/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef NSDEFS_H #define NSDEFS_H #include #ifdef _DEBUG #define BREAK_TO_DEBUGGER DebugBreak() #else #define BREAK_TO_DEBUGGER #endif #ifdef _DEBUG #define VERIFY(exp) if (!(exp)) { GetLastError(); BREAK_TO_DEBUGGER; } #else // !_DEBUG #define VERIFY(exp) (exp) #endif // !_DEBUG // NSPR Win32 modules: // nsWindow, nsSound, and nsClipboard // // Logging can be changed at runtime without recompiling in the General // property page of Visual Studio under the "Environment" property. // // Two variables are of importance to be set: // NSPR_LOG_MODULES and NSPR_LOG_FILE // // NSPR_LOG_MODULES: // NSPR_LOG_MODULES=all:5 (To log everything completely) // NSPR_LOG_MODULES=nsWindow:5,nsSound:5,nsClipboard:5 // (To log windows widget stuff) // NSPR_LOG_MODULES= (To turn off logging) // // NSPR_LOG_FILE: // NSPR_LOG_FILE=C:\nsprlog.txt (To a file on disk) // NSPR_LOG_FILE=WinDebug (To the debug window) // NSPR_LOG_FILE= (To stdout/stderr) #endif // NSDEFS_H