/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_MACIOSURFACETEXTURECLIENTOGL_H #define MOZILLA_GFX_MACIOSURFACETEXTURECLIENTOGL_H #include "mozilla/layers/TextureClientOGL.h" class MacIOSurface; namespace mozilla { namespace layers { class MacIOSurfaceTextureData : public TextureData { public: static MacIOSurfaceTextureData* Create(MacIOSurface* aSurface); ~MacIOSurfaceTextureData(); virtual gfx::IntSize GetSize() const override; virtual gfx::SurfaceFormat GetFormat() const override; virtual bool Lock(OpenMode, FenceHandle*) override { return true; } virtual void Unlock() override {} virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override; virtual bool HasInternalBuffer() const override { return false; } virtual void Deallocate(ISurfaceAllocator* aAllocator) override { mSurface = nullptr; } virtual void Forget(ISurfaceAllocator* aAllocator) override { mSurface = nullptr; } // For debugging purposes only. already_AddRefed GetAsSurface(); protected: explicit MacIOSurfaceTextureData(MacIOSurface* aSurface); RefPtr mSurface; }; } // namespace layers } // namespace mozilla #endif // MOZILLA_GFX_MACIOSURFACETEXTURECLIENTOGL_H