/* * Copyright (C) 2012 The Android Open Source Project * Copyright (C) 2013 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef NATIVEWINDOW_GONKNATIVEWINDOW_KK_H #define NATIVEWINDOW_GONKNATIVEWINDOW_KK_H #include #include #include #include #include "CameraCommon.h" #include "GonkConsumerBaseKK.h" #include "GrallocImages.h" #include "IGonkGraphicBufferConsumer.h" #include "mozilla/layers/ImageBridgeChild.h" #include "mozilla/layers/LayersSurfaces.h" namespace mozilla { namespace layers { class PGrallocBufferChild; } } namespace android { // The user of GonkNativeWindow who wants to receive notification of // new frames should implement this interface. class GonkNativeWindowNewFrameCallback { public: virtual void OnNewFrame() = 0; }; /** * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may * be acquired at once, to be used concurrently by the client. This consumer can * operate either in synchronous or asynchronous mode. */ class GonkNativeWindow: public GonkConsumerBase { typedef mozilla::layers::TextureClient TextureClient; public: typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener; typedef IGonkGraphicBufferConsumer::BufferItem BufferItem; enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT }; enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE }; // Create a new buffer item consumer. The consumerUsage parameter determines // the consumer usage flags passed to the graphics allocator. The // bufferCount parameter specifies how many buffers can be locked for user // access at the same time. // controlledByApp tells whether this consumer is controlled by the // application. B2G_ACL_EXPORT GonkNativeWindow(int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS); GonkNativeWindow(const sp& bq, uint32_t consumerUsage, int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS, bool controlledByApp = false); virtual ~GonkNativeWindow(); // set the name of the GonkNativeWindow that will be used to identify it in // log messages. void setName(const String8& name); // Gets the next graphics buffer from the producer, filling out the // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue // of buffers is empty, and INVALID_OPERATION if the maximum number of // buffers is already acquired. // // Only a fixed number of buffers can be acquired at a time, determined by // the construction-time bufferCount parameter. If INVALID_OPERATION is // returned by acquireBuffer, then old buffers must be returned to the // queue by calling releaseBuffer before more buffers can be acquired. // // If waitForFence is true, and the acquired BufferItem has a valid fence object, // acquireBuffer will wait on the fence with no timeout before returning. status_t acquireBuffer(BufferItem *item, nsecs_t presentWhen, bool waitForFence = true); // Returns an acquired buffer to the queue, allowing it to be reused. Since // only a fixed number of buffers may be acquired at a time, old buffers // must be released by calling releaseBuffer to ensure new buffers can be // acquired by acquireBuffer. Once a BufferItem is released, the caller must // not access any members of the BufferItem, and should immediately remove // all of its references to the BufferItem itself. status_t releaseBuffer(const BufferItem &item, const sp& releaseFence = Fence::NO_FENCE); // setDefaultBufferSize is used to set the size of buffers returned by // requestBuffers when a with and height of zero is requested. status_t setDefaultBufferSize(uint32_t w, uint32_t h); // setDefaultBufferFormat allows the BufferQueue to create // GraphicBuffers of a defaultFormat if no format is specified // in dequeueBuffer status_t setDefaultBufferFormat(uint32_t defaultFormat); // Get next frame from the queue, caller owns the returned buffer. B2G_ACL_EXPORT already_AddRefed getCurrentBuffer(); // Return the buffer to the queue and mark it as FREE. After that // the buffer is useable again for the decoder. void returnBuffer(TextureClient* client); already_AddRefed getTextureClientFromBuffer(ANativeWindowBuffer* buffer); B2G_ACL_EXPORT void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback); static void RecycleCallback(TextureClient* client, void* closure); protected: virtual void onFrameAvailable(); private: GonkNativeWindowNewFrameCallback* mNewFrameCallback; }; } // namespace android #endif // NATIVEWINDOW_GONKNATIVEWINDOW_JB_H