COLOR_CONTEXT_STROKE, eCSSUnit_Enumerated); pair->mYValue.SetColorValue(paint.mFallbackColor); aComputedValue.SetAndAdoptCSSValuePairValue(pair.forget(), eUnit_CSSValuePair); return true; } MOZ_ASSERT(paint.mType == eStyleSVGPaintType_None, "Unexpected SVG paint type"); aComputedValue.SetNoneValue(); return true; } case eStyleAnimType_Shadow: { const nsCSSShadowArray *shadowArray = *static_cast*>( StyleDataAtOffset(styleStruct, ssOffset)); if (!shadowArray) { aComputedValue.SetAndAdoptCSSValueListValue(nullptr, eUnit_Shadow); return true; } nsAutoPtr result; nsCSSValueList **resultTail = getter_Transfers(result); for (uint32_t i = 0, i_end = shadowArray->Length(); i < i_end; ++i) { AppendCSSShadowValue(shadowArray->ShadowAt(i), resultTail); } aComputedValue.SetAndAdoptCSSValueListValue(result.forget(), eUnit_Shadow); return true; } case eStyleAnimType_None: NS_NOTREACHED("shouldn't use on non-animatable properties"); } return false; } gfxSize StyleAnimationValue::GetScaleValue(const nsIFrame* aForFrame) const { MOZ_ASSERT(aForFrame); MOZ_ASSERT(GetUnit() == StyleAnimationValue::eUnit_Transform); nsCSSValueSharedList* list = GetCSSValueSharedListValue(); MOZ_ASSERT(list->mHead); RuleNodeCacheConditions dontCare; nsStyleTransformMatrix::TransformReferenceBox refBox(aForFrame); Matrix4x4 transform = nsStyleTransformMatrix::ReadTransforms( list->mHead, aForFrame->StyleContext(), aForFrame->PresContext(), dontCare, refBox, aForFrame->PresContext()->AppUnitsPerDevPixel()); Matrix transform2d; bool canDraw2D = transform.CanDraw2D(&transform2d); if (!canDraw2D) { return gfxSize(); } return ThebesMatrix(transform2d).ScaleFactors(true); } StyleAnimationValue::StyleAnimationValue(int32_t aInt, Unit aUnit, IntegerConstructorType) { NS_ASSERTION(IsIntUnit(aUnit), "unit must be of integer type"); mUnit = aUnit; mValue.mInt = aInt; } StyleAnimationValue::StyleAnimationValue(nscoord aLength, CoordConstructorType) { mUnit = eUnit_Coord; mValue.mCoord = aLength; } StyleAnimationValue::StyleAnimationValue(float aPercent, PercentConstructorType) { mUnit = eUnit_Percent; mValue.mFloat = aPercent; MOZ_ASSERT(!mozilla::IsNaN(mValue.mFloat)); } StyleAnimationValue::StyleAnimationValue(float aFloat, FloatConstructorType) { mUnit = eUnit_Float; mValue.mFloat = aFloat; MOZ_ASSERT(!mozilla::IsNaN(mValue.mFloat)); } StyleAnimationValue::StyleAnimationValue(nscolor aColor, ColorConstructorType) { mUnit = eUnit_Color; mValue.mColor = aColor; } StyleAnimationValue& StyleAnimationValue::operator=(const StyleAnimationValue& aOther) { if (this == &aOther) { return *this; } FreeValue(); mUnit = aOther.mUnit; switch (mUnit) { case eUnit_Null: case eUnit_Normal: case eUnit_Auto: case eUnit_None: break; case eUnit_Enumerated: case eUnit_Visibility: case eUnit_Integer: mValue.mInt = aOther.mValue.mInt; break; case eUnit_Coord: mValue.mCoord = aOther.mValue.mCoord; break; case eUnit_Percent: case eUnit_Float: mValue.mFloat = aOther.mValue.mFloat; MOZ_ASSERT(!mozilla::IsNaN(mValue.mFloat)); break; case eUnit_Color: mValue.mColor = aOther.mValue.mColor; break; case eUnit_Calc: case eUnit_ObjectPosition: MOZ_ASSERT(IsCSSValueUnit(mUnit), "This clause is for handling nsCSSValue-backed units"); MOZ_ASSERT(aOther.mValue.mCSSValue, "values may not be null"); mValue.mCSSValue = new nsCSSValue(*aOther.mValue.mCSSValue); break; case eUnit_CSSValuePair: