/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextureHost.h" #include "CompositableHost.h" // for CompositableHost #include "LayerScope.h" #include "LayersLogging.h" // for AppendToString #include "mozilla/gfx/2D.h" // for DataSourceSurface, Factory #include "mozilla/ipc/Shmem.h" // for Shmem #include "mozilla/layers/CompositableTransactionParent.h" // for CompositableParentManager #include "mozilla/layers/Compositor.h" // for Compositor #include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator #include "mozilla/layers/ImageDataSerializer.h" #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc #include "mozilla/layers/TextureHostOGL.h" // for TextureHostOGL #include "mozilla/layers/YCbCrImageDataSerializer.h" #include "nsAString.h" #include "mozilla/RefPtr.h" // for nsRefPtr #include "nsPrintfCString.h" // for nsPrintfCString #include "mozilla/layers/PTextureParent.h" #include "mozilla/unused.h" #include #include "../opengl/CompositorOGL.h" #include "gfxPrefs.h" #include "gfxUtils.h" #include "IPDLActor.h" #ifdef MOZ_ENABLE_D3D10_LAYER #include "../d3d11/CompositorD3D11.h" #endif #ifdef MOZ_WIDGET_GONK #include "../opengl/GrallocTextureClient.h" #include "../opengl/GrallocTextureHost.h" #endif #ifdef MOZ_X11 #include "mozilla/layers/X11TextureHost.h" #endif #ifdef XP_MACOSX #include "../opengl/MacIOSurfaceTextureHostOGL.h" #endif #ifdef XP_WIN #include "mozilla/layers/TextureDIB.h" #endif #if 0 #define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__) #else #define RECYCLE_LOG(...) do { } while (0) #endif namespace mozilla { namespace layers { /** * TextureParent is the host-side IPDL glue between TextureClient and TextureHost. * It is an IPDL actor just like LayerParent, CompositableParent, etc. */ class TextureParent : public ParentActor { public: explicit TextureParent(CompositableParentManager* aManager); ~TextureParent(); bool Init(const SurfaceDescriptor& aSharedData, const LayersBackend& aLayersBackend, const TextureFlags& aFlags); void CompositorRecycle(); virtual bool RecvClientRecycle() override; virtual bool RecvRecycleTexture(const TextureFlags& aTextureFlags) override; TextureHost* GetTextureHost() { return mTextureHost; } virtual void Destroy() override; CompositableParentManager* mCompositableManager; RefPtr mWaitForClientRecycle; RefPtr mTextureHost; }; //////////////////////////////////////////////////////////////////////////////// PTextureParent* TextureHost::CreateIPDLActor(CompositableParentManager* aManager, const SurfaceDescriptor& aSharedData, LayersBackend aLayersBackend, TextureFlags aFlags) { if (aSharedData.type() == SurfaceDescriptor::TSurfaceDescriptorMemory && !aManager->IsSameProcess()) { NS_ERROR("A client process is trying to peek at our address space using a MemoryTexture!"); return nullptr; } TextureParent* actor = new TextureParent(aManager); if (!actor->Init(aSharedData, aLayersBackend, aFlags)) { delete actor; return nullptr; } return actor; } // static bool TextureHost::DestroyIPDLActor(PTextureParent* actor) { delete actor; return true; } // static bool TextureHost::SendDeleteIPDLActor(PTextureParent* actor) { return PTextureParent::Send__delete__(actor); } // static TextureHost* TextureHost::AsTextureHost(PTextureParent* actor) { if (!actor) { return nullptr; } return static_cast(actor)->mTextureHost; } PTextureParent* TextureHost::GetIPDLActor() { return mActor; } bool TextureHost::SetReleaseFenceHandle(const FenceHandle& aReleaseFenceHandle) { if (!aReleaseFenceHandle.IsValid()) { // HWC