/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include #include "AndroidDirectTexture.h" #include "nsRect.h" namespace mozilla { AndroidDirectTexture::AndroidDirectTexture(uint32_t width, uint32_t height, uint32_t usage, gfxImageFormat format) : mLock("AndroidDirectTexture.mLock") , mNeedFlip(false) , mWidth(width) , mHeight(height) , mFormat(format) , mPendingReallocBuffer(nullptr) { mFrontBuffer = new AndroidGraphicBuffer(width, height, usage, format); mBackBuffer = new AndroidGraphicBuffer(width, height, usage, format); } AndroidDirectTexture::~AndroidDirectTexture() { if (mFrontBuffer) { delete mFrontBuffer; mFrontBuffer = nullptr; } if (mBackBuffer) { delete mBackBuffer; mBackBuffer = nullptr; } } void AndroidDirectTexture::ReallocPendingBuffer() { // We may have reallocated while the current back buffer was being // used as the front buffer. If we have such a reallocation pending // and the current back buffer is the target buffer, do it now. // // It is assumed that mLock is already acquired if (mPendingReallocBuffer == mBackBuffer) { mBackBuffer->Reallocate(mWidth, mHeight, mFormat); mPendingReallocBuffer = nullptr; } } bool AndroidDirectTexture::Lock(uint32_t aUsage, unsigned char **bits) { nsIntRect rect(0, 0, mWidth, mHeight); return Lock(aUsage, rect, bits); } bool AndroidDirectTexture::Lock(uint32_t aUsage, const nsIntRect& aRect, unsigned char **bits) { mLock.Lock(); ReallocPendingBuffer(); int result; while ((result = mBackBuffer->Lock(aUsage, aRect, bits)) == -EBUSY) { usleep(1000); // 1ms } return result == 0; } bool AndroidDirectTexture::Unlock(bool aFlip) { if (aFlip) { mNeedFlip = true; } bool result = mBackBuffer->Unlock(); mLock.Unlock(); return result; } bool AndroidDirectTexture::Reallocate(uint32_t aWidth, uint32_t aHeight) { return Reallocate(aWidth, aHeight, mFormat); } bool AndroidDirectTexture::Reallocate(uint32_t aWidth, uint32_t aHeight, gfxImageFormat aFormat) { MutexAutoLock lock(mLock); // We only reallocate the current back buffer. The front buffer is likely // in use, so we'll reallocate it on the first Lock() after it is rotated // to the back. bool result = mBackBuffer->Reallocate(aWidth, aHeight, aFormat); if (result) { mPendingReallocBuffer = mFrontBuffer; mWidth = aWidth; mHeight = aHeight; } return result; } bool AndroidDirectTexture::Bind() { MutexAutoLock lock(mLock); if (mNeedFlip) { AndroidGraphicBuffer* tmp = mBackBuffer; mBackBuffer = mFrontBuffer; mFrontBuffer = tmp; mNeedFlip = false; } return mFrontBuffer->Bind(); } } /* mozilla */