MOZ_ASSERT(aOther.mValue.mCSSValuePair, "value pairs may not be null"); mValue.mCSSValuePair = new nsCSSValuePair(*aOther.mValue.mCSSValuePair); break; case eUnit_CSSValueTriplet: MOZ_ASSERT(aOther.mValue.mCSSValueTriplet, "value triplets may not be null"); mValue.mCSSValueTriplet = new nsCSSValueTriplet(*aOther.mValue.mCSSValueTriplet); break; case eUnit_CSSRect: MOZ_ASSERT(aOther.mValue.mCSSRect, "rects may not be null"); mValue.mCSSRect = new nsCSSRect(*aOther.mValue.mCSSRect); break; case eUnit_Dasharray: case eUnit_Shadow: case eUnit_Filter: case eUnit_BackgroundPosition: MOZ_ASSERT(mUnit == eUnit_Shadow || mUnit == eUnit_Filter || aOther.mValue.mCSSValueList, "value lists other than shadows and filters may not be null"); if (aOther.mValue.mCSSValueList) { mValue.mCSSValueList = aOther.mValue.mCSSValueList->Clone(); } else { mValue.mCSSValueList = nullptr; } break; case eUnit_Transform: mValue.mCSSValueSharedList = aOther.mValue.mCSSValueSharedList; mValue.mCSSValueSharedList->AddRef(); break; case eUnit_CSSValuePairList: MOZ_ASSERT(aOther.mValue.mCSSValuePairList, "value pair lists may not be null"); mValue.mCSSValuePairList = aOther.mValue.mCSSValuePairList->Clone(); break; case eUnit_UnparsedString: MOZ_ASSERT(aOther.mValue.mString, "expecting non-null string"); mValue.mString = aOther.mValue.mString; mValue.mString->AddRef(); break; } return *this; } void StyleAnimationValue::SetNormalValue() { FreeValue(); mUnit = eUnit_Normal; } void StyleAnimationValue::SetAutoValue() { FreeValue(); mUnit = eUnit_Auto; } void StyleAnimationValue::SetNoneValue() { FreeValue(); mUnit = eUnit_None; } void StyleAnimationValue::SetIntValue(int32_t aInt, Unit aUnit) { NS_ASSERTION(IsIntUnit(aUnit), "unit must be of integer type"); FreeValue(); mUnit = aUnit; mValue.mInt = aInt; } void StyleAnimationValue::SetCoordValue(nscoord aLength) { FreeValue(); mUnit = eUnit_Coord; mValue.mCoord = aLength; } void StyleAnimationValue::SetPercentValue(float aPercent) { FreeValue(); mUnit = eUnit_Percent; mValue.mFloat = aPercent; MOZ_ASSERT(!mozilla::IsNaN(mValue.mFloat)); } void StyleAnimationValue::SetFloatValue(float aFloat) { FreeValue(); mUnit = eUnit_Float; mValue.mFloat = aFloat; MOZ_ASSERT(!mozilla::IsNaN(mValue.mFloat)); } void StyleAnimationValue::SetColorValue(nscolor aColor) { FreeValue(); mUnit = eUnit_Color; mValue.mColor = aColor; } void StyleAnimationValue::SetUnparsedStringValue(const nsString& aString) { FreeValue(); mUnit = eUnit_UnparsedString; mValue.mString = nsCSSValue::BufferFromString(aString).take(); } void StyleAnimationValue::SetAndAdoptCSSValueValue(nsCSSValue *aValue, Unit aUnit) { FreeValue(); MOZ_ASSERT(IsCSSValueUnit(aUnit), "bad unit"); MOZ_ASSERT(aValue != nullptr, "values may not be null"); mUnit = aUnit; mValue.mCSSValue = aValue; // take ownership } void StyleAnimationValue::SetAndAdoptCSSValuePairValue(nsCSSValuePair *aValuePair, Unit aUnit) { FreeValue(); MOZ_ASSERT(IsCSSValuePairUnit(aUnit), "bad unit"); MOZ_ASSERT(aValuePair != nullptr, "value pairs may not be null"); mUnit = aUnit; mValue.mCSSValuePair = aValuePair; // take ownership } void StyleAnimationValue::SetAndAdoptCSSValueTripletValue( nsCSSValueTriplet *aValueTriplet, Unit aUnit) { FreeValue(); MOZ_ASSERT(IsCSSValueTripletUnit(aUnit), "bad unit"); MOZ_ASSERT(aValueTriplet != nullptr, "value pairs may not be