might not provide Fence. // In this case, HWC implicitly handles buffer's fence. return false; } mReleaseFenceHandle.Merge(aReleaseFenceHandle); return true; } FenceHandle TextureHost::GetAndResetReleaseFenceHandle() { FenceHandle fence; mReleaseFenceHandle.TransferToAnotherFenceHandle(fence); return fence; } void TextureHost::SetAcquireFenceHandle(const FenceHandle& aAcquireFenceHandle) { mAcquireFenceHandle = aAcquireFenceHandle; } FenceHandle TextureHost::GetAndResetAcquireFenceHandle() { RefPtr fdObj = mAcquireFenceHandle.GetAndResetFdObj(); return FenceHandle(fdObj); } // implemented in TextureHostOGL.cpp already_AddRefed CreateTextureHostOGL(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); // implemented in TextureHostBasic.cpp already_AddRefed CreateTextureHostBasic(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); // implemented in TextureD3D11.cpp already_AddRefed CreateTextureHostD3D11(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); // implemented in TextureD3D9.cpp already_AddRefed CreateTextureHostD3D9(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); already_AddRefed TextureHost::Create(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, LayersBackend aBackend, TextureFlags aFlags) { switch (aDesc.type()) { case SurfaceDescriptor::TSurfaceDescriptorShmem: case SurfaceDescriptor::TSurfaceDescriptorMemory: case SurfaceDescriptor::TSurfaceDescriptorDIB: case SurfaceDescriptor::TSurfaceDescriptorFileMapping: return CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags); case SurfaceDescriptor::TEGLImageDescriptor: case SurfaceDescriptor::TSurfaceTextureDescriptor: case SurfaceDescriptor::TSurfaceDescriptorSharedGLTexture: return CreateTextureHostOGL(aDesc, aDeallocator, aFlags); case SurfaceDescriptor::TSurfaceDescriptorGralloc: // case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface: // unpossible if (aBackend == LayersBackend::LAYERS_OPENGL) { return CreateTextureHostOGL(aDesc, aDeallocator, aFlags); } else { return CreateTextureHostBasic(aDesc, aDeallocator, aFlags); } #ifdef MOZ_X11 case SurfaceDescriptor::TSurfaceDescriptorX11: { const SurfaceDescriptorX11& desc = aDesc.get_SurfaceDescriptorX11(); return MakeAndAddRef(aFlags, desc); } #endif #ifdef XP_WIN case SurfaceDescriptor::TSurfaceDescriptorD3D9: return CreateTextureHostD3D9(aDesc, aDeallocator, aFlags); case SurfaceDescriptor::TSurfaceDescriptorD3D10: case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: if (aBackend == LayersBackend::LAYERS_D3D9) { return CreateTextureHostD3D9(aDesc, aDeallocator, aFlags); } else { return CreateTextureHostD3D11(aDesc, aDeallocator, aFlags); } #endif default: MOZ_CRASH("GFX: Unsupported Surface type host"); } } already_AddRefed CreateBackendIndependentTextureHost(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags) { RefPtr result; switch (aDesc.type()) { case SurfaceDescriptor::TSurfaceDescriptorShmem: { const SurfaceDescriptorShmem& descriptor = aDesc.get_SurfaceDescriptorShmem(); result = new ShmemTextureHost(descriptor.data(), descriptor.format(), aDeallocator, aFlags); break; } case SurfaceDescriptor::TSurfaceDescriptorMemory: { const SurfaceDescriptorMemory& descriptor = aDesc.get_SurfaceDescriptorMemory(); result = new MemoryTextureHost(reinterpret_cast(descriptor.data()), descriptor.format(), aFlags); break; } #ifdef XP_WIN case SurfaceDescriptor::TSurfaceDescriptorDIB: { result = new DIBTextureHost(aFlags, aDesc); break; } case SurfaceDescriptor::TSurfaceDescriptorFileMapping: { result = new TextureHostFileMapping(aFlags, aDesc); break; } #endif default: { NS_WARNING("No backend independent TextureHost for this descriptor type"); } } return result.forget(); } void TextureHost::CompositorRecycle() { if (!mActor) { return; } static_cast(mActor)->CompositorRecycle(); } TextureHost::TextureHost(TextureFlags aFlags) : mActor(nullptr) , mFlags(aFlags) , mCompositableCount(0) { MOZ_COUNT_CTOR(TextureHost); } TextureHost::~TextureHost() { MOZ_COUNT_DTOR(TextureHost); } void TextureHost::Finalize() { if (!(GetFlags() & TextureFlags::DEALLOCATE_CLIENT)) { DeallocateSharedData(); DeallocateDeviceData(); } } void TextureHost::RecycleTexture(TextureFlags aFlags) { MOZ_ASSERT(GetFlags() & TextureFlags::RECYCLE); MOZ_ASSERT(aFlags & TextureFlags::RECYCLE); MOZ_ASSERT(!HasRecycleCallback()); mFlags = aFlags; } void TextureHost::PrintInfo(std::stringstream& aStream, const char* aPrefix) { aStream << aPrefix; aStream << nsPrintfCString("%s (0x%p)", Name(), this).get(); // Note: the TextureHost needs to be locked before it is safe to call // GetSize() and GetFormat() on it. if (Lock()) { AppendToString(aStream, GetSize(), " [size=", "]"); AppendToString(aStream, GetFormat(), " [format=", "]"); Unlock(); } AppendToString(aStream, mFlags, " [flags=", "]"); #ifdef MOZ_DUMP_PAINTING if (gfxPrefs::LayersDumpTexture() || profiler_feature_active("layersdump")) { nsAutoCString pfx(aPrefix); pfx += " "; aStream << "\n" << pfx.get() << "Surface: "; RefPtr dSurf = GetAsSurface(); if (dSurf) { aStream << gfxUtils::GetAsLZ4Base64Str(dSurf).get(); } } #endif } void TextureHost::Updated(const nsIntRegion* aRegion) { LayerScope::ContentChanged(this); UpdatedInternal(aRegion); } TextureSource::TextureSource() : mCompositableCount(0) { MOZ_COUNT_CTOR(TextureSource); } TextureSource::~TextureSource() { MOZ_COUNT_DTOR(TextureSource); } BufferTextureHost::BufferTextureHost(gfx::SurfaceFormat aFormat, TextureFlags aFlags) : TextureHost(aFlags) , mCompositor(nullptr) , mFormat(aFormat) , mUpdateSerial(1) , mLocked(false) , mNeedsFullUpdate(false) { if (aFlags & TextureFlags::COMPONENT_ALPHA) { // One texture of a component alpha texture pair will start out all white. // This hack allows us to easily make sure that white will be uploaded. // See bug 1138934 mNeedsFullUpdate = true; } } void BufferTextureHost::InitSize() { if (mFormat == gfx::SurfaceFormat::YUV) { YCbCrImageDataDeserializer yuvDeserializer(GetBuffer(), GetBufferSize()); if (yuvDeserializer.IsValid()) { mSize = yuvDeserializer.GetYSize(); } } else if (mFormat != gfx::SurfaceFormat::UNKNOWN) { ImageDataDeserializer deserializer(GetBuffer(), GetBufferSize()); if (deserializer.IsValid()) { mSize = deserializer.GetSize(); } } } BufferTextureHost::~BufferTextureHost() {} void BufferTextureHost::UpdatedInternal(const nsIntRegion* aRegion) { ++mUpdateSerial; // If the last frame wasn't uploaded yet, and we -don't- have a partial update, // we still need to update the full surface. if (aRegion && !mNeedsFullUpdate) { mMaybeUpdatedRegion.OrWith(*aRegion); } else { mNeedsFullUpdate = true; } if (GetFlags() & TextureFlags::IMMEDIATE_UPLOAD) { DebugOnly result = MaybeUpload(!mNeedsFullUpdate ? &mMaybeUpdatedRegion : nullptr); NS_WARN_IF_FALSE(result, "Failed to upload a texture"); } } void BufferTextureHost::SetCompositor(Compositor* aCompositor) { MOZ_ASSERT(aCompositor); if (mCompositor == aCompositor) { return; } RefPtr it = mFirstSource; while (it) { it->SetCompositor(aCompositor); it = it->GetNextSibling(); } mFirstSource = nullptr; mCompositor = aCompositor; } void BufferTextureHost::DeallocateDeviceData() { RefPtr it = mFirstSource; while (it) { it->DeallocateDeviceData(); it = it->GetNextSibling(); } } bool BufferTextureHost::Lock() { MOZ_ASSERT(!mLocked); if (!MaybeUpload(!mNeedsFullUpdate ? &mMaybeUpdatedRegion : nullptr)) { return false; } mLocked = !!mFirstSource; return mLocked; } void BufferTextureHost::Unlock() { MOZ_ASSERT(mLocked); mLocked = false; } bool BufferTextureHost::BindTextureSource(CompositableTextureSourceRef& aTexture) { MOZ_ASSERT(mLocked); MOZ_ASSERT(mFirstSource); aTexture = mFirstSource; return !!aTexture; } gfx::SurfaceFormat BufferTextureHost::GetFormat() const { // mFormat is the format of the data that we share with the content process. // GetFormat, on the other hand, expects the format that we present to the // Compositor (it is used to choose the effect type). // if the compositor does not support YCbCr effects, we give it a RGBX texture // instead (see BufferTextureHost::Upload) if (mFormat == gfx::SurfaceFormat::YUV && mCompositor && !mCompositor->SupportsEffect(EffectTypes::YCBCR)) { return gfx::SurfaceFormat::R8G8B8X8; } return mFormat; } bool BufferTextureHost::MaybeUpload(nsIntRegion *aRegion) { if (mFirstSource && mFirstSource->GetUpdateSerial() == mUpdateSerial) { return true; } if (!Upload(aRegion)) { return false; } // We no longer have an invalid region. mNeedsFullUpdate = false; mMaybeUpdatedRegion.SetEmpty(); // If upload returns true we know mFirstSource is not null mFirstSource->SetUpdateSerial(mUpdateSerial); return true; } bool BufferTextureHost::Upload(nsIntRegion *aRegion) { if (!GetBuffer()) { // We don't have a buffer; a possible cause is that the IPDL actor // is already dead. This inevitably happens as IPDL actors can die // at any time, so we want to silently return in this case. // another possible cause is that IPDL failed to map the shmem when // deserializing it. return false; } if (!mCompositor) { // This can happen if we send textures to a compositable that isn't yet // attached to a layer. return false; } if (mFormat == gfx::SurfaceFormat::UNKNOWN) { NS_WARNING("BufferTextureHost: unsupported format!"); return false; } else if (mFormat == gfx::SurfaceFormat::YUV) { YCbCrImageDataDeserializer yuvDeserializer(GetBuffer(), GetBufferSize()); MOZ_ASSERT(yuvDeserializer.IsValid()); if (!mCompositor->SupportsEffect(EffectTypes::YCBCR)) { RefPtr surf = yuvDeserializer.ToDataSourceSurface(); if (NS_WARN_IF(!surf)) { return false; } if (!mFirstSource) { mFirstSource = mCompositor->CreateDataTextureSource(mFlags); } mFirstSource->Update(surf, aRegion); return true; } RefPtr srcY; RefPtr srcU; RefPtr srcV; if (!mFirstSource) { // We don't support BigImages for YCbCr compositing. srcY = mCompositor->CreateDataTextureSource(mFlags|TextureFlags::DISALLOW_BIGIMAGE); srcU = mCompositor->CreateDataTextureSource(mFlags|TextureFlags::DISALLOW_BIGIMAGE); srcV = mCompositor->CreateDataTextureSource(mFlags|TextureFlags::DISALLOW_BIGIMAGE); mFirstSource = srcY; srcY->SetNextSibling(srcU); srcU->SetNextSibling(srcV); } else { // mFormat never changes so if this was created as a YCbCr host and already // contains a source it should already have 3 sources. // BufferTextureHost only uses DataTextureSources so it is safe to assume // all 3 sources are DataTextureSource. MOZ_ASSERT(mFirstSource->GetNextSibling()); MOZ_ASSERT(mFirstSource->GetNextSibling()->GetNextSibling()); srcY = mFirstSource; srcU = mFirstSource->GetNextSibling()->AsDataTextureSource(); srcV = mFirstSource->GetNextSibling()->GetNextSibling()->AsDataTextureSource(); } RefPtr tempY = gfx::Factory::CreateWrappingDataSourceSurface(yuvDeserializer.GetYData(), yuvDeserializer.GetYStride(), yuvDeserializer.GetYSize(), gfx::SurfaceFormat::A8); RefPtr tempCb = gfx::Factory::CreateWrappingDataSourceSurface(yuvDeserializer.GetCbData(), yuvDeserializer.GetCbCrStride(), yuvDeserializer.GetCbCrSize(), gfx::SurfaceFormat::A8); RefPtr tempCr = gfx::Factory::CreateWrappingDataSourceSurface(yuvDeserializer.GetCrData(), yuvDeserializer.GetCbCrStride(), yuvDeserializer.GetCbCrSize(), gfx::SurfaceFormat::A8); // We don't support partial updates for Y U V textures NS_ASSERTION(!aRegion, "Unsupported partial updates for YCbCr textures"); if (!tempY || !tempCb || !tempCr || !srcY->Update(tempY) || !srcU->Update(tempCb) || !srcV->Update(tempCr)) { NS_WARNING("failed to update the DataTextureSource"); return false; } } else { // non-YCbCr case nsIntRegion* regionToUpdate = aRegion; if (!mFirstSource) { mFirstSource = mCompositor->CreateDataTextureSource(mFlags); if (mFlags & TextureFlags::COMPONENT_ALPHA) { // Update the full region the first time for component alpha textures. regionToUpdate = nullptr; } } ImageDataDeserializer deserializer(GetBuffer(), GetBufferSize()); if (!deserializer.IsValid()) { NS_ERROR("Failed to deserialize image!"); return false; } RefPtr surf = deserializer.GetAsSurface(); if (!surf) { return false; } if (!mFirstSource->Update(surf.get(), regionToUpdate)) { NS_WARNING("failed to update the DataTextureSource"); return false; } } MOZ_ASSERT(mFirstSource); return true; } already_AddRefed BufferTextureHost::GetAsSurface() { RefPtr result; if (mFormat == gfx::SurfaceFormat::UNKNOWN) { NS_WARNING("BufferTextureHost: unsupported format!"); return nullptr; } else if (mFormat == gfx::SurfaceFormat::YUV) { YCbCrImageDataDeserializer yuvDeserializer(GetBuffer(), GetBufferSize()); if (!yuvDeserializer.IsValid()) { return nullptr; } result = yuvDeserializer.ToDataSourceSurface(); if (NS_WARN_IF(!result)) { return nullptr; } } else { ImageDataDeserializer deserializer(GetBuffer(), GetBufferSize()); if (!deserializer.IsValid()) { NS_ERROR("Failed to deserialize image!"); return nullptr; } result = deserializer.GetAsSurface(); } return result.forget(); } ShmemTextureHost::ShmemTextureHost(const ipc::Shmem& aShmem, gfx::SurfaceFormat aFormat, ISurfaceAllocator* aDeallocator, TextureFlags aFlags) : BufferTextureHost(aFormat, aFlags) , mDeallocator(aDeallocator) { if (aShmem.IsReadable()) { mShmem = MakeUnique(aShmem); InitSize(); } else { // This can happen if we failed to map the shmem on this process, perhaps // because it was big and we didn't have enough contiguous address space // available, even though we did on the child process. // As a result this texture will be in an invalid state and Lock will // always fail. gfxCriticalError() << "Failed to create a valid ShmemTextureHost"; } MOZ_COUNT_CTOR(ShmemTextureHost); } ShmemTextureHost::~ShmemTextureHost() { MOZ_ASSERT(!mShmem || (mFlags & TextureFlags::DEALLOCATE_CLIENT), "Leaking our buffer"); DeallocateDeviceData(); MOZ_COUNT_DTOR(ShmemTextureHost); } void ShmemTextureHost::DeallocateSharedData() { if (mShmem) { MOZ_ASSERT(mDeallocator, "Shared memory would leak without a ISurfaceAllocator"); mDeallocator->DeallocShmem(*mShmem); mShmem = nullptr; } } void ShmemTextureHost::ForgetSharedData() { if (mShmem) { mShmem = nullptr; } } void