/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "FrameUniformityData.h" #include #include "Units.h" #include "gfxPoint.h" #include "mozilla/TimeStamp.h" #include "mozilla/dom/APZTestDataBinding.h" #include "mozilla/dom/ToJSValue.h" #include "nsTArray.h" namespace mozilla { namespace layers { using namespace gfx; Point LayerTransforms::GetAverage() { MOZ_ASSERT(!mTransforms.IsEmpty()); Point current = mTransforms[0]; Point average; size_t length = mTransforms.Length(); for (size_t i = 1; i < length; i++) { Point nextTransform = mTransforms[i]; Point movement = nextTransform - current; average += Point(std::fabs(movement.x), std::fabs(movement.y)); current = nextTransform; } average = average / (float) length; return average; } Point LayerTransforms::GetStdDev() { Point average = GetAverage(); Point stdDev; Point current = mTransforms[0]; for (size_t i = 1; i < mTransforms.Length(); i++) { Point next = mTransforms[i]; Point move = next - current; move.x = fabs(move.x); move.y = fabs(move.y); Point diff = move - average; diff.x = diff.x * diff.x; diff.y = diff.y * diff.y; stdDev += diff; current = next; } stdDev = stdDev / mTransforms.Length(); stdDev.x = sqrt(stdDev.x); stdDev.y = sqrt(stdDev.y); return stdDev; } LayerTransformRecorder::~LayerTransformRecorder() { Reset(); } void LayerTransformRecorder::RecordTransform(Layer* aLayer, const Point& aTransform) { LayerTransforms* layerTransforms = GetLayerTransforms((uintptr_t) aLayer); layerTransforms->mTransforms.AppendElement(aTransform); } void LayerTransformRecorder::EndTest(FrameUniformityData* aOutData) { for (auto iter = mFrameTransforms.begin(); iter != mFrameTransforms.end(); ++iter) { uintptr_t layer = iter->first; float uniformity = CalculateFrameUniformity(layer); std::pair result(layer, uniformity); aOutData->mUniformities.insert(result); } Reset(); } LayerTransforms* LayerTransformRecorder::GetLayerTransforms(uintptr_t aLayer) { if (!mFrameTransforms.count(aLayer)) { LayerTransforms* newTransform = new LayerTransforms(); std::pair newLayer(aLayer, newTransform); mFrameTransforms.insert(newLayer); } return mFrameTransforms.find(aLayer)->second; } void LayerTransformRecorder::Reset() { for (auto iter = mFrameTransforms.begin(); iter != mFrameTransforms.end(); ++iter) { LayerTransforms* layerTransforms = iter->second; delete layerTransforms; } mFrameTransforms.clear(); } float LayerTransformRecorder::CalculateFrameUniformity(uintptr_t aLayer) { LayerTransforms* layerTransform = GetLayerTransforms(aLayer); float yUniformity = -1; if (!layerTransform->mTransforms.IsEmpty()) { Point stdDev = layerTransform->GetStdDev(); yUniformity = stdDev.y; } return yUniformity; } bool FrameUniformityData::ToJS(JS::MutableHandleValue aOutValue, JSContext* aContext) { dom::FrameUniformityResults results; dom::Sequence& layers = results.mLayerUniformities.Construct(); for (auto iter = mUniformities.begin(); iter != mUniformities.end(); ++iter) { uintptr_t layerAddr = iter->first; float uniformity = iter->second; // FIXME: Make this infallible after bug 968520 is done. MOZ_ALWAYS_TRUE(layers.AppendElement(fallible)); dom::FrameUniformity& entry = layers.LastElement(); entry.mLayerAddress.Construct() = layerAddr; entry.mFrameUniformity.Construct() = uniformity; } return dom::ToJSValue(aContext, results, aOutValue); } } // namespace layers } // namespace mozilla