null"); mUnit = aUnit; mValue.mCSSValueTriplet = aValueTriplet; // take ownership } void StyleAnimationValue::SetAndAdoptCSSRectValue(nsCSSRect *aRect, Unit aUnit) { FreeValue(); MOZ_ASSERT(IsCSSRectUnit(aUnit), "bad unit"); MOZ_ASSERT(aRect != nullptr, "value pairs may not be null"); mUnit = aUnit; mValue.mCSSRect = aRect; // take ownership } void StyleAnimationValue::SetAndAdoptCSSValueListValue(nsCSSValueList *aValueList, Unit aUnit) { FreeValue(); MOZ_ASSERT(IsCSSValueListUnit(aUnit), "bad unit"); MOZ_ASSERT(aUnit == eUnit_Shadow || aUnit == eUnit_Filter || aValueList != nullptr, "value lists other than shadows and filters may not be null"); mUnit = aUnit; mValue.mCSSValueList = aValueList; // take ownership } void StyleAnimationValue::SetTransformValue(nsCSSValueSharedList* aList) { FreeValue(); mUnit = eUnit_Transform; mValue.mCSSValueSharedList = aList; mValue.mCSSValueSharedList->AddRef(); } void StyleAnimationValue::SetAndAdoptCSSValuePairListValue( nsCSSValuePairList *aValuePairList) { FreeValue(); MOZ_ASSERT(aValuePairList, "may not be null"); mUnit = eUnit_CSSValuePairList; mValue.mCSSValuePairList = aValuePairList; // take ownership } void StyleAnimationValue::FreeValue() { if (IsCSSValueUnit(mUnit)) { delete mValue.mCSSValue; } else if (IsCSSValueListUnit(mUnit)) { delete mValue.mCSSValueList; } else if (IsCSSValueSharedListValue(mUnit)) { mValue.mCSSValueSharedList->Release(); } else if (IsCSSValuePairUnit(mUnit)) { delete mValue.mCSSValuePair; } else if (IsCSSValueTripletUnit(mUnit)) { delete mValue.mCSSValueTriplet; } else if (IsCSSRectUnit(mUnit)) { delete mValue.mCSSRect; } else if (IsCSSValuePairListUnit(mUnit)) { delete mValue.mCSSValuePairList; } else if (IsStringUnit(mUnit)) { MOZ_ASSERT(mValue.mString, "expecting non-null string"); mValue.mString->Release(); } } bool StyleAnimationValue::operator==(const StyleAnimationValue& aOther) const { if (mUnit != aOther.mUnit) { return false; } switch (mUnit) { case eUnit_Null: case eUnit_Normal: case eUnit_Auto: case eUnit_None: return true; case eUnit_Enumerated: case eUnit_Visibility: case eUnit_Integer: return mValue.mInt == aOther.mValue.mInt; case eUnit_Coord: return mValue.mCoord == aOther.mValue.mCoord; case eUnit_Percent: case eUnit_Float: return mValue.mFloat == aOther.mValue.mFloat; case eUnit_Color: return mValue.mColor == aOther.mValue.mColor; case eUnit_Calc: case eUnit_ObjectPosition: MOZ_ASSERT(IsCSSValueUnit(mUnit), "This clause is for handling nsCSSValue-backed units"); return *mValue.mCSSValue == *aOther.mValue.mCSSValue; case eUnit_CSSValuePair: return *mValue.mCSSValuePair == *aOther.mValue.mCSSValuePair; case eUnit_CSSValueTriplet: return *mValue.mCSSValueTriplet == *aOther.mValue.mCSSValueTriplet; case eUnit_CSSRect: return *mValue.mCSSRect == *aOther.mValue.mCSSRect; case eUnit_Dasharray: case eUnit_Shadow: case eUnit_Filter: case eUnit_BackgroundPosition: return nsCSSValueList::Equal(mValue.mCSSValueList, aOther.mValue.mCSSValueList); case eUnit_Transform: return *mValue.mCSSValueSharedList == *aOther.mValue.mCSSValueSharedList; case eUnit_CSSValuePairList: return nsCSSValuePairList::Equal(mValue.mCSSValuePairList, aOther.mValue.mCSSValuePairList); case eUnit_UnparsedString: return (NS_strcmp(GetStringBufferValue(), aOther.GetStringBufferValue()) == 0); } NS_NOTREACHED("incomplete case"); return false; }