ShmemTextureHost::OnShutdown() { mShmem = nullptr; } uint8_t* ShmemTextureHost::GetBuffer() { return mShmem ? mShmem->get() : nullptr; } size_t ShmemTextureHost::GetBufferSize() { return mShmem ? mShmem->Size() : 0; } MemoryTextureHost::MemoryTextureHost(uint8_t* aBuffer, gfx::SurfaceFormat aFormat, TextureFlags aFlags) : BufferTextureHost(aFormat, aFlags) , mBuffer(aBuffer) { MOZ_COUNT_CTOR(MemoryTextureHost); InitSize(); } MemoryTextureHost::~MemoryTextureHost() { MOZ_ASSERT(!mBuffer || (mFlags & TextureFlags::DEALLOCATE_CLIENT), "Leaking our buffer"); DeallocateDeviceData(); MOZ_COUNT_DTOR(MemoryTextureHost); } void MemoryTextureHost::DeallocateSharedData() { if (mBuffer) { GfxMemoryImageReporter::WillFree(mBuffer); } delete[] mBuffer; mBuffer = nullptr; } void MemoryTextureHost::ForgetSharedData() { mBuffer = nullptr; } uint8_t* MemoryTextureHost::GetBuffer() { return mBuffer; } size_t MemoryTextureHost::GetBufferSize() { // MemoryTextureHost just trusts that the buffer size is large enough to read // anything we need to. That's because MemoryTextureHost has to trust the buffer // pointer anyway, so the security model here is just that MemoryTexture's // are restricted to same-process clients. return std::numeric_limits::max(); } TextureParent::TextureParent(CompositableParentManager* aCompositableManager) : mCompositableManager(aCompositableManager) { MOZ_COUNT_CTOR(TextureParent); } TextureParent::~TextureParent() { MOZ_COUNT_DTOR(TextureParent); if (mTextureHost) { mTextureHost->ClearRecycleCallback(); } } static void RecycleCallback(TextureHost*, void* aClosure) { TextureParent* tp = reinterpret_cast(aClosure); tp->CompositorRecycle(); } void TextureParent::CompositorRecycle() { mTextureHost->ClearRecycleCallback(); if (mTextureHost->GetFlags() & TextureFlags::RECYCLE) { mozilla::Unused << SendCompositorRecycle(); // Don't forget to prepare for the next reycle // if TextureClient request it. mWaitForClientRecycle = mTextureHost; } } bool TextureParent::RecvClientRecycle() { // This will allow the RecycleCallback to be called once the compositor // releases any external references to TextureHost. mTextureHost->SetRecycleCallback(RecycleCallback, this); if (!mWaitForClientRecycle) { RECYCLE_LOG("Not a recycable tile"); } mWaitForClientRecycle = nullptr; return true; } bool TextureParent::Init(const SurfaceDescriptor& aSharedData, const LayersBackend& aBackend, const TextureFlags& aFlags) { mTextureHost = TextureHost::Create(aSharedData, mCompositableManager, aBackend, aFlags); if (mTextureHost) { mTextureHost->mActor = this; if (aFlags & TextureFlags::RECYCLE) { mWaitForClientRecycle = mTextureHost; RECYCLE_LOG("Setup recycling for tile %p\n", this); } } return !!mTextureHost; } void TextureParent::Destroy() { if (!mTextureHost) { return; } if (mTextureHost->GetFlags() & TextureFlags::RECYCLE) { RECYCLE_LOG("clear recycling for tile %p\n", this); mTextureHost->ClearRecycleCallback(); } if (mTextureHost->GetFlags() & TextureFlags::DEALLOCATE_CLIENT) { mTextureHost->ForgetSharedData(); } // Clear recycle callback. mTextureHost->ClearRecycleCallback(); mWaitForClientRecycle = nullptr; mTextureHost->mActor = nullptr; mTextureHost = nullptr; } bool TextureParent::RecvRecycleTexture(const TextureFlags& aTextureFlags) { if (!mTextureHost) { return true; } mTextureHost->RecycleTexture(aTextureFlags); return true; } //////////////////////////////////////////////////////////////////////////////// } // namespace layers } // namespace mozilla