# This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. // An Alarm fires a callback after a certain amount of time, or at // regular intervals. It's a convenient replacement for // setTimeout/Interval when you don't want to bind to a specific // window. // // The ConditionalAlarm is an Alarm that cancels itself if its callback // returns a value that type-converts to true. // // Example: // // function foo() { dump('hi'); }; // new G_Alarm(foo, 10*1000); // Fire foo in 10 seconds // new G_Alarm(foo, 10*1000, true /*repeat*/); // Fire foo every 10 seconds // new G_Alarm(foo, 10*1000, true, 7); // Fire foo every 10 seconds // // seven times // new G_ConditionalAlarm(foo, 1000, true); // Fire every sec until foo()==true // // // Fire foo every 10 seconds until foo returns true or until it fires seven // // times, whichever happens first. // new G_ConditionalAlarm(foo, 10*1000, true /*repeating*/, 7); // // TODO: maybe pass an isFinal flag to the callback if they opted to // set maxTimes and this is the last iteration? /** * Set an alarm to fire after a given amount of time, or at specific * intervals. * * @param callback Function to call when the alarm fires * @param delayMS Number indicating the length of the alarm period in ms * @param opt_repeating Boolean indicating whether this should fire * periodically * @param opt_maxTimes Number indicating a maximum number of times to * repeat (obviously only useful when opt_repeating==true) */ this.G_Alarm = function G_Alarm(callback, delayMS, opt_repeating, opt_maxTimes) { this.debugZone = "alarm"; this.callback_ = callback; this.repeating_ = !!opt_repeating; this.timer_ = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer); var type = opt_repeating ? this.timer_.TYPE_REPEATING_SLACK : this.timer_.TYPE_ONE_SHOT; this.maxTimes_ = opt_maxTimes ? opt_maxTimes : null; this.nTimes_ = 0; this.observerServiceObserver_ = new G_ObserverServiceObserver( 'xpcom-shutdown', BindToObject(this.cancel, this)); // Ask the timer to use nsITimerCallback (.notify()) when ready this.timer_.initWithCallback(this, delayMS, type); } /** * Cancel this timer */ G_Alarm.prototype.cancel = function() { if (!this.timer_) { return; } this.timer_.cancel(); // Break circular reference created between this.timer_ and the G_Alarm // instance (this) this.timer_ = null; this.callback_ = null; // We don't need the shutdown observer anymore this.observerServiceObserver_.unregister(); } /** * Invoked by the timer when it fires * * @param timer Reference to the nsITimer which fired (not currently * passed along) */ G_Alarm.prototype.notify = function(timer) { // fire callback and save results var ret = this.callback_(); // If they've given us a max number of times to fire, enforce it this.nTimes_++; if (this.repeating_ && typeof this.maxTimes_ == "number" && this.nTimes_ >= this.maxTimes_) { this.cancel(); } else if (!this.repeating_) { // Clear out the callback closure for TYPE_ONE_SHOT timers this.cancel(); } // We don't cancel/cleanup timers that repeat forever until either // xpcom-shutdown occurs or cancel() is called explicitly. return ret; } G_Alarm.prototype.setDelay = function(delay) { this.timer_.delay = delay; } /** * XPCOM cruft */ G_Alarm.prototype.QueryInterface = function(iid) { if (iid.equals(Components.interfaces.nsISupports) || iid.equals(Components.interfaces.nsITimerCallback)) return this; throw Components.results.NS_ERROR_NO_INTERFACE; } /** * An alarm with the additional property that it cancels itself if its * callback returns true. * * For parameter documentation, see G_Alarm */ this.G_ConditionalAlarm = function G_ConditionalAlarm(callback, delayMS, opt_repeating, opt_maxTimes) { G_Alarm.call(this, callback, delayMS, opt_repeating, opt_maxTimes); this.debugZone = "conditionalalarm"; } G_ConditionalAlarm.inherits = function(parentCtor) { var tempCtor = function(){}; tempCtor.prototype = parentCtor.prototype; this.superClass_ = parentCtor.prototype; this.prototype = new tempCtor(); } G_ConditionalAlarm.inherits(G_Alarm); /** * Invoked by the timer when it fires * * @param timer Reference to the nsITimer which fired (not currently * passed along) */ G_ConditionalAlarm.prototype.notify = function(timer) { // Call G_Alarm::notify var rv = G_Alarm.prototype.notify.call(this, timer); if (this.repeating_ && rv) { G_Debug(this, "Callback of a repeating alarm returned true; cancelling."); this.cancel(); } }