/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check that a player's currentTime can be changed and that the AnimationsActor // allows changing many players' currentTimes at once. add_task(function*() { let {client, walker, animations} = yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); yield testSetCurrentTime(walker, animations); yield testSetCurrentTimes(walker, animations); yield closeDebuggerClient(client); gBrowser.removeCurrentTab(); }); function* testSetCurrentTime(walker, animations) { info("Retrieve an animated node"); let node = yield walker.querySelector(walker.rootNode, ".simple-animation"); info("Retrieve the animation player for the node"); let [player] = yield animations.getAnimationPlayersForNode(node); ok(player.setCurrentTime, "Player has the setCurrentTime method"); info("Check that the setCurrentTime method can be called"); // Note that we don't check that it sets the animation to the right time here, // this is too prone to intermittent failures, we'll do this later after // pausing the animation. Here we merely test that the method doesn't fail. yield player.setCurrentTime(player.initialState.currentTime + 1000); info("Pause the animation so we can really test if setCurrentTime works"); yield player.pause(); let pausedState = yield player.getCurrentState(); info("Set the current time to currentTime + 5s"); yield player.setCurrentTime(pausedState.currentTime + 5000); let updatedState1 = yield player.getCurrentState(); is(Math.round(updatedState1.currentTime - pausedState.currentTime), 5000, "The currentTime was updated to +5s"); info("Set the current time to currentTime - 2s"); yield player.setCurrentTime(updatedState1.currentTime - 2000); let updatedState2 = yield player.getCurrentState(); is(Math.round(updatedState2.currentTime - updatedState1.currentTime), -2000, "The currentTime was updated to -2s"); } function* testSetCurrentTimes(walker, animations) { ok(animations.setCurrentTimes, "The AnimationsActor has the right method"); info("Retrieve multiple animated nodes and their animation players"); let node1 = yield walker.querySelector(walker.rootNode, ".simple-animation"); let player1 = (yield animations.getAnimationPlayersForNode(node1))[0]; let node2 = yield walker.querySelector(walker.rootNode, ".delayed-animation"); let player2 = (yield animations.getAnimationPlayersForNode(node2))[0]; info("Try to set multiple current times at once"); yield animations.setCurrentTimes([player1, player2], 500, true); info("Get the states of both players and verify their correctness"); let state1 = yield player1.getCurrentState(); let state2 = yield player2.getCurrentState(); is(state1.playState, "paused", "Player 1 is paused"); is(state2.playState, "paused", "Player 2 is paused"); is(state1.currentTime, 500, "Player 1 has the right currentTime"); is(state2.currentTime, 500, "Player 2 has the right currentTime"); }