/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef AndroidDirectTexture_h_ #define AndroidDirectTexture_h_ #include "gfxTypes.h" #include "mozilla/Mutex.h" #include "AndroidGraphicBuffer.h" #include "nsRect.h" namespace mozilla { /** * This is a thread safe wrapper around AndroidGraphicBuffer that handles * double buffering. Each call to Bind() flips the buffer when necessary. * * You need to be careful when destroying an instance of this class. If either * buffer is locked by the application of the driver/hardware, bad things will * happen. Be sure that the OpenGL texture is no longer on the screen. */ class AndroidDirectTexture { public: AndroidDirectTexture(uint32_t width, uint32_t height, uint32_t usage, gfxImageFormat format); virtual ~AndroidDirectTexture(); bool Lock(uint32_t usage, unsigned char **bits); bool Lock(uint32_t usage, const nsIntRect& rect, unsigned char **bits); bool Unlock(bool aFlip = true); bool Reallocate(uint32_t aWidth, uint32_t aHeight); bool Reallocate(uint32_t aWidth, uint32_t aHeight, gfxImageFormat aFormat); uint32_t Width() { return mWidth; } uint32_t Height() { return mHeight; } bool Bind(); private: mozilla::Mutex mLock; bool mNeedFlip; uint32_t mWidth; uint32_t mHeight; gfxImageFormat mFormat; AndroidGraphicBuffer* mFrontBuffer; AndroidGraphicBuffer* mBackBuffer; AndroidGraphicBuffer* mPendingReallocBuffer; void ReallocPendingBuffer(); }; } /* mozilla */ #endif /* AndroidDirectTexture_h_ */