/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "base/message_loop.h" #include "nsBaseAppShell.h" #if defined(MOZ_CRASHREPORTER) #include "nsExceptionHandler.h" #endif #include "nsThreadUtils.h" #include "nsIObserverService.h" #include "nsServiceManagerUtils.h" #include "mozilla/Services.h" // When processing the next thread event, the appshell may process native // events (if not in performance mode), which can result in suppressing the // next thread event for at most this many ticks: #define THREAD_EVENT_STARVATION_LIMIT PR_MillisecondsToInterval(10) NS_IMPL_ISUPPORTS(nsBaseAppShell, nsIAppShell, nsIThreadObserver, nsIObserver) nsBaseAppShell::nsBaseAppShell() : mSuspendNativeCount(0) , mEventloopNestingLevel(0) , mBlockedWait(nullptr) , mFavorPerf(0) , mNativeEventPending(false) , mStarvationDelay(0) , mSwitchTime(0) , mLastNativeEventTime(0) , mEventloopNestingState(eEventloopNone) , mRunning(false) , mExiting(false) , mBlockNativeEvent(false) { } nsBaseAppShell::~nsBaseAppShell() { } nsresult nsBaseAppShell::Init() { // Configure ourselves as an observer for the current thread: nsCOMPtr threadInt = do_QueryInterface(NS_GetCurrentThread()); NS_ENSURE_STATE(threadInt); threadInt->SetObserver(this); nsCOMPtr obsSvc = mozilla::services::GetObserverService(); if (obsSvc) obsSvc->AddObserver(this, NS_XPCOM_SHUTDOWN_OBSERVER_ID, false); return NS_OK; } // Called by nsAppShell's native event callback void nsBaseAppShell::NativeEventCallback() { if (!mNativeEventPending.exchange(false)) return; // If DoProcessNextNativeEvent is on the stack, then we assume that we can // just unwind and let nsThread::ProcessNextEvent process the next event. // However, if we are called from a nested native event loop (maybe via some // plug-in or library function), then go ahead and process Gecko events now. if (mEventloopNestingState == eEventloopXPCOM) { mEventloopNestingState = eEventloopOther; // XXX there is a tiny risk we will never get a new NativeEventCallback, // XXX see discussion in bug 389931. return; } // nsBaseAppShell::Run is not being used to pump events, so this may be // our only opportunity to process pending gecko events. nsIThread *thread = NS_GetCurrentThread(); bool prevBlockNativeEvent = mBlockNativeEvent; if (mEventloopNestingState == eEventloopOther) { if (!NS_HasPendingEvents(thread)) return; // We're in a nested native event loop and have some gecko events to // process. While doing that we block processing native events from the // appshell - instead, we want to get back to the nested native event // loop ASAP (bug 420148). mBlockNativeEvent = true; } IncrementEventloopNestingLevel(); EventloopNestingState prevVal = mEventloopNestingState; NS_ProcessPendingEvents(thread, THREAD_EVENT_STARVATION_LIMIT); mProcessedGeckoEvents = true; mEventloopNestingState = prevVal; mBlockNativeEvent = prevBlockNativeEvent; // Continue processing pending events later (we don't want to starve the // embedders event loop). if (NS_HasPendingEvents(thread)) DoProcessMoreGeckoEvents(); DecrementEventloopNestingLevel(); } // Note, this is currently overidden on windows, see comments in nsAppShell for // details. void nsBaseAppShell::DoProcessMoreGeckoEvents() { OnDispatchedEvent(nullptr); } // Main thread via OnProcessNextEvent below bool nsBaseAppShell::DoProcessNextNativeEvent(bool mayWait) { // The next native event to be processed may trigger our NativeEventCallback, // in which case we do not want it to process any thread events since we'll // do that when this function returns. // // If the next native event is not our NativeEventCallback, then we may end // up recursing into this function. // // However, if the next native event is not our NativeEventCallback, but it // results in another native event loop, then our NativeEventCallback could // fire and it will see mEventloopNestingState as eEventloopOther. // EventloopNestingState prevVal = mEventloopNestingState; mEventloopNestingState = eEventloopXPCOM; IncrementEventloopNestingLevel(); bool result = ProcessNextNativeEvent(mayWait); DecrementEventloopNestingLevel(); mEventloopNestingState = prevVal; return result; } //------------------------------------------------------------------------- // nsIAppShell methods: NS_IMETHODIMP nsBaseAppShell::Run(void) { NS_ENSURE_STATE(!mRunning); // should not call Run twice mRunning = true; nsIThread *thread = NS_GetCurrentThread(); MessageLoop::current()->Run(); NS_ProcessPendingEvents(thread); mRunning = false; return NS_OK; } NS_IMETHODIMP nsBaseAppShell::Exit(void) { if (mRunning && !mExiting) { MessageLoop::current()->Quit(); } mExiting = true; return NS_OK; } NS_IMETHODIMP nsBaseAppShell::FavorPerformanceHint(bool favorPerfOverStarvation, uint32_t starvationDelay) { mStarvationDelay = PR_MillisecondsToInterval(starvationDelay); if (favorPerfOverStarvation) { ++mFavorPerf; } else { --mFavorPerf; mSwitchTime = PR_IntervalNow(); } return NS_OK; } NS_IMETHODIMP nsBaseAppShell::SuspendNative() { ++mSuspendNativeCount; return NS_OK; } NS_IMETHODIMP nsBaseAppShell::ResumeNative() { --mSuspendNativeCount; NS_ASSERTION(mSuspendNativeCount >= 0, "Unbalanced call to nsBaseAppShell::ResumeNative!"); return NS_OK; } NS_IMETHODIMP nsBaseAppShell::GetEventloopNestingLevel(uint32_t* aNestingLevelResult) { NS_ENSURE_ARG_POINTER(aNestingLevelResult); *aNestingLevelResult = mEventloopNestingLevel; return NS_OK; } //------------------------------------------------------------------------- // nsIThreadObserver methods: // Called from any thread NS_IMETHODIMP nsBaseAppShell::OnDispatchedEvent(nsIThreadInternal *thr) { if (mBlockNativeEvent) return NS_OK; if (mNativeEventPending.exchange(true)) return NS_OK; // Returns on the main thread in NativeEventCallback above ScheduleNativeEventCallback(); return NS_OK; } // Called from the main thread NS_IMETHODIMP nsBaseAppShell::OnProcessNextEvent(nsIThreadInternal *thr, bool mayWait) { if (mBlockNativeEvent) { if (!mayWait) return NS_OK; // Hmm, we're in a nested native event loop and would like to get // back to it ASAP, but it seems a gecko event has caused us to // spin up a nested XPCOM event loop (eg. modal window), so we // really must start processing native events here again. mBlockNativeEvent = false; if (NS_HasPendingEvents(thr)) OnDispatchedEvent(thr); // in case we blocked it earlier } PRIntervalTime start = PR_IntervalNow(); PRIntervalTime limit = THREAD_EVENT_STARVATION_LIMIT; // Unblock outer nested wait loop (below). if (mBlockedWait) *mBlockedWait = false; bool *oldBlockedWait = mBlockedWait; mBlockedWait = &mayWait; // When mayWait is true, we need to make sure that there is an event in the // thread's event queue before we return. Otherwise, the thread will block // on its event queue waiting for an event. bool needEvent = mayWait; // Reset prior to invoking DoProcessNextNativeEvent which might cause // NativeEventCallback to process gecko events. mProcessedGeckoEvents = false; if (mFavorPerf <= 0 && start > mSwitchTime + mStarvationDelay) { // Favor pending native events PRIntervalTime now = start; bool keepGoing; do { mLastNativeEventTime = now; keepGoing = DoProcessNextNativeEvent(false); } while (keepGoing && ((now = PR_IntervalNow()) - start) < limit); } else { // Avoid starving native events completely when in performance mode if (start - mLastNativeEventTime > limit) { mLastNativeEventTime = start; DoProcessNextNativeEvent(false); } } while (!NS_HasPendingEvents(thr) && !mProcessedGeckoEvents) { // If we have been asked to exit from Run, then we should not wait for // events to process. Note that an inner nested event loop causes // 'mayWait' to become false too, through 'mBlockedWait'. if (mExiting) mayWait = false; mLastNativeEventTime = PR_IntervalNow(); if (!DoProcessNextNativeEvent(mayWait) || !mayWait) break; } mBlockedWait = oldBlockedWait; // Make sure that the thread event queue does not block on its monitor, as // it normally would do if it did not have any pending events. To avoid // that, we simply insert a dummy event into its queue during shutdown. if (needEvent && !mExiting && !NS_HasPendingEvents(thr)) { DispatchDummyEvent(thr); } return NS_OK; } bool nsBaseAppShell::DispatchDummyEvent(nsIThread* aTarget) { NS_ASSERTION(NS_IsMainThread(), "Wrong thread!"); if (!mDummyEvent) mDummyEvent = new nsRunnable(); return NS_SUCCEEDED(aTarget->Dispatch(mDummyEvent, NS_DISPATCH_NORMAL)); } void nsBaseAppShell::IncrementEventloopNestingLevel() { ++mEventloopNestingLevel; #if defined(MOZ_CRASHREPORTER) CrashReporter::SetEventloopNestingLevel(mEventloopNestingLevel); #endif } void nsBaseAppShell::DecrementEventloopNestingLevel() { --mEventloopNestingLevel; #if defined(MOZ_CRASHREPORTER) CrashReporter::SetEventloopNestingLevel(mEventloopNestingLevel); #endif } // Called from the main thread NS_IMETHODIMP nsBaseAppShell::AfterProcessNextEvent(nsIThreadInternal *thr, bool eventWasProcessed) { return NS_OK; } NS_IMETHODIMP nsBaseAppShell::Observe(nsISupports *subject, const char *topic, const char16_t *data) { NS_ASSERTION(!strcmp(topic, NS_XPCOM_SHUTDOWN_OBSERVER_ID), "oops"); Exit(); return NS_OK; }